TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 6 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from Japanese
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 transport moved from 3 Sea Zone to 4 Sea Zone
1 infantry moved from Soviet Far East to 4 Sea Zone
1 infantry and 1 transport moved from 4 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
5 infantry moved from Gibraltar to 91 Sea Zone
5 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Sicily
2 infantry moved from 95 Sea Zone to Sardinia
1 infantry moved from 95 Sea Zone to Northern Italy
3 carriers and 1 cruiser moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
3 fighters moved from Gibraltar to 95 Sea Zone
2 fighters moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 110 Sea Zone to 111 Sea Zone
1 tactical_bomber moved from United Kingdom to 111 Sea Zone
1 fighter moved from United Kingdom to 95 Sea Zone
Combat - Americans
Battle in Northern Italy
Americans converts factory_major into different units
Battle in Sicily
Battle in Sardinia
Battle in Amur
Battle in 111 Sea Zone
Americans attack with 1 destroyer and 1 tactical_bomber
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 tactical_bomber in 111 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 111 Sea Zone
Americans win, taking Northern Italy from Italians, taking Sicily from Italians, taking Sardinia from Italians, taking Amur from Japanese with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Suriname from Dutch to Americans
EDIT: Turning off Edit Mode
1 tactical_bomber moved from 111 Sea Zone to United Kingdom
2 transports moved from 110 Sea Zone to 102 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 battleship, 9 carriers, 2 cruisers, 7 destroyers, 3 fighters, 2 marines, 4 submarines and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
9 fighters and 3 tactical_bombers moved from 46 Sea Zone to 33 Sea Zone
2 infantry and 2 transports moved from 46 Sea Zone to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 submarine moved from 55 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
5 submarines moved from 91 Sea Zone to 95 Sea Zone
1 bomber moved from Gibraltar to Persia
1 armour and 2 mech_infantrys moved from Turkmenistan to Persia
1 bomber moved from Szechwan to Persia
1 bomber moved from Russia to Persia
EDIT: 1 infantry moved from Sicily to Gibraltar
EDIT: 1 artillery moved from Gibraltar to Sicily
2 infantry moved from 88 Sea Zone to Suriname
1 submarine moved from 17 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Wake Island
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
1 mech_infantry moved from Egypt to Iraq
Place Units - Americans
1 carrier and 2 destroyers placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United States
2 submarines placed in 101 Sea Zone
4 submarines placed in 10 Sea Zone
Americans undo move 4.
1 submarine placed in 101 Sea Zone
3 submarines placed in 10 Sea Zone
Americans undo move 5.
3 submarines placed in 10 Sea Zone
Americans undo move 5.
3 submarines placed in 101 Sea Zone
Americans undo move 5.
2 submarines placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans regular : 1,17
Germans regular : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
2 artilleries and 12 infantry moved from Szechwan to Shensi
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 1,33
Japanese regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 6 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from Japanese
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 transport moved from 3 Sea Zone to 4 Sea Zone
1 infantry moved from Soviet Far East to 4 Sea Zone
1 infantry and 1 transport moved from 4 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
5 infantry moved from Gibraltar to 91 Sea Zone
5 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Sicily
2 infantry moved from 95 Sea Zone to Sardinia
1 infantry moved from 95 Sea Zone to Northern Italy
3 carriers and 1 cruiser moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
3 fighters moved from Gibraltar to 95 Sea Zone
2 fighters moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 110 Sea Zone to 111 Sea Zone
1 tactical_bomber moved from United Kingdom to 111 Sea Zone
1 fighter moved from United Kingdom to 95 Sea Zone
Combat - Americans
Battle in Northern Italy
Americans converts factory_major into different units
Battle in Sicily
Battle in Sardinia
Battle in Amur
Battle in 111 Sea Zone
Americans attack with 1 destroyer and 1 tactical_bomber
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 tactical_bomber in 111 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 111 Sea Zone
Americans win, taking Northern Italy from Italians, taking Sicily from Italians, taking Sardinia from Italians, taking Amur from Japanese with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Suriname from Dutch to Americans
EDIT: Turning off Edit Mode
1 tactical_bomber moved from 111 Sea Zone to United Kingdom
2 transports moved from 110 Sea Zone to 102 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 battleship, 9 carriers, 2 cruisers, 7 destroyers, 3 fighters, 2 marines, 4 submarines and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
9 fighters and 3 tactical_bombers moved from 46 Sea Zone to 33 Sea Zone
2 infantry and 2 transports moved from 46 Sea Zone to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 submarine moved from 55 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
5 submarines moved from 91 Sea Zone to 95 Sea Zone
1 bomber moved from Gibraltar to Persia
1 armour and 2 mech_infantrys moved from Turkmenistan to Persia
1 bomber moved from Szechwan to Persia
1 bomber moved from Russia to Persia
EDIT: 1 infantry moved from Sicily to Gibraltar
EDIT: 1 artillery moved from Gibraltar to Sicily
2 infantry moved from 88 Sea Zone to Suriname
1 submarine moved from 17 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Wake Island
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
1 mech_infantry moved from Egypt to Iraq
Place Units - Americans
1 carrier and 2 destroyers placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United States
2 submarines placed in 101 Sea Zone
4 submarines placed in 10 Sea Zone
Americans undo move 4.
