no
20L 1/4s Ksmckay(X) vs GhostGlider (A+18)
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@ghostglider attacking Ceylon with marine (1 dd 1 ca 1 cv 3 ftr 1 tac) vs 3 anzac ftrs available to scramble.
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan 2 infantry moved from Hopei to Suiyuyan 1 infantry moved from Kweichow to Szechwan 2 artilleries moved from Kweichow to Szechwan 1 infantry moved from Yunnan to Szechwan 1 armour moved from Shan State to Szechwan 1 bomber moved from Kwangtung to Szechwan 1 fighter and 1 tactical_bomber moved from Hunan to Shensi 1 fighter and 1 tactical_bomber moved from Hunan to Suiyuyan 1 fighter and 1 tactical_bomber moved from Jehol to Suiyuyan 1 marine moved from Java to 42 Sea Zone 1 cruiser and 1 marine moved from 42 Sea Zone to 39 Sea Zone 1 marine moved from 39 Sea Zone to Ceylon 1 carrier and 1 destroyer moved from 41 Sea Zone to 39 Sea Zone 2 fighters moved from 41 Sea Zone to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 infantry moved from Kweichow to Shensi Combat - Japanese Battle in Ceylon Battle in Dutch New Guinea Battle in Suiyuyan Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Suiyuyan, round 2 : 2/7 hits, 2.83 expected hits Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Suiyuyan, round 3 : 1/6 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Ceylon from UK_Pacific, taking Dutch New Guinea from Dutch, taking Suiyuyan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in Szechwan Japanese attack with 1 armour, 2 artilleries, 1 bomber and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 2 artilleries, 1 bomber and 2 infantry in Szechwan, round 2 : 1/6 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 armour, 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 0/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Japanese roll dice for 1 fighter and 1 tactical_bomber in Shensi, round 3 : 1/2 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Shensi to Kweichow 1 bomber moved from Szechwan to Kwangtung 1 fighter and 1 tactical_bomber moved from Suiyuyan to Anhwe 1 fighter and 1 tactical_bomber moved from Suiyuyan to Chahar 1 aaGun moved from Jehol to Chahar 2 infantry moved from Manchuria to Jehol 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Yunnan to Szechwan 1 artillery moved from Kwangsi to Yunnan 1 artillery and 1 infantry moved from Shan State to Yunnan 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 2 artilleries and 2 infantry moved from 37 Sea Zone to Shan State 1 carrier and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 74 Sea Zone to 78 Sea Zone 1 submarine moved from 33 Sea Zone to 62 Sea Zone 1 submarine moved from 35 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone 1 infantry moved from Hunan to Anhwe 1 fighter and 1 tactical_bomber moved from Japan to Anhwe 1 artillery moved from Kweichow to Hunan 1 mech_infantry moved from Anhwe to Kweichow Place Units - Japanese 1 carrier and 1 destroyer placed in 37 Sea Zone 1 submarine placed in 6 Sea Zone 1 infantry and 2 mech_infantrys placed in French Indo China 1 mech_infantry placed in Malaya 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -5.50 -
@ksmckay said in 20L 1/4s Ksmckay(X) vs GhostGlider (A+18):
@ghostglider attacking Ceylon with marine (1 dd 1 ca 1 cv 3 ftr 1 tac) vs 3 anzac ftrs available to scramble.
assumed no scramble, if wrong we can easily roll it.
