Question:
Normally a plane would be added to a carrier if you build one, you have a plane stationed there. This time I didnt get asked to land one. I edited it!!!
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Thai
1 Artillery and 1 Elite moved from Burma to Yunnan
1 Artillery and 1 Tank moved from Burma to Assam
1 Tank moved from Burma to Malaya
1 Tank moved from Burma to Malaya
2 ArmoredCars, 2 Artillerys, 1 Elite, 1 Infantry and 1 Tank moved from Bangkok to Malaya
1 Tank moved from Burma to Yunnan
1 Tank moved from Burma to Assam
Purchase Units - Thai
Thai buy 2 Artillerys, 1 Bunker and 4 Infantrys; Remaining resources: 0 PUs;
Combat - Thai
Battle in Malaya
Thai attack with 2 ArmoredCars, 2 Artillerys, 1 Elite, 1 Infantry and 3 Tanks
British defend with 2 Artillerys and 2 Infantrys
Thai roll dice for 2 ArmoredCars, 2 Artillerys, 1 Elite, 1 Infantry and 3 Tanks in Malaya, round 2 : 3/9 hits, 3.67 expected hits
British roll dice for 2 Artillerys and 2 Infantrys in Malaya, round 2 : 2/4 hits, 1.33 expected hits
1 Infantry owned by the Thai, 1 ArmoredCar owned by the Thai, 1 Artillery owned by the British and 2 Infantrys owned by the British lost in Malaya
Thai roll dice for 1 ArmoredCar, 2 Artillerys, 1 Elite and 3 Tanks in Malaya, round 3 : 3/7 hits, 3.00 expected hits
British roll dice for 1 Artillery in Malaya, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the British lost in Malaya
Thai win, taking Malaya from British with 1 ArmoredCar, 2 Artillerys, 1 Elite and 3 Tanks remaining. Battle score for attacker is 6
Casualties for Thai: 1 ArmoredCar and 1 Infantry
Casualties for British: 2 Artillerys and 2 Infantrys
Battle in Yunnan
Thai attack with 1 Artillery, 1 Elite and 1 Tank
British defend with 1 Infantry
Thai roll dice for 1 Artillery, 1 Elite and 1 Tank in Yunnan, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Yunnan
Thai win, taking Yunnan from Chinese with 1 Artillery, 1 Elite and 1 Tank remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in Assam
Thai attack with 1 Artillery and 2 Tanks
British defend with 1 Infantry
Thai roll dice for 1 Artillery and 2 Tanks in Assam, round 2 : 0/3 hits, 1.33 expected hits
British roll dice for 1 Infantry in Assam, round 2 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 Artillery and 2 Tanks in Assam, round 3 : 2/3 hits, 1.33 expected hits
British roll dice for 1 Infantry in Assam, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Assam
Thai win, taking Assam from British with 1 Artillery and 2 Tanks remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Non Combat Move - Thai
Place Units - Thai
2 Artillerys, 1 Bunker and 4 Infantrys placed in Bangkok
Turn Complete - Thai
Thai collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Thai regular : -0.67
British regular : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Americans
3 S.Bombers moved from Minamitori to 85 Sea Zone
1 L.Fighter moved from Minamitori to 85 Sea Zone
1 Fighter moved from Wake to 85 Sea Zone
1 Marine moved from Pearl Harbor to 91 Sea Zone
1 Marine and 1 S.Submarine moved from 91 Sea Zone to 103 Sea Zone
1 Marine moved from 103 Sea Zone to Kusaie
1 Fighter moved from Pearl Harbor to Wake
1 Infantry moved from Minamitori to 86 Sea Zone
1 Adv.Fighter, 2 Battleships, 1 Carrier, 2 Destroyers, 1 Infantry, 1 L.Fighter and 1 S.Submarine moved from 86 Sea Zone to 85 Sea Zone
1 Infantry moved from 85 Sea Zone to Kyushu
1 Destroyer moved from 88 Sea Zone to 76 Sea Zone
Purchase Units - Americans
Americans buy 1 Adv.Fighter, 1 B.Carrier, 3 B.Transports, 2 Destroyers, 11 Elites and 2 Infantrys; Remaining resources: 0 PUs;
Combat - Americans
Battle in 76 Sea Zone
Americans attack with 1 Destroyer
Yamamoto defend with 1 Destroyer
Americans roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Destroyer in 76 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Destroyer in 76 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the Yamamoto lost in 76 Sea Zone
Americans win with 1 Destroyer remaining. Battle score for attacker is 8
Casualties for Yamamoto: 1 Destroyer
Battle in 85 Sea Zone
Americans attack with 1 Adv.Fighter, 2 Battleships, 1 Carrier, 2 Destroyers, 1 Fighter, 2 L.Fighters, 3 S.Bombers and 1 S.Submarine
Yamamoto defend with 5 Adv.Fighters, 1 B.Carrier, 1 Carrier, 2 Destroyers, 1 S.Submarine, 1 Submarine and 1 Transport
Americans roll dice for 1 S.Submarine in 85 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 B.Carrier owned by the Yamamoto
Yamamoto roll dice for 1 S.Submarine and 1 Submarine in 85 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 Adv.Fighter, 2 Battleships, 1 Carrier, 2 Destroyers, 1 Fighter, 2 L.Fighters and 3 S.Bombers in 85 Sea Zone, round 2 : 6/12 hits, 6.50 expected hits
Yamamoto roll dice for 5 Adv.Fighters, 1 B.Carrier, 1 Carrier, 2 Destroyers and 1 Transport in 85 Sea Zone, round 2 : 7/10 hits, 5.17 expected hits
Units damaged: 2 Battleships owned by the Americans
1 Fighter owned by the Americans, 2 Destroyers owned by the Americans, 1 Carrier owned by the Americans, 1 Submarine owned by the Yamamoto, 1 Carrier owned by the Yamamoto, 2 Destroyers owned by the Yamamoto, 1 Transport owned by the Yamamoto, 1 S.Submarine owned by the Yamamoto and 1 S.Submarine owned by the Americans lost in 85 Sea Zone
1 Infantry owned by the Americans lost in Kyushu
3 S.Bombers owned by the Americans, 2 L.Fighters owned by the Americans and 1 Adv.Fighter owned by the Americans retreated
2 Battleships owned by the Americans retreated to 86 Sea Zone
Yamamoto win with 5 Adv.Fighters and 1 B.Carrier remaining. Battle score for attacker is 5
Casualties for Americans: 1 Carrier, 2 Destroyers, 1 Fighter and 1 S.Submarine
Casualties for Yamamoto: 1 Carrier, 2 Destroyers, 1 S.Submarine, 1 Submarine and 1 Transport
Battle in Kusaie
Americans attack with 1 Marine
Yamamoto defend with 1 Infantry
Americans roll dice for 1 Marine in Kusaie, round 2 : 0/1 hits, 0.50 expected hits
Yamamoto roll dice for 1 Infantry in Kusaie, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Marine in Kusaie, round 3 : 1/1 hits, 0.50 expected hits
Yamamoto roll dice for 1 Infantry in Kusaie, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Kusaie
Americans win, taking Kusaie from Yamamoto with 1 Marine remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
2 Adv.Fighters owned by the Yamamoto forced to land in Tokyo
Non Combat Move - Americans
2 L.Fighters moved from 85 Sea Zone to Iwo Jima
1 Adv.Fighter moved from 85 Sea Zone to 86 Sea Zone
3 S.Bombers moved from 85 Sea Zone to Minamitori
2 B.Transports and 1 Destroyer moved from 88 Sea Zone to 86 Sea Zone
3 Elites moved from South Atlantic USA to 26 Sea Zone
3 Elites and 2 Transports moved from 26 Sea Zone to 35 Sea Zone
3 Elites moved from 35 Sea Zone to Bahia
1 B.Transport moved from 32 Sea Zone to 35 Sea Zone
1 Carrier and 7 Destroyers moved from 33 Sea Zone to 35 Sea Zone
1 Marine moved from South Central USA to South Atlantic USA
Place Units - Americans
1 B.Carrier placed in 86 Sea Zone
1 Adv.Fighter placed in 86 Sea Zone
2 Destroyers placed in 87 Sea Zone
3 Elites placed in South Atlantic USA
3 B.Transports placed in 13 Sea Zone
8 Elites placed in Washington
2 Infantrys placed in Salvador
Turn Complete - Americans
Americans collect 109 PUs; end with 109 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.33
Americans regular : 0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Combat Move - Germans
1 Artillery, 1 Elite and 2 Infantrys moved from Kirov to Gorky
2 HeavyTanks and 5 Tanks moved from Kursk to Georgia
2 HeavyTanks and 5 Tanks moved from Kursk to Stalingrad
