scram 111
L20 BM3 dawgoneit (L+30) vs AetV (X no IJ NO)
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa Combat - Americans Battle in French West Africa Non Combat Move - Americans 1 armour and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 armour and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 infantry moved from Brazil to British Guiana 1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 91 Sea Zone to 92 Sea Zone 1 carrier and 2 destroyers moved from 10 Sea Zone to 31 Sea Zone 1 destroyer moved from 25 Sea Zone to 31 Sea Zone 1 transport moved from 31 Sea Zone to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island 1 transport moved from 31 Sea Zone to 12 Sea Zone Place Units - Americans 1 destroyer and 1 transport placed in 101 Sea Zone 1 infantry and 1 mech_infantry placed in Eastern United States 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Shensi to Szechwan 1 fighter moved from Shensi to Szechwan 10 infantry moved from Shensi to Sikang Combat - Chinese Battle in Sikang Chinese attack with 10 infantry Japanese defend with 1 infantry Chinese roll dice for 10 infantry in Sikang, round 2 : 1/10 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese win, taking Sikang from Japanese with 9 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 3 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Tsinghai 6 infantry moved from Shensi to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 airfield, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from India to Burma 2 fighters and 1 tactical_bomber moved from India to Burma 1 bomber moved from Persia to Burma 1 artillery moved from Morocco to Algeria British take Algeria from Italians 1 infantry moved from Iraq to Syria British take Syria from Neutral_Axis Combat - British Battle in Burma British attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/6 hits, 2.67 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Italians from 99 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 bomber, 2 fighters and 1 tactical_bomber moved from Burma to India 1 artillery and 3 infantry moved from Iraq to 80 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone 1 fighter moved from Egypt to 99 Sea Zone 1 fighter moved from 99 Sea Zone to Egypt 1 artillery and 3 infantry moved from 81 Sea Zone to Egypt 2 infantry moved from Anglo Egyptian Sudan to Egypt 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 carrier and 2 fighters moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 106 Sea Zone 1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco Place Units - British 1 airfield placed in Egypt 3 mech_infantrys placed in Union of South Africa 2 infantry and 1 mech_infantry placed in Quebec Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,2,4 British collect 34 PUs (2 lost to blockades); end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 4 infantryCombat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 0.33 British regular : 0.33 -
@dawgoneit well i was making my moves. i was rearranging my pieces, i accidently move my fighter back to egypt that i wanted to take your transport. i edited your transport out. if you want to put it back its cool with me.
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@dawgoneit no problem.
This is fine with me.
Thank you for letting me know. -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Eastern Poland to Archangel Italians take Archangel from Russians 1 infantry moved from Northern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus Combat - Italians Battle in Cyprus Non Combat Move - Italians 1 fighter moved from Alexandria to Southern Italy 1 armour and 1 mech_infantry moved from Alexandria to Libya 1 infantry moved from Libya to Tunisia 1 artillery and 2 infantry moved from Alexandria to Tobruk 2 submarines moved from 98 Sea Zone to 96 Sea Zone 1 submarine moved from 96 Sea Zone to 95 Sea Zone 1 submarine moved from 96 Sea Zone to 97 Sea Zone 1 bomber moved from Western Germany to Southern Italy 2 infantry moved from Northern Italy to Southern Italy 2 armour moved from Eastern Poland to Ukraine 1 mech_infantry moved from Romania to Ukraine 1 artillery and 1 infantry moved from Greece to Bulgaria 1 aaGun and 1 artillery moved from Eastern Poland to Poland Place Units - Italians 1 mech_infantry placed in Northern Italy 2 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 1 transport moved from 62 Sea Zone to 46 Sea Zone 2 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 armour, 1 artillery and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 1 transport moved from 62 Sea Zone to 46 Sea Zone 2 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 armour, 1 artillery and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Belarus to Vologda Germans take Vologda from Russians 1 mech_infantry moved from Baltic States to Smolensk Germans take Smolensk from Russians 1 infantry moved from Ukraine to Rostov 1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone 2 bombers moved from Germany to 115 Sea Zone Combat - Germans Battle in Rostov Germans attack with 1 infantry Russians defend with 1 aaGun 1 aaGun owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 aaGun Battle in 115 Sea Zone Germans attack with 1 battleship, 2 bombers, 1 cruiser and 1 destroyer Russians defend with 1 cruiser and 1 submarine Germans roll dice for 1 battleship, 2 bombers, 1 cruiser and 1 destroyer in 115 Sea Zone, round 2 : 2/5 hits, 2,83 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Units damaged: 1 battleship owned by the Germans 