@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 14
    Purchase Units - Americans
        Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; 
    Combat Move - Americans
        2 infantry moved from Hawaiian Islands to 27 Sea Zone
        2 marines moved from Hawaiian Islands to 27 Sea Zone
        18 fighters and 1 tactical_bomber moved from 27 Sea Zone to 50 Sea Zone
        1 submarine moved from 27 Sea Zone to 50 Sea Zone
        2 battleships, 10 carriers, 3 cruisers, 3 destroyers, 2 infantry, 2 marines, 13 submarines and 1 transport moved from 27 Sea Zone to 65 Sea Zone
        2 infantry and 2 marines moved from 65 Sea Zone to New Zealand
        1 infantry moved from Baluchistan to 82 Sea Zone
        1 infantry and 1 transport moved from 82 Sea Zone to 40 Sea Zone
        1 infantry moved from 40 Sea Zone to Ceylon
    Combat - Americans
        Battle in New Zealand
        Battle in Ceylon
        Battle in 50 Sea Zone
            Americans attack with 18 fighters, 1 submarine and 1 tactical_bomber
            Japanese defend with 1 destroyer
                Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Japanese lost in 50 Sea Zone
            Americans win, taking New Zealand from Japanese, taking Ceylon from Japanese with 18 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
    Non Combat Move - Americans
        18 fighters and 1 tactical_bomber moved from 50 Sea Zone to 65 Sea Zone
        1 mech_infantry moved from Baluchistan to Eastern India
        2 carriers, 1 destroyer, 2 fighters and 1 transport moved from 82 Sea Zone to 40 Sea Zone
        1 aaGun, 1 artillery and 4 infantry moved from Central United States to 104 Sea Zone
        1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 104 Sea Zone to 93 Sea Zone
        1 aaGun, 1 artillery and 4 infantry moved from 93 Sea Zone to Gibraltar
        1 carrier and 1 destroyer moved from 104 Sea Zone to 93 Sea Zone
        2 fighters moved from Eastern United States to 93 Sea Zone
        1 transport moved from 3 Sea Zone to 9 Sea Zone
        1 artillery and 1 infantry moved from Aleutian Islands to 9 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 9 Sea Zone to 10 Sea Zone
    Place Units - Americans
        1 destroyer and 2 transports placed in 104 Sea Zone
        1 carrier placed in 104 Sea Zone
        1 fighter placed in Eastern United States
        2 artilleries and 2 infantry placed in Central United States
        1 destroyer and 2 submarines placed in 11 Sea Zone
    Turn Complete - Americans
        Americans collect 56 PUs; end with 57 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 14
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
        2 infantry moved from Inner Mongolia to Tsinghai
    Combat - Chinese
        Chinese creates battle in territory Kweichow
        Battle in Tsinghai
            Chinese attack with 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 2 infantry in Tsinghai, round 4 : 0/2 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Tsinghai, round 4 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Tsinghai
            1 infantry owned by the Chinese retreated to Inner Mongolia
            Japanese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is -3
            Casualties for Chinese: 1 infantry
    Non Combat Move - Chinese
    Place Units - Chinese
        4 infantry placed in Kwangsi
    Turn Complete - Chinese
        Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Japanese regular : 0.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 14
    Purchase Units - Americans
        Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; 
    Combat Move - Americans
        2 infantry moved from Hawaiian Islands to 27 Sea Zone
        2 marines moved from Hawaiian Islands to 27 Sea Zone
        18 fighters and 1 tactical_bomber moved from 27 Sea Zone to 50 Sea Zone
        1 submarine moved from 27 Sea Zone to 50 Sea Zone
        2 battleships, 10 carriers, 3 cruisers, 3 destroyers, 2 infantry, 2 marines, 13 submarines and 1 transport moved from 27 Sea Zone to 65 Sea Zone
        2 infantry and 2 marines moved from 65 Sea Zone to New Zealand
        1 infantry moved from Baluchistan to 82 Sea Zone
        1 infantry and 1 transport moved from 82 Sea Zone to 40 Sea Zone
        1 infantry moved from 40 Sea Zone to Ceylon
    Combat - Americans
        Battle in New Zealand
        Battle in Ceylon
        Battle in 50 Sea Zone
            Americans attack with 18 fighters, 1 submarine and 1 tactical_bomber
            Japanese defend with 1 destroyer
                Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Japanese lost in 50 Sea Zone
            Americans win, taking New Zealand from Japanese, taking Ceylon from Japanese with 18 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
