G9 consta edit.tsvg forgot to move the AH out of consta
OwenToo (Axis) vs dawgoneit (Allies) P2V
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@owentoo the edit is because they took the fighter i still had 2 spaces i could move and left me with the 1 that had none.
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TripleA Manual Gamesave Post: Italians round 1
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Northern Italy to Yugoslavia 2 artilleries moved from Northern Italy to Yugoslavia 2 infantry moved from Northern Italy to Yugoslavia 1 bomber moved from Northern Italy to 99 Sea Zone 1 submarine moved from 97 Sea Zone to 94 Sea Zone 1 cruiser moved from 97 Sea Zone to 99 Sea Zone 1 destroyer moved from 97 Sea Zone to 99 Sea Zone 2 fighters moved from Southern Italy to 99 Sea Zone Combat - Italians
Combat Hit Differential Summary :
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Scramble from 98 to SZ 99 ?
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@owentoo no
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Northern Italy to Yugoslavia 2 artilleries moved from Northern Italy to Yugoslavia 2 infantry moved from Northern Italy to Yugoslavia 1 bomber moved from Northern Italy to 99 Sea Zone 1 submarine moved from 97 Sea Zone to 94 Sea Zone 1 cruiser moved from 97 Sea Zone to 99 Sea Zone 1 destroyer moved from 97 Sea Zone to 99 Sea Zone 2 fighters moved from Southern Italy to 99 Sea Zone Combat - Italians Battle in 94 Sea Zone Italians attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 94 Sea Zone Italians win with 1 submarine remaining. Battle score for attacker is 6 Casualties for British: 1 transport Battle in Yugoslavia Italians attack with 1 armour, 2 artilleries and 2 infantry Neutral_Allies defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Yugoslavia, round 2 : 0/5 hits, 1.83 expected hits Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Yugoslavia, round 3 : 2/5 hits, 1.83 expected hits Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Yugoslavia Italians win, taking Yugoslavia from Neutral_Allies with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Allies: 1 infantry Battle in 99 Sea Zone Italians attack with 1 bomber, 1 cruiser, 1 destroyer and 2 fighters British defend with 1 cruiser and 1 destroyer Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 99 Sea Zone, round 2 : 0/5 hits, 2.33 expected hits British roll dice for 1 cruiser and 1 destroyer in 99 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the Italians lost in 99 Sea Zone Italians roll dice for 1 bomber, 1 cruiser and 2 fighters in 99 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits British roll dice for 1 cruiser and 1 destroyer in 99 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the British, 1 cruiser owned by the British and 1 fighter owned by the Italians lost in 99 Sea Zone Italians win, taking 99 Sea Zone from British with 1 bomber, 1 cruiser and 1 fighter remaining. Battle score for attacker is 1 Casualties for Italians: 1 destroyer and 1 fighter Casualties for British: 1 cruiser and 1 destroyer Non Combat Move - Italians 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from Southern Italy to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Albania 1 fighter moved from 99 Sea Zone to Southern Italy 1 bomber moved from 99 Sea Zone to Southern Italy Place Units - Italians 1 tactical_bomber placed in Southern Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Italians regular : -4.00 Neutral_Allies regular : -0.67 British regular : 0.33
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Egypt to Alexandria 2 infantry moved from New South Wales to 64 Sea Zone 2 infantry and 1 transport moved from 64 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Java ANZAC take Java from Dutch 1 cruiser moved from 65 Sea Zone to 55 Sea Zone 1 destroyer moved from 64 Sea Zone to 55 Sea Zone 2 fighters moved from New Zealand to Java 2 aaGuns moved from New South Wales to Queensland 1 fighter moved from Queensland to Java 1 infantry moved from Malaya to Shan State Place Units - ANZAC 1 transport placed in 64 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Egypt to Alexandria 2 infantry moved from New South Wales to 64 Sea Zone 2 infantry and 1 transport moved from 64 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Java ANZAC take Java from Dutch 1 cruiser moved from 65 Sea Zone to 55 Sea Zone 1 destroyer moved from 64 Sea Zone to 55 Sea Zone 2 fighters moved from New Zealand to Java 2 aaGuns moved from New South Wales to Queensland 1 fighter moved from Queensland to Java 1 infantry moved from Malaya to Shan State Place Units - ANZAC 1 transport placed in 64 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 95 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 95 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 95 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 95 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French Non Combat Move - French 1 destroyer moved from 74 Sea Zone to 78 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 bomber, 1 factory_minor, 2 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 unit repaired. 3 artilleries and 17 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 3 armour, 2 artilleries and 9 infantry moved from Romania to Eastern Poland Germans take Eastern Poland from Russians 3 armour moved from Eastern Poland to Baltic States 3 submarines moved from 115 Sea Zone to 126 Sea Zone 6 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 2 bombers, 5 fighters and 3 tactical_bombers moved from Western Germany to 98 Sea Zone 5 infantry moved from Bulgaria to Romania Combat - Germans
Combat Hit Differential Summary :
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Scramble fighter from Malta to SZ 98 ?
