Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsGiallo (Allies+14) vs Simon33 (Axis) BM3
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 16 Combat Move - Americans Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 3 fighters, 1 infantry and 2 transports; Remaining resources: 2 PUs; Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 destroyer moved from 26 Sea Zone to 10 Sea Zone Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 2 artilleries and 1 infantry placed in Eastern United States 3 fighters placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Combat Move - Chinese Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs Combat Move - British 1 cruiser, 1 destroyer and 1 transport moved from 39 Sea Zone to 57 Sea Zone UK_Pacific take 41 Sea Zone from Japanese Purchase Units - British British buy 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat - British Non Combat Move - British 2 aaGuns and 3 infantry moved from United Kingdom to Scotland 2 infantry moved from United Kingdom to Scotland 2 fighters moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to Scotland Place Units - British 2 fighters placed in United Kingdom 1 transport placed in 109 Sea Zone 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,4,2,5,2 British collect 24 PUs (3 lost to blockades); end with 24 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 27 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 16 Combat Move - Italians 1 artillery moved from Eastern Persia to 80 Sea Zone 1 artillery and 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 artillery moved from 76 Sea Zone to Ethiopia 1 artillery and 1 infantry moved from Eastern Persia to Persia 2 fighters moved from 80 Sea Zone to Persia 1 armour moved from Novosibirsk to Caucasus 1 bomber moved from Trans-Jordan to Caucasus 1 infantry moved from Egypt to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Alexandria to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to French Madagascar Purchase Units - Italians Italians buy 6 artilleries, 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat - Italians Battle in French Madagascar Battle in Ethiopia Battle in Persia Italians attack with 1 artillery, 2 fighters and 1 infantry Russians defend with 1 factory_minor and 1 infantry Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Persia, round 2 : 0/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Persia, round 3 : 3/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Persia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Persia Italians win, taking French Madagascar from British, taking Ethiopia from British, taking Persia from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Italians attack with 1 armour and 1 bomber Russians defend with 1 mech_infantry Italians roll dice for 1 armour and 1 bomber in Caucasus, round 2 : 2/2 hits, 1.17 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Caucasus Italians win, taking Caucasus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Italians 1 bomber moved from Caucasus to Ukraine 1 artillery and 2 infantry moved from Bessarabia to Ukraine 1 infantry moved from Romania to Bessarabia 2 infantry moved from Trans-Jordan to Egypt 2 fighters moved from Persia to 80 Sea Zone 3 artilleries and 2 infantry moved from Egypt to Anglo Egyptian Sudan 1 transport moved from 92 Sea Zone to 95 Sea Zone 2 infantry moved from Northern Italy to Southern France 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 infantry moved from Alexandria to Egypt 1 transport moved from 95 Sea Zone to 97 Sea Zone 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Greece 1 submarine moved from 98 Sea Zone to 72 Sea Zone 1 infantry moved from France to Northern Italy Place Units - Italians 1 infantry placed in Northern Italy 2 fighters placed in Southern Italy 3 artilleries placed in Ukraine 3 artilleries placed in Egypt Turn Complete - Italians Italians collect 30 PUs; end with 30 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 37 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 42 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 45 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
Italians regular : 0.50 Russians regular : -1.00 -
TripleA Manual Gamesave Post: ANZAC round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 16 Combat Move - ANZAC 5 cruisers and 3 submarines moved from 54 Sea Zone to 33 Sea Zone 3 fighters moved from Queensland to 33 Sea ZoneCombat Hit Differential Summary :
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@simon33 Scramble and will your subs fight?
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Yes and yes. Dent everything first.
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Then subs.
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TripleA Manual Gamesave Post: ANZAC round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 16 Combat Move - ANZAC 5 cruisers and 3 submarines moved from 54 Sea Zone to 33 Sea Zone 3 fighters moved from Queensland to 33 Sea Zone Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat - ANZAC Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone Battle in 33 Sea Zone ANZAC attack with 5 cruisers, 3 fighters and 3 submarines Japanese defend with 3 carriers, 2 destroyers, 4 fighters, 2 submarines and 3 tactical_bombers Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits ANZAC roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits ANZAC roll dice for 5 cruisers in 33 Sea Zone, round 2 : 3/5 hits, 2,50 expected hitsCombat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : -0,50 -
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TripleA Manual Gamesave Post: ANZAC round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 16 Combat Move - ANZAC 5 cruisers and 3 submarines moved from 54 Sea Zone to 33 Sea Zone 3 fighters moved from Queensland to 33 Sea Zone Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat - ANZAC Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone Battle in 33 Sea Zone ANZAC attack with 5 cruisers, 3 fighters and 3 submarines Japanese defend with 3 carriers, 2 destroyers, 4 fighters, 2 submarines and 3 tactical_bombers Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits ANZAC roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits ANZAC roll dice for 5 cruisers in 33 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits Units damaged: 2 carriers owned by the Japanese ANZAC roll dice for 3 fighters in 33 Sea Zone, round 2 : 2/3 hits, 1,50 expected hitsCombat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 0,00 -
2 more hits
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obviously sub and DD.
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Oh, can’t. DD & tac.
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sub then DD next round, and sub fights.
