L20 Snigg(+19 Allies) vs dawgoneit (Axis) BM3

  • 22 21 20 17 15

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Volgograd to Rostov
            2 infantry moved from Vologda to Archangel
            1 fighter and 1 tactical_bomber moved from Russia to Archangel
            1 fighter and 1 tactical_bomber moved from Russia to Rostov
            1 infantry moved from Russia to Tambov
            1 infantry moved from Russia to Tambov
            1 fighter moved from Russia to Tambov
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                    Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
                Russians win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Rostov
                Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 0/3 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Rostov, round 3 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Archangel
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Archangel to Russia
            1 fighter and 1 tactical_bomber moved from Rostov to Russia
            1 fighter moved from Tambov to Russia
            1 armour and 1 mech_infantry moved from Volgograd to Russia
            4 infantry moved from Vologda to Russia
            4 artilleries and 3 infantry moved from Smolensk to Russia
            2 aaGuns and 12 infantry moved from Buryatia to Amur
            1 submarine moved from 96 Sea Zone to 97 Sea Zone
    
        Place Units - Russians
            10 infantry placed in Russia
            2 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    Russians regular : -2.67
    

    Territory Summary for Russians :

    Amur : 2 aaGuns and 12 infantry
    Rostov : 1 mech_infantry
    Archangel : 2 infantry
    Russia : 4 aaGuns, 1 airfield, 3 armour, 24 artilleries, 1 factory_major, 3 fighters, 38 infantry, 3 mech_infantrys and 2 tactical_bombers
    Volgograd : 1 factory_minor and 2 infantry
    97 Sea Zone : 1 submarine
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese repair damage of 5x factory_minor; Remaining resources: 61 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 artilleries, 2 infantry and 1 marine moved from Yunnan to Burma
            2 bombers moved from Hunan to Burma
            1 mech_infantry moved from Hunan to Burma
            1 mech_infantry moved from Kweichow to Burma
            2 infantry moved from Shan State to Burma
            1 submarine moved from 34 Sea Zone to 42 Sea Zone
            2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 submarine and 5 tactical_bombers moved from 34 Sea Zone to 33 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            2 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Caroline Islands
            Battle in Burma
                Japanese attack with 2 artilleries, 2 bombers, 4 infantry, 1 marine and 2 mech_infantrys
                British defend with 3 aaGuns, 5 artilleries and 6 infantry
                    British roll AA dice in Burma : 2/2 hits, 0.33 expected hits
                    2 bombers owned by the Japanese lost in Burma
                    Japanese roll dice for 2 artilleries, 4 infantry, 1 marine and 2 mech_infantrys in Burma, round 2 : 3/9 hits, 2.17 expected hits
                    UK_Pacific roll dice for 3 aaGuns, 5 artilleries and 6 infantry in Burma, round 2 : 5/11 hits, 3.67 expected hits
                    4 infantry owned by the Japanese, 1 marine owned by the Japanese and 3 aaGuns owned by the British lost in Burma
                2 artilleries owned by the Japanese and 2 mech_infantrys owned by the Japanese retreated to Yunnan
                UK_Pacific win, taking Caroline Islands from Americans with 5 artilleries and 6 infantry remaining. Battle score for attacker is -26
                Casualties for Japanese: 2 bombers, 4 infantry and 1 marine
                Casualties for British: 3 aaGuns
    
        Non Combat Move - Japanese
            1 artillery moved from Kweichow to Yunnan
            1 mech_infantry moved from Hopei to Yunnan
            1 artillery moved from Anhwe to Kweichow
            1 mech_infantry moved from Kiangsu to Hunan
            2 mech_infantrys moved from Kiangsu to Hunan
            1 fighter moved from Iwo Jima to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 fighter moved from Japan to 6 Sea Zone
            1 fighter moved from Japan to Korea
            1 aaGun and 9 infantry moved from Manchuria to Korea
            2 transports moved from 19 Sea Zone to 6 Sea Zone
            1 mech_infantry moved from Japan to 6 Sea Zone
            1 aaGun and 2 infantry moved from Japan to 6 Sea Zone
            1 aaGun moved from Japan to 6 Sea Zone
            2 aaGuns, 2 fighters, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
            1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
            2 destroyers moved from 6 Sea Zone to 33 Sea Zone
    
        Place Units - Japanese
            1 armour and 2 mech_infantrys placed in French Indo China
            1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
            1 carrier and 1 destroyer placed in 6 Sea Zone
            4 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4
            Japanese collect 53 PUs; end with 53 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.83
    British AA : 1.67
    UK_Pacific regular : 1.33
    

    Savegame

  • 22 21 20 17 15

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 airfield, 3 artilleries, 1 battleship, 1 carrier, 4 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries and 1 infantry moved from Algeria to Tunisia
            1 armour and 1 mech_infantry moved from Morocco to Tunisia
            1 bomber moved from United Kingdom to Western Germany
            1 submarine moved from 31 Sea Zone to 16 Sea Zone
            4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in Western Germany causes 6 damage total. 
            Battle in 16 Sea Zone
                Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Tunisia
                Americans attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/5 hits, 1.83 expected hits
                    Neutral_Axis roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Tunisia
                Americans win, taking Tunisia from Neutral_Axis with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - Americans
            4 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            3 fighters moved from Western United States to 26 Sea Zone
            1 artillery, 1 carrier, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 transports moved from 91 Sea Zone to 89 Sea Zone
            2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 transports moved from 89 Sea Zone to 101 Sea Zone
            2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 bomber moved from Western Germany to United Kingdom
    
