• 20 19 18 17 16

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Americans
            1 Artillery and 1 Infantry moved from Anchorage to sz5
            1 Artillery, 1 Battleship, 1 Destroyer, 1 Infantry, 1 Submarine and 1 Transport moved from sz5 to sz4
            1 Artillery and 1 Infantry moved from sz4 to Palana
            4 Elites moved from San Francisco to sz23
            4 Elites moved from San Francisco to sz23
            2 B.Transports and 8 Elites moved from sz23 to sz14
            2 B.Transports and 8 Elites moved from sz14 to sz6
            2 Tanks moved from British Columbia to Anchorage
            2 Tanks moved from N.Canada to Alaska
            2 Artillerys and 2 Infantrys moved from N.Canada to Anchorage
            2 Infantrys moved from British Columbia to N.Canada
            4 Infantrys moved from Seattle to British Columbia
            1 Artillery and 2 Infantrys moved from Portland to Seattle
            8 Elites moved from sz6 to N.Canada
            4 Destroyers moved from sz25 to sz20
            1 Tank moved from Wake to sz20
            1 Infantry moved from Wake to sz20
            1 Carrier, 4 Destroyers, 2 EarlyFighters, 1 Infantry, 1 Tank and 1 Transport moved from sz20 to sz17
            1 Bomber moved from Wake to sz16
            2 EarlyFighters moved from sz17 to sz16
            1 Infantry and 1 Tank moved from sz17 to Marcus
    
        Purchase Units - Americans
            Americans buy 2 B.Transports, 1 Carrier, 2 Destroyers, 4 Elites, 1 Factory and 2 Transports; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Battle in Marcus
                Americans attack with 1 Infantry and 1 Tank
                Yamamoto defend with 1 Infantry and 1 Tank
                    Americans roll dice for 1 Infantry and 1 Tank in Marcus, round 2 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry and 1 Tank in Marcus, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Marcus
                    Americans roll dice for 1 Tank in Marcus, round 3 : 1/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Tank in Marcus, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Yamamoto lost in Marcus
                Americans win, taking Marcus from Yamamoto with 1 Tank remaining. Battle score for attacker is 5
                Casualties for Americans: 1 Infantry
                Casualties for Yamamoto: 1 Infantry and 1 Tank
            Battle in sz16
                Americans attack with 1 Bomber and 2 EarlyFighters
                Masaharu defend with 1 Destroyer
                    Americans roll dice for 1 Bomber and 2 EarlyFighters in sz16, round 2 : 1/3 hits, 1.33 expected hits
                    Masaharu roll dice for 1 Destroyer in sz16, round 2 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Masaharu lost in sz16
                Americans win with 1 Bomber and 2 EarlyFighters remaining. Battle score for attacker is 8
                Casualties for Masaharu: 1 Destroyer
    
        Non Combat Move - Americans
            2 EarlyFighters moved from sz16 to sz17
            1 Bomber moved from sz16 to Wake
    
        Place Units - Americans
            1 Factory placed in Anchorage
            1 Carrier placed in sz4
            2 Transports placed in sz25
            2 Destroyers placed in sz25
            2 B.Transports placed in sz23
            4 Elites placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 89 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.33
    Americans regular : 0.50
    Masaharu regular : -0.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Masaharu round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Masaharu
            2 Artillerys, 1 EarlyFighter, 5 Infantrys and 4 Tanks moved from Quingdao to Ulaan Ude
            2 Tanks moved from Vostok to Ulaan Ude
            1 Bomber moved from Hsingan to Ulaan Ude
            3 Infantrys moved from Hsingan to Jinan
            1 Artillery and 2 Infantrys moved from Vostok to Angarsk
            1 Artillery and 2 Infantrys moved from Vostok to Irkutsk
            4 Transports moved from sz1 to sz15
            7 Infantrys moved from Akina to sz15
            5 Infantrys and 3 Transports moved from sz15 to sz1
            2 Infantrys and 1 Transport moved from sz15 to sz1
            1 Infantry and 1 Tank moved from Amursk to sz1
            8 Infantrys and 1 Tank moved from sz1 to Yakutsk
            1 Destroyer and 1 Submarine moved from sz7 to sz16
    
        Purchase Units - Masaharu
            Masaharu buy 2 Artillerys, 10 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Jinan
                Masaharu attack with 3 Infantrys
                Russians defend with 1 Infantry
                    Masaharu roll dice for 3 Infantrys in Jinan, round 2 : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits
                    Masaharu roll dice for 3 Infantrys in Jinan, round 3 : 1/3 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Jinan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Jinan
                Masaharu win, taking Jinan from Russians with 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Ulaan Ude
                Masaharu attack with 2 Artillerys, 1 Bomber, 1 EarlyFighter, 5 Infantrys and 6 Tanks
                Russians defend with 1 AAGun, 3 Artillerys, 1 EarlyFighter, 13 Infantrys and 4 Tanks
                    Russians roll AA dice in Ulaan Ude : 0/2 hits, 0.33 expected hits
                    Masaharu roll dice for 2 Artillerys, 1 Bomber, 1 EarlyFighter, 5 Infantrys and 6 Tanks in Ulaan Ude, round 2 : 5/15 hits, 5.83 expected hits
                    Russians roll dice for 3 Artillerys, 1 EarlyFighter, 13 Infantrys and 4 Tanks in Ulaan Ude, round 2 : 8/21 hits, 7.83 expected hits
                    5 Infantrys owned by the Russians, 5 Infantrys owned by the Masaharu, 2 Artillerys owned by the Masaharu and 1 EarlyFighter owned by the Masaharu lost in Ulaan Ude
                1 Bomber owned by the Masaharu retreated
                6 Tanks owned by the Masaharu retreated to Quingdao
                Russians win with 3 Artillerys, 1 EarlyFighter, 8 Infantrys and 4 Tanks remaining. Battle score for attacker is -16
                Casualties for Masaharu: 2 Artillerys, 1 EarlyFighter and 5 Infantrys
                Casualties for Russians: 5 Infantrys
            Battle in Irkutsk
                Masaharu attack with 1 Artillery and 2 Infantrys
                Russians defend with 1 Infantry
                    Masaharu roll dice for 1 Artillery and 2 Infantrys in Irkutsk, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Irkutsk
                Masaharu win, taking Irkutsk from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Yakutsk
                Masaharu attack with 8 Infantrys and 1 Tank
                British defend with 2 Infantrys; Russians defend with 1 Infantry
                    Masaharu roll dice for 8 Infantrys and 1 Tank in Yakutsk, round 2 : 2/9 hits, 1.83 expected hits
                    Russians roll dice for 3 Infantrys in Yakutsk, round 2 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the British lost in Yakutsk
                    Masaharu roll dice for 8 Infantrys and 1 Tank in Yakutsk, round 3 : 0/9 hits, 1.83 expected hits
                    Russians roll dice for 1 Infantry in Yakutsk, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in Yakutsk
                    Masaharu roll dice for 7 Infantrys and 1 Tank in Yakutsk, round 4 : 2/8 hits, 1.67 expected hits
                    Russians roll dice for 1 Infantry in Yakutsk, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Yakutsk
                Masaharu win, taking Yakutsk from Russians with 7 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                Casualties for British: 2 Infantrys
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Angarsk
                Masaharu attack with 1 Artillery and 2 Infantrys
                Russians defend with 1 Infantry
                    Masaharu roll dice for 1 Artillery and 2 Infantrys in Angarsk, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Angarsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Angarsk
                Masaharu win, taking Angarsk from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Masaharu
            1 Artillery and 3 Infantrys moved from Belogorsk to Quingdao
            1 Infantry moved from Amursk to Belogorsk
            2 Infantrys moved from Manchuria to Belogorsk
            1 Bomber moved from Ulaan Ude to Belogorsk
    
        Place Units - Masaharu
            1 Artillery, 1 Infantry and 1 Marine placed in Hsingan
            1 Artillery, 1 Infantry and 1 Tank placed in Amursk
            8 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 38 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : -1.83
    Russians regular : -0.83
    Russians AA : -0.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Russians
            3 Artillerys, 1 EarlyFighter, 8 Infantrys and 4 Tanks moved from Ulaan Ude to Quingdao
            1 Infantry moved from Tulun to Ustkut
            4 Infantrys moved from Tulun to Ulaan Ude
            1 Artillery, 1 Elite and 6 Infantrys moved from Kaask to Tulun
            1 Infantry moved from Jinquan to Kyzal
            1 Infantry and 3 Mech.Infs moved from Achinsk to Krasnoyarsk
            3 Mech.Infs moved from Krasnoyarsk to Tulun
    