1 Stuka moved from Kiev to Erzurum
1 Mech.Inf moved from Kursk to Saratov
Germans take Saratov from Russians
1 Mech.Inf moved from Saratov to Astrakhan
Germans take Astrakhan from Russians
1 Mech.Inf moved from Kursk to Penza
Germans take Penza from Russians
4 HeavyTanks moved from Arkhangelsk to Perm
7 ArmoredCars, 2 Artillerys, 1 HeavyTank, 7 Infantrys, 4 Mech.Infs and 7 Tanks moved from Komi to Perm
4 Mech.Infs moved from Leningrad to Komi
1 Mech.Inf moved from Kursk to Gorky
8 Mech.Infs moved from Kursk to Kuybyshev
7 Infantrys moved from Smolensk to Kursk
1 HeavyTank and 3 Tanks moved from Kiev to Rostov
4 ArmoredCars and 1 Tank moved from Vinnytsia to Rostov
1 HeavyTank moved from Kursk to Stalingrad
1 ArmoredCar moved from East Prussia to Kiev
Purchase Units - Germans
Germans buy 24 Infantrys, 4 Mech.Infs and 6 Submarines; Remaining resources: 0 PUs;
Combat - Germans
Battle in Stalingrad
Germans attack with 3 HeavyTanks and 5 Tanks
Russians defend with 1 AAGun, 1 Factory and 5 Infantrys
Germans roll dice for 3 HeavyTanks and 5 Tanks in Stalingrad, round 2 : 4/8 hits, 4.50 expected hits
Russians roll dice for 5 Infantrys in Stalingrad, round 2 : 1/5 hits, 1.67 expected hits
4 Infantrys owned by the Russians and 1 Tank owned by the Germans lost in Stalingrad
Germans roll dice for 3 HeavyTanks and 4 Tanks in Stalingrad, round 3 : 3/7 hits, 4.00 expected hits
Russians roll dice for 1 Infantry in Stalingrad, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Stalingrad
Germans win, taking Stalingrad from Russians with 3 HeavyTanks and 4 Tanks remaining. Battle score for attacker is 5
Casualties for Germans: 1 Tank
Casualties for Russians: 5 Infantrys
Battle in Georgia
Germans attack with 2 HeavyTanks and 5 Tanks
Russians defend with 1 AAGun, 1 Factory and 3 Infantrys
Germans roll dice for 2 HeavyTanks and 5 Tanks in Georgia, round 2 : 2/7 hits, 3.83 expected hits
Russians roll dice for 3 Infantrys in Georgia, round 2 : 0/3 hits, 1.00 expected hits
2 Infantrys owned by the Russians lost in Georgia
Germans roll dice for 2 HeavyTanks and 5 Tanks in Georgia, round 3 : 6/7 hits, 3.83 expected hits
Russians roll dice for 1 Infantry in Georgia, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Tank owned by the Germans lost in Georgia
Germans win, taking Georgia from Russians with 2 HeavyTanks and 4 Tanks remaining. Battle score for attacker is 1
Casualties for Russians: 3 Infantrys
Casualties for Germans: 1 Tank
Battle in Erzurum
Germans attack with 1 Stuka
Russians defend with 1 Infantry
Germans roll dice for 1 Stuka in Erzurum, round 2 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 Infantry in Erzurum, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Stuka owned by the Germans lost in Erzurum
Russians win with no units remaining. Battle score for attacker is -6
Casualties for Germans: 1 Stuka
Casualties for Russians: 1 Infantry
Battle in Perm
Germans attack with 7 ArmoredCars, 2 Artillerys, 5 HeavyTanks, 7 Infantrys, 4 Mech.Infs and 7 Tanks
Russians defend with 1 Infantry
Germans roll dice for 7 ArmoredCars, 2 Artillerys, 5 HeavyTanks, 7 Infantrys, 4 Mech.Infs and 7 Tanks in Perm, round 2 : 11/32 hits, 13.33 expected hits
Russians roll dice for 1 Infantry in Perm, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Perm
Germans win, taking Perm from Russians with 7 ArmoredCars, 2 Artillerys, 5 HeavyTanks, 7 Infantrys, 4 Mech.Infs and 7 Tanks remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Gorky
Germans attack with 1 Artillery, 1 Elite, 2 Infantrys and 1 Mech.Inf
Russians defend with 2 Infantrys
Germans roll dice for 1 Artillery, 1 Elite, 2 Infantrys and 1 Mech.Inf in Gorky, round 2 : 2/5 hits, 1.67 expected hits
Russians roll dice for 2 Infantrys in Gorky, round 2 : 1/2 hits, 0.67 expected hits
2 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Gorky
Germans win, taking Gorky from Russians with 1 Artillery, 1 Elite, 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Casualties for Russians: 2 Infantrys
Non Combat Move - Germans
2 Infantrys moved from Belgium to Netherlands
3 Infantrys moved from Picardy to Belgium
1 Infantry moved from Belgium to Netherlands
1 Infantry moved from Picardy to Belgium
3 Infantrys moved from Normandy to Picardy
Place Units - Germans
6 Submarines placed in 22 Sea Zone
3 Infantrys placed in Normandy
4 Mech.Infs placed in Arkhangelsk
3 Infantrys placed in Kiev
8 Infantrys placed in Paris
4 Infantrys placed in Rhine
4 Infantrys placed in Leningrad
Germans undo move 7.
4 Infantrys placed in Warsaw
2 Infantrys placed in Leningrad
Turn Complete - Germans
Germans collect 123 PUs; end with 123 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : -2.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Combat Move - Russians
2 Infantrys moved from Tashkent to Chimkent
1 Infantry and 1 Tank moved from E.Iran to 126 Sea Zone
1 Infantry and 1 Tank moved from 126 Sea Zone to Astrakhan
1 Artillery and 2 Infantrys moved from N.Buryat Mongolia to Ayan
1 Adv.Fighter and 2 Fighters moved from N.Buryat Mongolia to Ayan
1 Infantry moved from Moscow to Yaroslavl
1 Infantry moved from Moscow to Yaroslavl
4 Infantrys moved from Moscow to Tula
1 Bomber moved from Moscow to Tula
1 Artillery moved from Moscow to Yaroslavl
3 Infantrys moved from Moscow to Gorky
1 Infantry moved from Moscow to Gorky
1 Artillery moved from Moscow to Gorky
1 Elite moved from Moscow to Penza
1 Infantry moved from Moscow to Penza
Purchase Units - Russians
Russians buy 3 Bunkers, 22 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Russians
Battle in Astrakhan
Russians attack with 1 Infantry and 1 Tank
Germans defend with 1 Mech.Inf
Russians roll dice for 1 Infantry and 1 Tank in Astrakhan, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 Mech.Inf in Astrakhan, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Mech.Inf owned by the Germans lost in Astrakhan
Russians win, taking Astrakhan from Germans with 1 Tank remaining. Battle score for attacker is 4
Casualties for Russians: 1 Infantry
Casualties for Germans: 1 Mech.Inf
Battle in Tula
Russians attack with 1 Bomber and 4 Infantrys
Romanians defend with 1 Artillery, 1 Elite and 2 Infantrys
Russians roll dice for 1 Bomber and 4 Infantrys in Tula, round 2 : 2/5 hits, 1.33 expected hits
Romanians roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Tula, round 2 : 3/4 hits, 1.33 expected hits
3 Infantrys owned by the Russians and 2 Infantrys owned by the Romanians lost in Tula
1 Bomber owned by the Russians retreated
1 Infantry owned by the Russians retreated to Moscow
Romanians win with 1 Artillery and 1 Elite remaining. Battle score for attacker is -2
Casualties for Russians: 3 Infantrys
Casualties for Romanians: 2 Infantrys
Battle in Gorky
Russians attack with 1 Artillery and 4 Infantrys
Germans defend with 1 Artillery, 1 Elite, 1 Infantry and 1 Mech.Inf
Russians roll dice for 1 Artillery and 4 Infantrys in Gorky, round 2 : 1/5 hits, 1.17 expected hits
Germans roll dice for 1 Artillery, 1 Elite, 1 Infantry and 1 Mech.Inf in Gorky, round 2 : 2/4 hits, 1.33 expected hits
2 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Gorky
Russians roll dice for 1 Artillery and 2 Infantrys in Gorky, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 Artillery, 1 Elite and 1 Mech.Inf in Gorky, round 3 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Russians and 1 Elite owned by the Germans lost in Gorky
Russians roll dice for 1 Artillery and 1 Infantry in Gorky, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 Artillery and 1 Mech.Inf in Gorky, round 4 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Russians lost in Gorky
