Giallo (Allies+14) vs Simon33 (Axis) BM3

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 16
    
        Combat Move - Russians
            1 infantry moved from Northwest Persia to Persia
                  Russians take Persia from Italians
            1 infantry moved from Northwest Persia to Iraq
                  Russians take Iraq from Germans
            1 infantry moved from Northwest Persia to Caucasus
            2 fighters moved from Russia to Rostov
            3 fighters and 1 tactical_bomber moved from Russia to Caucasus
            1 infantry moved from Volgograd to Rostov
            1 mech_infantry moved from Northwest Persia to Caucasus
    
        Purchase Units - Russians
            Russians buy 2 armour and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 2 fighters and 1 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Rostov, round 2 : 2/3 hits, 1,17 expected hits
                    Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Rostov
                Russians win, taking Rostov from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Caucasus
                Russians attack with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 2/6 hits, 2,50 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Germans with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters moved from Rostov to Volgograd
            3 fighters and 1 tactical_bomber moved from Caucasus to Volgograd
            4 aaGuns, 13 artilleries, 28 infantry and 3 mech_infantrys moved from Russia to Tambov
            3 mech_infantrys moved from Tambov to Volgograd
            1 artillery and 17 infantry moved from Volgograd to Tambov
            1 armour moved from Northwest Persia to Volgograd
            20 artilleries and 27 infantry moved from Northwest Persia to Iraq
    
        Place Units - Russians
            2 armour and 1 infantry placed in Volgograd
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4,1,5,6,5,1
            Russians collect 13 PUs (2 lost to blockades); end with 13 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0,33
    Germans regular : 0,67
    Russians regular : 0,33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 16
    
        Combat Move - Japanese
            1 fighter moved from 45 Sea Zone to South Australia
            1 artillery and 1 infantry moved from Western Australia to South Australia
            2 bombers moved from Caroline Islands to South Australia
            4 fighters moved from Japan to 33 Sea Zone
            1 fighter, 1 submarine and 1 tactical_bomber moved from 34 Sea Zone to 46 Sea Zone
            2 carriers, 2 destroyers, 2 submarines and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
            1 carrier moved from 45 Sea Zone to 33 Sea Zone
            4 tactical_bombers moved from Caroline Islands to 33 Sea Zone
    
        Purchase Units - Japanese
            Japanese buy 4 artilleries, 1 carrier, 1 destroyer, 3 fighters, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in South Australia
                Japanese attack with 1 artillery, 2 bombers, 1 fighter and 1 infantry
                ANZAC defend with 3 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 infantry in South Australia, round 2 : 3/5 hits, 2.50 expected hits
                    ANZAC roll dice for 3 infantry in South Australia, round 2 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 infantry owned by the ANZAC lost in South Australia
                Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for ANZAC: 3 infantry
            Battle in 33 Sea Zone
                Japanese attack with 3 carriers, 2 destroyers, 4 fighters, 2 submarines and 5 tactical_bombers
                Americans defend with 2 battleships
                    Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 battleship owned by the Americans lost in 33 Sea Zone
                    Japanese roll dice for 3 carriers, 2 destroyers, 4 fighters and 5 tactical_bombers in 33 Sea Zone, round 2 : 5/11 hits, 5.83 expected hits
                    Americans roll dice for 1 battleship in 33 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    1 battleship owned by the Americans lost in 33 Sea Zone
                Japanese win with 3 carriers, 2 destroyers, 4 fighters, 2 submarines and 5 tactical_bombers remaining. Battle score for attacker is 40
                Casualties for Americans: 2 battleships
            Battle in 46 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 46 Sea Zone
                Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            3 fighters and 3 tactical_bombers moved from 33 Sea Zone to Caroline Islands
            1 transport moved from 42 Sea Zone to 36 Sea Zone
            1 transport moved from 56 Sea Zone to 59 Sea Zone
            1 tactical_bomber moved from 46 Sea Zone to Western Australia
            2 bombers and 1 fighter moved from South Australia to Western Australia
            1 fighter moved from 46 Sea Zone to Western Australia
            1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
            1 carrier moved from 37 Sea Zone to 20 Sea Zone
            1 armour, 4 artilleries and 3 infantry moved from Tsinghai to Novosibirsk
            2 infantry moved from Kansu to Novosibirsk
            1 artillery and 2 infantry moved from Timguska to Novosibirsk
            2 infantry moved from Yakut S.S.R. to Yenisey
            1 infantry moved from Shensi to Kansu
            1 marine moved from Burma to Shan State
            2 infantry moved from Malaya to Shan State
            3 infantry moved from French Indo China to Yunnan
            1 infantry moved from Yunnan to Kweichow
            1 artillery moved from Kweichow to Shensi
            5 artilleries and 5 infantry moved from Sikang to Tsinghai
            1 artillery and 3 infantry moved from Szechwan to Sikang
            3 artilleries moved from Yunnan to Szechwan
            1 armour moved from Turkmenistan to Novosibirsk
            2 artilleries and 1 infantry moved from West India to Eastern Persia
            3 infantry moved from India to West India
    