        Place Units - Americans
            1 airfield placed in Morocco
            2 transports placed in 101 Sea Zone
            3 artilleries and 4 infantry placed in Eastern United States
            1 battleship and 1 carrier placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2
            Americans collect 57 PUs (2 lost to blockades); end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.17
    Japanese regular : 0.67
    Germans AA : -0.17
    Neutral_Axis regular : 0.67
    

    Territory Summary for Americans :

    Marshall Islands : 1 flag
    Philippines : 1 airfield, 1 harbour and 2 infantry
    Guam : 1 airfield
    Wake Island : 1 airfield
    Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
    Hawaiian Islands : 1 airfield, 2 artilleries, 1 harbour, 5 infantry and 1 mech_infantry
    Midway : 1 airfield
    Java : 1 flag, 1 artillery and 1 infantry
    26 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 7 fighters, 3 submarines, 2 tactical_bombers and 3 transports
    10 Sea Zone : 1 battleship and 1 carrier
    Central United States : 1 factory_major
    Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 4 infantry
    United Kingdom : 1 bomber
    Morocco : 1 flag, 1 airfield, 4 infantry and 2 mech_infantrys
    Algeria : 1 flag
    Tunisia : 1 flag, 1 armour, 2 artilleries and 1 mech_infantry
    101 Sea Zone : 4 transports
    91 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines and 2 transports
    

    Savegame

  • 22 21 20 17 15

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Chinese :

    Kansu : 1 infantry
    Tsinghai : 8 infantry
    Sikang : 1 infantry
    

    Savegame

  • 22 21 20 17 15

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 airfield, 3 artilleries, 1 battleship, 1 carrier, 4 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries and 1 infantry moved from Algeria to Tunisia
            1 armour and 1 mech_infantry moved from Morocco to Tunisia
            1 bomber moved from United Kingdom to Western Germany
            1 submarine moved from 31 Sea Zone to 16 Sea Zone
            4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in Western Germany causes 6 damage total. 
            Battle in 16 Sea Zone
                Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Tunisia
                Americans attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/5 hits, 1.83 expected hits
                    Neutral_Axis roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Tunisia
                Americans win, taking Tunisia from Neutral_Axis with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - Americans
            4 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            3 fighters moved from Western United States to 26 Sea Zone
            1 artillery, 1 carrier, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 transports moved from 91 Sea Zone to 89 Sea Zone
            2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 transports moved from 89 Sea Zone to 101 Sea Zone
            2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 bomber moved from Western Germany to United Kingdom
    
        Place Units - Americans
            1 airfield placed in Morocco
            2 transports placed in 101 Sea Zone
            3 artilleries and 4 infantry placed in Eastern United States
            1 battleship and 1 carrier placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2
            Americans collect 57 PUs (2 lost to blockades); end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 carrier, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Tobruk to Libya
                  British take Libya from Italians
            1 artillery and 4 infantry moved from Trans-Jordan to Syria
            1 fighter and 1 tactical_bomber moved from Egypt to Syria
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            5 artilleries and 5 infantry moved from Burma to Yunnan
            2 fighters and 1 tactical_bomber moved from India to Yunnan
            1 bomber moved from India to French Indo China
            1 artillery moved from Egypt to 98 Sea Zone
            1 artillery and 1 transport moved from 98 Sea Zone to 72 Sea Zone
            1 artillery moved from 72 Sea Zone to French Madagascar
    
        Combat - British
            Strategic bombing raid in French Indo China
                    Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits
                Bombing raid in French Indo China rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in French Indo China causes 6 damage total. 
            Battle in French Madagascar
            Battle in Yunnan
                British attack with 5 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber
                Japanese defend with 3 artilleries and 3 mech_infantrys
                    British roll dice for 5 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/13 hits, 5.00 expected hits
                    Japanese roll dice for 3 artilleries and 3 mech_infantrys in Yunnan, round 2 : 2/6 hits, 2.00 expected hits
                    3 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in Yunnan
                    British roll dice for 5 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in Yunnan, round 3 : 4/11 hits, 4.33 expected hits
                    Japanese roll dice for 3 artilleries in Yunnan, round 3 : 0/3 hits, 1.00 expected hits
                    3 artilleries owned by the Japanese lost in Yunnan
                British win, taking French Madagascar from Neutral_Axis, taking Yunnan from Japanese with 5 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
                Casualties for British: 2 infantry
                Casualties for Japanese: 3 artilleries and 3 mech_infantrys
            Battle in Syria
                British attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
                Neutral_Axis defend with 1 infantry
                    British roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Syria, round 2 : 1/7 hits, 2.33 expected hits
                    Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Syria
                British win, taking Syria from Neutral_Axis with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - British
            2 submarines moved from 98 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from Tobruk to Alexandria
            1 fighter and 1 tactical_bomber moved from Syria to Egypt
            4 infantry moved from India to Burma
            2 mech_infantrys moved from West India to Burma
            1 bomber moved from French Indo China to India
            2 fighters and 1 tactical_bomber moved from Yunnan to India
            1 fighter moved from Persia to India
            2 mech_infantrys moved from Persia to West India
            1 mech_infantry moved from Iraq to Eastern Persia
            1 armour moved from French Equatorial Africa to Egypt
            1 infantry moved from Nigeria to French Equatorial Africa
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            2 infantry moved from French Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            1 fighter moved from United Kingdom to Morocco
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Persia
            1 carrier and 1 transport placed in 98 Sea Zone
            1 infantry placed in Egypt
    