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Tunisia 2 fighters moved from Gibraltar to Algeria 1 armour and 1 mech_infantry moved from Morocco to Algeria 1 artillery moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 infantry moved from Suriname to French Guiana Americans take French Guiana from Neutral_Axis Combat - Americans Battle in Tunisia Battle in Algeria Americans attack with 1 armour, 2 fighters and 1 mech_infantry Italians defend with 1 artillery and 1 infantry Americans roll dice for 1 armour, 2 fighters and 1 mech_infantry in Algeria, round 2 : 0/4 hits, 1.67 expected hits Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Americans lost in Algeria Americans roll dice for 1 armour and 2 fighters in Algeria, round 3 : 1/3 hits, 1.50 expected hits Italians roll dice for 1 artillery and 1 infantry in Algeria, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Algeria Americans roll dice for 1 armour and 2 fighters in Algeria, round 4 : 1/3 hits, 1.50 expected hits Italians roll dice for 1 artillery in Algeria, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Algeria Americans win, taking Tunisia from Italians, taking Algeria from Italians with 1 armour and 2 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 1 mech_infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Americans 2 fighters moved from Algeria to Gibraltar 1 transport moved from 87 Sea Zone to 88 Sea Zone 2 infantry moved from Suriname to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 91 Sea Zone to 102 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 mech_infantrys moved from Central United States to 101 Sea Zone 1 carrier, 3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 3 carriers, 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 1 submarine moved from 26 Sea Zone to 63 Sea Zone 1 transport moved from 102 Sea Zone to 101 Sea Zone 1 bomber moved from Nigeria to Gibraltar Place Units - Americans 1 artillery placed in Central United States Americans undo move 1. 1 artillery and 1 infantry placed in Western United States 1 infantry placed in Central United States 1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone 1 carrier placed in 101 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
Americans regular : -2.67 Italians regular : -0.67 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 1 fighter and 3 infantry moved from Kansu to Suiyuyan Combat - Chinese Chinese creates battle in territory Chahar Battle in Chahar Chinese attack with 1 infantry Japanese defend with 1 aaGun, 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun, 1 fighter and 1 tactical_bomber in Chahar, round 2 : 0/2 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun, 1 fighter and 1 tactical_bomber in Chahar, round 3 : 1/2 hits, 1.17 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win with 1 aaGun, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Suiyuyan Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Suiyuyan, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu 1 infantry moved from Sikang to Tsinghai Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Tsinghai Chinese undo move 2. Chinese undo move 1. 2 infantry placed in Kansu Chinese undo move 1. 1 infantry placed in Shensi 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUsCombat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : -0.33 -
TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Combat Move - British 1 battleship, 1 cruiser and 2 destroyers moved from 92 Sea Zone to 93 Sea Zone 1 fighter moved from Gibraltar to 93 Sea Zone 1 transport moved from 98 Sea Zone to 81 Sea Zone 2 artilleries moved from Egypt to 81 Sea Zone 2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 81 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus 1 artillery and 1 infantry moved from 99 Sea Zone to Crete 1 fighter moved from 98 Sea Zone to Crete 1 fighter moved from 98 Sea Zone to Cyprus 3 carriers, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 93 Sea Zone 1 destroyer moved from 81 Sea Zone to 78 Sea Zone 1 bomber moved from Egypt to 78 Sea Zone 1 fighter and 2 tactical_bombers moved from 98 Sea Zone to 93 Sea Zone 1 fighter moved from 98 Sea Zone to Cyprus 1 armour moved from Egypt to Alexandria British take Alexandria from Italians 1 armour moved from Alexandria to Egypt Combat - British Battle in Crete British attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 infantry British roll dice for 1 artillery, 1 fighter and 1 infantry in Crete, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery, 1 fighter and 1 infantry in Crete, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Crete, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Crete British win, taking