L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3


  • TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
            3 fighters and 1 tactical_bomber moved from 34 Sea Zone to Guam
    
        Combat - ANZAC
            Battle in Guam
                ANZAC attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 airfield and 2 infantry
                    ANZAC roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Guam, round 2 : 3/6 hits, 2,50 expected hits
                    Japanese roll dice for 2 infantry in Guam, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese lost in Guam
                ANZAC win, taking Guam from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            3 fighters and 1 tactical_bomber moved from Guam to 34 Sea Zone
            1 cruiser, 4 destroyers and 3 submarines moved from 33 Sea Zone to 34 Sea Zone
            EDIT: 1 tactical_bomber moved from 34 Sea Zone to Queensland
            1 fighter moved from New South Wales to 34 Sea Zone
            1 artillery and 1 mech_infantry moved from New South Wales to Queensland
            1 aaGun and 4 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Eastern Persia to Persia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,67
    ANZAC regular : 0,50
    

    Savegame


  • @trulpen looks like you missed my very latest updates. I’m going to adjust them, won’t affect Anzac. just moving 2 Italian mechs back to n.ita and the art to s.france. if you need to adjust franz because of that I’m ok with it.


  • TripleA Manual Gamesave Post: Germans round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Romania: 2 mech_infantrys
            EDIT: Adding units owned by Italians to Northern Italy: 2 mech_infantrys
            EDIT: Removing units owned by Italians from Northern Italy: 1 artillery
            EDIT: Adding units owned by Italians to Southern France: 1 artillery
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • @trulpen my Italian updates, FYI


  • @axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:

    @trulpen looks like you missed my very latest updates. I’m going to adjust them, won’t affect Anzac. just moving 2 Italian mechs back to n.ita and the art to s.france. if you need to adjust franz because of that I’m ok with it.

    Strange. I know I saw it and I was pretty sure that I downloaded the latest one, but seems I slipped there as well.


  • Ah, ok, there was a third one. Mystery solved.


  • A fourth.


  • @trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:

    A fourth.

    yah I did a bunch all back-to-back, like within seconds :)


  • @axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:

    @trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:

    A fourth.

    yah I did a bunch all back-to-back, like within seconds :)

    As you know I’m an expert of those serial edits. The trulp trademark.

    You can apply them during G.


  • TripleA Manual Gamesave Post: Germans round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Romania: 2 mech_infantrys
            EDIT: Adding units owned by Italians to Northern Italy: 2 mech_infantrys
            EDIT: Removing units owned by Italians from Northern Italy: 1 artillery
            EDIT: Adding units owned by Italians to Southern France: 1 artillery
            EDIT: Turning off Edit Mode
            Germans buy 2 fighters, 3 infantry, 3 submarines and 3 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 7 infantry moved from Belarus to Bryansk
            1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
            2 mech_infantrys moved from Western Ukraine to Bryansk
            6 mech_infantrys moved from Ukraine to Bryansk
            3 mech_infantrys moved from Eastern Poland to Bryansk
            3 mech_infantrys moved from Bessarabia to Bryansk
            1 destroyer moved from 97 Sea Zone to 92 Sea Zone
            2 fighters moved from 95 Sea Zone to 92 Sea Zone
            2 tactical_bombers moved from Southern Italy to 92 Sea Zone
            1 bomber moved from Caucasus to Volgograd
            1 artillery and 2 infantry moved from Caucasus to Volgograd
    
        Combat - Germans
            Battle in 92 Sea Zone
                Germans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Americans defend with 1 submarine
                    Germans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 92 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
                    Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 92 Sea Zone
                Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Germans: 1 destroyer
                Casualties for Americans: 1 submarine
            Battle in Volgograd
                Germans attack with 1 artillery, 1 bomber and 2 infantry
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Volgograd, round 2 : 3/4 hits, 1.50 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Bryansk
                Germans attack with 1 armour, 1 artillery, 7 infantry and 16 mech_infantrys
                Russians defend with 1 aaGun, 1 artillery and 11 infantry
                    Germans roll dice for 1 armour, 1 artillery, 7 infantry and 16 mech_infantrys in Bryansk, round 2 : 4/25 hits, 4.83 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : 0.83
    Russians regular : 0.33
    Germans regular : -1.00
    

    Savegame


  • @trulpen 4 hits in Bryansk. casualties?


