@max334 Scrambles?
2020 Playoff tanios (X) vs Giallo (L + 13) BM
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 3 infantry, 1 tactical_bomber and 6 transports; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 2 bombers and 2 fighters moved from Western Germany to United Kingdom 2 fighters moved from Holland Belgium to United Kingdom Combat - Germans Air Battle in United Kingdom Germans attacks with 6 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in United Kingdom causes 5 damage total. Cleaning up after air battles Non Combat Move - Germans 1 bomber moved from United Kingdom to Western Germany 4 fighters moved from United Kingdom to Holland Belgium 1 tactical_bomber moved from Holland Belgium to Western Germany 1 fighter moved from Southern Italy to Western Germany 1 artillery moved from Normandy Bordeaux to Holland Belgium 1 mech_infantry moved from France to Yugoslavia 6 armour moved from France to Western Germany 3 armour, 2 artilleries and 7 infantry moved from Yugoslavia to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 2 infantry moved from Slovakia Hungary to Poland 1 infantry moved from Slovakia Hungary to Poland 10 infantry moved from Slovakia Hungary to Romania 3 artilleries moved from Slovakia Hungary to Romania 1 aaGun moved from Slovakia Hungary to Romania 1 aaGun moved from Slovakia Hungary to Romania 1 artillery moved from Germany to Poland 1 artillery moved from Germany to Slovakia Hungary 6 armour moved from Western Germany to Germany 2 infantry moved from Germany to Poland Place Units - Germans 1 destroyer and 6 transports placed in 113 Sea Zone 1 tactical_bomber placed in Western Germany 3 infantry placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Poland: 2 infantry EDIT: Adding units owned by Germans to Germany: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
British AA : 0.67
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 5 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 3 artilleries and 5 infantry moved from Novgorod to Karelia 1 armour and 1 mech_infantry moved from Belarus to Karelia 2 infantry moved from Eastern Poland to Belarus 2 artilleries and 5 infantry moved from Bryansk to Belarus Non Combat Move - Russians 2 aaGuns moved from Bryansk to Belarus 2 infantry moved from Rostov to Bryansk 3 artilleries moved from Ukraine to Bryansk 3 artilleries moved from Russia to Bryansk 6 infantry moved from Yakut S.S.R. to Yenisey 2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R. 1 submarine moved from 112 Sea Zone to 104 Sea Zone 1 armour and 1 mech_infantry moved from Bryansk to Belarus Place Units - Russians 3 mech_infantrys placed in Novgorod 3 artilleries placed in Ukraine 2 artilleries and 2 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 infantry, 1 marine and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 artillery and 2 infantry moved from Hunan to Yunnan 4 fighters and 4 tactical_bombers moved from Shantung to Yunnan 2 bombers moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan Combat - Japanese Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 6 fighters, 2 infantry and 6 tactical_bombers Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 2 bombers, 6 fighters, 2 infantry and 6 tactical_bombers in Yunnan, round 2 : 5/17 hits, 9.17 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 3/4 hits, 1.33 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan Japanese win with 2 bombers, 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 artillery and 2 infantry Casualties for Chinese: 4 infantry Non Combat Move - Japanese 2 bombers, 6 fighters and 6 tactical_bombers moved from Yunnan to Kwangsi 2 artilleries moved from Japan to 6 Sea Zone 1 armour moved from Kwangsi to 36 Sea Zone 1 armour and 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 armour moved from 19 Sea Zone to Manchuria 1 mech_infantry moved from Chahar to Hunan 1 artillery moved from Anhwe to Kweichow 2 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Kweichow 1 artillery moved from Chahar to Hopei 1 infantry moved from Chahar to Hopei 1 artillery moved from Jehol to Anhwe 1 infantry moved from Jehol to Chahar 1 fighter moved from Kiangsi to 36 Sea Zone 2 artilleries and 3 transports moved from 6 Sea Zone to 19 Sea Zone 4 infantry moved from Manchuria to 19 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 19 Sea Zone to 36 Sea Zone 2 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China Japanese take French Indo China from Neutral_Axis 1 artillery and 1 infantry moved from Kwangsi to French Indo China 2 infantry moved from Siam to French Indo China Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 marine placed in Japan 1 infantry and 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67 Japanese regular : -4.17
