@dawgoneit said in L26 G40 OOB dawgoneit (L+50) v BobbaRossa (X) Round 2:
max scramble
Got it. Do you want the sub in 106 to fight or submerge?
4 hits in z93. Please give OOL/Casulties
@ghostglider max d, bb hit, sub, dds
@Ghostglider neutral ca first and then rest of ca and bb last
@Ghostglider if you stick around
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Tunisia
2 fighters moved from Gibraltar to Algeria
1 armour and 1 mech_infantry moved from Morocco to Algeria
1 artillery moved from French West Africa to French Central Africa
Americans take French Central Africa from Neutral_Axis
1 infantry moved from Suriname to French Guiana
Americans take French Guiana from Neutral_Axis
Combat - Americans
Battle in Tunisia
Battle in Algeria
Americans attack with 1 armour, 2 fighters and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 armour, 2 fighters and 1 mech_infantry in Algeria, round 2 : 0/4 hits, 1.67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Americans lost in Algeria
Americans roll dice for 1 armour and 2 fighters in Algeria, round 3 : 1/3 hits, 1.50 expected hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Algeria
Americans roll dice for 1 armour and 2 fighters in Algeria, round 4 : 1/3 hits, 1.50 expected hits
Italians roll dice for 1 artillery in Algeria, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Algeria
Americans win, taking Tunisia from Italians, taking Algeria from Italians with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 mech_infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Americans
2 fighters moved from Algeria to Gibraltar
1 transport moved from 87 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 102 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
3 mech_infantrys moved from Central United States to 101 Sea Zone
1 carrier, 3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
3 carriers, 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 63 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 bomber moved from Nigeria to Gibraltar
Place Units - Americans
1 artillery placed in Central United States
Americans undo move 1.
1 artillery and 1 infantry placed in Western United States
1 infantry placed in Central United States
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
1 fighter and 3 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Chinese creates battle in territory Chahar
Battle in Chahar
Chinese attack with 1 infantry
Japanese defend with 1 aaGun, 1 fighter and 1 tactical_bomber
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 aaGun, 1 fighter and 1 tactical_bomber in Chahar, round 2 : 0/2 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 aaGun, 1 fighter and 1 tactical_bomber in Chahar, round 3 : 1/2 hits, 1.17 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win with 1 aaGun, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Suiyuyan, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
1 infantry moved from Sikang to Tsinghai
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Tsinghai
Chinese undo move 2.
Chinese undo move 1.
2 infantry placed in Kansu
Chinese undo move 1.
1 infantry placed in Shensi
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British buy 1 airfield, 1 infantry and 3 submarines; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 battleship, 1 cruiser and 2 destroyers moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
1 transport moved from 98 Sea Zone to 81 Sea Zone
2 artilleries moved from Egypt to 81 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
1 fighter moved from 98 Sea Zone to Crete
1 fighter moved from 98 Sea Zone to Cyprus
3 carriers, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 93 Sea Zone
1 destroyer moved from 81 Sea Zone to 78 Sea Zone
1 bomber moved from Egypt to 78 Sea Zone
1 fighter and 2 tactical_bombers moved from 98 Sea Zone to 93 Sea Zone
1 fighter moved from 98 Sea Zone to Cyprus
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
Combat - British
Battle in Crete
British attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Crete, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery, 1 fighter and 1 infantry in Crete, round 3 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Crete, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Crete
British win, taking Crete from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Battle in Cyprus
British attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 2 fighters and 1 infantry in Cyprus, round 2 : 2/4 hits, 1.67 expected hits
Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Cyprus
British win, taking Cyprus from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 78 Sea Zone
British attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
British roll dice for 1 bomber and 1 destroyer in 78 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 submarine in 78 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 78 Sea Zone
British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 93 Sea Zone
British attack with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters and 2 tactical_bombers
Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 1 submarine; Neutral_Axis defend with 1 cruiser and 1 destroyer
British roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters and 2 tactical_bombers in 93 Sea Zone, round 2 : 4/10 hits, 5.00 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Units damaged: 1 battleship owned by the British
Italians roll dice for 1 battleship, 3 cruisers and 2 destroyers in 93 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits
Units damaged: 1 carrier owned by the British
1 destroyer owned by the Italians, 1 destroyer owned by the British, 1 submarine owned by the Italians and 1 destroyer owned by the Neutral_Axis lost in 93 Sea Zone
2 destroyers owned by the British, 2 cruisers owned by the British, 1 battleship owned by the British and 3 carriers owned by the British retreated to 92 Sea Zone
Italians win with 1 battleship and 3 cruisers remaining. Battle score for attacker is 14
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer and 1 submarine
Casualties for Neutral_Axis: 1 destroyer
Non Combat Move - British
2 fighters and 2 tactical_bombers moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from Crete to Syria
2 fighters moved from Cyprus to Syria
1 fighter moved from Egypt to Syria
1 fighter moved from Trans-Jordan to Syria