Crete from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Cyprus British attack with 1 artillery, 2 fighters and 1 infantry Italians defend with 1 infantry British roll dice for 1 artillery, 2 fighters and 1 infantry in Cyprus, round 2 : 2/4 hits, 1.67 expected hits Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Cyprus British win, taking Cyprus from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 78 Sea Zone British attack with 1 bomber and 1 destroyer Japanese defend with 1 submarine British roll dice for 1 bomber and 1 destroyer in 78 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 submarine in 78 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 78 Sea Zone British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 93 Sea Zone British attack with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters and 2 tactical_bombers Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 1 submarine; Neutral_Axis defend with 1 cruiser and 1 destroyer British roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters and 2 tactical_bombers in 93 Sea Zone, round 2 : 4/10 hits, 5.00 expected hitsCombat Hit Differential Summary :
Japanese regular : -0.17 Italians regular : -0.33 Germans regular : 0.33 British regular : -2.00 -
4 hits in z93. Please give OOL/Casulties
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@ghostglider max d, bb hit, sub, dds
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@Ghostglider neutral ca first and then rest of ca and bb last
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@Ghostglider if you stick around
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Tunisia 2 fighters moved from Gibraltar to Algeria 1 armour and 1 mech_infantry moved from Morocco to Algeria 1 artillery moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 infantry moved from Suriname to French Guiana Americans take French Guiana from Neutral_Axis Combat - Americans Battle in Tunisia Battle in Algeria Americans attack with 1 armour, 2 fighters and 1 mech_infantry Italians defend with 1 artillery and 1 infantry Americans roll dice for 1 armour, 2 fighters and 1 mech_infantry in Algeria, round 2 : 0/4 hits, 1.67 expected hits Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Americans lost in Algeria Americans roll dice for 1 armour and 2 fighters in Algeria, round 3 : 1/3 hits, 1.50 expected hits Italians roll dice for 1 artillery and 1 infantry in Algeria, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Algeria Americans roll dice for 1 armour and 2 fighters in Algeria, round 4 : 1/3 hits, 1.50 expected hits Italians roll dice for 1 artillery in Algeria, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Algeria Americans win, taking Tunisia from Italians, taking Algeria from Italians with 1 armour and 2 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 1 mech_infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Americans 2 fighters moved from Algeria to Gibraltar 1 transport moved from 87 Sea Zone to 88 Sea Zone 2 infantry moved from Suriname to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 91 Sea Zone to 102 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 mech_infantrys moved from Central United States to 101 Sea Zone 1 carrier, 3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 3 carriers, 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 1 submarine moved from 26 Sea Zone to 63 Sea Zone 1 transport moved from 102 Sea Zone to 101 Sea Zone 1 bomber moved from Nigeria to Gibraltar Place Units - Americans 1 artillery placed in Central United States Americans undo move 1. 1 artillery and 1 infantry placed in Western United States 1 infantry placed in Central United States 1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone 1 carrier placed in 101 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 1 fighter and 3 infantry moved from Kansu to Suiyuyan Combat - Chinese Chinese creates battle in territory Chahar Battle in Chahar Chinese attack with 1 infantry Japanese defend with 1 aaGun, 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun, 1 fighter and 1 tactical_bomber in Chahar, round 2 : 0/2 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun, 1 fighter and 1 tactical_bomber in Chahar, round 3 : 1/2 hits, 1.17 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win with 1 aaGun, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Suiyuyan Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Suiyuyan, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu 1 infantry moved from Sikang to Tsinghai Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Tsinghai Chinese undo move 2. Chinese undo move 1. 2 infantry placed in Kansu Chinese undo move 1. 