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TripleA Manual Gamesave Post: ANZAC round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 16 Combat Move - ANZAC 5 cruisers and 3 submarines moved from 54 Sea Zone to 33 Sea Zone 3 fighters moved from Queensland to 33 Sea Zone Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat - ANZAC Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone Battle in 33 Sea Zone ANZAC attack with 5 cruisers, 3 fighters and 3 submarines Japanese defend with 3 carriers, 2 destroyers, 4 fighters, 2 submarines and 3 tactical_bombers Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits ANZAC roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits ANZAC roll dice for 5 cruisers in 33 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits Units damaged: 2 carriers owned by the Japanese ANZAC roll dice for 3 fighters in 33 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Japanese roll dice for 3 carriers, 2 destroyers, 4 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 6/12 hits, 5,83 expected hits 3 cruisers owned by the ANZAC, 2 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 3 submarines owned by the ANZAC lost in 33 Sea Zone Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 2 cruisers in 33 Sea Zone, round 3 : 2/2 hits, 1,00 expected hitsCombat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 1,00 -
@simon33 2 more hits
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@simon33 said in Giallo (Allies+14) vs Simon33 (Axis) BM3:
sub then DD next round, and sub fights.
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@simon33 said in Giallo (Allies+14) vs Simon33 (Axis) BM3:
@simon33 said in Giallo (Allies+14) vs Simon33 (Axis) BM3:
sub then DD next round, and sub fights.
You don’t have any sub or dd left
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@giallo No DD but I do have a sub. Sink a CV as well.
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 16 Combat Move - ANZAC 5 cruisers and 3 submarines moved from 54 Sea Zone to 33 Sea Zone 3 fighters moved from Queensland to 33 Sea Zone Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat - ANZAC Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone Battle in 33 Sea Zone ANZAC attack with 5 cruisers, 3 fighters and 3 submarines Japanese defend with 3 carriers, 2 destroyers, 4 fighters, 2 submarines and 3 tactical_bombers Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits ANZAC roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits ANZAC roll dice for 5 cruisers in 33 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits Units damaged: 2 carriers owned by the Japanese ANZAC roll dice for 3 fighters in 33 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Japanese roll dice for 3 carriers, 2 destroyers, 4 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 6/12 hits, 5,83 expected hits 3 cruisers owned by the ANZAC, 2 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 3 submarines owned by the ANZAC lost in 33 Sea Zone Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 2 cruisers in 33 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits ANZAC roll dice for 3 fighters in 33 Sea Zone, round 3 : 0/3 hits, 1,50 expected hits Japanese roll dice for 3 carriers, 4 fighters and 3 tactical_bombers in 33 Sea Zone, round 3 : 8/10 hits, 5,17 expected hits 3 fighters owned by the ANZAC, 2 cruisers owned by the ANZAC, 1 carrier owned by the Japanese and 1 submarine owned by the Japanese lost in 33 Sea Zone Japanese win with 2 carriers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is -64 Casualties for ANZAC: 5 cruisers, 3 fighters and 3 submarines Casualties for Japanese: 1 carrier, 2 destroyers and 2 submarines Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands 3 tactical_bombers owned by the Japanese and 1 fighter owned by the Japanese forced to land in Caroline Islands Non Combat Move - ANZAC 3 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 fighter and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 9 PUs; end with 9 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs Combat Move - French Combat - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 2,50 ANZAC regular : -0,50 -
TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 17 Research Technology - Germans Combat Move - Germans Germans captures 16PUs while taking Russians capital Germans converts factory_major into different units 2 artilleries and 2 infantry moved from Trans-Jordan to 81 Sea Zone 2 artilleries, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 81 Sea Zone to 71 Sea Zone 2 artilleries and 2 infantry moved from 71 Sea Zone to Union of South Africa 1 fighter and 1 tactical_bomber moved from 72 Sea Zone to Union of South Africa 1 infantry moved from Smolensk to Russia Germans take Russia from Russians 2 fighters and 1 infantry moved from Ukraine to Rostov Purchase Units - Germans Germans buy 3 artilleries, 21 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in Union of South Africa Germans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 1 battleship and 1 cruiser in Union of South Africa, round 2 : 2/2 hits, 1.17 expected hits Germans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Union of South Africa, round 2 : 4/6 hits, 2.50 expected hits British roll dice for 2 artilleries and 3 infantry in Union of South Africa, round 2 : 2/5 hits, 1.67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans, 2 artilleries owned by the British and 3 infantry owned by the British lost in Union of South Africa Germans win, taking Union of South Africa from British with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Germans: 1 artillery and 1 infantry Casualties for British: 2 artilleries and 3 infantry Battle in Rostov Germans attack with 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 1 infantry in Rostov, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 1 armour, 39 artilleries, 16 infantry and 6 mech_infantrys moved from Smolensk to Bryansk 5 artilleries and 11 infantry moved from Belarus to Bryansk 16 infantry moved from Eastern Poland to Western Ukraine 11 infantry moved from Poland to Eastern Poland 3 artilleries moved from Novgorod to Belarus 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 2 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Western Germany to Poland 16 infantry moved from Germany to Poland 1 transport moved from 97 Sea Zone to 95 Sea Zone 2 infantry moved from Northern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Tobruk to Alexandria 1 destroyer and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 fighter moved from Union of South Africa to 71 Sea Zone 1 tactical_bomber moved from Union of South Africa to 71 Sea Zone 2 fighters moved from Rostov to Ukraine 1 infantry moved from Ukraine to Bryansk 1 carrier, 1 destroyer and 2 fighters moved from 81 Sea Zone to 98 Sea Zone 2 aaGuns, 3 artilleries, 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Egypt 1 fighter moved from 81 Sea Zone to Egypt 1 tactical_bomber moved from Egypt to 81 Sea Zone 1 fighter and 1 tactical_bomber moved from 71 Sea Zone to 72 Sea Zone Place Units - Germans 3 infantry placed in Normandy Bordeaux 3 infantry placed in Southern France 10 infantry placed in Germany 5 infantry and 5 mech_infantrys placed in Western Germany 3 artilleries placed in Novgorod Turn Complete - Germans Germans collect 61 PUs; end with 61 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUsCombat Hit Differential Summary :
Russians regular : 0.67 Germans regular : 2.17 British regular : 0.33