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 fighter moved from Eastern Persia to Syria
1 bomber moved from 78 Sea Zone to India
1 transport moved from 98 Sea Zone to 92 Sea Zone
1 artillery moved from Syria to Iraq
1 infantry moved from Iraq to Syria
1 mech_infantry moved from Egypt to Trans-Jordan
Place Units - British
1 airfield placed in Syria
3 submarines placed in 81 Sea Zone
1 infantry placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 1 artillery
EDIT: Adding units owned by British to Syria: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Trans-Jordan: 1 mech_infantry
EDIT: Adding units owned by British to Syria: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4,4,6,6,1
UK_Pacific collect 5 PUs (1 lost to blockades); end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : -2.67
Japanese regular : -0.50
Italians regular : -1.00
Germans regular : 0.33
British regular : -2.00
One round was enough for me.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 marine; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
1 fighter moved from Southern Italy to 94 Sea Zone
1 armour moved from Bessarabia to Rostov
Italians take Rostov from Russians
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
Combat - Italians
Battle in 94 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 94 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Italians
1 fighter moved from 94 Sea Zone to Southern Italy
2 armour and 3 mech_infantrys moved from Bessarabia to Rostov
1 artillery and 2 infantry moved from Bessarabia to Ukraine
1 battleship and 2 cruisers moved from 93 Sea Zone to 95 Sea Zone
Place Units - Italians
1 destroyer placed in 95 Sea Zone
1 infantry and 1 marine placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2
Italians collect 14 PUs (2 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 26 Sea Zone to 63 Sea Zone
1 fighter and 2 infantry moved from New South Wales to South Australia
1 fighter moved from India to Syria
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,1
ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Gibraltar
Turn Complete - French
Combat Hit Differential Summary :
@ghostglider attacking the tts with 5 ftr 2 tac 1 bom
Assume no scramble but if that is wrong let her know and I’ll roll
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
4 mech_infantrys moved from Ukraine to Volgograd
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 bomber moved from Western Germany to Volgograd
1 bomber moved from Southern Italy to Volgograd
5 fighters and 2 tactical_bombers moved from Southern Italy to 99 Sea Zone
1 bomber moved from Western Germany to 99 Sea Zone
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Ukraine to Bryansk
Germans take Bryansk from Russians
1 armour moved from Bryansk to Rostov
Combat - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
4 mech_infantrys moved from Ukraine to Volgograd
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 bomber moved from Western Germany to Volgograd
1 bomber moved from Southern Italy to Volgograd
5 fighters and 2 tactical_bombers moved from Southern Italy to 99 Sea Zone
1 bomber moved from Western Germany to 99 Sea Zone
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Ukraine to Bryansk
Germans take Bryansk from Russians
1 armour moved from Bryansk to Rostov
Combat - Germans
Battle in 99 Sea Zone
Germans attack with 1 bomber, 5 fighters and 2 tactical_bombers
British defend with 2 transports
2 transports owned by the British lost in 99 Sea Zone
Germans win with 1 bomber, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Volgograd
Germans attack with 2 bombers and 4 mech_infantrys
Russians defend with 1 factory_minor and 3 mech_infantrys
Germans roll dice for 2 bombers and 4 mech_infantrys in Volgograd, round 2 : 2/6 hits, 2.00 expected hits
Russians roll dice for 3 mech_infantrys in Volgograd, round 2 : 2/3 hits, 1.00 expected hits
2 mech_infantrys owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
Germans roll dice for 2 bombers and 2 mech_infantrys in Volgograd, round 3 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 mech_infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 3 mech_infantrys
Non Combat Move - Germans
2 bombers moved from Volgograd to Rostov
5 armour and 4 mech_infantrys moved from Ukraine to Caucasus
1 aaGun, 6 armour, 5 artilleries, 23 infantry and 2 mech_infantrys moved from Ukraine to Rostov
5 mech_infantrys moved from Bessarabia to Rostov
1 aaGun, 4 artilleries and 2 infantry moved from Western Ukraine to Ukraine
1 tactical_bomber moved from Eastern Poland to Rostov
10 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Belarus to Bryansk
1 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Karelia to Belarus
2 infantry moved from Karelia to Novgorod
1 aaGun and 5 infantry moved from Finland to Norway
1 transport moved from 125 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Western Germany to 113 Sea Zone
1 mech_infantry moved from 113 Sea Zone to Norway
2 artilleries and 2 infantry moved from France to Holland Belgium
1 aaGun and 2 infantry moved from Western Germany to Holland Belgium
3 mech_infantrys moved from Western Germany to Holland Belgium
1 cruiser and 1 destroyer moved from 125 Sea Zone to 113 Sea Zone
1 submarine moved from 111 Sea Zone to 124 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
2 fighters moved from 99 Sea Zone to Western Germany
3 fighters and 2 tactical_bombers moved from 99 Sea Zone to Southern Italy
1 bomber moved from 99 Sea Zone to Southern Italy
2 mech_infantrys moved from Western Germany to Slovakia Hungary
Place Units - Germans
1 artillery and 2 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in France
1 fighter, 2 infantry and 3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
Germans collect 54 PUs (1 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
Russians regular : 1.67
Germans regular : -0.67
@ksmckay said in 20L 1/4s Ksmckay(X) vs GhostGlider (A+18):
@ghostglider attacking the tts with 5 ftr 2 tac 1 bom
Assume no scramble but if that is wrong let me know and I’ll roll
reposting below the save
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 5 PUs;
Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
2 infantry moved from Tambov to Volgograd
1 infantry moved from Tambov to Bryansk
1 fighter moved from Russia to Bryansk
7 infantry moved from Vologda to Smolensk