        Turn Complete - British
            British collect 40 PUs; end with 40 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 8 PUs; end with 8 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
            Some Units in India change ownership: 1 artillery and 2 infantry
    

    Combat Hit Differential Summary :

    Americans regular : -0.17
    Japanese regular : -0.33
    Japanese AA : -0.17
    Germans AA : -0.17
    Neutral_Axis regular : 1.33
    British regular : -3.67
    

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Marshall Islands : 1 flag
    Siam : 1 flag
    Yunnan : 5 artilleries and 3 infantry
    Kansu : 1 infantry
    Tsinghai : 8 infantry
    Sikang : 1 infantry
    Shan State : 1 infantry
    Burma : 4 infantry and 2 mech_infantrys
    India : 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
    Philippines : 1 airfield, 1 harbour and 2 infantry
    Guam : 1 airfield
    Wake Island : 1 airfield
    Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
    Hawaiian Islands : 1 airfield, 2 artilleries, 1 harbour, 5 infantry and 1 mech_infantry
    Midway : 1 airfield
    Java : 1 flag, 1 artillery and 1 infantry
    26 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 7 fighters, 3 submarines, 2 tactical_bombers and 3 transports
    10 Sea Zone : 1 battleship and 1 carrier
    Central United States : 1 factory_major
    Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 4 infantry
    West India : 2 mech_infantrys
    Iceland : 1 airfield
    Quebec : 1 factory_minor
    Alexandria : 1 artillery and 1 infantry
    Gibraltar : 1 aaGun, 1 harbour and 3 infantry
    New Brunswick Nova Scotia : 1 artillery, 1 harbour and 1 infantry
    Egypt : 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
    Union of South Africa : 1 factory_minor and 1 harbour
    Scotland : 1 airfield
    Malta : 1 aaGun and 1 infantry
    United Kingdom : 4 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 1 mech_infantry
    Morocco : 1 flag, 1 airfield, 2 fighters, 4 infantry and 2 mech_infantrys
    French Equatorial Africa : 1 infantry
    French Central Africa : 1 flag
    French Madagascar : 1 flag, 1 artillery
    French Guiana : 1 flag, 1 infantry
    Algeria : 1 flag
    Syria : 1 flag, 1 artillery and 3 infantry
    French West Africa : 1 flag
    Tunisia : 1 flag, 1 armour, 2 artilleries and 1 mech_infantry
    Libya : 1 flag, 1 infantry
    Italian Somaliland : 1 flag
    Ethiopia : 1 flag
    106 Sea Zone : 1 flag
    Eire : 1 flag
    97 Sea Zone : 1 flag, 2 submarines
    Iraq : 1 flag
    Eastern Persia : 1 flag, 1 mech_infantry
    72 Sea Zone : 1 transport
    101 Sea Zone : 4 transports
    Brazil : 1 flag
    Persia : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
    98 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport
    91 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 submarines and 3 transports
    Suriname : 1 flag
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 fighters moved from Southern Italy to Rostov
            1 armour moved from Bryansk to Rostov
            1 armour moved from Bryansk to Vologda
                  Italians take Smolensk from Russians
                  Italians take Vologda from Russians
            1 armour moved from Bryansk to Samara
                  Italians take Samara from Russians
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 1 armour and 2 fighters
                Russians defend with 1 mech_infantry
                    Italians roll dice for 1 armour and 2 fighters in Rostov, round 2 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Italians
            2 fighters moved from Rostov to Bryansk
            2 aaGuns, 1 artillery and 2 infantry moved from Western Ukraine to Bryansk
            1 mech_infantry moved from Romania to Ukraine
            1 armour moved from Romania to Ukraine
    
        Place Units - Italians
            5 infantry placed in Northern Italy
            Italians undo move 1.
            3 infantry placed in Southern Italy
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,6,5,5,2
            Italians collect 14 PUs (5 lost to blockades); end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.50
    Russians regular : -0.33
    