    Non Combat Move - Americans
        18 fighters and 1 tactical_bomber moved from 50 Sea Zone to 65 Sea Zone
        1 mech_infantry moved from Baluchistan to Eastern India
        2 carriers, 1 destroyer, 2 fighters and 1 transport moved from 82 Sea Zone to 40 Sea Zone
        1 aaGun, 1 artillery and 4 infantry moved from Central United States to 104 Sea Zone
        1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 104 Sea Zone to 93 Sea Zone
        1 aaGun, 1 artillery and 4 infantry moved from 93 Sea Zone to Gibraltar
        1 carrier and 1 destroyer moved from 104 Sea Zone to 93 Sea Zone
        2 fighters moved from Eastern United States to 93 Sea Zone
        1 transport moved from 3 Sea Zone to 9 Sea Zone
        1 artillery and 1 infantry moved from Aleutian Islands to 9 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 9 Sea Zone to 10 Sea Zone
    Place Units - Americans
        1 destroyer and 2 transports placed in 104 Sea Zone
        1 carrier placed in 104 Sea Zone
        1 fighter placed in Eastern United States
        2 artilleries and 2 infantry placed in Central United States
        1 destroyer and 2 submarines placed in 11 Sea Zone
    Turn Complete - Americans
        Americans collect 56 PUs; end with 57 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
        2 infantry moved from Inner Mongolia to Tsinghai
    Combat - Chinese
        Chinese creates battle in territory Kweichow
        Battle in Tsinghai
            Chinese attack with 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 2 infantry in Tsinghai, round 4 : 0/2 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Tsinghai, round 4 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Tsinghai
            1 infantry owned by the Chinese retreated to Inner Mongolia
            Japanese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is -3
            Casualties for Chinese: 1 infantry
    Non Combat Move - Chinese
    Place Units - Chinese
        4 infantry placed in Kwangsi
    Turn Complete - Chinese
        Chinese collect 7 PUs; end with 7 PUs
    Purchase Units - British
        British buy 2 destroyers, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy nothing; Remaining resources: 4 PUs; 
    Combat Move - British
        1 armour moved from Burma to Shan State
              UK_Pacific take Shan State from Japanese
        1 armour moved from Shan State to French Indo China
              UK_Pacific take French Indo China from Japanese
        1 bomber moved from Eastern India to 21 Sea Zone
        1 infantry moved from Burma to Yunnan
        1 infantry moved from Burma to Yunnan
        1 fighter moved from Burma to Yunnan
        2 fighters moved from Eastern India to Yunnan
        1 fighter moved from United Kingdom to Normandy Bordeaux
        2 infantry moved from United Kingdom to 112 Sea Zone
        2 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone
        2 infantry moved from 113 Sea Zone to Holland Belgium
        2 infantry moved from United Kingdom to 112 Sea Zone
        2 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone
        2 infantry moved from 113 Sea Zone to Normandy Bordeaux
        1 fighter and 1 tactical_bomber moved from United Kingdom to Holland Belgium
        3 fighters moved from Scotland to Holland Belgium
        1 fighter moved from Gibraltar to Holland Belgium
    Combat - British
        British creates battle in territory 40 Sea Zone
        Battle in 21 Sea Zone
            British attack with 1 bomber
            Japanese defend with 2 transports
                2 transports owned by the Japanese lost in 21 Sea Zone
            British win with 1 bomber remaining. Battle score for attacker is 12
            Casualties for Japanese: 2 transports
        Battle in Normandy Bordeaux
            British attack with 1 fighter and 2 infantry
            Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                British roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0.83 expected hits
                Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
            British win, taking Normandy Bordeaux from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
            Casualties for British: 1 infantry
            Casualties for Germans: 1 infantry
        Battle in Holland Belgium
            British attack with 5 fighters, 2 infantry and 1 tactical_bomber
            Germans defend with 1 infantry
                British roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/8 hits, 3.50 expected hits
                Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Germans lost in Holland Belgium
            British win, taking Holland Belgium from Germans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Germans: 1 infantry
        Battle in Yunnan
