@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
dawg Axis v. Entek Allies WaW
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - Chinese 2 Infantrys moved from Ningsia to Suiyuan 1 Fighter moved from Hupeh to Suiyuan 1 Mech.Inf moved from Ningsia to Suiyuan 1 Elite and 2 Infantrys moved from Shensi to Shansi 1 Fighter moved from Hupeh to Shansi 1 Mech.Inf moved from Ningsia to Yunnan 1 Infantry and 1 Mech.Inf moved from Kweichow to Yunnan Purchase Units - Chinese Chinese buy 1 Bunker, 1 Elite, 8 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Chinese Battle in Shansi Chinese attack with 1 Elite, 1 Fighter and 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 1 Elite, 1 Fighter and 2 Infantrys in Shansi, round 2 : 1/4 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Shansi Chinese win, taking Shansi from Hisaichi with 1 Elite, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Yunnan Chinese attack with 1 Infantry and 2 Mech.Infs Thai defend with 1 Artillery, 1 Elite and 1 Tank Chinese roll dice for 1 Infantry and 2 Mech.Infs in Yunnan, round 2 : 1/3 hits, 1.00 expected hits Thai roll dice for 1 Artillery, 1 Elite and 1 Tank in Yunnan, round 2 : 0/3 hits, 1.17 expected hits 1 Elite owned by the Thai lost in Yunnan Chinese roll dice for 1 Infantry and 2 Mech.Infs in Yunnan, round 3 : 1/3 hits, 1.00 expected hits Thai roll dice for 1 Artillery and 1 Tank in Yunnan, round 3 : 2/2 hits, 0.83 expected hits 1 Mech.Inf owned by the Chinese, 1 Artillery owned by the Thai and 1 Infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 Mech.Inf in Yunnan, round 4 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Tank in Yunnan, round 4 : 0/1 hits, 0.50 expected hits 1 Mech.Inf owned by the Chinese retreated to Kweichow Thai win with 1 Tank remaining. Battle score for attacker is -1 Casualties for Thai: 1 Artillery and 1 Elite Casualties for Chinese: 1 Infantry and 1 Mech.Inf Battle in Suiyuan Chinese attack with 1 Fighter, 2 Infantrys and 1 Mech.Inf Hisaichi defend with 2 ArmoredCars and 1 Marine Chinese roll dice for 1 Fighter, 2 Infantrys and 1 Mech.Inf in Suiyuan, round 2 : 0/4 hits, 1.17 expected hits Hisaichi roll dice for 2 ArmoredCars and 1 Marine in Suiyuan, round 2 : 1/3 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in Suiyuan Chinese roll dice for 1 Fighter, 1 Infantry and 1 Mech.Inf in Suiyuan, round 3 : 0/3 hits, 1.00 expected hits Hisaichi roll dice for 2 ArmoredCars and 1 Marine in Suiyuan, round 3 : 1/3 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in Suiyuan 1 Fighter owned by the Chinese retreated 1 Mech.Inf owned by the Chinese retreated to Ningsia Hisaichi win with 2 ArmoredCars and 1 Marine remaining. Battle score for attacker is -4 Casualties for Chinese: 2 Infantrys Non Combat Move - Chinese 1 Fighter moved from Suiyuan to Hupeh 1 Elite and 5 Infantrys moved from Lanchow to Szechwan 1 Elite and 5 Infantrys moved from E.Qinghai to Lanchow 1 Infantry moved from Gobi Altai to Ningsia 6 Infantrys moved from Hsining to E.Qinghai 2 Infantrys moved from E.Sinkiang to Gobi Altai 2 Infantrys moved from Urumqi to E.Sinkiang 2 Mech.Infs moved from Urumqi to Ningsia 1 Fighter moved from Shansi to Hupeh Place Units - Chinese 1 Bunker placed in Hupeh 1 Elite and 5 Infantrys placed in Hsining 3 Infantrys and 1 Mech.Inf placed in Urumqi Turn Complete - Chinese Chinese collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
Chinese regular : -2.50 Thai regular : -0.50 Hisaichi regular : 0.33 -
@dawgoneit Agreed, but I don’t know if my gains in the Pacific will offset what you’ve got going on in Europe.
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TripleA Turn Summary: Hisaichi round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - Hisaichi 2 ArmoredCars moved from Kwangsi to Kweichow 1 Infantry moved from N.French Indochina to Kweichow 1 Infantry moved from Hunan to Anhwei 1 Infantry moved from Kwangsi to Hunan 1 ArmoredCar moved from Kwangsi to Anhwei 1 Infantry moved from Kwangsi to N.French Indochina 1 ArmoredCar and 1 Marine moved from Suiyuan to Shansi 1 Infantry moved from Shantung to Shansi 1 ArmoredCar moved from Shantung to Shansi 1 Artillery and 1 Elite moved from Heilungchiang to Ayan 1 Artillery and 4 Infantrys moved from Khabarovsk to Ayan Purchase Units - Hisaichi Hisaichi buy 4 Artillerys, 3 Bunkers, 13 Infantrys, 1 Marine and 2 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Ayan Hisaichi attack with 2 Artillerys, 1 Elite and 4 Infantrys Russians defend with 1 Artillery and 2 Infantrys Hisaichi roll dice for 2 Artillerys, 1 Elite and 4 Infantrys in Ayan, round 2 : 2/7 hits, 2.00 expected hits Russians roll dice for 1 Artillery and 2 Infantrys in Ayan, round 2 : 1/3 hits, 1.00 expected hits 2 Infantrys owned by the Russians and 1 Infantry owned by the Hisaichi lost in Ayan Hisaichi roll dice for 2 Artillerys, 1 Elite and 3 Infantrys in Ayan, round 3 : 2/6 hits, 1.83 expected hits Russians roll dice for 1 Artillery in Ayan, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Russians lost in Ayan Hisaichi win, taking Ayan from Russians with 2 Artillerys, 1 Elite and 3 Infantrys remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 1 Artillery and 2 Infantrys Battle in Shansi Hisaichi attack with 2 ArmoredCars, 1 Infantry and 1 Marine Chinese defend with 1 Elite and 2 Infantrys Hisaichi roll dice for 2 ArmoredCars, 1 Infantry and 1 Marine in Shansi, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 Elite and 2 Infantrys in Shansi, round 2 : 0/3 hits, 1.00 expected hits 2 Infantrys owned by the Chinese lost in Shansi Hisaichi roll dice for 2 ArmoredCars, 1 Infantry and 1 Marine in Shansi, round 3 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 Elite in Shansi, round 3 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Hisaichi and 1 Elite owned by the Chinese lost in Shansi Hisaichi win, taking Shansi from Chinese with 1 ArmoredCar, 1 Infantry and 1 Marine remaining. Battle score for attacker is 3 Casualties for Chinese: 1 Elite and 2 Infantrys Casualties for Hisaichi: 1 ArmoredCar Battle in Kweichow Hisaichi attack with 2 ArmoredCars and 1 Infantry Chinese defend with 1 Mech.Inf Hisaichi roll dice for 2 ArmoredCars and 1 Infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 Mech.Inf in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Kweichow Hisaichi roll dice for 2 ArmoredCars in Kweichow, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Mech.Inf in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Hisaichi lost in Kweichow Hisaichi roll dice for 1 ArmoredCar in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Mech.Inf in Kweichow, round 4 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Hisaichi lost in Kweichow Chinese win with 1 Mech.Inf remaining. Battle score for attacker is -10 Casualties for Hisaichi: 2 ArmoredCars and 1 Infantry Non Combat Move - Hisaichi 4 ArmoredCars moved from Hong Kong to Shanghai 3 ArmoredCars and 3 Infantrys moved from Shanghai to Anhwei 1 ArmoredCar moved from Shantung to Anhwei Place Units - Hisaichi Turning on Edit Mode EDIT: Removing units owned by Hisaichi from Heilungchiang: 1 Infantry EDIT: Adding units owned by Hisaichi to Chita: 1 Infantry EDIT: Removing units owned by Hisaichi from Kirin: 8 Infantrys EDIT: Adding units owned by Hisaichi to Heilungchiang: 8 Infantrys EDIT: Removing units owned by Hisaichi from Changchun: 8 Infantrys EDIT: Adding units owned by Hisaichi to Kirin: 8 Infantrys EDIT: Turning off Edit Mode 1 Bunker and 3 Infantrys placed in Chita 1 Bunker and 8 Infantrys placed in Changchun Hisaichi undo move 2. 