@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Boo. I can’t access the dice server! Stucifer posted earlier that this was a problem. I guess we’ll have to delay.
now it’s ok… it seems
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
3 artilleries and 3 infantry moved from Samara to Novosibirsk
3 armour and 3 mech_infantrys moved from Russia to Novosibirsk
3 fighters and 1 tactical_bomber moved from Russia to Novosibirsk
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
Combat - Russians
Battle in Novosibirsk
Russians attack with 3 armour, 3 artilleries, 3 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 5 artilleries, 1 infantry and 3 mech_infantrys
Russians roll dice for 3 armour, 3 artilleries, 3 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Novosibirsk, round 2 : 5/16 hits, 6.17 expected hits
Japanese roll dice for 5 artilleries, 1 infantry and 3 mech_infantrys in Novosibirsk, round 2 : 5/9 hits, 3.00 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 mech_infantrys owned by the Japanese, 3 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Novosibirsk
Russians roll dice for 3 armour, 1 artillery, 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Novosibirsk, round 3 : 6/11 hits, 4.67 expected hits
Japanese roll dice for 4 artilleries in Novosibirsk, round 3 : 2/4 hits, 1.33 expected hits
1 mech_infantry owned by the Russians, 4 artilleries owned by the Japanese and 1 artillery owned by the Russians lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 3 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 3 artilleries, 3 infantry and 1 mech_infantry
Casualties for Japanese: 5 artilleries, 1 infantry and 3 mech_infantrys
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Novosibirsk to Russia
1 infantry moved from Russia to Vologda
4 mech_infantrys moved from Russia to Archangel
1 aaGun and 2 infantry moved from Volgograd to Kazakhstan
Place Units - Russians
2 infantry placed in Ukraine
2 infantry placed in Volgograd
3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Japanese regular : 2.67
Russians regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 carriers, 3 infantry, 1 marine, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Celebes
1 destroyer moved from 16 Sea Zone to 4 Sea Zone
5 fighters and 5 tactical_bombers moved from 6 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Combat - Japanese
Battle in Celebes
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Celebes, round 2 : 2/6 hits, 3.00 expected hits
Americans roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 4 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 5 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 5 fighters and 5 tactical_bombers in 4 Sea Zone, round 2 : 8/11 hits, 6.17 expected hits
Americans roll dice for 1 submarine in 4 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 4 Sea Zone
Japanese win with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 artillery moved from Soviet Far East to Siberia
5 fighters and 5 tactical_bombers moved from 4 Sea Zone to 6 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
2 fighters moved from Celebes to 42 Sea Zone
2 tactical_bombers moved from Celebes to 42 Sea Zone
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Shensi
1 infantry moved from Szechwan to Shensi
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
3 mech_infantrys moved from Shantung to Kweichow
3 infantry moved from Kiangsu to Anhwe
2 fighters and 1 tactical_bomber moved from Kweichow to 6 Sea Zone
Place Units - Japanese
2 carriers and 1 tactical_bomber placed in 6 Sea Zone
3 mech_infantrys placed in Shantung
3 infantry placed in Kiangsu
3 mech_infantrys placed in Kwangtung
1 marine placed in Japan
Turn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : 0.50
Japanese regular : 0.83
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor and 3 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 1 marine
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag, 4 infantry
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 aaGun, 2 bombers, 1 fighter, 1 infantry and 10 mech_infantrys
Hunan : 1 flag, 1 infantry
Kansu : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 3 infantry
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Alaska : 1 flag
Midway : 1 flag, 1 airfield and 2 infantry
Sakha : 1 flag
Yenisey : 1 flag, 1 infantry and 1 mech_infantry
Soviet Far East : 1 flag
Amur : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag, 1 artillery
Buryatia : 1 flag
French Indo China : 1 flag, 2 artilleries and 4 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 2 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport
44 Sea Zone : 1 flag, 1 transport
39 Sea Zone : 2 submarines
6 Sea Zone : 1 battleship, 7 carriers, 1 cruiser, 4 destroyers, 7 fighters, 4 submarines and 7 tactical_bombers
80 Sea Zone : 1 submarine
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