1 Artillery owned by the Russians retreated to Moscow
Germans win with 1 Artillery and 1 Mech.Inf remaining. Battle score for attacker is -3
Casualties for Russians: 4 Infantrys
Casualties for Germans: 1 Elite and 1 Infantry
Battle in Penza
Russians attack with 1 Elite and 1 Infantry
Germans defend with 1 Mech.Inf
Russians roll dice for 1 Elite and 1 Infantry in Penza, round 2 : 1/2 hits, 0.50 expected hits
Germans roll dice for 1 Mech.Inf in Penza, round 2 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Germans lost in Penza
Russians win, taking Penza from Germans with 1 Elite and 1 Infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 Mech.Inf
Battle in Ayan
Russians attack with 1 Adv.Fighter, 1 Artillery, 2 Fighters and 2 Infantrys
Hisaichi defend with 1 Artillery, 1 Infantry and 1 Marine
Russians roll dice for 1 Adv.Fighter, 1 Artillery, 2 Fighters and 2 Infantrys in Ayan, round 2 : 2/6 hits, 2.00 expected hits
Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Marine in Ayan, round 2 : 0/3 hits, 1.00 expected hits
1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Ayan
Russians roll dice for 1 Adv.Fighter, 1 Artillery, 2 Fighters and 2 Infantrys in Ayan, round 3 : 1/6 hits, 2.00 expected hits
Hisaichi roll dice for 1 Marine in Ayan, round 3 : 0/1 hits, 0.33 expected hits
1 Marine owned by the Hisaichi lost in Ayan
Russians win, taking Ayan from Hisaichi with 1 Adv.Fighter, 1 Artillery, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 10
Casualties for Hisaichi: 1 Artillery, 1 Infantry and 1 Marine
Battle in Yaroslavl
Russians attack with 1 Artillery and 2 Infantrys
Finns defend with 1 Tank
Russians roll dice for 1 Artillery and 2 Infantrys in Yaroslavl, round 2 : 0/3 hits, 0.83 expected hits
Finns roll dice for 1 Tank in Yaroslavl, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 Artillery and 2 Infantrys in Yaroslavl, round 3 : 1/3 hits, 0.83 expected hits
Finns roll dice for 1 Tank in Yaroslavl, round 3 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Russians and 1 Tank owned by the Finns lost in Yaroslavl
Russians win, taking Yaroslavl from Finns with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 Infantry
Casualties for Finns: 1 Tank
Non Combat Move - Russians
1 Bomber moved from Tula to Moscow
1 Elite and 5 Infantrys moved from Olyokminsk to N.Buryat Mongolia
1 Adv.Fighter and 2 Fighters moved from Ayan to N.Buryat Mongolia
6 Infantrys moved from Evenkia to Olyokminsk
5 Infantrys moved from Sibirsky to Yeniseysk
1 Tank moved from Sibirsky to Yeniseysk
Place Units - Russians
1 Bunker and 5 Infantrys placed in Sverdlovsk
1 Bunker and 10 Infantrys placed in Moscow
2 Infantrys placed in Tashkent
1 Bunker, 5 Infantrys and 1 Tank placed in Sibirsky
Turn Complete - Russians
Russians collect 50 PUs; end with 50 PUs
Combat Hit Differential Summary :
Finns regular : 0.00
Romanians regular : 1.67
Germans regular : 1.33
Russians regular : -0.83
Hisaichi regular : -1.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Combat Move - Italians
6 Infantrys and 6 Mech.Infs moved from French Sudan to French Equatorial Africa
1 Mech.Inf moved from Hun to French Equatorial Africa
1 Bomber moved from E.Morocco to French Equatorial Africa
1 Destroyer and 1 Submarine moved from 42 Sea Zone to 41 Sea Zone
1 Bomber moved from Tripoli to French Equatorial Africa
1 Bomber moved from Kufra to French Equatorial Africa
1 Elite and 5 Infantrys moved from Darfur to French Equatorial Africa
1 Mech.Inf moved from Nubia to French Equatorial Africa
1 Infantry moved from Nubia to Italian East Africa
Italians take Italian East Africa from British
2 ArmoredCars, 2 Infantrys and 1 Tank moved from E.Morocco to W.Morocco
2 Infantrys moved from N.Algeria to E.Morocco
4 Mech.Infs moved from Tunis to E.Morocco
1 Infantry moved from Kufra to Darfur
1 Infantry and 2 Tanks moved from Hun to Kufra
2 Tanks moved from Kufra to Darfur
Purchase Units - Italians
Italians buy 2 ArmoredCars, 1 Bomber, 1 Bunker, 3 Destroyers, 6 Infantrys, 1 Submarine and 1 Tank; Remaining resources: 0 PUs;
Combat - Italians
Italians creates battle in territory 56 Sea Zone
Battle in 41 Sea Zone
Italians attack with 1 Destroyer and 1 Submarine
French defend with 1 Destroyer
Italians roll dice for 1 Submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
French roll dice for 1 Destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the French lost in 41 Sea Zone
Italians win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 8
Casualties for French: 1 Destroyer
Battle in French Equatorial Africa
Italians attack with 3 Bombers, 1 Elite, 11 Infantrys and 8 Mech.Infs
French defend with 2 ArmoredCars, 4 Artillerys, 3 Bunkers, 2 Elites, 1 Factory and 4 Infantrys
Italians roll dice for 3 Bombers, 1 Elite, 11 Infantrys and 8 Mech.Infs in French Equatorial Africa, round 2 : 9/23 hits, 8.17 expected hits
Units damaged: 3 Bunkers owned by the French
French roll dice for 2 ArmoredCars, 4 Artillerys, 3 Bunkers, 2 Elites and 4 Infantrys in French Equatorial Africa, round 2 : 4/15 hits, 5.17 expected hits
2 ArmoredCars owned by the French, 4 Infantrys owned by the French and 4 Infantrys owned by the Italians lost in French Equatorial Africa
Italians roll dice for 3 Bombers, 1 Elite, 7 Infantrys and 8 Mech.Infs in French Equatorial Africa, round 3 : 9/19 hits, 7.50 expected hits
French roll dice for 4 Artillerys, 3 Bunkers and 2 Elites in French Equatorial Africa, round 3 : 4/9 hits, 3.50 expected hits
2 Elites owned by the French, 3 Bunkers owned by the French, 4 Artillerys owned by the French and 4 Infantrys owned by the Italians lost in French Equatorial Africa
Italians win, taking French Equatorial Africa from French with 3 Bombers, 1 Elite, 3 Infantrys and 8 Mech.Infs remaining. Battle score for attacker is 40
Casualties for Italians: 8 Infantrys
Casualties for French: 2 ArmoredCars, 4 Artillerys, 3 Bunkers, 2 Elites and 4 Infantrys
Battle in 56 Sea Zone
Italians attack with 2 Destroyers, 1 S.Submarine, 1 Submarine and 1 Transport
British defend with 3 T.Boats
Italians roll dice for 1 S.Submarine and 1 Submarine in 56 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 T.Boat owned by the British lost in 56 Sea Zone
Italians roll dice for 2 Destroyers and 1 Transport in 56 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 2 T.Boats in 56 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
1 T.Boat owned by the British lost in 56 Sea Zone
Italians roll dice for 1 S.Submarine and 1 Submarine in 56 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
Italians roll dice for 2 Destroyers and 1 Transport in 56 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
British roll dice for 1 T.Boat in 56 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 T.Boat owned by the British lost in 56 Sea Zone
Italians win with 2 Destroyers, 1 S.Submarine, 1 Submarine and 1 Transport remaining. Battle score for attacker is 18
Casualties for British: 3 T.Boats
Non Combat Move - Italians
4 Infantrys moved from Rome to Campania
1 Bomber moved from French Equatorial Africa to Rio de Oro
2 Bombers moved from French Equatorial Africa to Darfur
Place Units - Italians
1 Bunker, 2 Infantrys and 1 Tank placed in Rio de Oro
2 ArmoredCars, 1 Bomber and 1 Infantry placed in E.Morocco
3 Destroyers and 1 Submarine placed in 46 Sea Zone
3 Infantrys placed in Hun
Turn Complete - Italians
Italians collect 81 PUs; end with 81 PUs
Combat Hit Differential Summary :
French regular : -1.00
Italians regular : 3.00
British regular : -0.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Combat Move - French
2 units repaired.
