Was hoping for a scramble there but then I didn’t get the dice I wanted.
Disappointing the abandon the aussies in Alexandria.
Missed to move the des and sub from z71. After Italy I’m not sure it’s ok to edit them to z81 though. You decide if there is any impact on your moves.
@trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
Missed to move the des and sub from z71. After Italy I’m not sure it’s ok to edit them to z81 though. You decide if there is any impact on your moves.
hmm yah well I just made a big move in the med…
@trulpen normally I’m pretty flexible about that, but in this case it could impact
@axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@trulpen casualties ?
Oh, I only counted 7 figs, 4 tac, 1 sb. Shit. I’ll look.
@axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@trulpen normally I’m pretty flexible about that, but in this case it could impact
I know. I think it’s correct to deny it.
@trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@trulpen normally I’m pretty flexible about that, but in this case it could impact
I know. I think it’s correct to deny it.
if I had not attacked, I probably would allow. but the attack and roll already happened, so doesn’t feel right to allow a change that could impact the med situation.
@axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@trulpen casualties ?
Nothing else than max d. Keep 2 figs.
@axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@trulpen normally I’m pretty flexible about that, but in this case it could impact
I know. I think it’s correct to deny it.
if I had not attacked, I probably would allow. but the attack and roll already happened, so doesn’t feel right to allow a change that could impact the med situation.
I agree, although I wasn’t aware of the turn going underway. Doesn’t matter. Moving in the US-fleet was a shitty move.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 72 PUs;
Germans buy 1 armour, 5 fighters and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
2 infantry moved from Rostov to Volgograd
1 bomber moved from India to Volgograd
1 armour moved from Caucasus to Northwest Persia
Germans take Northwest Persia from British
1 armour moved from Northwest Persia to Caucasus
2 fighters moved from 97 Sea Zone to 95 Sea Zone
2 carriers and 1 submarine moved from 99 Sea Zone to 95 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
4 fighters moved from Western Germany to 95 Sea Zone
3 fighters and 3 tactical_bombers moved from 112 Sea Zone to 95 Sea Zone
1 fighter moved from Rostov to 95 Sea Zone
1 bomber moved from Rostov to 95 Sea Zone
1 fighter moved from Western Ukraine to Volgograd
1 submarine moved from 125 Sea Zone to 111 Sea Zone
3 submarines moved from 112 Sea Zone to 111 Sea Zone
1 tactical_bomber moved from Bessarabia to 95 Sea Zone
Combat - Germans
Battle in Malta
Battle in 111 Sea Zone
Germans attack with 4 submarines
Americans defend with 1 destroyer
Germans roll dice for 4 submarines in 111 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 111 Sea Zone
Germans win, taking Malta from British with 4 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Volgograd
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Volgograd, round 2 : 0/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Volgograd, round 3 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 95 Sea Zone
Germans attack with 1 bomber, 2 carriers, 10 fighters, 1 submarine and 4 tactical_bombers
French defend with 1 destroyer; Americans defend with 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 5 submarines and 3 transports
Americans roll dice for 5 submarines in 95 Sea Zone, round 2 : 0/5 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber, 10 fighters and 4 tactical_bombers in 95 Sea Zone, round 2 : 13/15 hits, 8.33 expected hits
Americans roll dice for 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 3 transports in 95 Sea Zone, round 2 : 6/12 hits, 6.17 expected hits
1 destroyer owned by the French, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 submarine owned by the Germans, 1 fighter owned by the Germans, 2 carriers owned by the Germans, 3 carriers owned by the Americans and 4 fighters owned by the Americans lost in 95 Sea Zone
5 submarines owned by the Americans Submerged
Germans roll dice for 1 bomber, 9 fighters and 4 tactical_bombers in 95 Sea Zone, round 3 : 9/14 hits, 7.83 expected hits
Americans roll dice for 2 fighters and 3 transports in 95 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
2 fighters owned by the Americans, 3 transports owned by the Americans and 1 tactical_bomber owned by the Germans lost in 95 Sea Zone
