dawg Axis v. Entek Allies WaW

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Hisaichi
            1 Destroyer moved from 108 Sea Zone to 101 Sea Zone
            4 Infantrys moved from Kirin to Khabarovsk
            1 Artillery moved from Heilungchiang to Khabarovsk
            1 Artillery, 2 Infantrys and 1 Marine moved from Heilungchiang to Ayan
            1 Infantry moved from Shanghai to Anhwei
            1 Infantry moved from Hunan to N.French Indochina
            1 Infantry moved from Kwangtung to Hunan
            2 Infantrys moved from Kwangtung to Kwangsi
            3 ArmoredCars moved from Hong Kong to Kwangsi
            3 Infantrys moved from Kiangsi to Shanghai
            3 ArmoredCars moved from Hong Kong to Shanghai
            8 Infantrys moved from Changchun to Kirin
            1 ArmoredCar and 1 Marine moved from Shansi to Suiyuan
            1 ArmoredCar moved from Shantung to Suiyuan
            1 Infantry moved from Shantung to Shansi
            4 Artillerys, 3 Elites, 2 Infantrys and 6 Tanks moved from Shantung to Anhwei
    
        Purchase Units - Hisaichi
            Hisaichi buy 6 ArmoredCars, 1 Bunker, 2 Destroyers and 16 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Suiyuan
                Hisaichi attack with 2 ArmoredCars and 1 Marine
                Chinese defend with 2 Infantrys
                    Hisaichi roll dice for 2 ArmoredCars and 1 Marine in Suiyuan, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 2 Infantrys in Suiyuan, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in Suiyuan
                    Hisaichi roll dice for 2 ArmoredCars and 1 Marine in Suiyuan, round 3 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 Infantry in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Suiyuan
                Hisaichi win, taking Suiyuan from Chinese with 2 ArmoredCars and 1 Marine remaining. Battle score for attacker is 4
                Casualties for Chinese: 2 Infantrys
            Battle in Anhwei
                Hisaichi attack with 4 Artillerys, 3 Elites, 3 Infantrys and 6 Tanks
                Chinese defend with 2 Infantrys and 1 Marine
                    Hisaichi roll dice for 4 Artillerys, 3 Elites, 3 Infantrys and 6 Tanks in Anhwei, round 2 : 8/16 hits, 6.50 expected hits
                    Chinese roll dice for 2 Infantrys and 1 Marine in Anhwei, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Hisaichi, 1 Marine owned by the Chinese and 2 Infantrys owned by the Chinese lost in Anhwei
                Hisaichi win, taking Anhwei from Chinese with 4 Artillerys, 3 Elites, 2 Infantrys and 6 Tanks remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 2 Infantrys and 1 Marine
            Battle in Ayan
                Hisaichi attack with 1 Artillery, 2 Infantrys and 1 Marine
                Americans defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Marine in Ayan, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Ayan, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Americans and 1 Infantry owned by the Hisaichi lost in Ayan
                    Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Marine in Ayan, round 3 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Artillery in Ayan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Americans lost in Ayan
                Hisaichi win, taking Ayan from Russians with 1 Artillery, 1 Infantry and 1 Marine remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Infantry
                Casualties for Americans: 1 Artillery and 1 Infantry
            Battle in Khabarovsk
                Hisaichi attack with 1 Artillery and 4 Infantrys
                Russians defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 4 Infantrys in Khabarovsk, round 2 : 1/5 hits, 1.17 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Khabarovsk, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Khabarovsk
                    Hisaichi roll dice for 1 Artillery and 4 Infantrys in Khabarovsk, round 3 : 1/5 hits, 1.17 expected hits
                    Russians roll dice for 1 Artillery in Khabarovsk, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in Khabarovsk
                Hisaichi win, taking Khabarovsk from Russians with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Artillery and 1 Infantry
    
        Non Combat Move - Hisaichi
    
        Place Units - Hisaichi
            2 Destroyers placed in 110 Sea Zone
            2 Infantrys placed in Banjarmasin
            1 Bunker and 3 Infantrys placed in Chita
            2 ArmoredCars and 1 Infantry placed in Shantung
            4 ArmoredCars and 2 Infantrys placed in Hong Kong
            8 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 72 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Russians regular : -1.00
    Hisaichi regular : 0.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: British round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - British
            1 Infantry moved from Rhodes to 55 Sea Zone
            1 Infantry moved from 55 Sea Zone to Izmir
                  British take Izmir from Romanians
            1 Fighter moved from Cairo to Nubia
            2 Mech.Infs moved from Kenya to Nubia
            1 Infantry moved from Nordland to Oslo
            4 Fighters moved from 21 Sea Zone to Oslo
            2 Transports moved from 65 Sea Zone to 60 Sea Zone
            2 Artillerys and 2 Infantrys moved from Madras to 60 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
            2 Artillerys and 2 Infantrys moved from 65 Sea Zone to Malaya
                  British take Malaya from Thai
            10 Infantrys moved from Cairo to Lower Egypt
            3 Artillerys moved from Cairo to Lower Egypt
    
        Purchase Units - British
            British buy 2 ArmoredCars, 4 Artillerys, 1 Battleship, 3 Infantrys, 2 Mech.Infs, 6 T.Boats and 1 Tank; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in Nubia
                British attack with 1 Fighter and 2 Mech.Infs
                Italians defend with 1 Infantry and 1 Mech.Inf
                    British roll dice for 1 Fighter and 2 Mech.Infs in Nubia, round 2 : 0/3 hits, 1.00 expected hits
                    Italians roll dice for 1 Infantry and 1 Mech.Inf in Nubia, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Fighter and 2 Mech.Infs in Nubia, round 3 : 0/3 hits, 1.00 expected hits
                    Italians roll dice for 1 Infantry and 1 Mech.Inf in Nubia, round 3 : 1/2 hits, 0.67 expected hits
                1 Mech.Inf owned by the British lost in Nubia
                    British roll dice for 1 Fighter and 1 Mech.Inf in Nubia, round 4 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 Infantry and 1 Mech.Inf in Nubia, round 4 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Fighter and 1 Mech.Inf in Nubia, round 5 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 Infantry and 1 Mech.Inf in Nubia, round 5 : 1/2 hits, 0.67 expected hits
                1 Mech.Inf owned by the British lost in Nubia
                1 Fighter owned by the British retreated
                Italians win with 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is -12
                Casualties for British: 2 Mech.Infs
            Battle in Oslo
                British attack with 4 Fighters and 1 Infantry
                Finns defend with 1 Artillery
                    British roll dice for 4 Fighters and 1 Infantry in Oslo, round 2 : 3/5 hits, 1.50 expected hits
                    Finns roll dice for 1 Artillery in Oslo, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Finns lost in Oslo
                British win, taking Oslo from Finns with 4 Fighters and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Finns: 1 Artillery
            Battle in Lower Egypt
                British attack with 3 Artillerys and 10 Infantrys
                Italians defend with 19 Infantrys
                    British roll dice for 3 Artillerys and 10 Infantrys in Lower Egypt, round 2 : 3/13 hits, 3.17 expected hits
                    Italians roll dice for 19 Infantrys in Lower Egypt, round 2 : 5/19 hits, 6.33 expected hits
                    3 Infantrys owned by the Italians and 5 Infantrys owned by the British lost in Lower Egypt
                    British roll dice for 3 Artillerys and 5 Infantrys in Lower Egypt, round 3 : 3/8 hits, 2.33 expected hits
                    Italians roll dice for 16 Infantrys in Lower Egypt, round 3 : 5/16 hits, 5.33 expected hits
                    3 Infantrys owned by the Italians and 5 Infantrys owned by the British lost in Lower Egypt
                3 Artillerys owned by the British retreated to Cairo
                Italians win with 13 Infantrys remaining. Battle score for attacker is -8
                Casualties for British: 10 Infantrys
                Casualties for Italians: 6 Infantrys
    