        Purchase Units - Russians
            Russians buy 6 Infantrys, 1 Marine and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Quingdao
                Russians attack with 3 Artillerys, 1 EarlyFighter, 8 Infantrys and 4 Tanks
                Masaharu defend with 1 Artillery, 3 Infantrys and 6 Tanks
                    Russians roll dice for 3 Artillerys, 1 EarlyFighter, 8 Infantrys and 4 Tanks in Quingdao, round 2 : 7/16 hits, 5.17 expected hits
                    Masaharu roll dice for 1 Artillery, 3 Infantrys and 6 Tanks in Quingdao, round 2 : 8/10 hits, 4.33 expected hits
                    8 Infantrys owned by the Russians, 3 Infantrys owned by the Masaharu, 1 Artillery owned by the Masaharu and 3 Tanks owned by the Masaharu lost in Quingdao
                1 EarlyFighter owned by the Russians retreated
                3 Artillerys owned by the Russians and 4 Tanks owned by the Russians retreated to Ulaan Ude
                Masaharu win with 3 Tanks remaining. Battle score for attacker is 9
                Casualties for Russians: 8 Infantrys
                Casualties for Masaharu: 1 Artillery, 3 Infantrys and 3 Tanks
    
        Non Combat Move - Russians
            1 EarlyFighter moved from Quingdao to Ulaan Ude
    
        Place Units - Russians
            5 Infantrys and 1 Marine placed in Kaask
            1 Infantry and 3 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 3.67
    Russians regular : 1.83
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Yamamoto round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            3 EarlyFighters moved from sz60 to sz66
            2 Transports moved from sz60 to sz59
            1 Artillery, 2 Infantrys and 1 Tank moved from Celebs to sz59
            3 Artillerys and 3 Infantrys moved from N.S to sz60
            3 Artillerys, 3 Infantrys and 3 Transports moved from sz60 to sz59
            4 Artillerys, 5 Infantrys and 1 Tank moved from sz59 to Soem
            1 Destroyer moved from sz68 to sz59
            1 Submarine moved from sz68 to sz66
            1 Destroyer moved from sz68 to sz59
            3 Infantrys and 1 Marine moved from Davao to sz70
            1 B.Transport, 3 Infantrys and 1 Marine moved from sz70 to sz60
            3 Infantrys and 1 Marine moved from sz60 to Java
            3 Artillerys, 3 Infantrys and 1 Tank moved from N.S to Sumatra
            1 Destroyer moved from sz70 to sz18
            1 Battleship moved from sz70 to sz45
            1 Submarine moved from sz70 to sz45
            1 Destroyer moved from sz78 to sz76
            2 Destroyers moved from sz7 to sz16
            2 Destroyers moved from sz78 to sz16
            1 Infantry moved from Tokyo to sz78
            1 Infantry and 1 Transport moved from sz78 to sz74
            1 Artillery moved from Nagasaki to sz74
            2 Transports moved from sz60 to sz74
            2 Tanks moved from Nagasaki to sz74
            2 Infantrys moved from S.Japan to sz74
            2 Infantrys moved from Tokyo to sz78
            1 B.Transport and 2 Infantrys moved from sz78 to sz74
            1 Artillery moved from Nagasaki to sz74
            2 Tanks moved from Nagasaki to sz74
            5 Infantrys moved from Nagasaki to sz74
            1 Infantry moved from Nagasaki to sz74
            2 B.Transports, 5 Infantrys and 2 Tanks moved from sz74 to sz73
            5 Infantrys and 2 Tanks moved from sz73 to Thailand
            1 Infantry moved from Frenchindochina to Thailand
            2 Bombers moved from Phuket to Thailand
            1 T.Boat moved from sz70 to sz45
            1 B.Transport moved from sz70 to sz74
            4 Infantrys moved from Nagasaki to sz74
            1 Elite, 2 Infantrys and 4 Tanks moved from Shantung to Shansi
            2 Artillerys, 10 Infantrys and 2 Tanks moved from sz74 to Shantung
    
        Purchase Units - Yamamoto
            Trigger YamamotoSpecial: Yamamoto has their production frontier changed to: YamamotoFrontierSpecial
            Yamamoto buy 2 Artillerys, 5 Destroyers, 1 Elite and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in sz45
                Yamamoto attack with 1 Battleship, 1 Submarine and 1 T.Boat
                Anzac defend with 2 T.Boats
                    Yamamoto roll dice for 1 Submarine in sz45, round 2 : 1/1 hits, 0.33 expected hits
                1 T.Boat owned by the Anzac lost in sz45
                    Yamamoto roll dice for 1 Battleship and 1 T.Boat in sz45, round 2 : 2/2 hits, 1.00 expected hits
                    Anzac roll dice for 1 T.Boat in sz45, round 2 : 0/1 hits, 0.17 expected hits
                1 T.Boat owned by the Anzac lost in sz45
                Yamamoto win with 1 Battleship, 1 Submarine and 1 T.Boat remaining. Battle score for attacker is 10
                Casualties for Anzac: 2 T.Boats
            Battle in Thailand
                Yamamoto attack with 2 Bombers, 6 Infantrys and 2 Tanks
                British defend with 1 Artillery, 1 Marine and 3 Tanks
                    Yamamoto roll dice for 2 Bombers, 6 Infantrys and 2 Tanks in Thailand, round 2 : 4/10 hits, 3.33 expected hits
                    British roll dice for 1 Artillery, 1 Marine and 3 Tanks in Thailand, round 2 : 3/5 hits, 2.17 expected hits
                    2 Tanks owned by the British, 3 Infantrys owned by the Yamamoto, 1 Artillery owned by the British and 1 Marine owned by the British lost in Thailand
                    Yamamoto roll dice for 2 Bombers, 3 Infantrys and 2 Tanks in Thailand, round 3 : 3/7 hits, 2.83 expected hits
                    British roll dice for 1 Tank in Thailand, round 3 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the British and 1 Infantry owned by the Yamamoto lost in Thailand
                Yamamoto win, taking Thailand from British with 2 Bombers, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 14
                Casualties for Yamamoto: 4 Infantrys
                Casualties for British: 1 Artillery, 1 Marine and 3 Tanks
            Battle in Sumatra
                Yamamoto attack with 3 Artillerys, 3 Infantrys and 1 Tank
                Anzac defend with 1 Artillery, 1 Infantry and 3 Tanks
                    Yamamoto roll dice for 3 Artillerys, 3 Infantrys and 1 Tank in Sumatra, round 2 : 5/7 hits, 2.50 expected hits
                    Anzac roll dice for 1 Artillery, 1 Infantry and 3 Tanks in Sumatra, round 2 : 3/5 hits, 2.17 expected hits
                    1 Infantry owned by the Anzac, 1 Artillery owned by the Anzac, 3 Tanks owned by the Anzac, 2 Artillerys owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Sumatra
                Yamamoto win, taking Sumatra from Anzac with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 11
                Casualties for Yamamoto: 2 Artillerys and 1 Infantry
                Casualties for Anzac: 1 Artillery, 1 Infantry and 3 Tanks
            Battle in Soem
                Yamamoto attack with 4 Artillerys, 5 Infantrys and 1 Tank
                Anzac defend with 3 Artillerys and 5 Infantrys
                    Yamamoto roll dice for 4 Artillerys, 5 Infantrys and 1 Tank in Soem, round 2 : 3/10 hits, 3.33 expected hits
                    Dutch roll dice for 3 Artillerys and 5 Infantrys in Soem, round 2 : 4/8 hits, 2.67 expected hits
                    3 Infantrys owned by the Anzac and 4 Infantrys owned by the Yamamoto lost in Soem
                    Yamamoto roll dice for 4 Artillerys, 1 Infantry and 1 Tank in Soem, round 3 : 4/6 hits, 2.17 expected hits
                    Dutch roll dice for 3 Artillerys and 2 Infantrys in Soem, round 3 : 1/5 hits, 1.67 expected hits
                    2 Artillerys owned by the Anzac, 2 Infantrys owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Soem
                    Yamamoto roll dice for 4 Artillerys and 1 Tank in Soem, round 4 : 1/5 hits, 1.83 expected hits
                    Dutch roll dice for 1 Artillery in Soem, round 4 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Anzac and 1 Artillery owned by the Yamamoto lost in Soem
                Yamamoto win, taking Soem from Dutch with 3 Artillerys and 1 Tank remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Artillery and 5 Infantrys
                Casualties for Anzac: 3 Artillerys and 5 Infantrys
            Battle in Java
                Yamamoto attack with 3 Infantrys and 1 Marine
                Dutch defend with 1 Infantry
                    Yamamoto roll dice for 3 Infantrys and 1 Marine in Java, round 2 : 2/4 hits, 0.83 expected hits
                    Dutch roll dice for 1 Infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Dutch lost in Java
                Yamamoto win, taking Java from Dutch with 2 Infantrys and 1 Marine remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Dutch: 1 Infantry
            Battle in sz66
                Yamamoto attack with 3 EarlyFighters and 1 Submarine
                British defend with 2 Transports
                    Yamamoto roll dice for 1 Submarine in sz66, round 2 : 1/1 hits, 0.33 expected hits
                    1 Transport owned by the British lost in sz66
                    Yamamoto roll dice for 3 EarlyFighters in sz66, round 2 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 Transport in sz66, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the British lost in sz66
                Yamamoto win with 3 EarlyFighters and 1 Submarine remaining. Battle score for attacker is 12
                Casualties for British: 2 Transports
    
        Non Combat Move - Yamamoto
            3 EarlyFighters moved from sz66 to sz59
            2 Carriers moved from sz60 to sz59
            2 Bombers moved from Thailand to Hanan
    