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@owentoo no
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 bomber, 1 factory_minor, 2 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 unit repaired. 3 artilleries and 17 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 3 armour, 2 artilleries and 9 infantry moved from Romania to Eastern Poland Germans take Eastern Poland from Russians 3 armour moved from Eastern Poland to Baltic States 3 submarines moved from 115 Sea Zone to 126 Sea Zone 6 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 2 bombers, 5 fighters and 3 tactical_bombers moved from Western Germany to 98 Sea Zone 5 infantry moved from Bulgaria to Romania Combat - Germans Battle in 126 Sea Zone Germans attack with 3 submarines British defend with 1 battleship Germans roll dice for 3 submarines in 126 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits 1 battleship owned by the British lost in 126 Sea Zone Germans win with 3 submarines remaining. Battle score for attacker is 18 Casualties for British: 1 battleship Battle in 98 Sea Zone Germans attack with 2 bombers, 5 fighters and 3 tactical_bombers British defend with 1 carrier, 1 fighter and 1 tactical_bomber Germans roll dice for 2 bombers, 5 fighters and 3 tactical_bombers in 98 Sea Zone, round 2 : 8/10 hits, 5.50 expected hits British roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits 1 tactical_bomber owned by the British, 1 fighter owned by the Germans, 1 fighter owned by the British and 1 carrier owned by the British lost in 98 Sea Zone Germans win with 2 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 26 Casualties for Germans: 1 fighter Casualties for British: 1 carrier, 1 fighter and 1 tactical_bomber Non Combat Move - Germans 3 tactical_bombers moved from 98 Sea Zone to Tobruk 2 bombers moved from 98 Sea Zone to Southern Italy 4 fighters moved from 98 Sea Zone to Tobruk 1 transport moved from 117 Sea Zone to 115 Sea Zone 1 tactical_bomber moved from Holland Belgium to Western Germany 1 aaGun moved from Poland to Baltic States 1 aaGun moved from Poland to Eastern Poland 4 artilleries moved from Germany to Poland 3 aaGuns moved from Western Germany to Germany 1 aaGun moved from Holland Belgium to Western Germany 1 artillery moved from Normandy Bordeaux to Holland Belgium 3 mech_infantrys moved from France to Germany 5 armour moved from France to Germany 1 armour moved from Normandy Bordeaux to Western Germany 1 mech_infantry moved from Normandy Bordeaux to Western Germany 1 tactical_bomber moved from Western Germany to Southern Italy Place Units - Germans 1 factory_minor placed in Romania 1 transport placed in 115 Sea Zone 1 bomber placed in Western Germany 1 infantry placed in Normandy Bordeaux 1 infantry placed in France 2 armour and 4 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 5,2 Germans collect 40 PUs (2 lost to blockades); end with 40 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans regular : 2.50 British regular : -0.33
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 2 Purchase Units - Russians Russians buy 4 artilleries and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 artillery and 3 infantry moved from Western Ukraine to Ukraine 1 armour and 1 mech_infantry moved from Rostov to Southern Caucasus 2 infantry moved from Northern Caucasus to Southern Caucasus 2 fighters and 1 tactical_bomber moved from Ukraine to Bryansk 2 aaGuns, 1 artillery and 6 infantry moved from Northern Belarus to Smolensk 1 armour, 3 infantry and 1 mech_infantry moved from Southern Belarus to Smolensk 1 infantry moved from Leningrad to Northern Belarus 1 infantry moved from Bryansk to Southern Belarus 9 infantry moved from Leningrad to Novgorod 2 infantry moved from Archangel to Vologda 1 artillery and 2 infantry moved from Urals to Samara Place Units - Russians 3 infantry placed in Leningrad 3 infantry placed in Ukraine 1 artillery and 2 infantry placed in Siberia 3 artilleries and 2 infantry placed in Russia Turn Complete - Russians Russians collect 43 PUs; end with 43 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 46 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 2 infantry moved from Japan to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 9 Sea Zone 1 artillery moved from Kyushu to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to Davao 1 infantry moved from 36 Sea Zone to Davao 1 artillery moved from Kyushu to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Kwangtung 1 infantry moved from Kiangsi to Kwangtung 1 infantry moved from Paulau to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Gilbert Islands 1 marine moved from Caroline Islands