            British attack with 3 fighters and 2 infantry
            Japanese defend with 1 infantry
                British roll dice for 3 fighters and 2 infantry in Yunnan, round 2 : 1/5 hits, 1.83 expected hits
                Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Yunnan
            British win, taking Yunnan from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - British
        1 bomber moved from 21 Sea Zone to Kwangsi
        2 fighters moved from Yunnan to 40 Sea Zone
        1 fighter moved from Yunnan to Burma
        3 infantry and 1 mech_infantry moved from Eastern India to Burma
        1 artillery and 1 infantry moved from Baluchistan to 82 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 82 Sea Zone to 40 Sea Zone
        1 artillery and 1 infantry moved from 40 Sea Zone to Eastern India
        1 infantry moved from Gibraltar to 94 Sea Zone
        1 armour moved from Gibraltar to 94 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 113 Sea Zone
        1 armour and 1 infantry moved from 113 Sea Zone to United Kingdom
        1 tactical_bomber moved from 94 Sea Zone to United Kingdom
        1 carrier moved from 94 Sea Zone to 113 Sea Zone
        1 destroyer moved from 112 Sea Zone to 113 Sea Zone
        1 fighter moved from Normandy Bordeaux to United Kingdom
        1 tactical_bomber moved from Holland Belgium to United Kingdom
        1 aaGun and 2 infantry moved from Scotland to United Kingdom
        1 fighter moved from Holland Belgium to United Kingdom
        3 fighters moved from Holland Belgium to United Kingdom
        1 fighter moved from Holland Belgium to 113 Sea Zone
        1 fighter moved from 94 Sea Zone to 113 Sea Zone
        1 tactical_bomber moved from Gibraltar to United Kingdom
        1 destroyer moved from 83 Sea Zone to 81 Sea Zone
        1 fighter moved from Burma to Eastern India
    Place Units - British
        2 destroyers and 1 submarine placed in 113 Sea Zone
        3 infantry placed in Egypt
        1 fighter placed in United Kingdom
    Turn Complete - British
        Total Cost from Convoy Blockades: 0
            Rolling for Convoy Blockade Damage in 84 Sea Zone. Rolls: 4,6
            Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,6
        British collect 40 PUs; end with 40 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
        Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
    Turn Complete - UK_Pacific
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 2,4,2,6
        UK_Pacific collect 9 PUs (1 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Americans regular : 0.67
Japanese regular : -0.67
Germans regular : 0.33
British regular : -1.17
FYI I assumed no scrambles in sz 50 and Holland.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 14
    Purchase Units - Italians
        Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 
    Combat Move - Italians
        2 armour moved from Romania to Ukraine
              Italians take Ukraine from Russians
        1 artillery moved from Southern Italy to Northern Italy
        1 infantry moved from Northern Italy to Southern Italy
    Combat - Italians
    Non Combat Move - Italians
        Trigger Ukraine Has Fallen to Italians Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed_Italians attached to Italians
    Place Units - Italians
        1 infantry placed in Northern Italy
        1 destroyer placed in 99 Sea Zone
    Turn Complete - Italians
        Total Cost from Convoy Blockades: 4
            Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,1
        Italians collect 10 PUs (4 lost to blockades); end with 10 PUs
        Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 14
    Combat Move - ANZAC
    Turn Complete - ANZAC
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 14
    Combat Move - ANZAC
    Turn Complete - ANZAC
    Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 15
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 2 artilleries, 8 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 
        Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    Combat Move - Germans
        8 fighters moved from Smolensk to Russia
        3 tactical_bombers moved from Smolensk to Russia
        3 bombers moved from Smolensk to Russia
        1 artillery and 6 infantry moved from Western Germany to Holland Belgium
        2 fighters moved from Western Germany to Holland Belgium
        1 fighter moved from Yugoslavia to Normandy Bordeaux
        1 artillery and 1 infantry moved from France to Normandy Bordeaux
        1 bomber moved from Yugoslavia to Normandy Bordeaux
        1 infantry moved from France to Normandy Bordeaux
        1 fighter moved from Southern Italy to Normandy Bordeaux
    Combat - Germans
Combat Hit Differential Summary :
Scramble from 113 into Normandy or Holland?