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 115 Sea Zone Germans win with 1 battleship, 2 bombers, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 18 Casualties for Russians: 1 cruiser and 1 submarine Non Combat Move - Germans 2 bombers moved from 115 Sea Zone to Novgorod 1 mech_infantry moved from Baltic States to Belarus 1 armour and 1 mech_infantry moved from Baltic States to Archangel 5 mech_infantrys moved from Eastern Poland to Ukraine 1 fighter moved from Eastern Poland to Ukraine 2 armour and 5 mech_infantrys moved from Western Germany to Poland 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 fighter moved from Western Germany to Normandy Bordeaux 2 fighters and 1 tactical_bomber moved from Southern Italy to Ukraine 3 fighters and 2 tactical_bombers moved from Alexandria to Southern Italy 1 fighter moved from Southern Italy to Ukraine 1 submarine moved from 125 Sea Zone to 124 Sea Zone Place Units - Germans 3 artilleries placed in Ukraine 2 infantry and 1 mech_infantry placed in Novgorod 3 infantry placed in Normandy Bordeaux 1 infantry placed in Germany 7 mech_infantrys placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Ukraine: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Germans to Western Germany: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 55 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Russians regular : 0,33 Germans regular : -0,83 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour and 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Vologda 1 fighter moved from Bryansk to Vologda 2 infantry moved from Russia to Smolensk 1 fighter moved from Bryansk to Smolensk 2 infantry moved from Volgograd to Rostov 1 tactical_bomber moved from Bryansk to Rostov 1 infantry moved from Volgograd to Caucasus 1 mech_infantry moved from Caucasus to Samara 1 infantry moved from Western Ukraine to Eastern Poland Russians take Eastern Poland from Italians 1 infantry moved from Western Ukraine to Bessarabia Russians take Bessarabia from Germans 1 artillery and 2 infantry moved from Bryansk to Belarus Combat - Russians Battle in Vologda Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Belarus Russians attack with 1 artillery and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Belarus, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Rostov Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Rostov to Russia 1 aaGun and 1 infantry moved from Bryansk to Rostov 1 aaGun and 1 infantry moved from Western Ukraine to Bryansk 3 armour, 5 artilleries, 26 infantry and 1 mech_infantry moved from Bryansk to Russia 1 fighter moved from Smolensk to Russia 1 fighter moved from Vologda to Russia 2 aaGuns and 18 infantry moved from Timguska to Novosibirsk 1 submarine moved from 91 Sea Zone to 93 Sea Zone Place Units - Russians 1 armour and 9 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUsCombat Hit Differential Summary :
Germans regular : -0.67 Russians regular : 1.83 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 fighters, 6 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 42 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Yunnan to Burma 1 infantry moved from Shan State to Burma 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Kweichow to Szechwan 1 fighter and 1 tactical_bomber moved from Yunnan to Burma 2 bombers moved from Yunnan to Szechwan 2 fighters and 2 tactical_bombers moved from Hopei to Szechwan Combat - Japanese Battle in Western Australia Battle in Szechwan Japanese attack with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Szechwan, round 2 : 5/8 hits, 4,00 expected hits Chinese roll dice for 3 infantry in Szechwan, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Szechwan Japanese win, taking Western Australia from ANZAC with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Battle in 55 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 4/4 hits, 2,33 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Burma Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1,50 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Burma to Yunnan 1 aaGun, 1 artillery, 9 infantry and 1 mech_infantry moved from Hopei to Kweichow 1 infantry moved from Hopei to Chahar 2 bombers, 2 fighters and 2 tactical_bombers moved from Szechwan to Yunnan 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 1 battleship, 1 carrier and 1 destroyer moved from 42 Sea Zone to 56 Sea Zone 2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 56 Sea Zone 1 marine moved from Celebes to 44 Sea Zone 1 cruiser and 1 marine moved from 44 Sea Zone to 56 Sea Zone 1 marine moved from 56 Sea Zone to Western Australia 1 carrier moved from 35 Sea Zone to 56 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery moved from Shan State to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from Japan to Caroline Islands 2 armour and 1 mech_infantry moved from French Indo China to Yunnan Place Units - Japanese 3 infantry placed in French Indo China 3 infantry placed in Malaya 3 submarines placed in 6 Sea Zone 3 fighters placed in Japan Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Chinese regular : 1,00 Japanese regular : 2,17 UK_Pacific regular : 0,67 ANZAC regular : -0,33 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 4 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 2 mech_infantrys moved from Morocco to Tunisia 1 artillery and 2 infantry moved from Morocco to Algeria 1 mech_infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis Combat - Americans Battle in Tunisia Americans attack with 1 armour and 2 mech_infantrys Italians