        Non Combat Move - British
            1 Fighter moved from Nubia to Cairo
            4 Fighters moved from Oslo to 21 Sea Zone
            1 T.Boat moved from 21 Sea Zone to 11 Sea Zone
            1 Destroyer moved from 21 Sea Zone to 5 Sea Zone
            4 ArmoredCars moved from Delhi to Baluchistan
            1 Infantry moved from Delhi to Punjab
            2 ArmoredCars and 1 Infantry moved from Assam to Calcutta
    
        Place Units - British
            1 Battleship and 3 T.Boats placed in 21 Sea Zone
            3 T.Boats placed in 56 Sea Zone
            1 Artillery and 2 Infantrys placed in Cairo
            2 ArmoredCars, 2 Mech.Infs and 1 Tank placed in Delhi
            2 Artillerys and 1 Infantry placed in Madras
            1 Artillery placed in Wales
    
        Turn Complete - British
            British collect 101 PUs; end with 102 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -2.33
    Finns regular : -0.33
    British regular : -1.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Dutch round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Dutch
            2 units repaired.
            1 Transport moved from 36 Sea Zone to 35 Sea Zone
            2 Artillerys and 3 Elites moved from Amazon to Bahia
    
        Purchase Units - Dutch
            Dutch buy 2 Fighters and 1 Infantry; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            2 Fighters and 1 Infantry placed in Banjarmasin
    
        Turn Complete - Dutch
            Dutch collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Finns round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Finns
            1 Tank moved from Upper Norrland to Nordland
                  Finns take Nordland from British
            1 Tank moved from Nordland to Oslo
            3 Artillerys, 1 Elite and 1 Infantry moved from Middle Norrland to Oslo
            1 Artillery and 2 Infantrys moved from S.Karelia to Yaroslavl
            1 Tank moved from Finnmark to Oslo
            1 Tank moved from Vologda to Kuybyshev
                  Finns take Kuybyshev from Russians
            1 Tank moved from Vologda to Yaroslavl
            1 Artillery and 1 Elite moved from Oulu to 24 Sea Zone
            1 Artillery, 1 Elite and 1 Transport moved from 24 Sea Zone to 23 Sea Zone
            1 Artillery, 1 Elite and 1 Transport moved from 23 Sea Zone to 22 Sea Zone
            1 Artillery and 1 Elite moved from 22 Sea Zone to Oslo
            4 Tanks moved from Oulu to S.Karelia
            5 Tanks moved from Helsinki to Oulu
            1 Elite moved from Helsinki to Tampere
            1 Artillery and 1 Infantry moved from Lapland to Upper Norrland
    
        Purchase Units - Finns
            Finns buy 4 ArmoredCars and 1 Factory; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Yaroslavl
                Finns attack with 1 Artillery, 2 Infantrys and 1 Tank
                Russians defend with 1 Artillery and 2 Infantrys
                    Finns roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Yaroslavl, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in Yaroslavl, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Yaroslavl
                    Finns roll dice for 1 Artillery, 1 Infantry and 1 Tank in Yaroslavl, round 3 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Yaroslavl, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Yaroslavl
                    Finns roll dice for 1 Artillery and 1 Tank in Yaroslavl, round 4 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 Artillery in Yaroslavl, round 4 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians and 1 Artillery owned by the Finns lost in Yaroslavl
                Finns win, taking Yaroslavl from Russians with 1 Tank remaining. Battle score for attacker is 0
                Casualties for Finns: 1 Artillery and 2 Infantrys
                Casualties for Russians: 1 Artillery and 2 Infantrys
            Battle in Oslo
                Finns attack with 4 Artillerys, 2 Elites, 1 Infantry and 2 Tanks
                British defend with 1 Infantry
                    Finns roll dice for 4 Artillerys, 2 Elites, 1 Infantry and 2 Tanks in Oslo, round 2 : 6/9 hits, 3.67 expected hits
                    British roll dice for 1 Infantry in Oslo, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Oslo
                Finns win, taking Oslo from British with 4 Artillerys, 2 Elites, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
    
        Non Combat Move - Finns
    
        Place Units - Finns
            1 Factory placed in Vyborg
            4 ArmoredCars placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 2.00
    Russians regular : 1.00
    British regular : -0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Romanians round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Romanians
            2 Elites and 1 Infantry moved from Donetsk to Rostov
            1 Artillery, 1 Elite and 2 Infantrys moved from Kursk to Tula
            3 Elites, 11 Infantrys and 1 Tank moved from Kursk to Rostov
            2 Artillerys and 6 Infantrys moved from Vinnytsia to Kiev
            2 Infantrys moved from Kiev to Kursk
            1 Mech.Inf moved from W.Iran to Iraq
                  Romanians take Iraq from British
            1 Mech.Inf moved from Iraq to Palestine
                  Romanians take Palestine from British
            1 Mech.Inf moved from Palestine to Syria
            6 Tanks moved from W.Iran to Syria
            1 ArmoredCar and 1 Tank moved from Bursa to Izmir
            1 ArmoredCar moved from Bursa to Erzurum
            4 Infantrys moved from E.Romania to Odessa
            1 Mech.Inf moved from Bucharest to Istanbul
            2 ArmoredCars moved from Bucharest to Odessa
            1 Infantry moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 2 ArmoredCars, 2 Artillerys, 1 Bunker, 1 Elite, 8 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Syria
                Romanians attack with 1 Mech.Inf and 6 Tanks
                French defend with 1 AAGun, 1 Artillery, 2 Bunkers, 3 Elites, 1 Factory and 3 Infantrys
                    Romanians roll dice for 1 Mech.Inf and 6 Tanks in Syria, round 2 : 2/7 hits, 3.33 expected hits
                Units damaged: 2 Bunkers owned by the French
                    French roll dice for 1 Artillery, 2 Bunkers, 3 Elites and 3 Infantrys in Syria, round 2 : 2/9 hits, 3.33 expected hits
                    1 Tank owned by the Romanians and 1 Mech.Inf owned by the Romanians lost in Syria
                    Romanians roll dice for 5 Tanks in Syria, round 3 : 2/5 hits, 2.50 expected hits
                    French roll dice for 1 Artillery, 2 Bunkers, 3 Elites and 3 Infantrys in Syria, round 3 : 4/9 hits, 3.33 expected hits
                    4 Tanks owned by the Romanians and 2 Infantrys owned by the French lost in Syria
                1 Tank owned by the Romanians retreated to Iraq
                French win with 1 Artillery, 2 Bunkers, 3 Elites and 1 Infantry remaining. Battle score for attacker is -27
                Casualties for Romanians: 1 Mech.Inf and 5 Tanks
                Casualties for French: 2 Infantrys
            Battle in Rostov
                Romanians attack with 5 Elites, 12 Infantrys and 1 Tank
                Russians defend with 7 Infantrys
                    Romanians roll dice for 5 Elites, 12 Infantrys and 1 Tank in Rostov, round 2 : 2/18 hits, 4.17 expected hits
                    Russians roll dice for 7 Infantrys in Rostov, round 2 : 3/7 hits, 2.33 expected hits
                    2 Infantrys owned by the Russians and 3 Infantrys owned by the Romanians lost in Rostov
                    Romanians roll dice for 5 Elites, 9 Infantrys and 1 Tank in Rostov, round 3 : 7/15 hits, 3.67 expected hits
                    Russians roll dice for 5 Infantrys in Rostov, round 3 : 1/5 hits, 1.67 expected hits
                    5 Infantrys owned by the Russians and 1 Infantry owned by the Romanians lost in Rostov
                Romanians win, taking Rostov from Russians with 5 Elites, 8 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Romanians: 4 Infantrys
                Casualties for Russians: 7 Infantrys
            Battle in Izmir
                Romanians attack with 1 ArmoredCar and 1 Tank
                British defend with 1 AAGun and 1 Infantry
                    Romanians roll dice for 1 ArmoredCar and 1 Tank in Izmir, round 2 : 2/2 hits, 0.83 expected hits
                    British roll dice for 1 Infantry in Izmir, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Romanians and 1 Infantry owned by the British lost in Izmir
                Romanians win, taking Izmir from British with 1 Tank remaining. Battle score for attacker is -2
                Casualties for Romanians: 1 ArmoredCar
                Casualties for British: 1 Infantry
            Battle in Erzurum
                Romanians attack with 1 ArmoredCar
                Russians defend with 1 Infantry
                    Romanians roll dice for 1 ArmoredCar in Erzurum, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Erzurum, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Romanians lost in Erzurum
                Russians win with 1 Infantry remaining. Battle score for attacker is -4
                Casualties for Romanians: 1 ArmoredCar
            Battle in Tula
                Romanians attack with 1 Artillery, 1 Elite and 2 Infantrys
                Russians defend with 1 Infantry
                    Romanians roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Tula, round 2 : 2/4 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Tula, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Tula
                Romanians win, taking Tula from Russians with 1 Artillery, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            1 Bunker, 1 Elite, 1 Infantry and 1 Tank placed in W.Iran
            1 ArmoredCar, 1 Artillery and 1 Infantry placed in Bursa
            Romanians undo move 2.
            2 ArmoredCars and 1 Infantry placed in Bursa
            2 Artillerys and 2 Infantrys placed in Vinnytsia
            4 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 50 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.67
    Romanians regular : 1.00
    Russians regular : 0.33
    British regular : 0.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Thai
            1 Artillery and 1 Elite moved from Burma to Yunnan
            1 Artillery and 1 Tank moved from Burma to Assam
            1 Tank moved from Burma to Malaya
            1 Tank moved from Burma to Malaya
            2 ArmoredCars, 2 Artillerys, 1 Elite, 1 Infantry and 1 Tank moved from Bangkok to Malaya
            1 Tank moved from Burma to Yunnan
            1 Tank moved from Burma to Assam
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 1 Bunker and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Malaya
                Thai attack with 2 ArmoredCars, 2 Artillerys, 1 Elite, 1 Infantry and 3 Tanks
                British defend with 2 Artillerys and 2 Infantrys
                    Thai roll dice for 2 ArmoredCars, 2 Artillerys, 1 Elite, 1 Infantry and 3 Tanks in Malaya, round 2 : 3/9 hits, 3.67 expected hits
                    British roll dice for 2 Artillerys and 2 Infantrys in Malaya, round 2 : 2/4 hits, 1.33 expected hits
                    1 Infantry owned by the Thai, 1 ArmoredCar owned by the Thai, 1 Artillery owned by the British and 2 Infantrys owned by the British lost in Malaya
                    Thai roll dice for 1 ArmoredCar, 2 Artillerys, 1 Elite and 3 Tanks in Malaya, round 3 : 3/7 hits, 3.00 expected hits
                    British roll dice for 1 Artillery in Malaya, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in Malaya
                Thai win, taking Malaya from British with 1 ArmoredCar, 2 Artillerys, 1 Elite and 3 Tanks remaining. Battle score for attacker is 6
                Casualties for Thai: 1 ArmoredCar and 1 Infantry
                Casualties for British: 2 Artillerys and 2 Infantrys
            Battle in Yunnan
                Thai attack with 1 Artillery, 1 Elite and 1 Tank
                British defend with 1 Infantry
                    Thai roll dice for 1 Artillery, 1 Elite and 1 Tank in Yunnan, round 2 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Yunnan
                Thai win, taking Yunnan from Chinese with 1 Artillery, 1 Elite and 1 Tank remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Assam
                Thai attack with 1 Artillery and 2 Tanks
                British defend with 1 Infantry
                    Thai roll dice for 1 Artillery and 2 Tanks in Assam, round 2 : 0/3 hits, 1.33 expected hits
                    British roll dice for 1 Infantry in Assam, round 2 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Artillery and 2 Tanks in Assam, round 3 : 2/3 hits, 1.33 expected hits
                    British roll dice for 1 Infantry in Assam, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Assam
                Thai win, taking Assam from British with 1 Artillery and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
    