        Place Units - Yamamoto
            1 Artillery, 1 Elite and 1 Infantry placed in Davao
            1 Infantry placed in Davao
            Yamamoto undo move 1.
            1 Elite and 2 Infantrys placed in Davao
            2 Artillerys and 1 Infantry placed in Tokyo
            5 Destroyers placed in sz78
    
        Turn Complete - Yamamoto
            Yamamoto collect 62 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 7.50
    Anzac regular : 0.67
    Dutch regular : 2.00
    British regular : 1.17
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Chinese
            1 Infantry moved from W.Sian to N.Chunking
            2 EarlyFighters moved from Sian to N.Chunking
    
        Purchase Units - Chinese
            Trigger ChineseSpecial: Chinese has their production frontier changed to: ChineseFrontierSpecial
            Chinese buy 1 Bunker, 1 Elite, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in N.Chunking
                Chinese attack with 2 EarlyFighters and 1 Infantry
                Thai defend with 1 Tank
                    Chinese roll dice for 2 EarlyFighters and 1 Infantry in N.Chunking, round 2 : 0/3 hits, 0.83 expected hits
                    Thai roll dice for 1 Tank in N.Chunking, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 2 EarlyFighters and 1 Infantry in N.Chunking, round 3 : 0/3 hits, 0.83 expected hits
                    Thai roll dice for 1 Tank in N.Chunking, round 3 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 2 EarlyFighters and 1 Infantry in N.Chunking, round 4 : 1/3 hits, 0.83 expected hits
                    Thai roll dice for 1 Tank in N.Chunking, round 4 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Thai and 1 Infantry owned by the Chinese lost in N.Chunking
                Chinese win with 2 EarlyFighters remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 Infantry
                Casualties for Thai: 1 Tank
    
        Non Combat Move - Chinese
            2 EarlyFighters moved from N.Chunking to Sian
            1 AAGun, 1 Artillery, 3 Infantrys and 1 Mech.Inf moved from Szechwan to Sian
            1 Infantry moved from Sikang to W.Sian
            1 Artillery and 2 Infantrys moved from Sikang to Szechwan
            4 Mech.Infs moved from Tsingnan to Sian
            4 Infantrys moved from Tsingnan to Gansu
            1 Elite moved from Xining to Tsingnan
            5 Infantrys moved from Xining to Tsingnan
            4 Mech.Infs moved from Urumal to Tsingnan
    
        Place Units - Chinese
            1 Bunker placed in Sian
            1 Elite and 5 Infantrys placed in Xining
            2 Infantrys and 2 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.50
    Thai regular : -0.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Hisaichi
            1 Battleship, 2 Carriers, 2 Destroyers, 4 EarlyFighters and 1 Submarine moved from sz61 to sz56
            1 Bomber moved from N.S to sz56
            3 EarlyFighters moved from N.S to sz56
            1 Submarine moved from sz60 to sz61
            2 Destroyers and 1 Submarine moved from sz60 to sz56
            2 Bombers moved from Phuket to sz56
            2 Infantrys moved from N.Shangsi to Gansu
            1 Infantry moved from Shangsi to Szechwan
            1 Artillery moved from Shangsi to Szechwan
            1 Mech.Inf and 1 Tank moved from N.Shangsi to Gansu
            1 Artillery and 2 Infantrys moved from Hanan to W.Sian
            1 Mech.Inf moved from Peking to N.Shangsi
            1 Mech.Inf moved from N.Shangsi to Gansu
            1 Tank moved from Shangsi to Szechwan
            1 Artillery, 4 Infantrys and 1 Tank moved from Shantung to Nanking
            1 Tank moved from Shangsi to Shansi
            1 Infantry moved from Shansi to Shangsi
            4 Infantrys and 2 Tanks moved from Shansi to Nanking
            1 Artillery and 3 Infantrys moved from Hanan to Nanking
            1 Submarine moved from sz78 to sz8
    
        Purchase Units - Hisaichi
            Trigger HisaichiSpecial: Hisaichi has their production frontier changed to: HisaichiFrontierSpecial
            Hisaichi buy 2 B.Transports, 1 Elite and 18 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in W.Sian
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in W.Sian, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in W.Sian, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in W.Sian
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in W.Sian, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in W.Sian, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in W.Sian
                Hisaichi win, taking W.Sian from Chinese with 1 Artillery remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Chinese: 1 Infantry
            Battle in sz56
                Hisaichi attack with 1 Battleship, 3 Bombers, 2 Carriers, 4 Destroyers, 7 EarlyFighters and 2 Submarines
                Anzac defend with 1 Battleship, 1 Carrier, 1 Destroyer, 2 EarlyFighters, 2 Submarines and 4 Transports
                    Hisaichi roll dice for 2 Submarines in sz56, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 Battleship owned by the Anzac
                    Anzac roll dice for 2 Submarines in sz56, round 2 : 1/2 hits, 0.33 expected hits
                Units damaged: 1 Battleship owned by the Hisaichi
                    Hisaichi roll dice for 1 Battleship, 3 Bombers, 2 Carriers, 4 Destroyers and 7 EarlyFighters in sz56, round 2 : 8/17 hits, 6.67 expected hits
                    Anzac roll dice for 1 Battleship, 1 Carrier, 1 Destroyer, 2 EarlyFighters and 4 Transports in sz56, round 2 : 2/9 hits, 3.33 expected hits
                    2 EarlyFighters owned by the Anzac, 4 Transports owned by the Anzac, 2 Submarines owned by the Anzac and 2 Submarines owned by the Hisaichi lost in sz56
                    Hisaichi roll dice for 1 Battleship, 3 Bombers, 2 Carriers, 4 Destroyers and 7 EarlyFighters in sz56, round 3 : 7/17 hits, 6.67 expected hits
                    Anzac roll dice for 1 Battleship, 1 Carrier and 1 Destroyer in sz56, round 3 : 2/3 hits, 1.67 expected hits
                    1 Battleship owned by the Anzac, 1 Destroyer owned by the Anzac, 2 EarlyFighters owned by the Hisaichi and 1 Carrier owned by the Anzac lost in sz56
                Hisaichi win with 1 Battleship, 3 Bombers, 2 Carriers, 4 Destroyers and 5 EarlyFighters remaining. Battle score for attacker is 66
                Casualties for Hisaichi: 2 EarlyFighters and 2 Submarines
                Casualties for Anzac: 1 Battleship, 1 Carrier, 1 Destroyer, 2 EarlyFighters, 2 Submarines and 4 Transports
            Battle in Szechwan
                Hisaichi attack with 1 Artillery, 1 Infantry and 1 Tank
                Chinese defend with 1 Artillery and 2 Infantrys
                    Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Szechwan, round 2 : 2/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 Artillery and 2 Infantrys in Szechwan, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Szechwan
                    Hisaichi roll dice for 1 Artillery and 1 Tank in Szechwan, round 3 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 Artillery in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Tank in Szechwan, round 4 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 Artillery in Szechwan, round 4 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Szechwan
                    Hisaichi roll dice for 1 Tank in Szechwan, round 5 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Artillery in Szechwan, round 5 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Chinese lost in Szechwan
                Hisaichi win, taking Szechwan from Chinese with 1 Tank remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
                Casualties for Chinese: 1 Artillery and 2 Infantrys
            Battle in Gansu
                Hisaichi attack with 2 Infantrys, 2 Mech.Infs and 1 Tank
                Chinese defend with 4 Infantrys
                    Hisaichi roll dice for 2 Infantrys, 2 Mech.Infs and 1 Tank in Gansu, round 2 : 2/5 hits, 1.83 expected hits
                    Chinese roll dice for 4 Infantrys in Gansu, round 2 : 3/4 hits, 1.33 expected hits
                1 Mech.Inf owned by the Hisaichi, 2 Infantrys owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Gansu
                    Hisaichi roll dice for 1 Mech.Inf and 1 Tank in Gansu, round 3 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 2 Infantrys in Gansu, round 3 : 1/2 hits, 0.67 expected hits
                1 Mech.Inf owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Gansu
                    Hisaichi roll dice for 1 Tank in Gansu, round 4 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Infantry in Gansu, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Gansu
                Hisaichi win, taking Gansu from Chinese with 1 Tank remaining. Battle score for attacker is -6
                Casualties for Hisaichi: 2 Infantrys and 2 Mech.Infs
                Casualties for Chinese: 4 Infantrys
    
        Non Combat Move - Hisaichi
            1 Artillery, 1 Infantry and 2 Tankettes moved from Peking to E.Shansi
            2 Tankettes moved from E.Shansi to N.Shangsi
            4 Infantrys and 1 Marine moved from Tientsin to Hopeh
            1 B.Transport and 2 Transports moved from sz74 to sz79
            8 Infantrys moved from Seoul to sz79
            1 B.Transport, 8 Infantrys and 2 Transports moved from sz79 to sz74
            8 Infantrys moved from sz74 to Shantung
            2 Infantrys moved from Korea to sz74
            2 Infantrys moved from sz74 to Shantung
            1 Infantry moved from Korea to Tientsin
            3 Artillerys, 1 Elite and 2 Infantrys moved from Hongkong to sz67
            1 Transport moved from sz67 to sz74
            1 Elite and 2 Infantrys moved from Hongkong to sz67
            3 Artillerys, 2 Elites and 4 Infantrys moved from sz67 to N.French I.
            1 Infantry moved from N.French I. to Chunking
            1 EarlyFighter moved from sz56 to sz59
            3 Bombers moved from sz56 to S.Borneo
    