Intercept bombing run in Russia?
@owentoo no scrambles. full fighter intercept.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 15
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 2 artilleries, 8 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 
        Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    Combat Move - Germans
        8 fighters moved from Smolensk to Russia
        3 tactical_bombers moved from Smolensk to Russia
        3 bombers moved from Smolensk to Russia
        1 artillery and 6 infantry moved from Western Germany to Holland Belgium
        2 fighters moved from Western Germany to Holland Belgium
        1 fighter moved from Yugoslavia to Normandy Bordeaux
        1 artillery and 1 infantry moved from France to Normandy Bordeaux
        1 bomber moved from Yugoslavia to Normandy Bordeaux
        1 infantry moved from France to Normandy Bordeaux
        1 fighter moved from Southern Italy to Normandy Bordeaux
    Combat - Germans
        Air Battle in Russia
            Germans attacks with 14 units heading to Russia
            Russians launches 9 interceptors out of Russia
                Attackers Fire,  : 3/14 hits, 3.67 expected hits
                Defenders Fire,  : 4/9 hits, 3.00 expected hits
                4 fighters owned by the Germans lost in Russia
                3 fighters owned by the Russians lost in Russia
            Air Battle is over, the remaining bombers go on to their targets
        Strategic bombing raid in Russia
                Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits
                Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits
            Bombing raid in Russia rolls: 8,3,4 and causes: 11 damage to unit: factory_major
            Bombing raid in Russia rolls: 2,1,4 and causes: 4 damage to unit: airfield
            Bombing raid in Russia causes 15 damage total.  Damaged units is as follows: factory_major = 11, airfield = 4
        Battle in Holland Belgium
            Germans attack with 1 artillery, 2 fighters and 6 infantry
            British defend with 2 infantry
                Germans roll dice for 1 artillery, 2 fighters and 6 infantry in Holland Belgium, round 2 : 1/9 hits, 2.50 expected hits
                British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                Germans roll dice for 1 artillery, 2 fighters and 5 infantry in Holland Belgium, round 3 : 4/8 hits, 2.33 expected hits
                British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
            Germans win, taking Holland Belgium from British with 1 artillery, 2 fighters and 4 infantry remaining. Battle score for attacker is 0
            Casualties for Germans: 2 infantry
            Casualties for British: 2 infantry
        Battle in Normandy Bordeaux
            Germans attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry
            British defend with 1 factory_minor, 1 harbour and 1 infantry
                Germans roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 1/6 hits, 2.33 expected hits
                British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
            Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
            Casualties for Germans: 1 infantry
            Casualties for British: 1 infantry
        Cleaning up after air battles
    Non Combat Move - Germans
        2 artilleries and 6 infantry moved from Novgorod to Smolensk
        6 infantry moved from Leningrad to 118 Sea Zone
        6 infantry and 3 transports moved from 118 Sea Zone to 116 Sea Zone
        6 infantry moved from 116 Sea Zone to Denmark
        1 submarine moved from 128 Sea Zone to 116 Sea Zone
        1 submarine moved from 115 Sea Zone to 116 Sea Zone
        2 fighters moved from Holland Belgium to Western Germany
        1 fighter moved from Normandy Bordeaux to Western Germany
        1 fighter moved from Normandy Bordeaux to France
        1 bomber moved from Normandy Bordeaux to Western Germany
        1 aaGun and 2 infantry moved from Yugoslavia to Austria
