@peirce I took France’s turn after posting ANZAC
tanios (x) vs Sovietishcat (l + 14) BM3
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 airfield, 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Brazil to French Guiana Americans take French Guiana from Neutral_Axis 1 marine moved from Morocco to 91 Sea Zone 1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone 1 marine moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 91 Sea Zone to 110 Sea Zone 1 carrier and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 bomber moved from Gibraltar to 110 Sea Zone 1 destroyer moved from 55 Sea Zone to 42 Sea Zone 1 artillery and 3 infantry moved from Northern Territory to 55 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 55 Sea Zone to 42 Sea Zone 1 artillery and 3 infantry moved from 42 Sea Zone to Java 1 submarine moved from 46 Sea Zone to 35 Sea Zone 5 fighters and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone Combat - Americans Battle in Java Battle in 35 Sea Zone Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 5 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/6 hits, 3,17 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win, taking Java from Japanese, taking 35 Sea Zone from Japanese with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 110 Sea Zone Americans attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter Germans defend with 1 destroyer Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 110 Sea Zone Americans win with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is -6 Casualties for Americans: 1 bomber Casualties for Germans: 1 destroyer Battle in Normandy Bordeaux Battle in 25 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win, taking Normandy Bordeaux from Germans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Queensland 1 submarine moved from 63 Sea Zone to 55 Sea Zone 5 fighters and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 12 Sea Zone 1 carrier and 1 destroyer moved from 26 Sea Zone to 63 Sea Zone 1 carrier and 1 destroyer moved from 12 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 1 aaGun moved from Western United States to British Columbia 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 armour and 2 infantry moved from Central United States to 101 Sea Zone 2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone 1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 110 Sea Zone 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux 2 armour, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 aaGun moved from Central United States to Western United States Place Units - Americans 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone 2 fighters placed in Western United States 1 transport placed in 101 Sea Zone 1 airfield placed in Morocco Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,3 Americans collect 57 PUs (2 lost to blockades); end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kwangsi to Kwangtung 1 infantry moved from Kweichow to Hopei 1 fighter moved from Yunnan to Hopei Combat - Chinese Battle in Kwangtung Chinese attack with 1 infantry Japanese defend with 1 aaGun and 1 harbour 1 aaGun owned by the Japanese lost in Kwangtung Chinese win, taking Kwangtung from Japanese with 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei 1 fighter owned by the Chinese retreated Japanese win with 1 artillery remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Yunnan 4 artilleries and 5 infantry moved from Kwangsi to Yunnan Place Units - Chinese 1 artillery and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Kenya to Ethiopia British take Ethiopia from Italians 1 armour and 2 mech_infantrys moved from Rhodesia to French Equatorial Africa British take French Equatorial Africa from Italians 1 infantry moved from Trans-Jordan to Syria British take Syria from Italians 2 marines moved from Trans-Jordan to 81 Sea Zone 1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone 2 fighters moved from 98 Sea Zone to Algeria 1 armour and 1 infantry moved from Morocco to Algeria 2 fighters moved from Egypt to Alexandria 1 carrier and 1 cruiser moved from 98 Sea Zone to 92 Sea Zone 1 fighter moved from Morocco to Normandy Bordeaux 1 armour, 1 infantry and 1 mech_infantry moved from Egypt to Alexandria 1 artillery, 1 battleship, 1 cruiser, 1 infantry, 2 marines and 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone British take 97 Sea Zone from Italians 1 artillery, 1 infantry and 2 marines moved from 98 Sea Zone to Alexandria 3 mech_infantrys moved from Kwangsi to Shan State 2 infantry and 1 mech_infantry moved from Yunnan to Shan State 1 tactical_bomber moved from Kwangsi to Shan State 1 fighter moved from Kwangsi to Shan State Combat - British Battle in Algeria British attack with 1 armour, 2 fighters and 1 infantry Italians defend with 1 infantry British roll dice for 1 armour, 2 fighters and 1 infantry in Algeria, round 2 : 2/4 hits, 1,67 expected hits Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Algeria British win, taking Algeria from Italians with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Alexandria British attack with 1 armour, 1 artillery, 2 fighters, 2 infantry, 2 marines and 1 mech_infantry Italians defend with 3 artilleries, 2 infantry and 1 mech_infantry British roll dice for 1 battleship and 1 cruiser in Alexandria, round 2 : 2/2 hits, 1,17 expected hits British roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry, 2 marines and 1 mech_infantry in Alexandria, round 2 : 3/9 hits, 3,17 expected hits Italians roll dice for 3 artilleries, 2 infantry and 1 mech_infantry in Alexandria, round 2 : 0/6 hits, 2,00 expected hits 1 mech_infantry owned by the Italians, 2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Alexandria British roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry, 2 marines and 1 mech_infantry in Alexandria, round 3 : 4/9 hits, 3,17 expected hits Italians roll dice for 1 artillery in Alexandria, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in Alexandria British win, taking Alexandria from Italians with 1 armour, 1 artillery, 2 fighters, 1 infantry, 2 marines and 1 mech_infantry remaining. Battle score for attacker is 19 Casualties for Italians: 3 artilleries, 2 infantry and 1 mech_infantry Casualties for British: 1 infantry Battle in Shan State British attack with 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber Japanese defend with 1 artillery and 3 infantry British roll dice for 