defend with 1 infantry Americans roll dice for 1 armour and 2 mech_infantrys in Tunisia, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Tunisia Americans roll dice for 1 armour and 1 mech_infantry in Tunisia, round 3 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Americans: 1 mech_infantry Casualties for Italians: 1 infantry Non Combat Move - Americans 1 infantry moved from French West Africa to French Central Africa 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 122 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 1 transport moved from 87 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 transport moved from 12 Sea Zone to 10 Sea Zone 1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone 3 fighters moved from 31 Sea Zone to New Zealand 3 fighters moved from Wake Island to New Zealand 1 bomber moved from Wake Island to New Zealand 1 tactical_bomber moved from 31 Sea Zone to New Zealand 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 1 infantry, 2 submarines and 1 transport moved from 31 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 carrier and 1 destroyer placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 3 artilleries and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
Americans regular : -0.50 Italians regular : 0.33 -
TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 4 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 2 mech_infantrys moved from Morocco to Tunisia 1 artillery and 2 infantry moved from Morocco to Algeria 1 mech_infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis Combat - Americans Battle in Tunisia Americans attack with 1 armour and 2 mech_infantrys Italians defend with 1 infantry Americans roll dice for 1 armour and 2 mech_infantrys in Tunisia, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Tunisia Americans roll dice for 1 armour and 1 mech_infantry in Tunisia, round 3 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Americans: 1 mech_infantry Casualties for Italians: 1 infantry Non Combat Move - Americans 1 infantry moved from French West Africa to French Central Africa 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 122 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 1 transport moved from 87 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 transport moved from 12 Sea Zone to 10 Sea Zone 1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone 3 fighters moved from 31 Sea Zone to New Zealand 3 fighters moved from Wake Island to New Zealand 1 bomber moved from Wake Island to New Zealand 1 tactical_bomber moved from 31 Sea Zone to New Zealand 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 1 infantry, 2 submarines and 1 transport moved from 31 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 carrier and 1 destroyer placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 3 artilleries and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
Americans regular : -0.50 Italians regular : 0.33 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 9 infantry moved from Sikang to Tsinghai Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 4 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 2 mech_infantrys moved from Morocco to Tunisia 1 artillery and 2 infantry moved from Morocco to Algeria 1 mech_infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis Combat - Americans Battle in Tunisia Americans attack with 1 armour and 2 mech_infantrys Italians defend with 1 infantry Americans roll dice for 1 armour and 2 mech_infantrys in Tunisia, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Tunisia Americans roll dice for 1 armour and 1 mech_infantry in Tunisia, round 3 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Americans: 1 mech_infantry Casualties for Italians: 1 infantry Non Combat Move - Americans 1 infantry moved from French West Africa to French Central Africa 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 122 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 1 transport moved from 87 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 transport moved from 12 Sea Zone to 10 Sea Zone 1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone 3 fighters moved from 31 Sea Zone to New Zealand 3 fighters moved from Wake Island to New Zealand 1 bomber moved from Wake Island to New Zealand 1 tactical_bomber moved from 31 Sea Zone to New Zealand 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 1 infantry, 2 submarines and 1 transport moved from 31 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 carrier and 1 destroyer placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 3 artilleries and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 9 infantry moved from Sikang to Tsinghai Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 1 airfield, 1 artillery, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from India to Burma 1 bomber, 2 fighters and 1 tactical_bomber moved from India to Burma 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Crete 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus 1 cruiser moved from 81 Sea Zone to 99 Sea Zone 1 battleship moved from 81 Sea Zone to 99 Sea Zone 1 destroyer moved from 81 Sea Zone to 99 Sea Zone 2 infantry moved from Egypt to Alexandria 3 armour, 2 infantry and 5 mech_infantrys moved from Egypt to Alexandria 1 carrier and 2 fighters moved from 92 Sea Zone to 99 Sea Zone 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Belgian Congo to Italian Somaliland British take Italian Somaliland from Italians Combat - British Battle in 99 Sea Zone British attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win, taking 99 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Alexandria British attack with 3 armour, 4 infantry and 5 mech_infantrys Italians defend with 1 infantry British roll dice for 3 armour, 4 infantry and 5 mech_infantrys in Alexandria, round 2 : 2/12 hits, 3.00 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria British win, taking Alexandria from Italians with 3 armour, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Burma British attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/6 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Cyprus British attack with 1 artillery and 1 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Cyprus, round 3 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Cyprus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Cyprus British win, taking Cyprus from Italians with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Crete British attack with 1 artillery and 1 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Crete, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Crete British win, taking Crete from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 3 fighters moved from Egypt to Gibraltar 2 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 bomber, 2 fighters and 1 tactical_bomber moved from Burma to India 1 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 transports moved from 91 Sea Zone to 106 Sea Zone 2 armour and 2 infantry moved from Morocco to Algeria 2 armour and 1 artillery moved from Algeria to Tunisia Place Units - British 1 airfield placed in Gibraltar 1 factory_minor placed in Egypt 1 artillery and 2 infantry placed in Quebec Turn Complete - British British collect 36 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4 UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : -0.33 Italians regular : 1.00 British regular : -0.67 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour and 1 destroyer; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Poland to Eastern Poland 2 armour and 1 mech_infantry moved from Ukraine to Rostov 1 bomber moved from Southern Italy to Rostov Combat - Italians Battle in Rostov Italians attack with 2 armour, 1 bomber and 1 mech_infantry Russians defend with 1 aaGun and 3 infantry Russians roll AA dice in Rostov : 0/1 hits, 0,17 expected hits Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Rostov, round 2 : 2/4 hits, 1,83 expected hits Russians roll dice for 1 aaGun and 3 infantry in Rostov, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 aaGun owned by the Russians lost in Rostov Italians roll dice for 2 armour and 1 bomber in Rostov, round 3 : 1/3 hits, 1,67 expected hits Russians roll dice for 2 infantry in Rostov, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov Italians roll dice for 1 armour and 1 bomber in Rostov, round 4 : 2/2 hits, 1,17 expected hits Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 armour and 1 mech_infantry Casualties for Russians: 1 aaGun and 3 infantry Battle in Eastern Poland Italians attack with 1 artillery Russians defend with 1 infantry Italians roll dice for 1 artillery in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Eastern Poland Russians win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Italians: 1 artillery Non Combat Move - Italians 1 bomber moved from Rostov to Ukraine 1 mech_infantry moved from Northern Italy to Romania 1 artillery and 1 infantry moved from Bulgaria to Romania 1 mech_infantry moved from Archangel to Novgorod 1 artillery and 1 infantry moved from Tobruk to Libya 1 submarine moved from 95 Sea Zone to 97 Sea Zone Place Units - Italians 1 armour placed in Northern Italy 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,1,5,2,5,5,5 Italians collect 12 PUs (2 lost to blockades); end with 12 PUsCombat Hit Differential Summary :
Italians regular : -0,00 Russians regular : 0,67 Russians AA : -0,17 -
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Trans-Jordan 1 armour moved from New South Wales to Western Australia 3 fighters moved from Queensland to Western Australia 1 fighter moved from New South Wales to Western Australia Combat - ANZAC Battle in Western Australia ANZAC attack with 1 armour and 4 fighters Japanese defend with 3 artilleries, 3 infantry and 1 marine ANZAC roll dice for 1 armour and 4 fighters in Western Australia, round 2 : 3/5 hits, 2.50 expected hits Japanese roll dice for 3 artilleries, 3 infantry and 1 marine in Western Australia, round 2 : 4/7 hits, 2.33 expected hits 3 infantry owned by the Japanese, 1 armour owned by the ANZAC and 3 fighters owned by the ANZAC lost in Western Australia 1 fighter owned by the ANZAC retreated Japanese win with 3 artilleries and 1 marine remaining. Battle score for attacker is -27 Casualties for ANZAC: 1 armour and 3 fighters Casualties for Japanese: 3 infantry Non Combat Move - ANZAC 1 fighter moved from Western Australia to New South Wales 2 infantry moved from Queensland to New South Wales 1 infantry moved from Queensland to New South Wales 1 infantry moved from Queensland to New South Wales 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 cruiser moved from 62 Sea Zone to 63 Sea Zone Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun EDIT: Adding units owned by ANZAC to New South Wales: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 9 PUs; end with 9 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUsCombat Hit Differential Summary :
Japanese regular : 1.67 ANZAC regular : 0.50 -
@dawgoneit France is missing. Are you going to move with any Fra Unit?