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 harbour and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 carrier moved from 10 Sea Zone to 64 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 64 Sea Zone 1 artillery and 1 infantry moved from 64 Sea Zone to Southeast Mexico 1 infantry and 1 mech_infantry moved from Western United States to Central United States 1 fighter moved from Guam to Wake Island 1 fighter moved from Hawaiian Islands to 64 Sea Zone Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 1 transport placed in 101 Sea Zone 1 harbour placed in Southeast Mexico Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Kweichow 1 fighter moved from Szechwan to Kweichow 3 infantry moved from Szechwan to Kweichow 1 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 6 infantry Japanese defend with 1 artillery and 4 infantry Chinese roll dice for 1 fighter and 6 infantry in Kweichow, round 2 : 0/7 hits, 1,50 expected hits Japanese roll dice for 1 artillery and 4 infantry in Kweichow, round 2 : 0/5 hits, 1,67 expected hits Chinese roll dice for 1 fighter and 6 infantry in Kweichow, round 3 : 1/7 hits, 1,50 expected hits Japanese roll dice for 1 artillery and 4 infantry in Kweichow, round 3 : 3/5 hits, 1,67 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 4 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 3 infantry in Kweichow, round 4 : 0/4 hits, 1,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 5 : 2/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 5 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Japanese lost in Kweichow Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 6 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery in Kweichow, round 6 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 7 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery in Kweichow, round 7 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 artillery and 4 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Sikang 5 infantry moved from Szechwan to Sikang Place Units - Chinese 3 artilleries placed in Sikang Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : -2,00 Japanese regular : -3,33
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TripleA Manual Gamesave Post: British round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Combat Move - British 3 fighters moved from Malta to 97 Sea Zone 1 bomber and 1 tactical_bomber moved from Malta to 97 Sea Zone
Combat Hit Differential Summary :
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@tanios scramble 97?
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@giallo no scramble
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 harbour and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 carrier moved from 10 Sea Zone to 64 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 64 Sea Zone 1 artillery and 1 infantry moved from 64 Sea Zone to Southeast Mexico 1 infantry and 1 mech_infantry moved from Western United States to Central United States 1 fighter moved from Guam to Wake Island 1 fighter moved from Hawaiian Islands to 64 Sea Zone Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 1 transport placed in 101 Sea Zone 1 harbour placed in Southeast Mexico Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Kweichow 1 fighter moved from Szechwan to Kweichow 3 infantry moved from Szechwan to Kweichow 1 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 6 infantry Japanese defend with 1 artillery and 4 infantry Chinese roll dice for 1 fighter and 6 infantry in Kweichow, round 2 : 0/7 hits, 1,50 expected hits Japanese roll dice for 1 artillery and 4 infantry in Kweichow, round 2 : 0/5 hits, 1,67 expected hits Chinese roll dice for 1 fighter and 6 infantry in Kweichow, round 3 : 1/7 hits, 1,50 expected hits Japanese roll dice for 1 artillery and 4 infantry in Kweichow, round 3 : 3/5 hits, 1,67 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 4 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 3 infantry in Kweichow, round 4 : 0/4 hits, 1,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 5 : 2/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 5 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Japanese lost in Kweichow Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 6 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery in Kweichow, round 6 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 7 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery in Kweichow, round 7 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 artillery and 4 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Sikang 5 infantry moved from Szechwan to Sikang Place Units - Chinese 3 artilleries placed in Sikang Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - British British repair damage of 4x factory_major; Remaining resources: 30 PUs; British buy 1 armour and 8 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry; Remaining resources: 2 PUs; Combat Move - British 3 fighters moved from Malta to 97 Sea Zone 1 bomber and 1 tactical_bomber moved from Malta to 97 Sea Zone Combat - British Battle in 97 Sea Zone British attack with 1 bomber, 3 fighters and 1 tactical_bomber Italians defend with 1 cruiser and 1 transport British roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 1/5 hits, 2,83 expected hits Italians roll dice for 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 cruiser owned by the Italians and 1 fighter owned by the British lost in 97 Sea Zone 1 transport owned by the Italians lost in 97 Sea Zone British win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for British: 1 fighter Casualties for Italians: 1 cruiser and 1 transport Non Combat Move - British 1 bomber, 2 fighters and 1 tactical_bomber moved from 97 Sea Zone to Malta 1 artillery moved from Ethiopia to Anglo Egyptian Sudan 1 mech_infantry moved from Ethiopia to Egypt 2 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 transport moved from 76 Sea Zone to 80 Sea Zone 3 infantry moved from Shan State to Burma 1 aaGun and 1 infantry moved from Suriname to 88 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 1 cruiser and 1 destroyer moved from 76 Sea Zone to 80 Sea Zone 1 destroyer moved from 76 Sea Zone to 81 Sea Zone 2 infantry moved from Burma to India Place Units - British 1 armour and 8 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,1 British collect 30 PUs (1 lost to blockades); end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 19 PUs Some Units in India change ownership: 5 infantry