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 2/8 hits, 2,17 expected hits Japanese roll dice for 1 artillery and 3 infantry in Shan State, round 2 : 3/4 hits, 1,33 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the British and 2 infantry owned by the British lost in Shan State British roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Shan State, round 3 : 2/5 hits, 1,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 2 infantry and 1 mech_infantry Casualties for Japanese: 1 artillery and 3 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Shan State to Yunnan 4 mech_infantrys moved from India to Yunnan 1 infantry moved from India to Burma 3 aaGuns, 1 artillery and 6 infantry moved from Kwangsi to Yunnan 1 fighter moved from Kwangsi to Java 2 destroyers moved from 81 Sea Zone to 98 Sea Zone 2 fighters moved from Alexandria to Egypt 1 aaGun moved from Egypt to Alexandria 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from Algeria to Morocco Place Units - British 1 artillery and 1 mech_infantry placed in Egypt 1 destroyer placed in 110 Sea Zone 2 fighters placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,3 British collect 32 PUs (1 lost to blockades); end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 1 artillery, 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4,5,6,4,6,5,6,6,4,2,4,3,2,2,3,5,4,6,3,6,1,2,1,4,4,5,4,1 UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : -0,67 Americans regular : -0,83 Italians regular : -1,67 Japanese regular : 2,00 Germans regular : 0,67 British regular : 2,00
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 mech_infantry moved from Bulgaria to Eastern Poland 2 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy Place Units - Italians 3 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1 Italians collect 11 PUs (1 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Trans-Jordan Combat - ANZAC Non Combat Move - ANZAC 1 submarine moved from 44 Sea Zone to 37 Sea Zone 1 submarine moved from 55 Sea Zone to 44 Sea Zone 1 submarine moved from 55 Sea Zone to 43 Sea Zone 3 fighters moved from Kwangsi to Java 1 artillery and 2 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 62 Sea Zone to 55 Sea Zone 1 aaGun moved from Northern Territory to 55 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 55 Sea Zone to 42 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 42 Sea Zone to Java 1 marine moved from Northern Territory to 55 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 1 fighter moved from Gibraltar to Normandy Bordeaux Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 10 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Novgorod to Finland 2 bombers moved from Vyborg to Russia 1 fighter and 1 tactical_bomber moved from Vyborg to Finland 1 bomber and 1 fighter moved from Western Germany to Normandy Bordeaux 1 fighter moved from Southern Italy to Normandy Bordeaux 1 armour moved from Belarus to Archangel Germans take Archangel from Russians 1 armour moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 mech_infantry moved from Novgorod to Karelia Germans take Karelia from Russians 10 infantry moved from Belarus to Bryansk 9 armour moved from Belarus to Bryansk 1 infantry moved from Belarus to Smolensk 1 tactical_bomber moved from Vyborg to Smolensk 2 artilleries and 2 infantry moved from Bessarabia to Western Ukraine 1 infantry moved from Ukraine to Rostov Germans take Rostov from Russians 1 artillery moved from Ukraine to Bryansk 1 infantry moved from Ukraine to Western Ukraine 2 mech_infantrys moved from Belarus to Western Ukraine 1 infantry moved from Belarus to Smolensk 10 mech_infantrys moved from Belarus to Bryansk 9 infantry moved from Belarus to Bryansk 19 artilleries moved from Belarus to Bryansk 1 artillery moved from Ukraine to Bryansk 2 infantry moved from Ukraine to Bryansk 1 mech_infantry moved from Novgorod to Finland Combat - Germans Air Battle in Normandy Bordeaux
Combat Hit Differential Summary :
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Intercept bombing runs in Normandy and Russia?
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@tanios no thank you!
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 10 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Novgorod to Finland 2 bombers moved from Vyborg to Russia 1 fighter and 1 tactical_bomber moved from Vyborg to Finland 1 bomber and 1 fighter moved from Western Germany to Normandy Bordeaux 1 fighter moved from Southern Italy to Normandy Bordeaux 1 armour moved from Belarus to Archangel Germans take Archangel from Russians 1 armour moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 mech_infantry moved from Novgorod to Karelia Germans take Karelia from Russians 10 infantry moved from Belarus to Bryansk 9 armour moved from Belarus to Bryansk 1 infantry moved from Belarus to Smolensk 1 tactical_bomber moved from Vyborg to Smolensk 2 artilleries and 2 infantry moved from Bessarabia to Western Ukraine 1 infantry moved from Ukraine to Rostov Germans take Rostov from Russians 1 artillery moved from Ukraine to Bryansk 1 infantry moved from Ukraine to Western Ukraine 2 mech_infantrys moved from Belarus to Western Ukraine 1 infantry moved from Belarus to Smolensk 10 mech_infantrys moved from Belarus to Bryansk 9 infantry moved from Belarus to Bryansk 19 artilleries moved from Belarus to Bryansk 1 artillery moved from Ukraine to Bryansk 2 infantry moved from Ukraine to Bryansk 1 mech_infantry moved from Novgorod to Finland Combat - Germans Air Battle in Normandy Bordeaux Germans attacks with 3 units heading to Normandy Bordeaux Air Battle is over, the remaining bombers go on to their targets Air Battle in Russia Germans attacks with 2 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Normandy Bordeaux Americans roll AA dice in Normandy Bordeaux : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Normandy Bordeaux causes 0 damage total. Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits Bombing raid in Russia rolls: 8,6 and causes: 14 damage to unit: factory_major Bombing raid in Russia causes 14 damage total. Battle in Bryansk Germans attack with 9 armour, 21 artilleries, 21 infantry and 10 mech_infantrys Russians defend with 1 infantry Germans roll dice for 9 armour, 21 artilleries, 21 infantry and 10 mech_infantrys in Bryansk, round 2 : 23/61 hits, 20.17 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 9 armour, 21 artilleries, 21 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Finland Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber Russians defend with 2 artilleries Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Finland, round 2 : 1/5 hits, 1.67 expected hits Russians roll dice for 2 artilleries in Finland, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Finland Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Finland, round 3 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 artillery in Finland, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Finland Germans win, taking Finland from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 2 artilleries Battle in Western Ukraine Germans attack with 2 artilleries, 3 infantry and 2 mech_infantrys Russians defend with 1 artillery and 2 infantry Germans roll dice for 2 artilleries, 3 infantry and 2 mech_infantrys in Western Ukraine, round 2 : 1/7 hits, 1.83 expected hits Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine Germans roll dice for 2 artilleries, 1 infantry and 2 mech_infantrys in Western Ukraine, round 3 : 2/5 hits, 1.50 expected hits Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Germans: 3 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Smolensk Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Germans roll dice for 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 3 mech_infantrys moved from Novgorod to Bryansk 1 tactical_bomber moved from Smolensk to Belarus 1 aaGun moved from Belarus to Bryansk 2 bombers moved from Russia to Belarus 1 aaGun moved from Ukraine to Bryansk 2 fighters moved from Vyborg to Novgorod 2 fighters moved from Normandy Bordeaux to Western Germany 1 tactical_bomber moved from Southern Italy to Belarus 1 fighter moved from Finland to Western Germany 1 tactical_bomber moved from Finland to Novgorod 2 armour moved from Eastern Poland to Belarus 2 armour moved from Eastern Poland to Germany 1 aaGun moved from Western Germany to Germany 1 infantry moved from France to Holland Belgium 1 artillery and 1 infantry moved from France to Western Germany Place Units - Germans 1 armour and 2 mech_infantrys placed in Ukraine 2 mech_infantrys placed in Novgorod 3 artilleries and 5 infantry placed in Western Germany 5 infantry placed in Germany Germans undo move 4. 1 infantry placed in Western Germany 4 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6 Germans collect 53 PUs (2 lost to blockades); end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Americans AA : 0.83 Russians regular : 2.33 Germans regular : 1.83 Russians AA : -0.33
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 14x factory_major; Remaining resources: 31 PUs; Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Tambov to Rostov 1 fighter moved from Russia to Rostov Combat - Russians Battle in Rostov Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 aaGuns, 8 artilleries and 38 infantry moved from Tambov to Samara 1 fighter moved from Rostov to Samara 1 infantry moved from Novosibirsk to Samara 1 artillery and 8 infantry moved from Russia to Samara 3 fighters and 1 tactical_bomber moved from Kwangsi to Java 1 submarine moved from 112 Sea Zone to 125 Sea Zone Place Units - Russians 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans regular : -0,33 Russians regular : 1,17
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries and 1 infantry moved from Malaya to 37 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 37 Sea Zone to 39 Sea Zone 2 bombers moved from Malaya to India 5 fighters moved from 37 Sea Zone to India 5 tactical_bombers moved from 37 Sea Zone to India 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from Kiangsi to Hunan Japanese take Hunan from Chinese 1 artillery moved from Kiangsi to Kwangsi 1 armour moved from Kiangsu to Kwangtung 1 armour moved from Kiangsu to Kwangtung 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 armour moved from Kiangsu to Kwangsi 1 armour moved from Evenkiyskiy to Urals Japanese take Urals from Russians 1 armour moved from Urals to Vologda Japanese take Vologda from Russians 1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangsi 1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 2 battleships moved from 37 Sea Zone to 39 Sea Zone 2 cruisers moved from 37 Sea Zone to 39 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 transport moved from 6 Sea Zone to 31 Sea Zone 1 artillery moved from 31 Sea Zone to Wake Island 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 1 infantry moved from Shensi to Szechwan Japanese take Szechwan from Chinese 2 artilleries moved from 39 Sea Zone to India 1 infantry moved from 39 Sea Zone to India Combat - Japanese Japanese creates battle in territory 37 Sea Zone Battle in Guam Battle in Midway Battle in Wake Island Battle in India Japanese attack with 2 artilleries, 2 bombers, 5 fighters, 1 infantry and 5 tactical_bombers British defend with 2 artilleries, 6 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 2 battleships and 1 cruiser in India, round 2 : 2/3 hits, 1.83 expected hits Japanese roll dice for 2 artilleries, 2 bombers, 5 fighters, 1 infantry and 5 tactical_bombers in India, round 2 : 10/15 hits, 8.17 expected hits UK_Pacific roll dice for 2 artilleries, 6 infantry and 1 mech_infantry in India, round 2 : 5/9 hits, 3.00 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the British, 2 artilleries owned by the British and 6 infantry owned by the British lost in India Japanese captures 14PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking Guam from Americans, taking Midway from Americans, taking Wake Island from Americans, taking India from UK_Pacific with 1 artillery, 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is -8 Casualties for Japanese: 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Casualties for British: 2 artilleries, 6 infantry and 1 mech_infantry Battle in 42 Sea Zone Japanese attack with 1 destroyer and 2 submarines Americans defend with 1 destroyer and 2 transports; ANZAC defend with 2 transports Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 4 transports in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 42 Sea Zone 2 transports owned by the ANZAC and 2 transports owned by the Americans lost in 42 Sea Zone Japanese win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 36 Casualties for Americans: 1 destroyer and 2 transports Casualties for ANZAC: 2 transports Battle in Kwangtung Japanese attack with 2 armour, 1 fighter and 1 tactical_bomber Chinese defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Kwangtung, round 