1 Bunker placed in Hong Kong 1 Artillery, 1 Bunker, 1 Infantry and 1 Marine placed in Shantung 8 Infantrys placed in Changchun Hisaichi undo move 1. 3 Artillerys and 1 Bunker placed in Chita 4 Infantrys and 2 Tanks placed in Hong Kong Turn Complete - Hisaichi Hisaichi collect 68 PUs; end with 68 PUsCombat Hit Differential Summary :
Chinese regular : 1.67 Russians regular : -0.33 Hisaichi regular : -1.33 -
@entek i feel the same well the other side though. Lol
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TripleA Turn Summary: British round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - British 4 ArmoredCars moved from Baluchistan to W.Iran 2 ArmoredCars and 1 Infantry moved from Calcutta to Assam 1 Infantry moved from Punjab to Baluchistan 2 Transports moved from 65 Sea Zone to 60 Sea Zone 2 Artillerys and 1 Infantry moved from Madras to 60 Sea Zone 2 Artillerys and 1 Infantry moved from 60 Sea Zone to Assam 1 Infantry moved from Scotland to 11 Sea Zone 1 Infantry and 1 T.Boat moved from 11 Sea Zone to 5 Sea Zone 1 Infantry moved from 5 Sea Zone to Finnmark British take Finnmark from Finns 1 T.Boat moved from 21 Sea Zone to 11 Sea Zone Purchase Units - British British buy 4 ArmoredCars, 2 Artillerys, 2 Destroyers, 1 Factory, 4 Infantrys, 2 Mech.Infs and 5 T.Boats; Remaining resources: 0 PUs; Combat - British Battle in Assam British attack with 2 ArmoredCars, 2 Artillerys and 2 Infantrys Thai defend with 1 Artillery and 2 Tanks British roll dice for 2 ArmoredCars, 2 Artillerys and 2 Infantrys in Assam, round 2 : 2/6 hits, 2.00 expected hits Thai roll dice for 1 Artillery and 2 Tanks in Assam, round 2 : 3/3 hits, 1.33 expected hits 1 ArmoredCar owned by the British, 1 Tank owned by the Thai, 2 Infantrys owned by the British and 1 Artillery owned by the Thai lost in Assam British roll dice for 1 ArmoredCar and 2 Artillerys in Assam, round 3 : 0/3 hits, 1.00 expected hits Thai roll dice for 1 Tank in Assam, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 ArmoredCar and 2 Artillerys in Assam, round 4 : 2/3 hits, 1.00 expected hits Thai roll dice for 1 Tank in Assam, round 4 : 1/1 hits, 0.50 expected hits 1 ArmoredCar owned by the British and 1 Tank owned by the Thai lost in Assam British win, taking Assam from Thai with 2 Artillerys remaining. Battle score for attacker is 2 Casualties for British: 2 ArmoredCars and 2 Infantrys Casualties for Thai: 1 Artillery and 2 Tanks Battle in W.Iran British attack with 4 ArmoredCars Romanians defend with 1 AAGun, 1 Bunker, 1 Elite, 1 Factory, 1 Infantry and 1 Tank British roll dice for 4 ArmoredCars in W.Iran, round 2 : 0/4 hits, 1.33 expected hits Romanians roll dice for 1 Bunker, 1 Elite, 1 Infantry and 1 Tank in W.Iran, round 2 : 1/4 hits, 1.67 expected hits 1 ArmoredCar owned by the British lost in W.Iran British roll dice for 3 ArmoredCars in W.Iran, round 3 : 0/3 hits, 1.00 expected hits Romanians roll dice for 1 Bunker, 1 Elite, 1 Infantry and 1 Tank in W.Iran, round 3 : 3/4 hits, 1.67 expected hits 3 ArmoredCars owned by the British lost in W.Iran Romanians win with 1 Bunker, 1 Elite, 1 Infantry and 1 Tank remaining. Battle score for attacker is -16 Casualties for British: 4 ArmoredCars Non Combat Move - British 1 Carrier and 2 Destroyers moved from 65 Sea Zone to 60 Sea Zone Place Units - British 1 Factory placed in Dover 2 Destroyers and 2 T.Boats placed in 21 Sea Zone 3 T.Boats placed in 56 Sea Zone 3 Infantrys placed in Cairo 2 ArmoredCars placed in Cape Town Turning on Edit Mode EDIT: Adding units owned by British to Baluchistan: 2 ArmoredCars, 2 Mech.Infs and 1 Tank EDIT: Removing units owned by British from Delhi: 2 ArmoredCars, 2 Mech.Infs and 1 Tank EDIT: Turning off Edit Mode 2 ArmoredCars and 2 Mech.Infs placed in Delhi 2 Artillerys and 1 Infantry placed in Madras Turn Complete - British British collect 88 PUs; end with 88 PUsCombat Hit Differential Summary :
Romanians regular : 0.67 Thai regular : 1.67 British regular : -2.33 -
TripleA Turn Summary: Anzac round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - Anzac 1 unit repaired. 1 Artillery moved from Sumatra to 110 Sea Zone 2 Artillerys moved from Java to 110 Sea Zone 1 Elite moved from Sumatra to 110 Sea Zone 1 Marine moved from West Borneo to East And South Borneo Dutch take East And South Borneo from Thai 2 Elites moved from Java to 110 Sea Zone 1 Infantry moved from Java to 110 Sea Zone 3 Artillerys, 1 Battleship, 1 Carrier, 1 Destroyer, 3 Elites, 2 Fighters, 1 Infantry, 1 S.Submarine and 3 Transports moved from 110 Sea Zone to 105 Sea Zone 3 Artillerys, 3 Elites, 2 Fighters and 1 Infantry moved from 105 Sea Zone to Bangkok 1 Elite moved from Townsville to 113 Sea Zone 1 Elite and 1 S.Submarine moved from 113 Sea Zone to 111 Sea Zone 1 Elite moved from 111 Sea Zone to Celebes Dutch take Celebes from Yamamoto Purchase Units - Anzac Anzac buy 1 Adv.Fighter, 2 Marines and 2 S.Submarines; Remaining resources: 1 PUs; Combat - Anzac Battle in Bangkok Anzac attack with 3 Artillerys, 3 Elites, 2 Fighters and 1 Infantry Yamamoto defend with 1 AAGun; Thai defend with 1 AAGun, 2 Artillerys, 1 Bunker, 1 Factory and 4 Infantrys Thai roll AA dice in Bangkok : 0/2 hits, 0.33 expected hits Anzac roll dice for 1 Battleship in Bangkok, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 Bunker owned by the Thai Anzac roll dice for 3 Artillerys, 3 Elites, 2 Fighters and 1 Infantry in Bangkok, round 2 : 5/9 hits, 3.33 expected hits Thai roll dice for 2 Artillerys, 1 Bunker and 4 Infantrys in Bangkok, round 2 : 2/7 hits, 2.50 expected hits 1 Artillery owned by the Anzac, 1 Infantry owned by the Anzac, 4 Infantrys owned by the Thai and 1 Artillery owned by the Thai lost in Bangkok Anzac roll dice for 2 Artillerys, 3 Elites and 2 Fighters in Bangkok, round 3 : 2/7 hits, 2.67 expected hits Thai roll dice for 1 Artillery and 1 Bunker in Bangkok, round 3 : 1/2 hits, 0.83 expected hits 1 Elite owned by the Anzac, 1 Bunker owned by the Thai and 1 Artillery owned by the Thai lost in Bangkok Anzac captures 25PUs while taking Thai capital Anzac win, taking Bangkok from Thai with 2 Artillerys, 2 Elites and 2 Fighters remaining. Battle score for attacker is 13 Casualties for Anzac: 1 Artillery, 1 Elite and 1 Infantry Casualties for Thai: 2 Artillerys, 1 Bunker and 4 Infantrys Non Combat Move - Anzac 2 Fighters moved from Bangkok to 105 Sea Zone 2 Fighters moved from Broome to Jilolo Place Units - Anzac 2 S.Submarines placed in 67 Sea Zone 1 Adv.Fighter and 2 Marines placed in Broome Turn Complete - Anzac Anzac collect 45 PUs; end with 71 PUsCombat Hit Differential Summary :