Combat Hit Differential Summary :
Chinese regular : -2,00 Italians regular : 0,50 Japanese regular : -3,33 British regular : -1,83
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy nothing; Remaining resources: 11 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to 91 Sea Zone Combat - Italians Battle in 91 Sea Zone Italians attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 91 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Italians 1 armour moved from Romania to Slovakia Hungary 1 armour and 1 mech_infantry moved from Northern Italy to Slovakia Hungary 1 armour moved from Greece to Romania 1 artillery and 1 infantry moved from Greece to Bulgaria 2 infantry moved from Southern Italy to Northern Italy 1 submarine moved from 96 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Tobruk to Tunisia Italians take Tunisia from Neutral_Axis 2 artilleries and 4 infantry moved from Tobruk to Libya 1 armour moved from Tobruk to Libya 1 bomber moved from 91 Sea Zone to Normandy Bordeaux Turn Complete - Italians Italians collect 12 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Shan State to Burma Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Shan State to Burma Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Combat Move - French 1 destroyer moved from 58 Sea Zone to 56 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 6 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Western Germany to 113 Sea Zone 1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone 1 artillery moved from Holland Belgium to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom 4 armour and 2 artilleries moved from Germany to 113 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 5 infantry moved from Germany to 113 Sea Zone 4 armour, 2 artilleries, 1 cruiser, 1 destroyer, 6 infantry and 6 transports moved from 113 Sea Zone to 110 Sea Zone 4 armour, 2 artilleries and 6 infantry moved from 110 Sea Zone to United Kingdom 1 fighter moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 bomber, 1 fighter and 5 tactical_bombers moved from Western Germany to United Kingdom 1 fighter moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Holland Belgium to United Kingdom 1 tactical_bomber moved from Western Germany to United Kingdom Combat - Germans
Combat Hit Differential Summary :
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@giallo scramble to sz 110?
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@tanios said in 2020 Playoff tanios (X) vs Giallo (L + 13) BM:
@giallo scramble to sz 110?
No scramble!
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 6 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Western Germany to 113 Sea Zone 1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone 1 artillery moved from Holland Belgium to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom 4 armour and 2 artilleries moved from Germany to 113 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 5 infantry moved from Germany to 113 Sea Zone 4 armour, 2 artilleries, 1 cruiser, 1 destroyer, 6 infantry and 6 transports moved from 113 Sea Zone to 110 Sea Zone 4 armour, 2 artilleries and 6 infantry moved from 110 Sea Zone to United Kingdom 1 fighter moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 bomber, 1 fighter and 5 tactical_bombers moved from Western Germany to United Kingdom 1 fighter moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Holland Belgium to United Kingdom 1 tactical_bomber moved from Western Germany to United Kingdom Combat - Germans Battle in United Kingdom Germans attack with 4 armour, 3 artilleries, 1 bomber, 2 fighters, 7 infantry and 6 tactical_bombers British defend with 4 aaGuns, 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour, 13 infantry and 1 mech_infantry; French defend with 1 fighter and 2 infantry British roll AA dice in United Kingdom : 0/9 hits, 1.50 expected hits Germans roll dice for 1 cruiser in United Kingdom, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 4 armour, 3 artilleries, 1 bomber, 2 fighters, 7 infantry and 6 tactical_bombers in United Kingdom, round 2 : 11/23 hits, 10.33 expected hits British roll dice for 4 aaGuns, 1 armour, 4 fighters, 15 infantry and 1 mech_infantry in United Kingdom, round 2 : 10/21 hits, 8.50 expected hits 4 aaGuns owned by the British, 3 artilleries owned by the Germans, 7 infantry owned by the Germans, 2 infantry owned by the French and 6 infantry owned by the British lost in United Kingdom Germans roll dice for 4 armour, 1 bomber, 2 fighters and 6 tactical_bombers in United