to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 55 Sea Zone 1 marine moved from 55 Sea Zone to New Guinea 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone 1 carrier moved from 35 Sea Zone to 55 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 carrier moved from 37 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone 1 submarine moved from 37 Sea Zone to 43 Sea Zone 1 submarine moved from 37 Sea Zone to 132 Sea Zone 1 fighter moved from Jehol to Kwangtung 1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung 1 infantry moved from Kiangsi to Kwangtung 1 infantry moved from Kiangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Shansi to Honan Japanese take Honan from Chinese 1 infantry moved from Chahar to Inner Mongolia Japanese take Inner Mongolia from Chinese 2 infantry moved from Kyushu to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Borneo 1 tactical_bomber moved from 37 Sea Zone to Borneo 1 fighter moved from 37 Sea Zone to Borneo 1 infantry moved from Kwangsi to 37 Sea Zone 1 artillery moved from Kwangsi to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Davao 2 bombers moved from Kwangsi to Davao 5 fighters and 4 tactical_bombers moved from Kwangsi to Szechwan 1 infantry moved from Okinawa to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Guam 2 infantry and 1 transport moved from 9 Sea Zone to 2 Sea Zone 2 infantry moved from 2 Sea Zone to Alaska 1 carrier moved from 37 Sea Zone to 36 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in Guam Battle in Gilbert Islands Battle in Alaska Battle in Borneo Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Borneo, round 2 : 2/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Borneo Japanese win, taking Guam from Americans, taking Gilbert Islands from UK_Pacific, taking Alaska from Americans, taking Borneo from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 55 Sea Zone Japanese attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer and 1 submarine; ANZAC defend with 1 cruiser and 1 destroyer Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 cruiser and 2 destroyers in 55 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits 1 tactical_bomber owned by the Japanese, 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone Japanese roll dice for 1 carrier, 1 cruiser, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 3 : 1/4 hits, 2.17 expected hits Americans roll dice for 1 cruiser in 55 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the ANZAC lost in 55 Sea Zone Japanese win, taking 55 Sea Zone from Neutral with 1 carrier, 1 cruiser, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 tactical_bomber Casualties for ANZAC: 1 cruiser and 1 destroyer Casualties for Americans: 1 destroyer and 1 submarine Battle in Davao Japanese attack with 2 artilleries, 2 bombers and 2 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 artilleries, 2 bombers and 2 infantry in Davao, round 2 : 3/6 hits, 2.33 expected hits Americans roll dice for 2 infantry in Davao, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Davao Japanese win, taking Davao from Americans with 2 artilleries, 2 bombers and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in New Guinea Battle in Szechwan Japanese attack with 5 fighters and 4 tactical_bombers Chinese defend with 1 fighter and 2 infantry Japanese roll dice for 5 fighters and 4 tactical_bombers in Szechwan, round 2 : 5/9 hits, 5.17 expected hits Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 1.33 expected hits 1 fighter owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Szechwan Japanese win, taking New Guinea from ANZAC with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 fighter Casualties for Chinese: 1 fighter and 2 infantry Battle in Kwangtung Japanese attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Kwangtung, round 2 : 0/7 hits, 2.67 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Kwangtung, round 3 : 2/7 hits, 2.67 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 2 infantry moved from Siam to French Indo China Japanese take French Indo China from Neutral_Axis 1 armour moved from Jehol to Hopei 1 mech_infantry moved from Shansi to Hopei 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Shansi 1 infantry moved from Jehol to Shansi 1 aaGun moved from Southern Manchuria to Jehol 1 infantry moved from Southern Manchuria to Jehol 2 bombers moved from Davao to Fukien 3 infantry moved from Anhwe to Hopei 2 artilleries moved from Anhwe to Hopei 1 artillery moved from Jehol to Shansi 3 aaGuns moved from Kyushu to Japan 1 battleship moved from 37 Sea Zone to 22 Sea Zone 1 battleship moved from 37 Sea Zone to 35 