Anzac regular : 1.33 Thai regular : -0.33 Thai AA : -0.33 -
TripleA Turn Summary: Dutch round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - Dutch 1 Artillery and 1 Elite moved from Bahia to 35 Sea Zone 1 Artillery, 1 Elite and 1 Transport moved from 35 Sea Zone to 36 Sea Zone 1 Artillery and 1 Elite moved from 36 Sea Zone to French Sudan French take French Sudan from Italians Purchase Units - Dutch Dutch buy 1 Carrier, 1 Tank and 1 Transport; Remaining resources: 0 PUs; Combat - Dutch Non Combat Move - Dutch 2 Fighters moved from Banjarmasin to Bangkok Place Units - Dutch 1 Carrier placed in 110 Sea Zone 1 Transport placed in 32 Sea Zone 1 Tank placed in Suriname Turn Complete - Dutch Dutch collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Finns round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - Finns 1 Artillery and 1 Infantry moved from Upper Norrland to Finnmark 1 Tank moved from Kuybyshev to Astrakhan 4 Tanks moved from S.Karelia to Yaroslavl 5 Tanks moved from Oulu to S.Karelia 1 Elite moved from Tampere to Oulu 4 ArmoredCars moved from Helsinki to Oulu Purchase Units - Finns Finns buy 3 Infantrys and 5 Tanks; Remaining resources: 0 PUs; Combat - Finns Battle in Yaroslavl Finns attack with 4 Tanks Russians defend with 1 Artillery and 1 Infantry Finns roll dice for 4 Tanks in Yaroslavl, round 2 : 1/4 hits, 2.00 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Yaroslavl, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Tank owned by the Finns lost in Yaroslavl Finns roll dice for 3 Tanks in Yaroslavl, round 3 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 Artillery in Yaroslavl, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Russians and 1 Tank owned by the Finns lost in Yaroslavl Finns win, taking Yaroslavl from Russians with 2 Tanks remaining. Battle score for attacker is -4 Casualties for Finns: 2 Tanks Casualties for Russians: 1 Artillery and 1 Infantry Battle in Finnmark Finns attack with 1 Artillery and 1 Infantry British defend with 1 Infantry Finns roll dice for 1 Artillery and 1 Infantry in Finnmark, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 Infantry in Finnmark, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Finnmark Finns win, taking Finnmark from British with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in Astrakhan Finns attack with 1 Tank Russians defend with 1 Tank Finns roll dice for 1 Tank in Astrakhan, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 Tank in Astrakhan, round 2 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Finns lost in Astrakhan Russians win with 1 Tank remaining. Battle score for attacker is -5 Casualties for Finns: 1 Tank Non Combat Move - Finns Place Units - Finns 3 Infantrys and 3 Tanks placed in Helsinki 2 Tanks placed in Vyborg Turn Complete - Finns Finns collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
Finns regular : -0.67 Russians regular : 1.50 British regular : -0.33 -
TripleA Turn Summary: Romanians round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - Romanians 1 ArmoredCar moved from Bursa to Erzurum Romanians take Erzurum from Russians 1 Tank moved from Izmir to Erzurum 1 ArmoredCar moved from Bursa to Erzurum 1 Mech.Inf moved from Istanbul to Erzurum 1 Infantry moved from Bursa to Izmir 1 Elite, 1 Infantry and 1 Tank moved from W.Iran to E.Iran 1 Artillery and 1 Elite moved from Tula to Penza 1 Tank moved from Rostov to Penza 1 Infantry moved from Kursk to Tula 5 Elites and 8 Infantrys moved from Rostov to Saratov 2 Artillerys and 6 Infantrys moved from Kiev to Kursk 2 Artillerys and 2 Infantrys moved from Vinnytsia to Kiev 2 ArmoredCars and 4 Infantrys moved from Odessa to Donetsk 2 ArmoredCars moved from Donetsk to Rostov 1 Infantry moved from E.Romania to Odessa 4 Infantrys moved from Bucharest to E.Romania Purchase Units - Romanians Romanians buy 10 ArmoredCars and 3 Tanks; Remaining resources: 0 PUs; Combat - Romanians Battle in Penza Romanians attack with 1 Artillery, 1 Elite and 1 Tank Russians defend with 1 Elite and 1 Infantry Romanians roll dice for 1 Artillery, 1 Elite and 1 Tank in Penza, round 2 : 3/3 hits, 1.33 expected hits Russians roll dice for 1 Elite and 1 Infantry in Penza, round 2 : 2/2 hits, 0.67 expected hits 1 Elite owned by the Russians, 1 Infantry owned by the Russians, 1 Elite owned by the Romanians and 1 Artillery owned by the Romanians lost in Penza Romanians win, taking Penza from Russians with 1 Tank remaining. Battle score for attacker is -2 Casualties for Romanians: 1 Artillery and 1 Elite Casualties for Russians: 1 Elite and 1 Infantry Battle in E.Iran Romanians attack with 1 Elite, 1 Infantry and 1 Tank Russians defend with 1 Infantry Romanians roll dice for 1 Elite, 1 Infantry and 1 Tank in E.Iran, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 Infantry in E.Iran, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in E.Iran Romanians win, taking E.Iran from British with 1 Elite, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Romanians Place Units - Romanians 3 Tanks placed in W.Iran 3 ArmoredCars placed in Bursa 4 ArmoredCars placed in Vinnytsia 3 ArmoredCars placed in Bucharest Turn Complete - Romanians Romanians collect 52 PUs; end with 52 PUsCombat Hit Differential Summary :
Romanians regular : 1.67 Russians regular : 1.33 British regular : -0.33 -