        Place Units - Hisaichi
            2 B.Transports placed in sz79
            6 Infantrys placed in Seoul
            1 Elite and 2 Infantrys placed in Peking
            6 Infantrys placed in Hongkong
            Hisaichi undo move 1.
            2 B.Transports placed in sz60
            2 Infantrys placed in Seoul
            2 Infantrys placed in S.Borneo
            Turning on Edit Mode
            EDIT: Removing units owned by Hisaichi from Borneo: 3 Tanks
            EDIT: Adding units owned by Hisaichi to S.Borneo: 3 Tanks
            EDIT: Turning off Edit Mode
    
        Turn Complete - Hisaichi
            Hisaichi collect 59 PUs; end with 59 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    Chinese regular : 3.00
    Anzac regular : -0.33
    Hisaichi regular : 2.00
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Dutch round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Purchase Units - Dutch
            Trigger DutchSpecial: Dutch has their production frontier changed to: DutchFrontierSpecial
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Thai
            1 Artillery and 3 Infantrys moved from Malaya to sz60
            1 Infantry moved from Malaya to sz60
            1 Infantry and 1 T.Boat moved from sz60 to sz68
            1 Infantry moved from sz68 to N.B
                  Thai take N.B from British
            2 Infantrys and 1 Transport moved from sz60 to sz59
            2 Infantrys moved from sz59 to Bali
                  Thai take Bali from Dutch
            1 Artillery, 1 Infantry and 1 Transport moved from sz60 to sz59
            1 Artillery and 1 Infantry moved from sz59 to Bava
            1 Infantry moved from Malaya to Thailand
            2 Artillerys, 2 Tanks and 2 Tankettes moved from Phuket to Thailand
            1 Tankette moved from Thailand to Burma
                  Thai take Burma from British
    
        Purchase Units - Thai
            Trigger ThaiSpecial: Thai has their production frontier changed to: ThaiFrontierSpecial
            Thai buy 1 Factory and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Bava
                Thai attack with 1 Artillery and 1 Infantry
                Dutch defend with 1 Infantry
                    Thai roll dice for 1 Artillery and 1 Infantry in Bava, round 2 : 1/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Infantry in Bava, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Bava
                Thai win, taking Bava from Dutch with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
    
        Non Combat Move - Thai
    
        Place Units - Thai
            1 Factory placed in Malaya
            5 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 0.33
    Dutch regular : -0.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - British
            1 Destroyer moved from sz63 to sz66
            1 Destroyer moved from sz63 to sz61
            1 Infantry moved from W.Chunking to N.Chunking
                  Chinese take N.Chunking from Thai
            1 Mech.Inf moved from Dheli to Bengal
            1 Artillery moved from Dheli to Bhopa
    
        Purchase Units - British
            Trigger BritishSpecial: British has their production frontier changed to: BritishFrontierSpecial
            British buy 2 Artillerys, 1 Carrier, 2 EarlyFighters, 4 Infantrys and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in sz66
                British attack with 1 Destroyer
                Yamamoto defend with 1 Submarine
                    Yamamoto roll dice for 1 Submarine in sz66, round 2 : 1/1 hits, 0.17 expected hits
                    British roll dice for 1 Destroyer in sz66, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the British lost in sz66
                Yamamoto win with 1 Submarine remaining. Battle score for attacker is -8
                Casualties for British: 1 Destroyer
            Battle in sz61
                British attack with 1 Destroyer
                Hisaichi defend with 1 Submarine
                    Hisaichi roll dice for 1 Submarine in sz61, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 Destroyer in sz61, round 2 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Hisaichi lost in sz61
                British win with 1 Destroyer remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Submarine
    
        Non Combat Move - British
            1 EarlyFighter moved from Bikaner to Bengal
    
        Place Units - British
            1 Carrier and 2 Transports placed in sz63
            2 EarlyFighters placed in sz63
            2 Artillerys and 1 Infantry placed in Calcutta
            3 Infantrys placed in Dheli
    
        Turn Complete - British
            British collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.83
    British regular : 0.33
    Hisaichi regular : -0.17
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Anzac round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Anzac
            1 Artillery and 1 Infantry moved from Derby to sz50
            1 Artillery and 1 Infantry moved from sz50 to Flores
            1 EarlyFighter moved from Moresby to sz50
    
        Purchase Units - Anzac
            Trigger AnzacSpecial: Anzac has their production frontier changed to: AnzacFrontierSpecial
            Anzac buy 1 Carrier, 1 EarlyFighter and 1 Submarine; Remaining resources: 0 PUs; 
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            1 Carrier and 1 Submarine placed in sz50
            1 EarlyFighter placed in sz50
    
        Turn Complete - Anzac
            Anzac collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Americans
            2 Destroyers moved from sz20 to sz18
            1 Bomber moved from Wake to sz18
            1 Infantry and 1 Tank moved from Alaska to sz4
            1 Infantry and 1 Tank moved from sz4 to Palana
            1 Artillery and 1 Infantry moved from Palana to Magadan
            8 Elites moved from N.Canada to sz6
            2 B.Transports and 8 Elites moved from sz6 to sz4
            8 Elites moved from sz4 to Palana
            4 Elites moved from San Francisco to sz23
            2 B.Transports and 4 Elites moved from sz23 to sz6
            1 Artillery and 2 Infantrys moved from Seattle to sz6
            1 Artillery, 4 Elites and 2 Infantrys moved from sz6 to N.Canada
            2 Infantrys moved from N.Canada to Anchorage
            4 Infantrys moved from British Columbia to N.Canada
            2 Artillerys, 2 Infantrys and 2 Tanks moved from Anchorage to Alaska
            2 Artillerys moved from Hilo to sz25
            2 Infantrys moved from Hilo to sz25
            2 Artillerys, 2 Destroyers, 2 Infantrys and 2 Transports moved from sz25 to sz20
    
        Purchase Units - Americans
            Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial
            Americans buy 2 B.Transports, 1 B29, 8 Elites, 1 Marine, 1 S.Sub and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz18
                Americans attack with 1 Bomber and 2 Destroyers
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 1 Bomber and 2 Destroyers in sz18, round 2 : 2/3 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz18, round 2 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz18
                Americans win with 1 Bomber and 1 Destroyer remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Destroyer
                Casualties for Yamamoto: 1 Destroyer
    
        Non Combat Move - Americans
            2 Artillerys and 2 Infantrys moved from sz20 to Wake
            2 Destroyers moved from sz20 to sz17
            1 Bomber moved from sz18 to Wake
    
        Place Units - Americans
            1 S.Sub placed in sz25
            1 B29 placed in Hilo
            1 Marine placed in Pearl Harbor
            8 Elites placed in San Francisco
            2 B.Transports placed in sz23
            2 Transports placed in sz5
    
        Turn Complete - Americans
            Americans collect 89 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.50
    Americans regular : 0.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Masaharu round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Masaharu
            1 Infantry moved from Angarsk to Ustkut
            1 Infantry moved from Irkutsk to Ustkut
            1 Bomber moved from Belogorsk to Ustkut
            1 Artillery moved from Irkutsk to Quingdao
            2 Infantrys moved from Jinan to Quingdao
            1 Artillery, 1 Infantry and 1 Marine moved from Hsingan to Quingdao
            3 Infantrys moved from Belogorsk to Quingdao
            1 Tank moved from Yakutsk to Quingdao
            1 Artillery, 1 Infantry and 1 Tank moved from Amursk to Belogorsk
            1 Tank moved from Belogorsk to Quingdao
            4 Transports moved from sz1 to sz15
            8 Infantrys moved from Akina to sz15
            8 Infantrys and 4 Transports moved from sz15 to sz1
            8 Infantrys moved from sz1 to Vostok
    
        Purchase Units - Masaharu
            Trigger MasaharuSpecial: Masaharu has their production frontier changed to: MasaharuFrontierSpecial
            Masaharu buy 2 Artillerys, 1 Destroyer, 8 Infantrys and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Ustkut
                Masaharu attack with 1 Bomber and 2 Infantrys
                Russians defend with 1 Infantry
                    Masaharu roll dice for 1 Bomber and 2 Infantrys in Ustkut, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Ustkut, round 2 : 0/1 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Bomber and 2 Infantrys in Ustkut, round 3 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Ustkut, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Ustkut
                Masaharu win, taking Ustkut from Russians with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Masaharu
            1 Bomber moved from Ustkut to Belogorsk
    