        Non Combat Move - Thai
    
        Place Units - Thai
            2 Artillerys, 1 Bunker and 4 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Thai regular : -0.67
    British regular : -0.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Americans
            3 S.Bombers moved from Minamitori to 85 Sea Zone
            1 L.Fighter moved from Minamitori to 85 Sea Zone
            1 Fighter moved from Wake to 85 Sea Zone
            1 Marine moved from Pearl Harbor to 91 Sea Zone
            1 Marine and 1 S.Submarine moved from 91 Sea Zone to 103 Sea Zone
            1 Marine moved from 103 Sea Zone to Kusaie
            1 Fighter moved from Pearl Harbor to Wake
            1 Infantry moved from Minamitori to 86 Sea Zone
            1 Adv.Fighter, 2 Battleships, 1 Carrier, 2 Destroyers, 1 Infantry, 1 L.Fighter and 1 S.Submarine moved from 86 Sea Zone to 85 Sea Zone
            1 Infantry moved from 85 Sea Zone to Kyushu
            1 Destroyer moved from 88 Sea Zone to 76 Sea Zone
    
        Purchase Units - Americans
            Americans buy 1 Adv.Fighter, 1 B.Carrier, 3 B.Transports, 2 Destroyers, 11 Elites and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 76 Sea Zone
                Americans attack with 1 Destroyer
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer in 76 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in 76 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Yamamoto lost in 76 Sea Zone
                Americans win with 1 Destroyer remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Destroyer
            Battle in 85 Sea Zone
                Americans attack with 1 Adv.Fighter, 2 Battleships, 1 Carrier, 2 Destroyers, 1 Fighter, 2 L.Fighters, 3 S.Bombers and 1 S.Submarine
                Yamamoto defend with 5 Adv.Fighters, 1 B.Carrier, 1 Carrier, 2 Destroyers, 1 S.Submarine, 1 Submarine and 1 Transport
                    Americans roll dice for 1 S.Submarine in 85 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 B.Carrier owned by the Yamamoto
                    Yamamoto roll dice for 1 S.Submarine and 1 Submarine in 85 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 1 Adv.Fighter, 2 Battleships, 1 Carrier, 2 Destroyers, 1 Fighter, 2 L.Fighters and 3 S.Bombers in 85 Sea Zone, round 2 : 6/12 hits, 6.50 expected hits
                    Yamamoto roll dice for 5 Adv.Fighters, 1 B.Carrier, 1 Carrier, 2 Destroyers and 1 Transport in 85 Sea Zone, round 2 : 7/10 hits, 5.17 expected hits
                Units damaged: 2 Battleships owned by the Americans
                    1 Fighter owned by the Americans, 2 Destroyers owned by the Americans, 1 Carrier owned by the Americans, 1 Submarine owned by the Yamamoto, 1 Carrier owned by the Yamamoto, 2 Destroyers owned by the Yamamoto, 1 Transport owned by the Yamamoto, 1 S.Submarine owned by the Yamamoto and 1 S.Submarine owned by the Americans lost in 85 Sea Zone
                    1 Infantry owned by the Americans lost in Kyushu
                3 S.Bombers owned by the Americans, 2 L.Fighters owned by the Americans and 1 Adv.Fighter owned by the Americans retreated
                2 Battleships owned by the Americans retreated to 86 Sea Zone
                Yamamoto win with 5 Adv.Fighters and 1 B.Carrier remaining. Battle score for attacker is 5
                Casualties for Americans: 1 Carrier, 2 Destroyers, 1 Fighter and 1 S.Submarine
                Casualties for Yamamoto: 1 Carrier, 2 Destroyers, 1 S.Submarine, 1 Submarine and 1 Transport
            Battle in Kusaie
                Americans attack with 1 Marine
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 1 Marine in Kusaie, round 2 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Infantry in Kusaie, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Marine in Kusaie, round 3 : 1/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Infantry in Kusaie, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Kusaie
                Americans win, taking Kusaie from Yamamoto with 1 Marine remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
                2 Adv.Fighters owned by the Yamamoto forced to land in Tokyo
    
        Non Combat Move - Americans
            2 L.Fighters moved from 85 Sea Zone to Iwo Jima
            1 Adv.Fighter moved from 85 Sea Zone to 86 Sea Zone
            3 S.Bombers moved from 85 Sea Zone to Minamitori
            2 B.Transports and 1 Destroyer moved from 88 Sea Zone to 86 Sea Zone
            3 Elites moved from South Atlantic USA to 26 Sea Zone
            3 Elites and 2 Transports moved from 26 Sea Zone to 35 Sea Zone
            3 Elites moved from 35 Sea Zone to Bahia
            1 B.Transport moved from 32 Sea Zone to 35 Sea Zone
            1 Carrier and 7 Destroyers moved from 33 Sea Zone to 35 Sea Zone
            1 Marine moved from South Central USA to South Atlantic USA
    