TripleA Turn Summary: Thai round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - Thai 1 ArmoredCar, 2 Artillerys, 1 Elite and 3 Tanks moved from Malaya to Bangkok 1 Tank moved from Yunnan to Kweichow Combat - Thai Battle in Kweichow Thai attack with 1 Tank Chinese defend with 1 Mech.Inf Thai roll dice for 1 Tank in Kweichow, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 Mech.Inf in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Tank in Kweichow, round 3 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 Mech.Inf in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Tank in Kweichow, round 4 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 Mech.Inf in Kweichow, round 4 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese lost in Kweichow Thai win, taking Kweichow from Chinese with 1 Tank remaining. Battle score for attacker is 6 Casualties for Chinese: 1 Mech.Inf Battle in Bangkok Thai attack with 1 ArmoredCar, 2 Artillerys, 1 Elite and 3 Tanks Anzac defend with 2 AAGuns, 2 Artillerys, 2 Elites and 1 Factory; Dutch defend with 2 Fighters Thai roll dice for 1 ArmoredCar, 2 Artillerys, 1 Elite and 3 Tanks in Bangkok, round 2 : 3/7 hits, 3.00 expected hits Anzac roll dice for 2 Artillerys, 2 Elites and 2 Fighters in Bangkok, round 2 : 3/6 hits, 2.33 expected hits 1 Artillery owned by the Anzac, 1 Elite owned by the Thai, 1 ArmoredCar owned by the Thai, 2 Elites owned by the Anzac and 1 Artillery owned by the Thai lost in Bangkok Thai roll dice for 1 Artillery and 3 Tanks in Bangkok, round 3 : 2/4 hits, 1.83 expected hits Anzac roll dice for 1 Artillery and 2 Fighters in Bangkok, round 3 : 0/3 hits, 1.33 expected hits 1 Artillery owned by the Anzac and 1 Fighter owned by the Dutch lost in Bangkok Thai roll dice for 1 Artillery and 3 Tanks in Bangkok, round 4 : 1/4 hits, 1.83 expected hits Anzac roll dice for 1 Fighter in Bangkok, round 4 : 0/1 hits, 0.50 expected hits 1 Fighter owned by the Dutch lost in Bangkok Thai win, taking Bangkok from Anzac with 1 Artillery and 3 Tanks remaining. Battle score for attacker is 19 Casualties for Thai: 1 ArmoredCar, 1 Artillery and 1 Elite Casualties for Anzac: 2 Artillerys and 2 Elites Casualties for Dutch: 2 Fighters Non Combat Move - Thai Turn Complete - Thai Thai collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
Chinese regular : -1.00 Anzac regular : -1.17 Thai regular : -1.17 -
TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - Americans 2 units repaired. 4 Elites moved from Bahia to 35 Sea Zone 1 B.Transport, 1 Carrier, 7 Destroyers and 4 Elites moved from 35 Sea Zone to 36 Sea Zone 2 Artillerys moved from Salvador to 35 Sea Zone 2 Elites moved from Bahia to 35 Sea Zone 2 Artillerys, 2 Elites and 2 Transports moved from 35 Sea Zone to 36 Sea Zone 2 Artillerys and 6 Elites moved from 36 Sea Zone to French Sudan 1 Marine moved from South Atlantic USA to 13 Sea Zone 3 Elites moved from South Atlantic USA to 13 Sea Zone 6 Elites moved from Washington to 13 Sea Zone 3 B.Transports, 9 Elites and 1 Marine moved from 13 Sea Zone to 32 Sea Zone 1 Elite moved from Suriname to 32 Sea Zone 1 Elite moved from Suriname to 32 Sea Zone 2 Elites moved from Suriname to Amazon 11 Elites and 1 Marine moved from 32 Sea Zone to Bahia 2 Battleships moved from 86 Sea Zone to 85 Sea Zone 2 Adv.Fighters moved from Iwo Jima to 85 Sea Zone 2 L.Fighters moved from Iwo Jima to 85 Sea Zone 2 Destroyers moved from 87 Sea Zone to 85 Sea Zone 1 Fighter moved from Wake to 85 Sea Zone 3 S.Bombers moved from Minamitori to Tokyo 1 Destroyer moved from 76 Sea Zone to 85 Sea Zone 1 Marine moved from Kusaie to 103 Sea Zone 1 Marine and 1 S.Submarine moved from 103 Sea Zone to 85 Sea Zone 1 Marine moved from 85 Sea Zone to Tokyo Purchase Units - Americans Americans buy 2 Artillerys, 1 B.Carrier, 3 B.Transports, 1 Fighter, 1 Marine, 2 S.Bombers and 1 S.Submarine; Remaining resources: 0 PUs; Combat - Americans Battle in 85 Sea Zone Americans attack with 2 Adv.Fighters, 2 Battleships, 3 Destroyers, 1 Fighter, 2 L.Fighters and 1 S.Submarine Yamamoto defend with 3 Adv.Fighters, 1 B.Carrier and 1 Submarine Americans roll dice for 1 S.Submarine in 85 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 B.Carrier owned by the Yamamoto Yamamoto roll dice for 1 Submarine in 85 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 Adv.Fighters, 2 Battleships, 3 Destroyers, 1 Fighter and 2 L.Fighters in 85 Sea Zone, round 2 : 4/10 hits, 4.67 expected hits Yamamoto roll dice for 3 Adv.Fighters and 1 B.Carrier in 85 Sea Zone, round 2 : 2/4 hits, 2.50 expected hits Units damaged: 2 Battleships owned by the Americans 2 Adv.Fighters owned by the Yamamoto, 1 Submarine owned by the Yamamoto and 1 B.Carrier owned by the Yamamoto lost in 85 Sea Zone Americans roll dice for 2 Adv.Fighters, 2 Battleships, 3 Destroyers, 1 Fighter and 2 L.Fighters in 85 Sea Zone, round 3 : 5/10 hits, 4.67 expected hits Yamamoto roll dice for 1 Adv.Fighter in 85 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 Destroyer owned by the Americans and 1 Adv.Fighter owned by the Yamamoto lost in 85 Sea Zone Americans win with 2 Adv.Fighters, 2 Battleships, 2 Destroyers, 1 Fighter, 2 L.Fighters and 1 S.Submarine remaining. Battle score for attacker is 49 Casualties for Yamamoto: 3 Adv.Fighters, 1 B.Carrier and 1 Submarine Casualties for Americans: 1 Destroyer Battle in Tokyo Americans attack with 1 Marine and 3 S.Bombers Yamamoto defend with 1 AAGun, 1 Factory and 4 Infantrys Yamamoto roll AA dice in Tokyo : 0/3 hits, 0.50 expected hits Americans roll dice for 1 Marine and 3 S.Bombers in Tokyo, round 2 : 4/4 hits, 3.17 expected hits Yamamoto roll dice for 4 Infantrys in Tokyo, round 2 : 0/4 hits, 1.33 expected hits 4 Infantrys owned by the Yamamoto lost in Tokyo Americans captures 52PUs while taking Yamamoto capital Americans win, taking Tokyo from Yamamoto with 1 Marine and 3 S.Bombers remaining. Battle score for attacker is 8 Casualties for Yamamoto: 4 Infantrys Non Combat Move - Americans 3 S.Bombers moved from Tokyo to Iwo Jima 2 L.Fighters moved from San Francisco to Minamitori 2 Elites moved from Washington to Northeast USA 1 Fighter moved from 85 Sea Zone to 86 Sea Zone 2 L.Fighters moved from 85 Sea Zone to Iwo Jima 2 Adv.Fighters moved from 85 Sea Zone to 86 Sea Zone Place Units - Americans 1 B.Carrier and 1 B.Transport placed in 86 Sea Zone 1 B.Transport and 1 S.Submarine placed in 87 Sea Zone 2 Artillerys placed in Salvador 1 Fighter, 1 Marine and 1 S.Bomber placed in South Atlantic USA 1 B.Transport placed in 13 Sea Zone 1 S.Bomber placed in Washington Turn Complete - Americans Americans collect 117 PUs; end with 169 PUsCombat Hit Differential Summary :
Yamamoto regular : -1.83 Americans regular : 1.00 Yamamoto AA : -0.50 -
TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14 Combat Move - Germans 4 Mech.Infs moved from Arkhangelsk to Sverdlovsk 1 Mech.Inf moved from Gorky to Sverdlovsk 4 Mech.Infs moved from Kuybyshev to Sverdlovsk 4 Mech.Infs moved from Kuybyshev to Sverdlovsk 2 Tanks moved from Georgia to Astrakhan 2 HeavyTanks moved from Georgia to W.Iran 2 Adv.Fighters, 1 Battleship, 1 Carrier, 3 Cruisers, 5 Destroyers, 3 S.Submarines, 6 Submarines and 4 Transports moved from 22 Sea Zone to 21 Sea Zone 1 Submarine moved from 12 Sea Zone to 21 Sea Zone 2 Mech.Infs moved from Komi to Sverdlovsk 2 Mech.Infs moved from Komi to Sverdlovsk 7 Tanks moved from Perm to Sverdlovsk 7 ArmoredCars moved from Perm to Sverdlovsk 4 Mech.Infs moved from Perm to Sverdlovsk 2 Artillerys, 5 HeavyTanks and 7 Infantrys moved from Perm to Surgut Purchase Units - Germans Germans buy 1 Elite and 20 Mech.Infs; Remaining resources: 0 PUs; Combat - Germans Battle in 21 Sea Zone Germans attack with 2 Adv.Fighters, 1 Battleship, 1 Carrier, 3 Cruisers, 5 Destroyers, 3 S.Submarines, 7 Submarines and 4 Transports British defend with 1 Battleship, 2 Carriers, 6 Destroyers, 4 Fighters, 5 T.Boats and 1 Transport Germans roll dice for 3 S.Submarines and 7 Submarines in 21 Sea Zone, round 2 : 4/10 hits, 3.83 expected hits Units damaged: 1 Battleship owned by the British Germans roll dice for 2 Adv.Fighters, 1 Battleship, 1 Carrier, 3 Cruisers, 5 Destroyers and 4 Transports in 21 Sea Zone, round 2 : 3/12 hits, 5.00 expected hits British roll dice for 1 Battleship, 2 Carriers, 6 Destroyers, 4 Fighters, 5 T.Boats and 1 Transport in 21 Sea Zone, round 2 : 3/19 hits, 6.67 expected hits Units damaged: 1 Battleship owned by the Germans 1 Transport owned by the British, 5 T.Boats owned by the British and 2 Transports owned by the Germans lost in 21 Sea Zone Germans roll dice for 3 S.Submarines and 7 Submarines in 21 Sea Zone, round 3 : 6/10 hits, 3.83 expected hits Germans roll dice for 2 Adv.Fighters, 1 Battleship, 1 Carrier, 3 Cruisers, 5 Destroyers and 2 Transports in 21 Sea Zone, round 3 : 3/12 hits, 5.00 expected hits British roll dice for 1 Battleship, 2 Carriers, 6 Destroyers and 4 Fighters in 21 Sea Zone, round 3 : 4/13 hits, 5.67 expected hits 2 Submarines owned by the Germans, 2 Carriers owned by the British, 2 Fighters owned by the British, 5 Destroyers owned by the British and 2 Transports owned by the Germans lost in 21 Sea Zone Germans roll dice for 3 S.Submarines and 5 Submarines in 21 Sea Zone, round 4 : 3/8 hits, 3.17 expected hits Germans roll dice for 2 Adv.Fighters, 1 Battleship, 1 Carrier, 3 Cruisers and 5 Destroyers in 21 Sea Zone, round 4 : 3/12 hits, 5.00 expected hits British roll dice for 1 Battleship, 1 Destroyer and 2 Fighters in 21 Sea Zone, round 4 : 2/4 hits, 2.00 expected hits 2 Submarines owned by the Germans, 2 Fighters owned by the British, 1 Battleship owned by the British and 1 Destroyer owned by the British lost in 21 Sea Zone Germans win with 2 Adv.Fighters, 1 Battleship, 1 Carrier, 3 Cruisers, 5 Destroyers, 3 S.Submarines and 3 Submarines remaining. Battle score for attacker is 112 Casualties for Germans: 4 Submarines and 4 Transports Casualties for British: 1 Battleship, 2 Carriers, 6 Destroyers, 4 Fighters, 5 T.Boats and 1 Transport Battle in Surgut Germans attack with 2 Artillerys, 5 HeavyTanks and 7 Infantrys Russians defend with 1 Infantry Germans roll dice for 2 Artillerys, 5 HeavyTanks and 7 Infantrys in Surgut, round 2 : 7/14 hits, 5.50 expected hits Russians roll dice for 1 Infantry in Surgut, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Surgut Germans win, taking Surgut from Russians with 2 Artillerys, 5 HeavyTanks and 7 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Sverdlovsk Germans attack with 7 ArmoredCars, 21 Mech.Infs and 7 Tanks Russians defend with 1 AAGun, 2 Bunkers, 2 Elites, 1 Factory and 20 Infantrys Germans roll dice for 7 ArmoredCars, 21 Mech.Infs and 7 Tanks in Sverdlovsk, round 2 : 13/35 hits, 12.83 expected hits Units damaged: 2 Bunkers owned by the Russians Russians roll dice for 2 Bunkers, 2 Elites and 20 Infantrys in Sverdlovsk, round 2 : 4/24 hits, 8.33 expected hits 4 ArmoredCars owned by the Germans and 11 Infantrys owned by the Russians lost in Sverdlovsk Germans roll dice for 3 ArmoredCars, 21 Mech.Infs and 7 Tanks in Sverdlovsk, round 3 : 6/31 hits, 11.50 expected hits Russians roll dice for 2 Bunkers, 2 Elites and 9 Infantrys in Sverdlovsk, round 3 : 4/13 hits, 4.67 expected hits 3 ArmoredCars owned by the Germans, 6 Infantrys owned by the Russians and 1 Mech.Inf owned by the Germans lost in Sverdlovsk Germans roll dice for 20 Mech.Infs and 7 Tanks in Sverdlovsk, round 4 : 10/27 hits, 10.17 expected hits Russians roll dice for 2 Bunkers, 2 Elites and 3 Infantrys in Sverdlovsk, round 4 : 5/7 hits, 2.67 expected hits 2 Elites owned by the Russians, 3 Infantrys owned by the Russians, 2 Bunkers owned by the Russians and 5 Mech.Infs owned by the Germans lost in Sverdlovsk Germans captures 50PUs while taking Russians capital Germans win, taking Sverdlovsk from Russians with 15 Mech.Infs and 7 Tanks remaining. Battle score for attacker is -6 Casualties for Germans: 7 ArmoredCars and 6 Mech.Infs Casualties for Russians: 2 Bunkers, 2 Elites and 20 Infantrys Battle in Astrakhan Germans attack with 2 Tanks Russians defend with 1 Tank Germans roll dice for 2 Tanks in Astrakhan, round 2 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 Tank in Astrakhan, round 2 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Russians and 1 Tank owned by the Germans lost in Astrakhan Germans win, taking Astrakhan from Russians with 1 Tank remaining. Battle score for attacker is 0 Casualties for Germans: 1 Tank Casualties for Russians: 1 Tank Non Combat Move - Germans 1 Tank moved from Georgia to Astrakhan 1 Tank moved from Georgia to W.Iran 2 Tanks moved from Rostov to Kuybyshev 2 ArmoredCars moved from Rostov to Kuybyshev 1 ArmoredCar moved from Rostov to Gorky 1 Artillery moved from Gorky to Kuybyshev 1 ArmoredCar, 1 Elite and 3 Infantrys moved from Kiev to Kursk 4 Infantrys moved from Warsaw to Brest 2 Infantrys moved from Leningrad to Novgorod 4 Infantrys moved from Rhine to Saxony 1 ArmoredCar, 1 HeavyTank and 2 Tanks moved from Rostov to Erzurum 3 HeavyTanks and 4 Tanks moved from Stalingrad to Astrakhan Place Units - Germans 4 Mech.Infs placed in Arkhangelsk 5 Mech.Infs placed in Stalingrad 3 Mech.Infs placed in Georgia 1 Elite placed in Kiev 4 Mech.Infs placed in Leningrad 2 Mech.Infs placed in Kiev 2 Mech.Infs placed in Warsaw Turn Complete - Germans Germans collect 127 PUs; end with 177 PUsCombat Hit Differential Summary :
Russians regular : -2.50 Germans regular : -6.83 British regular : -5.33 -
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14 Combat Move - Russians Combat - Russians Non Combat Move - Russians 1 Infantry moved from Ufa to Novosibirsk 1 Infantry moved from Chimkent to Karaganda 1 Tank moved from Yeniseysk to Sibirsky 1 Infantry moved from Yeniseysk to Krasnoyarsk 1 Infantry moved from Yeniseysk to Sibirsky 1 Infantry moved from Yeniseysk to Sibirsky 1 Infantry moved from Yeniseysk to Sibirsky 1 Adv.Fighter, 1 ArmoredCar, 2 Fighters, 1 Mech.Inf and 7 Tanks moved from N.Buryat Mongolia to Evenkia 1 AAGun, 3 Artillerys, 2 Elites and 29 Infantrys moved from N.Buryat Mongolia to Olyokminsk Turn Complete - Russians Russians collect 39 PUs; end with 39 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14 Combat Move - Italians 1 Bomber moved from E.Morocco to 36 Sea Zone 1 Bomber moved from Rio de Oro to 36 Sea Zone 2 Bombers moved from Darfur to 36 Sea Zone 2 Tanks moved from Darfur to French Sudan 1 Infantry moved from Darfur to Kordofan Italians take Kordofan from British 1 Infantry moved from Italian East Africa to British Somaliland Italians take British Somaliland