Sea Zone 1 fighter moved from 55 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Borneo to 35 Sea Zone 1 cruiser moved from 21 Sea Zone to 22 Sea Zone 1 cruiser moved from 37 Sea Zone to 35 Sea Zone 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangtung to 36 Sea Zone 1 fighter moved from Kwangtung to Fukien 1 infantry moved from Anhwe to Kiangsi 1 infantry moved from Jehol to Anhwe 1 destroyer moved from 37 Sea Zone to 21 Sea Zone 4 fighters and 4 tactical_bombers moved from Szechwan to Kiangsi 1 fighter moved from Borneo to Hainan Place Units - Japanese 1 factory_minor placed in Kiangsu 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 46 PUs; end with 46 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.50 Japanese regular : -3.67 UK_Pacific regular : -0.67
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 armour, 1 bomber, 2 destroyers, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 fighters moved from 32 Sea Zone to 55 Sea Zone 1 bomber and 3 fighters moved from Wake Island to 55 Sea Zone 1 artillery, 3 infantry and 2 marines moved from Wake Island to 32 Sea Zone 1 submarine moved from 32 Sea Zone to 33 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 infantry, 2 marines and 2 transports moved from 32 Sea Zone to 50 Sea Zone Combat - Americans Battle in 33 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 33 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 55 Sea Zone Americans attack with 1 bomber and 5 fighters Japanese defend with 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber Americans roll dice for 1 bomber and 5 fighters in 55 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits Japanese roll dice for 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits 1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese and 2 fighters owned by the Americans lost in 55 Sea Zone Americans roll dice for 1 bomber and 3 fighters in 55 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 cruiser and 1 fighter in 55 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits 1 fighter owned by the Japanese and 1 cruiser owned by the Japanese lost in 55 Sea Zone Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 27 Casualties for Americans: 2 fighters Casualties for Japanese: 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber Non Combat Move - Americans 2 fighters moved from 55 Sea Zone to 50 Sea Zone 1 fighter moved from 55 Sea Zone to Queensland 1 bomber moved from 55 Sea Zone to New South Wales 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 11 Sea Zone to 31 Sea Zone 1 transport moved from 12 Sea Zone to 11 Sea Zone 1 cruiser moved from 12 Sea Zone to 27 Sea Zone 1 artillery, 3 infantry and 2 marines moved from 50 Sea Zone to Solomon Islands Place Units - Americans 2 armour, 1 bomber, 1 infantry and 2 mech_infantrys placed in Western United States 1 destroyer placed in 104 Sea Zone 1 destroyer placed in 11 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 5 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,4,2,5,6 Americans collect 48 PUs (2 lost to blockades); end with 48 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 58 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans regular : 1.00 Japanese regular : -1.00
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Tsinghai to Kansu 5 infantry moved from Tsinghai to Szechwan 8 infantry moved from Yunnan to Kweichow Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 3 artilleries and 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 armour, 1 bomber, 2 destroyers, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 fighters moved from 32 Sea Zone to 55 Sea Zone 1 bomber and 3 fighters moved from Wake Island to 55 Sea Zone 1 artillery, 3 infantry and 2 marines moved from Wake Island to 32 Sea Zone 1 submarine moved from 32 Sea Zone to 33 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 infantry, 2 marines and 2 transports moved from 32 Sea Zone to 50 Sea Zone Combat - Americans Battle in 33 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 33 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 55 Sea Zone Americans attack with 1 bomber and 5 fighters Japanese defend with 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber Americans roll dice for 1 bomber and 5 fighters in 55 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits Japanese roll dice for 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits 1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese and 2 fighters owned by the Americans lost in 55 Sea Zone Americans roll dice for 1 bomber and 3 fighters in 55 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 cruiser and 