        Place Units - Americans
            1 B.Carrier placed in 86 Sea Zone
            1 Adv.Fighter placed in 86 Sea Zone
            2 Destroyers placed in 87 Sea Zone
            3 Elites placed in South Atlantic USA
            3 B.Transports placed in 13 Sea Zone
            8 Elites placed in Washington
            2 Infantrys placed in Salvador
    
        Turn Complete - Americans
            Americans collect 109 PUs; end with 109 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.33
    Americans regular : 0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Germans
            1 Artillery, 1 Elite and 2 Infantrys moved from Kirov to Gorky
            2 HeavyTanks and 5 Tanks moved from Kursk to Georgia
            2 HeavyTanks and 5 Tanks moved from Kursk to Stalingrad
            1 Stuka moved from Kiev to Erzurum
            1 Mech.Inf moved from Kursk to Saratov
                  Germans take Saratov from Russians
            1 Mech.Inf moved from Saratov to Astrakhan
                  Germans take Astrakhan from Russians
            1 Mech.Inf moved from Kursk to Penza
                  Germans take Penza from Russians
            4 HeavyTanks moved from Arkhangelsk to Perm
            7 ArmoredCars, 2 Artillerys, 1 HeavyTank, 7 Infantrys, 4 Mech.Infs and 7 Tanks moved from Komi to Perm
            4 Mech.Infs moved from Leningrad to Komi
            1 Mech.Inf moved from Kursk to Gorky
            8 Mech.Infs moved from Kursk to Kuybyshev
            7 Infantrys moved from Smolensk to Kursk
            1 HeavyTank and 3 Tanks moved from Kiev to Rostov
            4 ArmoredCars and 1 Tank moved from Vinnytsia to Rostov
            1 HeavyTank moved from Kursk to Stalingrad
            1 ArmoredCar moved from East Prussia to Kiev
    
        Purchase Units - Germans
            Germans buy 24 Infantrys, 4 Mech.Infs and 6 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Stalingrad
                Germans attack with 3 HeavyTanks and 5 Tanks
                Russians defend with 1 AAGun, 1 Factory and 5 Infantrys
                    Germans roll dice for 3 HeavyTanks and 5 Tanks in Stalingrad, round 2 : 4/8 hits, 4.50 expected hits
                    Russians roll dice for 5 Infantrys in Stalingrad, round 2 : 1/5 hits, 1.67 expected hits
                    4 Infantrys owned by the Russians and 1 Tank owned by the Germans lost in Stalingrad
                    Germans roll dice for 3 HeavyTanks and 4 Tanks in Stalingrad, round 3 : 3/7 hits, 4.00 expected hits
                    Russians roll dice for 1 Infantry in Stalingrad, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Stalingrad
                Germans win, taking Stalingrad from Russians with 3 HeavyTanks and 4 Tanks remaining. Battle score for attacker is 5
                Casualties for Germans: 1 Tank
                Casualties for Russians: 5 Infantrys
            Battle in Georgia
                Germans attack with 2 HeavyTanks and 5 Tanks
                Russians defend with 1 AAGun, 1 Factory and 3 Infantrys
                    Germans roll dice for 2 HeavyTanks and 5 Tanks in Georgia, round 2 : 2/7 hits, 3.83 expected hits
                    Russians roll dice for 3 Infantrys in Georgia, round 2 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Russians lost in Georgia
                    Germans roll dice for 2 HeavyTanks and 5 Tanks in Georgia, round 3 : 6/7 hits, 3.83 expected hits
                    Russians roll dice for 1 Infantry in Georgia, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Tank owned by the Germans lost in Georgia
                Germans win, taking Georgia from Russians with 2 HeavyTanks and 4 Tanks remaining. Battle score for attacker is 1
                Casualties for Russians: 3 Infantrys
                Casualties for Germans: 1 Tank
            Battle in Erzurum
                Germans attack with 1 Stuka
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Stuka in Erzurum, round 2 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Erzurum, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Stuka owned by the Germans lost in Erzurum
                Russians win with no units remaining. Battle score for attacker is -6
                Casualties for Germans: 1 Stuka
                Casualties for Russians: 1 Infantry
            Battle in Perm
                Germans attack with 7 ArmoredCars, 2 Artillerys, 5 HeavyTanks, 7 Infantrys, 4 Mech.Infs and 7 Tanks
                Russians defend with 1 Infantry
                    Germans roll dice for 7 ArmoredCars, 2 Artillerys, 5 HeavyTanks, 7 Infantrys, 4 Mech.Infs and 7 Tanks in Perm, round 2 : 11/32 hits, 13.33 expected hits
                    Russians roll dice for 1 Infantry in Perm, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Perm
                Germans win, taking Perm from Russians with 7 ArmoredCars, 2 Artillerys, 5 HeavyTanks, 7 Infantrys, 4 Mech.Infs and 7 Tanks remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Gorky
                Germans attack with 1 Artillery, 1 Elite, 2 Infantrys and 1 Mech.Inf
                Russians defend with 2 Infantrys
                    Germans roll dice for 1 Artillery, 1 Elite, 2 Infantrys and 1 Mech.Inf in Gorky, round 2 : 2/5 hits, 1.67 expected hits
                    Russians roll dice for 2 Infantrys in Gorky, round 2 : 1/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Gorky
                Germans win, taking Gorky from Russians with 1 Artillery, 1 Elite, 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Germans
            2 Infantrys moved from Belgium to Netherlands
            3 Infantrys moved from Picardy to Belgium
            1 Infantry moved from Belgium to Netherlands
            1 Infantry moved from Picardy to Belgium
            3 Infantrys moved from Normandy to Picardy
    
        Place Units - Germans
            6 Submarines placed in 22 Sea Zone
            3 Infantrys placed in Normandy
            4 Mech.Infs placed in Arkhangelsk
            3 Infantrys placed in Kiev
            8 Infantrys placed in Paris
            4 Infantrys placed in Rhine
            4 Infantrys placed in Leningrad
            Germans undo move 7.
            4 Infantrys placed in Warsaw
            2 Infantrys placed in Leningrad
    
        Turn Complete - Germans
            Germans collect 123 PUs; end with 123 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.67
    Germans regular : -2.67
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Russians
            2 Infantrys moved from Tashkent to Chimkent
            1 Infantry and 1 Tank moved from E.Iran to 126 Sea Zone
            1 Infantry and 1 Tank moved from 126 Sea Zone to Astrakhan
            1 Artillery and 2 Infantrys moved from N.Buryat Mongolia to Ayan
            1 Adv.Fighter and 2 Fighters moved from N.Buryat Mongolia to Ayan
            1 Infantry moved from Moscow to Yaroslavl
            1 Infantry moved from Moscow to Yaroslavl
            4 Infantrys moved from Moscow to Tula
            1 Bomber moved from Moscow to Tula
            1 Artillery moved from Moscow to Yaroslavl
            3 Infantrys moved from Moscow to Gorky
            1 Infantry moved from Moscow to Gorky
            1 Artillery moved from Moscow to Gorky
            1 Elite moved from Moscow to Penza
            1 Infantry moved from Moscow to Penza
    