from British 2 ArmoredCars and 1 Tank moved from W.Morocco to French Sudan 4 Mech.Infs moved from E.Morocco to French Sudan 1 Tank moved from Rio de Oro to French Sudan 2 ArmoredCars and 3 Infantrys moved from E.Morocco to W.Morocco 1 Mech.Inf moved from French Equatorial Africa to Equatoria Italians take Equatoria from British 1 Mech.Inf moved from Equatoria to Kenya Italians take Kenya from British 1 Mech.Inf moved from Kenya to Rhodesia Italians take Rhodesia from British 1 Mech.Inf moved from French Equatorial Africa to Nigeria Italians take Nigeria from British 1 Mech.Inf moved from Nigeria to French Sudan 1 Infantry moved from Kufra to New Valley 3 Destroyers and 1 Submarine moved from 46 Sea Zone to 51 Sea Zone 2 Infantrys moved from Hun to Kufra 1 Elite and 3 Infantrys moved from French Equatorial Africa to Belgian Congo 1 Mech.Inf moved from French Equatorial Africa to French Somaliland Italians take French Somaliland from French 2 Mech.Infs moved from French Equatorial Africa to French Sudan 3 Mech.Infs moved from French Equatorial Africa to French Sudan 1 Destroyer and 1 Submarine moved from 41 Sea Zone to 34 Sea Zone Purchase Units - Italians Italians buy 2 Artillerys, 5 Bombers and 2 Infantrys; Remaining resources: 0 PUs; Combat - Italians Italians creates battle in territory 56 Sea Zone Battle in 51 Sea Zone Italians attack with 3 Destroyers and 1 Submarine French defend with 1 Submarine Italians roll dice for 1 Submarine in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits French roll dice for 1 Submarine in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the French lost in 51 Sea Zone 1 Submarine owned by the Italians lost in 51 Sea Zone Italians win with 3 Destroyers remaining. Battle score for attacker is 0 Casualties for French: 1 Submarine Casualties for Italians: 1 Submarine Battle in 56 Sea Zone Italians attack with 2 Destroyers, 1 S.Submarine, 1 Submarine and 1 Transport British defend with 3 T.Boats Italians roll dice for 1 S.Submarine and 1 Submarine in 56 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 T.Boat owned by the British lost in 56 Sea Zone Italians roll dice for 2 Destroyers and 1 Transport in 56 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 2 T.Boats in 56 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 S.Submarine and 1 Submarine in 56 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits Italians roll dice for 2 Destroyers and 1 Transport in 56 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 2 T.Boats in 56 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits 1 Transport owned by the Italians and 1 T.Boat owned by the British lost in 56 Sea Zone Italians roll dice for 1 S.Submarine and 1 Submarine in 56 Sea Zone, round 4 : 1/2 hits, 0.83 expected hits 1 T.Boat owned by the British lost in 56 Sea Zone Italians win with 2 Destroyers, 1 S.Submarine and 1 Submarine remaining. Battle score for attacker is 12 Casualties for British: 3 T.Boats Casualties for Italians: 1 Transport Battle in 36 Sea Zone Italians attack with 4 Bombers Americans defend with 1 B.Transport, 1 Carrier, 7 Destroyers and 2 Transports; Dutch defend with 1 Transport Italians roll dice for 4 Bombers in 36 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits Americans roll dice for 1 B.Transport, 1 Carrier, 7 Destroyers and 3 Transports in 36 Sea Zone, round 2 : 5/12 hits, 3.50 expected hits 4 Bombers owned by the Italians, 1 Transport owned by the Dutch and 2 Transports owned by the Americans lost in 36 Sea Zone Americans win with 1 B.Transport, 1 Carrier and 7 Destroyers remaining. Battle score for attacker is -38 Casualties for Italians: 4 Bombers Casualties for Americans: 2 Transports Casualties for Dutch: 1 Transport Battle in Belgian Congo Italians attack with 1 Elite and 3 Infantrys Neutral defend with 2 Infantrys Italians roll dice for 1 Elite and 3 Infantrys in Belgian Congo, round 2 : 1/4 hits, 0.83 expected hits Neutral roll dice for 2 Infantrys in Belgian Congo, round 2 : 2/2 hits, 0.67 expected hits 1 Infantry owned by the Neutral and 2 Infantrys owned by the Italians lost in Belgian Congo Italians roll dice for 1 Elite and 1 Infantry in Belgian Congo, round 3 : 0/2 hits, 0.50 expected hits Neutral roll dice for 1 Infantry in Belgian Congo, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 Elite and 1 Infantry in Belgian Congo, round 4 : 0/2 hits, 0.50 expected hits Neutral roll dice for 1 Infantry in Belgian Congo, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in Belgian Congo Italians roll dice for 1 Elite in Belgian Congo, round 5 : 0/1 hits, 0.33 expected hits Neutral roll dice for 1 Infantry in Belgian Congo, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 Elite in Belgian Congo, round 6 : 1/1 hits, 0.33 expected hits Neutral roll dice for 1 Infantry in Belgian Congo, round 6 : 1/1 hits, 0.33 expected hits 1 Elite owned by the Italians and 1 Infantry owned by the Neutral lost in Belgian Congo Neutral win with no units remaining. Battle score for attacker is -5 Casualties for Italians: 1 Elite and 3 Infantrys Casualties for Neutral: 2 Infantrys Battle in French Sudan Italians attack with 2 ArmoredCars, 10 Mech.Infs and 4 Tanks Americans defend with 2 Artillerys and 6 Elites; Dutch defend with 1 Artillery and 1 Elite Italians roll dice for 2 ArmoredCars, 10 Mech.Infs and 4 Tanks in French Sudan, round 2 : 8/16 hits, 6.00 expected hits French roll dice for 3 Artillerys and 7 Elites in French Sudan, round 2 : 3/10 hits, 3.33 expected hits 1 Elite owned by the Dutch, 2 ArmoredCars owned by the Italians, 6 Elites owned by the Americans, 1 Artillery owned by the Americans and 1 Mech.Inf owned by the Italians lost in French Sudan Italians roll dice for 9 Mech.Infs and 4 Tanks in French Sudan, round 3 : 5/13 hits, 5.00 expected hits French roll dice for 2 Artillerys in French Sudan, round 3 : 1/2 hits, 0.67 expected hits 1 Artillery owned by the Dutch, 1 Artillery owned by the Americans and 1 Mech.Inf owned by the Italians lost in French Sudan Italians win, taking French Sudan from French with 8 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 13 Casualties for Italians: 2 ArmoredCars and 2 Mech.Infs Casualties for Americans: 2 Artillerys and 6 Elites Casualties for Dutch: 1 Artillery and 1 Elite Non Combat Move - Italians Place Units - Italians 3 Bombers placed in Rio de Oro 2 Bombers placed in E.Morocco 1 Artillery and 2 Infantrys placed in French Equatorial Africa 1 Artillery placed in Hun Turn Complete - Italians Italians collect 88 PUs; end with 88 PUsCombat Hit Differential Summary :
Americans regular : 1.50 French regular : 0.67 Italians regular : 1.67 Neutral regular : 2.00 British regular : 0.33 -