        Place Units - Japanese
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
            1 artillery placed in Japan
            1 artillery and 2 infantry placed in French Indo China
            1 artillery and 2 infantry placed in Malaya
            1 artillery and 1 infantry placed in India
            3 fighters placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1
            Japanese collect 80 PUs (1 lost to blockades); end with 80 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 83 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Japanese regular : 0.67
    ANZAC regular : 0.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 16
    
        Combat Move - Americans
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 3 fighters, 1 infantry and 2 transports; Remaining resources: 2 PUs; 
    
        Non Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
            1 destroyer moved from 26 Sea Zone to 10 Sea Zone
    
        Place Units - Americans
            1 carrier and 2 transports placed in 101 Sea Zone
            2 artilleries and 1 infantry placed in Eastern United States
            3 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Combat Move - Chinese
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 0 PUs
    
        Combat Move - British
            1 cruiser, 1 destroyer and 1 transport moved from 39 Sea Zone to 57 Sea Zone
                  UK_Pacific take 41 Sea Zone from Japanese
    
        Purchase Units - British
            British buy 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - British
    
        Non Combat Move - British
            2 aaGuns and 3 infantry moved from United Kingdom to Scotland
            2 infantry moved from United Kingdom to Scotland
            2 fighters moved from United Kingdom to Scotland
            1 infantry moved from United Kingdom to Scotland
            1 infantry moved from United Kingdom to Scotland
    
        Place Units - British
            2 fighters placed in United Kingdom
            1 transport placed in 109 Sea Zone
            1 infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,4,2,5,2
            British collect 24 PUs (3 lost to blockades); end with 24 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 27 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 16
    
        Combat Move - Italians
            1 artillery moved from Eastern Persia to 80 Sea Zone
            1 artillery and 1 transport moved from 80 Sea Zone to 76 Sea Zone
            1 artillery moved from 76 Sea Zone to Ethiopia
            1 artillery and 1 infantry moved from Eastern Persia to Persia
            2 fighters moved from 80 Sea Zone to Persia
            1 armour moved from Novosibirsk to Caucasus
            1 bomber moved from Trans-Jordan to Caucasus
            1 infantry moved from Egypt to Anglo Egyptian Sudan
                  Italians take Anglo Egyptian Sudan from British
            1 infantry moved from Alexandria to 98 Sea Zone
            1 infantry and 1 transport moved from 98 Sea Zone to 72 Sea Zone
            1 infantry moved from 72 Sea Zone to French Madagascar
    
        Purchase Units - Italians
            Italians buy 6 artilleries, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in French Madagascar
            Battle in Ethiopia
            Battle in Persia
                Italians attack with 1 artillery, 2 fighters and 1 infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Persia, round 2 : 0/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Persia, round 3 : 3/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Persia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Persia
                Italians win, taking French Madagascar from British, taking Ethiopia from British, taking Persia from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Italians attack with 1 armour and 1 bomber
                Russians defend with 1 mech_infantry
                    Italians roll dice for 1 armour and 1 bomber in Caucasus, round 2 : 2/2 hits, 1.17 expected hits
                    Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Caucasus
                Italians win, taking Caucasus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Italians
            1 bomber moved from Caucasus to Ukraine
            1 artillery and 2 infantry moved from Bessarabia to Ukraine
            1 infantry moved from Romania to Bessarabia
            2 infantry moved from Trans-Jordan to Egypt
            2 fighters moved from Persia to 80 Sea Zone
            3 artilleries and 2 infantry moved from Egypt to Anglo Egyptian Sudan
            1 transport moved from 92 Sea Zone to 95 Sea Zone
            2 infantry moved from Northern Italy to Southern France
            2 infantry moved from Northern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Gibraltar
            1 infantry moved from Alexandria to Egypt
            1 transport moved from 95 Sea Zone to 97 Sea Zone
            2 infantry moved from Northern Italy to 97 Sea Zone
            2 infantry moved from 97 Sea Zone to Greece
            1 submarine moved from 98 Sea Zone to 72 Sea Zone
            1 infantry moved from France to Northern Italy
    