2 armour and 2 mech_infantrys moved from Russia to Smolensk
24 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 4/4 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 2 armour, 31 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 2 armour, 31 infantry and 2 mech_infantrys in Smolensk, round 2 : 3/35 hits, 6.50 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 armour, 31 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun, 9 artilleries and 32 infantry moved from Tambov to Russia
1 aaGun moved from Vologda to Smolensk
1 fighter moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
6 infantry moved from Novosibirsk to Vologda
2 aaGuns and 10 infantry moved from Timguska to Novosibirsk
1 aaGun moved from Russia to Smolensk
1 aaGun moved from Russia to Vologda
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour, 2 artilleries and 1 infantry moved from Szechwan to Sikang
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Szechwan to Shensi
1 submarine moved from 37 Sea Zone to 78 Sea Zone
2 fighters moved from 39 Sea Zone to 78 Sea Zone
1 fighter and 1 tactical_bomber moved from Chahar to Suiyuyan
1 fighter and 1 tactical_bomber moved from Kweichow to Sikang
1 fighter and 1 tactical_bomber moved from Anhwe to Shensi
1 fighter moved from Anhwe to Suiyuyan
1 tactical_bomber moved from Anhwe to Shensi
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
Combat - Japanese
Battle in Suiyuyan
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Sikang, round 2 : 3/6 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour, 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Shensi, round 2 : 1/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 78 Sea Zone
Japanese attack with 2 fighters and 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 78 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters in 78 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
British roll dice for 1 destroyer in 78 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 78 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters in 78 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
British roll dice for 1 destroyer in 78 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 78 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Japanese
2 fighters moved from 78 Sea Zone to 37 Sea Zone
1 marine moved from Ceylon to 39 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 marine moved from 39 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from Sikang to Kweichow
1 fighter and 2 tactical_bombers moved from Shensi to Anhwe
2 fighters and 1 tactical_bomber moved from Suiyuyan to Anhwe
1 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Jehol to Anhwe
1 artillery and 1 infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Szechwan
1 infantry moved from French Indo China to Yunnan
2 mech_infantrys moved from French Indo China to Kweichow
1 mech_infantry moved from Malaya to Yunnan
1 aaGun moved from Chahar to Hopei
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kiangsi
1 bomber moved from Kwangtung to Philippines
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Philippines
1 carrier and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Japan to 33 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from Kweichow to Hopei
Place Units - Japanese
1 carrier and 1 destroyer placed in 37 Sea Zone
3 mech_infantrys placed in French Indo China
1 mech_infantry placed in Malaya
2 infantry and 1 mech_infantry placed in Japan
2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 60 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Japanese regular : -2.00
British regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 4 infantry, 1 submarine and 4 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - Americans
Battle in Normandy Bordeaux
Non Combat Move - Americans
3 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 91 Sea Zone to 110 Sea Zone
3 infantry and 3 mech_infantrys moved from 110 Sea Zone to United Kingdom
1 carrier and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
1 armour moved from Algeria to Morocco
1 bomber moved from Gibraltar to United Kingdom
1 fighter moved from Gibraltar to United Kingdom
1 destroyer moved from 26 Sea Zone to 63 Sea Zone
3 fighters moved from 26 Sea Zone to New Zealand
2 fighters moved from Hawaiian Islands to Queensland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
2 aaGuns moved from Western United States to Central United States
1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Central United States to 101 Sea Zone
1 carrier, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 110 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 artillery moved from French Central Africa to French Equatorial Africa
1 fighter moved from Gibraltar to United Kingdom
2 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Morocco to Algeria
Place Units - Americans
4 transports placed in 101 Sea Zone
4 infantry placed in Central United States
2 fighters placed in Eastern United States
1 carrier and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
1 infantry moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : -0.50
Japanese regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
1 infantry moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : -0.50
Japanese regular : 1.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Combat Move - British
2 units repaired.
1 armour and 1 infantry moved from Egypt to Alexandria
1 bomber moved from India to Malaya
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 battleship moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 armour and 1 infantry moved from Morocco to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from 95 Sea Zone to Sicily
1 artillery moved from Morocco to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Sardinia
2 carriers moved from 92 Sea Zone to 95 Sea Zone
2 tactical_bombers moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
4 fighters moved from Syria to 95 Sea Zone
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
1 submarine moved from 81 Sea Zone to 95 Sea Zone
1 fighter moved from Syria to Alexandria
1 fighter moved from Syria to 95 Sea Zone
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
Combat - British
Combat Hit Differential Summary :
Scramble z95?
cant look at map, 2 cv 1 sub 1 dd 2 ca 1 bb 4 ftrs 2 tac + 2 tt, right?
if so, no scramble.