1 infantry placed in Shensi 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 1 airfield, 1 infantry and 3 submarines; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 2 PUs; Combat Move - British 1 battleship, 1 cruiser and 2 destroyers moved from 92 Sea Zone to 93 Sea Zone 1 fighter moved from Gibraltar to 93 Sea Zone 1 transport moved from 98 Sea Zone to 81 Sea Zone 2 artilleries moved from Egypt to 81 Sea Zone 2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 81 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus 1 artillery and 1 infantry moved from 99 Sea Zone to Crete 1 fighter moved from 98 Sea Zone to Crete 1 fighter moved from 98 Sea Zone to Cyprus 3 carriers, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 93 Sea Zone 1 destroyer moved from 81 Sea Zone to 78 Sea Zone 1 bomber moved from Egypt to 78 Sea Zone 1 fighter and 2 tactical_bombers moved from 98 Sea Zone to 93 Sea Zone 1 fighter moved from 98 Sea Zone to Cyprus 1 armour moved from Egypt to Alexandria British take Alexandria from Italians 1 armour moved from Alexandria to Egypt Combat - British Battle in Crete British attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 infantry British roll dice for 1 artillery, 1 fighter and 1 infantry in Crete, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery, 1 fighter and 1 infantry in Crete, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Crete, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Crete British win, taking Crete from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Cyprus British attack with 1 artillery, 2 fighters and 1 infantry Italians defend with 1 infantry British roll dice for 1 artillery, 2 fighters and 1 infantry in Cyprus, round 2 : 2/4 hits, 1.67 expected hits Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Cyprus British win, taking Cyprus from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 78 Sea Zone British attack with 1 bomber and 1 destroyer Japanese defend with 1 submarine British roll dice for 1 bomber and 1 destroyer in 78 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 submarine in 78 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 78 Sea Zone British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 93 Sea Zone British attack with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters and 2 tactical_bombers Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 1 submarine; Neutral_Axis defend with 1 cruiser and 1 destroyer British roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters and 2 tactical_bombers in 93 Sea Zone, round 2 : 4/10 hits, 5.00 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the British Italians roll dice for 1 battleship, 3 cruisers and 2 destroyers in 93 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits Units damaged: 1 carrier owned by the British 1 destroyer owned by the Italians, 1 destroyer owned by the British, 1 submarine owned by the Italians and 1 destroyer owned by the Neutral_Axis lost in 93 Sea Zone 2 destroyers owned by the British, 2 cruisers owned by the British, 1 battleship owned by the British and 3 carriers owned by the British retreated to 92 Sea Zone Italians win with 1 battleship and 3 cruisers remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer Casualties for Italians: 1 destroyer and 1 submarine Casualties for Neutral_Axis: 1 destroyer Non Combat Move - British 2 fighters and 2 tactical_bombers moved from 93 Sea Zone to 92 Sea Zone 1 fighter moved from Crete to Syria 2 fighters moved from Cyprus to Syria 1 fighter moved from Egypt to Syria 1 fighter moved from Trans-Jordan to Syria 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 1 fighter moved from Eastern Persia to Syria 1 bomber moved from 78 Sea Zone to India 1 transport moved from 98 Sea Zone to 92 Sea Zone 1 artillery moved from Syria to Iraq 1 infantry moved from Iraq to Syria 1 mech_infantry moved from Egypt to Trans-Jordan Place Units - British 1 airfield placed in Syria 3 submarines placed in 81 Sea Zone 1 infantry placed in Union of South Africa Turn Complete - British British collect 34 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 2 infantry placed in India Turning on Edit Mode EDIT: Removing units owned by British from Iraq: 1 artillery EDIT: Adding units owned by British to Syria: 1 artillery EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Trans-Jordan: 1 mech_infantry EDIT: Adding units owned by British to Syria: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4,4,6,6,1 UK_Pacific collect 5 PUs (1 lost to blockades); end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : -2.67 Japanese regular : -0.50 Italians regular : -1.00 Germans regular : 0.33 British regular : -2.00 -
One round was enough for me.