1 Submarine moved from 55 Sea Zone to 51 Sea Zone
1 Artillery and 1 Elite moved from Syria to Iraq
1 Infantry moved from Syria to Iraq
Purchase Units - French
French buy 1 Bunker and 1 Destroyer; Remaining resources: 0 PUs;
Combat - French
Battle in Iraq
French attack with 1 Artillery, 1 Elite and 1 Infantry
Romanians defend with 1 Tank
French roll dice for 1 Artillery, 1 Elite and 1 Infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
Romanians roll dice for 1 Tank in Iraq, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the French lost in Iraq
French roll dice for 1 Artillery and 1 Elite in Iraq, round 3 : 0/2 hits, 0.83 expected hits
Romanians roll dice for 1 Tank in Iraq, round 3 : 0/1 hits, 0.50 expected hits
French roll dice for 1 Artillery and 1 Elite in Iraq, round 4 : 1/2 hits, 0.83 expected hits
Romanians roll dice for 1 Tank in Iraq, round 4 : 1/1 hits, 0.50 expected hits
1 Elite owned by the French and 1 Tank owned by the Romanians lost in Iraq
French win, taking Iraq from Romanians with 1 Artillery remaining. Battle score for attacker is 0
Casualties for French: 1 Elite and 1 Infantry
Casualties for Romanians: 1 Tank
Non Combat Move - French
Turning on Edit Mode
EDIT: Changing ownership of Palestine from Romanians to British
EDIT: Removing units owned by French from Syria: 1 Elite
EDIT: Adding units owned by French to Palestine: 1 Elite
EDIT: Turning off Edit Mode
1 Transport moved from 33 Sea Zone to 15 Sea Zone
Place Units - French
1 Bunker placed in Syria
1 Destroyer placed in 55 Sea Zone
Turn Complete - French
French collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
French regular : -1.67
Romanians regular : 0.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Combat Move - Yamamoto
1 unit repaired.
1 Destroyer moved from 111 Sea Zone to 110 Sea Zone
3 Adv.Fighters moved from Tokyo to 86 Sea Zone
3 Adv.Fighters and 1 B.Carrier moved from 85 Sea Zone to 86 Sea Zone
1 Destroyer moved from 94 Sea Zone to 86 Sea Zone
Purchase Units - Yamamoto
Yamamoto buy 3 Adv.Fighters, 1 B.Carrier and 1 Submarine; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in 86 Sea Zone
Yamamoto attack with 6 Adv.Fighters, 1 B.Carrier and 1 Destroyer
Americans defend with 2 Adv.Fighters, 1 B.Carrier, 2 B.Transports, 2 Battleships and 1 Destroyer
Yamamoto roll dice for 6 Adv.Fighters, 1 B.Carrier and 1 Destroyer in 86 Sea Zone, round 2 : 4/8 hits, 3.50 expected hits
Units damaged: 1 B.Carrier owned by the Americans
Americans roll dice for 2 Adv.Fighters, 1 B.Carrier, 2 B.Transports, 2 Battleships and 1 Destroyer in 86 Sea Zone, round 2 : 4/8 hits, 3.83 expected hits
1 Destroyer owned by the Americans, 2 B.Transports owned by the Americans, 1 Adv.Fighter owned by the Yamamoto, 1 Destroyer owned by the Yamamoto and 1 B.Carrier owned by the Yamamoto lost in 86 Sea Zone
Yamamoto roll dice for 5 Adv.Fighters in 86 Sea Zone, round 3 : 1/5 hits, 2.50 expected hits
Americans roll dice for 2 Adv.Fighters, 1 B.Carrier and 2 Battleships in 86 Sea Zone, round 3 : 3/5 hits, 3.17 expected hits
3 Adv.Fighters owned by the Yamamoto and 1 B.Carrier owned by the Americans lost in 86 Sea Zone
Yamamoto roll dice for 2 Adv.Fighters in 86 Sea Zone, round 4 : 0/2 hits, 1.00 expected hits
Americans roll dice for 2 Adv.Fighters and 2 Battleships in 86 Sea Zone, round 4 : 3/4 hits, 2.67 expected hits
2 Adv.Fighters owned by the Yamamoto lost in 86 Sea Zone
Americans win with 2 Adv.Fighters and 2 Battleships remaining. Battle score for attacker is -44
Casualties for Yamamoto: 6 Adv.Fighters, 1 B.Carrier and 1 Destroyer
Casualties for Americans: 1 B.Carrier, 2 B.Transports and 1 Destroyer
Battle in 110 Sea Zone
Yamamoto attack with 1 Destroyer
Anzac defend with 1 Battleship, 1 Carrier, 1 Destroyer, 2 Fighters, 1 S.Submarine and 3 Transports
Anzac roll dice for 1 S.Submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Yamamoto roll dice for 1 Destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the Yamamoto lost in 110 Sea Zone
Anzac win with 1 Battleship, 1 Carrier, 1 Destroyer, 2 Fighters, 1 S.Submarine and 3 Transports remaining. Battle score for attacker is -8
Casualties for Yamamoto: 1 Destroyer
2 Adv.Fighters owned by the Americans forced to land in Iwo Jima
Non Combat Move - Yamamoto
Place Units - Yamamoto
1 B.Carrier and 1 Submarine placed in 85 Sea Zone
3 Adv.Fighters placed in 85 Sea Zone
Turn Complete - Yamamoto
Yamamoto collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
Yamamoto regular : -2.33
Americans regular : 0.33
Anzac regular : 0.50
@entek two sided war
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Combat Move - Chinese
2 Infantrys moved from Ningsia to Suiyuan
1 Fighter moved from Hupeh to Suiyuan
1 Mech.Inf moved from Ningsia to Suiyuan
1 Elite and 2 Infantrys moved from Shensi to Shansi
1 Fighter moved from Hupeh to Shansi
1 Mech.Inf moved from Ningsia to Yunnan
1 Infantry and 1 Mech.Inf moved from Kweichow to Yunnan
Purchase Units - Chinese
Chinese buy 1 Bunker, 1 Elite, 8 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Shansi
Chinese attack with 1 Elite, 1 Fighter and 2 Infantrys
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Elite, 1 Fighter and 2 Infantrys in Shansi, round 2 : 1/4 hits, 1.00 expected hits
Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Shansi
Chinese win, taking Shansi from Hisaichi with 1 Elite, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Yunnan
Chinese attack with 1 Infantry and 2 Mech.Infs
Thai defend with 1 Artillery, 1 Elite and 1 Tank
Chinese roll dice for 1 Infantry and 2 Mech.Infs in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
Thai roll dice for 1 Artillery, 1 Elite and 1 Tank in Yunnan, round 2 : 0/3 hits, 1.17 expected hits
1 Elite owned by the Thai lost in Yunnan
Chinese roll dice for 1 Infantry and 2 Mech.Infs in Yunnan, round 3 : 1/3 hits, 1.00 expected hits
Thai roll dice for 1 Artillery and 1 Tank in Yunnan, round 3 : 2/2 hits, 0.83 expected hits
1 Mech.Inf owned by the Chinese, 1 Artillery owned by the Thai and 1 Infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 Mech.Inf in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 Tank in Yunnan, round 4 : 0/1 hits, 0.50 expected hits
1 Mech.Inf owned by the Chinese retreated to Kweichow
Thai win with 1 Tank remaining. Battle score for attacker is -1
Casualties for Thai: 1 Artillery and 1 Elite
Casualties for Chinese: 1 Infantry and 1 Mech.Inf
Battle in Suiyuan
Chinese attack with 1 Fighter, 2 Infantrys and 1 Mech.Inf
Hisaichi defend with 2 ArmoredCars and 1 Marine
Chinese roll dice for 1 Fighter, 2 Infantrys and 1 Mech.Inf in Suiyuan, round 2 : 0/4 hits, 1.17 expected hits
Hisaichi roll dice for 2 ArmoredCars and 1 Marine in Suiyuan, round 2 : 1/3 hits, 0.67 expected hits
1 Infantry owned by the Chinese lost in Suiyuan
Chinese roll dice for 1 Fighter, 1 Infantry and 1 Mech.Inf in Suiyuan, round 3 : 0/3 hits, 1.00 expected hits
Hisaichi roll dice for 2 ArmoredCars and 1 Marine in Suiyuan, round 3 : 1/3 hits, 0.67 expected hits
1 Infantry owned by the Chinese lost in Suiyuan
1 Fighter owned by the Chinese retreated
1 Mech.Inf owned by the Chinese retreated to Ningsia
Hisaichi win with 2 ArmoredCars and 1 Marine remaining. Battle score for attacker is -4
Casualties for Chinese: 2 Infantrys
Non Combat Move - Chinese
1 Fighter moved from Suiyuan to Hupeh
1 Elite and 5 Infantrys moved from Lanchow to Szechwan
1 Elite and 5 Infantrys moved from E.Qinghai to Lanchow
1 Infantry moved from Gobi Altai to Ningsia
6 Infantrys moved from Hsining to E.Qinghai
2 Infantrys moved from E.Sinkiang to Gobi Altai
2 Infantrys moved from Urumqi to E.Sinkiang
2 Mech.Infs moved from Urumqi to Ningsia
1 Fighter moved from Shansi to Hupeh
Place Units - Chinese
1 Bunker placed in Hupeh
1 Elite and 5 Infantrys placed in Hsining
3 Infantrys and 1 Mech.Inf placed in Urumqi
Turn Complete - Chinese
Chinese collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Chinese regular : -2.50
Thai regular : -0.50
Hisaichi regular : 0.33
@dawgoneit Agreed, but I don’t know if my gains in the Pacific will offset what you’ve got going on in Europe.