1 fighter in 55 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits 1 fighter owned by the Japanese and 1 cruiser owned by the Japanese lost in 55 Sea Zone Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 27 Casualties for Americans: 2 fighters Casualties for Japanese: 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber Non Combat Move - Americans 2 fighters moved from 55 Sea Zone to 50 Sea Zone 1 fighter moved from 55 Sea Zone to Queensland 1 bomber moved from 55 Sea Zone to New South Wales 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 11 Sea Zone to 31 Sea Zone 1 transport moved from 12 Sea Zone to 11 Sea Zone 1 cruiser moved from 12 Sea Zone to 27 Sea Zone 1 artillery, 3 infantry and 2 marines moved from 50 Sea Zone to Solomon Islands Place Units - Americans 2 armour, 1 bomber, 1 infantry and 2 mech_infantrys placed in Western United States 1 destroyer placed in 104 Sea Zone 1 destroyer placed in 11 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 5 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,4,2,5,6 Americans collect 48 PUs (2 lost to blockades); end with 48 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 58 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Tsinghai to Kansu 5 infantry moved from Tsinghai to Szechwan 8 infantry moved from Yunnan to Kweichow Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 3 artilleries and 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 1 destroyer, 1 factory_minor, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Rhodesia to Belgian Congo 1 mech_infantry moved from Ethiopia to Egypt 2 artilleries and 1 infantry moved from Ethiopia to Italian Somaliland 1 armour, 1 fighter and 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 fighter moved from Belgian Congo to Egypt 1 bomber moved from Malta to Italian Somaliland 1 fighter moved from Gibraltar to Malta 1 infantry moved from Alexandria to Egypt 1 battleship moved from 40 Sea Zone to 78 Sea Zone 2 infantry moved from Shan State to French Indo China 2 fighters and 1 tactical_bomber moved from Eastern India to French Indo China 2 infantry moved from Burma to Yunnan 2 artilleries and 6 infantry moved from Eastern India to Burma Combat - British Battle in Italian Somaliland British attack with 2 artilleries, 1 bomber and 1 infantry Italians defend with 1 infantry British roll dice for 2 artilleries, 1 bomber and 1 infantry in Italian Somaliland, round 2 : 3/4 hits, 1.50 expected hits Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Italian Somaliland British win, taking Italian Somaliland from Italians with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in French Indo China British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 3/5 hits, 2.00 expected hits Japanese roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from French Indo China to Kweichow 1 bomber moved from Italian Somaliland to Belgian Congo Place Units - British 1 factory_minor placed in Egypt 1 destroyer placed in 113 Sea Zone 1 fighter, 1 infantry and 1 mech_infantry placed in Union of South Africa Turning on Edit Mode EDIT: Removing units owned by British from 78 Sea Zone: 1 transport EDIT: Adding units owned by British to 73 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - British British collect 29 PUs; end with 29 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4 Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 4,2 UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in Eastern India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Americans regular : 1.00 Italians regular : -0.33 Japanese regular : -1.67 British regular : 2.50
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TripleA Manual Gamesave Post: UK_Pacific round 2
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 armour, 1 bomber, 2 destroyers, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 fighters moved from 32 Sea Zone to 55 Sea Zone 1 bomber and 3 fighters moved from Wake Island to 55 Sea Zone 1 artillery, 3 infantry and 2 marines moved from Wake Island to 32 Sea Zone 1 submarine moved from 32 Sea Zone to 33 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 infantry, 2 marines and 2 transports moved from 32 Sea Zone to 50 Sea Zone Combat - Americans Battle in 33 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 33 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 55 Sea Zone Americans attack with 1 bomber and 5 fighters Japanese defend with 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber Americans roll dice for 1 bomber and 5 fighters in 55 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits Japanese roll dice for 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits 1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese and 2 fighters owned by the Americans lost in 55 Sea Zone Americans roll dice for 1 bomber and 3 fighters in 55 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 cruiser and 1 fighter in 55 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits 1 fighter owned by the Japanese and 1 cruiser owned by the Japanese lost in 55 Sea Zone Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 27 Casualties for Americans: 2 fighters Casualties for Japanese: 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber Non Combat Move - Americans 2 fighters moved from 55 Sea Zone to 50 Sea Zone 1 fighter moved from 55 Sea Zone to Queensland 1 bomber moved from 55 Sea Zone to New South Wales 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 11 Sea Zone to 31 Sea Zone 1 transport moved from 12 Sea Zone to 11 Sea Zone 1 cruiser moved from 12 Sea Zone to 27 Sea Zone 1 artillery, 3 infantry and 2 marines moved from 50 Sea Zone to Solomon Islands Place Units - Americans 2 armour, 1 bomber, 1 infantry and 2 mech_infantrys placed in Western United States 1 destroyer placed in 104 Sea Zone 1 destroyer placed in 11 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 5 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,4,2,5,6 Americans collect 48 PUs (2 lost to blockades); end with 48 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 58 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Tsinghai to Kansu 5 infantry moved from Tsinghai to Szechwan 8 infantry moved from Yunnan to Kweichow Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 3 artilleries and 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 1 destroyer, 1 factory_minor, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Rhodesia to Belgian Congo 1 mech_infantry moved from Ethiopia to Egypt 2 artilleries and 1 infantry moved from Ethiopia to Italian Somaliland 1 armour, 1 fighter and 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 fighter moved from Belgian Congo to Egypt 1 bomber moved from Malta to Italian Somaliland 1 fighter moved from Gibraltar to Malta 1 infantry moved from Alexandria to Egypt 1 battleship moved from 40 Sea Zone to 78 Sea Zone 2 infantry moved from Shan State to French Indo China 2 fighters and 1 tactical_bomber moved from Eastern India to French Indo China 2 infantry moved from Burma to Yunnan 2 artilleries and 6 infantry moved from Eastern India to Burma Combat - British Battle in Italian Somaliland British attack with 2 artilleries, 1 bomber and 1 infantry Italians defend with 1 infantry British roll dice for 2 artilleries, 1 bomber and 1 infantry in Italian Somaliland, round 2 : 3/4 hits, 1.50 expected hits Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Italian Somaliland British win, taking Italian Somaliland from Italians with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in French Indo China British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 3/5 hits, 2.00 expected hits Japanese roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from French Indo China to Kweichow 1 bomber moved from Italian Somaliland to Belgian Congo Place Units - British 1 factory_minor placed in Egypt 1 destroyer placed in 113 Sea Zone 1 fighter, 1 infantry and 1 mech_infantry placed in Union of South Africa Turning on Edit Mode EDIT: Removing units owned by British from 78 Sea Zone: 1 transport EDIT: Adding units owned by British to 73 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - British British collect 29 PUs; end with 29 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4 Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 4,2 UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in Eastern India change ownership: 2 artilleries and 3 infantry Turning on Edit Mode EDIT: Removing units owned by British from Baluchistan: 1 infantry EDIT: Adding units owned by British to Southern Persia: 1 infantry EDIT: Removing units owned by Neutral_Allies from Southern Persia: 2 infantry EDIT: Adding units owned by British to Southern Persia: 2 infantry EDIT: Changing ownership of Southern Persia from Neutral_Allies to British EDIT: Changing PUs for British from 35 to 37 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 1.00 Italians regular : -0.33 Japanese regular : -1.67 British regular : 2.50