  • @axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:

    @trulpen 4 hits in Bryansk. casualties?

    Will be able to check in about 10 min.


  • I’ll take the aa and 3 inf.


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Romania: 2 mech_infantrys
            EDIT: Adding units owned by Italians to Northern Italy: 2 mech_infantrys
            EDIT: Removing units owned by Italians from Northern Italy: 1 artillery
            EDIT: Adding units owned by Italians to Southern France: 1 artillery
            EDIT: Turning off Edit Mode
            Germans buy 2 fighters, 3 infantry, 3 submarines and 3 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 7 infantry moved from Belarus to Bryansk
            1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
            2 mech_infantrys moved from Western Ukraine to Bryansk
            6 mech_infantrys moved from Ukraine to Bryansk
            3 mech_infantrys moved from Eastern Poland to Bryansk
            3 mech_infantrys moved from Bessarabia to Bryansk
            1 destroyer moved from 97 Sea Zone to 92 Sea Zone
            2 fighters moved from 95 Sea Zone to 92 Sea Zone
            2 tactical_bombers moved from Southern Italy to 92 Sea Zone
            1 bomber moved from Caucasus to Volgograd
            1 artillery and 2 infantry moved from Caucasus to Volgograd
    
        Combat - Germans
            Battle in 92 Sea Zone
                Germans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Americans defend with 1 submarine
                    Germans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 92 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
                    Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 92 Sea Zone
                Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Germans: 1 destroyer
                Casualties for Americans: 1 submarine
            Battle in Volgograd
                Germans attack with 1 artillery, 1 bomber and 2 infantry
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Volgograd, round 2 : 3/4 hits, 1.50 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Bryansk
                Germans attack with 1 armour, 1 artillery, 7 infantry and 16 mech_infantrys
                Russians defend with 1 aaGun, 1 artillery and 11 infantry
                    Germans roll dice for 1 armour, 1 artillery, 7 infantry and 16 mech_infantrys in Bryansk, round 2 : 4/25 hits, 4.83 expected hits
                    Russians roll dice for 1 aaGun, 1 artillery and 11 infantry in Bryansk, round 2 : 6/12 hits, 4.00 expected hits
                    3 infantry owned by the Russians, 6 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Bryansk
                1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Germans and 16 mech_infantrys owned by the Germans retreated to Ukraine
                Russians win with 1 artillery and 8 infantry remaining. Battle score for attacker is -4
                Casualties for Germans: 6 infantry
                Casualties for Russians: 1 aaGun and 3 infantry
    
        Non Combat Move - Germans
            1 infantry moved from Bessarabia to Ukraine
            1 submarine moved from 111 Sea Zone to 125 Sea Zone
            1 destroyer moved from 125 Sea Zone to 110 Sea Zone
            3 submarines moved from 111 Sea Zone to 110 Sea Zone
            2 fighters and 2 tactical_bombers moved from 92 Sea Zone to Southern France
            1 fighter moved from Caucasus to 95 Sea Zone
            1 fighter moved from Southern Italy to 95 Sea Zone
            2 fighters moved from Yugoslavia to Southern Italy
            1 tactical_bomber moved from Southern Italy to Yugoslavia
            1 bomber moved from Volgograd to Southern Italy
            1 infantry moved from Archangel to Belarus
            1 infantry moved from Nenetsia to Archangel
            4 infantry moved from Germany to Poland
            1 mech_infantry moved from Germany to Eastern Poland
            1 mech_infantry moved from Yugoslavia to Bessarabia
            1 infantry moved from Northern Italy to Yugoslavia
            2 artilleries and 2 infantry moved from France to Western Germany
            2 infantry moved from Normandy Bordeaux to France
            1 fighter moved from Yugoslavia to France
            1 fighter moved from Yugoslavia to 110 Sea Zone
            1 fighter moved from Yugoslavia to 110 Sea Zone
    
