@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 7 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 cruiser, 1 destroyer and 1 submarine moved from 56 Sea Zone to 54 Sea Zone
4 infantry moved from New South Wales to Queensland
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 25 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 bomber and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Germans
2 bombers moved from Southern Italy to Egypt
1 infantry moved from Novgorod to Baltic States
Germans take Baltic States from Russians
2 infantry moved from Vyborg to Novgorod
6 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 armour moved from Poland to Bessarabia
4 fighters moved from Eastern Poland to Bessarabia
1 tactical_bomber moved from Eastern Poland to Bessarabia
17 armour, 2 artilleries, 2 infantry and 3 mech_infantrys moved from Eastern Poland to Western Ukraine
4 bombers moved from Germany to Western Ukraine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 bomber and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Germans
2 bombers moved from Southern Italy to Egypt
1 infantry moved from Novgorod to Baltic States
Germans take Baltic States from Russians
2 infantry moved from Vyborg to Novgorod
6 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 armour moved from Poland to Bessarabia
4 fighters moved from Eastern Poland to Bessarabia
1 tactical_bomber moved from Eastern Poland to Bessarabia
17 armour, 2 artilleries, 2 infantry and 3 mech_infantrys moved from Eastern Poland to Western Ukraine
4 bombers moved from Germany to Western Ukraine
Combat - Germans
Battle in Egypt
Germans attack with 2 bombers
British defend with 2 armour, 1 artillery, 1 fighter, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber; French defend with 1 infantry; ANZAC defend with 2 infantry
Germans roll dice for 2 bombers in Egypt, round 2 : 0/2 hits, 1.33 expected hits
British roll dice for 2 armour, 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 6/10 hits, 4.17 expected hits
2 bombers owned by the Germans lost in Egypt
British win with 2 armour, 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -24
Casualties for Germans: 2 bombers
Battle in Western Ukraine
Germans attack with 17 armour, 2 artilleries, 4 bombers, 2 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 17 armour, 2 artilleries, 4 bombers, 2 infantry and 3 mech_infantrys in Western Ukraine, round 2 : 10/28 hits, 13.00 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 17 armour, 2 artilleries, 4 bombers, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 2 armour, 4 fighters and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 armour, 4 fighters and 1 tactical_bomber in Bessarabia, round 2 : 4/7 hits, 3.67 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
4 fighters and 1 tactical_bomber moved from Bessarabia to Poland
4 bombers moved from Western Ukraine to Poland
3 aaGuns moved from Eastern Poland to Western Ukraine
Place Units - Germans
6 armour, 1 bomber and 1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Germans collect 48 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : -4.00
British regular : 1.83
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 5 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Belarus to Novgorod
1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod
1 mech_infantry moved from Smolensk to Novgorod
10 armour moved from Smolensk to Archangel
2 mech_infantrys moved from Smolensk to Archangel
1 infantry moved from Smolensk to Archangel
1 armour moved from Russia to Archangel
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 5 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Belarus to Novgorod
1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod
1 mech_infantry moved from Smolensk to Novgorod
10 armour moved from Smolensk to Archangel
2 mech_infantrys moved from Smolensk to Archangel
1 infantry moved from Smolensk to Archangel
1 armour moved from Russia to Archangel
Combat - Russians
Battle in Novgorod
Russians attack with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Russians roll dice for 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 3/6 hits, 1.83 expected hits
Germans roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Archangel
Russians attack with 11 armour, 1 infantry and 2 mech_infantrys
Germans defend with 6 infantry
Russians roll dice for 11 armour, 1 infantry and 2 mech_infantrys in Archangel, round 2 : 7/14 hits, 6.00 expected hits
Germans roll dice for 6 infantry in Archangel, round 2 : 2/6 hits, 2.00 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 6 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 11 armour and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Russians: 1 infantry and 1 mech_infantry
Casualties for Germans: 6 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk
3 infantry moved from Smolensk to Bryansk
4 artilleries and 4 infantry moved from Russia to Smolensk
1 aaGun moved from Smolensk to Bryansk
1 armour moved from Russia to Smolensk
2 infantry moved from Tsinghai to Kazakhstan
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
Place Units - Russians
2 infantry placed in Ukraine
1 armour, 5 artilleries and 2 infantry placed in Russia
Russians undo move 1.
