@gamerman01 I tend to roll play the madman as the Axis.
WindowWasher (X) vs Surfer (L+18) BM #4
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 3 fighters, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Rostov to Volgograd 1 infantry moved from Northwest Persia to Iraq 1 bomber moved from Rostov to Iraq 1 bomber moved from Rostov to Iraq 1 fighter and 1 tactical_bomber moved from Rostov to Volgograd 15 armour and 28 mech_infantrys moved from Northwest Persia to Rostov 1 mech_infantry moved from Caucasus to Northwest Persia 6 mech_infantrys moved from Caucasus to Bryansk 3 artilleries moved from Ukraine to Bryansk 2 infantry moved from Rostov to Bryansk 1 infantry moved from Smolensk to Bryansk 16 mech_infantrys moved from Baltic States to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 1 armour and 16 mech_infantrys moved from Archangel to Bryansk 2 bombers moved from Archangel to Volgograd 8 mech_infantrys moved from Poland to Western Ukraine 1 fighter moved from Germany to Norway 1 bomber and 2 fighters moved from Western Germany to Norway 1 infantry moved from France to Southern France Germans take Southern France from Americans 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 2 tactical_bombers moved from Germany to Holland Belgium Combat - Germans Air Battle in Norway Germans attacks with 4 units heading to Norway Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Norway Americans roll AA dice in Norway : 0/1 hits, 0.17 expected hits Bombing raid in Norway rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Norway causes 6 damage total. Battle in Holland Belgium Germans attack with 2 infantry and 2 tactical_bombers British defend with 1 infantry Germans roll dice for 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Iraq Germans attack with 2 bombers and 1 infantry French defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Iraq, round 2 : 2/3 hits, 1.50 expected hits British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Iraq Germans win, taking Iraq from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Volgograd Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/6 hits, 2.83 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Volgograd to Western Ukraine 2 bombers moved from Volgograd to Western Ukraine 1 aaGun moved from Rostov to Bryansk 2 bombers moved from Iraq to Rostov 2 tactical_bombers moved from Holland Belgium to Western Germany 3 fighters moved from Norway to Western Germany 1 artillery moved from Western Germany to France 3 mech_infantrys moved from Germany to Eastern Poland 1 bomber moved from Norway to Western Germany Place Units - Germans 3 mech_infantrys placed in Western Germany 3 fighters placed in Novgorod 3 infantry placed in Western Germany Germans undo move 3. 1 artillery and 2 infantry placed in Western Germany 8 infantry placed in Germany Germans undo move 1. 3 mech_infantrys placed in Ukraine Germans undo move 3. 3 infantry placed in Western Germany 5 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1,3,4,3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,6,6,2,5,6,6 Germans collect 54 PUs (7 lost to blockades); end with 54 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 58 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans AA : -0.17 Russians regular : -0.33 Germans regular : 1.33 British regular : -0.67
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 15 artilleries and 86 infantry moved from Russia to Samara 11 infantry moved from Timguska to Kansu 1 infantry moved from Novosibirsk to Tsinghai Chinese take Tsinghai from Germans 1 infantry moved from Urals to Nenetsia Russians take Nenetsia from Germans 1 infantry moved from Vologda to Nenetsia Combat - Russians Battle in Kansu Russians attack with 11 infantry Italians defend with 1 mech_infantry Russians roll dice for 11 infantry in Kansu, round 2 : 1/11 hits, 1.83 expected hits Italians roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Kansu Russians win, taking Kansu from Italians with 11 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Samara Russians attack with 15 artilleries and 86 infantry Japanese defend with 1 mech_infantry Russians roll dice for 15 artilleries and 86 infantry in Samara, round 2 : 16/101 hits, 21.83 expected hits Japanese roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Samara Russians win, taking Samara from Japanese with 15 artilleries and 86 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Russians 2 aaGuns moved from Timguska to Kansu 4 aaGuns moved from Russia to Samara 2 armour and 1 mech_infantry moved from Russia to Samara 1 infantry moved from Evenkiyskiy to Timguska Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 15 PUs; end with 15 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Italians regular : -0.33 Russians regular : -6.67