    Savegame

  • 22 21 20 17 15

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries and 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 submarine moved from 37 Sea Zone to 41 Sea Zone
            2 aaGuns, 1 artillery, 1 fighter and 6 infantry moved from Queensland to New South Wales
            1 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            1 destroyer placed in 54 Sea Zone
            2 artilleries placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 factory_minor and 1 harbour
    New Zealand : 1 airfield, 1 harbour and 1 infantry
    New South Wales : 2 aaGuns, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
    New Guinea : 2 infantry
    Hawaiian Islands : 2 fighters
    Dutch New Guinea : 1 flag
    42 Sea Zone : 1 submarine
    41 Sea Zone : 1 submarine
    26 Sea Zone : 1 cruiser
    54 Sea Zone : 1 destroyer
    Trans-Jordan : 1 infantry
    Tobruk : 1 flag
    

    Savegame

  • 22 21 20 17 15

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries and 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 submarine moved from 37 Sea Zone to 41 Sea Zone
            2 aaGuns, 1 artillery, 1 fighter and 6 infantry moved from Queensland to New South Wales
            1 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            1 destroyer placed in 54 Sea Zone
            2 artilleries placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
            1 destroyer moved from 98 Sea Zone to 92 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Territory Summary for ANZAC and French :

    Queensland : 1 airfield, 1 factory_minor and 1 harbour
    New Zealand : 1 airfield, 1 harbour and 1 infantry
    New South Wales : 2 aaGuns, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
    New Guinea : 2 infantry
    Hawaiian Islands : 2 fighters
    Dutch New Guinea : 1 flag
    42 Sea Zone : 1 submarine
    41 Sea Zone : 1 submarine
    26 Sea Zone : 1 cruiser
    54 Sea Zone : 1 destroyer
    Trans-Jordan : 1 infantry
    United Kingdom : 2 infantry
    Tobruk : 1 flag
    92 Sea Zone : 1 destroyer
    98 Sea Zone : 1 flag
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 4 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 2 infantry moved from Novgorod to Archangel
            1 infantry moved from Belarus to Smolensk
            1 mech_infantry moved from Ukraine to Caucasus
                  Germans take Caucasus from Russians
            2 mech_infantrys moved from Ukraine to Volgograd
            1 mech_infantry moved from Bryansk to Volgograd
            2 bombers moved from Romania to Volgograd
            1 infantry moved from Bryansk to Tambov
            1 tactical_bomber moved from Bryansk to Tambov
            1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
    
        Combat - Germans
            Battle in Archangel
                Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 3/5 hits, 2.00 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Volgograd
                Germans attack with 2 bombers and 3 mech_infantrys
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 2 bombers and 3 mech_infantrys in Volgograd, round 2 : 2/5 hits, 1.83 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Volgograd to Ukraine
            1 tactical_bomber moved from Tambov to Bryansk
            1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
            2 aaGuns, 2 artilleries, 6 infantry and 5 mech_infantrys moved from Belarus to Bryansk
            10 mech_infantrys moved from Eastern Poland to Bryansk
            2 armour moved from Poland to Western Ukraine
            7 mech_infantrys moved from Germany to Eastern Poland
            4 mech_infantrys moved from Western Germany to Poland
    
        Place Units - Germans
            10 mech_infantrys placed in Germany
            1 armour and 1 mech_infantry placed in Novgorod
            4 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,3,6,4,1
            Germans collect 52 PUs (2 lost to blockades); end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1.33
    Germans regular : 1.17
    

    Savegame

  • 22 21 20 17 15

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Samara
            1 infantry moved from Russia to Vologda
            1 fighter and 1 tactical_bomber moved from Russia to Samara
            1 fighter and 1 tactical_bomber moved from Russia to Vologda
            1 fighter moved from Russia to Samara
    
        Combat - Russians
            Battle in Samara
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Italians defend with 1 armour
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Samara, round 2 : 1/4 hits, 1.83 expected hits
                    Italians roll dice for 1 armour in Samara, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Samara
                Russians win, taking Samara from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
            Battle in Vologda
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Italians defend with 1 armour
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 0/3 hits, 1.33 expected hits
                    Italians roll dice for 1 armour in Vologda, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians lost in Vologda
                1 fighter owned by the Russians and 1 tactical_bomber owned by the Russians retreated
                Italians win with 1 armour remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Samara to Russia
            1 fighter and 1 tactical_bomber moved from Vologda to Russia
    
        Place Units - Russians
            1 armour, 1 artillery and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 16 PUs; end with 16 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.00
    Russians regular : -2.17
    

    Territory Summary for Russians :