2 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans regular : -0.67
Russians regular : 2.17
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 fighters and 8 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 artillery and 6 infantry moved from Suiyuyan to Kansu
2 bombers, 11 fighters and 8 tactical_bombers moved from Suiyuyan to Sikang
1 artillery and 2 infantry moved from Kiangsi to Kwangtung
2 infantry moved from Kiangsi to Kwangsi
1 armour moved from Kiangsi to Kwangsi
2 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
5 infantry moved from Shensi to Kansu
2 infantry moved from Shensi to Kansu
1 mech_infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shensi to Tsinghai
5 artilleries and 4 infantry moved from Shensi to Sikang
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 fighters and 8 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 artillery and 6 infantry moved from Suiyuyan to Kansu
2 bombers, 11 fighters and 8 tactical_bombers moved from Suiyuyan to Sikang
1 artillery and 2 infantry moved from Kiangsi to Kwangtung
2 infantry moved from Kiangsi to Kwangsi
1 armour moved from Kiangsi to Kwangsi
2 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
5 infantry moved from Shensi to Kansu
2 infantry moved from Shensi to Kansu
1 mech_infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shensi to Tsinghai
5 artilleries and 4 infantry moved from Shensi to Sikang
Combat - Japanese
Battle in Kwangtung
Japanese attack with 1 artillery and 2 infantry
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery and 2 infantry in Kwangtung, round 2 : 3/3 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangsi
Japanese attack with 1 armour and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Japanese roll dice for 1 armour and 1 infantry in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Japanese roll dice for 1 armour in Kwangsi, round 4 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Kwangsi, round 5 : 1/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 5 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
Chinese win with no units remaining. Battle score for attacker is -9
Casualties for Japanese: 1 armour and 2 infantry
Casualties for British: 1 infantry
Battle in Kansu
Japanese attack with 1 artillery and 13 infantry
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery and 13 infantry in Kansu, round 2 : 4/14 hits, 2.67 expected hits
Chinese roll dice for 3 infantry in Kansu, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery and 12 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Sikang
Japanese attack with 5 artilleries, 2 bombers, 11 fighters, 4 infantry and 8 tactical_bombers
Chinese defend with 1 fighter and 16 infantry
Japanese roll dice for 5 artilleries, 2 bombers, 11 fighters, 4 infantry and 8 tactical_bombers in Sikang, round 2 : 18/30 hits, 15.17 expected hits
Chinese roll dice for 1 fighter and 16 infantry in Sikang, round 2 : 9/17 hits, 6.00 expected hits
1 fighter owned by the Japanese, 3 infantry owned by the Japanese, 5 artilleries owned by the Japanese, 16 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 2 bombers, 10 fighters, 1 infantry and 8 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Japanese: 5 artilleries, 1 fighter and 3 infantry
Casualties for Chinese: 1 fighter and 16 infantry
Non Combat Move - Japanese
1 aaGun moved from Chahar to Suiyuyan
2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 1 submarine and 2 transports moved from 20 Sea Zone to 6 Sea Zone
2 bombers, 10 fighters and 8 tactical_bombers moved from Sikang to Szechwan
Place Units - Japanese
2 fighters and 8 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 42 PUs; end with 44 PUs
Combat Hit Differential Summary :
Chinese regular : 4.67
Japanese regular : 4.83
UK_Pacific regular : -0.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 4 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 26 Sea Zone to 23 Sea Zone
1 submarine moved from 26 Sea Zone to 24 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 battleships, 2 cruisers and 3 destroyers moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 24 Sea Zone
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 24 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 23 Sea Zone
2 fighters moved from Hawaiian Islands to 23 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 4 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 26 Sea Zone to 23 Sea Zone
1 submarine moved from 26 Sea Zone to 24 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 battleships, 2 cruisers and 3 destroyers moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 24 Sea Zone
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 24 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 23 Sea Zone
2 fighters moved from Hawaiian Islands to 23 Sea Zone
Combat - Americans
Battle in 23 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 24 Sea Zone
Americans attack with 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 24 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 24 Sea Zone
Americans win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 2 battleships, 2 cruisers, 3 destroyers and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 2 battleships, 2 cruisers, 3 destroyers and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 carriers and 1 cruiser moved from 26 Sea Zone to 25 Sea Zone
3 fighters and 1 tactical_bomber moved from 23 Sea Zone to 25 Sea Zone
2 fighters moved from 24 Sea Zone to 25 Sea Zone
1 carrier moved from 26 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 24 Sea Zone to 25 Sea Zone
1 bomber moved from 24 Sea Zone to Hawaiian Islands
2 bombers moved from Eastern United States to Hawaiian Islands
1 armour, 2 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 25 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 25 Sea Zone to Midway
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from 25 Sea Zone to Midway
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Central United States to Western United States
4 mech_infantrys moved from Western United States to Central United States
Place Units - Americans
3 submarines and 3 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 infantry placed in Central United States
1 artillery and 1 infantry placed in Eastern United States
1 destroyer and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Japanese regular : 2.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 4 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 4
Combat Move - British
1 battleship, 1 cruiser and 2 destroyers moved from 80 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
1 fighter moved from Persia to 98 Sea Zone
1 bomber moved from Persia to 98 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 4 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 26 Sea Zone to 23 Sea Zone
1 submarine moved from 26 Sea Zone to 24 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 battleships, 2 cruisers and 3 destroyers moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 24 Sea Zone
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 24 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 23 Sea Zone
2 fighters moved from Hawaiian Islands to 23 Sea Zone
Combat - Americans
Battle in 23 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 24 Sea Zone
Americans attack with 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 24 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 24 Sea Zone
Americans win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 2 battleships, 2 cruisers, 3 destroyers and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 2 battleships, 2 cruisers, 3 destroyers and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 carriers and 1 cruiser moved from 26 Sea Zone to 25 Sea Zone
3 fighters and 1 tactical_bomber moved from 23 Sea Zone to 25 Sea Zone
2 fighters moved from 24 Sea Zone to 25 Sea Zone
1 carrier moved from 26 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 24 Sea Zone to 25 Sea Zone
1 bomber moved from 24 Sea Zone to Hawaiian Islands
2 bombers moved from Eastern United States to Hawaiian Islands
1 armour, 2 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 25 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 25 Sea Zone to Midway
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from 25 Sea Zone to Midway
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Central United States to Western United States
4 mech_infantrys moved from Western United States to Central United States
Place Units - Americans
3 submarines and 3 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 infantry placed in Central United States
1 artillery and 1 infantry placed in Eastern United States
1 destroyer and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 4 PUs
Purchase Units - British
British buy 1 airfield, 2 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 battleship, 1 cruiser and 2 destroyers moved from 80 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
1 fighter moved from Persia to 98 Sea Zone
1 bomber moved from Persia to 98 Sea Zone
Combat - British
Battle in 98 Sea Zone
British attack with 1 battleship, 1 bomber, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber
Italians defend with 1 cruiser, 2 destroyers, 1 submarine and 1 transport
British roll dice for 1 battleship, 1 bomber, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 4/8 hits, 4.17 expected hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Units damaged: 1 battleship owned by the British
Italians roll dice for 1 cruiser, 2 destroyers and 1 transport in 98 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
2 destroyers owned by the Italians, 1 cruiser owned by the Italians and 1 submarine owned by the Italians lost in 98 Sea Zone
1 transport owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 41
Casualties for Italians: 1 cruiser, 2 destroyers, 1 submarine and 1 transport
Non Combat Move - British
1 fighter moved from Union of South Africa to Egypt
2 fighters moved from 98 Sea Zone to Egypt
1 tactical_bomber moved from 98 Sea Zone to Egypt
1 bomber moved from 98 Sea Zone to Egypt
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Egypt
1 artillery and 3 infantry moved from Northwest Persia to Caucasus
4 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Persia to Caucasus
1 infantry moved from Shan State to Burma
2 infantry moved from Malaya to Shan State
2 artilleries and 3 infantry moved from India to Burma
1 transport moved from 80 Sea Zone to 71 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour, 1 infantry and 1 transport moved from 70 Sea Zone to 72 Sea Zone
1 armour and 1 infantry moved from 72 Sea Zone to Kenya
1 battleship and 1 destroyer moved from 119 Sea Zone to 109 Sea Zone
3 aaGuns, 3 fighters and 5 infantry moved from Scotland to United Kingdom
1 artillery and 1 infantry moved from Quebec to Eastern United States
Place Units - British
1 artillery and 1 infantry placed in Union of South Africa
2 armour and 1 mech_infantry placed in Persia
1 airfield placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Place Units - UK_Pacific
1 artillery and 5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Some Units in India change ownership: 1 artillery and 5 infantry
Combat Hit Differential Summary :
Americans regular : -0.17
Italians regular : -0.33
Japanese regular : 2.00
British regular : -0.17
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 bomber and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery moved from Morocco to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 bomber and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery moved from Morocco to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Gibraltar
Non Combat Move - Italians
1 bomber moved from Libya to Poland
1 bomber moved from Southern Italy to Poland
2 armour moved from Yugoslavia to Bessarabia
Place Units - Italians
3 submarines placed in 97 Sea Zone
1 bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
2 fighters moved from Queensland to Hawaiian Islands
3 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 infantry placed in New South Wales
1 factory_minor placed in Queensland
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
2 fighters moved from Queensland to Hawaiian Islands
3 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 infantry placed in New South Wales
1 factory_minor placed in Queensland
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 80 Sea Zone to 98 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 bombers and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Germans
2 armour moved from Bessarabia to Ukraine
1 armour moved from Western Ukraine to Ukraine
4 bombers moved from Poland to Ukraine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 bombers and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Germans
2 armour moved from Bessarabia to Ukraine
1 armour moved from Western Ukraine to Ukraine
4 bombers moved from Poland to Ukraine
Combat - Germans
Battle in Ukraine
Germans attack with 3 armour and 4 bombers
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 3 armour and 4 bombers in Ukraine, round 2 : 4/7 hits, 4.17 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 2 armour and 4 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 2 infantry
Non Combat Move - Germans
4 bombers moved from Ukraine to Poland
1 bomber moved from Germany to Poland
4 fighters and 1 tactical_bomber moved from Poland to Baltic States
6 armour and 1 mech_infantry moved from Germany to Baltic States
1 artillery moved from Germany to Poland
2 infantry and 3 mech_infantrys moved from Western Ukraine to Ukraine
3 aaGuns moved from Western Ukraine to Ukraine
1 armour moved from Western Ukraine to Ukraine
6 armour moved from Western Ukraine to Baltic States
1 armour moved from Western Ukraine to Baltic States
4 armour moved from Western Ukraine to Ukraine
Place Units - Germans
1 armour, 4 bombers and 1 mech_infantry placed in Germany
Germans undo move 1.
1 armour and 1 mech_infantry placed in Germany
4 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Germans collect 44 PUs (3 lost to blockades); end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : -0.17
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
4 infantry moved from Bryansk to Western Ukraine
1 armour moved from Smolensk to Western Ukraine
1 armour moved from Russia to Western Ukraine
1 fighter and 1 tactical_bomber moved from Smolensk to Western Ukraine
1 mech_infantry moved from Novgorod to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
4 infantry moved from Bryansk to Western Ukraine
1 armour moved from Smolensk to Western Ukraine
1 armour moved from Russia to Western Ukraine
1 fighter and 1 tactical_bomber moved from Smolensk to Western Ukraine
1 mech_infantry moved from Novgorod to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
Combat - Russians
Battle in Western Ukraine
Russians attack with 2 armour, 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 4 armour and 2 artilleries
Russians roll dice for 2 armour, 1 fighter, 4 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/8 hits, 2.83 expected hits
Germans roll dice for 4 armour and 2 artilleries in Western Ukraine, round 2 : 3/6 hits, 2.67 expected hits
3 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Western Ukraine
Russians roll dice for 2 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 0/5 hits, 2.33 expected hits
Germans roll dice for 4 armour in Western Ukraine, round 3 : 2/4 hits, 2.00 expected hits
1 infantry owned by the Russians and 1 armour owned by the Russians lost in Western Ukraine
1 tactical_bomber owned by the Russians and 1 fighter owned by the Russians retreated
1 armour owned by the Russians retreated to Bryansk
Germans win with 4 armour remaining. Battle score for attacker is -10
Casualties for Russians: 1 armour and 4 infantry
Casualties for Germans: 2 artilleries
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk
2 infantry moved from Novgorod to Belarus
2 infantry moved from Smolensk to Belarus
1 infantry moved from Smolensk to Belarus
5 artilleries and 2 infantry moved from Russia to Bryansk
2 infantry moved from Kazakhstan to Volgograd
6 infantry moved from Novosibirsk to Samara
2 aaGuns and 12 infantry moved from Timguska to Urals
1 aaGun moved from Smolensk to Belarus
2 aaGuns, 6 artilleries and 3 infantry moved from Smolensk to Bryansk
11 armour and 1 mech_infantry moved from Archangel to Bryansk
Place Units - Russians
2 infantry placed in Novgorod
1 armour placed in Russia
1 armour, 1 artillery and 1 infantry placed in Volgograd
Russians undo move 3.
1 armour and 2 infantry placed in Volgograd
1 artillery and 3 infantry placed in Russia
Russians undo move 4.
1 artillery and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : -3.17