2 : 2/4 hits, 2.17 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Kwangsi, round 2 : 3/4 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 armour moved from Chahar to Shensi 1 artillery moved from Hopei to Chahar 1 artillery moved from Kiangsu to Anhwe 1 artillery moved from Kiangsu to Anhwe 4 carriers moved from 37 Sea Zone to 39 Sea Zone 3 fighters and 4 tactical_bombers moved from India to 39 Sea Zone 2 bombers moved from India to Malaya 1 destroyer moved from 37 Sea Zone to 39 Sea Zone 1 carrier moved from 37 Sea Zone to 19 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 2 fighters moved from Kiangsu to 19 Sea Zone 1 fighter moved from Kwangtung to Kiangsu 1 tactical_bomber moved from Kwangtung to Kiangsu 1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsu 1 fighter moved from Japan to Philippines 2 transports moved from 37 Sea Zone to 19 Sea Zone Place Units - Japanese 1 armour, 1 artillery and 1 infantry placed in Kiangsu 3 infantry placed in Malaya 1 fighter placed in Japan 1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,4 Japanese collect 62 PUs (7 lost to blockades); end with 77 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 85 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.33 Japanese regular : 2.83 UK_Pacific regular : 1.67
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 1 destroyer, 4 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Germans 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 submarines and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone 5 fighters and 1 tactical_bomber moved from 42 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from Queensland to 42 Sea Zone 1 carrier and 1 destroyer moved from 63 Sea Zone to 42 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from 26 Sea Zone to 31 Sea Zone Combat - Americans Battle in 31 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 25 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone Americans attack with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber Japanese defend with 1 destroyer and 2 submarines Americans roll dice for 3 submarines in 42 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 4/8 hits, 3,83 expected hits Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for Japanese: 1 destroyer and 2 submarines Battle in Malaya Americans attack with 5 fighters and 1 tactical_bomber Japanese defend with 2 bombers, 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 5 fighters and 1 tactical_bomber in Malaya, round 2 : 3/6 hits, 3,17 expected hits Japanese roll dice for 2 bombers and 3 infantry in Malaya, round 2 : 0/5 hits, 1,33 expected hits 1 infantry owned by the Japanese and 2 bombers owned by the Japanese lost in Malaya Americans roll dice for 5 fighters and 1 tactical_bomber in Malaya, round 3 : 2/6 hits, 3,17 expected hits Japanese roll dice for 2 infantry in Malaya, round 3 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Malaya Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 27 Casualties for Japanese: 2 bombers and 3 infantry Casualties for Americans: 1 fighter Non Combat Move - Americans 4 fighters and 1 tactical_bomber moved from Malaya to Shan State 2 armour, 3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 2 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 2 armour, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 transport moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 carrier, 1 destroyer and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from 31 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to Queensland 1 submarine moved from 35 Sea Zone to 42 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 3 aaGuns and 1 mech_infantry moved from British Columbia to Western United States Place Units - Americans 3 fighters placed in Normandy Bordeaux 1 fighter placed in Eastern United States 1 armour and 1 infantry placed in Western United States 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,5 Americans collect 60 PUs (2 lost to blockades); end with 60 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 2 infantry moved from Yunnan to Szechwan 1 fighter moved from Yunnan to Szechwan 5 artilleries and 5 infantry moved from Yunnan to Kwangsi Combat - Chinese Chinese creates battle in territory Hopei Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Hopei from Japanese, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 5 artilleries and 5 infantry Japanese defend with 1 armour and 1 artillery Chinese roll dice for 5 artilleries and 5 infantry in Kwangsi, round 2 : 4/10 hits, 3,33 expected hits Japanese roll dice for 1 armour and 1 artillery in Kwangsi, round 2 : 1/2 hits, 0,83 expected hits 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 5 artilleries and 4 infantry remaining. Battle score for attacker is 7 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 armour and 1 artillery Non Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan 1 fighter moved from Yunnan to Burma Place Units - Chinese 1 infantry placed in Kwangsi 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 4 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 infantry moved from Algeria to Tunisia 1 fighter moved from Morocco to Tunisia 3 mech_infantrys moved from Yunnan to Kwangtung 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung 1 mech_infantry moved from Yunnan to India 1 infantry moved from Burma to India 1 mech_infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 2 mech_infantrys moved from Shan State to India 1 artillery and 2 infantry moved from Yunnan to Hunan 1 armour and 1 mech_infantry moved from French Equatorial Africa to French Central Africa British take French Central Africa from Neutral_Axis 1 armour and 1 mech_infantry moved from French Central Africa to Nigeria 1 mech_infantry moved from French Equatorial Africa to Nigeria 2 fighters moved from United Kingdom to Holland Belgium 1 fighter moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Normandy Bordeaux to Holland Belgium Combat - British Battle in Kwangtung British attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber Japanese defend with 2 armour and 1 harbour British roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 1/5 hits, 1,67 expected hits Japanese roll dice for 2 armour in Kwangtung, round 2 : 1/2 hits, 1,00 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Kwangtung British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 3 : 2/4 hits, 1,50 