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Combat Move - Hisaichi
2 ArmoredCars moved from Kwangsi to Kweichow
1 Infantry moved from N.French Indochina to Kweichow
1 Infantry moved from Hunan to Anhwei
1 Infantry moved from Kwangsi to Hunan
1 ArmoredCar moved from Kwangsi to Anhwei
1 Infantry moved from Kwangsi to N.French Indochina
1 ArmoredCar and 1 Marine moved from Suiyuan to Shansi
1 Infantry moved from Shantung to Shansi
1 ArmoredCar moved from Shantung to Shansi
1 Artillery and 1 Elite moved from Heilungchiang to Ayan
1 Artillery and 4 Infantrys moved from Khabarovsk to Ayan
Purchase Units - Hisaichi
Hisaichi buy 4 Artillerys, 3 Bunkers, 13 Infantrys, 1 Marine and 2 Tanks; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Ayan
Hisaichi attack with 2 Artillerys, 1 Elite and 4 Infantrys
Russians defend with 1 Artillery and 2 Infantrys
Hisaichi roll dice for 2 Artillerys, 1 Elite and 4 Infantrys in Ayan, round 2 : 2/7 hits, 2.00 expected hits
Russians roll dice for 1 Artillery and 2 Infantrys in Ayan, round 2 : 1/3 hits, 1.00 expected hits
2 Infantrys owned by the Russians and 1 Infantry owned by the Hisaichi lost in Ayan
Hisaichi roll dice for 2 Artillerys, 1 Elite and 3 Infantrys in Ayan, round 3 : 2/6 hits, 1.83 expected hits
Russians roll dice for 1 Artillery in Ayan, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Russians lost in Ayan
Hisaichi win, taking Ayan from Russians with 2 Artillerys, 1 Elite and 3 Infantrys remaining. Battle score for attacker is 6
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 1 Artillery and 2 Infantrys
Battle in Shansi
Hisaichi attack with 2 ArmoredCars, 1 Infantry and 1 Marine
Chinese defend with 1 Elite and 2 Infantrys
Hisaichi roll dice for 2 ArmoredCars, 1 Infantry and 1 Marine in Shansi, round 2 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 1 Elite and 2 Infantrys in Shansi, round 2 : 0/3 hits, 1.00 expected hits
2 Infantrys owned by the Chinese lost in Shansi
Hisaichi roll dice for 2 ArmoredCars, 1 Infantry and 1 Marine in Shansi, round 3 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 1 Elite in Shansi, round 3 : 1/1 hits, 0.33 expected hits
1 ArmoredCar owned by the Hisaichi and 1 Elite owned by the Chinese lost in Shansi
Hisaichi win, taking Shansi from Chinese with 1 ArmoredCar, 1 Infantry and 1 Marine remaining. Battle score for attacker is 3
Casualties for Chinese: 1 Elite and 2 Infantrys
Casualties for Hisaichi: 1 ArmoredCar
Battle in Kweichow
Hisaichi attack with 2 ArmoredCars and 1 Infantry
Chinese defend with 1 Mech.Inf
Hisaichi roll dice for 2 ArmoredCars and 1 Infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 Mech.Inf in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Kweichow
Hisaichi roll dice for 2 ArmoredCars in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 Mech.Inf in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 ArmoredCar owned by the Hisaichi lost in Kweichow
Hisaichi roll dice for 1 ArmoredCar in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Mech.Inf in Kweichow, round 4 : 1/1 hits, 0.33 expected hits
1 ArmoredCar owned by the Hisaichi lost in Kweichow
Chinese win with 1 Mech.Inf remaining. Battle score for attacker is -10
Casualties for Hisaichi: 2 ArmoredCars and 1 Infantry
Non Combat Move - Hisaichi
4 ArmoredCars moved from Hong Kong to Shanghai
3 ArmoredCars and 3 Infantrys moved from Shanghai to Anhwei
1 ArmoredCar moved from Shantung to Anhwei
Place Units - Hisaichi
Turning on Edit Mode
EDIT: Removing units owned by Hisaichi from Heilungchiang: 1 Infantry
EDIT: Adding units owned by Hisaichi to Chita: 1 Infantry
EDIT: Removing units owned by Hisaichi from Kirin: 8 Infantrys
EDIT: Adding units owned by Hisaichi to Heilungchiang: 8 Infantrys
EDIT: Removing units owned by Hisaichi from Changchun: 8 Infantrys
EDIT: Adding units owned by Hisaichi to Kirin: 8 Infantrys
EDIT: Turning off Edit Mode
1 Bunker and 3 Infantrys placed in Chita
1 Bunker and 8 Infantrys placed in Changchun
Hisaichi undo move 2.
1 Bunker placed in Hong Kong
1 Artillery, 1 Bunker, 1 Infantry and 1 Marine placed in Shantung
8 Infantrys placed in Changchun
Hisaichi undo move 1.
3 Artillerys and 1 Bunker placed in Chita
4 Infantrys and 2 Tanks placed in Hong Kong
Turn Complete - Hisaichi
Hisaichi collect 68 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67
Russians regular : -0.33
Hisaichi regular : -1.33
@entek i feel the same well the other side though. Lol
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Combat Move - British
4 ArmoredCars moved from Baluchistan to W.Iran
2 ArmoredCars and 1 Infantry moved from Calcutta to Assam
1 Infantry moved from Punjab to Baluchistan
2 Transports moved from 65 Sea Zone to 60 Sea Zone
2 Artillerys and 1 Infantry moved from Madras to 60 Sea Zone
2 Artillerys and 1 Infantry moved from 60 Sea Zone to Assam
1 Infantry moved from Scotland to 11 Sea Zone
1 Infantry and 1 T.Boat moved from 11 Sea Zone to 5 Sea Zone
1 Infantry moved from 5 Sea Zone to Finnmark
British take Finnmark from Finns
1 T.Boat moved from 21 Sea Zone to 11 Sea Zone
Purchase Units - British
British buy 4 ArmoredCars, 2 Artillerys, 2 Destroyers, 1 Factory, 4 Infantrys, 2 Mech.Infs and 5 T.Boats; Remaining resources: 0 PUs;
Combat - British
Battle in Assam
British attack with 2 ArmoredCars, 2 Artillerys and 2 Infantrys
Thai defend with 1 Artillery and 2 Tanks
British roll dice for 2 ArmoredCars, 2 Artillerys and 2 Infantrys in Assam, round 2 : 2/6 hits, 2.00 expected hits
Thai roll dice for 1 Artillery and 2 Tanks in Assam, round 2 : 3/3 hits, 1.33 expected hits
1 ArmoredCar owned by the British, 1 Tank owned by the Thai, 2 Infantrys owned by the British and 1 Artillery owned by the Thai lost in Assam
British roll dice for 1 ArmoredCar and 2 Artillerys in Assam, round 3 : 0/3 hits, 1.00 expected hits
Thai roll dice for 1 Tank in Assam, round 3 : 0/1 hits, 0.50 expected hits
British roll dice for 1 ArmoredCar and 2 Artillerys in Assam, round 4 : 2/3 hits, 1.00 expected hits
Thai roll dice for 1 Tank in Assam, round 4 : 1/1 hits, 0.50 expected hits
1 ArmoredCar owned by the British and 1 Tank owned by the Thai lost in Assam
British win, taking Assam from Thai with 2 Artillerys remaining. Battle score for attacker is 2
Casualties for British: 2 ArmoredCars and 2 Infantrys
Casualties for Thai: 1 Artillery and 2 Tanks
Battle in W.Iran
British attack with 4 ArmoredCars
Romanians defend with 1 AAGun, 1 Bunker, 1 Elite, 1 Factory, 1 Infantry and 1 Tank
British roll dice for 4 ArmoredCars in W.Iran, round 2 : 0/4 hits, 1.33 expected hits
Romanians roll dice for 1 Bunker, 1 Elite, 1 Infantry and 1 Tank in W.Iran, round 2 : 1/4 hits, 1.67 expected hits
1 ArmoredCar owned by the British lost in W.Iran
British roll dice for 3 ArmoredCars in W.Iran, round 3 : 0/3 hits, 1.00 expected hits
Romanians roll dice for 1 Bunker, 1 Elite, 1 Infantry and 1 Tank in W.Iran, round 3 : 3/4 hits, 1.67 expected hits
3 ArmoredCars owned by the British lost in W.Iran
Romanians win with 1 Bunker, 1 Elite, 1 Infantry and 1 Tank remaining. Battle score for attacker is -16
Casualties for British: 4 ArmoredCars
Non Combat Move - British
1 Carrier and 2 Destroyers moved from 65 Sea Zone to 60 Sea Zone
Place Units - British
1 Factory placed in Dover
2 Destroyers and 2 T.Boats placed in 21 Sea Zone
3 T.Boats placed in 56 Sea Zone
3 Infantrys placed in Cairo
2 ArmoredCars placed in Cape Town
Turning on Edit Mode
EDIT: Adding units owned by British to Baluchistan: 2 ArmoredCars, 2 Mech.Infs and 1 Tank
EDIT: Removing units owned by British from Delhi: 2 ArmoredCars, 2 Mech.Infs and 1 Tank
EDIT: Turning off Edit Mode
2 ArmoredCars and 2 Mech.Infs placed in Delhi
2 Artillerys and 1 Infantry placed in Madras
Turn Complete - British
British collect 88 PUs; end with 88 PUs
Combat Hit Differential Summary :
Romanians regular : 0.67
Thai regular : 1.67
British regular : -2.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Combat Move - Anzac
1 unit repaired.