6 artilleries, 4 fighters, 13 infantry, 1 marine, 3 mech_infantrys and 1 tactical_bomber moved from Spain to Southern France
1 destroyer moved from 104 Sea Zone to 117 Sea Zone
1 bomber moved from Eastern United States to 117 Sea Zone
1 artillery and 3 infantry moved from Wake Island to 31 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 31 Sea Zone to 25 Sea Zone
1 artillery and 3 infantry moved from 25 Sea Zone to Midway
6 fighters and 1 tactical_bomber moved from 31 Sea Zone to Midway
Combat - Americans
Battle in 117 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 117 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 117 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 117 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Midway
Americans attack with 1 artillery, 6 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 airfield and 2 infantry
Americans roll dice for 1 artillery, 6 fighters, 3 infantry and 1 tactical_bomber in Midway, round 2 : 4/11 hits, 4.67 expected hits
Japanese roll dice for 2 infantry in Midway, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Midway
Americans win, taking Midway from Japanese with 6 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 artillery
Casualties for Japanese: 2 infantry
Battle in Southern France
Americans attack with 6 artilleries, 4 fighters, 13 infantry, 1 marine, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 6 artilleries, 4 fighters, 13 infantry, 1 marine, 3 mech_infantrys and 1 tactical_bomber in Southern France, round 2 : 7/28 hits, 8.50 expected hits
Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 6 artilleries, 4 fighters, 13 infantry, 1 marine, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Alaska from Japanese to Americans
EDIT: Turning off Edit Mode
1 mech_infantry moved from British Columbia to Western United States
2 fighters moved from Western United States to 25 Sea Zone
6 fighters moved from Midway to 25 Sea Zone
1 tactical_bomber moved from Midway to 25 Sea Zone
1 destroyer moved from 31 Sea Zone to 17 Sea Zone
1 destroyer moved from 31 Sea Zone to 16 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 6 destroyers and 6 submarines moved from 31 Sea Zone to 25 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Spain
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 artillery moved from Algeria to 92 Sea Zone
1 armour and 1 artillery moved from 92 Sea Zone to Spain
2 fighters moved from Southern France to Gibraltar
2 fighters moved from Southern France to Spain
1 tactical_bomber moved from Southern France to Spain
1 bomber moved from 117 Sea Zone to Spain
Place Units - Americans
1 artillery placed in Spain
1 destroyer placed in 104 Sea Zone
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans regular : -1.17
Japanese regular : 0.33
Germans regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
6 artilleries, 4 fighters, 13 infantry, 1 marine, 3 mech_infantrys and 1 tactical_bomber moved from Spain to Southern France
1 destroyer moved from 104 Sea Zone to 117 Sea Zone
1 bomber moved from Eastern United States to 117 Sea Zone
1 artillery and 3 infantry moved from Wake Island to 31 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 31 Sea Zone to 25 Sea Zone
1 artillery and 3 infantry moved from 25 Sea Zone to Midway
6 fighters and 1 tactical_bomber moved from 31 Sea Zone to Midway
Combat - Americans
Battle in 117 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 117 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 117 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 117 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Midway
Americans attack with 1 artillery, 6 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 airfield and 2 infantry
Americans roll dice for 1 artillery, 6 fighters, 3 infantry and 1 tactical_bomber in Midway, round 2 : 4/11 hits, 4.67 expected hits
Japanese roll dice for 2 infantry in Midway, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Midway
Americans win, taking Midway from Japanese with 6 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 artillery
Casualties for Japanese: 2 infantry
Battle in Southern France
Americans attack with 6 artilleries, 4 fighters, 13 infantry, 1 marine, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 6 artilleries, 4 fighters, 13 infantry, 1 marine, 3 mech_infantrys and 1 tactical_bomber in Southern France, round 2 : 7/28 hits, 8.50 expected hits
Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 6 artilleries, 4 fighters, 13 infantry, 1 marine, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Alaska from Japanese to Americans
EDIT: Turning off Edit Mode
1 mech_infantry moved from British Columbia to Western United States
2 fighters moved from Western United States to 25 Sea Zone
6 fighters moved from Midway to 25 Sea Zone
1 tactical_bomber moved from Midway to 25 Sea Zone
1 destroyer moved from 31 Sea Zone to 17 Sea Zone