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Just when I thought the Russians would hold…
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Japanese Japanese repair damage of 3x factory_minor; Remaining resources: 63 PUs; 6 SuicideAttackTokens; Japanese buy 1 artillery, 1 infantry, 5 mech_infantrys, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 mech_infantry moved from Manchuria to Amur 1 mech_infantry moved from Jehol to Amur 1 mech_infantry moved from Jehol to Amur 1 infantry moved from Szechwan to Sikang 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Shantung to Anhwe 1 armour, 10 artilleries, 16 infantry and 3 mech_infantrys moved from Burma to India 1 armour and 16 mech_infantrys moved from Yunnan to India 1 artillery and 1 infantry moved from Shan State to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone 2 submarines moved from 39 Sea Zone to 37 Sea Zone 6 submarines moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Anhwe to Kweichow 2 mech_infantrys moved from Shantung to Manchuria 1 infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Kiangsu to Hunan 1 marine moved from Japan to 6 Sea Zone 1 battleship, 4 carriers, 1 cruiser, 2 destroyers and 1 marine moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Siberia to 5 Sea Zone 1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 submarine moved from 74 Sea Zone to 73 Sea Zone 1 bomber moved from French Indo China to Shan State 1 bomber moved from Kiangsu to Shan State 3 fighters and 1 tactical_bomber moved from French Indo China to 20 Sea Zone Combat - Japanese Battle in Aleutian Islands Battle in 44 Sea Zone Japanese attack with 1 fighter, 1 tactical_bomber and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win, taking Aleutian Islands from Americans with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in India Japanese attack with 2 armour, 10 artilleries, 16 infantry and 19 mech_infantrys British defend with 1 marine; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 2 armour, 10 artilleries, 16 infantry and 19 mech_infantrys in India, round 2 : 10/47 hits, 11.83 expected hits UK_Pacific roll dice for 1 marine in India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 marine owned by the British lost in India Japanese captures 2PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 2 armour, 10 artilleries, 15 infantry and 19 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry Casualties for British: 1 marine Battle in Celebes Japanese attack with 1 artillery and 1 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 2/2 hits, 0.67 expected hits ANZAC roll dice for 2 infantry in Celebes, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 20 Sea Zone: 3 fighters and 1 tactical_bomber EDIT: Adding units owned by Japanese to French Indo China: 3 fighters and 1 tactical_bomber EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone 1 marine moved from 20 Sea Zone to Kwangtung 1 aaGun moved from Burma to India Place Units - Japanese 2 transports placed in 37 Sea Zone 1 artillery placed in Malaya 1 infantry and 2 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in Shantung 2 tactical_bombers placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6 Japanese collect 54 PUs (12 lost to blockades); end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Japanese regular : -1.17 ANZAC regular : -0.33 UK_Pacific regular : 0.67
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holy convoys
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 83 PUs; Americans buy 1 bomber, 1 destroyer, 12 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 2 infantry moved from Marshall Islands to 32 Sea Zone 2 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone 1 submarine moved from 42 Sea Zone to 44 Sea Zone 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 fighter moved from Western United States to 8 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 2 infantry moved from Normandy Bordeaux to Southern France 2 fighters moved from Normandy Bordeaux to Southern France 1 bomber moved from Normandy Bordeaux to Germany 1 fighter moved from 110 Sea Zone to Southern France 1 bomber moved from West India to India Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Germany causes 3 damage total. Strategic bombing raid in India Japanese roll AA dice in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in India causes 4 damage total. Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 8 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Caroline Islands Americans attack with 2 infantry Japanese defend with 1 aaGun, 1 airfield and 1 harbour 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in Southern France Americans attack with 3 fighters and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 4/5 hits, 1.83 expected hits Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 42 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 35 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 bomber moved from Germany to Normandy Bordeaux 1 bomber moved from India to Persia 1 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Tobruk to Egypt 3 transports moved from 110 Sea Zone to 91 Sea Zone 6 infantry moved from Morocco to 91 Sea Zone 6 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 6 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from Southern France to Normandy Bordeaux 1 fighter moved from Southern France to 110 Sea Zone 1 aaGun moved from Central United States to 101 Sea Zone 5 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 5 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 3 transports moved from 91 Sea Zone to 92 Sea Zone 1 cruiser moved from 110 Sea Zone to 92 Sea Zone 2 carriers, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers moved from 32 Sea Zone to 33 Sea Zone 2 infantry moved from Johnston Island to 30 Sea Zone 2 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from 8 Sea Zone to 25 Sea Zone 1 carrier moved from 10 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone 1 destroyer moved from 30 Sea Zone to 25 Sea Zone 1 marine moved from Queensland to 54 Sea Zone 1 battleship, 7 carriers, 2 cruisers, 3 destroyers, 12 fighters, 1 marine and 2 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 30 Sea Zone to 33 Sea Zone 1 fighter moved from Normandy Bordeaux to 110 Sea Zone Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 bomber and 2 infantry placed in Western United States 2 transports placed in 101 Sea Zone 4 infantry placed in Eastern United States 3 infantry placed in Normandy Bordeaux 3 infantry placed in Norway Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : 2.17 Japanese AA : -0.17 Germans AA : -0.17 Germans regular : -0.33
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 2 infantry moved from Suiyuyan to Shensi 1 fighter moved from Suiyuyan to Shensi 20 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 20 infantry Japanese defend with 1 infantry Chinese roll dice for 20 infantry in Chahar, round 2 : 2/20 hits, 3.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 20 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : -2.00 Italians regular : -0.67 Japanese regular : -0.33
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 83 PUs; Americans buy 1 bomber, 1 destroyer, 12 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 2 infantry moved from Marshall Islands to 32 Sea Zone 2 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone 1 submarine moved from 42 Sea Zone to 44 Sea Zone 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 fighter moved from Western United States to 8 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 2 infantry moved from Normandy Bordeaux to Southern France 2 fighters moved from Normandy Bordeaux to Southern France 1 bomber moved from Normandy Bordeaux to Germany 1 fighter moved from 110 Sea Zone to Southern France 1 bomber moved from West India to India Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Germany causes 3 damage total. Strategic bombing raid in India Japanese roll AA dice in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in India causes 4 damage total. Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 8 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Caroline Islands Americans attack with 2 infantry Japanese defend with 1 aaGun, 1 airfield and 1 harbour 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in Southern France Americans attack with 3 fighters and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 4/5 hits, 1.83 expected hits Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 42 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 35 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 bomber moved from Germany to Normandy Bordeaux 1 bomber moved from India to Persia 1 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Tobruk to Egypt 3 transports moved from 110 Sea Zone to 91 Sea Zone 6 infantry moved from Morocco to 91 Sea Zone 6 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 6 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from Southern France to Normandy Bordeaux 1 fighter moved from Southern France to 110 Sea Zone 1 aaGun moved from Central United States to 101 Sea Zone 5 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 5 