    Amur : 2 aaGuns and 12 infantry
    Russia : 4 aaGuns, 1 airfield, 4 armour, 25 artilleries, 1 factory_major, 3 fighters, 44 infantry, 3 mech_infantrys and 2 tactical_bombers
    Samara : 1 infantry
    97 Sea Zone : 1 submarine
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 50 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 artillery, 1 carrier, 1 destroyer, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer and 1 submarine moved from 36 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Kweichow to Yunnan
            2 infantry moved from Szechwan to Yunnan
            3 mech_infantrys moved from Hunan to Yunnan
            1 armour and 2 mech_infantrys moved from French Indo China to Yunnan
            1 mech_infantry moved from Kiangsu to Hunan
            1 artillery and 1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Anhwe to Kweichow
            4 infantry moved from Japan to 6 Sea Zone
            4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            1 destroyer moved from 33 Sea Zone to 36 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 carrier moved from 6 Sea Zone to 33 Sea Zone
            2 fighters moved from Korea to 33 Sea Zone
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer and 2 submarines
                ANZAC defend with 1 submarine
                    Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 submarines in 42 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Yunnan
                Japanese attack with 1 armour, 1 artillery, 3 infantry and 5 mech_infantrys
                British defend with 5 artilleries and 3 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 3 infantry and 5 mech_infantrys in Yunnan, round 2 : 2/10 hits, 2.33 expected hits
                    Chinese roll dice for 5 artilleries and 3 infantry in Yunnan, round 2 : 3/8 hits, 2.67 expected hits
                    3 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
                    Japanese roll dice for 1 armour, 1 artillery and 5 mech_infantrys in Yunnan, round 3 : 2/7 hits, 1.83 expected hits
                    Chinese roll dice for 5 artilleries and 1 infantry in Yunnan, round 3 : 1/6 hits, 2.00 expected hits
                    1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan
                    Japanese roll dice for 1 armour, 1 artillery and 4 mech_infantrys in Yunnan, round 4 : 2/6 hits, 1.67 expected hits
                    Chinese roll dice for 4 artilleries in Yunnan, round 4 : 2/4 hits, 1.33 expected hits
                    2 mech_infantrys owned by the Japanese and 2 artilleries owned by the British lost in Yunnan
                    Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Yunnan, round 5 : 0/4 hits, 1.33 expected hits
                    Chinese roll dice for 2 artilleries in Yunnan, round 5 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Yunnan, round 6 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 2 artilleries in Yunnan, round 6 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 2 artilleries owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 3 infantry and 4 mech_infantrys
                Casualties for British: 5 artilleries and 3 infantry
    
        Non Combat Move - Japanese
            1 aaGun moved from Kiangsu to Anhwe
            1 fighter moved from Korea to Hunan
            4 infantry moved from 36 Sea Zone to French Indo China
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            2 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            1 submarine moved from 33 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
            1 artillery and 2 infantry placed in French Indo China
            2 infantry and 1 mech_infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,4
            Japanese collect 52 PUs; end with 52 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : -1.17
    ANZAC regular : -0.17
    

    Savegame

  • 22 21 20 17 15

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 destroyer, 5 infantry, 1 submarine, 3 tactical_bombers and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from United Kingdom to Western Germany
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            7 fighters and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in Western Germany causes 6 damage total. 
            Battle in 16 Sea Zone
                Americans attack with 7 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 7 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 6/9 hits, 4.83 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 7 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            7 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
            1 battleship and 1 carrier moved from 10 Sea Zone to 26 Sea Zone
            4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
            2 transports moved from 91 Sea Zone to 89 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries moved from Tunisia to Algeria
            1 armour and 1 mech_infantry moved from Tunisia to Morocco
            4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
            1 bomber moved from Western Germany to United Kingdom
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 89 Sea Zone: 2 transports
            EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
            2 transports placed in 101 Sea Zone
            4 artilleries and 5 infantry placed in Eastern United States
            3 tactical_bombers placed in Western United States
            1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5,6,6,2
            Americans collect 57 PUs (2 lost to blockades); end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.83
    Japanese regular : -0.33
    Germans AA : -0.17
    

    Territory Summary for Americans :

    Marshall Islands : 1 flag
    Philippines : 1 airfield, 1 harbour and 2 infantry
    Guam : 1 airfield
    Wake Island : 1 airfield
    Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 tactical_bombers
    Hawaiian Islands : 1 airfield, 2 artilleries, 1 harbour, 5 infantry and 1 mech_infantry
    Midway : 1 airfield
    Java : 1 flag, 1 artillery and 1 infantry
    26 Sea Zone : 2 battleships, 6 carriers, 2 cruisers, 6 destroyers, 7 fighters, 2 submarines, 2 tactical_bombers and 3 transports
    10 Sea Zone : 1 destroyer and 1 submarine
    16 Sea Zone : 1 submarine
    Central United States : 1 factory_major
    Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 5 infantry
    Gibraltar : 4 artilleries and 4 infantry
    United Kingdom : 1 bomber
    Morocco : 1 flag, 1 airfield, 1 armour, 4 infantry and 3 mech_infantrys
    Algeria : 1 flag, 2 artilleries
    Tunisia : 1 flag
    101 Sea Zone : 4 transports
    91 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines and 4 transports
    

    Savegame

  • 22 21 20 17 15

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Chinese :