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14 Combat Move - French 1 Transport moved from 15 Sea Zone to 2 Sea Zone Purchase Units - French French buy 1 Destroyer and 1 Elite; Remaining resources: 0 PUs; Non Combat Move - French Place Units - French 1 Elite placed in Syria 1 Destroyer placed in 55 Sea Zone Turn Complete - French French collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 14
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14 Turn Complete - YamamotoCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14 Combat Move - Chinese 1 Infantry moved from Szechwan to Yunnan Chinese take Yunnan from Thai 1 Elite and 1 Infantry moved from Szechwan to Kweichow 1 Fighter moved from Hupeh to Kweichow 1 Infantry moved from Ningsia to Suiyuan 1 Infantry moved from Shensi to Suiyuan 1 Fighter moved from Hupeh to Suiyuan Purchase Units - Chinese Chinese buy 8 Infantrys, 1 Marine and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Chinese Battle in Kweichow Chinese attack with 1 Elite, 1 Fighter and 1 Infantry Thai defend with 1 Tank Chinese roll dice for 1 Elite, 1 Fighter and 1 Infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Thai roll dice for 1 Tank in Kweichow, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 Elite, 1 Fighter and 1 Infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits Thai roll dice for 1 Tank in Kweichow, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Thai lost in Kweichow Chinese win, taking Kweichow from Thai with 1 Elite, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 5 Casualties for Thai: 1 Tank Battle in Suiyuan Chinese attack with 1 Fighter and 2 Infantrys Hisaichi defend with 1 ArmoredCar Chinese roll dice for 1 Fighter and 2 Infantrys in Suiyuan, round 2 : 0/3 hits, 0.67 expected hits Hisaichi roll dice for 1 ArmoredCar in Suiyuan, round 2 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 Fighter and 2 Infantrys in Suiyuan, round 3 : 1/3 hits, 0.67 expected hits Hisaichi roll dice for 1 ArmoredCar in Suiyuan, round 3 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Hisaichi lost in Suiyuan Chinese win, taking Suiyuan from Hisaichi with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 ArmoredCar Non Combat Move - Chinese 1 Elite and 5 Infantrys moved from Lanchow to Shensi 6 Infantrys moved from E.Qinghai to Lanchow 2 Infantrys moved from Gobi Altai to Ningsia 5 Infantrys moved from Hsining to E.Qinghai 1 Elite moved from Hsining to E.Qinghai 2 Infantrys moved from E.Sinkiang to Gobi Altai 3 Infantrys moved from Urumqi to E.Sinkiang 1 Mech.Inf moved from Urumqi to Ningsia 1 AAGun, 4 Infantrys, 6 Mech.Infs and 1 Tank moved from Hupeh to Shensi 1 Fighter moved from Kweichow to Shensi 1 Fighter moved from Suiyuan to Shensi Place Units - Chinese 5 Infantrys and 1 Marine placed in Hsining 3 Infantrys and 1 Mech.Inf placed in Urumqi Turn Complete - Chinese Chinese collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
Chinese regular : -1.00 Thai regular : -1.00 Hisaichi regular : -0.33 -
TripleA Turn Summary: Hisaichi round 14
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14 Combat Move - Hisaichi 1 Infantry moved from Ayan to Yakutsk Hisaichi take Yakutsk from Russians 2 Infantrys moved from Ayan to Okhotsk Hisaichi take Okhotsk from Russians 1 ArmoredCar moved from Chita to S.Buryat Mongolia 2 Infantrys moved from Chita to S.Buryat Mongolia 7 Artillerys, 17 Infantrys and 13 Tanks moved from Chita to N.Buryat Mongolia 2 Artillerys and 1 Elite moved from Ayan to N.Buryat Mongolia 1 Infantry moved from Heilungchiang to Chita 1 Artillery, 1 Infantry and 1 Marine moved from Shantung to Anhwei 1 ArmoredCar, 1 Infantry and 1 Marine moved from Shansi to Suiyuan 1 ArmoredCar moved from Anhwei to Suiyuan 1 Infantry moved from Anhwei to Shansi 2 ArmoredCars moved from Shanghai to Kweichow 1 Infantry moved from Hunan to Kweichow 1 ArmoredCar moved from Shanghai to Hunan 2 Tanks moved from Hong Kong to Hunan 7 Infantrys moved from Heilungchiang to Chita Purchase Units - Hisaichi Hisaichi buy 1 Adv.Fighter, 3 Bunkers, 18 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Hisaichi Battle in S.Buryat Mongolia Hisaichi attack with 1 ArmoredCar and 2 Infantrys Russians defend with 1 Infantry Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in S.Buryat Mongolia, round 2 : 0/3 hits, 0.67 expected hits Russians roll dice for 1 Infantry in S.Buryat Mongolia, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in S.Buryat Mongolia Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in S.Buryat Mongolia, round 3 : 0/2 hits, 0.50 expected hits Russians roll dice for 1 Infantry in S.Buryat Mongolia, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in S.Buryat Mongolia, round 4 : 0/2 hits, 0.50 expected hits Russians roll dice for 1 Infantry in S.Buryat Mongolia, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in S.Buryat Mongolia Hisaichi roll dice for 1 ArmoredCar in S.Buryat Mongolia, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Infantry in S.Buryat Mongolia, round 5 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 ArmoredCar in S.Buryat Mongolia, round 6 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 Infantry in S.Buryat Mongolia, round 6 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in S.Buryat Mongolia Hisaichi win, taking S.Buryat Mongolia from Russians with 1 ArmoredCar remaining. Battle score for attacker is -2 Casualties for Hisaichi: 2 Infantrys Casualties for Russians: 1 Infantry Battle in Suiyuan Hisaichi attack with 2 ArmoredCars, 1 Infantry and 1 Marine Chinese defend with 2 Infantrys Hisaichi roll dice for 2 ArmoredCars, 1 Infantry and 1 Marine in Suiyuan, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 2 Infantrys in Suiyuan, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Chinese lost in Suiyuan Hisaichi win, taking Suiyuan from Chinese with 2 ArmoredCars, 1 Infantry and 1 Marine remaining. Battle score for attacker is 4 Casualties for Chinese: 2 Infantrys Battle in N.Buryat Mongolia Hisaichi attack with 9 Artillerys, 1 Elite, 17 Infantrys and 13 Tanks Russians defend with 2 Bunkers Hisaichi roll dice for 9 Artillerys, 1 Elite, 17 Infantrys and 13 Tanks in N.Buryat Mongolia, round 2 : 14/40 hits, 14.17 expected hits Russians roll dice for 2 Bunkers in N.Buryat Mongolia, round 2 : 2/2 hits, 1.00 expected hits 2 Bunkers owned by the Russians and 2 Infantrys owned by the Hisaichi lost in N.Buryat Mongolia Hisaichi win, taking N.Buryat Mongolia from Russians with 9 Artillerys, 1 Elite, 15 Infantrys and 13 Tanks remaining. Battle score for attacker is 8 Casualties for Hisaichi: 2 Infantrys Casualties for Russians: 2 Bunkers Battle in Kweichow Hisaichi attack with 2 ArmoredCars and 1 Infantry Chinese defend with 1 Elite and 1 Infantry Hisaichi roll dice for 2 ArmoredCars and 1 Infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 Elite and 1 Infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Kweichow