        Place Units - Masaharu
            1 Destroyer placed in sz16
            1 Artillery and 2 Infantrys placed in Hsingan
            Masaharu undo move 2.
            2 Artillerys and 1 Infantry placed in Hsingan
            1 Infantry and 2 Tankettes placed in Amursk
            6 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : -1.00
    Russians regular : -0.67
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Russians
            2 Infantrys moved from Ulaan Ude to Jinan
            1 EarlyFighter moved from Ulaan Ude to Jinan
            1 Artillery and 2 Infantrys moved from Tulun to Ustkut
    
        Purchase Units - Russians
            Trigger RussiansSpecial: Russians has their production frontier changed to: RussiansFrontierSpecial
            Russians buy 1 Elite, 8 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Ustkut
                Russians attack with 1 Artillery and 2 Infantrys
                Masaharu defend with 2 Infantrys
                    Russians roll dice for 1 Artillery and 2 Infantrys in Ustkut, round 2 : 2/3 hits, 0.83 expected hits
                    Masaharu roll dice for 2 Infantrys in Ustkut, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Masaharu lost in Ustkut
                Russians win, taking Ustkut from Masaharu with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Masaharu: 2 Infantrys
            Battle in Jinan
                Russians attack with 1 EarlyFighter and 2 Infantrys
                Masaharu defend with 1 Infantry
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Jinan, round 2 : 2/3 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in Jinan
                Russians win, taking Jinan from Masaharu with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Masaharu: 1 Infantry
    
        Non Combat Move - Russians
            1 EarlyFighter moved from Jinan to Ulaan Ude
            1 Infantry moved from Kyzal to Ulaan Ude
            1 Elite, 4 Infantrys and 3 Mech.Infs moved from Tulun to Ulaan Ude
            5 Infantrys and 1 Marine moved from Kaask to Tulun
            1 Infantry moved from Krasnoyarsk to Bratsk
            3 Mech.Infs moved from Achinsk to Tulun
            1 Infantry moved from Achinsk to Krasnoyarsk
    
        Place Units - Russians
            1 Elite and 5 Infantrys placed in Kaask
            3 Infantrys and 1 Mech.Inf placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : -1.00
    Russians regular : 2.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Yamamoto round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 Submarine moved from sz66 to sz61
            2 Artillerys, 1 Elite, 6 Infantrys and 4 Tanks moved from Shansi to Sian
            2 Artillerys, 2 Bombers, 6 Infantrys and 4 Tanks moved from Hanan to Sian
            2 Tanks moved from Shantung to Sian
            1 Battleship, 1 Submarine and 1 T.Boat moved from sz45 to sz70
            3 EarlyFighters moved from sz59 to sz61
            1 B.Transport moved from sz73 to sz67
            2 Tanks moved from Thailand to sz73
            1 Infantry moved from Thailand to sz73
            1 B.Transport, 1 Infantry and 2 Tanks moved from sz73 to sz59
            1 Infantry and 2 Tanks moved from sz59 to Lambok
            1 Artillery moved from Soem to Lambok
            2 Transports moved from sz59 to sz60
            2 Artillerys and 1 Tank moved from Soem to sz59
            2 Infantrys and 1 Marine moved from Java to sz59
            2 Artillerys, 2 Infantrys, 1 Marine, 1 Tank and 3 Transports moved from sz59 to sz58
            2 Artillerys, 2 Infantrys, 1 Marine and 1 Tank moved from sz58 to Flores
            1 Artillery and 2 Infantrys moved from Hainan to sz67
            1 Artillery, 1 B.Transport and 2 Infantrys moved from sz67 to sz68
            1 Artillery and 2 Infantrys moved from sz68 to Punay
            1 Infantry moved from Sumatra to sz60
            1 Infantry and 1 Transport moved from sz60 to sz68
            1 Infantry moved from sz68 to Spralty
                  Yamamoto take Spralty from Americans
            1 Infantry moved from Davao to sz70
            1 Infantry moved from sz70 to S
                  Yamamoto take S from Americans
            1 B.Transport moved from sz60 to sz70
            1 Elite and 2 Infantrys moved from Davao to sz70
            1 Elite and 2 Infantrys moved from sz70 to Boho
                  Yamamoto take Boho from Americans
            1 Destroyer moved from sz76 to sz18
            1 Destroyer moved from sz78 to sz18
            1 Destroyer moved from sz59 to sz58
            1 Carrier and 1 EarlyFighter moved from sz59 to sz58
            1 Artillery, 1 Infantry and 1 Tank moved from Sumatra to Java
    
        Purchase Units - Yamamoto
            Yamamoto buy 4 Destroyers, 1 Fighter, 5 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Punay
                Yamamoto attack with 1 Artillery and 2 Infantrys
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery and 2 Infantrys in Punay, round 2 : 1/3 hits, 0.83 expected hits
                    Americans roll dice for 1 Infantry in Punay, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Punay
                Yamamoto win, taking Punay from Americans with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
            Battle in Flores
                Yamamoto attack with 2 Artillerys, 2 Infantrys, 1 Marine and 1 Tank
                Anzac defend with 1 Artillery and 1 Infantry; Dutch defend with 1 Artillery
                    Yamamoto roll dice for 2 Artillerys, 2 Infantrys, 1 Marine and 1 Tank in Flores, round 2 : 2/6 hits, 2.17 expected hits
                    Dutch roll dice for 2 Artillerys and 1 Infantry in Flores, round 2 : 0/3 hits, 1.00 expected hits
                    1 Artillery owned by the Anzac and 1 Infantry owned by the Anzac lost in Flores
                    Yamamoto roll dice for 2 Artillerys, 2 Infantrys, 1 Marine and 1 Tank in Flores, round 3 : 2/6 hits, 2.17 expected hits
                    Dutch roll dice for 1 Artillery in Flores, round 3 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Dutch and 1 Infantry owned by the Yamamoto lost in Flores
                Yamamoto win, taking Flores from Dutch with 2 Artillerys, 1 Infantry, 1 Marine and 1 Tank remaining. Battle score for attacker is 8
                Casualties for Anzac: 1 Artillery and 1 Infantry
                Casualties for Yamamoto: 1 Infantry
                Casualties for Dutch: 1 Artillery
            Battle in Lambok
                Yamamoto attack with 1 Artillery, 1 Infantry and 2 Tanks
                Dutch defend with 2 Infantrys
                    Yamamoto roll dice for 1 Artillery, 1 Infantry and 2 Tanks in Lambok, round 2 : 1/4 hits, 1.67 expected hits
                    Dutch roll dice for 2 Infantrys in Lambok, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Dutch lost in Lambok
                    Yamamoto roll dice for 1 Artillery, 1 Infantry and 2 Tanks in Lambok, round 3 : 0/4 hits, 1.67 expected hits
                    Dutch roll dice for 1 Infantry in Lambok, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Lambok
                    Yamamoto roll dice for 1 Artillery and 2 Tanks in Lambok, round 4 : 1/3 hits, 1.33 expected hits
                    Dutch roll dice for 1 Infantry in Lambok, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Lambok
                Yamamoto win, taking Lambok from Dutch with 1 Artillery and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Dutch: 2 Infantrys
                Casualties for Yamamoto: 1 Infantry
            Battle in sz18
                Yamamoto attack with 2 Destroyers
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 2 Destroyers in sz18, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer in sz18, round 2 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 2 Destroyers in sz18, round 3 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer in sz18, round 3 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz18
                Yamamoto win with 1 Destroyer remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Destroyer
                Casualties for Americans: 1 Destroyer
            Battle in Sian
                Yamamoto attack with 4 Artillerys, 2 Bombers, 1 Elite, 12 Infantrys and 10 Tanks
                Chinese defend with 1 AAGun, 3 Artillerys, 1 Bunker, 2 EarlyFighters, 12 Infantrys, 5 Mech.Infs and 6 Tanks
                    Chinese roll AA dice in Sian : 1/2 hits, 0.33 expected hits
                    1 Bomber owned by the Yamamoto lost in Sian
                    Yamamoto roll dice for 4 Artillerys, 1 Bomber, 1 Elite, 12 Infantrys and 10 Tanks in Sian, round 2 : 8/28 hits, 10.17 expected hits
                Units damaged: 1 Bunker owned by the Chinese
                    Chinese roll dice for 3 Artillerys, 1 Bunker, 2 EarlyFighters, 12 Infantrys, 5 Mech.Infs and 6 Tanks in Sian, round 2 : 12/29 hits, 11.17 expected hits
                    12 Infantrys owned by the Yamamoto and 7 Infantrys owned by the Chinese lost in Sian
                    Yamamoto roll dice for 4 Artillerys, 1 Bomber, 1 Elite and 10 Tanks in Sian, round 3 : 7/16 hits, 7.67 expected hits
                    Chinese roll dice for 3 Artillerys, 1 Bunker, 2 EarlyFighters, 5 Infantrys, 5 Mech.Infs and 6 Tanks in Sian, round 3 : 9/22 hits, 8.83 expected hits
                    1 Elite owned by the Yamamoto, 4 Artillerys owned by the Yamamoto, 4 Tanks owned by the Yamamoto, 5 Infantrys owned by the Chinese and 2 Artillerys owned by the Chinese lost in Sian
                    Yamamoto roll dice for 1 Bomber and 6 Tanks in Sian, round 4 : 3/7 hits, 3.67 expected hits
                    Chinese roll dice for 1 Artillery, 1 Bunker, 2 EarlyFighters, 5 Mech.Infs and 6 Tanks in Sian, round 4 : 8/15 hits, 6.50 expected hits
                2 Mech.Infs owned by the Chinese, 1 Bomber owned by the Yamamoto, 6 Tanks owned by the Yamamoto and 1 Artillery owned by the Chinese lost in Sian
                Chinese win with 1 Bunker, 2 EarlyFighters, 3 Mech.Infs and 6 Tanks remaining. Battle score for attacker is -76
                Casualties for Yamamoto: 4 Artillerys, 2 Bombers, 1 Elite, 12 Infantrys and 10 Tanks
                Casualties for Chinese: 3 Artillerys, 12 Infantrys and 2 Mech.Infs
            Battle in sz61
                Yamamoto attack with 3 EarlyFighters and 1 Submarine
                British defend with 1 Destroyer
                    Yamamoto roll dice for 1 Submarine in sz61, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 Destroyer in sz61, round 2 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the British lost in sz61
                Yamamoto win with 3 EarlyFighters and 1 Submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 Destroyer
    