Germans win with 1 bomber, 9 fighters and 3 tactical_bombers remaining. Battle score for attacker is 98
Casualties for Germans: 2 carriers, 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for Americans: 3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 3 transports
Casualties for French: 1 destroyer
Non Combat Move - Germans
1 fighter could not land in 95 Sea Zone and was removed
1 bomber moved from 95 Sea Zone to Southern Italy
2 fighters moved from 95 Sea Zone to 97 Sea Zone
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
1 fighter moved from 95 Sea Zone to Southern Italy
3 fighters moved from 95 Sea Zone to Yugoslavia
3 tactical_bombers moved from 95 Sea Zone to Southern Italy
2 fighters moved from 95 Sea Zone to Yugoslavia
6 artilleries and 3 infantry moved from Rostov to Caucasus
1 fighter moved from Volgograd to Caucasus
1 bomber moved from Volgograd to Caucasus
2 mech_infantrys moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Bessarabia to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Belarus to Ukraine
1 infantry moved from Belarus to Archangel
1 infantry moved from Romania to Bessarabia
2 mech_infantrys moved from Poland to Western Ukraine
3 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Yugoslavia to Bessarabia
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
3 carriers moved from 112 Sea Zone to 110 Sea Zone
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 artilleries moved from France to Normandy Bordeaux
2 infantry moved from Holland Belgium to Normandy Bordeaux
1 aaGun moved from France to Normandy Bordeaux
4 infantry moved from Western Germany to Germany
1 infantry moved from Southern Italy to Northern Italy
1 marine moved from Western Germany to 112 Sea Zone
1 cruiser and 1 marine moved from 112 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Bryansk to Rostov
1 infantry moved from Belarus to Bryansk
Place Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Southern Italy: 1 fighter
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys placed in Novgorod
3 fighters placed in 110 Sea Zone
2 fighters and 1 mech_infantry placed in Yugoslavia
1 mech_infantry placed in Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : -1.67
Russians regular : 0.33
Germans regular : 3.33
@trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@trulpen normally I’m pretty flexible about that, but in this case it could impact
I know. I think it’s correct to deny it.
if I had not attacked, I probably would allow. but the attack and roll already happened, so doesn’t feel right to allow a change that could impact the med situation.
I agree, although I wasn’t aware of the turn going underway. Doesn’t matter. Moving in the US-fleet was a shitty move.
that was a hard blow to the allies, I’m not gonna lie. I think you just didn’t really consider that I could hit without a DD, or maybe you missed all my air that could reach? altho I must say, I did get pretty damn lucky on the rolls! but then again, you’ve been getting super lucky on all those SBRs and air snipes, which has been very frustrating so far. glad my prophecy came true on that Anzac tac raid tho ;)
@axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
that was a hard blow to the allies, I’m not gonna lie. I think you just didn’t really consider that I could hit without a DD, or maybe you missed all my air that could reach? altho I must say, I did get pretty damn lucky on the rolls! but then again, you’ve been getting super lucky on all those SBRs and air snipes, which has been very frustrating so far. glad my prophecy came true on that Anzac tac raid tho ;)
Yes, actually didn’t consider an attack without a des and appartently missed 3 figs. Where the heck did they come from!?
Now I know. I miscalculated the range and thought some of the air couldn’t land.
@trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
Now I know. I miscalculated the range and thought some of the air couldn’t land.
Speaking of which, tripleA wouldn’t let me land one of my figs for some reason. Looks to be a bug. I only had one fig and one tac that wouldn’t have been able to land without carriers, and I had taken those out as casualties. So I edited accordingly. Feel free to check that out.
@axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
Now I know. I miscalculated the range and thought some of the air couldn’t land.
Speaking of which, tripleA wouldn’t let me land one of my figs for some reason. Looks to be a bug. I only had one fig and one tac that wouldn’t have been able to land without carriers, and I had taken those out as casualties. So I edited accordingly. Feel free to check that out.