If you do not move with any, let me know and I am going to pick it up from here.
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Trans-Jordan 1 armour moved from New South Wales to Western Australia 3 fighters moved from Queensland to Western Australia 1 fighter moved from New South Wales to Western Australia Combat - ANZAC Battle in Western Australia ANZAC attack with 1 armour and 4 fighters Japanese defend with 3 artilleries, 3 infantry and 1 marine ANZAC roll dice for 1 armour and 4 fighters in Western Australia, round 2 : 3/5 hits, 2.50 expected hits Japanese roll dice for 3 artilleries, 3 infantry and 1 marine in Western Australia, round 2 : 4/7 hits, 2.33 expected hits 3 infantry owned by the Japanese, 1 armour owned by the ANZAC and 3 fighters owned by the ANZAC lost in Western Australia 1 fighter owned by the ANZAC retreated Japanese win with 3 artilleries and 1 marine remaining. Battle score for attacker is -27 Casualties for ANZAC: 1 armour and 3 fighters Casualties for Japanese: 3 infantry Non Combat Move - ANZAC 1 fighter moved from Western Australia to New South Wales 2 infantry moved from Queensland to New South Wales 1 infantry moved from Queensland to New South Wales 1 infantry moved from Queensland to New South Wales 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 cruiser moved from 62 Sea Zone to 63 Sea Zone Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun EDIT: Adding units owned by ANZAC to New South Wales: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 9 PUs; end with 9 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Combat Move - French 1 fighter moved from United Kingdom to Gibraltar Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 1.67 ANZAC regular : 0.50 -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 5 artilleries, 1 fighter, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 armour and 1 mech_infantry moved from Ukraine to Caucasus 13 armour and 12 mech_infantrys moved from Ukraine to Volgograd 1 artillery and 2 infantry moved from Ukraine to Bryansk 1 artillery and 1 infantry moved from Ukraine to Western Ukraine 1 fighter moved from Ukraine to Western Ukraine 1 fighter moved from Ukraine to Caucasus 2 infantry moved from Ukraine to Bessarabia 1 fighter moved from Ukraine to Bessarabia 1 armour and 1 mech_infantry moved from Poland to Eastern Poland 1 artillery, 2 infantry and 1 mech_infantry moved from Novgorod to Belarus 1 armour and 4 mech_infantrys moved from Poland to Belarus 1 armour and 1 mech_infantry moved from Archangel to Belarus 1 bomber moved from Novgorod to Eastern Poland 1 bomber moved from Novgorod to Eastern Poland 1 submarine moved from 124 Sea Zone to 125 Sea Zone Combat - Germans Battle in Bessarabia Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Bessarabia, round 2 : 2/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bryansk Germans attack with 1 artillery and 2 infantry Russians defend with 1 aaGun and 3 infantry Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 aaGun and 3 infantry in Bryansk, round 2 : 0/3 hits, 1,00 expected hits Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 aaGun and 3 infantry in Bryansk, round 3 : 0/3 hits, 1,00 expected hits 1 aaGun owned by the Russians lost in Bryansk Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 4 : 1/3 hits, 0,83 expected hits Russians roll dice for 3 infantry in Bryansk, round 4 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 5 : 1/2 hits, 0,67 expected hits Russians roll dice for 2 infantry in Bryansk, round 5 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bryansk Russians win with 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 aaGun and 2 infantry Casualties for Germans: 1 artillery and 2 infantry Battle in Western Ukraine Germans attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 2 armour, 1 artillery, 2 infantry and 6 mech_infantrys Russians defend with 1 artillery and 1 infantry Germans roll dice for 2 armour, 1 artillery, 2 infantry and 6 mech_infantrys in Belarus, round 2 : 0/11 hits, 2,83 expected hits Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 2 armour, 1 artillery, 2 infantry and 6 mech_infantrys in Belarus, round 3 : 1/11 hits, 2,83 expected hits Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans roll dice for 2 armour, 1 artillery, 1 infantry and 6 mech_infantrys in Belarus, round 4 : 4/10 hits, 2,67 expected hits Russians roll dice for 1 artillery in Belarus, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 armour, 1 artillery, 1 infantry and 6 