Hisaichi roll dice for 2 ArmoredCars in Kweichow, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Elite and 1 Infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 2 ArmoredCars in Kweichow, round 4 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Elite and 1 Infantry in Kweichow, round 4 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in Kweichow Hisaichi roll dice for 2 ArmoredCars in Kweichow, round 5 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Elite in Kweichow, round 5 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 2 ArmoredCars in Kweichow, round 6 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 Elite in Kweichow, round 6 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Hisaichi and 1 Elite owned by the Chinese lost in Kweichow Hisaichi win, taking Kweichow from Chinese with 1 ArmoredCar remaining. Battle score for attacker is -1 Casualties for Hisaichi: 1 ArmoredCar and 1 Infantry Casualties for Chinese: 1 Elite and 1 Infantry Non Combat Move - Hisaichi Place Units - Hisaichi 1 Bunker and 6 Infantrys placed in Hong Kong 1 Adv.Fighter, 1 Bunker and 7 Infantrys placed in Changchun 1 Bunker, 2 Infantrys and 1 Marine placed in Shantung 3 Infantrys placed in Chita Turn Complete - Hisaichi Hisaichi collect 74 PUs; end with 74 PUsCombat Hit Differential Summary :
Chinese regular : -1.33 Russians regular : 1.33 Hisaichi regular : -1.33 -
TripleA Turn Summary: British round 14
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14 Combat Move - British 1 Bomber moved from London to 22 Sea Zone 3 ArmoredCars, 4 Artillerys, 1 Fighter, 5 Infantrys and 3 Tanks moved from Cairo to Lower Egypt 2 ArmoredCars, 1 Infantry, 2 Mech.Infs and 1 Tank moved from Baluchistan to E.Iran 2 Mech.Infs moved from Delhi to E.Iran 2 ArmoredCars moved from Delhi to Baluchistan 2 Artillerys moved from Assam to Burma British take Burma from Thai 2 Artillerys and 1 Infantry moved from Madras to 60 Sea Zone 2 Artillerys, 1 Carrier, 2 Destroyers, 1 Infantry and 2 Transports moved from 60 Sea Zone to 65 Sea Zone 2 Artillerys and 1 Infantry moved from 65 Sea Zone to Malaya British take Malaya from Thai 2 ArmoredCars moved from Cape Town to Rhodesia 1 Destroyer moved from 5 Sea Zone to 22 Sea Zone 1 T.Boat moved from 5 Sea Zone to 12 Sea Zone Purchase Units - British British buy 2 Bunkers, 1 Destroyer, 2 Fighters, 8 Infantrys, 5 Mech.Infs and 1 Transport; Remaining resources: 0 PUs; Combat - British Battle in Rhodesia British attack with 2 ArmoredCars Italians defend with 1 Mech.Inf British roll dice for 2 ArmoredCars in Rhodesia, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 Mech.Inf in Rhodesia, round 2 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the British lost in Rhodesia British roll dice for 1 ArmoredCar in Rhodesia, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 Mech.Inf in Rhodesia, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 ArmoredCar in Rhodesia, round 4 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 Mech.Inf in Rhodesia, round 4 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the British and 1 Mech.Inf owned by the Italians lost in Rhodesia Italians win with no units remaining. Battle score for attacker is -2 Casualties for British: 2 ArmoredCars Casualties for Italians: 1 Mech.Inf Battle in 22 Sea Zone British attack with 1 Bomber and 1 Destroyer Finns defend with 1 Transport British roll dice for 1 Bomber and 1 Destroyer in 22 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Finns roll dice for 1 Transport in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 Bomber and 1 Destroyer in 22 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Finns roll dice for 1 Transport in 22 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Finns lost in 22 Sea Zone British win with 1 Bomber and 1 Destroyer remaining. Battle score for attacker is 6 Casualties for Finns: 1 Transport Battle in Lower Egypt British attack with 3 ArmoredCars, 4 Artillerys, 1 Fighter, 5 Infantrys and 3 Tanks Italians defend with 13 Infantrys British roll dice for 3 ArmoredCars, 4 Artillerys, 1 Fighter, 5 Infantrys and 3 Tanks in Lower Egypt, round 2 : 4/16 hits, 5.67 expected hits Italians roll dice for 13 Infantrys in Lower Egypt, round 2 : 6/13 hits, 4.33 expected hits 1 ArmoredCar owned by the British, 4 Infantrys owned by the Italians and 5 Infantrys owned by the British lost in Lower Egypt British roll dice for 2 ArmoredCars, 4 Artillerys, 1 Fighter and 3 Tanks in Lower Egypt, round 3 : 4/10 hits, 3.83 expected hits Italians roll dice for 9 Infantrys in Lower Egypt, round 3 : 4/9 hits, 3.00 expected hits 2 ArmoredCars owned by the British, 4 Infantrys owned by the Italians and 2 Artillerys owned by the British lost in Lower Egypt British roll dice for 2 Artillerys, 1 Fighter and 3 Tanks in Lower Egypt, round 4 : 3/6 hits, 2.50 expected hits Italians roll dice for 5 Infantrys in Lower Egypt, round 4 : 2/5 hits, 1.67 expected hits 3 Infantrys owned by the Italians and 2 Artillerys owned by the British lost in Lower Egypt British roll dice for 1 Fighter and 3 Tanks in Lower Egypt, round 5 : 3/4 hits, 1.83 expected hits Italians roll dice for 2 Infantrys in Lower Egypt, round 5 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Italians lost in Lower Egypt British win, taking Lower Egypt from Italians with 1 Fighter and 3 Tanks remaining. Battle score for attacker is -12 Casualties for British: 3 ArmoredCars, 4 Artillerys and 5 Infantrys Casualties for Italians: 13 Infantrys Battle in E.Iran British attack with 2 ArmoredCars, 1 Infantry, 4 Mech.Infs and 1 Tank Romanians defend with 1 Elite, 1 Infantry and 1 Tank British roll dice for 2 ArmoredCars, 1 Infantry, 4 Mech.Infs and 1 Tank in E.Iran, round 2 : 4/8 hits, 2.83 expected hits Romanians roll dice for 1 Elite, 1 Infantry and 1 Tank in E.Iran, round 2 : 0/3 hits, 1.17 expected hits 1 Elite owned by the Romanians, 1 Tank owned by the Romanians and 1 Infantry owned by the Romanians lost in E.Iran British win, taking E.Iran from Romanians with 2 ArmoredCars, 1 Infantry, 4 Mech.Infs and 1 Tank remaining. Battle score for attacker is 10 Casualties for Romanians: 1 Elite, 1 Infantry and 1 Tank Non Combat Move - British 1 Fighter moved from Lower Egypt to Cairo 1 Bomber moved from 22 Sea Zone to London 1 Artillery moved from London to Dover 1 AAGun moved from London to Dover Place Units - British 1 Bunker and 3 Infantrys placed in Dover 1 Bunker and 4 Infantrys placed in Manchester 1 Infantry placed in Wales 1 Destroyer and 1 Transport placed in 59 Sea Zone 5 Mech.Infs placed in Delhi 2 Fighters placed in Cairo Turn Complete - British British collect 89 PUs; end with 89 PUsCombat Hit Differential Summary :
Italians regular : 3.33 Romanians regular : -1.17 Finns regular : -0.33 British regular : -0.00