expected hits Japanese roll dice for 1 armour in Kwangtung, round 3 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Kwangtung British win, taking Kwangtung from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 2 mech_infantrys Casualties for Japanese: 2 armour Battle in Hunan British attack with 1 artillery and 2 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan British win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Holland Belgium British attack with 3 fighters and 1 infantry Germans defend with 1 infantry British roll dice for 3 fighters and 1 infantry in Holland Belgium, round 2 : 2/4 hits, 1,67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British win with 3 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Nigeria British attack with 1 armour and 2 mech_infantrys Italians defend with 1 infantry British roll dice for 1 armour and 2 mech_infantrys in Nigeria, round 2 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Nigeria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Nigeria British win, taking Nigeria from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Tunisia British attack with 1 armour, 1 fighter and 1 infantry Italians defend with 1 armour British roll dice for 1 armour, 1 fighter and 1 infantry in Tunisia, round 2 : 1/3 hits, 1,17 expected hits Italians roll dice for 1 armour in Tunisia, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Tunisia British win, taking Tunisia from Italians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in India British attack with 1 infantry and 3 mech_infantrys Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour British roll dice for 1 infantry and 3 mech_infantrys in India, round 2 : 1/4 hits, 0,67 expected hits Japanese roll dice for 1 artillery in India, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in India British win, taking India from Japanese with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi 1 aaGun and 1 infantry moved from Yunnan to Kwangsi 3 infantry moved from Yunnan to Kwangsi 1 aaGun moved from Yunnan to Shan State 1 aaGun moved from Yunnan to Shan State 1 mech_infantry moved from Egypt to Trans-Jordan 1 infantry moved from Syria to Trans-Jordan 1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan 1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone 2 marines moved from Alexandria to 98 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 1 infantry, 2 marines and 1 transport moved from 98 Sea Zone to 92 Sea Zone 1 artillery, 1 infantry and 2 marines moved from 92 Sea Zone to Gibraltar 1 fighter moved from Morocco to Normandy Bordeaux 3 fighters moved from Holland Belgium to Normandy Bordeaux 1 fighter moved from Tunisia to Morocco 1 artillery moved from Egypt to Trans-Jordan 2 fighters moved from Egypt to Morocco 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 aaGun moved from Alexandria to Egypt 1 carrier and 1 cruiser moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from Java to Shan State 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux Place Units - British 2 transports placed in 110 Sea Zone 1 infantry placed in United Kingdom 2 infantry and 1 mech_infantry placed in Egypt 1 infantry and 2 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,2 British collect 35 PUs (1 lost to blockades); end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5,1,6,1,5,4,6,2,5,2,6,2,6,4,6,2,3,5 UK_Pacific collect 11 PUs (5 lost to blockades); end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17 Americans regular : -2,17 Italians regular : -0,83 Japanese regular : -1,33 Germans regular : 0,67 British regular : 1,67
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 1 destroyer, 4 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Germans 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 submarines and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone 5 fighters and 1 tactical_bomber moved from 42 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from Queensland to 42 Sea Zone 1 carrier and 1 destroyer moved from 63 Sea Zone to 42 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from 26 Sea Zone to 31 Sea Zone Combat - Americans Battle in 31 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 25 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone Americans attack with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber Japanese defend with 1 destroyer and 2 submarines Americans roll dice for 3 submarines in 42 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 4/8 hits, 3,83 expected hits Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for Japanese: 1 destroyer and 2 submarines Battle in Malaya Americans attack with 5 fighters and 1 tactical_bomber Japanese defend with 2 bombers, 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 5 fighters and 1 tactical_bomber in Malaya, round 2 : 3/6 hits, 3,17 expected hits Japanese roll dice for 2 bombers and 3 infantry in Malaya, round 2 : 0/5 hits, 1,33 expected hits 1 infantry owned by the Japanese and 2 bombers owned by the Japanese lost in Malaya Americans roll dice for 5 fighters and 1 tactical_bomber in Malaya, round 3 : 2/6 hits, 3,17 expected hits Japanese roll dice for 2 infantry in Malaya, round 3 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Malaya Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 27 Casualties for Japanese: 2 bombers and 3 infantry Casualties for Americans: 1 fighter Non Combat Move - Americans 4 fighters and 1 tactical_bomber moved from Malaya to Shan State 2 armour, 3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 2 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 2 armour, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 transport moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 carrier, 1 destroyer and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from 31 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to Queensland 1 submarine moved from 35 Sea Zone to 42 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 3 aaGuns and 1 mech_infantry moved from British Columbia to Western United States Place Units - Americans 3 fighters placed in Normandy Bordeaux 1 fighter placed in Eastern United States 1 armour and 1 infantry placed in Western United States 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,5 Americans collect 60 PUs (2 lost to blockades); end with 60 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 2 infantry moved from Yunnan to Szechwan 1 fighter moved from Yunnan to