        Non Combat Move - Yamamoto
            1 Infantry moved from Nanking to Hankou
            2 Artillerys and 10 Infantrys moved from Shantung to Shansi
            1 B.Transport moved from sz74 to sz78
            2 Artillerys and 1 Infantry moved from Tokyo to sz78
            2 Artillerys, 1 B.Transport and 1 Infantry moved from sz78 to sz74
            11 Infantrys moved from Nagasaki to sz74
            2 Artillerys and 12 Infantrys moved from sz74 to Shantung
            3 EarlyFighters moved from sz61 to Sumatra
            4 Destroyers moved from sz78 to sz16
    
        Place Units - Yamamoto
            4 Destroyers placed in sz78
            2 Infantrys and 2 Tanks placed in Davao
            Yamamoto undo move 2.
            1 Fighter, 2 Infantrys and 1 Tank placed in Davao
            3 Infantrys and 1 Tank placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 68 PUs; end with 68 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    Chinese regular : 2.50
    Yamamoto regular : -6.00
    Americans regular : -0.33
    Chinese AA : 0.67
    British regular : -0.50
    Dutch regular : -0.67
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Chinese
            1 Elite and 1 Infantry moved from Tsingnan to Gansu
            1 Infantry moved from Tsingnan to Gansu
            2 Mech.Infs moved from Tsingnan to Szechwan
            1 Mech.Inf moved from Tsingnan to Gansu
            1 Infantry moved from Tsingnan to Gansu
            1 EarlyFighter moved from Sian to Szechwan
            1 EarlyFighter moved from Sian to Gansu
            1 Mech.Inf moved from Sian to Kiangsi
                  Chinese take Hanan from Hisaichi
                  Chinese take Kiangsi from Yamamoto
            1 Mech.Inf moved from Kiangsi to Kwangsi
                  Chinese take Kwangsi from Yamamoto
    
        Purchase Units - Chinese
            Chinese buy 1 Bunker, 9 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Gansu
                Chinese attack with 1 EarlyFighter, 1 Elite, 3 Infantrys and 1 Mech.Inf
                Hisaichi defend with 1 Tank
                    Chinese roll dice for 1 EarlyFighter, 1 Elite, 3 Infantrys and 1 Mech.Inf in Gansu, round 2 : 2/6 hits, 1.83 expected hits
                    Hisaichi roll dice for 1 Tank in Gansu, round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Gansu
                Chinese win, taking Gansu from Hisaichi with 1 EarlyFighter, 1 Elite, 2 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Tank
            Battle in Szechwan
                Chinese attack with 1 EarlyFighter and 2 Mech.Infs
                Hisaichi defend with 1 Tank
                    Chinese roll dice for 1 EarlyFighter and 2 Mech.Infs in Szechwan, round 2 : 0/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Tank in Szechwan, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 EarlyFighter and 2 Mech.Infs in Szechwan, round 3 : 0/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Tank in Szechwan, round 3 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 EarlyFighter and 2 Mech.Infs in Szechwan, round 4 : 2/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Tank in Szechwan, round 4 : 1/1 hits, 0.50 expected hits
                1 Mech.Inf owned by the Chinese and 1 Tank owned by the Hisaichi lost in Szechwan
                Chinese win, taking Szechwan from Hisaichi with 1 EarlyFighter and 1 Mech.Inf remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Mech.Inf
                Casualties for Hisaichi: 1 Tank
    
        Non Combat Move - Chinese
            1 EarlyFighter moved from Szechwan to Sian
            1 EarlyFighter moved from Gansu to Sian
            1 Mech.Inf moved from Tsingnan to Sian
            2 Infantrys moved from Tsingnan to Sikang
            1 Elite moved from Xining to Tsingnan
            5 Infantrys moved from Xining to Tsingnan
            2 Mech.Infs moved from Urumal to Tsingnan
            2 Infantrys moved from Urumal to Quyan
    
        Place Units - Chinese
            1 Bunker placed in Sian
            6 Infantrys placed in Xining
            3 Infantrys and 1 Mech.Inf placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.83
    Hisaichi regular : 0.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Hisaichi
            2 Artillerys, 11 Infantrys and 3 Tanks moved from Nanking to Sian
            1 Infantry moved from Shangsi to Sian
            2 Tankettes moved from N.Shangsi to Sian
            3 Bombers moved from S.Borneo to sz50
            1 Destroyer moved from sz56 to sz65
            1 EarlyFighter moved from sz58 to sz50
            1 Infantry moved from Chunking to Hanan
                  Hisaichi take Hanan from Chinese
            1 Infantry moved from N.French I. to Chunking
            1 Infantry moved from E.Shansi to N.Shangsi
            1 Artillery moved from E.Shansi to Shangsi
            1 Elite and 2 Infantrys moved from Peking to E.Shansi
            1 B.Transport moved from sz60 to sz64
            1 Battleship, 2 Carriers, 3 Destroyers and 4 EarlyFighters moved from sz56 to sz50
            1 Artillery, 2 Elites and 1 Infantry moved from N.French I. to Kwangsi
            2 Artillerys and 2 Infantrys moved from N.French I. to Thailand
            2 Tanks moved from S.Borneo to sz60
            1 Elite moved from S.Borneo to sz60
            1 B.Transport, 1 Elite and 2 Tanks moved from sz60 to sz73
            1 Elite and 2 Tanks moved from sz73 to Thailand
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 B.Transport, 1 Destroyer, 17 Infantrys, 1 Marine and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Kwangsi
                Hisaichi attack with 1 Artillery, 2 Elites and 1 Infantry
                Chinese defend with 1 Mech.Inf
                    Hisaichi roll dice for 1 Artillery, 2 Elites and 1 Infantry in Kwangsi, round 2 : 1/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 Mech.Inf in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese lost in Kwangsi
                Hisaichi win, taking Kwangsi from Chinese with 1 Artillery, 2 Elites and 1 Infantry remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 Mech.Inf
            Battle in sz50
                Hisaichi attack with 1 Battleship, 3 Bombers, 2 Carriers, 3 Destroyers and 5 EarlyFighters
                Anzac defend with 1 Carrier, 2 Destroyers, 2 EarlyFighters, 1 Submarine and 1 Transport
                    Anzac roll dice for 1 Submarine in sz50, round 2 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Battleship, 3 Bombers, 2 Carriers, 3 Destroyers and 5 EarlyFighters in sz50, round 2 : 5/14 hits, 5.67 expected hits
                    Anzac roll dice for 1 Carrier, 2 Destroyers, 2 EarlyFighters and 1 Transport in sz50, round 2 : 2/6 hits, 2.67 expected hits
                Units damaged: 1 Battleship owned by the Hisaichi
                    2 EarlyFighters owned by the Anzac, 1 Transport owned by the Anzac, 1 Submarine owned by the Anzac, 1 EarlyFighter owned by the Hisaichi and 1 Carrier owned by the Anzac lost in sz50
                    Hisaichi roll dice for 1 Battleship, 3 Bombers, 2 Carriers, 3 Destroyers and 4 EarlyFighters in sz50, round 3 : 7/13 hits, 5.33 expected hits
                    Anzac roll dice for 2 Destroyers in sz50, round 3 : 2/2 hits, 1.00 expected hits
                    1 Carrier owned by the Hisaichi, 2 Destroyers owned by the Anzac and 1 EarlyFighter owned by the Hisaichi lost in sz50
                Hisaichi win with 1 Battleship, 3 Bombers, 1 Carrier, 3 Destroyers and 3 EarlyFighters remaining. Battle score for attacker is 28
                Casualties for Hisaichi: 1 Carrier and 2 EarlyFighters
                Casualties for Anzac: 1 Carrier, 2 Destroyers, 2 EarlyFighters, 1 Submarine and 1 Transport
            Battle in Sian
                Hisaichi attack with 2 Artillerys, 12 Infantrys, 3 Tanks and 2 Tankettes
                Chinese defend with 1 AAGun, 2 Bunkers, 2 EarlyFighters, 3 Mech.Infs and 6 Tanks
                    Hisaichi roll dice for 2 Artillerys, 12 Infantrys, 3 Tanks and 2 Tankettes in Sian, round 2 : 5/19 hits, 5.17 expected hits
                Units damaged: 2 Bunkers owned by the Chinese
                    Chinese roll dice for 2 Bunkers, 2 EarlyFighters, 3 Mech.Infs and 6 Tanks in Sian, round 2 : 6/13 hits, 6.00 expected hits
                3 Mech.Infs owned by the Chinese and 6 Infantrys owned by the Hisaichi lost in Sian
                    Hisaichi roll dice for 2 Artillerys, 6 Infantrys, 3 Tanks and 2 Tankettes in Sian, round 3 : 3/13 hits, 4.17 expected hits
                    Chinese roll dice for 2 Bunkers, 2 EarlyFighters and 6 Tanks in Sian, round 3 : 7/10 hits, 5.00 expected hits
                    3 Tanks owned by the Chinese, 1 Tankette owned by the Hisaichi and 6 Infantrys owned by the Hisaichi lost in Sian
                    Hisaichi roll dice for 2 Artillerys, 3 Tanks and 1 Tankette in Sian, round 4 : 2/6 hits, 2.50 expected hits
                    Chinese roll dice for 2 Bunkers, 2 EarlyFighters and 3 Tanks in Sian, round 4 : 5/7 hits, 3.50 expected hits
                    2 Tanks owned by the Hisaichi, 2 Tanks owned by the Chinese, 1 Tankette owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Sian
                    Hisaichi roll dice for 1 Tank in Sian, round 5 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 2 Bunkers, 2 EarlyFighters and 1 Tank in Sian, round 5 : 3/5 hits, 2.50 expected hits
                    1 Tank owned by the Hisaichi and 1 Tank owned by the Chinese lost in Sian
                Chinese win with 2 Bunkers and 2 EarlyFighters remaining. Battle score for attacker is -10
                Casualties for Hisaichi: 2 Artillerys, 12 Infantrys, 3 Tanks and 2 Tankettes
                Casualties for Chinese: 3 Mech.Infs and 6 Tanks
    