        Place Units - Italians
            1 infantry placed in Northern Italy
            2 fighters placed in Southern Italy
            3 artilleries placed in Ukraine
            3 artilleries placed in Egypt
    
        Turn Complete - Italians
            Italians collect 30 PUs; end with 30 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 37 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 42 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 45 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.50
    Russians regular : -1.00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: ANZAC round 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 16
    
        Combat Move - ANZAC
            5 cruisers and 3 submarines moved from 54 Sea Zone to 33 Sea Zone
            3 fighters moved from Queensland to 33 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    @simon33 Scramble and will your subs fight?

  • '19 '17 '16

    Yes and yes. Dent everything first.

  • '19 '17 '16

    Then subs.

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: ANZAC round 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 16
    
        Combat Move - ANZAC
            5 cruisers and 3 submarines moved from 54 Sea Zone to 33 Sea Zone
            3 fighters moved from Queensland to 33 Sea Zone
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat - ANZAC
            Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
            Battle in 33 Sea Zone
                ANZAC attack with 5 cruisers, 3 fighters and 3 submarines
                Japanese defend with 3 carriers, 2 destroyers, 4 fighters, 2 submarines and 3 tactical_bombers
                    Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    ANZAC roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
                    ANZAC roll dice for 5 cruisers in 33 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    ANZAC regular : -0,50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: ANZAC round 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 16
    
        Combat Move - ANZAC
            5 cruisers and 3 submarines moved from 54 Sea Zone to 33 Sea Zone
            3 fighters moved from Queensland to 33 Sea Zone
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat - ANZAC
            Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
            Battle in 33 Sea Zone
                ANZAC attack with 5 cruisers, 3 fighters and 3 submarines
                Japanese defend with 3 carriers, 2 destroyers, 4 fighters, 2 submarines and 3 tactical_bombers
                    Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    ANZAC roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
                    ANZAC roll dice for 5 cruisers in 33 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    ANZAC roll dice for 3 fighters in 33 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    ANZAC regular : 0,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    2 more hits

  • '19 '17 '16

    obviously sub and DD.

  • '19 '17 '16

    Oh, can’t. DD & tac.

  • '19 '17 '16

    sub then DD next round, and sub fights.

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: ANZAC round 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 16
    
        Combat Move - ANZAC
            5 cruisers and 3 submarines moved from 54 Sea Zone to 33 Sea Zone
            3 fighters moved from Queensland to 33 Sea Zone
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat - ANZAC
            Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
            Battle in 33 Sea Zone
                ANZAC attack with 5 cruisers, 3 fighters and 3 submarines
                Japanese defend with 3 carriers, 2 destroyers, 4 fighters, 2 submarines and 3 tactical_bombers
                    Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    ANZAC roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
                    ANZAC roll dice for 5 cruisers in 33 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    ANZAC roll dice for 3 fighters in 33 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Japanese roll dice for 3 carriers, 2 destroyers, 4 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 6/12 hits, 5,83 expected hits
                    3 cruisers owned by the ANZAC, 2 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 3 submarines owned by the ANZAC lost in 33 Sea Zone
                    Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 2 cruisers in 33 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    ANZAC regular : 1,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    @simon33 2 more hits

  • '19 '17 '16

    @simon33 said in Giallo (Allies+14) vs Simon33 (Axis) BM3:

    sub then DD next round, and sub fights.

    @Giallo

  • '21 '20 '19 '18 '17 '16

    @simon33 said in Giallo (Allies+14) vs Simon33 (Axis) BM3:

    @simon33 said in Giallo (Allies+14) vs Simon33 (Axis) BM3:

    sub then DD next round, and sub fights.

    @Giallo

    You don’t have any sub or dd left

  • '19 '17 '16

    @giallo No DD but I do have a sub. Sink a CV as well.

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