1 submarine placed in 101 Sea Zone
3 submarines placed in 10 Sea Zone
Americans undo move 5.
3 submarines placed in 10 Sea Zone
Americans undo move 5.
3 submarines placed in 101 Sea Zone
Americans undo move 5.
2 submarines placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
2 artilleries and 12 infantry moved from Szechwan to Shensi
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Purchase Units - British
British buy 1 fighter, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 carrier, 5 infantry and 3 transports moved from 110 Sea Zone to 90 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Gibraltar
EDIT: 1 submarine moved from 10 Sea Zone to 101 Sea Zone
1 armour, 1 infantry and 2 mech_infantrys moved from Iraq to Persia
1 infantry moved from Northwest Persia to Persia
1 armour, 3 artilleries, 6 infantry, 1 marine and 1 mech_infantry moved from Eastern Persia to Persia
2 fighters and 1 tactical_bomber moved from Eastern Persia to Persia
3 aaGuns, 4 artilleries and 28 infantry moved from West India to Eastern Persia
1 aaGun and 1 infantry moved from Alexandria to Egypt
1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Belgian Congo to Egypt
1 fighter moved from Egypt to Persia
1 destroyer and 1 submarine moved from 80 Sea Zone to 81 Sea Zone
1 bomber and 1 fighter moved from Russia to Persia
4 infantry moved from Egypt to Trans-Jordan
Place Units - British
3 infantry placed in Persia
3 infantry placed in Egypt
2 mech_infantrys placed in Union of South Africa
1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 39 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 1,33
Americans regular : 1,17
Japanese regular : -1,00
Germans regular : -0,17
I usually hate the chinese as both sides, but here I simply love them! :)
@trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
I usually hate the chinese as both sides, but here I simply love them! :)
:hearts: :flag-cn: :hearts:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 fighter and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery moved from Yugoslavia to Northern Italy
1 mech_infantry moved from Southern Italy to Northern Italy
4 fighters moved from Southern Italy to Northern Italy
1 bomber moved from Rostov to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 1 artillery, 1 bomber, 4 fighters and 1 mech_infantry
Americans defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 artillery, 1 bomber, 4 fighters and 1 mech_infantry in Northern Italy, round 2 : 4/7 hits, 3.33 expected hits
Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 1 artillery, 1 bomber, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 marine moved from Cyprus to 99 Sea Zone
1 carrier, 1 destroyer, 1 marine, 1 submarine and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 marine moved from 97 Sea Zone to Southern Italy
1 mech_infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
3 fighters moved from Northern Italy to Yugoslavia
3 armour, 2 infantry and 1 mech_infantry moved from Rostov to Caucasus
1 artillery and 1 infantry moved from Western Ukraine to Ukraine
2 infantry moved from Bessarabia to Ukraine
1 bomber moved from Northern Italy to Southern Italy
1 fighter moved from Northern Italy to Southern Italy
Place Units - Italians
1 fighter placed in Southern Italy
1 submarine placed in 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from 99 Sea Zone: 2 fighters
EDIT: Adding units owned by Germans to 97 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 tactical_bomber moved from 33 Sea Zone to Paulau Island
EDIT: 1 battleship and 1 marine moved from 33 Sea Zone to 23 Sea Zone
EDIT: ANZAC undo move 2.
Combat - ANZAC
Strategic bombing raid in Paulau Island
Japanese roll AA dice in Paulau Island : 1/1 hits, 0,17 expected hits
1 tactical_bomber killed by AA
Bombing raid in Paulau Island causes 0 damage total.