1 Artillery moved from Sumatra to 110 Sea Zone
2 Artillerys moved from Java to 110 Sea Zone
1 Elite moved from Sumatra to 110 Sea Zone
1 Marine moved from West Borneo to East And South Borneo
Dutch take East And South Borneo from Thai
2 Elites moved from Java to 110 Sea Zone
1 Infantry moved from Java to 110 Sea Zone
3 Artillerys, 1 Battleship, 1 Carrier, 1 Destroyer, 3 Elites, 2 Fighters, 1 Infantry, 1 S.Submarine and 3 Transports moved from 110 Sea Zone to 105 Sea Zone
3 Artillerys, 3 Elites, 2 Fighters and 1 Infantry moved from 105 Sea Zone to Bangkok
1 Elite moved from Townsville to 113 Sea Zone
1 Elite and 1 S.Submarine moved from 113 Sea Zone to 111 Sea Zone
1 Elite moved from 111 Sea Zone to Celebes
Dutch take Celebes from Yamamoto
Purchase Units - Anzac
Anzac buy 1 Adv.Fighter, 2 Marines and 2 S.Submarines; Remaining resources: 1 PUs;
Combat - Anzac
Battle in Bangkok
Anzac attack with 3 Artillerys, 3 Elites, 2 Fighters and 1 Infantry
Yamamoto defend with 1 AAGun; Thai defend with 1 AAGun, 2 Artillerys, 1 Bunker, 1 Factory and 4 Infantrys
Thai roll AA dice in Bangkok : 0/2 hits, 0.33 expected hits
Anzac roll dice for 1 Battleship in Bangkok, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 Bunker owned by the Thai
Anzac roll dice for 3 Artillerys, 3 Elites, 2 Fighters and 1 Infantry in Bangkok, round 2 : 5/9 hits, 3.33 expected hits
Thai roll dice for 2 Artillerys, 1 Bunker and 4 Infantrys in Bangkok, round 2 : 2/7 hits, 2.50 expected hits
1 Artillery owned by the Anzac, 1 Infantry owned by the Anzac, 4 Infantrys owned by the Thai and 1 Artillery owned by the Thai lost in Bangkok
Anzac roll dice for 2 Artillerys, 3 Elites and 2 Fighters in Bangkok, round 3 : 2/7 hits, 2.67 expected hits
Thai roll dice for 1 Artillery and 1 Bunker in Bangkok, round 3 : 1/2 hits, 0.83 expected hits
1 Elite owned by the Anzac, 1 Bunker owned by the Thai and 1 Artillery owned by the Thai lost in Bangkok
Anzac captures 25PUs while taking Thai capital
Anzac win, taking Bangkok from Thai with 2 Artillerys, 2 Elites and 2 Fighters remaining. Battle score for attacker is 13
Casualties for Anzac: 1 Artillery, 1 Elite and 1 Infantry
Casualties for Thai: 2 Artillerys, 1 Bunker and 4 Infantrys
Non Combat Move - Anzac
2 Fighters moved from Bangkok to 105 Sea Zone
2 Fighters moved from Broome to Jilolo
Place Units - Anzac
2 S.Submarines placed in 67 Sea Zone
1 Adv.Fighter and 2 Marines placed in Broome
Turn Complete - Anzac
Anzac collect 45 PUs; end with 71 PUs
Combat Hit Differential Summary :
Anzac regular : 1.33
Thai regular : -0.33
Thai AA : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Combat Move - Dutch
1 Artillery and 1 Elite moved from Bahia to 35 Sea Zone
1 Artillery, 1 Elite and 1 Transport moved from 35 Sea Zone to 36 Sea Zone
1 Artillery and 1 Elite moved from 36 Sea Zone to French Sudan
French take French Sudan from Italians
Purchase Units - Dutch
Dutch buy 1 Carrier, 1 Tank and 1 Transport; Remaining resources: 0 PUs;
Combat - Dutch
Non Combat Move - Dutch
2 Fighters moved from Banjarmasin to Bangkok
Place Units - Dutch
1 Carrier placed in 110 Sea Zone
1 Transport placed in 32 Sea Zone
1 Tank placed in Suriname
Turn Complete - Dutch
Dutch collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Combat Move - Finns
1 Artillery and 1 Infantry moved from Upper Norrland to Finnmark
1 Tank moved from Kuybyshev to Astrakhan
4 Tanks moved from S.Karelia to Yaroslavl
5 Tanks moved from Oulu to S.Karelia
1 Elite moved from Tampere to Oulu
4 ArmoredCars moved from Helsinki to Oulu
Purchase Units - Finns
Finns buy 3 Infantrys and 5 Tanks; Remaining resources: 0 PUs;
Combat - Finns
Battle in Yaroslavl
Finns attack with 4 Tanks
Russians defend with 1 Artillery and 1 Infantry
Finns roll dice for 4 Tanks in Yaroslavl, round 2 : 1/4 hits, 2.00 expected hits
Russians roll dice for 1 Artillery and 1 Infantry in Yaroslavl, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Russians and 1 Tank owned by the Finns lost in Yaroslavl
Finns roll dice for 3 Tanks in Yaroslavl, round 3 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 Artillery in Yaroslavl, round 3 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Russians and 1 Tank owned by the Finns lost in Yaroslavl
Finns win, taking Yaroslavl from Russians with 2 Tanks remaining. Battle score for attacker is -4
Casualties for Finns: 2 Tanks
Casualties for Russians: 1 Artillery and 1 Infantry
Battle in Finnmark
Finns attack with 1 Artillery and 1 Infantry
British defend with 1 Infantry
Finns roll dice for 1 Artillery and 1 Infantry in Finnmark, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 Infantry in Finnmark, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Finnmark
Finns win, taking Finnmark from British with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in Astrakhan
Finns attack with 1 Tank
Russians defend with 1 Tank
Finns roll dice for 1 Tank in Astrakhan, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 Tank in Astrakhan, round 2 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Finns lost in Astrakhan
Russians win with 1 Tank remaining. Battle score for attacker is -5
Casualties for Finns: 1 Tank
Non Combat Move - Finns
Place Units - Finns
3 Infantrys and 3 Tanks placed in Helsinki
2 Tanks placed in Vyborg
Turn Complete - Finns
Finns collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Finns regular : -0.67
Russians regular : 1.50
British regular : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Combat Move - Romanians
1 ArmoredCar moved from Bursa to Erzurum
Romanians take Erzurum from Russians
1 Tank moved from Izmir to Erzurum
1 ArmoredCar moved from Bursa to Erzurum
1 Mech.Inf moved from Istanbul to Erzurum
1 Infantry moved from Bursa to Izmir
1 Elite, 1 Infantry and 1 Tank moved from W.Iran to E.Iran
1 Artillery and 1 Elite moved from Tula to Penza
1 Tank moved from Rostov to Penza
1 Infantry moved from Kursk to Tula
5 Elites and 8 Infantrys moved from Rostov to Saratov
2 Artillerys and 6 Infantrys moved from Kiev to Kursk
2 Artillerys and 2 Infantrys moved from Vinnytsia to Kiev
2 ArmoredCars and 4 Infantrys moved from Odessa to Donetsk
2 ArmoredCars moved from Donetsk to Rostov
1 Infantry moved from E.Romania to Odessa
4 Infantrys moved from Bucharest to E.Romania
Purchase Units - Romanians
Romanians buy 10 ArmoredCars and 3 Tanks; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Penza
Romanians attack with 1 Artillery, 1 Elite and 1 Tank
Russians defend with 1 Elite and 1 Infantry
Romanians roll dice for 1 Artillery, 1 Elite and 1 Tank in Penza, round 2 : 3/3 hits, 1.33 expected hits
Russians roll dice for 1 Elite and 1 Infantry in Penza, round 2 : 2/2 hits, 0.67 expected hits
1 Elite owned by the Russians, 1 Infantry owned by the Russians, 1 Elite owned by the Romanians and 1 Artillery owned by the Romanians lost in Penza
Romanians win, taking Penza from Russians with 1 Tank remaining. Battle score for attacker is -2
Casualties for Romanians: 1 Artillery and 1 Elite
Casualties for Russians: 1 Elite and 1 Infantry
Battle in E.Iran
Romanians attack with 1 Elite, 1 Infantry and 1 Tank