Kingdom, round 3 : 6/13 hits, 7.67 expected hits British roll dice for 1 armour, 4 fighters, 7 infantry and 1 mech_infantry in United Kingdom, round 3 : 3/13 hits, 5.83 expected hits 3 armour owned by the Germans and 6 infantry owned by the British lost in United Kingdom Germans roll dice for 1 armour, 1 bomber, 2 fighters and 6 tactical_bombers in United Kingdom, round 4 : 7/10 hits, 5.67 expected hits British roll dice for 1 armour, 4 fighters, 1 infantry and 1 mech_infantry in United Kingdom, round 4 : 4/7 hits, 3.83 expected hits 1 mech_infantry owned by the British, 2 fighters owned by the Germans, 2 tactical_bombers owned by the Germans, 1 fighter owned by the French, 1 infantry owned by the British, 3 fighters owned by the British and 1 armour owned by the British lost in United Kingdom Germans captures 36PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 1 armour, 1 bomber and 4 tactical_bombers remaining. Battle score for attacker is 22 Casualties for Germans: 3 armour, 3 artilleries, 2 fighters, 7 infantry and 2 tactical_bombers Casualties for British: 4 aaGuns, 1 armour, 3 fighters, 13 infantry and 1 mech_infantry Casualties for French: 1 fighter and 2 infantry triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germany Occupies Algeria Army Disband: has removed 1 infantry owned by Neutral_Axis in Algeria Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France Trigger Germany Occupies Morocco Army Disband: has removed 1 infantry owned by Neutral_Axis in Morocco 1 submarine moved from 106 Sea Zone to 108 Sea Zone 3 fighters moved from 110 Sea Zone to Western Germany 4 tactical_bombers moved from United Kingdom to Normandy Bordeaux 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Holland Belgium to Western Germany 1 aaGun moved from Holland Belgium to France 1 mech_infantry moved from Yugoslavia to Southern France Germans take Southern France from Neutral_Axis 2 armour and 2 artilleries moved from Germany to Slovakia Hungary 3 artilleries moved from Slovakia Hungary to Romania 8 infantry moved from Slovakia Hungary to Romania 3 armour moved from Slovakia Hungary to Romania 1 bomber moved from United Kingdom to Western Germany 5 infantry moved from Finland to Norway 1 infantry moved from Finland to Norway Place Units - Germans 6 artilleries and 4 infantry placed in Germany 3 infantry placed in Normandy Bordeaux 1 armour placed in Western Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Germans collect 50 PUs; end with 86 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 91 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 96 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 101 PUs
Combat Hit Differential Summary :
British AA : -1.50 Germans regular : 0.83 British regular : -1.17
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I got it lucky… I messed up to a point where it was all or nothing there. Still not completely happy with my build that turn.
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Fortune favors the bold.
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TripleA Manual Gamesave Post: Russians round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 4 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Germans Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Ukraine to Poland 1 armour and 1 mech_infantry moved from Belarus to Poland 1 mech_infantry moved from Novgorod to Poland 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Karelia to Finland 2 mech_infantrys moved from Novgorod to Finland 1 submarine moved from 104 Sea Zone to 110 Sea Zone Combat - Russians Battle in Finland Russians attack with 1 armour, 3 artilleries, 5 infantry and 3 mech_infantrys Germans defend with 1 infantry Russians roll dice for 1 armour, 3 artilleries, 5 infantry and 3 mech_infantrys in Finland, round 2 : 2/12 hits, 3,33 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 armour, 3 artilleries, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Poland Russians attack with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 artillery and 3 infantry Russians roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Poland, round 2 : 3/6 hits, 2,50 expected hits Germans roll dice for 1 artillery and 3 infantry in Poland, round 2 : 2/4 hits, 1,33 expected hits 2 mech_infantrys owned by the Russians and 3 infantry owned by the Germans lost in Poland Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Poland, round 3 : 0/4 hits, 2,17 expected hits Germans roll dice for 1 artillery in Poland, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Poland, round 4 : 3/4 hits, 2,17 expected hits Germans roll dice for 1 artillery in Poland, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 2 mech_infantrys Casualties for Germans: 1 artillery and 3 infantry Battle in 110 Sea Zone Russians attack with 1 submarine Germans defend with 1 cruiser, 1 destroyer and 7 transports Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Combat Hit Differential Summary :
Germans regular : -0,33 Russians regular : -1,50
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@tanios said in 2020 Playoff tanios (X) vs Giallo (L + 13) BM:
Fortune favors the bold.
I think it was the right thing to do! You need some luck, let’s see how it goes from here
My sub hits in 110 dd or cr?