        Purchase Units - Russians
            Russians buy 3 Bunkers, 22 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Astrakhan
                Russians attack with 1 Infantry and 1 Tank
                Germans defend with 1 Mech.Inf
                    Russians roll dice for 1 Infantry and 1 Tank in Astrakhan, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Mech.Inf in Astrakhan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Mech.Inf owned by the Germans lost in Astrakhan
                Russians win, taking Astrakhan from Germans with 1 Tank remaining. Battle score for attacker is 4
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 1 Mech.Inf
            Battle in Tula
                Russians attack with 1 Bomber and 4 Infantrys
                Romanians defend with 1 Artillery, 1 Elite and 2 Infantrys
                    Russians roll dice for 1 Bomber and 4 Infantrys in Tula, round 2 : 2/5 hits, 1.33 expected hits
                    Romanians roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Tula, round 2 : 3/4 hits, 1.33 expected hits
                    3 Infantrys owned by the Russians and 2 Infantrys owned by the Romanians lost in Tula
                1 Bomber owned by the Russians retreated
                1 Infantry owned by the Russians retreated to Moscow
                Romanians win with 1 Artillery and 1 Elite remaining. Battle score for attacker is -2
                Casualties for Russians: 3 Infantrys
                Casualties for Romanians: 2 Infantrys
            Battle in Gorky
                Russians attack with 1 Artillery and 4 Infantrys
                Germans defend with 1 Artillery, 1 Elite, 1 Infantry and 1 Mech.Inf
                    Russians roll dice for 1 Artillery and 4 Infantrys in Gorky, round 2 : 1/5 hits, 1.17 expected hits
                    Germans roll dice for 1 Artillery, 1 Elite, 1 Infantry and 1 Mech.Inf in Gorky, round 2 : 2/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Gorky
                    Russians roll dice for 1 Artillery and 2 Infantrys in Gorky, round 3 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 Artillery, 1 Elite and 1 Mech.Inf in Gorky, round 3 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians and 1 Elite owned by the Germans lost in Gorky
                    Russians roll dice for 1 Artillery and 1 Infantry in Gorky, round 4 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Artillery and 1 Mech.Inf in Gorky, round 4 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Gorky
                1 Artillery owned by the Russians retreated to Moscow
                Germans win with 1 Artillery and 1 Mech.Inf remaining. Battle score for attacker is -3
                Casualties for Russians: 4 Infantrys
                Casualties for Germans: 1 Elite and 1 Infantry
            Battle in Penza
                Russians attack with 1 Elite and 1 Infantry
                Germans defend with 1 Mech.Inf
                    Russians roll dice for 1 Elite and 1 Infantry in Penza, round 2 : 1/2 hits, 0.50 expected hits
                    Germans roll dice for 1 Mech.Inf in Penza, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Germans lost in Penza
                Russians win, taking Penza from Germans with 1 Elite and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 Mech.Inf
            Battle in Ayan
                Russians attack with 1 Adv.Fighter, 1 Artillery, 2 Fighters and 2 Infantrys
                Hisaichi defend with 1 Artillery, 1 Infantry and 1 Marine
                    Russians roll dice for 1 Adv.Fighter, 1 Artillery, 2 Fighters and 2 Infantrys in Ayan, round 2 : 2/6 hits, 2.00 expected hits
                    Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Marine in Ayan, round 2 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Ayan
                    Russians roll dice for 1 Adv.Fighter, 1 Artillery, 2 Fighters and 2 Infantrys in Ayan, round 3 : 1/6 hits, 2.00 expected hits
                    Hisaichi roll dice for 1 Marine in Ayan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Marine owned by the Hisaichi lost in Ayan
                Russians win, taking Ayan from Hisaichi with 1 Adv.Fighter, 1 Artillery, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 10
                Casualties for Hisaichi: 1 Artillery, 1 Infantry and 1 Marine
            Battle in Yaroslavl
                Russians attack with 1 Artillery and 2 Infantrys
                Finns defend with 1 Tank
                    Russians roll dice for 1 Artillery and 2 Infantrys in Yaroslavl, round 2 : 0/3 hits, 0.83 expected hits
                    Finns roll dice for 1 Tank in Yaroslavl, round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in Yaroslavl, round 3 : 1/3 hits, 0.83 expected hits
                    Finns roll dice for 1 Tank in Yaroslavl, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Russians and 1 Tank owned by the Finns lost in Yaroslavl
                Russians win, taking Yaroslavl from Finns with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 Infantry
                Casualties for Finns: 1 Tank
    
        Non Combat Move - Russians
            1 Bomber moved from Tula to Moscow
            1 Elite and 5 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            1 Adv.Fighter and 2 Fighters moved from Ayan to N.Buryat Mongolia
            6 Infantrys moved from Evenkia to Olyokminsk
            5 Infantrys moved from Sibirsky to Yeniseysk
            1 Tank moved from Sibirsky to Yeniseysk
    
        Place Units - Russians
            1 Bunker and 5 Infantrys placed in Sverdlovsk
            1 Bunker and 10 Infantrys placed in Moscow
            2 Infantrys placed in Tashkent
            1 Bunker, 5 Infantrys and 1 Tank placed in Sibirsky
    
        Turn Complete - Russians
            Russians collect 50 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 0.00
    Romanians regular : 1.67
    Germans regular : 1.33
    Russians regular : -0.83
    Hisaichi regular : -1.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Italians
            6 Infantrys and 6 Mech.Infs moved from French Sudan to French Equatorial Africa
            1 Mech.Inf moved from Hun to French Equatorial Africa
            1 Bomber moved from E.Morocco to French Equatorial Africa
            1 Destroyer and 1 Submarine moved from 42 Sea Zone to 41 Sea Zone
            1 Bomber moved from Tripoli to French Equatorial Africa
            1 Bomber moved from Kufra to French Equatorial Africa
            1 Elite and 5 Infantrys moved from Darfur to French Equatorial Africa
            1 Mech.Inf moved from Nubia to French Equatorial Africa
            1 Infantry moved from Nubia to Italian East Africa
                  Italians take Italian East Africa from British
            2 ArmoredCars, 2 Infantrys and 1 Tank moved from E.Morocco to W.Morocco
            2 Infantrys moved from N.Algeria to E.Morocco
            4 Mech.Infs moved from Tunis to E.Morocco
            1 Infantry moved from Kufra to Darfur
            1 Infantry and 2 Tanks moved from Hun to Kufra
            2 Tanks moved from Kufra to Darfur
    
        Purchase Units - Italians
            Italians buy 2 ArmoredCars, 1 Bomber, 1 Bunker, 3 Destroyers, 6 Infantrys, 1 Submarine and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Italians creates battle in territory 56 Sea Zone
            Battle in 41 Sea Zone
                Italians attack with 1 Destroyer and 1 Submarine
                French defend with 1 Destroyer
                    Italians roll dice for 1 Submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    French roll dice for 1 Destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the French lost in 41 Sea Zone
                Italians win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 8
                Casualties for French: 1 Destroyer
            Battle in French Equatorial Africa
                Italians attack with 3 Bombers, 1 Elite, 11 Infantrys and 8 Mech.Infs
                French defend with 2 ArmoredCars, 4 Artillerys, 3 Bunkers, 2 Elites, 1 Factory and 4 Infantrys
                    Italians roll dice for 3 Bombers, 1 Elite, 11 Infantrys and 8 Mech.Infs in French Equatorial Africa, round 2 : 9/23 hits, 8.17 expected hits
                Units damaged: 3 Bunkers owned by the French
                    French roll dice for 2 ArmoredCars, 4 Artillerys, 3 Bunkers, 2 Elites and 4 Infantrys in French Equatorial Africa, round 2 : 4/15 hits, 5.17 expected hits
                    2 ArmoredCars owned by the French, 4 Infantrys owned by the French and 4 Infantrys owned by the Italians lost in French Equatorial Africa
                    Italians roll dice for 3 Bombers, 1 Elite, 7 Infantrys and 8 Mech.Infs in French Equatorial Africa, round 3 : 9/19 hits, 7.50 expected hits
                    French roll dice for 4 Artillerys, 3 Bunkers and 2 Elites in French Equatorial Africa, round 3 : 4/9 hits, 3.50 expected hits
                    2 Elites owned by the French, 3 Bunkers owned by the French, 4 Artillerys owned by the French and 4 Infantrys owned by the Italians lost in French Equatorial Africa
                Italians win, taking French Equatorial Africa from French with 3 Bombers, 1 Elite, 3 Infantrys and 8 Mech.Infs remaining. Battle score for attacker is 40
                Casualties for Italians: 8 Infantrys
                Casualties for French: 2 ArmoredCars, 4 Artillerys, 3 Bunkers, 2 Elites and 4 Infantrys
            Battle in 56 Sea Zone
                Italians attack with 2 Destroyers, 1 S.Submarine, 1 Submarine and 1 Transport
                British defend with 3 T.Boats
                    Italians roll dice for 1 S.Submarine and 1 Submarine in 56 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                1 T.Boat owned by the British lost in 56 Sea Zone
                    Italians roll dice for 2 Destroyers and 1 Transport in 56 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 2 T.Boats in 56 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                1 T.Boat owned by the British lost in 56 Sea Zone
                    Italians roll dice for 1 S.Submarine and 1 Submarine in 56 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
                    Italians roll dice for 2 Destroyers and 1 Transport in 56 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 T.Boat in 56 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                1 T.Boat owned by the British lost in 56 Sea Zone
                Italians win with 2 Destroyers, 1 S.Submarine, 1 Submarine and 1 Transport remaining. Battle score for attacker is 18
                Casualties for British: 3 T.Boats
    