Non Combat Move - ANZAC
1 cruiser, 4 destroyers and 2 submarines moved from 46 Sea Zone to 33 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from New South Wales to 33 Sea Zone
1 infantry moved from Eastern Persia to Persia
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese AA : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 tactical_bomber moved from 33 Sea Zone to Paulau Island
EDIT: 1 battleship and 1 marine moved from 33 Sea Zone to 23 Sea Zone
EDIT: ANZAC undo move 2.
Combat - ANZAC
Strategic bombing raid in Paulau Island
Japanese roll AA dice in Paulau Island : 1/1 hits, 0,17 expected hits
1 tactical_bomber killed by AA
Bombing raid in Paulau Island causes 0 damage total.
Non Combat Move - ANZAC
1 cruiser, 4 destroyers and 2 submarines moved from 46 Sea Zone to 33 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from New South Wales to 33 Sea Zone
1 infantry moved from Eastern Persia to Persia
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from West India to Eastern Persia
Turn Complete - French
Combat Hit Differential Summary :
Japanese AA : 0,83
@trulpen did I not warn you about the aa ?
@axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@trulpen did I not warn you about the aa ?
Yes, your prophecy was true! I bow to thee!
Poor aussies. ;)
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 72 PUs;
Germans buy 1 armour, 5 fighters and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
2 infantry moved from Rostov to Volgograd
1 bomber moved from India to Volgograd
1 armour moved from Caucasus to Northwest Persia
Germans take Northwest Persia from British
1 armour moved from Northwest Persia to Caucasus
2 fighters moved from 97 Sea Zone to 95 Sea Zone
2 carriers and 1 submarine moved from 99 Sea Zone to 95 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
4 fighters moved from Western Germany to 95 Sea Zone
3 fighters and 3 tactical_bombers moved from 112 Sea Zone to 95 Sea Zone
1 fighter moved from Rostov to 95 Sea Zone
1 bomber moved from Rostov to 95 Sea Zone
1 fighter moved from Western Ukraine to Volgograd
1 submarine moved from 125 Sea Zone to 111 Sea Zone
3 submarines moved from 112 Sea Zone to 111 Sea Zone
1 tactical_bomber moved from Bessarabia to 95 Sea Zone
Combat - Germans
Battle in Malta
Battle in 111 Sea Zone
Germans attack with 4 submarines
Americans defend with 1 destroyer
Germans roll dice for 4 submarines in 111 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 111 Sea Zone
Germans win, taking Malta from British with 4 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Volgograd
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Volgograd, round 2 : 0/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Volgograd, round 3 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 95 Sea Zone
Germans attack with 1 bomber, 2 carriers, 10 fighters, 1 submarine and 4 tactical_bombers
French defend with 1 destroyer; Americans defend with 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 5 submarines and 3 transports
Americans roll dice for 5 submarines in 95 Sea Zone, round 2 : 0/5 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber, 10 fighters and 4 tactical_bombers in 95 Sea Zone, round 2 : 13/15 hits, 8.33 expected hits
Combat Hit Differential Summary :
Americans regular : -1.17
Russians regular : 0.33
Germans regular : 2.17
@trulpen casualties ?
Missed to move the des and sub from z71. After Italy I’m not sure it’s ok to edit them to z81 though. You decide if there is any impact on your moves.
@trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
Missed to move the des and sub from z71. After Italy I’m not sure it’s ok to edit them to z81 though. You decide if there is any impact on your moves.
hmm yah well I just made a big move in the med…
@trulpen normally I’m pretty flexible about that, but in this case it could impact
@axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@trulpen casualties ?
Oh, I only counted 7 figs, 4 tac, 1 sb. Shit. I’ll look.
@axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@trulpen normally I’m pretty flexible about that, but in this case it could impact
I know. I think it’s correct to deny it.
@trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@trulpen normally I’m pretty flexible about that, but in this case it could impact
I know. I think it’s correct to deny it.
if I had not attacked, I probably would allow. but the attack and roll already happened, so doesn’t feel right to allow a change that could impact the med situation.
@axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@trulpen casualties ?
Nothing else than max d. Keep 2 figs.
@axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@trulpen normally I’m pretty flexible about that, but in this case it could impact
I know. I think it’s correct to deny it.
if I had not attacked, I probably would allow. but the attack and roll already happened, so doesn’t feel right to allow a change that could impact the med situation.
I agree, although I wasn’t aware of the turn going underway. Doesn’t matter. Moving in the US-fleet was a shitty move.