    Kansu : 1 infantry
    Tsinghai : 9 infantry
    Sikang : 1 infantry
    

    Savegame

  • 22 21 20 17 15

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 destroyer, 5 infantry, 1 submarine, 3 tactical_bombers and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from United Kingdom to Western Germany
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            7 fighters and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in Western Germany causes 6 damage total. 
            Battle in 16 Sea Zone
                Americans attack with 7 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 7 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 6/9 hits, 4.83 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 7 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            7 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
            1 battleship and 1 carrier moved from 10 Sea Zone to 26 Sea Zone
            4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
            2 transports moved from 91 Sea Zone to 89 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries moved from Tunisia to Algeria
            1 armour and 1 mech_infantry moved from Tunisia to Morocco
            4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
            1 bomber moved from Western Germany to United Kingdom
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 89 Sea Zone: 2 transports
            EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
            2 transports placed in 101 Sea Zone
            4 artilleries and 5 infantry placed in Eastern United States
            3 tactical_bombers placed in Western United States
            1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5,6,6,2
            Americans collect 57 PUs (2 lost to blockades); end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 1 factory_minor, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from India to French Indo China
            1 infantry moved from Shan State to Malaya
                  UK_Pacific take Malaya from Japanese
            4 infantry and 2 mech_infantrys moved from Burma to Yunnan
            3 fighters and 1 tactical_bomber moved from India to Yunnan
            1 artillery moved from Alexandria to 98 Sea Zone
            1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 infantry moved from Libya to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
            1 battleship and 1 cruiser moved from 98 Sea Zone to 99 Sea Zone
            1 fighter and 1 tactical_bomber moved from Egypt to Cyprus
    
        Combat - British
            Strategic bombing raid in French Indo China
                    Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits
                Bombing raid in French Indo China rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in French Indo China causes 6 damage total. 
            Battle in Cyprus
                British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Italians defend with 2 infantry
                    British roll dice for 1 battleship and 1 cruiser in Cyprus, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Cyprus, round 2 : 3/4 hits, 1.83 expected hits
                    Italians roll dice for 2 infantry in Cyprus, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians lost in Cyprus
                British win, taking Cyprus from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
            Battle in Yunnan
                British attack with 3 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 armour, 1 artillery and 1 mech_infantry
                    British roll dice for 3 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 2/10 hits, 3.17 expected hits
                    Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Yunnan, round 2 : 1/3 hits, 1.17 expected hits
                    1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                    British roll dice for 3 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 : 2/9 hits, 3.00 expected hits
                    Japanese roll dice for 1 armour in Yunnan, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 3 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 11
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 armour, 1 artillery and 1 mech_infantry
    
        Non Combat Move - British
            1 artillery and 2 infantry moved from India to Burma
            2 mech_infantrys moved from West India to Burma
            3 fighters and 1 tactical_bomber moved from Yunnan to India
            1 mech_infantry moved from Eastern Persia to India
            1 armour and 2 mech_infantrys moved from Persia to West India
            1 armour moved from Egypt to Iraq
            1 infantry moved from Egypt to Trans-Jordan
            1 artillery and 3 infantry moved from Syria to Iraq
            1 fighter and 1 tactical_bomber moved from Cyprus to 99 Sea Zone
            1 carrier moved from 98 Sea Zone to 99 Sea Zone
            1 destroyer moved from 98 Sea Zone to 99 Sea Zone
            1 infantry moved from Alexandria to Egypt
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 artillery moved from French Madagascar to 72 Sea Zone
            1 artillery and 1 transport moved from 72 Sea Zone to 81 Sea Zone
            1 artillery moved from 81 Sea Zone to Egypt
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            1 infantry moved from French Guiana to 88 Sea Zone
            1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
            2 fighters moved from Morocco to United Kingdom
            1 bomber moved from French Indo China to India
    
        Place Units - British
            1 factory_minor placed in Iraq
            1 armour and 2 mech_infantrys placed in Persia
            1 artillery and 2 infantry placed in Egypt
            1 transport placed in 106 Sea Zone
    
        Turn Complete - British
            British collect 40 PUs; end with 40 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 11 PUs; end with 11 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
            Some Units in India change ownership: 2 artilleries and 1 infantry
    

    Combat Hit Differential Summary :

    Americans regular : 0.83
    Italians regular : -0.67
    Japanese regular : -1.00
    Japanese AA : -0.17
    Germans AA : -0.17
    British regular : -1.17
    

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Marshall Islands : 1 flag
    Siam : 1 flag
    Yunnan : 3 infantry and 2 mech_infantrys
    Kansu : 1 infantry
    Tsinghai : 9 infantry
    Sikang : 1 infantry
    Burma : 1 artillery, 2 infantry and 2 mech_infantrys
    India : 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
    Malaya : 1 harbour and 1 infantry
    Philippines : 1 airfield, 1 harbour and 2 infantry
    Guam : 1 airfield
    Wake Island : 1 airfield
    Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 tactical_bombers
    Hawaiian Islands : 1 airfield, 2 artilleries, 1 harbour, 5 infantry and 1 mech_infantry
    Midway : 1 airfield
    Java : 1 flag, 1 artillery and 1 infantry
    26 Sea Zone : 2 battleships, 6 carriers, 2 cruisers, 6 destroyers, 7 fighters, 2 submarines, 2 tactical_bombers and 3 transports
    10 Sea Zone : 1 destroyer and 1 submarine
    16 Sea Zone : 1 submarine
    Central United States : 1 factory_major
    Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 5 infantry
    West India : 1 armour and 2 mech_infantrys
    Iceland : 1 airfield
    Quebec : 1 factory_minor
    Trans-Jordan : 1 infantry
    Gibraltar : 1 aaGun, 4 artilleries, 1 harbour and 8 infantry
    New Brunswick Nova Scotia : 1 artillery, 1 harbour and 1 infantry
    Egypt : 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
    Union of South Africa : 1 factory_minor and 1 harbour
    Cyprus : 1 artillery and 1 infantry
    Scotland : 1 airfield
    Malta : 1 aaGun and 1 infantry
    United Kingdom : 4 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 7 infantry and 1 mech_infantry
    Anglo Egyptian Sudan : 1 infantry
    Morocco : 1 flag, 1 airfield, 1 armour, 4 infantry and 3 mech_infantrys
    French Central Africa : 1 flag
    French Madagascar : 1 flag
    French Guiana : 1 flag
    Algeria : 1 flag, 2 artilleries
    Syria : 1 flag
    French West Africa : 1 flag
    Tunisia : 1 flag
    Libya : 1 flag
    Italian Somaliland : 1 flag
    Ethiopia : 1 flag
    106 Sea Zone : 1 flag, 1 transport
    Eire : 1 flag
    99 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
    97 Sea Zone : 1 flag, 2 submarines
    Iraq : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 3 infantry
    Eastern Persia : 1 flag
    101 Sea Zone : 4 transports
    81 Sea Zone : 1 transport
    Brazil : 1 flag
    Persia : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
    91 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 submarines and 5 transports
    Suriname : 1 flag
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Vologda to Evenkiyskiy
                  Italians take Urals from Russians
                  Italians take Evenkiyskiy from Russians
            1 armour and 1 mech_infantry moved from Ukraine to Volgograd
            1 armour moved from Rostov to Samara
            2 fighters moved from Bryansk to Samara
    
        Combat - Italians
            Battle in Samara
                Italians attack with 1 armour and 2 fighters
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 2 fighters in Samara, round 2 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Italians win, taking Samara from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Samara to Bryansk
    
        Place Units - Italians
            2 mech_infantrys placed in Northern Italy
            1 infantry placed in Southern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5,6,4,2,3,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,3,1,3,1
            Italians collect 11 PUs (10 lost to blockades); end with 11 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.50
    Russians regular : -0.33
    

    Savegame

  • 22 21 20 17 15

    TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries and 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            1 submarine moved from 41 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer and 2 submarines
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -2
                Casualties for Japanese: 2 submarines
                Casualties for ANZAC: 1 destroyer and 1 submarine
    
        Non Combat Move - ANZAC
            1 infantry moved from Trans-Jordan to Iraq
            1 fighter moved from New South Wales to South Australia
            2 aaGuns, 3 artilleries and 6 infantry moved from New South Wales to South Australia
    
        Place Units - ANZAC
            1 destroyer placed in 54 Sea Zone
            2 artilleries placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    ANZAC regular : -0.67
    

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 factory_minor and 1 harbour
    New Zealand : 1 airfield, 1 harbour and 1 infantry
    New South Wales : 2 artilleries, 1 factory_minor and 1 harbour
    South Australia : 2 aaGuns, 3 artilleries, 1 fighter and 6 infantry
    New Guinea : 2 infantry
    Hawaiian Islands : 2 fighters
    Dutch New Guinea : 1 flag
    26 Sea Zone : 1 cruiser
    54 Sea Zone : 1 destroyer
    Tobruk : 1 flag
    Iraq : 1 infantry
    

    Savegame

  • 22 21 20 17 15

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries and 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            1 submarine moved from 41 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer and 2 submarines
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -2
                Casualties for Japanese: 2 submarines
                Casualties for ANZAC: 1 destroyer and 1 submarine
    
        Non Combat Move - ANZAC
            1 infantry moved from Trans-Jordan to Iraq
            1 fighter moved from New South Wales to South Australia
            2 aaGuns, 3 artilleries and 6 infantry moved from New South Wales to South Australia
    
        Place Units - ANZAC
            1 destroyer placed in 54 Sea Zone
            2 artilleries placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    ANZAC regular : -0.67
    

    Territory Summary for ANZAC and French :

    Queensland : 1 airfield, 1 factory_minor and 1 harbour
    New Zealand : 1 airfield, 1 harbour and 1 infantry
    New South Wales : 2 artilleries, 1 factory_minor and 1 harbour
    South Australia : 2 aaGuns, 3 artilleries, 1 fighter and 6 infantry
    New Guinea : 2 infantry
    Hawaiian Islands : 2 fighters
    Dutch New Guinea : 1 flag
    26 Sea Zone : 1 cruiser
    54 Sea Zone : 1 destroyer
    United Kingdom : 2 infantry
    Tobruk : 1 flag
    Iraq : 1 infantry
    92 Sea Zone : 1 destroyer
    98 Sea Zone : 1 flag
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Volgograd to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 mech_infantry moved from Volgograd to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 infantry moved from Archangel to Vologda
            1 infantry moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
    