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Volgograd Germans attack with 13 armour and 12 mech_infantrys Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 13 armour and 12 mech_infantrys in Volgograd, round 2 : 8/25 hits, 8,50 expected hits Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 13 armour and 11 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Casualties for Russians: 3 infantry Battle in Caucasus Germans attack with 1 armour, 1 fighter and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 1 armour, 2 bombers and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Eastern Poland, round 2 : 3/4 hits, 2,00 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Eastern Poland to Ukraine 1 fighter moved from Bessarabia to Ukraine 1 fighter moved from Western Ukraine to Ukraine 6 artilleries and 5 infantry moved from Ukraine to Rostov 1 infantry moved from Ukraine to Rostov 2 infantry moved from Ukraine to Rostov 2 aaGuns moved from Ukraine to Rostov 1 fighter moved from Caucasus to Ukraine 1 battleship, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 112 Sea Zone 1 fighter moved from Normandy Bordeaux to Western Germany 7 mech_infantrys moved from Western Germany to Poland 1 infantry moved from Germany to Poland Place Units - Germans 2 artilleries and 1 infantry placed in Novgorod 3 artilleries placed in Ukraine 1 fighter and 2 mech_infantrys placed in Western Germany 1 armour and 5 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5 Germans collect 56 PUs (2 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUsCombat Hit Differential Summary :
Russians regular : -1,67 Germans regular : -2,17 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 2 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Samara to Kazakhstan 1 infantry moved from Novosibirsk to Samara 1 infantry moved from Russia to Tambov 2 infantry moved from Russia to Tambov 2 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Bryansk 1 infantry moved from Vologda to Archangel Russians take Archangel from Italians 1 infantry moved from Vologda to Archangel 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Tambov Combat - Russians Non Combat Move - Russians 2 aaGuns and 17 infantry moved from Novosibirsk to Samara 1 infantry moved from Russia to Tambov 30 infantry moved from Russia to Samara Place Units - Russians 2 armour, 1 artillery and 7 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 artilleries, 2 carriers, 1 destroyer and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 armour and 1 mech_infantry moved from Yunnan to Burma 3 fighters moved from Yunnan to Burma 3 tactical_bombers moved from Yunnan to Burma 2 bombers moved from Yunnan to Burma 1 marine moved from Western Australia to 56 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 marine and 2 tactical_bombers moved from 56 Sea Zone to 45 Sea Zone 1 mech_infantry moved from Kweichow to Burma 1 marine moved from 45 Sea Zone to Dutch New Guinea Combat - Japanese Battle in Dutch New Guinea Battle in Burma Japanese attack with 1 armour, 2 bombers, 3 fighters, 2 mech_infantrys and 3 tactical_bombers British defend with 2 infantry Japanese roll dice for 1 armour, 2 bombers, 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Burma, round 2 : 5/11 hits, 5,67 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Burma Japanese win, taking Dutch New Guinea from ANZAC, taking Burma from UK_Pacific with 1 armour, 2 bombers, 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Japanese 2 bombers moved from Burma to Yunnan 7 infantry moved from Kweichow to Yunnan 1 aaGun and 1 artillery moved from Kweichow to Yunnan 3 infantry moved from French Indo China to Yunnan 3 fighters and 3 tactical_bombers moved from Burma to Yunnan 2 fighters and 2 tactical_bombers moved from Caroline Islands to 6 Sea Zone 1 marine moved from Philippines to 35 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 marine, 1 tactical_bomber and 2 transports moved from 35 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Japan 1 artillery moved from Yunnan to Shan State 3 infantry moved from Malaya to Shan State 3 artilleries moved from Western Australia to 56 Sea Zone 3 artilleries and 3 transports moved from 56 Sea Zone to 45 Sea Zone 3 artilleries moved from 45 Sea Zone to Dutch New Guinea Place Units - Japanese 2 carriers and 1 destroyer placed in 6 Sea Zone 2 artilleries placed in Japan 3 infantry placed in French Indo China 3 infantry placed in Malaya Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Japanese regular : -0,67 UK_Pacific regular : -0,67





