Good game.
Can start another in a week or two maybe.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from 97 Sea Zone to 96 Sea Zone
1 bomber moved from Egypt to 96 Sea Zone
Combat - Americans
Americans creates battle in territory 16 Sea Zone
Battle in 96 Sea Zone
Americans attack with 1 bomber and 4 fighters
Italians defend with 1 destroyer
Americans roll dice for 1 bomber and 4 fighters in 96 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 96 Sea Zone
Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Algeria to Morocco
1 bomber moved from 96 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
4 fighters moved from 96 Sea Zone to 97 Sea Zone
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Crete
Americans take Crete from Neutral_Allies
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 tactical_bomber moved from Western United States to 91 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
Place Units - Americans
1 factory_minor and 1 harbour placed in Greece
1 carrier and 1 destroyer placed in 10 Sea Zone
1 carrier and 1 destroyer placed in 101 Sea Zone
1 fighter and 3 infantry placed in Western United States
Americans undo move 3.
1 carrier placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Combat - Chinese
Chinese creates battle in territory Chahar
Chinese creates battle in territory Anhwe
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British repair damage of 10x factory_major; Remaining resources: 29 PUs;
British buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Northwest Persia to Caucasus
1 armour moved from Persia to Caucasus
1 bomber moved from Persia to Caucasus
1 fighter moved from Greece to Caucasus
1 fighter moved from Egypt to Caucasus
Combat - British
Battle in Caucasus
British attack with 1 armour, 1 bomber, 2 fighters and 1 infantry
Germans defend with 1 artillery and 2 infantry
British roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Caucasus, round 2 : 2/5 hits, 2.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Caucasus
British roll dice for 1 bomber and 2 fighters in Caucasus, round 3 : 1/3 hits, 1.67 expected hits
Germans roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Caucasus
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 1
Casualties for British: 1 armour and 1 infantry
Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - British
1 fighter moved from Caucasus to Greece
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
2 artilleries and 1 infantry moved from Tobruk to Alexandria
1 fighter moved from 97 Sea Zone to Gibraltar
1 fighter moved from Caucasus to Northwest Persia
2 infantry moved from Iraq to Persia
1 infantry moved from Iraq to Northwest Persia
1 carrier moved from 97 Sea Zone to 92 Sea Zone
1 cruiser moved from 97 Sea Zone to 92 Sea Zone
3 transports moved from 97 Sea Zone to 96 Sea Zone
3 artilleries and 3 infantry moved from Tobruk to 96 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 96 Sea Zone to 92 Sea Zone
3 artilleries and 3 infantry moved from 92 Sea Zone to Gibraltar
1 cruiser and 1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 bomber moved from Caucasus to Greece
Place Units - British
2 artilleries and 7 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 1.00
Japanese regular : -0.33
Italians regular : -0.33
Germans regular : 0.67
British regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Southern France to France
2 infantry moved from Northern Italy to France
1 armour moved from Northern Italy to Southern Italy
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,2,6,3,5,5,6,2,4
Italians collect 3 PUs (8 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 8 PUs;
Combat Move - ANZAC
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
1 artillery moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 8 PUs;
Combat Move - ANZAC
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
1 artillery moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 4 destroyers, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Bryansk to Belarus
1 artillery and 1 infantry moved from Bryansk to Tambov
3 armour and 3 mech_infantrys moved from Bryansk to Smolensk
Germans take Smolensk from Russians
3 armour and 3 mech_infantrys moved from Smolensk to Archangel
1 mech_infantry moved from Novgorod to Archangel
2 armour and 2 mech_infantrys moved from Bryansk to Archangel
19 armour and 10 mech_infantrys moved from Bryansk to Volgograd
1 artillery, 4 infantry and 1 mech_infantry moved from Scotland to United Kingdom
5 artilleries and 5 infantry moved from Western Germany to 113 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 113 Sea Zone to 109 Sea Zone
5 artilleries and 5 infantry moved from 109 Sea Zone to United Kingdom
1 cruiser moved from 111 Sea Zone to 109 Sea Zone
Germans take 109 Sea Zone from British
1 carrier moved from 111 Sea Zone to 109 Sea Zone
2 fighters moved from 111 Sea Zone to United Kingdom
2 bombers and 2 fighters moved from Holland Belgium to United Kingdom
1 fighter and 5 tactical_bombers moved from Western Germany to United Kingdom
3 transports moved from 111 Sea Zone to 112 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
Combat - Germans
Battle in United Kingdom
Germans attack with 8 artilleries, 2 bombers, 5 fighters, 12 infantry, 2 mech_infantrys and 5 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 18 infantry and 1 mech_infantry; French defend with 2 infantry
British roll AA dice in United Kingdom : 3/12 hits, 2.00 expected hits
1 fighter owned by the Germans and 2 tactical_bombers owned by the Germans lost in United Kingdom