        Non Combat Move - Hisaichi
            4 Infantrys and 1 Marine moved from Hopeh to Shansi
            10 Infantrys moved from Shantung to Nanking
            1 B.Transport moved from sz74 to sz79
            2 Transports moved from sz74 to sz79
            8 Infantrys moved from Seoul to sz79
            1 B.Transport, 8 Infantrys and 2 Transports moved from sz79 to sz74
            8 Infantrys moved from sz74 to Shantung
            1 Infantry moved from Tientsin to Hopeh
            1 B.Transport moved from sz67 to sz60
            2 Infantrys and 1 Tank moved from S.Borneo to sz60
            2 Infantrys and 1 Tank moved from sz60 to Malaya
            6 Infantrys moved from Hongkong to sz67
            1 B.Transport, 5 Infantrys and 1 Transport moved from sz67 to sz74
            5 Infantrys moved from sz74 to Shantung
            1 Infantry and 1 T.Boat moved from sz67 to sz74
            1 Infantry moved from sz74 to Shantung
            3 Bombers moved from sz50 to S.Borneo
            2 EarlyFighters moved from sz50 to sz59
    
        Place Units - Hisaichi
            1 Destroyer and 1 Submarine placed in sz60
            1 B.Transport placed in sz60
            1 Marine placed in S.Borneo
            3 Infantrys placed in Peking
            6 Infantrys placed in Hongkong
            8 Infantrys placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 57 PUs; end with 57 PUs
            3 units repaired.
    

    Combat Hit Differential Summary :

    Chinese regular : 3.67
    Anzac regular : 0.17
    Hisaichi regular : -1.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Hisaichi
            2 Artillerys, 11 Infantrys and 3 Tanks moved from Nanking to Sian
            1 Infantry moved from Shangsi to Sian
            2 Tankettes moved from N.Shangsi to Sian
            3 Bombers moved from S.Borneo to sz50
            1 Destroyer moved from sz56 to sz65
            1 EarlyFighter moved from sz58 to sz50
            1 Infantry moved from Chunking to Hanan
                  Hisaichi take Hanan from Chinese
            1 Infantry moved from N.French I. to Chunking
            1 Infantry moved from E.Shansi to N.Shangsi
            1 Artillery moved from E.Shansi to Shangsi
            1 Elite and 2 Infantrys moved from Peking to E.Shansi
            1 B.Transport moved from sz60 to sz64
            1 Battleship, 2 Carriers, 3 Destroyers and 4 EarlyFighters moved from sz56 to sz50
            1 Artillery, 2 Elites and 1 Infantry moved from N.French I. to Kwangsi
            2 Artillerys and 2 Infantrys moved from N.French I. to Thailand
            2 Tanks moved from S.Borneo to sz60
            1 Elite moved from S.Borneo to sz60
            1 B.Transport, 1 Elite and 2 Tanks moved from sz60 to sz73
            1 Elite and 2 Tanks moved from sz73 to Thailand
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 B.Transport, 1 Destroyer, 17 Infantrys, 1 Marine and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Kwangsi
                Hisaichi attack with 1 Artillery, 2 Elites and 1 Infantry
                Chinese defend with 1 Mech.Inf
                    Hisaichi roll dice for 1 Artillery, 2 Elites and 1 Infantry in Kwangsi, round 2 : 1/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 Mech.Inf in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese lost in Kwangsi
                Hisaichi win, taking Kwangsi from Chinese with 1 Artillery, 2 Elites and 1 Infantry remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 Mech.Inf
            Battle in sz50
                Hisaichi attack with 1 Battleship, 3 Bombers, 2 Carriers, 3 Destroyers and 5 EarlyFighters
                Anzac defend with 1 Carrier, 2 Destroyers, 2 EarlyFighters, 1 Submarine and 1 Transport
                    Anzac roll dice for 1 Submarine in sz50, round 2 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Battleship, 3 Bombers, 2 Carriers, 3 Destroyers and 5 EarlyFighters in sz50, round 2 : 5/14 hits, 5.67 expected hits
                    Anzac roll dice for 1 Carrier, 2 Destroyers, 2 EarlyFighters and 1 Transport in sz50, round 2 : 2/6 hits, 2.67 expected hits
                Units damaged: 1 Battleship owned by the Hisaichi
                    2 EarlyFighters owned by the Anzac, 1 Transport owned by the Anzac, 1 Submarine owned by the Anzac, 1 EarlyFighter owned by the Hisaichi and 1 Carrier owned by the Anzac lost in sz50
                    Hisaichi roll dice for 1 Battleship, 3 Bombers, 2 Carriers, 3 Destroyers and 4 EarlyFighters in sz50, round 3 : 7/13 hits, 5.33 expected hits
                    Anzac roll dice for 2 Destroyers in sz50, round 3 : 2/2 hits, 1.00 expected hits
                    1 Carrier owned by the Hisaichi, 2 Destroyers owned by the Anzac and 1 EarlyFighter owned by the Hisaichi lost in sz50
                Hisaichi win with 1 Battleship, 3 Bombers, 1 Carrier, 3 Destroyers and 3 EarlyFighters remaining. Battle score for attacker is 28
                Casualties for Hisaichi: 1 Carrier and 2 EarlyFighters
                Casualties for Anzac: 1 Carrier, 2 Destroyers, 2 EarlyFighters, 1 Submarine and 1 Transport
            Battle in Sian
                Hisaichi attack with 2 Artillerys, 12 Infantrys, 3 Tanks and 2 Tankettes
                Chinese defend with 1 AAGun, 2 Bunkers, 2 EarlyFighters, 3 Mech.Infs and 6 Tanks
                    Hisaichi roll dice for 2 Artillerys, 12 Infantrys, 3 Tanks and 2 Tankettes in Sian, round 2 : 5/19 hits, 5.17 expected hits
                Units damaged: 2 Bunkers owned by the Chinese
                    Chinese roll dice for 2 Bunkers, 2 EarlyFighters, 3 Mech.Infs and 6 Tanks in Sian, round 2 : 6/13 hits, 6.00 expected hits
                3 Mech.Infs owned by the Chinese and 6 Infantrys owned by the Hisaichi lost in Sian
                    Hisaichi roll dice for 2 Artillerys, 6 Infantrys, 3 Tanks and 2 Tankettes in Sian, round 3 : 3/13 hits, 4.17 expected hits
                    Chinese roll dice for 2 Bunkers, 2 EarlyFighters and 6 Tanks in Sian, round 3 : 7/10 hits, 5.00 expected hits
                    3 Tanks owned by the Chinese, 1 Tankette owned by the Hisaichi and 6 Infantrys owned by the Hisaichi lost in Sian
                    Hisaichi roll dice for 2 Artillerys, 3 Tanks and 1 Tankette in Sian, round 4 : 2/6 hits, 2.50 expected hits
                    Chinese roll dice for 2 Bunkers, 2 EarlyFighters and 3 Tanks in Sian, round 4 : 5/7 hits, 3.50 expected hits
                    2 Tanks owned by the Hisaichi, 2 Tanks owned by the Chinese, 1 Tankette owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Sian
                    Hisaichi roll dice for 1 Tank in Sian, round 5 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 2 Bunkers, 2 EarlyFighters and 1 Tank in Sian, round 5 : 3/5 hits, 2.50 expected hits
                    1 Tank owned by the Hisaichi and 1 Tank owned by the Chinese lost in Sian
                Chinese win with 2 Bunkers and 2 EarlyFighters remaining. Battle score for attacker is -10
                Casualties for Hisaichi: 2 Artillerys, 12 Infantrys, 3 Tanks and 2 Tankettes
                Casualties for Chinese: 3 Mech.Infs and 6 Tanks
    