1 destroyer moved from 31 Sea Zone to 16 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 6 destroyers and 6 submarines moved from 31 Sea Zone to 25 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Spain
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 artillery moved from Algeria to 92 Sea Zone
1 armour and 1 artillery moved from 92 Sea Zone to Spain
2 fighters moved from Southern France to Gibraltar
2 fighters moved from Southern France to Spain
1 tactical_bomber moved from Southern France to Spain
1 bomber moved from 117 Sea Zone to Spain
Place Units - Americans
1 artillery placed in Spain
1 destroyer placed in 104 Sea Zone
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British repair damage of 5x harbour; Remaining resources: 49 PUs;
British buy 1 carrier, 2 destroyers, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
2 infantry moved from Turkey to Greece
1 bomber moved from Egypt to Greece
1 bomber moved from Spain to Greece
3 submarines moved from 80 Sea Zone to 79 Sea Zone
Combat - British
Battle in Greece
British attack with 2 bombers and 2 infantry
Italians defend with 1 infantry
British roll dice for 2 bombers and 2 infantry in Greece, round 2 : 2/4 hits, 1.67 expected hits
Italians roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Greece
British win, taking Greece from Italians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
2 bombers moved from Greece to Egypt
1 aaGun, 2 artilleries and 3 infantry moved from Alexandria to Egypt
1 infantry moved from Libya to Tobruk
3 mech_infantrys moved from Iraq to Turkey
1 armour, 1 artillery, 5 fighters, 4 infantry and 1 tactical_bomber moved from Spain to Southern France
2 armour and 4 mech_infantrys moved from Kazakhstan to Afghanistan
1 fighter and 1 tactical_bomber moved from Volgograd to India
1 bomber moved from India to Egypt
1 armour moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Mozambique to Belgian Congo
Place Units - British
3 infantry placed in Iraq
2 mech_infantrys placed in Persia
1 carrier and 2 destroyers placed in 98 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5
British collect 48 PUs (1 lost to blockades); end with 48 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 51 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 54 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 57 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 60 PUs
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4,1,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 4 PUs
Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Americans regular : -1.17
Italians regular : -0.33
Japanese regular : 0.33
Germans regular : -0.50
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
4 artilleries and 3 infantry moved from Albania to Greece
3 fighters moved from Southern Italy to Greece
Combat - Italians
Battle in Greece
Italians attack with 4 artilleries, 3 fighters and 3 infantry
British defend with 2 infantry
Italians roll dice for 4 artilleries, 3 fighters and 3 infantry in Greece, round 2 : 4/10 hits, 3.83 expected hits
British roll dice for 2 infantry in Greece, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Greece
Italians win, taking Greece from British with 4 artilleries, 3 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Italians
3 fighters moved from Greece to Southern Italy
3 armour and 3 mech_infantrys moved from Albania to Northern Italy
Place Units - Italians
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,4,4,4,1
Italians collect 8 PUs (3 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
Italians regular : 0.17
British regular : -0.67
Territory Summary for Italians :
Northern Italy : 3 armour, 1 artillery, 1 factory_major, 7 infantry and 3 mech_infantrys
Southern Italy : 4 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 7 infantry
Eastern Poland : 1 flag
Greece : 1 flag, 4 artilleries and 3 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from Queensland to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 bomber moved from 44 Sea Zone to Northern Territory
1 aaGun, 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from South Australia to Northern Territory
1 artillery moved from South Australia to New South Wales
1 infantry moved from South Australia to New South Wales
1 infantry moved from Queensland to Northern Territory
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Syria: 1 infantry
EDIT: Adding units owned by ANZAC to Turkey: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Queensland : 1 aaGun, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 2 infantry
Northern Territory : 1 aaGun, 2 armour, 1 artillery, 1 bomber, 3 infantry and 2 mech_infantrys
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Dutch New Guinea : 1 flag
62 Sea Zone : 2 carriers, 3 destroyers, 2 fighters, 2 submarines and 2 transports
United Kingdom : 2 infantry
Turkey : 1 infantry
98 Sea Zone : 1 destroyer
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries and 16 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