        Combat - Germans
    
        Non Combat Move - Germans
            1 destroyer moved from 113 Sea Zone to 104 Sea Zone
            1 infantry moved from Vyborg to Finland
            1 armour and 1 mech_infantry moved from Novgorod to Finland
            7 mech_infantrys moved from Eastern Poland to Bryansk
            2 armour moved from Western Ukraine to Bryansk
            4 mech_infantrys moved from Poland to Western Ukraine
            10 mech_infantrys moved from Germany to Eastern Poland
            2 bombers moved from Ukraine to Novgorod
            1 artillery moved from Archangel to Belarus
    
        Place Units - Germans
            3 armour placed in Ukraine
            3 armour placed in Novgorod
            9 mech_infantrys placed in Germany
            Germans undo move 2.
            Germans undo move 2.
            3 mech_infantrys placed in Novgorod
            3 armour and 6 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,3,1,2,5
            Germans collect 54 PUs (2 lost to blockades); end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 22 21 20 17 15

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Russia to Tambov
            2 fighters and 1 tactical_bomber moved from Russia to Tambov
            2 infantry moved from Russia to Vologda
            1 fighter and 1 tactical_bomber moved from Russia to Vologda
            4 armour, 25 artilleries, 40 infantry and 3 mech_infantrys moved from Russia to Samara
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 3/5 hits, 2.00 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 4 armour, 25 artilleries, 40 infantry and 3 mech_infantrys
                Italians defend with 1 armour
                    Russians roll dice for 4 armour, 25 artilleries, 40 infantry and 3 mech_infantrys in Samara, round 2 : 27/72 hits, 21.67 expected hits
                    Italians roll dice for 1 armour in Samara, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Samara
                Russians win, taking Samara from Italians with 4 armour, 25 artilleries, 39 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 armour
            Battle in Vologda
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 3/4 hits, 1.50 expected hits
                    Italians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            4 aaGuns moved from Russia to Samara
            1 fighter and 1 tactical_bomber moved from Vologda to Persia
            2 fighters and 1 tactical_bomber moved from Tambov to Persia
            2 aaGuns and 12 infantry moved from Amur to Buryatia
    
        Place Units - Russians
            2 artilleries and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 14 PUs; end with 14 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.17
    Germans regular : -0.33
    Russians regular : 7.83
    

    Territory Summary for Russians :

    Buryatia : 2 aaGuns and 12 infantry
    Russia : 1 airfield, 2 artilleries, 1 factory_major and 5 infantry
    Tambov : 2 infantry
    Vologda : 1 infantry
    Samara : 4 aaGuns, 4 armour, 25 artilleries, 39 infantry and 3 mech_infantrys
    97 Sea Zone : 1 submarine
    Persia : 3 fighters and 2 tactical_bombers
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 49 PUs; 6 SuicideAttackTokens; 
            Japanese buy 2 artilleries, 2 destroyers, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            6 carriers, 7 fighters and 5 tactical_bombers moved from 33 Sea Zone to 36 Sea Zone
            1 infantry moved from French Indo China to Shan State
                  Japanese take Shan State from UK_Pacific
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            2 battleships, 2 cruisers and 4 destroyers moved from 33 Sea Zone to 42 Sea Zone
            5 infantry moved from French Indo China to Yunnan
            1 fighter and 1 mech_infantry moved from Hunan to Yunnan
            1 infantry moved from French Indo China to Yunnan
            1 infantry moved from Kweichow to Yunnan
            1 infantry moved from Suiyuyan to Hopei
            1 infantry moved from Hopei to Kweichow
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 1 fighter, 7 infantry and 1 mech_infantry
                British defend with 3 infantry and 2 mech_infantrys
                    Japanese roll dice for 1 fighter, 7 infantry and 1 mech_infantry in Yunnan, round 2 : 3/9 hits, 1.83 expected hits
                    Chinese roll dice for 3 infantry and 2 mech_infantrys in Yunnan, round 2 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the British lost in Yunnan
                    Japanese roll dice for 1 fighter, 6 infantry and 1 mech_infantry in Yunnan, round 3 : 1/8 hits, 1.67 expected hits
                    Chinese roll dice for 2 mech_infantrys in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan
                    Japanese roll dice for 1 fighter, 5 infantry and 1 mech_infantry in Yunnan, round 4 : 1/7 hits, 1.50 expected hits
                    Chinese roll dice for 1 mech_infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 fighter, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
                Casualties for Japanese: 2 infantry
                Casualties for British: 3 infantry and 2 mech_infantrys
            Battle in Java
                Japanese attack with 1 artillery and 1 infantry
                Americans defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 battleships in Java, round 2 : 2/2 hits, 1.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Java
                Japanese win, taking Java from Americans with 1 artillery remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Yunnan to French Indo China
            1 mech_infantry moved from Kiangsu to Hunan
            1 aaGun, 1 artillery and 1 infantry moved from Anhwe to Hunan
            1 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Korea to Jehol
            2 infantry moved from Korea to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            2 transports moved from 36 Sea Zone to 19 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            3 aaGuns and 9 infantry moved from Korea to Manchuria
    
        Place Units - Japanese
            2 artilleries and 1 infantry placed in French Indo China
            2 infantry and 1 mech_infantry placed in Kiangsu
            2 destroyers and 2 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 54 PUs; end with 54 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : 0.33
    Japanese regular : 0.67
    

    Savegame

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