        1 aaGun moved from Yugoslavia to Austria
        1 artillery moved from Yugoslavia to Austria
        1 armour moved from Greece to Romania
        6 armour moved from Eastern Poland to Smolensk
        4 mech_infantrys moved from Eastern Poland to Smolensk
        3 bombers moved from Russia to Yugoslavia
        1 armour moved from Bessarabia to Northern Belarus
        1 tactical_bomber moved from Yugoslavia to Ukraine
        1 tactical_bomber moved from Russia to Ukraine
        1 tactical_bomber moved from Russia to Ukraine
        2 fighters moved from Russia to Ukraine
        2 fighters moved from Russia to Leningrad
        1 tactical_bomber moved from Russia to Leningrad
        2 artilleries moved from Leningrad to Novgorod
        1 infantry moved from Bulgaria to Yugoslavia
        1 artillery moved from Bulgaria to Yugoslavia
    Place Units - Germans
        1 artillery and 2 infantry placed in France
        3 tactical_bombers placed in Leningrad
        1 artillery and 6 infantry placed in Western Germany
        Turning on Edit Mode
        EDIT: Removing units owned by Germans from Smolensk: 1 aaGun
        EDIT: Adding units owned by Germans to Northern Belarus: 1 aaGun
        EDIT: Turning off Edit Mode
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,6
        Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
        Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Defenders Fire,  : 1.00
Attackers Fire,  : -0.67
Germans regular : -1.17
British regular : 1.67
Russians AA : -1.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 15
    Purchase Units - Russians
        Russians repair damage of 4x airfield; Remaining resources: 27 PUs; 
        Russians buy 1 armour and 2 fighters; Remaining resources: 1 PUs; 
    Combat Move - Russians
    Non Combat Move - Russians
        1 aaGun, 2 artilleries and 2 infantry moved from Tula to Russia
        2 armour and 1 mech_infantry moved from Urals to Russia
    Place Units - Russians
        1 armour and 2 fighters placed in Urals
    Turn Complete - Russians
        Russians collect 27 PUs; end with 28 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 15
    Purchase Units - Japanese
        Japanese buy 1 armour, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 submarine moved from 7 Sea Zone to 10 Sea Zone
        1 infantry moved from Caroline Islands to 35 Sea Zone
        1 infantry and 1 transport moved from 35 Sea Zone to 25 Sea Zone
        1 infantry moved from Caroline Islands to 35 Sea Zone
        1 infantry and 1 transport moved from 35 Sea Zone to 24 Sea Zone
        1 infantry moved from 24 Sea Zone to Wake Island
        1 infantry moved from 25 Sea Zone to Midway
        1 mech_infantry moved from Siberia to Soviet Far East
              Japanese take Soviet Far East from Russians
        2 infantry moved from Kwangtung to Kwangsi
        1 fighter moved from Hunan to Kwangsi
        1 mech_infantry moved from Hunan to Kwangsi
        1 armour moved from Hunan to Kwangsi
        2 armour and 1 mech_infantry moved from Szechwan to Kwangsi
        1 submarine moved from 84 Sea Zone to 73 Sea Zone
        1 submarine moved from 76 Sea Zone to 74 Sea Zone
    Combat - Japanese
        Battle in Midway
        Battle in 10 Sea Zone
            Japanese attack with 1 submarine
            Americans defend with 1 artillery, 1 infantry and 1 transport
                1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 transport owned by the Americans lost in 10 Sea Zone
            Japanese win, taking Midway from Americans with 1 submarine remaining. Battle score for attacker is 13
            Casualties for Americans: 1 artillery, 1 infantry and 1 transport
        Battle in Wake Island
        Battle in Kwangsi
            Japanese attack with 3 armour, 1 fighter, 2 infantry and 2 mech_infantrys
            British defend with 1 bomber; Chinese defend with 4 infantry
                Japanese roll dice for 3 armour, 1 fighter, 2 infantry and 2 mech_infantrys in Kwangsi, round 2 : 2/8 hits, 3.00 expected hits