12 armour and 10 mech_infantrys moved from Bulgaria to Turkey
1 fighter and 3 tactical_bombers moved from Southern Italy to Turkey
1 bomber moved from France to Turkey
1 bomber moved from Western Germany to Turkey
1 fighter moved from Western Germany to Turkey
Combat - Germans
Battle in Turkey
Germans attack with 12 armour, 2 bombers, 2 fighters, 10 mech_infantrys and 3 tactical_bombers
British defend with 4 armour, 3 artilleries, 4 infantry and 9 mech_infantrys; ANZAC defend with 1 infantry
Germans roll dice for 12 armour, 2 bombers, 2 fighters, 10 mech_infantrys and 3 tactical_bombers in Turkey, round 2 : 12/29 hits, 12.00 expected hits
British roll dice for 4 armour, 3 artilleries, 5 infantry and 9 mech_infantrys in Turkey, round 2 : 6/21 hits, 7.67 expected hits
7 mech_infantrys owned by the British, 1 infantry owned by the ANZAC, 6 mech_infantrys owned by the Germans and 4 infantry owned by the British lost in Turkey
Germans roll dice for 12 armour, 2 bombers, 2 fighters, 4 mech_infantrys and 3 tactical_bombers in Turkey, round 3 : 16/23 hits, 11.00 expected hits
British roll dice for 4 armour, 3 artilleries and 2 mech_infantrys in Turkey, round 3 : 3/9 hits, 3.67 expected hits
2 mech_infantrys owned by the British, 3 artilleries owned by the British, 3 mech_infantrys owned by the Germans and 4 armour owned by the British lost in Turkey
Germans win, taking Turkey from British with 12 armour, 2 bombers, 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 51
Casualties for Germans: 9 mech_infantrys
Casualties for ANZAC: 1 infantry
Casualties for British: 4 armour, 3 artilleries, 4 infantry and 9 mech_infantrys
Non Combat Move - Germans
3 tactical_bombers moved from Turkey to Greece
2 fighters moved from Turkey to Greece
2 bombers moved from Turkey to Southern Italy
7 artilleries and 14 infantry moved from France to Northern Italy
1 infantry moved from Normandy Bordeaux to France
3 aaGuns, 1 artillery, 2 fighters and 7 infantry moved from Western Germany to Northern Italy
1 artillery and 9 infantry moved from Germany to Western Germany
3 infantry moved from Baltic States to Eastern Poland
1 artillery and 9 infantry moved from Poland to Eastern Poland
3 infantry moved from Novgorod to Baltic States
1 mech_infantry moved from Karelia to Novgorod
6 infantry moved from Finland to Karelia
1 mech_infantry moved from Novgorod to Baltic States
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
Place Units - Germans
3 infantry placed in Novgorod
3 infantry placed in France
2 artilleries and 8 infantry placed in Western Germany
1 artillery and 2 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,1,1,5,4
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans regular : 5.00
British regular : -2.33
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 factory_minor and 4 infantry
Western Germany : 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 17 infantry
Germany : 1 artillery, 1 factory_major and 2 infantry
Northern Italy : 3 aaGuns, 8 artilleries, 2 fighters and 21 infantry
Southern Italy : 2 bombers
Belarus : 1 flag
Karelia : 1 flag, 6 infantry
Baltic States : 1 flag, 3 infantry and 1 mech_infantry
Vyborg : 1 flag
Eastern Poland : 3 aaGuns, 18 artilleries and 32 infantry
Bessarabia : 1 flag
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine
Turkey : 1 flag, 12 armour and 1 mech_infantry
Switzerland : 1 flag
Bulgaria : 1 flag
Greece : 2 fighters and 3 tactical_bombers
Sweden : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
@snigg said in Snigg (X) vs. Mainah (+16) BM3:
e
How did I not see that coming. :nauseated_face: :face_palm:
@mainah Leaves me stretching to the east somewhat and too far south to support anything right away…but had to roll the dice somewhere.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
Combat - Russians
Non Combat Move - Russians
2 aaGuns, 12 artilleries and 51 infantry moved from Bryansk to Belarus
4 infantry moved from Ukraine to Bryansk
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Kazakhstan
3 armour and 2 mech_infantrys moved from Novosibirsk to Kazakhstan
2 mech_infantrys moved from Russia to Kazakhstan
1 mech_infantry moved from Russia to Kazakhstan
1 infantry moved from Vologda to Archangel
2 mech_infantrys moved from Archangel to Samara
Place Units - Russians
1 infantry and 2 mech_infantrys placed in Volgograd
1 mech_infantry and 1 tactical_bomber placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 fighters, 3 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
1 mech_infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Yenisey to Evenkiyskiy
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 4 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 4 fighters and 4 tactical_bombers in 17 Sea Zone, round 2 : 4/8 hits, 4.67 expected hits
Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 17 Sea Zone
Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 16 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Shensi to Szechwan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
3 infantry moved from Kiangsu to Anhwe
3 mech_infantrys moved from Shantung to Kweichow
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Hunan to Kweichow
3 mech_infantrys moved from Kwangtung to French Indo China
1 marine moved from Japan to 6 Sea Zone
1 battleship, 7 carriers, 1 cruiser, 3 destroyers, 1 marine and 2 submarines moved from 6 Sea Zone to 17 Sea Zone
3 fighters and 3 tactical_bombers moved from 16 Sea Zone to 17 Sea Zone
1 artillery moved from Siberia to Amur
Place Units - Japanese
3 mech_infantrys placed in Kwangtung
3 infantry placed in Kiangsu
3 mech_infantrys placed in Shantung
3 fighters placed in Japan
3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 73 PUs; end with 74 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Japanese regular : -2.17
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor and 3 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag, 4 infantry
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 aaGun, 2 bombers, 1 fighter, 4 infantry and 13 mech_infantrys
Hunan : 1 flag, 1 infantry
Kansu : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 3 infantry
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Evenkiyskiy : 1 flag, 1 infantry and 1 mech_infantry
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 artillery and 1 infantry
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 2 artilleries, 4 infantry and 3 mech_infantrys
Celebes : 1 flag
Java : 1 flag, 1 artillery and 3 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport
44 Sea Zone : 1 flag
39 Sea Zone : 2 submarines
17 Sea Zone : 1 battleship, 7 carriers, 1 cruiser, 3 destroyers, 7 fighters, 1 marine, 2 submarines and 7 tactical_bombers
16 Sea Zone : 1 destroyer and 1 submarine
6 Sea Zone : 3 submarines
80 Sea Zone : 1 submarine
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 10 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Southern France to France
1 fighter and 1 tactical_bomber moved from Spain to France
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
Combat - Americans
Battle in France
Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor and 4 infantry
Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in France, round 2 : 3/4 hits, 1.50 expected hits
Germans roll dice for 4 infantry in France, round 2 : 2/4 hits, 1.33 expected hits
3 infantry owned by the Germans and 2 infantry owned by the Americans lost in France
1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans retreated
Germans win with 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Germans: 3 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from France to Southern France
1 fighter moved from Spain to Southern France
2 fighters moved from Gibraltar to Spain
2 aaGuns, 1 armour, 2 artilleries and 4 infantry moved from Spain to Southern France
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
1 destroyer moved from 117 Sea Zone to 104 Sea Zone
1 infantry moved from Tunisia to Algeria
1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour moved from British Columbia to Western United States
1 carrier, 2 destroyers, 2 fighters, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
3 infantry moved from Midway to 25 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 8 fighters, 3 infantry, 6 submarines, 1 tactical_bomber and 2 transports moved from 25 Sea Zone to 26 Sea Zone
3 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 artillery and 2 infantry placed in Spain
8 infantry placed in Eastern United States
1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans regular : 1.50
Germans regular : 0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Combat Move - British
1 carrier and 2 destroyers moved from 98 Sea Zone to 80 Sea Zone
1 fighter moved from India to 80 Sea Zone
3 submarines moved from 79 Sea Zone to 80 Sea Zone
2 mech_infantrys moved from Persia to Turkey
3 infantry moved from Iraq to Turkey
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
3 infantry moved from Egypt to 98 Sea Zone
2 artilleries moved from Egypt to 98 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 98 Sea Zone to 99 Sea Zone
2 artilleries and 4 infantry moved from 99 Sea Zone to Turkey
3 bombers and 3 fighters moved from Egypt to Turkey
5 fighters and 1 tactical_bomber moved from Southern France to Southern Italy
Combat Hit Differential Summary :
@Snigg
Intercept Southern Italy? 5 Figs 1 tac, you have upto 3 fig
@mainah no intercept. thanks.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 10 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Southern France to France
1 fighter and 1 tactical_bomber moved from Spain to France
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
Combat - Americans
Battle in France
Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor and 4 infantry
Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in France, round 2 : 3/4 hits, 1.50 expected hits
Germans roll dice for 4 infantry in France, round 2 : 2/4 hits, 1.33 expected hits
3 infantry owned by the Germans and 2 infantry owned by the Americans lost in France
1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans retreated
Germans win with 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Germans: 3 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from France to Southern France
1 fighter moved from Spain to Southern France
2 fighters moved from Gibraltar to Spain
2 aaGuns, 1 armour, 2 artilleries and 4 infantry moved from Spain to Southern France
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
1 destroyer moved from 117 Sea Zone to 104 Sea Zone
1 infantry moved from Tunisia to Algeria
1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour moved from British Columbia to Western United States
1 carrier, 2 destroyers, 2 fighters, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
3 infantry moved from Midway to 25 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 8 fighters, 3 infantry, 6 submarines, 1 tactical_bomber and 2 transports moved from 25 Sea Zone to 26 Sea Zone
3 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 artillery and 2 infantry placed in Spain
8 infantry placed in Eastern United States
1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 2 fighters, 5 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - British
1 carrier and 2 destroyers moved from 98 Sea Zone to 80 Sea Zone
1 fighter moved from India to 80 Sea Zone
3 submarines moved from 79 Sea Zone to 80 Sea Zone
2 mech_infantrys moved from Persia to Turkey
3 infantry moved from Iraq to Turkey
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
3 infantry moved from Egypt to 98 Sea Zone
2 artilleries moved from Egypt to 98 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 98 Sea Zone to 99 Sea Zone
2 artilleries and 4 infantry moved from 99 Sea Zone to Turkey
3 bombers and 3 fighters moved from Egypt to Turkey
5 fighters and 1 tactical_bomber moved from Southern France to Southern Italy
Combat - British
Air Battle in Southern Italy
British attacks with 6 units heading to Southern Italy
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Southern Italy
Italians roll AA dice in Southern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Southern Italy rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in Southern Italy causes 3 damage total.
Battle in Turkey
British attack with 2 artilleries, 3 bombers, 3 fighters, 7 infantry and 2 mech_infantrys
Germans defend with 12 armour and 1 mech_infantry
British roll dice for 2 artilleries, 3 bombers, 3 fighters, 7 infantry and 2 mech_infantrys in Turkey, round 2 : 7/17 hits, 6.00 expected hits
Germans roll dice for 12 armour and 1 mech_infantry in Turkey, round 2 : 5/13 hits, 6.33 expected hits
6 armour owned by the Germans, 1 mech_infantry owned by the Germans and 5 infantry owned by the British lost in Turkey
British roll dice for 2 artilleries, 3 bombers, 3 fighters, 2 infantry and 2 mech_infantrys in Turkey, round 3 : 6/12 hits, 5.17 expected hits
Germans roll dice for 6 armour in Turkey, round 3 : 2/6 hits, 3.00 expected hits
6 armour owned by the Germans and 2 infantry owned by the British lost in Turkey
British win, taking Turkey from Germans with 2 artilleries, 3 bombers, 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 55
Casualties for British: 7 infantry
Casualties for Germans: 12 armour and 1 mech_infantry
Battle in 80 Sea Zone
British attack with 1 carrier, 2 destroyers, 1 fighter and 3 submarines
Japanese defend with 1 submarine
British roll dice for 3 submarines in 80 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
1 submarine owned by the Japanese lost in 80 Sea Zone
British win, taking 80 Sea Zone from Neutral with 1 carrier, 2 destroyers, 1 fighter and 3 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Cleaning up after air battles
Non Combat Move - British
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
3 fighters moved from Turkey to Iraq
3 bombers moved from Turkey to Egypt
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
2 transports moved from 91 Sea Zone to 92 Sea Zone
5 fighters and 1 tactical_bomber moved from Southern Italy to Southern France
Place Units - British
3 infantry placed in Iraq
3 mech_infantrys placed in Persia
2 fighters placed in Egypt
1 submarine placed in 98 Sea Zone
1 transport placed in 71 Sea Zone
2 infantry placed in Union of South Africa
Turn Complete - British
British collect 47 PUs; end with 47 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 53 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 56 PUs
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5,2,4
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Americans regular : 1.50
Germans regular : -1.67
British regular : 1.83
Italians AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Italians