Germans roll dice for 1 cruiser in United Kingdom, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 8 artilleries, 2 bombers, 4 fighters, 12 infantry, 2 mech_infantrys and 3 tactical_bombers in United Kingdom, round 2 : 12/31 hits, 11.67 expected hits
British roll dice for 5 aaGuns, 2 artilleries, 20 infantry and 1 mech_infantry in United Kingdom, round 2 : 8/23 hits, 7.67 expected hits
5 aaGuns owned by the British, 8 infantry owned by the Germans, 2 infantry owned by the French and 6 infantry owned by the British lost in United Kingdom
Germans roll dice for 8 artilleries, 2 bombers, 4 fighters, 4 infantry, 2 mech_infantrys and 3 tactical_bombers in United Kingdom, round 3 : 13/23 hits, 10.00 expected hits
British roll dice for 2 artilleries, 12 infantry and 1 mech_infantry in United Kingdom, round 3 : 5/15 hits, 5.00 expected hits
1 mech_infantry owned by the British, 4 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 12 infantry owned by the British lost in United Kingdom
Germans roll dice for 8 artilleries, 2 bombers, 4 fighters, 1 mech_infantry and 3 tactical_bombers in United Kingdom, round 4 : 9/18 hits, 8.33 expected hits
British roll dice for 2 artilleries in United Kingdom, round 4 : 1/2 hits, 0.67 expected hits
2 artilleries owned by the British and 1 mech_infantry owned by the Germans lost in United Kingdom
Germans captures 36PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 8 artilleries, 2 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Germans: 1 fighter, 12 infantry, 2 mech_infantrys and 2 tactical_bombers
Casualties for British: 5 aaGuns, 2 artilleries, 18 infantry and 1 mech_infantry
Casualties for French: 2 infantry
Battle in Tambov
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 19 armour and 10 mech_infantrys
Russians defend with 1 armour and 1 factory_minor
Germans roll dice for 19 armour and 10 mech_infantrys in Volgograd, round 2 : 5/29 hits, 11.17 expected hits
Russians roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 19 armour and 9 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Archangel
Germans attack with 5 armour and 6 mech_infantrys
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 5 armour and 6 mech_infantrys in Archangel, round 2 : 3/11 hits, 3.50 expected hits
Russians roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 1/4 hits, 1.33 expected hits
3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Germans roll dice for 5 armour and 5 mech_infantrys in Archangel, round 3 : 2/10 hits, 3.33 expected hits
Russians roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 5 armour and 5 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Belarus
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 artillery in Belarus, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Belarus, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Belarus, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Belarus
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
6 aaGuns, 4 artilleries and 11 infantry moved from Bryansk to Ukraine
2 fighters moved from United Kingdom to 109 Sea Zone
2 fighters and 1 tactical_bomber moved from United Kingdom to Scotland
2 tactical_bombers moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 111 Sea Zone to 104 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
2 bombers moved from United Kingdom to Western Germany
4 mech_infantrys moved from Western Germany to Slovakia Hungary
Place Units - Germans
1 carrier and 2 destroyers placed in 110 Sea Zone
3 infantry placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
1 artillery and 2 mech_infantrys placed in Western Germany
2 destroyers placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,5,4,3,5,3,5,3,5
Germans collect 66 PUs (2 lost to blockades); end with 102 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 107 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 112 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 117 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 127 PUs
Combat Hit Differential Summary :
British AA : 1.00
Russians regular : 0.17
Germans regular : -5.17
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Samara to Kazakhstan
1 fighter moved from Russia to Novosibirsk
1 fighter moved from Russia to Kazakhstan
2 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
Combat - Russians
Battle in Novosibirsk
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tambov
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Tambov, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians roll dice for 2 fighters and 1 infantry in Tambov, round 3 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 fighters and 1 infantry in Tambov, round 4 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 artillery in Tambov, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Tambov
Russians win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Kazakhstan
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Russians roll dice for 1 fighter and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Kazakhstan, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Kazakhstan, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Kazakhstan, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Russians
1 fighter moved from Novosibirsk to Russia
1 fighter moved from Kazakhstan to Russia
2 fighters moved from Tambov to Russia
1 infantry moved from Russia to Vologda
1 aaGun moved from Russia to Bryansk
1 aaGun moved from Russia to Bryansk
20 infantry moved from Russia to Bryansk
21 artilleries moved from Russia to Bryansk
4 infantry moved from Russia to Bryansk
1 infantry moved from Belarus to Bryansk
3 infantry moved from Russia to Bryansk
Place Units - Russians
1 armour and 6 mech_infantrys placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 aaGun