        Place Units - Germans
            3 infantry placed in Novgorod
            3 submarines placed in 112 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Yugoslavia: 1 fighter
            EDIT: Adding units owned by Germans to 110 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
            1 tactical_bomber placed in Yugoslavia
            2 fighters and 2 tactical_bombers placed in Western Germany
            Germans undo move 4.
            2 tactical_bombers placed in Yugoslavia
            2 fighters placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 54 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.83
    Russians regular : 2.33
    Germans regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 4 artilleries, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Rostov to Volgograd
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Italians
            1 fighter moved from Tambov to Belarus
            1 infantry moved from Bryansk to Belarus
            1 fighter moved from Russia to Archangel
            1 armour moved from Vologda to Nenetsia
                  Russians take Nenetsia from Germans
            1 armour moved from Nenetsia to Vologda
            1 fighter moved from Tambov to Volgograd
            2 infantry moved from Tambov to Volgograd
            1 infantry moved from Tambov to Volgograd
            1 infantry moved from Vologda to Archangel
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 1 fighter and 4 infantry
                Germans defend with 1 artillery, 1 factory_minor and 1 infantry
                    Russians roll dice for 1 fighter and 4 infantry in Volgograd, round 2 : 1/5 hits, 1,17 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                    Russians roll dice for 1 fighter and 3 infantry in Volgograd, round 3 : 1/4 hits, 1,00 expected hits
                    Germans roll dice for 1 artillery in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Archangel
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Archangel, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Archangel, round 4 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Archangel, round 5 : 2/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Belarus, round 3 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter moved from Belarus to Russia
            1 fighter moved from Archangel to Russia
            1 fighter moved from Volgograd to Russia
            1 artillery and 5 infantry moved from Bryansk to Tambov
            1 infantry moved from Urals to Vologda
            1 infantry moved from Novosibirsk to Vologda
            1 infantry moved from Russia to Smolensk
            1 artillery moved from Smolensk to Russia
            1 armour and 2 mech_infantrys moved from Vologda to Russia
            2 infantry moved from Russia to Tambov
    
        Place Units - Russians
            4 artilleries, 1 infantry and 1 tactical_bomber placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0,00
    Russians regular : -1,17
    

    Savegame


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 2 aaGuns, 2 fighters, 3 infantry, 3 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from 35 Sea Zone to 21 Sea Zone
            10 fighters and 7 tactical_bombers moved from 35 Sea Zone to Guam
            1 infantry moved from India to West India
                  Japanese take West India from UK_Pacific
            2 infantry moved from Shan State to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
            1 mech_infantry moved from Amur to Siberia
                  Japanese take Siberia from Russians
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Anhwe to Hopei
            2 bombers moved from French Indo China to Hopei
    
        Combat - Japanese
            Battle in 21 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 21 Sea Zone
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Hopei
                Japanese attack with 2 bombers and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 infantry in Hopei, round 2 : 0/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 bombers and 1 infantry in Hopei, round 3 : 1/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Guam
                Japanese attack with 10 fighters, 2 infantry and 7 tactical_bombers
                Americans defend with 1 airfield; ANZAC defend with 2 infantry
                    Japanese roll dice for 10 fighters, 2 infantry and 7 tactical_bombers in Guam, round 2 : 10/19 hits, 10.00 expected hits
                    Americans roll dice for 2 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Guam
                Japanese win, taking Guam from Americans with 10 fighters, 1 infantry and 7 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 2 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from 21 Sea Zone to 35 Sea Zone
            3 submarines moved from 36 Sea Zone to 35 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 mech_infantry moved from Yunnan to Kweichow
            1 armour moved from Manchuria to Siberia
            1 infantry moved from Amur to Buryatia
            1 mech_infantry moved from Amur to Buryatia
            1 mech_infantry moved from Yunnan to Anhwe
            2 bombers moved from Hopei to Yunnan
            1 armour moved from Shan State to Malaya
            1 mech_infantry moved from Yunnan to Malaya
            2 bombers moved from Yunnan to Malaya
            2 fighters and 1 tactical_bomber moved from French Indo China to Malaya
            1 fighter moved from India to Malaya
            3 fighters moved from Philippines to Malaya
            2 fighters moved from Japan to Hunan
            7 artilleries and 10 infantry moved from India to West India
            1 aaGun moved from India to West India
            3 marines moved from India to Burma
            1 mech_infantry moved from Manchuria to Buyant-Uhaa
            2 infantry moved from Manchuria to Buyant-Uhaa
            10 fighters and 7 tactical_bombers moved from Guam to 35 Sea Zone
    