Russians defend with 1 Infantry
Romanians roll dice for 1 Elite, 1 Infantry and 1 Tank in E.Iran, round 2 : 1/3 hits, 1.00 expected hits
British roll dice for 1 Infantry in E.Iran, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in E.Iran
Romanians win, taking E.Iran from British with 1 Elite, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Non Combat Move - Romanians
Place Units - Romanians
3 Tanks placed in W.Iran
3 ArmoredCars placed in Bursa
4 ArmoredCars placed in Vinnytsia
3 ArmoredCars placed in Bucharest
Turn Complete - Romanians
Romanians collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
Romanians regular : 1.67
Russians regular : 1.33
British regular : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Combat Move - Thai
1 ArmoredCar, 2 Artillerys, 1 Elite and 3 Tanks moved from Malaya to Bangkok
1 Tank moved from Yunnan to Kweichow
Combat - Thai
Battle in Kweichow
Thai attack with 1 Tank
Chinese defend with 1 Mech.Inf
Thai roll dice for 1 Tank in Kweichow, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 Mech.Inf in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 Tank in Kweichow, round 3 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 Mech.Inf in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 Tank in Kweichow, round 4 : 1/1 hits, 0.50 expected hits
Chinese roll dice for 1 Mech.Inf in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Chinese lost in Kweichow
Thai win, taking Kweichow from Chinese with 1 Tank remaining. Battle score for attacker is 6
Casualties for Chinese: 1 Mech.Inf
Battle in Bangkok
Thai attack with 1 ArmoredCar, 2 Artillerys, 1 Elite and 3 Tanks
Anzac defend with 2 AAGuns, 2 Artillerys, 2 Elites and 1 Factory; Dutch defend with 2 Fighters
Thai roll dice for 1 ArmoredCar, 2 Artillerys, 1 Elite and 3 Tanks in Bangkok, round 2 : 3/7 hits, 3.00 expected hits
Anzac roll dice for 2 Artillerys, 2 Elites and 2 Fighters in Bangkok, round 2 : 3/6 hits, 2.33 expected hits
1 Artillery owned by the Anzac, 1 Elite owned by the Thai, 1 ArmoredCar owned by the Thai, 2 Elites owned by the Anzac and 1 Artillery owned by the Thai lost in Bangkok
Thai roll dice for 1 Artillery and 3 Tanks in Bangkok, round 3 : 2/4 hits, 1.83 expected hits
Anzac roll dice for 1 Artillery and 2 Fighters in Bangkok, round 3 : 0/3 hits, 1.33 expected hits
1 Artillery owned by the Anzac and 1 Fighter owned by the Dutch lost in Bangkok
Thai roll dice for 1 Artillery and 3 Tanks in Bangkok, round 4 : 1/4 hits, 1.83 expected hits
Anzac roll dice for 1 Fighter in Bangkok, round 4 : 0/1 hits, 0.50 expected hits
1 Fighter owned by the Dutch lost in Bangkok
Thai win, taking Bangkok from Anzac with 1 Artillery and 3 Tanks remaining. Battle score for attacker is 19
Casualties for Thai: 1 ArmoredCar, 1 Artillery and 1 Elite
Casualties for Anzac: 2 Artillerys and 2 Elites
Casualties for Dutch: 2 Fighters
Non Combat Move - Thai
Turn Complete - Thai
Thai collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Anzac regular : -1.17
Thai regular : -1.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Combat Move - Americans
2 units repaired.
4 Elites moved from Bahia to 35 Sea Zone
1 B.Transport, 1 Carrier, 7 Destroyers and 4 Elites moved from 35 Sea Zone to 36 Sea Zone
2 Artillerys moved from Salvador to 35 Sea Zone
2 Elites moved from Bahia to 35 Sea Zone
2 Artillerys, 2 Elites and 2 Transports moved from 35 Sea Zone to 36 Sea Zone
2 Artillerys and 6 Elites moved from 36 Sea Zone to French Sudan
1 Marine moved from South Atlantic USA to 13 Sea Zone
3 Elites moved from South Atlantic USA to 13 Sea Zone
6 Elites moved from Washington to 13 Sea Zone
3 B.Transports, 9 Elites and 1 Marine moved from 13 Sea Zone to 32 Sea Zone
1 Elite moved from Suriname to 32 Sea Zone
1 Elite moved from Suriname to 32 Sea Zone
2 Elites moved from Suriname to Amazon
11 Elites and 1 Marine moved from 32 Sea Zone to Bahia
2 Battleships moved from 86 Sea Zone to 85 Sea Zone
2 Adv.Fighters moved from Iwo Jima to 85 Sea Zone
2 L.Fighters moved from Iwo Jima to 85 Sea Zone
2 Destroyers moved from 87 Sea Zone to 85 Sea Zone
1 Fighter moved from Wake to 85 Sea Zone
3 S.Bombers moved from Minamitori to Tokyo
1 Destroyer moved from 76 Sea Zone to 85 Sea Zone
1 Marine moved from Kusaie to 103 Sea Zone
1 Marine and 1 S.Submarine moved from 103 Sea Zone to 85 Sea Zone
1 Marine moved from 85 Sea Zone to Tokyo
Purchase Units - Americans
Americans buy 2 Artillerys, 1 B.Carrier, 3 B.Transports, 1 Fighter, 1 Marine, 2 S.Bombers and 1 S.Submarine; Remaining resources: 0 PUs;
Combat - Americans
Battle in 85 Sea Zone
Americans attack with 2 Adv.Fighters, 2 Battleships, 3 Destroyers, 1 Fighter, 2 L.Fighters and 1 S.Submarine
Yamamoto defend with 3 Adv.Fighters, 1 B.Carrier and 1 Submarine
Americans roll dice for 1 S.Submarine in 85 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 B.Carrier owned by the Yamamoto
Yamamoto roll dice for 1 Submarine in 85 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 Adv.Fighters, 2 Battleships, 3 Destroyers, 1 Fighter and 2 L.Fighters in 85 Sea Zone, round 2 : 4/10 hits, 4.67 expected hits
Yamamoto roll dice for 3 Adv.Fighters and 1 B.Carrier in 85 Sea Zone, round 2 : 2/4 hits, 2.50 expected hits
Units damaged: 2 Battleships owned by the Americans
2 Adv.Fighters owned by the Yamamoto, 1 Submarine owned by the Yamamoto and 1 B.Carrier owned by the Yamamoto lost in 85 Sea Zone
Americans roll dice for 2 Adv.Fighters, 2 Battleships, 3 Destroyers, 1 Fighter and 2 L.Fighters in 85 Sea Zone, round 3 : 5/10 hits, 4.67 expected hits
Yamamoto roll dice for 1 Adv.Fighter in 85 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 Destroyer owned by the Americans and 1 Adv.Fighter owned by the Yamamoto lost in 85 Sea Zone
Americans win with 2 Adv.Fighters, 2 Battleships, 2 Destroyers, 1 Fighter, 2 L.Fighters and 1 S.Submarine remaining. Battle score for attacker is 49
Casualties for Yamamoto: 3 Adv.Fighters, 1 B.Carrier and 1 Submarine
Casualties for Americans: 1 Destroyer
Battle in Tokyo
Americans attack with 1 Marine and 3 S.Bombers
Yamamoto defend with 1 AAGun, 1 Factory and 4 Infantrys
Yamamoto roll AA dice in Tokyo : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 Marine and 3 S.Bombers in Tokyo, round 2 : 4/4 hits, 3.17 expected hits
Yamamoto roll dice for 4 Infantrys in Tokyo, round 2 : 0/4 hits, 1.33 expected hits
4 Infantrys owned by the Yamamoto lost in Tokyo
Americans captures 52PUs while taking Yamamoto capital
Americans win, taking Tokyo from Yamamoto with 1 Marine and 3 S.Bombers remaining. Battle score for attacker is 8
Casualties for Yamamoto: 4 Infantrys
Non Combat Move - Americans
3 S.Bombers moved from Tokyo to Iwo Jima
2 L.Fighters moved from San Francisco to Minamitori
2 Elites moved from Washington to Northeast USA
1 Fighter moved from 85 Sea Zone to 86 Sea Zone
2 L.Fighters moved from 85 Sea Zone to Iwo Jima
2 Adv.Fighters moved from 85 Sea Zone to 86 Sea Zone
Place Units - Americans
1 B.Carrier and 1 B.Transport placed in 86 Sea Zone
1 B.Transport and 1 S.Submarine placed in 87 Sea Zone