        Non Combat Move - Italians
            4 Infantrys moved from Rome to Campania
            1 Bomber moved from French Equatorial Africa to Rio de Oro
            2 Bombers moved from French Equatorial Africa to Darfur
    
        Place Units - Italians
            1 Bunker, 2 Infantrys and 1 Tank placed in Rio de Oro
            2 ArmoredCars, 1 Bomber and 1 Infantry placed in E.Morocco
            3 Destroyers and 1 Submarine placed in 46 Sea Zone
            3 Infantrys placed in Hun
    
        Turn Complete - Italians
            Italians collect 81 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    French regular : -1.00
    Italians regular : 3.00
    British regular : -0.50
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - French
            2 units repaired.
            1 Submarine moved from 55 Sea Zone to 51 Sea Zone
            1 Artillery and 1 Elite moved from Syria to Iraq
            1 Infantry moved from Syria to Iraq
    
        Purchase Units - French
            French buy 1 Bunker and 1 Destroyer; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in Iraq
                French attack with 1 Artillery, 1 Elite and 1 Infantry
                Romanians defend with 1 Tank
                    French roll dice for 1 Artillery, 1 Elite and 1 Infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
                    Romanians roll dice for 1 Tank in Iraq, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the French lost in Iraq
                    French roll dice for 1 Artillery and 1 Elite in Iraq, round 3 : 0/2 hits, 0.83 expected hits
                    Romanians roll dice for 1 Tank in Iraq, round 3 : 0/1 hits, 0.50 expected hits
                    French roll dice for 1 Artillery and 1 Elite in Iraq, round 4 : 1/2 hits, 0.83 expected hits
                    Romanians roll dice for 1 Tank in Iraq, round 4 : 1/1 hits, 0.50 expected hits
                    1 Elite owned by the French and 1 Tank owned by the Romanians lost in Iraq
                French win, taking Iraq from Romanians with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for French: 1 Elite and 1 Infantry
                Casualties for Romanians: 1 Tank
    
        Non Combat Move - French
            Turning on Edit Mode
            EDIT: Changing ownership of Palestine from Romanians to British
            EDIT: Removing units owned by French from Syria: 1 Elite
            EDIT: Adding units owned by French to Palestine: 1 Elite
            EDIT: Turning off Edit Mode
            1 Transport moved from 33 Sea Zone to 15 Sea Zone
    
        Place Units - French
            1 Bunker placed in Syria
            1 Destroyer placed in 55 Sea Zone
    
        Turn Complete - French
            French collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    French regular : -1.67
    Romanians regular : 0.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Yamamoto round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Yamamoto
            1 unit repaired.
            1 Destroyer moved from 111 Sea Zone to 110 Sea Zone
            3 Adv.Fighters moved from Tokyo to 86 Sea Zone
            3 Adv.Fighters and 1 B.Carrier moved from 85 Sea Zone to 86 Sea Zone
            1 Destroyer moved from 94 Sea Zone to 86 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 3 Adv.Fighters, 1 B.Carrier and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 86 Sea Zone
                Yamamoto attack with 6 Adv.Fighters, 1 B.Carrier and 1 Destroyer
                Americans defend with 2 Adv.Fighters, 1 B.Carrier, 2 B.Transports, 2 Battleships and 1 Destroyer
                    Yamamoto roll dice for 6 Adv.Fighters, 1 B.Carrier and 1 Destroyer in 86 Sea Zone, round 2 : 4/8 hits, 3.50 expected hits
                Units damaged: 1 B.Carrier owned by the Americans
                    Americans roll dice for 2 Adv.Fighters, 1 B.Carrier, 2 B.Transports, 2 Battleships and 1 Destroyer in 86 Sea Zone, round 2 : 4/8 hits, 3.83 expected hits
                    1 Destroyer owned by the Americans, 2 B.Transports owned by the Americans, 1 Adv.Fighter owned by the Yamamoto, 1 Destroyer owned by the Yamamoto and 1 B.Carrier owned by the Yamamoto lost in 86 Sea Zone
                    Yamamoto roll dice for 5 Adv.Fighters in 86 Sea Zone, round 3 : 1/5 hits, 2.50 expected hits
                    Americans roll dice for 2 Adv.Fighters, 1 B.Carrier and 2 Battleships in 86 Sea Zone, round 3 : 3/5 hits, 3.17 expected hits
                3 Adv.Fighters owned by the Yamamoto and 1 B.Carrier owned by the Americans lost in 86 Sea Zone
                    Yamamoto roll dice for 2 Adv.Fighters in 86 Sea Zone, round 4 : 0/2 hits, 1.00 expected hits
                    Americans roll dice for 2 Adv.Fighters and 2 Battleships in 86 Sea Zone, round 4 : 3/4 hits, 2.67 expected hits
                2 Adv.Fighters owned by the Yamamoto lost in 86 Sea Zone
                Americans win with 2 Adv.Fighters and 2 Battleships remaining. Battle score for attacker is -44
                Casualties for Yamamoto: 6 Adv.Fighters, 1 B.Carrier and 1 Destroyer
                Casualties for Americans: 1 B.Carrier, 2 B.Transports and 1 Destroyer
            Battle in 110 Sea Zone
                Yamamoto attack with 1 Destroyer
                Anzac defend with 1 Battleship, 1 Carrier, 1 Destroyer, 2 Fighters, 1 S.Submarine and 3 Transports
                    Anzac roll dice for 1 S.Submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Yamamoto lost in 110 Sea Zone
                Anzac win with 1 Battleship, 1 Carrier, 1 Destroyer, 2 Fighters, 1 S.Submarine and 3 Transports remaining. Battle score for attacker is -8
                Casualties for Yamamoto: 1 Destroyer
                2 Adv.Fighters owned by the Americans forced to land in Iwo Jima
    
        Non Combat Move - Yamamoto
    
        Place Units - Yamamoto
            1 B.Carrier and 1 Submarine placed in 85 Sea Zone
            3 Adv.Fighters placed in 85 Sea Zone
    
        Turn Complete - Yamamoto
            Yamamoto collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -2.33
    Americans regular : 0.33
    Anzac regular : 0.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    @entek two sided war

  • 20 19 18 17 16

    TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Chinese
            2 Infantrys moved from Ningsia to Suiyuan
            1 Fighter moved from Hupeh to Suiyuan
            1 Mech.Inf moved from Ningsia to Suiyuan
            1 Elite and 2 Infantrys moved from Shensi to Shansi
            1 Fighter moved from Hupeh to Shansi
            1 Mech.Inf moved from Ningsia to Yunnan
            1 Infantry and 1 Mech.Inf moved from Kweichow to Yunnan
    