It’s a common problem. For some reason 3A takes air with most range first. Rather silly.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 fighters moved from Szechwan to Volgograd
2 infantry moved from Tambov to Volgograd
2 infantry moved from Tambov to Rostov
1 artillery moved from Russia to Smolensk
1 artillery moved from Russia to Bryansk
1 fighter moved from Russia to Rostov
1 infantry moved from Tambov to Bryansk
1 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 2/3 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Volgograd, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Volgograd to Tambov
1 fighter moved from Rostov to Russia
4 artilleries moved from Russia to Tambov
2 armour and 2 mech_infantrys moved from Russia to Vologda
1 infantry moved from Novosibirsk to Urals
1 infantry moved from Samara to Tambov
1 aaGun moved from Russia to Tambov
1 infantry moved from Vologda to Samara
1 infantry moved from Vologda to Novosibirsk
2 infantry moved from Tambov to Bryansk
1 aaGun moved from Tambov to Bryansk
6 infantry moved from Tambov to Bryansk
1 infantry moved from Tambov to Bryansk
1 infantry moved from Tambov to Bryansk
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians regular : -0,33
Germans regular : -0,33
Russians regular : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 3 fighters, 7 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Hunan to Kweichow
1 infantry moved from Anhwe to Kweichow
2 bombers moved from India to Kweichow
1 fighter and 1 tactical_bomber moved from India to Kweichow
2 infantry and 1 mech_infantry moved from Buryatia to Amur
1 infantry and 1 mech_infantry moved from Manchuria to Amur
Combat - Japanese
Battle in Kweichow
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/6 hits, 2.83 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 3 : 3/6 hits, 2.83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Amur
Japanese attack with 3 infantry and 2 mech_infantrys
Americans defend with 1 infantry
Japanese roll dice for 3 infantry and 2 mech_infantrys in Amur, round 2 : 1/5 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Amur
Japanese win, taking Amur from Russians with 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Anhwe to Hopei
1 infantry moved from Jehol to Chahar
2 infantry moved from Jehol to Manchuria
1 infantry moved from Yunnan to Szechwan
2 bombers moved from Kweichow to French Indo China
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
1 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
3 fighters moved from 34 Sea Zone to Philippines
2 battleships, 9 carriers, 1 cruiser, 3 destroyers, 6 fighters, 4 submarines and 2 transports moved from 34 Sea Zone to 35 Sea Zone
3 submarines moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from Hunan to Kweichow
1 armour and 1 mech_infantry moved from Hopei to Yunnan
3 mech_infantrys moved from Burma to Yunnan
1 carrier moved from 39 Sea Zone to 37 Sea Zone
1 destroyer and 1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Burma to Shan State
6 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone
1 fighter moved from India to 37 Sea Zone
5 fighters moved from India to 35 Sea Zone
1 tactical_bomber moved from India to 35 Sea Zone
1 tactical_bomber moved from India to 37 Sea Zone
3 marines moved from Burma to India
1 armour moved from India to Shan State
1 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from French Indo China to Yunnan
1 armour and 1 mech_infantry moved from Chahar to Manchuria
Place Units - Japanese
2 fighters and 2 infantry placed in Japan
1 artillery and 2 infantry placed in India
3 infantry placed in Manchuria
3 submarines placed in 36 Sea Zone
1 submarine placed in 37 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Japanese to French Indo China: 1 fighter
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
1 fighter placed in 37 Sea Zone
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : -1.50
Russians regular : -0.33
@trulpen FYI I assumed your anz marine is sitting on the anz cruiser. looks like it from the history. can you confirm?
@axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@trulpen FYI I assumed your anz marine is sitting on the anz cruiser. looks like it from the history. can you confirm?
It should be on a US-cr. What I remember I did a transfer by Queensland and did some move-edits to make it evident.
But I’ll check.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 3 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 bomber moved from Gibraltar to Normandy Bordeaux
2 bombers moved from Persia to Hopei
1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
Combat - Americans
Strategic bombing raid in Normandy Bordeaux
Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0,17 expected hits
Bombing raid in Normandy Bordeaux rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 4 damage total.
Battle in 96 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 96 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Paulau Island
Battle in Hopei
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans roll dice for 2 bombers in Hopei, round 2 : 1/2 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Hopei
Americans win, taking Paulau Island from Japanese with 1 bomber remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Northwest Persia from Germans to Americans
EDIT: Turning off Edit Mode
1 bomber moved from Hopei to Suiyuyan
1 bomber moved from Persia to Suiyuyan
1 mech_infantry moved from Iraq to Persia
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 99 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from Normandy Bordeaux to United Kingdom
2 infantry moved from Suriname to 88 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 submarine moved from 91 Sea Zone to 101 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 64 Sea Zone
1 armour moved from Persia to Northwest Persia
1 armour moved from Northwest Persia to Persia
2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from Wake Island to 34 Sea Zone
1 infantry moved from Siberia to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
1 carrier, 1 destroyer and 3 submarines moved from 26 Sea Zone to 63 Sea Zone
1 battleship and 1 marine moved from 33 Sea Zone to 46 Sea Zone
1 battleship and 1 marine moved from 46 Sea Zone to 34 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 46 Sea Zone
10 carriers, 1 cruiser, 8 destroyers, 13 fighters, 8 submarines and 5 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
1 cruiser and 1 marine moved from 46 Sea Zone to 34 Sea Zone
Place Units - Americans
2 carriers and 1 destroyer placed in 101 Sea Zone
3 fighters placed in Eastern United States
1 artillery and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Japanese regular : 0,67
Germans AA : -0,17