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 3 transports moved from 91 Sea Zone to 92 Sea Zone 1 cruiser moved from 110 Sea Zone to 92 Sea Zone 2 carriers, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers moved from 32 Sea Zone to 33 Sea Zone 2 infantry moved from Johnston Island to 30 Sea Zone 2 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from 8 Sea Zone to 25 Sea Zone 1 carrier moved from 10 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone 1 destroyer moved from 30 Sea Zone to 25 Sea Zone 1 marine moved from Queensland to 54 Sea Zone 1 battleship, 7 carriers, 2 cruisers, 3 destroyers, 12 fighters, 1 marine and 2 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 30 Sea Zone to 33 Sea Zone 1 fighter moved from Normandy Bordeaux to 110 Sea Zone Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 bomber and 2 infantry placed in Western United States 2 transports placed in 101 Sea Zone 4 infantry placed in Eastern United States 3 infantry placed in Normandy Bordeaux 3 infantry placed in Norway Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 2 infantry moved from Suiyuyan to Shensi 1 fighter moved from Suiyuyan to Shensi 20 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 20 infantry Japanese defend with 1 infantry Chinese roll dice for 20 infantry in Chahar, round 2 : 2/20 hits, 3.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 20 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 1 armour, 3 artilleries, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 2 infantry moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 1 fighter moved from Normandy Bordeaux to Holland Belgium 4 fighters moved from Russia to Northwest Persia 2 infantry moved from Persia to Northwest Persia 6 infantry moved from Persia to Iraq 3 infantry moved from Trans-Jordan to Iraq 3 fighters moved from Persia to Iraq 1 infantry moved from Norway to Finland British take Finland from Germans Combat - British Battle in Holland Belgium British attack with 3 fighters and 2 infantry Germans defend with 2 infantry British roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium British win with 3 fighters remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Germans: 2 infantry Battle in Northwest Persia British attack with 4 fighters and 2 infantry Germans defend with 1 mech_infantry British roll dice for 4 fighters and 2 infantry in Northwest Persia, round 2 : 3/6 hits, 2.33 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Northwest Persia British win, taking Northwest Persia from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Iraq British attack with 3 fighters and 9 infantry Germans defend with 1 infantry British roll dice for 3 fighters and 9 infantry in Iraq, round 2 : 2/12 hits, 3.00 expected hits Germans roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Iraq British win, taking Iraq from Germans with 3 fighters and 9 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 3 aaGuns, 1 artillery and 33 infantry moved from West India to Eastern Persia 4 artilleries and 6 infantry moved from Persia to Eastern Persia 3 fighters moved from Iraq to Persia 4 fighters moved from Northwest Persia to Persia 2 mech_infantrys moved from Trans-Jordan to Persia 3 infantry moved from Egypt to Trans-Jordan 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 transports moved from 80 Sea Zone to 81 Sea Zone 2 mech_infantrys moved from Union of South Africa to Belgian Congo 6 infantry moved from United Kingdom to 110 Sea Zone 6 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 fighters moved from Holland Belgium to Normandy Bordeaux 1 battleship moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from Normandy Bordeaux to 110 Sea Zone Place Units - British 3 artilleries placed in Persia 3 infantry placed in Egypt 1 armour and 1 infantry placed in Union of South Africa 2 infantry and 1 tactical_bomber placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -2.00 Americans regular : 2.17 Italians regular : -0.67 Japanese regular : -0.33 Japanese AA : -0.17 Germans AA : -0.17 Germans regular : 0.33 British regular : -0.17