Szechwan 5 artilleries and 5 infantry moved from Yunnan to Kwangsi Combat - Chinese Chinese creates battle in territory Hopei Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Hopei from Japanese, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 5 artilleries and 5 infantry Japanese defend with 1 armour and 1 artillery Chinese roll dice for 5 artilleries and 5 infantry in Kwangsi, round 2 : 4/10 hits, 3,33 expected hits Japanese roll dice for 1 armour and 1 artillery in Kwangsi, round 2 : 1/2 hits, 0,83 expected hits 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 5 artilleries and 4 infantry remaining. Battle score for attacker is 7 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 armour and 1 artillery Non Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan 1 fighter moved from Yunnan to Burma Place Units - Chinese 1 infantry placed in Kwangsi 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 4 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 infantry moved from Algeria to Tunisia 1 fighter moved from Morocco to Tunisia 3 mech_infantrys moved from Yunnan to Kwangtung 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung 1 mech_infantry moved from Yunnan to India 1 infantry moved from Burma to India 1 mech_infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 2 mech_infantrys moved from Shan State to India 1 artillery and 2 infantry moved from Yunnan to Hunan 1 armour and 1 mech_infantry moved from French Equatorial Africa to French Central Africa British take French Central Africa from Neutral_Axis 1 armour and 1 mech_infantry moved from French Central Africa to Nigeria 1 mech_infantry moved from French Equatorial Africa to Nigeria 2 fighters moved from United Kingdom to Holland Belgium 1 fighter moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Normandy Bordeaux to Holland Belgium Combat - British Battle in Kwangtung British attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber Japanese defend with 2 armour and 1 harbour British roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 1/5 hits, 1,67 expected hits Japanese roll dice for 2 armour in Kwangtung, round 2 : 1/2 hits, 1,00 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Kwangtung British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 3 : 2/4 hits, 1,50 expected hits Japanese roll dice for 1 armour in Kwangtung, round 3 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Kwangtung British win, taking Kwangtung from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 2 mech_infantrys Casualties for Japanese: 2 armour Battle in Hunan British attack with 1 artillery and 2 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan British win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Holland Belgium British attack with 3 fighters and 1 infantry Germans defend with 1 infantry British roll dice for 3 fighters and 1 infantry in Holland Belgium, round 2 : 2/4 hits, 1,67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British win with 3 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Nigeria British attack with 1 armour and 2 mech_infantrys Italians defend with 1 infantry British roll dice for 1 armour and 2 mech_infantrys in Nigeria, round 2 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Nigeria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Nigeria British win, taking Nigeria from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Tunisia British attack with 1 armour, 1 fighter and 1 infantry Italians defend with 1 armour British roll dice for 1 armour, 1 fighter and 1 infantry in Tunisia, round 2 : 1/3 hits, 1,17 expected hits Italians roll dice for 1 armour in Tunisia, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Tunisia British win, taking Tunisia from Italians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in India British attack with 1 infantry and 3 mech_infantrys Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour British roll dice for 1 infantry and 3 mech_infantrys in India, round 2 : 1/4 hits, 0,67 expected hits Japanese roll dice for 1 artillery in India, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in India British win, taking India from Japanese with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi 1 aaGun and 1 infantry moved from Yunnan to Kwangsi 3 infantry moved from Yunnan to Kwangsi 1 aaGun moved from Yunnan to Shan State 1 aaGun moved from Yunnan to Shan State 1 mech_infantry moved from Egypt to Trans-Jordan 1 infantry moved from Syria to Trans-Jordan 1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan 1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone 2 marines moved from Alexandria to 98 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 1 infantry, 2 marines and 1 transport moved from 98 Sea Zone to 92 Sea Zone 1 artillery, 1 infantry and 2 marines moved from 92 Sea Zone to Gibraltar 1 fighter moved from Morocco to Normandy Bordeaux 3 fighters moved from Holland Belgium to Normandy Bordeaux 1 fighter moved from Tunisia to Morocco 1 artillery moved from Egypt to Trans-Jordan 2 fighters moved from Egypt to Morocco 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 aaGun moved from Alexandria to Egypt 1 carrier and 1 cruiser moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from Java to Shan State 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux Place Units - British 2 transports placed in 110 Sea Zone 1 infantry placed in United Kingdom 2 infantry and 1 mech_infantry placed in Egypt 1 infantry and 2 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,2 British collect 35 PUs (1 lost to blockades); end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5,1,6,1,5,4,6,2,5,2,6,2,6,4,6,2,3,5 UK_Pacific collect 11 PUs (5 lost to blockades); end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 4 transports EDIT: Adding units owned by Americans to 91 Sea Zone: 4 transports EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0,17 Americans regular : -2,17 Italians regular : -0,83 Japanese regular : -1,33 Germans regular : 0,67 British regular : 1,67
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@tanios Please use second file posted, I forgot to send back USA tts in sz 92, let me know if you are not okay with edit!
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@sovietishcat said in tanios (x) vs Sovietishcat (l + 14) BM3:
@tanios Please use second file posted, I forgot to send back USA tts in sz 92, let me know if you are not okay with edit!
No problem, will do.