        Place Units - Japanese
            1 submarine placed in 36 Sea Zone
            1 submarine placed in 37 Sea Zone
            1 submarine placed in 6 Sea Zone
            1 aaGun and 1 infantry placed in Manchuria
            2 fighters placed in Japan
            2 tactical_bombers placed in Malaya
            Japanese undo move 6.
            2 tactical_bombers placed in Japan
            1 aaGun placed in Manchuria
            Japanese undo move 7.
            1 infantry placed in Manchuria
            1 infantry placed in Malaya
            1 aaGun placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 70 PUs; end with 70 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : 0.33
    Japanese regular : -2.00
    

    Savegame


  • TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 3 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from 34 Sea Zone to 21 Sea Zone
            1 bomber moved from Suiyuyan to Anhwe
            1 bomber moved from Suiyuyan to Kweichow
    
        Combat - Americans
            Americans creates battle in territory 99 Sea Zone
            Battle in 21 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                Americans win, taking 99 Sea Zone from Italians with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Kweichow
                Americans attack with 1 bomber
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 bomber in Kweichow, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                Americans win with 1 bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Anhwe
                Americans attack with 1 bomber
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 bomber in Anhwe, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Anhwe
                Japanese win with no units remaining. Battle score for attacker is -8
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 bomber moved from Kweichow to Kansu
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 battleship, 10 carriers, 2 cruisers, 8 destroyers, 15 fighters, 4 infantry, 2 marines, 8 submarines, 4 tactical_bombers and 2 transports moved from 34 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from 33 Sea Zone to Caroline Islands
            EDIT: 1 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
            EDIT: 1 infantry and 1 transport moved from 47 Sea Zone to 33 Sea Zone
            1 fighter moved from 21 Sea Zone to Caroline Islands
            1 tactical_bomber moved from Queensland to 33 Sea Zone
            1 infantry moved from Aleutian Islands to 8 Sea Zone
            2 infantry and 1 transport moved from 64 Sea Zone to 50 Sea Zone
            1 destroyer and 3 submarines moved from 63 Sea Zone to 33 Sea Zone
            1 aaGun and 1 mech_infantry moved from Morocco to Algeria
            1 submarine moved from 96 Sea Zone to 81 Sea Zone
            1 submarine moved from 98 Sea Zone to 81 Sea Zone
            1 submarine moved from 99 Sea Zone to 81 Sea Zone
            1 armour and 3 mech_infantrys moved from Persia to Northwest Persia
            1 fighter moved from 8 Sea Zone to Wake Island
            1 carrier, 1 infantry and 1 transport moved from 8 Sea Zone to 10 Sea Zone
    
        Place Units - Americans
            2 carriers and 1 destroyer placed in 101 Sea Zone
            3 fighters and 1 tactical_bomber placed in Eastern United States
            1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,67
    Japanese regular : 0,33
    

    Savegame


  • TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            2 infantry moved from Suiyuyan to Chahar
            1 fighter moved from Suiyuyan to Chahar
            2 artilleries and 14 infantry moved from Suiyuyan to Hopei
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Anhwe
            Battle in Hopei
                Chinese attack with 2 artilleries and 14 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 artilleries and 14 infantry in Hopei, round 2 : 4/16 hits, 3,33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Kweichow from Japanese, taking Anhwe from Japanese, taking Hopei from Japanese with 2 artilleries and 13 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Kansu
    