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Italians Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from France to Southern France 1 fighter moved from Southern Italy to Southern France 1 armour and 1 mech_infantry moved from Western Germany to Southern Italy 1 artillery and 4 infantry moved from Northern Italy to France Combat - Italians Battle in Southern France Italians attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 2 : 0/3 hits, 1.17 expected hits Americans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Southern France Italians roll dice for 1 artillery and 1 fighter in Southern France, round 3 : 1/2 hits, 0.83 expected hits Americans roll dice for 2 infantry in Southern France, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Southern France retreated to Southern France Americans win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Italians: 1 artillery and 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Italians 1 fighter moved from Southern France to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to France 1 aaGun, 2 artilleries and 2 infantry moved from Western Germany to France Place Units - Italians 2 infantry and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,6,5,4,1,2,1,1,2 Italians collect 3 PUs (10 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Italians regular : -1.00
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 bomber moved from Queensland to Caroline Islands 1 aaGun, 1 artillery and 1 infantry moved from South Australia to New South Wales 1 marine moved from Queensland to 54 Sea Zone 1 cruiser and 1 marine moved from 54 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 aaGun, 1 artillery, 1 fighter and 1 mech_infantry moved from Queensland to New South Wales 1 submarine moved from 61 Sea Zone to 56 Sea Zone 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 submarine moved from 43 Sea Zone to 41 Sea Zone 2 fighters moved from New South Wales to 33 Sea Zone 2 fighters moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 bomber moved from Queensland to Caroline Islands 1 aaGun, 1 artillery and 1 infantry moved from South Australia to New South Wales 1 marine moved from Queensland to 54 Sea Zone 1 cruiser and 1 marine moved from 54 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 aaGun, 1 artillery, 1 fighter and 1 mech_infantry moved from Queensland to New South Wales 1 submarine moved from 61 Sea Zone to 56 Sea Zone 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 submarine moved from 43 Sea Zone to 41 Sea Zone 2 fighters moved from New South Wales to 33 Sea Zone 2 fighters moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Non Combat Move - French 2 infantry moved from Egypt to Trans-Jordan Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 fighter and 9 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers, 1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia 2 bombers moved from Rostov to Russia 1 artillery and 5 infantry moved from Bryansk to Russia 1 fighter moved from Novgorod to Russia 9 artilleries moved from Bryansk to Rostov 12 infantry moved from Bryansk to Rostov 3 mech_infantrys moved from Ukraine to Rostov 1 armour and 41 mech_infantrys moved from Bryansk to Rostov 8 mech_infantrys moved from Western Ukraine to Rostov 3 mech_infantrys moved from Eastern Poland to Bryansk 2 infantry moved from Volgograd to Rostov 2 fighters moved from Novgorod to Russia 3 infantry moved from Vyborg to Novgorod 1 bomber moved from Western Germany to United Kingdom 2 infantry moved from France to Southern France 2 fighters and 2 tactical_bombers moved from Western Germany to Southern France 1 fighter moved from Western Germany to Southern France 4 artilleries moved from Bryansk to Rostov Combat - Germans Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in United Kingdom causes 4 damage total. Battle in Southern France Germans attack with 3 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Southern France, round 2 : 2/7 hits, 3.17 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Russia Germans attack with 1 artillery, 4 bombers, 4 fighters, 5 infantry and 1 tactical_bomber Russians defend with 1 airfield, 1 factory_major and 8 infantry Germans roll dice for 1 artillery, 4 bombers, 4 fighters, 5 infantry and 1 tactical_bomber in Russia, round 2 : 6/15 hits, 6.67 expected hits Russians roll dice for 8 infantry in Russia, round 2 : 3/8 hits, 2.67 expected hits 6 infantry owned by the Russians and 3 infantry owned by the Germans lost in Russia Germans roll dice for 1 artillery, 4 bombers, 4 fighters, 2 infantry and 1 tactical_bomber in Russia, round 3 : 7/12 hits, 6.17 expected hits Russians roll dice for 2 infantry in Russia, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia Germans captures 23PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 1 artillery, 4 bombers, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 4 infantry Casualties for Russians: 8 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 4 bombers moved from Russia to Novgorod 4 fighters and 1 tactical_bomber moved from Russia to Bryansk 2 fighters and 2 tactical_bombers moved from Southern France to Western Germany 1 fighter moved from Southern France to Western Germany 1 bomber moved from United Kingdom to Western Germany 1 aaGun moved from France to Western Germany 1 artillery moved from Western Germany to France 1 infantry moved from Western Germany to France 1 infantry moved from Germany to Western Germany 1 aaGun moved from Bryansk to Rostov 1 aaGun moved from Bryansk to Rostov 1 aaGun moved from Bryansk to Rostov Place Units - Germans 1 fighter and 5 infantry placed in Western Germany 4 infantry placed in Germany 3 armour placed in Ukraine 3 armour placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,1,1,5,5,1,5,4,4 Germans collect 54 PUs (5 lost to blockades); end with 77 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 British AA : -0.17 Russians regular : 0.67 Germans regular : -1.00