2 Artillerys placed in Salvador
1 Fighter, 1 Marine and 1 S.Bomber placed in South Atlantic USA
1 B.Transport placed in 13 Sea Zone
1 S.Bomber placed in Washington
Turn Complete - Americans
Americans collect 117 PUs; end with 169 PUs
Combat Hit Differential Summary :
Yamamoto regular : -1.83
Americans regular : 1.00
Yamamoto AA : -0.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14
Combat Move - Germans
4 Mech.Infs moved from Arkhangelsk to Sverdlovsk
1 Mech.Inf moved from Gorky to Sverdlovsk
4 Mech.Infs moved from Kuybyshev to Sverdlovsk
4 Mech.Infs moved from Kuybyshev to Sverdlovsk
2 Tanks moved from Georgia to Astrakhan
2 HeavyTanks moved from Georgia to W.Iran
2 Adv.Fighters, 1 Battleship, 1 Carrier, 3 Cruisers, 5 Destroyers, 3 S.Submarines, 6 Submarines and 4 Transports moved from 22 Sea Zone to 21 Sea Zone
1 Submarine moved from 12 Sea Zone to 21 Sea Zone
2 Mech.Infs moved from Komi to Sverdlovsk
2 Mech.Infs moved from Komi to Sverdlovsk
7 Tanks moved from Perm to Sverdlovsk
7 ArmoredCars moved from Perm to Sverdlovsk
4 Mech.Infs moved from Perm to Sverdlovsk
2 Artillerys, 5 HeavyTanks and 7 Infantrys moved from Perm to Surgut
Purchase Units - Germans
Germans buy 1 Elite and 20 Mech.Infs; Remaining resources: 0 PUs;
Combat - Germans
Battle in 21 Sea Zone
Germans attack with 2 Adv.Fighters, 1 Battleship, 1 Carrier, 3 Cruisers, 5 Destroyers, 3 S.Submarines, 7 Submarines and 4 Transports
British defend with 1 Battleship, 2 Carriers, 6 Destroyers, 4 Fighters, 5 T.Boats and 1 Transport
Germans roll dice for 3 S.Submarines and 7 Submarines in 21 Sea Zone, round 2 : 4/10 hits, 3.83 expected hits
Units damaged: 1 Battleship owned by the British
Germans roll dice for 2 Adv.Fighters, 1 Battleship, 1 Carrier, 3 Cruisers, 5 Destroyers and 4 Transports in 21 Sea Zone, round 2 : 3/12 hits, 5.00 expected hits
British roll dice for 1 Battleship, 2 Carriers, 6 Destroyers, 4 Fighters, 5 T.Boats and 1 Transport in 21 Sea Zone, round 2 : 3/19 hits, 6.67 expected hits
Units damaged: 1 Battleship owned by the Germans
1 Transport owned by the British, 5 T.Boats owned by the British and 2 Transports owned by the Germans lost in 21 Sea Zone
Germans roll dice for 3 S.Submarines and 7 Submarines in 21 Sea Zone, round 3 : 6/10 hits, 3.83 expected hits
Germans roll dice for 2 Adv.Fighters, 1 Battleship, 1 Carrier, 3 Cruisers, 5 Destroyers and 2 Transports in 21 Sea Zone, round 3 : 3/12 hits, 5.00 expected hits
British roll dice for 1 Battleship, 2 Carriers, 6 Destroyers and 4 Fighters in 21 Sea Zone, round 3 : 4/13 hits, 5.67 expected hits
2 Submarines owned by the Germans, 2 Carriers owned by the British, 2 Fighters owned by the British, 5 Destroyers owned by the British and 2 Transports owned by the Germans lost in 21 Sea Zone
Germans roll dice for 3 S.Submarines and 5 Submarines in 21 Sea Zone, round 4 : 3/8 hits, 3.17 expected hits
Germans roll dice for 2 Adv.Fighters, 1 Battleship, 1 Carrier, 3 Cruisers and 5 Destroyers in 21 Sea Zone, round 4 : 3/12 hits, 5.00 expected hits
British roll dice for 1 Battleship, 1 Destroyer and 2 Fighters in 21 Sea Zone, round 4 : 2/4 hits, 2.00 expected hits
2 Submarines owned by the Germans, 2 Fighters owned by the British, 1 Battleship owned by the British and 1 Destroyer owned by the British lost in 21 Sea Zone
Germans win with 2 Adv.Fighters, 1 Battleship, 1 Carrier, 3 Cruisers, 5 Destroyers, 3 S.Submarines and 3 Submarines remaining. Battle score for attacker is 112
Casualties for Germans: 4 Submarines and 4 Transports
Casualties for British: 1 Battleship, 2 Carriers, 6 Destroyers, 4 Fighters, 5 T.Boats and 1 Transport
Battle in Surgut
Germans attack with 2 Artillerys, 5 HeavyTanks and 7 Infantrys
Russians defend with 1 Infantry
Germans roll dice for 2 Artillerys, 5 HeavyTanks and 7 Infantrys in Surgut, round 2 : 7/14 hits, 5.50 expected hits
Russians roll dice for 1 Infantry in Surgut, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Surgut
Germans win, taking Surgut from Russians with 2 Artillerys, 5 HeavyTanks and 7 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Sverdlovsk
Germans attack with 7 ArmoredCars, 21 Mech.Infs and 7 Tanks
Russians defend with 1 AAGun, 2 Bunkers, 2 Elites, 1 Factory and 20 Infantrys
Germans roll dice for 7 ArmoredCars, 21 Mech.Infs and 7 Tanks in Sverdlovsk, round 2 : 13/35 hits, 12.83 expected hits
Units damaged: 2 Bunkers owned by the Russians
Russians roll dice for 2 Bunkers, 2 Elites and 20 Infantrys in Sverdlovsk, round 2 : 4/24 hits, 8.33 expected hits
4 ArmoredCars owned by the Germans and 11 Infantrys owned by the Russians lost in Sverdlovsk
Germans roll dice for 3 ArmoredCars, 21 Mech.Infs and 7 Tanks in Sverdlovsk, round 3 : 6/31 hits, 11.50 expected hits
Russians roll dice for 2 Bunkers, 2 Elites and 9 Infantrys in Sverdlovsk, round 3 : 4/13 hits, 4.67 expected hits
3 ArmoredCars owned by the Germans, 6 Infantrys owned by the Russians and 1 Mech.Inf owned by the Germans lost in Sverdlovsk
Germans roll dice for 20 Mech.Infs and 7 Tanks in Sverdlovsk, round 4 : 10/27 hits, 10.17 expected hits
Russians roll dice for 2 Bunkers, 2 Elites and 3 Infantrys in Sverdlovsk, round 4 : 5/7 hits, 2.67 expected hits
2 Elites owned by the Russians, 3 Infantrys owned by the Russians, 2 Bunkers owned by the Russians and 5 Mech.Infs owned by the Germans lost in Sverdlovsk
Germans captures 50PUs while taking Russians capital
Germans win, taking Sverdlovsk from Russians with 15 Mech.Infs and 7 Tanks remaining. Battle score for attacker is -6
Casualties for Germans: 7 ArmoredCars and 6 Mech.Infs
Casualties for Russians: 2 Bunkers, 2 Elites and 20 Infantrys
Battle in Astrakhan
Germans attack with 2 Tanks
Russians defend with 1 Tank
Germans roll dice for 2 Tanks in Astrakhan, round 2 : 2/2 hits, 1.00 expected hits
Russians roll dice for 1 Tank in Astrakhan, round 2 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Russians and 1 Tank owned by the Germans lost in Astrakhan
Germans win, taking Astrakhan from Russians with 1 Tank remaining. Battle score for attacker is 0
Casualties for Germans: 1 Tank
Casualties for Russians: 1 Tank
Non Combat Move - Germans
1 Tank moved from Georgia to Astrakhan
1 Tank moved from Georgia to W.Iran
2 Tanks moved from Rostov to Kuybyshev
2 ArmoredCars moved from Rostov to Kuybyshev
1 ArmoredCar moved from Rostov to Gorky
1 Artillery moved from Gorky to Kuybyshev
1 ArmoredCar, 1 Elite and 3 Infantrys moved from Kiev to Kursk
4 Infantrys moved from Warsaw to Brest
2 Infantrys moved from Leningrad to Novgorod
4 Infantrys moved from Rhine to Saxony
1 ArmoredCar, 1 HeavyTank and 2 Tanks moved from Rostov to Erzurum
3 HeavyTanks and 4 Tanks moved from Stalingrad to Astrakhan
Place Units - Germans
4 Mech.Infs placed in Arkhangelsk
5 Mech.Infs placed in Stalingrad
3 Mech.Infs placed in Georgia
1 Elite placed in Kiev
4 Mech.Infs placed in Leningrad
2 Mech.Infs placed in Kiev
2 Mech.Infs placed in Warsaw
Turn Complete - Germans
Germans collect 127 PUs; end with 177 PUs
Combat Hit Differential Summary :
Russians regular : -2.50
Germans regular : -6.83
British regular : -5.33