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Northern Italy to Southern France 2 fighters moved from Southern Italy to Southern France 1 infantry moved from Northern Italy to Southern France Combat - Italians Battle in Southern France Italians attack with 2 fighters and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 0/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 fighters and 2 infantry in Southern France, round 3 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 2 fighters moved from Southern France to Southern Italy 1 mech_infantry moved from Eastern Poland to Germany 1 artillery and 2 infantry moved from Bulgaria to Yugoslavia Place Units - Italians 2 artilleries placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4 Italians collect 11 PUs (2 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Italians regular : -1.67
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser and 1 marine moved from 55 Sea Zone to 41 Sea Zone 1 marine moved from 41 Sea Zone to Sumatra 1 submarine moved from 43 Sea Zone to 21 Sea Zone 1 submarine moved from 41 Sea Zone to 43 Sea Zone 3 fighters moved from Java to 37 Sea Zone Combat - ANZAC Battle in Sumatra Battle in 21 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone ANZAC win, taking Sumatra from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 37 Sea Zone ANZAC attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 3 fighters in 37 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone ANZAC win, taking 37 Sea Zone from Neutral with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 2 fighters moved from 37 Sea Zone to Shan State 1 fighter moved from 37 Sea Zone to 42 Sea Zone 1 submarine moved from 55 Sea Zone to 42 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 2 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Normandy Bordeaux to United Kingdom Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 1,17
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 1 fighter, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 2 mech_infantrys moved from Ukraine to Rostov 1 armour moved from Bryansk to Rostov 1 mech_infantry moved from Bryansk to Rostov 10 artilleries moved from Bryansk to Russia 11 artilleries and 21 infantry moved from Bryansk to Russia 1 infantry moved from Smolensk to Russia 1 mech_infantry moved from Finland to Norway 1 mech_infantry moved from Karelia to Norway 1 armour moved from Bryansk to Russia 1 armour moved from Nenetsia to Russia 2 fighters and 1 tactical_bomber moved from Novgorod to Norway 2 mech_infantrys moved from Western Ukraine to Tambov 1 bomber moved from Belarus to Tambov 1 bomber moved from Belarus to Norway 1 armour moved from Bryansk to Russia 1 armour moved from Bryansk to Russia 3 fighters moved from Western Germany to Norway 1 mech_infantry moved from Bryansk to Russia Combat - Germans Battle in Norway Germans attack with 1 bomber, 5 fighters, 2 mech_infantrys and 1 tactical_bomber Russians defend with 2 armour Germans roll dice for 1 bomber, 5 fighters, 2 mech_infantrys and 1 tactical_bomber in Norway, round 2 : 4/9 hits, 4.17 expected hits Russians roll dice for 2 armour in Norway, round 2 : 1/2 hits, 1.00 expected hits 2 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Norway Germans win, taking Norway from Russians with 1 bomber, 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 armour Battle in Tambov Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Tambov, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Germans roll dice for 1 bomber and 1 mech_infantry in Tambov, round 3 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Tambov 1 bomber owned by the Germans retreated Russians win with 1 infantry remaining. Battle score for attacker is -8 Casualties for Germans: 2 mech_infantrys Battle in Russia Germans attack with 4 armour, 21 artilleries, 22 infantry and 1 mech_infantry Russians defend with 1 airfield, 1 artillery, 1 factory_major and 9 infantry Germans roll dice for 4 armour, 21 artilleries, 22 infantry and 1 mech_infantry in Russia, round 2 : 14/48 hits, 16.33 expected hits Russians roll dice for 1 artillery and 9 infantry in Russia, round 2 : 4/10 hits, 3.33 expected hits 9 infantry owned by the Russians, 1 artillery owned by the Russians and 4 infantry owned by the Germans lost in Russia Germans captures 28PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 4 armour, 21 artilleries, 18 infantry and 1 mech_infantry remaining. Battle score for attacker is 19 Casualties for Germans: 4 infantry Casualties for Russians: 1 artillery and 9 infantry Battle in Rostov Germans attack with 2 armour and 3 mech_infantrys Russians defend with 2 infantry Germans roll dice for 2 armour and 3 mech_infantrys in Rostov, round 2 : 2/5 hits, 1.50 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 4 fighters moved from Norway to Western Germany 1 fighter moved from Norway to Western Germany 1 bomber moved from Norway to Western Germany 1 tactical_bomber moved from Norway to Western Germany 2 mech_infantrys moved from Western Germany to Germany 1 infantry moved from Western Germany to Holland Belgium 1 mech_infantry moved from Western Germany to Germany 2 tactical_bombers moved from Belarus to Western Germany 1 infantry moved from Western Germany to Germany 1 infantry moved from Western Germany to Germany 1 aaGun moved from Bryansk to Russia 1 aaGun moved from Bryansk to Rostov 2 mech_infantrys moved from Novgorod to Finland 2 armour and 2 mech_infantrys moved from Belarus to Vyborg 2 mech_infantrys moved from Belarus to Vyborg 1 aaGun moved from Belarus to Novgorod 5 armour and 11 mech_infantrys moved from Bryansk to Rostov 1 bomber moved from Tambov to Novgorod 2 artilleries moved from Western Ukraine to Ukraine Place Units - Germans 1 armour and 2 mech_infantrys placed in Ukraine 2 mech_infantrys placed in Novgorod 2 artilleries, 1 fighter and 2 infantry placed in Western Germany 4 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1 Germans collect 52 PUs (6 lost to blockades); end with 80 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs
Combat Hit Differential Summary :
Russians regular : 2.33 Germans regular : -3.83