        Non Combat Move - Hisaichi
            4 Infantrys and 1 Marine moved from Hopeh to Shansi
            10 Infantrys moved from Shantung to Nanking
            1 B.Transport moved from sz74 to sz79
            2 Transports moved from sz74 to sz79
            8 Infantrys moved from Seoul to sz79
            1 B.Transport, 8 Infantrys and 2 Transports moved from sz79 to sz74
            8 Infantrys moved from sz74 to Shantung
            1 Infantry moved from Tientsin to Hopeh
            1 B.Transport moved from sz67 to sz60
            2 Infantrys and 1 Tank moved from S.Borneo to sz60
            2 Infantrys and 1 Tank moved from sz60 to Malaya
            6 Infantrys moved from Hongkong to sz67
            1 B.Transport, 5 Infantrys and 1 Transport moved from sz67 to sz74
            5 Infantrys moved from sz74 to Shantung
            1 Infantry and 1 T.Boat moved from sz67 to sz74
            1 Infantry moved from sz74 to Shantung
            3 Bombers moved from sz50 to S.Borneo
            2 EarlyFighters moved from sz50 to sz59
    
        Place Units - Hisaichi
            1 Destroyer and 1 Submarine placed in sz60
            1 B.Transport placed in sz60
            1 Marine placed in S.Borneo
            3 Infantrys placed in Peking
            6 Infantrys placed in Hongkong
            8 Infantrys placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 57 PUs; end with 57 PUs
            3 units repaired.
            Turning on Edit Mode
            EDIT: Removing units owned by Hisaichi from sz8: 1 Submarine
            EDIT: Adding units owned by Hisaichi to sz76: 1 Submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 3.67
    Anzac regular : 0.17
    Hisaichi regular : -1.00
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Dutch round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Thai
            2 Tanks and 1 Tankette moved from Thailand to W.Chunking
            1 Tankette moved from Burma to W.Chunking
            1 Infantry moved from Thailand to Burma
            5 Infantrys moved from Phuket to Thailand
            1 Infantry moved from N.B to sz68
            1 Infantry and 1 T.Boat moved from sz68 to sz73
            1 Infantry moved from sz73 to Thailand
            2 Infantrys moved from Bali to sz59
            1 Artillery and 1 Infantry moved from Bava to sz59
            1 Artillery, 3 Infantrys and 2 Transports moved from sz59 to sz50
            1 Artillery and 3 Infantrys moved from sz50 to W.Australia
    
        Purchase Units - Thai
            Thai buy 11 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in W.Australia
                Thai attack with 1 Artillery and 3 Infantrys
                Anzac defend with 1 Factory and 4 Infantrys
                    Thai roll dice for 1 Artillery and 3 Infantrys in W.Australia, round 2 : 0/4 hits, 1.00 expected hits
                    Anzac roll dice for 4 Infantrys in W.Australia, round 2 : 2/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Thai lost in W.Australia
                    Thai roll dice for 1 Artillery and 1 Infantry in W.Australia, round 3 : 0/2 hits, 0.67 expected hits
                    Anzac roll dice for 4 Infantrys in W.Australia, round 3 : 2/4 hits, 1.33 expected hits
                    1 Infantry owned by the Thai and 1 Artillery owned by the Thai lost in W.Australia
                Anzac win with 4 Infantrys remaining. Battle score for attacker is -10
                Casualties for Thai: 1 Artillery and 3 Infantrys
            Battle in W.Chunking
                Thai attack with 2 Tanks and 2 Tankettes
                British defend with 1 Artillery and 2 Infantrys
                    Thai roll dice for 2 Tanks and 2 Tankettes in W.Chunking, round 2 : 0/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 Artillery and 2 Infantrys in W.Chunking, round 2 : 0/3 hits, 1.00 expected hits
                    Thai roll dice for 2 Tanks and 2 Tankettes in W.Chunking, round 3 : 1/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 Artillery and 2 Infantrys in W.Chunking, round 3 : 1/3 hits, 1.00 expected hits
                    1 Tankette owned by the Thai and 1 Infantry owned by the British lost in W.Chunking
                    Thai roll dice for 2 Tanks and 1 Tankette in W.Chunking, round 4 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in W.Chunking, round 4 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the British and 1 Infantry owned by the British lost in W.Chunking
                Thai win, taking W.Chunking from Chinese with 2 Tanks and 1 Tankette remaining. Battle score for attacker is 4
                Casualties for Thai: 1 Tankette
                Casualties for British: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Thai
    
        Place Units - Thai
            5 Infantrys and 1 Marine placed in Phuket
            6 Infantrys placed in Malaya
    
        Turn Complete - Thai
            Thai collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.67
    Anzac regular : 1.33
    Thai regular : -3.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - British
            1 Destroyer moved from sz63 to sz61
            1 Destroyer moved from sz63 to sz65
            1 EarlyFighter moved from sz63 to sz65
            1 EarlyFighter moved from sz63 to sz61
            1 Destroyer moved from sz63 to sz64
            1 EarlyFighter moved from Bengal to sz64
            2 Artillerys and 2 Infantrys moved from Calcutta to sz63
            2 Artillerys and 2 Infantrys moved from sz63 to E.India
            1 Artillery moved from Bhopa to Nepal
            3 Infantrys moved from Dheli to Bhopa
            1 Artillery moved from Punjab to Agra
    
        Purchase Units - British
            British buy 2 Artillerys, 2 Destroyers, 2 EarlyFighters, 2 Elites and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in sz65
                British attack with 1 Destroyer and 1 EarlyFighter
                Hisaichi defend with 1 Destroyer
                    British roll dice for 1 Destroyer and 1 EarlyFighter in sz65, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Destroyer in sz65, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Destroyer and 1 EarlyFighter in sz65, round 3 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Destroyer in sz65, round 3 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Destroyer and 1 EarlyFighter in sz65, round 4 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Destroyer in sz65, round 4 : 1/1 hits, 0.50 expected hits
                    1 EarlyFighter owned by the British lost in sz65
                    British roll dice for 1 Destroyer in sz65, round 5 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Destroyer in sz65, round 5 : 0/1 hits, 0.50 expected hits
                1 Destroyer owned by the British retreated to sz63
                Hisaichi win with 1 Destroyer remaining. Battle score for attacker is -8
                Casualties for British: 1 EarlyFighter
            Battle in sz64
                British attack with 1 Destroyer and 1 EarlyFighter
                Hisaichi defend with 1 B.Transport
                    British roll dice for 1 Destroyer and 1 EarlyFighter in sz64, round 2 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 B.Transport in sz64, round 2 : 0/1 hits, 0.17 expected hits
                1 B.Transport owned by the Hisaichi lost in sz64
                British win with 1 Destroyer and 1 EarlyFighter remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 1 B.Transport
            Battle in sz61
                British attack with 1 Destroyer and 1 EarlyFighter
                Yamamoto defend with 1 Submarine
                    Yamamoto roll dice for 1 Submarine in sz61, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 Destroyer and 1 EarlyFighter in sz61, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Submarine in sz61, round 3 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 Destroyer and 1 EarlyFighter in sz61, round 3 : 1/2 hits, 0.67 expected hits
                    1 Submarine owned by the Yamamoto lost in sz61
                British win with 1 Destroyer and 1 EarlyFighter remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Submarine
            Battle in Agra
                British attack with 1 Artillery
                Neutral defend with 1 Infantry
                    British roll dice for 1 Artillery in Agra, round 2 : 0/1 hits, 0.33 expected hits
                    Neutral roll dice for 1 Infantry in Agra, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery in Agra, round 3 : 0/1 hits, 0.33 expected hits
                    Neutral roll dice for 1 Infantry in Agra, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery in Agra, round 4 : 0/1 hits, 0.33 expected hits
                    Neutral roll dice for 1 Infantry in Agra, round 4 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in Agra
                Neutral win with 1 Infantry remaining. Battle score for attacker is -4
                Casualties for British: 1 Artillery
    
        Non Combat Move - British
            1 EarlyFighter moved from sz64 to sz63
            1 EarlyFighter moved from sz61 to sz63
    
        Place Units - British
            2 Destroyers placed in sz63
            2 Artillerys, 2 EarlyFighters and 2 Elites placed in Calcutta
            1 Mech.Inf placed in Dheli
    
        Turn Complete - British
            British collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.33
    Neutral regular : 0.00
    British regular : -3.33
    Hisaichi regular : -1.17
    

    Savegame

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