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 infantry moved from Samara to Volgograd Russians take Volgograd from Germans 1 infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Italians 2 armour and 1 mech_infantry moved from Samara to Sikang 1 infantry moved from Tsinghai to Sikang Combat - Russians Battle in Sikang Russians attack with 2 armour, 1 infantry and 1 mech_infantry Japanese defend with 1 infantry Russians roll dice for 2 armour, 1 infantry and 1 mech_infantry in Sikang, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sikang Russians win, taking Sikang from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 aaGuns and 11 infantry moved from Kansu to Tsinghai 1 infantry moved from Timguska to Kansu 2 infantry moved from Olgiy to Kansu 1 infantry moved from Dzavhan to Tsagaan Olom 2 infantry moved from Buyant-Uhaa to Chahar 1 infantry moved from Ulaanbaatar to Central Mongolia 4 aaGuns, 15 artilleries and 84 infantry moved from Samara to Kazakhstan 2 infantry moved from Nenetsia to Urals Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : 0.67
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Hey, ive been super busy this past week and it’s now carrying over into the weekend. Will hopefully be able to play alot tommorow night and monday during the day.
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 6 artilleries, 2 destroyers, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from India to West India Japanese take West India from UK_Pacific 1 armour moved from West India to India 3 artilleries and 1 infantry moved from Kweichow to Hunan 1 infantry moved from Anhwe to Shantung 2 mech_infantrys moved from Hunan to Kiangsu 1 mech_infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 mech_infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 mech_infantry moved from Amur to Ulaanbaatar Japanese take Ulaanbaatar from Russians 1 mech_infantry moved from Amur to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 mech_infantry moved from Manchuria to Buyant-Uhaa 1 mech_infantry moved from Manchuria to Buyant-Uhaa 1 bomber moved from Shan State to Java 1 artillery moved from Malaya to 37 Sea Zone 1 infantry moved from Shan State to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from 37 Sea Zone to 42 Sea Zone 1 bomber moved from Shan State to Japan 1 marine moved from Malaya to 37 Sea Zone 3 fighters and 1 tactical_bomber moved from French Indo China to 35 Sea Zone 3 mech_infantrys moved from India to Yunnan 16 mech_infantrys moved from India to Yunnan 1 infantry moved from Shan State to 37 Sea Zone 1 battleship, 6 carriers, 1 cruiser, 5 fighters, 1 infantry, 1 marine, 11 submarines, 6 tactical_bombers and 1 transport moved from 37 Sea Zone to 44 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 artillery, 1 battleship, 6 carriers, 1 cruiser, 5 fighters, 1 infantry, 1 marine, 11 submarines, 6 tactical_bombers and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 submarine moved from 73 Sea Zone to 71 Sea Zone 1 marine moved from Kwangtung to 20 Sea Zone 1 battleship, 4 carriers, 1 cruiser, 2 destroyers and 1 marine moved from 20 Sea Zone to 35 Sea Zone 1 infantry moved from Shan State to Burma Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery, 1 bomber and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 0/3 hits, 1.33 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java Japanese roll dice for 1 artillery and 1 bomber in Java, round 3 : 2/2 hits, 1.00 expected hits ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in 35 Sea Zone Japanese attack with 1 artillery, 2 battleships, 10 carriers, 2 cruisers, 2 destroyers, 8 fighters, 1 infantry, 2 marines, 11 submarines, 7 tactical_bombers and 1 transport Americans defend with 1 submarine Japanese roll dice for 11 submarines in 35 Sea Zone, round 2 : 1/11 hits, 3.67 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone Japanese win with 2 battleships, 10 carriers, 2 cruisers, 2 destroyers, 8 fighters, 11 submarines, 7 tactical_bombers and 1 transport remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 1 artillery, 1 infantry and 2 marines moved from 35 Sea Zone to Philippines 1 aaGun moved from Kweichow to Hunan 1 bomber moved from Java to Shan State 1 fighter moved from 42 Sea Zone to 35 Sea Zone Place Units - Japanese 3 artilleries placed in Shantung 3 artilleries placed in Kiangsu 2 fighters and 1 infantry placed in Japan 2 destroyers placed in 37 Sea Zone 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4 Japanese collect 63 PUs (6 lost to blockades); end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Japanese regular : -3.00 ANZAC regular : 0.33