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 destroyer, 1 infantry and 1 marine; Remaining resources: 0 PUs; Combat Move - Italians 1 unit repaired. 1 fighter moved from Southern Italy to 94 Sea Zone 1 armour moved from Bessarabia to Rostov Italians take Rostov from Russians 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British Combat - Italians Battle in 94 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 94 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Italians 1 fighter moved from 94 Sea Zone to Southern Italy 2 armour and 3 mech_infantrys moved from Bessarabia to Rostov 1 artillery and 2 infantry moved from Bessarabia to Ukraine 1 battleship and 2 cruisers moved from 93 Sea Zone to 95 Sea Zone Place Units - Italians 1 destroyer placed in 95 Sea Zone 1 infantry and 1 marine placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2 Italians collect 14 PUs (2 lost to blockades); end with 14 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 26 Sea Zone to 63 Sea Zone 1 fighter and 2 infantry moved from New South Wales to South Australia 1 fighter moved from India to Syria Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,1 ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to Gibraltar Turn Complete - FrenchCombat Hit Differential Summary :
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@ghostglider attacking the tts with 5 ftr 2 tac 1 bom
Assume no scramble but if that is wrong let her know and I’ll roll
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TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 fighter, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 4 mech_infantrys moved from Ukraine to Volgograd 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 bomber moved from Western Germany to Volgograd 1 bomber moved from Southern Italy to Volgograd 5 fighters and 2 tactical_bombers moved from Southern Italy to 99 Sea Zone 1 bomber moved from Western Germany to 99 Sea Zone 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 armour moved from Ukraine to Bryansk Germans take Bryansk from Russians 1 armour moved from Bryansk to Rostov Combat - GermansCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 fighter, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 4 mech_infantrys moved from Ukraine to Volgograd 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 bomber moved from Western Germany to Volgograd 1 bomber moved from Southern Italy to Volgograd 5 fighters and 2 tactical_bombers moved from Southern Italy to 99 Sea Zone 1 bomber moved from Western Germany to 99 Sea Zone 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 armour moved from Ukraine to Bryansk Germans take Bryansk from Russians 1 armour moved from Bryansk to Rostov Combat - Germans Battle in 99 Sea Zone Germans attack with 1 bomber, 5 fighters and 2 tactical_bombers British defend with 2 transports 2 transports owned by the British lost in 99 Sea Zone Germans win with 1 bomber, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for British: 2 transports Battle in Volgograd Germans attack with 2 bombers and 4 mech_infantrys Russians defend with 1 factory_minor and 3 mech_infantrys Germans roll dice for 2 bombers and 4 mech_infantrys in Volgograd, round 2 : 2/6 hits, 2.00 expected hits Russians roll dice for 3 mech_infantrys in Volgograd, round 2 : 2/3 hits, 1.00 expected hits 2 mech_infantrys owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd Germans roll dice for 2 bombers and 2 mech_infantrys in Volgograd, round 3 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 mech_infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 3 mech_infantrys Casualties for Russians: 3 mech_infantrys Non Combat Move - Germans 2 bombers moved from Volgograd to Rostov 5 armour and 4 mech_infantrys moved from Ukraine to Caucasus 1 aaGun, 6 armour, 5 artilleries, 23 infantry and 2 mech_infantrys moved from Ukraine to Rostov 5 mech_infantrys moved from Bessarabia to Rostov 1 aaGun, 4 artilleries and 2 infantry moved from Western Ukraine to Ukraine 1 tactical_bomber moved from Eastern Poland to Rostov 10 mech_infantrys moved from Eastern Poland to Ukraine 1 infantry moved from Belarus to Bryansk 1 infantry moved from Novgorod to Belarus 1 mech_infantry moved from Karelia to Belarus 2 infantry moved from Karelia to Novgorod 1 aaGun and 5 infantry moved from Finland to Norway 1 transport moved from 125 Sea Zone to 113 Sea Zone 1 mech_infantry moved from Western Germany to 113 Sea Zone 1 mech_infantry moved from 113 Sea Zone to Norway 2 artilleries and 2 infantry moved from France to Holland Belgium 1 aaGun and 2 infantry moved from Western Germany to Holland Belgium 3 mech_infantrys moved from Western Germany to Holland Belgium 1 cruiser and 1 destroyer moved from 125 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 124 Sea Zone 1 submarine moved from 112 Sea Zone to 125 Sea Zone 2 fighters moved from 99 Sea Zone to Western Germany 3 fighters and 2 tactical_bombers moved from 99 Sea Zone to Southern Italy 1 bomber moved from 99 Sea Zone to Southern Italy 2 mech_infantrys moved from Western Germany to Slovakia Hungary Place Units - Germans 1 artillery and 2 mech_infantrys placed in Novgorod 1 artillery and 2 infantry placed in Ukraine 1 artillery and 2 infantry placed in France 1 fighter, 2 infantry and 3 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5 Germans collect 54 PUs (1 lost to blockades); end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUsCombat Hit Differential Summary :
Russians regular : 1.67 Germans regular : -0.67 -
@ksmckay said in 20L 1/4s Ksmckay(X) vs GhostGlider (A+18):
@ghostglider attacking the tts with 5 ftr 2 tac 1 bom
Assume no scramble but if that is wrong let me know and I’ll roll
reposting below the save
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 5 PUs; Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 2 infantry moved from Tambov to Volgograd 1 infantry moved from Tambov to Bryansk 1 fighter moved from Russia to Bryansk 7 infantry moved from Vologda to Smolensk 2 armour and 2 mech_infantrys moved from Russia to Smolensk 24 infantry moved from Russia to Smolensk Combat - Russians Battle in Bryansk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 4/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 2 armour, 31 infantry and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 2 armour, 31 infantry and 2 mech_infantrys in Smolensk, round 2 : 3/35 hits, 6.50 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 armour, 31 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun, 9 artilleries and 32 infantry moved from Tambov to Russia 1 aaGun moved from Vologda to Smolensk 1 fighter moved from Bryansk to Russia 1 fighter and 1 tactical_bomber moved from Volgograd to Russia 6 infantry moved from Novosibirsk to Vologda 2 aaGuns and 10 infantry moved from Timguska to Novosibirsk 1 aaGun moved from Russia to Smolensk 1 aaGun moved from Russia to Vologda Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 26 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUsCombat Hit Differential Summary :
Germans regular : 0.67 Russians regular : -1.33 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 2 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour, 2 artilleries and 1 infantry moved from Szechwan to Sikang 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Szechwan to Shensi 1 submarine moved from 37 Sea Zone to 78 Sea Zone 2 fighters moved from 39 Sea Zone to 78 Sea Zone 1 fighter and 1 tactical_bomber moved from Chahar to Suiyuyan 1 fighter and 1 tactical_bomber moved from Kweichow to Sikang 1 fighter and 1 tactical_bomber moved from Anhwe to Shensi 1 fighter moved from Anhwe to Suiyuyan 1 tactical_bomber moved from Anhwe to Shensi 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC Combat - Japanese Battle in Suiyuyan Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Sikang Japanese attack with 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Sikang, round 2 : 3/6 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 armour, 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Shensi, round 2 : 1/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 78 Sea Zone Japanese attack with 2 fighters and 1 submarine British defend with 1 destroyer Japanese roll dice for 1 submarine in 78 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 78 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 destroyer in 78 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 78 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 78 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits British roll dice for 1 destroyer in 78 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 78 Sea Zone Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Japanese 2 fighters moved from 78 Sea Zone to 37 Sea Zone 1 marine moved from Ceylon to 39 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 1 marine moved from 39 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Shan State 1 fighter and 1 tactical_bomber moved from Sikang to Kweichow 1 fighter and 2 tactical_bombers moved from Shensi to Anhwe 2 fighters and 1 tactical_bomber moved from Suiyuyan to Anhwe 1 infantry moved from Jehol to Chahar 1 infantry moved from Anhwe to Hopei 1 infantry moved from Jehol to Anhwe 1 artillery and 1 infantry moved from Yunnan to Szechwan 1 artillery moved from Yunnan to Szechwan 1 infantry moved from French Indo China to Yunnan 2 mech_infantrys moved from French Indo China to Kweichow 1 mech_infantry moved from Malaya to Yunnan 1 aaGun moved from Chahar to Hopei 1 transport moved from 20 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Jehol 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kiangsi 1 bomber moved from Kwangtung to Philippines 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Philippines 1 carrier and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Japan to 33 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 1 mech_infantry moved from Kweichow to Hopei Place Units - Japanese 1 carrier and 1 destroyer placed in 37 Sea Zone 3 mech_infantrys placed in French Indo China 1 mech_infantry placed in Malaya 2 infantry and 1 mech_infantry placed in Japan 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 60 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : -2.00 British regular : -0.67