                Chinese roll dice for 1 bomber and 4 infantry in Kwangsi, round 2 : 2/5 hits, 1.50 expected hits
                2 infantry owned by the Japanese, 1 bomber owned by the British and 1 infantry owned by the Chinese lost in Kwangsi
                Japanese roll dice for 3 armour, 1 fighter and 2 mech_infantrys in Kwangsi, round 3 : 2/6 hits, 2.67 expected hits
                Chinese roll dice for 3 infantry in Kwangsi, round 3 : 1/3 hits, 1.00 expected hits
                1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
                Japanese roll dice for 3 armour, 1 fighter and 1 mech_infantry in Kwangsi, round 4 : 2/5 hits, 2.33 expected hits
                Chinese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Kwangsi
            Japanese win, taking Wake Island from Americans, taking Kwangsi from Chinese with 3 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 13
            Casualties for Japanese: 2 infantry and 1 mech_infantry
            Casualties for British: 1 bomber
            Casualties for Chinese: 4 infantry
    Non Combat Move - Japanese
        1 marine moved from Caroline Islands to 35 Sea Zone
        1 marine moved from Caroline Islands to 35 Sea Zone
        2 infantry moved from Caroline Islands to 35 Sea Zone
        2 battleships, 6 carriers, 2 cruisers, 5 fighters, 2 infantry, 2 marines, 7 submarines, 2 tactical_bombers and 1 transport moved from 35 Sea Zone to 55 Sea Zone
        2 marines moved from 55 Sea Zone to Queensland
        2 infantry moved from 55 Sea Zone to Queensland
        2 fighters and 1 tactical_bomber moved from Malaya to 55 Sea Zone
        1 fighter and 1 tactical_bomber moved from Caroline Islands to 55 Sea Zone
        2 submarines moved from 132 Sea Zone to 55 Sea Zone
        2 submarines moved from 38 Sea Zone to 55 Sea Zone
        1 fighter moved from Kwangsi to Malaya
        1 infantry moved from Hopei to Szechwan
        1 infantry moved from Anhwe to Hopei
        1 infantry moved from Kiangsi to Hunan
        1 aaGun moved from Kiangsi to Hunan
        1 artillery moved from Kiangsu to Kiangsi
        1 infantry moved from Kiangsu to Kiangsi
        1 infantry moved from Kiangsu to Anhwe
        2 fighters and 1 tactical_bomber moved from Iwo Jima to Caroline Islands
        1 fighter moved from 7 Sea Zone to 35 Sea Zone
        1 fighter moved from Japan to 35 Sea Zone
        2 fighters and 1 tactical_bomber moved from Japan to Caroline Islands
        1 transport moved from 5 Sea Zone to 7 Sea Zone
        1 destroyer moved from 17 Sea Zone to 7 Sea Zone
        1 fighter and 2 tactical_bombers moved from Siberia to Kiangsu
        1 artillery moved from Japan to Kyushu
        1 infantry moved from Japan to Kyushu
        2 infantry moved from Japan to 7 Sea Zone
        2 infantry and 1 transport moved from 7 Sea Zone to 20 Sea Zone
        2 infantry moved from 20 Sea Zone to Jehol
        1 destroyer moved from 55 Sea Zone to 51 Sea Zone
        2 fighters moved from 35 Sea Zone to Caroline Islands
        1 carrier moved from 7 Sea Zone to 36 Sea Zone
        1 destroyer moved from 7 Sea Zone to 36 Sea Zone
        1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
    Place Units - Japanese
        1 fighter placed in Queensland
        1 battleship and 1 carrier placed in 55 Sea Zone
        1 armour, 1 fighter and 1 mech_infantry placed in Malaya
        1 destroyer placed in 64 Sea Zone
        1 infantry placed in New South Wales
        2 transports placed in 7 Sea Zone
        2 infantry placed in Kiangsu
    Turn Complete - Japanese
        Japanese collect 71 PUs; end with 71 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
        Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
        Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
        Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17
Japanese regular : -2.00
So, it has been 5 days. Do you have a move you would like to make?