Italians repair damage of 1x airfield; Remaining resources: 7 PUs;
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 99 Sea Zone
4 artilleries and 3 infantry moved from Greece to Turkey
2 fighters moved from Southern Italy to Turkey
1 armour and 2 mech_infantrys moved from Northern Italy to Normandy Bordeaux
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 3 transports
3 transports owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 21
Casualties for British: 3 transports
Battle in Turkey
Italians attack with 4 artilleries, 2 fighters and 3 infantry
British defend with 2 artilleries and 2 mech_infantrys
Italians roll dice for 4 artilleries, 2 fighters and 3 infantry in Turkey, round 2 : 6/9 hits, 3.33 expected hits
British roll dice for 2 artilleries and 2 mech_infantrys in Turkey, round 2 : 0/4 hits, 1.33 expected hits
2 mech_infantrys owned by the British and 2 artilleries owned by the British lost in Turkey
Italians win, taking Turkey from British with 4 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 16
Casualties for British: 2 artilleries and 2 mech_infantrys
Battle in Normandy Bordeaux
Italians attack with 1 armour and 2 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour and 2 mech_infantrys in Normandy Bordeaux, round 2 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour and 2 mech_infantrys in Normandy Bordeaux, round 3 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour and 2 mech_infantrys in Normandy Bordeaux, round 4 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
2 fighters moved from Turkey to Romania
1 artillery and 7 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,1,1,2,2
Italians collect 9 PUs (6 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Americans regular : -1.00
Italians regular : 1.17
British regular : -1.33
Territory Summary for Italians :
Normandy Bordeaux : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Romania : 2 fighters
Northern Italy : 2 armour, 1 artillery, 1 factory_major, 1 infantry and 1 mech_infantry
Southern Italy : 4 aaGuns, 1 airfield, 4 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 14 infantry
Eastern Poland : 1 flag
Turkey : 1 flag, 4 artilleries and 3 infantry
Greece : 1 flag
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun, 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Northern Territory to South Australia
1 bomber moved from Northern Territory to Queensland
1 infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun, 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Northern Territory to South Australia
1 bomber moved from Northern Territory to Queensland
1 infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 3 fighters, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
South Australia : 1 aaGun, 2 armour, 2 artilleries, 4 infantry and 2 mech_infantrys
Dutch New Guinea : 1 flag
62 Sea Zone : 2 carriers, 4 destroyers, 2 fighters, 3 submarines and 2 transports
United Kingdom : 2 infantry
81 Sea Zone : 1 destroyer
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery and 19 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Southern Italy to Gibraltar
1 bomber moved from Southern Italy to Ukraine
Combat - Germans
Strategic bombing raid in Gibraltar
British roll AA dice in Gibraltar : 0/1 hits, 0.17 expected hits
Bombing raid in Gibraltar rolls: 3 and causes: 3 damage to unit: harbour
Bombing raid in Gibraltar causes 3 damage total.
Strategic bombing raid in Ukraine
Russians roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Non Combat Move - Germans
1 bomber moved from Gibraltar to Northern Italy
3 artilleries and 17 infantry moved from Western Germany to Northern Italy
1 artillery and 2 infantry moved from Germany to Poland
3 aaGuns, 18 artilleries and 32 infantry moved from Eastern Poland to Poland
3 infantry and 1 mech_infantry moved from Baltic States to Poland
3 infantry moved from Novgorod to Baltic States
1 bomber moved from Ukraine to Poland
2 fighters moved from Greece to Southern Italy
3 tactical_bombers moved from Greece to Northern Italy
Place Units - Germans
1 artillery and 9 infantry placed in Western Germany
10 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,1,5,2,4
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
British AA : -0.17
Russians AA : -0.17
Territory Summary for Germans :
France : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
Western Germany : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 9 infantry
Poland : 3 aaGuns, 19 artilleries, 1 bomber, 37 infantry and 1 mech_infantry
Germany : 1 factory_major and 10 infantry
Northern Italy : 3 aaGuns, 11 artilleries, 1 bomber, 2 fighters, 38 infantry and 3 tactical_bombers
Southern Italy : 2 fighters
Karelia : 1 flag, 6 infantry
Baltic States : 1 flag, 3 infantry
Vyborg : 1 flag
Bessarabia : 1 flag
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine
Switzerland : 1 flag
Bulgaria : 1 flag
Sweden : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag