Clemency (Axis) vs Deimos (Allies + 10) G40


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 battleship, 1 cruiser and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            1 armour moved from Shensi to Kansu
                  Japanese take Kansu from Chinese
            1 artillery, 2 infantry and 1 mech_infantry moved from Suiyuyan to Shensi
            1 artillery and 6 infantry moved from Chahar to Suiyuyan
            2 artilleries and 6 infantry moved from Hopei to Shensi
            1 artillery and 2 infantry moved from Kweichow to Shensi
            1 artillery and 2 infantry moved from Szechwan to Shensi
            2 bombers, 11 fighters and 8 tactical_bombers moved from Anhwe to Suiyuyan
    
        Combat - Japanese
    
        Non Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 15 Sea Zone
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 destroyer moved from 6 Sea Zone to 24 Sea Zone
            1 destroyer moved from 6 Sea Zone to 17 Sea Zone
            1 destroyer moved from 6 Sea Zone to 23 Sea Zone
    
        Place Units - Japanese
            1 battleship, 1 cruiser and 2 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 36 PUs; end with 36 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Dice Statistics:

    Total
            1 was rolled 63 times
            2 was rolled 70 times
            3 was rolled 59 times
            4 was rolled 60 times
            5 was rolled 63 times
            6 was rolled 63 times
        Average roll : 3.474
        Median : 3.000
        Variance : 0.196
        Standard Deviation : 0.443
        Total rolls : 378
    
    Germans Combat
            1 was rolled 25 times
            2 was rolled 27 times
            3 was rolled 15 times
            4 was rolled 24 times
            5 was rolled 26 times
            6 was rolled 28 times
        Average roll : 3.572
        Median : 4.000
        Variance : 0.770
        Standard Deviation : 0.877
        Total rolls : 145
    
    British Combat
            1 was rolled 11 times
            2 was rolled 15 times
            3 was rolled 10 times
            4 was rolled 8 times
            5 was rolled 4 times
            6 was rolled 7 times
        Average roll : 3.000
        Median : 3.000
        Variance : 1.312
        Standard Deviation : 1.145
        Total rolls : 55
    
    Italians Combat
            1 was rolled 6 times
            2 was rolled 8 times
            3 was rolled 5 times
            4 was rolled 9 times
            5 was rolled 9 times
            6 was rolled 3 times
        Average roll : 3.400
        Median : 4.000
        Variance : 0.752
        Standard Deviation : 0.867
        Total rolls : 40
    
    French Combat
            1 was rolled 2 times
            2 was rolled 3 times
            3 was rolled 5 times
            4 was rolled 6 times
            5 was rolled 7 times
            6 was rolled 6 times
        Average roll : 4.069
        Median : 4.000
        Variance : 0.673
        Standard Deviation : 0.820
        Total rolls : 29
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 3 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 3 times
            6 was rolled 1 times
        Average roll : 3.143
        Median : 3.000
        Variance : 0.256
        Standard Deviation : 0.506
        Total rolls : 14
    
    Chinese Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3.667
        Median : 3.500
        Variance : 0.400
        Standard Deviation : 0.632
        Total rolls : 6
    
    Russians Combat
            1 was rolled 11 times
            2 was rolled 12 times
            3 was rolled 15 times
            4 was rolled 9 times
            5 was rolled 12 times
            6 was rolled 14 times
        Average roll : 3.562
        Median : 3.000
        Variance : 0.317
        Standard Deviation : 0.563
        Total rolls : 73
    
    Neutral_Axis Combat
            1 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 4.000
        Median : 5.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 6 times
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 2.923
        Median : 3.000
        Variance : 1.736
        Standard Deviation : 1.318
        Total rolls : 13
    

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 bombers, 1 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from Eastern United States to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
            2 artilleries and 1 infantry moved from Central United States to Western United States
            2 aaGuns moved from Western United States to Central United States
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Central United States
            2 bombers placed in Eastern United States
            1 submarine and 2 transports placed in 10 Sea Zone
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Tsinghai to Kansu
            1 fighter moved from Tsinghai to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour in Kansu, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Chinese
            14 infantry moved from Tsinghai to Sikang
            1 fighter moved from Kansu to Sikang
    
        Place Units - Chinese
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Japanese regular : -0.50
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 bombers, 1 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from Eastern United States to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
            2 artilleries and 1 infantry moved from Central United States to Western United States
            2 aaGuns moved from Western United States to Central United States
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Central United States
            2 bombers placed in Eastern United States
            1 submarine and 2 transports placed in 10 Sea Zone
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Tsinghai to Kansu
            1 fighter moved from Tsinghai to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour in Kansu, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Chinese
            14 infantry moved from Tsinghai to Sikang
            1 fighter moved from Kansu to Sikang
    
        Place Units - Chinese
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 3 armour, 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            British takes Political Action: Political Action British To War With Japanese
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - British
            1 unit repaired.
            1 infantry moved from Kwangtung to Kwangsi
                  Chinese take Kwangsi from Japanese
    
        Combat - British
            British creates battle in territory 109 Sea Zone
    
        Non Combat Move - British
            1 artillery and 3 infantry moved from Iraq to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            3 aaGuns, 4 artilleries and 13 infantry moved from India to Burma
            2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
            1 armour moved from Italian Somaliland to 76 Sea Zone
            1 transport moved from 80 Sea Zone to 76 Sea Zone
            1 mech_infantry moved from Italian Somaliland to 76 Sea Zone
            1 armour, 1 mech_infantry and 2 transports moved from 76 Sea Zone to 80 Sea Zone
            1 armour and 1 mech_infantry moved from 80 Sea Zone to Persia
            1 cruiser moved from 76 Sea Zone to 80 Sea Zone
            1 artillery moved from Italian Somaliland to Ethiopia
            1 infantry moved from Malaya to Shan State
            1 fighter moved from Egypt to Persia
            1 armour, 1 infantry and 1 transport moved from 83 Sea Zone to 70 Sea Zone
            1 battleship and 1 destroyer moved from 109 Sea Zone to 119 Sea Zone
            3 fighters moved from United Kingdom to Scotland
            5 infantry moved from United Kingdom to Scotland
            3 aaGuns moved from United Kingdom to Scotland
    
        Place Units - British
            3 armour placed in Persia
            British undo move 1.
            2 armour and 1 mech_infantry placed in Persia
            1 armour and 1 fighter placed in Union of South Africa
            1 transport placed in 71 Sea Zone
            British undo move 1.
            British undo move 2.
            British undo move 1.
            3 armour placed in Persia
            1 fighter and 1 mech_infantry placed in Union of South Africa
            1 transport placed in 71 Sea Zone
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,4,5,3,4,5,2,3,1,1
            UK_Pacific collect 14 PUs (3 lost to blockades); end with 14 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
            Some Units in India change ownership: 2 artilleries and 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Japanese regular : -0.50
    

    Savegame


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.5.22294, time: 21:53:10
    Savegame


  • TripleA Move Summary: Italians round 3

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 bomber and 1 destroyer; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Algeria to Morocco
            1 bomber moved from Southern Italy to Morocco
            2 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Tobruk to Alexandria
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Alexandria
            1 cruiser, 2 destroyers and 1 submarine moved from 96 Sea Zone to 98 Sea Zone
            1 transport moved from 96 Sea Zone to 97 Sea Zone
    

    Savegame


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 bomber and 1 destroyer; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Algeria to Morocco
            1 bomber moved from Southern Italy to Morocco
            2 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Tobruk to Alexandria
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Alexandria
            1 cruiser, 2 destroyers and 1 submarine moved from 96 Sea Zone to 98 Sea Zone
            1 transport moved from 96 Sea Zone to 97 Sea Zone
    
        Combat - Italians
            Battle in Morocco
                Italians attack with 1 artillery, 1 bomber and 1 infantry
                French defend with 2 infantry
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco, round 2 : 1/3 hits, 1.33 expected hits
                    French roll dice for 2 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the French lost in Morocco
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco, round 3 : 1/3 hits, 1.33 expected hits
                    French roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Morocco
                Italians win, taking Morocco from French with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                Casualties for French: 2 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Morocco: 1 infantry
                EDIT: Turning off Edit Mode
            Battle in Alexandria
                Italians attack with 2 armour, 1 artillery, 6 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 cruiser in Alexandria, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 2 armour, 1 artillery, 6 infantry and 1 mech_infantry in Alexandria, round 2 : 1/10 hits, 2.67 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Alexandria
                Italians win, taking Alexandria from British with 2 armour, 1 artillery, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 armour moved from Southern Italy to Yugoslavia
            1 armour moved from Greece to Yugoslavia
            1 bomber moved from Morocco to Libya
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 bomber placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    French regular : -1.00
    Italians regular : -2.83
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry; Remaining resources: 7 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from Sumatra to 41 Sea Zone
            2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            1 cruiser, 1 destroyer and 1 submarine moved from 56 Sea Zone to 54 Sea Zone
            4 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 25 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry; Remaining resources: 7 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from Sumatra to 41 Sea Zone
            2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            1 cruiser, 1 destroyer and 1 submarine moved from 56 Sea Zone to 54 Sea Zone
            4 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 25 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
    
        Politics - French
            French takes Political Action: Political Action French To War With Japanese
                French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 destroyer moved from 39 Sea Zone to 80 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: Germans round 4

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 1 bomber and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            2 bombers moved from Southern Italy to Egypt
            1 infantry moved from Novgorod to Baltic States
                  Germans take Baltic States from Russians
            2 infantry moved from Vyborg to Novgorod
            6 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            2 armour moved from Poland to Bessarabia
            4 fighters moved from Eastern Poland to Bessarabia
            1 tactical_bomber moved from Eastern Poland to Bessarabia
            17 armour, 2 artilleries, 2 infantry and 3 mech_infantrys moved from Eastern Poland to Western Ukraine
            4 bombers moved from Germany to Western Ukraine
    

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 1 bomber and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            2 bombers moved from Southern Italy to Egypt
            1 infantry moved from Novgorod to Baltic States
                  Germans take Baltic States from Russians
            2 infantry moved from Vyborg to Novgorod
            6 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            2 armour moved from Poland to Bessarabia
            4 fighters moved from Eastern Poland to Bessarabia
            1 tactical_bomber moved from Eastern Poland to Bessarabia
            17 armour, 2 artilleries, 2 infantry and 3 mech_infantrys moved from Eastern Poland to Western Ukraine
            4 bombers moved from Germany to Western Ukraine
    
        Combat - Germans
            Battle in Egypt
                Germans attack with 2 bombers
                British defend with 2 armour, 1 artillery, 1 fighter, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber; French defend with 1 infantry; ANZAC defend with 2 infantry
                    Germans roll dice for 2 bombers in Egypt, round 2 : 0/2 hits, 1.33 expected hits
                    British roll dice for 2 armour, 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 6/10 hits, 4.17 expected hits
                    2 bombers owned by the Germans lost in Egypt
                British win with 2 armour, 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -24
                Casualties for Germans: 2 bombers
            Battle in Western Ukraine
                Germans attack with 17 armour, 2 artilleries, 4 bombers, 2 infantry and 3 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 17 armour, 2 artilleries, 4 bombers, 2 infantry and 3 mech_infantrys in Western Ukraine, round 2 : 10/28 hits, 13.00 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 17 armour, 2 artilleries, 4 bombers, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Bessarabia
                Germans attack with 2 armour, 4 fighters and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour, 4 fighters and 1 tactical_bomber in Bessarabia, round 2 : 4/7 hits, 3.67 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 2 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            4 fighters and 1 tactical_bomber moved from Bessarabia to Poland
            4 bombers moved from Western Ukraine to Poland
            3 aaGuns moved from Eastern Poland to Western Ukraine
    
        Place Units - Germans
            6 armour, 1 bomber and 1 mech_infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
            Germans collect 48 PUs; end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.67
    Germans regular : -4.00
    British regular : 1.83
    

    Savegame


  • TripleA Move Summary: Russians round 4

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 armour, 5 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Belarus to Novgorod
            1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod
            1 mech_infantry moved from Smolensk to Novgorod
            10 armour moved from Smolensk to Archangel
            2 mech_infantrys moved from Smolensk to Archangel
            1 infantry moved from Smolensk to Archangel
            1 armour moved from Russia to Archangel
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 armour, 5 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Belarus to Novgorod
            1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod
            1 mech_infantry moved from Smolensk to Novgorod
            10 armour moved from Smolensk to Archangel
            2 mech_infantrys moved from Smolensk to Archangel
            1 infantry moved from Smolensk to Archangel
            1 armour moved from Russia to Archangel
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Russians roll dice for 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 3/6 hits, 1.83 expected hits
                    Germans roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Archangel
                Russians attack with 11 armour, 1 infantry and 2 mech_infantrys
                Germans defend with 6 infantry
                    Russians roll dice for 11 armour, 1 infantry and 2 mech_infantrys in Archangel, round 2 : 7/14 hits, 6.00 expected hits
                    Germans roll dice for 6 infantry in Archangel, round 2 : 2/6 hits, 2.00 expected hits
                    1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 6 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 11 armour and 1 mech_infantry remaining. Battle score for attacker is 11
                Casualties for Russians: 1 infantry and 1 mech_infantry
                Casualties for Germans: 6 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk
            3 infantry moved from Smolensk to Bryansk
            4 artilleries and 4 infantry moved from Russia to Smolensk
            1 aaGun moved from Smolensk to Bryansk
            1 armour moved from Russia to Smolensk
            2 infantry moved from Tsinghai to Kazakhstan
            6 infantry moved from Timguska to Novosibirsk
            2 aaGuns and 12 infantry moved from Yenisey to Timguska
    
        Place Units - Russians
            2 infantry placed in Ukraine
            1 armour, 5 artilleries and 2 infantry placed in Russia
            Russians undo move 1.
            2 infantry placed in Ukraine
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.67
    Russians regular : 2.17
    

    Savegame


  • TripleA Move Summary: Japanese round 4

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 2 fighters and 8 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            1 artillery and 6 infantry moved from Suiyuyan to Kansu
            2 bombers, 11 fighters and 8 tactical_bombers moved from Suiyuyan to Sikang
            1 artillery and 2 infantry moved from Kiangsi to Kwangtung
            2 infantry moved from Kiangsi to Kwangsi
            1 armour moved from Kiangsi to Kwangsi
            2 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from French
            5 infantry moved from Shensi to Kansu
            2 infantry moved from Shensi to Kansu
            1 mech_infantry moved from Shensi to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Shensi to Tsinghai
            5 artilleries and 4 infantry moved from Shensi to Sikang
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 2 fighters and 8 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            1 artillery and 6 infantry moved from Suiyuyan to Kansu
            2 bombers, 11 fighters and 8 tactical_bombers moved from Suiyuyan to Sikang
            1 artillery and 2 infantry moved from Kiangsi to Kwangtung
            2 infantry moved from Kiangsi to Kwangsi
            1 armour moved from Kiangsi to Kwangsi
            2 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from French
            5 infantry moved from Shensi to Kansu
            2 infantry moved from Shensi to Kansu
            1 mech_infantry moved from Shensi to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Shensi to Tsinghai
            5 artilleries and 4 infantry moved from Shensi to Sikang
    
        Combat - Japanese
            Battle in Kwangtung
                Japanese attack with 1 artillery and 2 infantry
                British defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery and 2 infantry in Kwangtung, round 2 : 3/3 hits, 0.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Kwangsi
                Japanese attack with 1 armour and 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 armour and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                    Japanese roll dice for 1 armour and 1 infantry in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                    Japanese roll dice for 1 armour in Kwangsi, round 4 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in Kwangsi, round 5 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 5 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
                Chinese win with no units remaining. Battle score for attacker is -9
                Casualties for Japanese: 1 armour and 2 infantry
                Casualties for British: 1 infantry
            Battle in Kansu
                Japanese attack with 1 artillery and 13 infantry
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 artillery and 13 infantry in Kansu, round 2 : 4/14 hits, 2.67 expected hits
                    Chinese roll dice for 3 infantry in Kansu, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 1 artillery and 12 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 3 infantry
            Battle in Sikang
                Japanese attack with 5 artilleries, 2 bombers, 11 fighters, 4 infantry and 8 tactical_bombers
                Chinese defend with 1 fighter and 16 infantry
                    Japanese roll dice for 5 artilleries, 2 bombers, 11 fighters, 4 infantry and 8 tactical_bombers in Sikang, round 2 : 18/30 hits, 15.17 expected hits
                    Chinese roll dice for 1 fighter and 16 infantry in Sikang, round 2 : 9/17 hits, 6.00 expected hits
                    1 fighter owned by the Japanese, 3 infantry owned by the Japanese, 5 artilleries owned by the Japanese, 16 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 2 bombers, 10 fighters, 1 infantry and 8 tactical_bombers remaining. Battle score for attacker is 19
                Casualties for Japanese: 5 artilleries, 1 fighter and 3 infantry
                Casualties for Chinese: 1 fighter and 16 infantry
    
        Non Combat Move - Japanese
            1 aaGun moved from Chahar to Suiyuyan
            2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 1 submarine and 2 transports moved from 20 Sea Zone to 6 Sea Zone
            2 bombers, 10 fighters and 8 tactical_bombers moved from Sikang to Szechwan
    
        Place Units - Japanese
            2 fighters and 8 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 42 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 4.67
    Japanese regular : 4.83
    UK_Pacific regular : -0.33
    

    Savegame


  • TripleA Move Summary: Americans round 4

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 destroyer, 4 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 submarine moved from 26 Sea Zone to 23 Sea Zone
            1 submarine moved from 26 Sea Zone to 24 Sea Zone
            1 submarine moved from 26 Sea Zone to 25 Sea Zone
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
            2 battleships, 2 cruisers and 3 destroyers moved from 26 Sea Zone to 25 Sea Zone
            1 bomber moved from Hawaiian Islands to 24 Sea Zone
            3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 24 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 23 Sea Zone
            2 fighters moved from Hawaiian Islands to 23 Sea Zone
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 destroyer, 4 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 submarine moved from 26 Sea Zone to 23 Sea Zone
            1 submarine moved from 26 Sea Zone to 24 Sea Zone
            1 submarine moved from 26 Sea Zone to 25 Sea Zone
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
            2 battleships, 2 cruisers and 3 destroyers moved from 26 Sea Zone to 25 Sea Zone
            1 bomber moved from Hawaiian Islands to 24 Sea Zone
            3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 24 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 23 Sea Zone
            2 fighters moved from Hawaiian Islands to 23 Sea Zone
    
        Combat - Americans
            Battle in 23 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone
                Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 24 Sea Zone
                Americans attack with 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 24 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
                    Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 24 Sea Zone
                Americans win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 25 Sea Zone
                Americans attack with 2 battleships, 2 cruisers, 3 destroyers and 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 2 battleships, 2 cruisers, 3 destroyers and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            3 carriers and 1 cruiser moved from 26 Sea Zone to 25 Sea Zone
            3 fighters and 1 tactical_bomber moved from 23 Sea Zone to 25 Sea Zone
            2 fighters moved from 24 Sea Zone to 25 Sea Zone
            1 carrier moved from 26 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 24 Sea Zone to 25 Sea Zone
            1 bomber moved from 24 Sea Zone to Hawaiian Islands
            2 bombers moved from Eastern United States to Hawaiian Islands
            1 armour, 2 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 25 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from 25 Sea Zone to Midway
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
            2 artilleries and 2 infantry moved from 25 Sea Zone to Midway
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from Central United States to Western United States
            4 mech_infantrys moved from Western United States to Central United States
    
        Place Units - Americans
            3 submarines and 3 transports placed in 10 Sea Zone
            2 artilleries and 2 infantry placed in Western United States
            1 infantry placed in Central United States
            1 artillery and 1 infantry placed in Eastern United States
            1 destroyer and 1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.17
    Japanese regular : 2.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: British round 4

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0

    Game History

    Round: 4
    
        Combat Move - British
            1 battleship, 1 cruiser and 2 destroyers moved from 80 Sea Zone to 98 Sea Zone
            1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
            1 fighter moved from Persia to 98 Sea Zone
            1 bomber moved from Persia to 98 Sea Zone
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 destroyer, 4 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 submarine moved from 26 Sea Zone to 23 Sea Zone
            1 submarine moved from 26 Sea Zone to 24 Sea Zone
            1 submarine moved from 26 Sea Zone to 25 Sea Zone
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
            2 battleships, 2 cruisers and 3 destroyers moved from 26 Sea Zone to 25 Sea Zone
            1 bomber moved from Hawaiian Islands to 24 Sea Zone
            3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 24 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 23 Sea Zone
            2 fighters moved from Hawaiian Islands to 23 Sea Zone
    
        Combat - Americans
            Battle in 23 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone
                Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 24 Sea Zone
                Americans attack with 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 24 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
                    Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 24 Sea Zone
                Americans win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 25 Sea Zone
                Americans attack with 2 battleships, 2 cruisers, 3 destroyers and 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 2 battleships, 2 cruisers, 3 destroyers and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            3 carriers and 1 cruiser moved from 26 Sea Zone to 25 Sea Zone
            3 fighters and 1 tactical_bomber moved from 23 Sea Zone to 25 Sea Zone
            2 fighters moved from 24 Sea Zone to 25 Sea Zone
            1 carrier moved from 26 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 24 Sea Zone to 25 Sea Zone
            1 bomber moved from 24 Sea Zone to Hawaiian Islands
            2 bombers moved from Eastern United States to Hawaiian Islands
            1 armour, 2 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 25 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from 25 Sea Zone to Midway
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
            2 artilleries and 2 infantry moved from 25 Sea Zone to Midway
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from Central United States to Western United States
            4 mech_infantrys moved from Western United States to Central United States
    
        Place Units - Americans
            3 submarines and 3 transports placed in 10 Sea Zone
            2 artilleries and 2 infantry placed in Western United States
            1 infantry placed in Central United States
            1 artillery and 1 infantry placed in Eastern United States
            1 destroyer and 1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 4 PUs
    
        Purchase Units - British
            British buy 1 airfield, 2 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 battleship, 1 cruiser and 2 destroyers moved from 80 Sea Zone to 98 Sea Zone
            1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
            1 fighter moved from Persia to 98 Sea Zone
            1 bomber moved from Persia to 98 Sea Zone
    
        Combat - British
            Battle in 98 Sea Zone
                British attack with 1 battleship, 1 bomber, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber
                Italians defend with 1 cruiser, 2 destroyers, 1 submarine and 1 transport
                    British roll dice for 1 battleship, 1 bomber, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 4/8 hits, 4.17 expected hits
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 battleship owned by the British
                    Italians roll dice for 1 cruiser, 2 destroyers and 1 transport in 98 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
                    2 destroyers owned by the Italians, 1 cruiser owned by the Italians and 1 submarine owned by the Italians lost in 98 Sea Zone
                    1 transport owned by the Italians lost in 98 Sea Zone
                British win, taking 98 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 41
                Casualties for Italians: 1 cruiser, 2 destroyers, 1 submarine and 1 transport
    
        Non Combat Move - British
            1 fighter moved from Union of South Africa to Egypt
            2 fighters moved from 98 Sea Zone to Egypt
            1 tactical_bomber moved from 98 Sea Zone to Egypt
            1 bomber moved from 98 Sea Zone to Egypt
            1 transport moved from 80 Sea Zone to 76 Sea Zone
            1 artillery moved from Ethiopia to 76 Sea Zone
            1 artillery and 1 transport moved from 76 Sea Zone to 98 Sea Zone
            1 artillery moved from 98 Sea Zone to Egypt
            1 artillery and 3 infantry moved from Northwest Persia to Caucasus
            4 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Persia to Caucasus
            1 infantry moved from Shan State to Burma
            2 infantry moved from Malaya to Shan State
            2 artilleries and 3 infantry moved from India to Burma
            1 transport moved from 80 Sea Zone to 71 Sea Zone
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Egypt
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 armour, 1 infantry and 1 transport moved from 70 Sea Zone to 72 Sea Zone
            1 armour and 1 infantry moved from 72 Sea Zone to Kenya
            1 battleship and 1 destroyer moved from 119 Sea Zone to 109 Sea Zone
            3 aaGuns, 3 fighters and 5 infantry moved from Scotland to United Kingdom
            1 artillery and 1 infantry moved from Quebec to Eastern United States
    
        Place Units - British
            1 artillery and 1 infantry placed in Union of South Africa
            2 armour and 1 mech_infantry placed in Persia
            1 airfield placed in Egypt
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            1 artillery and 5 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 14 PUs; end with 14 PUs
            Some Units in India change ownership: 1 artillery and 5 infantry
    

    Combat Hit Differential Summary :

    Americans regular : -0.17
    Italians regular : -0.33
    Japanese regular : 2.00
    British regular : -0.17
    

    Savegame

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