EDIT: Adding units owned by Russians to Vologda: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Germans regular : 0.67
Russians regular : -2.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 carrier, 5 destroyers, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
3 mech_infantrys moved from Kiangsu to Anhwe
1 infantry moved from Hopei to Chahar
1 infantry moved from Suiyuyan to Chahar
1 bomber moved from India to Chahar
1 mech_infantry moved from Tsinghai to Samara
Japanese take Samara from Russians
1 mech_infantry moved from Shensi to Suiyuyan
1 mech_infantry moved from Yunnan to Shensi
1 mech_infantry moved from Szechwan to Tsinghai
1 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from French Indo China to Kweichow
1 mech_infantry moved from French Indo China to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Shan State to Yunnan
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 submarine moved from 33 Sea Zone to 54 Sea Zone
2 battleships and 1 carrier moved from 35 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Paulau Island to 34 Sea Zone
2 carriers, 3 fighters and 3 tactical_bombers moved from 34 Sea Zone to 54 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from 6 Sea Zone to 16 Sea Zone
Combat - Japanese
Combat Hit Differential Summary :
scramble?
@onesteveo Yes, full scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 carrier, 5 destroyers, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
3 mech_infantrys moved from Kiangsu to Anhwe
1 infantry moved from Hopei to Chahar
1 infantry moved from Suiyuyan to Chahar
1 bomber moved from India to Chahar
1 mech_infantry moved from Tsinghai to Samara
Japanese take Samara from Russians
1 mech_infantry moved from Shensi to Suiyuyan
1 mech_infantry moved from Yunnan to Shensi
1 mech_infantry moved from Szechwan to Tsinghai
1 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from French Indo China to Kweichow
1 mech_infantry moved from French Indo China to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Shan State to Yunnan
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 submarine moved from 33 Sea Zone to 54 Sea Zone
2 battleships and 1 carrier moved from 35 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Paulau Island to 34 Sea Zone
2 carriers, 3 fighters and 3 tactical_bombers moved from 34 Sea Zone to 54 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from 6 Sea Zone to 16 Sea Zone
Combat - Japanese
ANZAC scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in Western Australia
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win, taking Western Australia from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Chahar
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber and 2 infantry in Chahar, round 2 : 2/3 hits, 1.00 expected hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Anhwe
Japanese attack with 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 3 mech_infantrys in Anhwe, round 2 : 2/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 3 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 2 destroyers, 3 fighters and 1 transport
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 2 : 4/8 hits, 4.83 expected hits
ANZAC roll dice for 2 destroyers, 3 fighters and 1 transport in 54 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 2 fighters owned by the ANZAC and 2 destroyers owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 1 fighter and 2 tactical_bombers in 54 Sea Zone, round 3 : 3/5 hits, 3.00 expected hits
ANZAC roll dice for 1 fighter in 54 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the ANZAC and 1 transport owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Americans with 2 battleships, 3 carriers, 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Japanese: 2 fighters and 1 tactical_bomber
Casualties for ANZAC: 2 destroyers, 3 fighters and 1 transport
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Paulau Island to 54 Sea Zone
1 fighter moved from Philippines to 54 Sea Zone
1 bomber moved from Chahar to Shensi
1 artillery and 2 infantry moved from West India to Eastern Persia
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 armour moved from Burma to West India
1 mech_infantry moved from French Indo China to Szechwan
1 cruiser moved from 34 Sea Zone to 54 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 fighters moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
3 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
3 artilleries, 2 infantry and 3 transports moved from 35 Sea Zone to 54 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 carrier, 5 destroyers and 1 submarine placed in 6 Sea Zone
1 artillery and 1 infantry placed in French Indo China
2 armour and 1 mech_infantry placed in India
Turn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : -0.17
Japanese regular : 1.67
ANZAC regular : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 bomber moved from Gibraltar to 109 Sea Zone
1 tactical_bomber moved from Gibraltar to 109 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Yugoslavia
1 infantry moved from Greece to Albania
Americans take Albania from Italians
1 artillery moved from Crete to 99 Sea Zone
1 artillery and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Northern Italy
2 artilleries moved from Gibraltar to 91 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 108 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 108 Sea Zone to 109 Sea Zone
2 artilleries and 3 infantry moved from 109 Sea Zone to Scotland
1 mech_infantry moved from 109 Sea Zone to Scotland
Combat - Americans
Combat Hit Differential Summary :
Any scramble to sz 109?