        Purchase Units - Chinese
            Chinese buy 1 Bunker, 1 Elite, 8 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shansi
                Chinese attack with 1 Elite, 1 Fighter and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Elite, 1 Fighter and 2 Infantrys in Shansi, round 2 : 1/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 1 Elite, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Yunnan
                Chinese attack with 1 Infantry and 2 Mech.Infs
                Thai defend with 1 Artillery, 1 Elite and 1 Tank
                    Chinese roll dice for 1 Infantry and 2 Mech.Infs in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                    Thai roll dice for 1 Artillery, 1 Elite and 1 Tank in Yunnan, round 2 : 0/3 hits, 1.17 expected hits
                    1 Elite owned by the Thai lost in Yunnan
                    Chinese roll dice for 1 Infantry and 2 Mech.Infs in Yunnan, round 3 : 1/3 hits, 1.00 expected hits
                    Thai roll dice for 1 Artillery and 1 Tank in Yunnan, round 3 : 2/2 hits, 0.83 expected hits
                1 Mech.Inf owned by the Chinese, 1 Artillery owned by the Thai and 1 Infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 Mech.Inf in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Tank in Yunnan, round 4 : 0/1 hits, 0.50 expected hits
                1 Mech.Inf owned by the Chinese retreated to Kweichow
                Thai win with 1 Tank remaining. Battle score for attacker is -1
                Casualties for Thai: 1 Artillery and 1 Elite
                Casualties for Chinese: 1 Infantry and 1 Mech.Inf
            Battle in Suiyuan
                Chinese attack with 1 Fighter, 2 Infantrys and 1 Mech.Inf
                Hisaichi defend with 2 ArmoredCars and 1 Marine
                    Chinese roll dice for 1 Fighter, 2 Infantrys and 1 Mech.Inf in Suiyuan, round 2 : 0/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 2 ArmoredCars and 1 Marine in Suiyuan, round 2 : 1/3 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in Suiyuan
                    Chinese roll dice for 1 Fighter, 1 Infantry and 1 Mech.Inf in Suiyuan, round 3 : 0/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 2 ArmoredCars and 1 Marine in Suiyuan, round 3 : 1/3 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in Suiyuan
                1 Fighter owned by the Chinese retreated
                1 Mech.Inf owned by the Chinese retreated to Ningsia
                Hisaichi win with 2 ArmoredCars and 1 Marine remaining. Battle score for attacker is -4
                Casualties for Chinese: 2 Infantrys
    
        Non Combat Move - Chinese
            1 Fighter moved from Suiyuan to Hupeh
            1 Elite and 5 Infantrys moved from Lanchow to Szechwan
            1 Elite and 5 Infantrys moved from E.Qinghai to Lanchow
            1 Infantry moved from Gobi Altai to Ningsia
            6 Infantrys moved from Hsining to E.Qinghai
            2 Infantrys moved from E.Sinkiang to Gobi Altai
            2 Infantrys moved from Urumqi to E.Sinkiang
            2 Mech.Infs moved from Urumqi to Ningsia
            1 Fighter moved from Shansi to Hupeh
    
        Place Units - Chinese
            1 Bunker placed in Hupeh
            1 Elite and 5 Infantrys placed in Hsining
            3 Infantrys and 1 Mech.Inf placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2.50
    Thai regular : -0.50
    Hisaichi regular : 0.33
    

    Savegame

  • 20 19 18 17 16

    @dawgoneit Agreed, but I don’t know if my gains in the Pacific will offset what you’ve got going on in Europe.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Hisaichi
            2 ArmoredCars moved from Kwangsi to Kweichow
            1 Infantry moved from N.French Indochina to Kweichow
            1 Infantry moved from Hunan to Anhwei
            1 Infantry moved from Kwangsi to Hunan
            1 ArmoredCar moved from Kwangsi to Anhwei
            1 Infantry moved from Kwangsi to N.French Indochina
            1 ArmoredCar and 1 Marine moved from Suiyuan to Shansi
            1 Infantry moved from Shantung to Shansi
            1 ArmoredCar moved from Shantung to Shansi
            1 Artillery and 1 Elite moved from Heilungchiang to Ayan
            1 Artillery and 4 Infantrys moved from Khabarovsk to Ayan
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 Artillerys, 3 Bunkers, 13 Infantrys, 1 Marine and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Ayan
                Hisaichi attack with 2 Artillerys, 1 Elite and 4 Infantrys
                Russians defend with 1 Artillery and 2 Infantrys
                    Hisaichi roll dice for 2 Artillerys, 1 Elite and 4 Infantrys in Ayan, round 2 : 2/7 hits, 2.00 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in Ayan, round 2 : 1/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Russians and 1 Infantry owned by the Hisaichi lost in Ayan
                    Hisaichi roll dice for 2 Artillerys, 1 Elite and 3 Infantrys in Ayan, round 3 : 2/6 hits, 1.83 expected hits
                    Russians roll dice for 1 Artillery in Ayan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in Ayan
                Hisaichi win, taking Ayan from Russians with 2 Artillerys, 1 Elite and 3 Infantrys remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Artillery and 2 Infantrys
            Battle in Shansi
                Hisaichi attack with 2 ArmoredCars, 1 Infantry and 1 Marine
                Chinese defend with 1 Elite and 2 Infantrys
                    Hisaichi roll dice for 2 ArmoredCars, 1 Infantry and 1 Marine in Shansi, round 2 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 Elite and 2 Infantrys in Shansi, round 2 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Chinese lost in Shansi
                    Hisaichi roll dice for 2 ArmoredCars, 1 Infantry and 1 Marine in Shansi, round 3 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 Elite in Shansi, round 3 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Elite owned by the Chinese lost in Shansi
                Hisaichi win, taking Shansi from Chinese with 1 ArmoredCar, 1 Infantry and 1 Marine remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 Elite and 2 Infantrys
                Casualties for Hisaichi: 1 ArmoredCar
            Battle in Kweichow
                Hisaichi attack with 2 ArmoredCars and 1 Infantry
                Chinese defend with 1 Mech.Inf
                    Hisaichi roll dice for 2 ArmoredCars and 1 Infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Mech.Inf in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Kweichow
                    Hisaichi roll dice for 2 ArmoredCars in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Mech.Inf in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Kweichow
                    Hisaichi roll dice for 1 ArmoredCar in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Mech.Inf in Kweichow, round 4 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Kweichow
                Chinese win with 1 Mech.Inf remaining. Battle score for attacker is -10
                Casualties for Hisaichi: 2 ArmoredCars and 1 Infantry
    
        Non Combat Move - Hisaichi
            4 ArmoredCars moved from Hong Kong to Shanghai
            3 ArmoredCars and 3 Infantrys moved from Shanghai to Anhwei
            1 ArmoredCar moved from Shantung to Anhwei
    
        Place Units - Hisaichi
            Turning on Edit Mode
            EDIT: Removing units owned by Hisaichi from Heilungchiang: 1 Infantry
            EDIT: Adding units owned by Hisaichi to Chita: 1 Infantry
            EDIT: Removing units owned by Hisaichi from Kirin: 8 Infantrys
            EDIT: Adding units owned by Hisaichi to Heilungchiang: 8 Infantrys
            EDIT: Removing units owned by Hisaichi from Changchun: 8 Infantrys
            EDIT: Adding units owned by Hisaichi to Kirin: 8 Infantrys
            EDIT: Turning off Edit Mode
            1 Bunker and 3 Infantrys placed in Chita
            1 Bunker and 8 Infantrys placed in Changchun
            Hisaichi undo move 2.
            1 Bunker placed in Hong Kong
            1 Artillery, 1 Bunker, 1 Infantry and 1 Marine placed in Shantung
            8 Infantrys placed in Changchun
            Hisaichi undo move 1.
            3 Artillerys and 1 Bunker placed in Chita
            4 Infantrys and 2 Tanks placed in Hong Kong
    
        Turn Complete - Hisaichi
            Hisaichi collect 68 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.67
    Russians regular : -0.33
    Hisaichi regular : -1.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    @entek i feel the same well the other side though. Lol

  • 20 19 18 17 16

    TripleA Turn Summary: British round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - British
            4 ArmoredCars moved from Baluchistan to W.Iran
            2 ArmoredCars and 1 Infantry moved from Calcutta to Assam
            1 Infantry moved from Punjab to Baluchistan
            2 Transports moved from 65 Sea Zone to 60 Sea Zone
            2 Artillerys and 1 Infantry moved from Madras to 60 Sea Zone
            2 Artillerys and 1 Infantry moved from 60 Sea Zone to Assam
            1 Infantry moved from Scotland to 11 Sea Zone
            1 Infantry and 1 T.Boat moved from 11 Sea Zone to 5 Sea Zone
            1 Infantry moved from 5 Sea Zone to Finnmark
                  British take Finnmark from Finns
            1 T.Boat moved from 21 Sea Zone to 11 Sea Zone
    