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 marine and 1 transport; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 2 infantry moved from Southern Italy to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone 2 infantry moved from 101 Sea Zone to Crete 1 armour moved from Albania to Greece 4 infantry moved from Albania to Greece 1 tactical_bomber moved from Southern Italy to Greece 1 fighter moved from Southern Italy to Greece 1 bomber moved from Southern Italy to Greece Combat - Italians Battle in Crete Battle in Greece Italians attack with 1 armour, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber Neutral_Allies defend with 4 infantry Italians roll dice for 1 armour, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Greece, round 2 : 1/8 hits, 2.83 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits 1 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece Italians roll dice for 1 armour, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Greece, round 3 : 0/6 hits, 2.50 expected hits Neutral_Allies roll dice for 3 infantry in Greece, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Italians lost in Greece Italians roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Greece, round 4 : 1/5 hits, 2.33 expected hits Neutral_Allies roll dice for 3 infantry in Greece, round 4 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Greece, round 5 : 4/4 hits, 2.17 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 5 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_Allies and 1 armour owned by the Italians lost in Greece Italians win, taking Crete from Neutral_Allies with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6 Casualties for Italians: 1 armour and 4 infantry Casualties for Neutral_Allies: 4 infantry Non Combat Move - Italians 2 infantry moved from Yugoslavia to Albania 2 artilleries moved from Yugoslavia to Albania 1 armour moved from Yugoslavia to Eastern Poland 1 fighter moved from Greece to Southern Italy 1 tactical_bomber moved from Greece to Southern Italy 1 bomber moved from Greece to Southern Italy 1 infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 1 mech_infantry moved from Tobruk to Tunisia 1 submarine moved from 94 Sea Zone to 98 Sea Zone Place Units - Italians 1 marine placed in Southern Italy 1 transport placed in 99 Sea Zone Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : -3.83 Neutral_Allies regular : 1.00
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 64 Sea Zone to 65 Sea Zone 1 infantry moved from New Zealand to 65 Sea Zone 1 infantry and 1 transport moved from 65 Sea Zone to 55 Sea Zone 1 artillery moved from Queensland to 55 Sea Zone 1 artillery and 1 infantry moved from 55 Sea Zone to New Guinea 1 infantry moved from New South Wales to Queensland 3 fighters moved from Java to Queensland 1 infantry moved from Shan State to Siam ANZAC take Siam from Japanese Combat - ANZAC Battle in New Guinea ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 marine ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 marine in New Guinea, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 marine in New Guinea, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 marine in New Guinea, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 marine in New Guinea, round 5 : 1/1 hits, 0.33 expected hits 1 marine owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea ANZAC win, taking New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 marine Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer placed in 64 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 2,2 ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : -1.67
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 64 Sea Zone to 65 Sea Zone 1 infantry moved from New Zealand to 65 Sea Zone 1 infantry and 1 transport moved from 65 Sea Zone to 55 Sea Zone 1 artillery moved from Queensland to 55 Sea Zone 1 artillery and 1 infantry moved from 55 Sea Zone to New Guinea 1 infantry moved from New South Wales to Queensland 3 fighters moved from Java to Queensland 1 infantry moved from Shan State to Siam ANZAC take Siam from Japanese Combat - ANZAC Battle in New Guinea ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 marine ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 marine in New Guinea, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 marine in New Guinea, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 marine in New Guinea, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 marine in New Guinea, round 5 : 1/1 hits, 0.33 expected hits 1 marine owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea ANZAC win, taking New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 marine Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer placed in 64 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 2,2 ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 destroyer moved from 78 Sea Zone to 83 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : -1.67