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Americans Americans buy 3 armour, 1 artillery, 1 bomber, 7 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries and 11 infantry moved from Normandy Bordeaux to Southern France 4 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone 4 infantry and 2 transports moved from 33 Sea Zone to 42 Sea Zone 4 infantry moved from 42 Sea Zone to Java 1 submarine moved from 33 Sea Zone to 42 Sea Zone 5 fighters and 4 tactical_bombers moved from 33 Sea Zone to 42 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to Aleutian Islands 1 bomber moved from Western United States to Aleutian Islands Combat - Americans Battle in 42 Sea Zone Americans attack with 1 cruiser, 5 fighters, 1 submarine, 4 tactical_bombers and 2 transports Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win with 1 cruiser, 5 fighters, 1 submarine, 4 tactical_bombers and 2 transports remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Java Americans attack with 4 infantry and 1 marine Japanese defend with 1 artillery Americans roll dice for 4 infantry and 1 marine in Java, round 2 : 0/5 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Java Americans roll dice for 3 infantry and 1 marine in Java, round 3 : 1/4 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Java Americans win, taking Java from Japanese with 3 infantry and 1 marine remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery Battle in Aleutian Islands Americans attack with 1 bomber and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 bomber and 2 infantry in Aleutian Islands, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Southern France Americans attack with 2 artilleries and 11 infantry Germans defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 2 artilleries and 11 infantry in Southern France, round 2 : 2/13 hits, 2.83 expected hits Germans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France Americans win, taking Southern France from Germans with 2 artilleries and 10 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Americans 1 fighter moved from Normandy Bordeaux to United Kingdom 1 bomber moved from Normandy Bordeaux to Gibraltar 4 infantry moved from Eastern United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 1 aaGun and 5 infantry moved from Morocco to 92 Sea Zone 1 aaGun, 5 infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone 1 aaGun and 5 infantry moved from 98 Sea Zone to Trans-Jordan 2 aaGuns moved from Normandy Bordeaux to Southern France 3 carriers, 2 fighters and 3 transports moved from 110 Sea Zone to 92 Sea Zone 1 submarine moved from 93 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Persia to Trans-Jordan 2 fighters moved from Persia to Trans-Jordan 1 fighter moved from Trans-Jordan to 81 Sea Zone 1 bomber moved from Persia to Egypt 1 bomber moved from Aleutian Islands to Alaska 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 battleship, 9 carriers, 1 cruiser, 5 destroyers, 9 fighters and 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 submarine moved from 44 Sea Zone to 42 Sea Zone Place Units - Americans 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States 1 artillery and 5 infantry placed in Eastern United States 1 bomber placed in Eastern United States 2 tactical_bombers placed in Western United States Americans undo move 5. 2 tactical_bombers placed in Eastern United States 3 armour placed in Norway Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Americans regular : -1.67 Japanese regular : 0.00 Germans regular : 0.33
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Szechwan 1 fighter moved from Tsinghai to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Suiyuyan 20 infantry moved from Chahar to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 1.17 Japanese regular : -0.33
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Ugh. Forgot to attack the sub in S. Africa.
2DD vs 1 SS
DD attack
[dice 2d6] -
2d6: 1, 6
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1 hit. Sub sunk
SS defend
[dice 1d6]