@owentoo said in OwenToo (Axis) vs tanios (Allies) PTV:
So, it has been 5 days. Do you have a move you would like to make?
Yeah, sorry I forgot. Doing my turn soon.
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 15
    Purchase Units - Americans
        Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
        3 bombers moved from Eastern India to 55 Sea Zone
        13 submarines moved from 65 Sea Zone to 55 Sea Zone
        3 cruisers and 3 destroyers moved from 65 Sea Zone to 55 Sea Zone
        8 fighters moved from 65 Sea Zone to 55 Sea Zone
        1 submarine moved from 50 Sea Zone to 55 Sea Zone
        10 fighters and 1 tactical_bomber moved from 65 Sea Zone to 55 Sea Zone
        10 carriers moved from 65 Sea Zone to 55 Sea Zone
        1 infantry moved from Ceylon to 40 Sea Zone
        1 mech_infantry moved from Eastern India to 40 Sea Zone
        1 mech_infantry and 1 transport moved from 40 Sea Zone to 42 Sea Zone
        1 mech_infantry moved from 42 Sea Zone to Sumatra
        1 mech_infantry moved from Morocco to 93 Sea Zone
        2 fighters moved from 93 Sea Zone to Normandy Bordeaux
        1 infantry and 1 transport moved from 40 Sea Zone to 59 Sea Zone
        1 infantry moved from 59 Sea Zone to Java
        1 infantry moved from Gibraltar to 93 Sea Zone
        1 infantry, 1 mech_infantry and 1 transport moved from 93 Sea Zone to 115 Sea Zone
        1 infantry and 1 mech_infantry moved from 115 Sea Zone to Norway
        1 artillery and 1 infantry moved from Gibraltar to 93 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone
        1 artillery and 1 infantry moved from 113 Sea Zone to Normandy Bordeaux
        1 destroyer moved from 11 Sea Zone to 10 Sea Zone
        1 submarine moved from 11 Sea Zone to 10 Sea Zone
        1 marine moved from New Zealand to 65 Sea Zone
        1 battleship and 1 marine moved from 65 Sea Zone to 55 Sea Zone
        1 marine moved from 55 Sea Zone to New Guinea
        1 battleship moved from 65 Sea Zone to 55 Sea Zone
    Combat - Americans
Combat Hit Differential Summary :
Scramble to Normandy or to sz 55?
@tanios No scramble in Normandy.
Scramble all 3 fighters into SZ 55.