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Combat Move - Russians 2 infantry moved from Samara to Vologda 1 fighter moved from Samara to Vologda Combat - Russians Battle in Vologda Russians attack with 1 fighter and 2 infantry Japanese defend with 1 armour Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 armour in Vologda, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Vologda Russians win, taking Vologda from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Russians 1 fighter moved from Vologda to Volgograd 3 aaGuns, 9 artilleries and 45 infantry moved from Samara to Volgograd 1 infantry moved from Tambov to Volgograd 1 fighter moved from Java to 42 Sea Zone 1 tactical_bomber moved from Java to Kwangsi Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : -0,50 Russians regular : 0,17
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 armour, 4 artilleries, 1 carrier, 2 destroyers, 3 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Timguska to Novosibirsk Japanese take Novosibirsk from Russians 1 artillery moved from Anhwe to Hopei 1 fighter and 1 tactical_bomber moved from Kiangsu to Hopei 1 artillery moved from Anhwe to Hunan 1 armour moved from Kiangsu to Hunan 1 fighter and 2 tactical_bombers moved from Kiangsu to Hunan 2 fighters and 3 tactical_bombers moved from 39 Sea Zone to 41 Sea Zone 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports moved from 39 Sea Zone to 37 Sea Zone 1 fighter moved from Philippines to 37 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 fighter moved from 19 Sea Zone to 21 Sea Zone 1 fighter moved from 19 Sea Zone to 21 Sea Zone Combat - Japanese Battle in Hunan Japanese attack with 1 armour, 1 artillery, 1 fighter and 2 tactical_bombers British defend with 1 artillery and 2 infantry Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 2 tactical_bombers in Hunan, round 2 : 4/5 hits, 2.67 expected hits Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 2/3 hits, 1.00 expected hits 1 artillery owned by the Japanese, 1 armour owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Hunan Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 armour and 1 artillery Casualties for British: 1 artillery and 2 infantry Battle in 37 Sea Zone Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports ANZAC defend with 1 submarine Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports in 37 Sea Zone, round 2 : 7/8 hits, 4.33 expected hits ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 carrier owned by the Japanese 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from ANZAC with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Hopei Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Hopei, round 2 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 41 Sea Zone Japanese attack with 2 fighters and 3 tactical_bombers ANZAC defend with 1 cruiser Japanese roll dice for 2 fighters and 3 tactical_bombers in 41 Sea Zone, round 2 : 5/5 hits, 2.83 expected hits ANZAC roll dice for 1 cruiser in 41 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the ANZAC lost in 41 Sea Zone Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 cruiser Battle in 21 Sea Zone Japanese attack with 1 destroyer and 2 fighters ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 2 fighters in 21 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 21 Sea Zone Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 0 EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1 EDIT: Turning off Edit Mode 1 carrier, 2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 carrier and 1 destroyer moved from 19 Sea Zone to 35 Sea Zone 1 artillery moved from Kiangsu to Anhwe 2 fighters and 3 tactical_bombers moved from 41 Sea Zone to 37 Sea Zone 2 fighters moved from 21 Sea Zone to 35 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 fighter and 2 tactical_bombers moved from Hunan to Kiangsu 1 fighter and 1 tactical_bomber moved from Hopei to Kiangsu 1 fighter moved from Japan to Philippines 1 fighter moved from 35 Sea Zone to Philippines Place Units - Japanese 1 carrier, 2 destroyers and 3 transports placed in 6 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Philippines: 1 fighter EDIT: Adding units owned by Japanese to Japan: 1 fighter EDIT: Turning off Edit Mode 2 armour and 1 artillery placed in Kiangsu Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 artillery and 3 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,5 Japanese collect 48 PUs (5 lost to blockades); end with 48 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : 7.33 ANZAC regular : 0.17
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TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 bombers, 3 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier, 1 destroyer and 1 fighter moved from 54 Sea Zone to 37 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 3 fighters, 4 submarines and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone 4 fighters and 1 tactical_bomber moved from Shan State to 37 Sea Zone 1 tactical_bomber moved from Queensland to 37 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 1 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 armour and 1 infantry moved from 25 Sea Zone to Midway 1 fighter moved from Hawaiian Islands to Midway 1 fighter moved from Hawaiian Islands to 1 Sea Zone 3 fighters moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 2 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium Combat - Americans Battle in Holland Belgium Americans attack with 4 fighters and 2 infantry Germans defend with 1 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 1 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 1 Sea Zone Americans win, taking 1 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Midway Americans attack with 1 armour, 1 fighter and 1 infantry Japanese defend with 1 airfield and 1 infantry Americans roll dice for 1 armour, 1 fighter and 1 infantry in Midway, round 2 : 2/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Midway, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Midway Americans win, taking Midway from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter Casualties for Japanese: 1 infantry Battle in 37 Sea Zone Americans attack with 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 6 fighters, 4 submarines and 3 tactical_bombers; ANZAC loiter and taunt; Russians loiter and taunt Japanese defend with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 4 tactical_bombers and 2 transports Americans roll dice for 4 submarines in 37 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits
Combat Hit Differential Summary :
Americans regular : 1,67 Japanese regular : 0,67 Germans regular : -0,33
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@tanios 1 hit sub in sz 37, your OOL or do you want gto go round by round for this battle?