        Purchase Units - British
            British buy 4 ArmoredCars, 2 Artillerys, 2 Destroyers, 1 Factory, 4 Infantrys, 2 Mech.Infs and 5 T.Boats; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Assam
                British attack with 2 ArmoredCars, 2 Artillerys and 2 Infantrys
                Thai defend with 1 Artillery and 2 Tanks
                    British roll dice for 2 ArmoredCars, 2 Artillerys and 2 Infantrys in Assam, round 2 : 2/6 hits, 2.00 expected hits
                    Thai roll dice for 1 Artillery and 2 Tanks in Assam, round 2 : 3/3 hits, 1.33 expected hits
                    1 ArmoredCar owned by the British, 1 Tank owned by the Thai, 2 Infantrys owned by the British and 1 Artillery owned by the Thai lost in Assam
                    British roll dice for 1 ArmoredCar and 2 Artillerys in Assam, round 3 : 0/3 hits, 1.00 expected hits
                    Thai roll dice for 1 Tank in Assam, round 3 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 ArmoredCar and 2 Artillerys in Assam, round 4 : 2/3 hits, 1.00 expected hits
                    Thai roll dice for 1 Tank in Assam, round 4 : 1/1 hits, 0.50 expected hits
                    1 ArmoredCar owned by the British and 1 Tank owned by the Thai lost in Assam
                British win, taking Assam from Thai with 2 Artillerys remaining. Battle score for attacker is 2
                Casualties for British: 2 ArmoredCars and 2 Infantrys
                Casualties for Thai: 1 Artillery and 2 Tanks
            Battle in W.Iran
                British attack with 4 ArmoredCars
                Romanians defend with 1 AAGun, 1 Bunker, 1 Elite, 1 Factory, 1 Infantry and 1 Tank
                    British roll dice for 4 ArmoredCars in W.Iran, round 2 : 0/4 hits, 1.33 expected hits
                    Romanians roll dice for 1 Bunker, 1 Elite, 1 Infantry and 1 Tank in W.Iran, round 2 : 1/4 hits, 1.67 expected hits
                    1 ArmoredCar owned by the British lost in W.Iran
                    British roll dice for 3 ArmoredCars in W.Iran, round 3 : 0/3 hits, 1.00 expected hits
                    Romanians roll dice for 1 Bunker, 1 Elite, 1 Infantry and 1 Tank in W.Iran, round 3 : 3/4 hits, 1.67 expected hits
                    3 ArmoredCars owned by the British lost in W.Iran
                Romanians win with 1 Bunker, 1 Elite, 1 Infantry and 1 Tank remaining. Battle score for attacker is -16
                Casualties for British: 4 ArmoredCars
    
        Non Combat Move - British
            1 Carrier and 2 Destroyers moved from 65 Sea Zone to 60 Sea Zone
    
        Place Units - British
            1 Factory placed in Dover
            2 Destroyers and 2 T.Boats placed in 21 Sea Zone
            3 T.Boats placed in 56 Sea Zone
            3 Infantrys placed in Cairo
            2 ArmoredCars placed in Cape Town
            Turning on Edit Mode
            EDIT: Adding units owned by British to Baluchistan: 2 ArmoredCars, 2 Mech.Infs and 1 Tank
            EDIT: Removing units owned by British from Delhi: 2 ArmoredCars, 2 Mech.Infs and 1 Tank
            EDIT: Turning off Edit Mode
            2 ArmoredCars and 2 Mech.Infs placed in Delhi
            2 Artillerys and 1 Infantry placed in Madras
    
        Turn Complete - British
            British collect 88 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : 0.67
    Thai regular : 1.67
    British regular : -2.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Anzac round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Anzac
            1 unit repaired.
            1 Artillery moved from Sumatra to 110 Sea Zone
            2 Artillerys moved from Java to 110 Sea Zone
            1 Elite moved from Sumatra to 110 Sea Zone
            1 Marine moved from West Borneo to East And South Borneo
                  Dutch take East And South Borneo from Thai
            2 Elites moved from Java to 110 Sea Zone
            1 Infantry moved from Java to 110 Sea Zone
            3 Artillerys, 1 Battleship, 1 Carrier, 1 Destroyer, 3 Elites, 2 Fighters, 1 Infantry, 1 S.Submarine and 3 Transports moved from 110 Sea Zone to 105 Sea Zone
            3 Artillerys, 3 Elites, 2 Fighters and 1 Infantry moved from 105 Sea Zone to Bangkok
            1 Elite moved from Townsville to 113 Sea Zone
            1 Elite and 1 S.Submarine moved from 113 Sea Zone to 111 Sea Zone
            1 Elite moved from 111 Sea Zone to Celebes
                  Dutch take Celebes from Yamamoto
    
        Purchase Units - Anzac
            Anzac buy 1 Adv.Fighter, 2 Marines and 2 S.Submarines; Remaining resources: 1 PUs; 
    
        Combat - Anzac
            Battle in Bangkok
                Anzac attack with 3 Artillerys, 3 Elites, 2 Fighters and 1 Infantry
                Yamamoto defend with 1 AAGun; Thai defend with 1 AAGun, 2 Artillerys, 1 Bunker, 1 Factory and 4 Infantrys
                    Thai roll AA dice in Bangkok : 0/2 hits, 0.33 expected hits
                    Anzac roll dice for 1 Battleship in Bangkok, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 Bunker owned by the Thai
                    Anzac roll dice for 3 Artillerys, 3 Elites, 2 Fighters and 1 Infantry in Bangkok, round 2 : 5/9 hits, 3.33 expected hits
                    Thai roll dice for 2 Artillerys, 1 Bunker and 4 Infantrys in Bangkok, round 2 : 2/7 hits, 2.50 expected hits
                    1 Artillery owned by the Anzac, 1 Infantry owned by the Anzac, 4 Infantrys owned by the Thai and 1 Artillery owned by the Thai lost in Bangkok
                    Anzac roll dice for 2 Artillerys, 3 Elites and 2 Fighters in Bangkok, round 3 : 2/7 hits, 2.67 expected hits
                    Thai roll dice for 1 Artillery and 1 Bunker in Bangkok, round 3 : 1/2 hits, 0.83 expected hits
                    1 Elite owned by the Anzac, 1 Bunker owned by the Thai and 1 Artillery owned by the Thai lost in Bangkok
                Anzac captures 25PUs while taking Thai capital
                Anzac win, taking Bangkok from Thai with 2 Artillerys, 2 Elites and 2 Fighters remaining. Battle score for attacker is 13
                Casualties for Anzac: 1 Artillery, 1 Elite and 1 Infantry
                Casualties for Thai: 2 Artillerys, 1 Bunker and 4 Infantrys
    
        Non Combat Move - Anzac
            2 Fighters moved from Bangkok to 105 Sea Zone
            2 Fighters moved from Broome to Jilolo
    
        Place Units - Anzac
            2 S.Submarines placed in 67 Sea Zone
            1 Adv.Fighter and 2 Marines placed in Broome
    
        Turn Complete - Anzac
            Anzac collect 45 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : 1.33
    Thai regular : -0.33
    Thai AA : -0.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Dutch round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Dutch
            1 Artillery and 1 Elite moved from Bahia to 35 Sea Zone
            1 Artillery, 1 Elite and 1 Transport moved from 35 Sea Zone to 36 Sea Zone
            1 Artillery and 1 Elite moved from 36 Sea Zone to French Sudan
                  French take French Sudan from Italians
    
        Purchase Units - Dutch
            Dutch buy 1 Carrier, 1 Tank and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Dutch
    
        Non Combat Move - Dutch
            2 Fighters moved from Banjarmasin to Bangkok
    
        Place Units - Dutch
            1 Carrier placed in 110 Sea Zone
            1 Transport placed in 32 Sea Zone
            1 Tank placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame

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