Let me see the first roll and then I’ll give you OOL
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 15
    Purchase Units - Americans
        Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
        3 bombers moved from Eastern India to 55 Sea Zone
        13 submarines moved from 65 Sea Zone to 55 Sea Zone
        3 cruisers and 3 destroyers moved from 65 Sea Zone to 55 Sea Zone
        8 fighters moved from 65 Sea Zone to 55 Sea Zone
        1 submarine moved from 50 Sea Zone to 55 Sea Zone
        10 fighters and 1 tactical_bomber moved from 65 Sea Zone to 55 Sea Zone
        10 carriers moved from 65 Sea Zone to 55 Sea Zone
        1 infantry moved from Ceylon to 40 Sea Zone
        1 mech_infantry moved from Eastern India to 40 Sea Zone
        1 mech_infantry and 1 transport moved from 40 Sea Zone to 42 Sea Zone
        1 mech_infantry moved from 42 Sea Zone to Sumatra
        1 mech_infantry moved from Morocco to 93 Sea Zone
        2 fighters moved from 93 Sea Zone to Normandy Bordeaux
        1 infantry and 1 transport moved from 40 Sea Zone to 59 Sea Zone
        1 infantry moved from 59 Sea Zone to Java
        1 infantry moved from Gibraltar to 93 Sea Zone
        1 infantry, 1 mech_infantry and 1 transport moved from 93 Sea Zone to 115 Sea Zone
        1 infantry and 1 mech_infantry moved from 115 Sea Zone to Norway
        1 artillery and 1 infantry moved from Gibraltar to 93 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone
        1 artillery and 1 infantry moved from 113 Sea Zone to Normandy Bordeaux
        1 destroyer moved from 11 Sea Zone to 10 Sea Zone
        1 submarine moved from 11 Sea Zone to 10 Sea Zone
        1 marine moved from New Zealand to 65 Sea Zone
        1 battleship and 1 marine moved from 65 Sea Zone to 55 Sea Zone
        1 marine moved from 55 Sea Zone to New Guinea
        1 battleship moved from 65 Sea Zone to 55 Sea Zone
    Combat - Americans
        Japanese scrambles 3 units out of Queensland to defend against the attack in 55 Sea Zone
        Battle in Java
        Battle in Norway
        Battle in Sumatra
        Battle in Normandy Bordeaux
            Americans attack with 1 artillery, 2 fighters and 1 infantry
            Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.67 expected hits
                Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Americans lost in Normandy Bordeaux
                Americans roll dice for 1 artillery and 2 fighters in Normandy Bordeaux, round 3 : 1/3 hits, 1.33 expected hits
                Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Normandy Bordeaux
                Americans roll dice for 1 artillery and 1 fighter in Normandy Bordeaux, round 4 : 0/2 hits, 0.83 expected hits
                Germans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 1 artillery and 1 fighter in Normandy Bordeaux, round 5 : 1/2 hits, 0.83 expected hits
                Germans roll dice for 1 artillery in Normandy Bordeaux, round 5 : 1/1 hits, 0.33 expected hits
                1 artillery owned by the Germans and 1 artillery owned by the Americans lost in Normandy Bordeaux
            Americans win, taking Java from Japanese, taking Norway from Germans, taking Sumatra from Japanese with 1 fighter remaining. Battle score for attacker is -10
            Casualties for Americans: 1 artillery, 1 fighter and 1 infantry
            Casualties for Germans: 1 artillery and 1 infantry
        Battle in 10 Sea Zone
            Americans attack with 1 destroyer and 1 submarine
            Japanese defend with 1 submarine
                Americans roll dice for 1 submarine in 10 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 1 destroyer in 10 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 submarine in 10 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                Americans roll dice for 1 submarine in 10 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 1 destroyer in 10 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 submarine in 10 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                Americans roll dice for 1 submarine in 10 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 1 destroyer in 10 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 submarine in 10 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                Americans roll dice for 1 submarine in 10 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 1 destroyer in 10 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                Japanese roll dice for 1 submarine in 10 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Japanese lost in 10 Sea Zone
            Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
            Casualties for Japanese: 1 submarine
        Battle in 55 Sea Zone
            Americans attack with 2 battleships, 3 bombers, 10 carriers, 3 cruisers, 3 destroyers, 18 fighters, 14 submarines and 1 tactical_bomber
            Japanese defend with 4 battleships, 12 carriers, 2 cruisers, 1 destroyer, 16 fighters, 11 submarines, 7 tactical_bombers and 4 transports
                Americans roll dice for 14 submarines in 55 Sea Zone, round 2 : 3/14 hits, 4.67 expected hits
Combat Hit Differential Summary :
Americans regular : -6.00
Japanese regular : -0.67
Germans regular : 1.00
@owentoo ok, first strike casualties?