hey full scramble thanks
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 bomber moved from Gibraltar to 109 Sea Zone
1 tactical_bomber moved from Gibraltar to 109 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Yugoslavia
1 infantry moved from Greece to Albania
Americans take Albania from Italians
1 artillery moved from Crete to 99 Sea Zone
1 artillery and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Northern Italy
2 artilleries moved from Gibraltar to 91 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 108 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 108 Sea Zone to 109 Sea Zone
2 artilleries and 3 infantry moved from 109 Sea Zone to Scotland
1 mech_infantry moved from 109 Sea Zone to Scotland
Combat - Americans
Germans scrambles 3 units out of Scotland to defend against the attack in 109 Sea Zone
Battle in Northern Italy
Battle in Yugoslavia
Battle in 109 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 tactical_bombers and 3 transports
Germans defend with 1 carrier, 1 cruiser, 4 fighters, 1 submarine, 1 tactical_bomber and 5 transports
Americans roll dice for 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 tactical_bombers and 3 transports in 109 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 carrier, 1 cruiser, 4 fighters, 1 tactical_bomber and 5 transports in 109 Sea Zone, round 2 : 4/7 hits, 4.00 expected hits
1 submarine owned by the Germans, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans and 1 carrier owned by the Americans lost in 109 Sea Zone
Americans roll dice for 1 bomber, 1 fighter, 1 tactical_bomber and 3 transports in 109 Sea Zone, round 3 : 1/3 hits, 1.83 expected hits
Germans roll dice for 1 carrier, 1 cruiser, 4 fighters, 1 tactical_bomber and 5 transports in 109 Sea Zone, round 3 : 5/7 hits, 4.00 expected hits
1 tactical_bomber owned by the Americans, 1 carrier owned by the Germans, 1 fighter owned by the Americans, 2 transports owned by the Americans and 1 bomber owned by the Americans lost in 109 Sea Zone
2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Scotland
Germans roll dice for 1 cruiser, 4 fighters, 1 tactical_bomber and 5 transports in 109 Sea Zone, round 4 : 5/6 hits, 3.67 expected hits
1 transport owned by the Americans lost in 109 Sea Zone
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Scotland
Germans win, taking Northern Italy from Italians, taking Yugoslavia from Germans with 1 cruiser, 4 fighters, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is -69
Casualties for Americans: 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 tactical_bombers and 3 transports
Casualties for Germans: 1 carrier and 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 16 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Americans roll dice for 1 fighter in 16 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -8
Casualties for Americans: 1 fighter and 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Moving scrambled unit from 109 Sea Zone back to originating territory: Scotland
Moving scrambled unit from 109 Sea Zone back to originating territory: Scotland
Moving scrambled unit from 109 Sea Zone back to originating territory: Scotland
2 fighters owned by the Germans forced to land in United Kingdom
Non Combat Move - Americans
Combat Hit Differential Summary :
Americans regular : -2.17
Japanese regular : 1.33
Germans regular : 2.83
@onesteveo good game, that was a good one. Your set up to attack the UK was nice. I knew it was a possibility but I didn’t expect the strength of your attack.
@tanios thanks for a fun game :D