        Place Units - Chinese
            2 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,83
    Japanese regular : 0,33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 3 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from 34 Sea Zone to 21 Sea Zone
            1 bomber moved from Suiyuyan to Anhwe
            1 bomber moved from Suiyuyan to Kweichow
    
        Combat - Americans
            Americans creates battle in territory 99 Sea Zone
            Battle in 21 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                Americans win, taking 99 Sea Zone from Italians with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Kweichow
                Americans attack with 1 bomber
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 bomber in Kweichow, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                Americans win with 1 bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Anhwe
                Americans attack with 1 bomber
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 bomber in Anhwe, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Anhwe
                Japanese win with no units remaining. Battle score for attacker is -8
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 bomber moved from Kweichow to Kansu
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 battleship, 10 carriers, 2 cruisers, 8 destroyers, 15 fighters, 4 infantry, 2 marines, 8 submarines, 4 tactical_bombers and 2 transports moved from 34 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from 33 Sea Zone to Caroline Islands
            EDIT: 1 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
            EDIT: 1 infantry and 1 transport moved from 47 Sea Zone to 33 Sea Zone
            1 fighter moved from 21 Sea Zone to Caroline Islands
            1 tactical_bomber moved from Queensland to 33 Sea Zone
            1 infantry moved from Aleutian Islands to 8 Sea Zone
            2 infantry and 1 transport moved from 64 Sea Zone to 50 Sea Zone
            1 destroyer and 3 submarines moved from 63 Sea Zone to 33 Sea Zone
            1 aaGun and 1 mech_infantry moved from Morocco to Algeria
            1 submarine moved from 96 Sea Zone to 81 Sea Zone
            1 submarine moved from 98 Sea Zone to 81 Sea Zone
            1 submarine moved from 99 Sea Zone to 81 Sea Zone
            1 armour and 3 mech_infantrys moved from Persia to Northwest Persia
            1 fighter moved from 8 Sea Zone to Wake Island
            1 carrier, 1 infantry and 1 transport moved from 8 Sea Zone to 10 Sea Zone
    
        Place Units - Americans
            2 carriers and 1 destroyer placed in 101 Sea Zone
            3 fighters and 1 tactical_bomber placed in Eastern United States
            1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            2 infantry moved from Suiyuyan to Chahar
            1 fighter moved from Suiyuyan to Chahar
            2 artilleries and 14 infantry moved from Suiyuyan to Hopei
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Anhwe
            Battle in Hopei
                Chinese attack with 2 artilleries and 14 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 artilleries and 14 infantry in Hopei, round 2 : 4/16 hits, 3,33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Kweichow from Japanese, taking Anhwe from Japanese, taking Hopei from Japanese with 2 artilleries and 13 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Kansu
    
        Place Units - Chinese
            2 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from Persia to Szechwan
    
        Combat - British
            Battle in Szechwan
                British attack with 1 bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 bomber in Szechwan, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                British win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 bomber moved from Szechwan to Kansu
            3 aaGuns, 13 artilleries, 40 infantry and 1 marine moved from Persia to Northwest Persia
            3 armour and 4 mech_infantrys moved from Persia to Northwest Persia
            7 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
            4 infantry moved from Trans-Jordan to Iraq
            2 mech_infantrys moved from Belgian Congo to Egypt
            3 infantry moved from Egypt to Trans-Jordan
            EDIT: 2 carriers moved from 101 Sea Zone to 106 Sea Zone
            EDIT: 3 fighters and 1 tactical_bomber moved from Eastern United States to 106 Sea Zone
    
        Place Units - British
            9 infantry placed in United Kingdom
            3 infantry placed in Persia
            British undo move 1.
            3 infantry placed in Egypt
            6 infantry placed in United Kingdom
            British undo move 2.
            3 infantry placed in United Kingdom
            British undo move 1.
            2 infantry placed in Persia
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : 1,83
    Americans regular : 0,67
    Japanese regular : 0,33
    British regular : 0,33
    

    Savegame


  • Please hold. Will look at moving air from Cairo.

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