@FranceNeedsMorePower To play PBEM you need to be registered on the dice server called Marti ,but it is not working with gmail and also has problems with hotmail, so the group I play with started using @gmx.com and with this it does work and sends the dice rolls immediately, so even if you try to register with your gmail it will not work.
L20 #1 trulpen (X) vs wheatbeer (A+20) BM3
-
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 2 artilleries and 1 infantry moved from Northern Italy to Southern Italy Combat - Italians Battle in Southern Italy Italians attack with 2 artilleries and 1 infantry Americans defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry Italians roll dice for 2 artilleries and 1 infantry in Southern Italy, round 2 : 1/3 hits, 1,00 expected hits Americans roll dice for 1 aaGun and 4 infantry in Southern Italy, round 2 : 0/4 hits, 1,33 expected hits 1 aaGun owned by the Americans lost in Southern Italy Italians roll dice for 2 artilleries and 1 infantry in Southern Italy, round 3 : 1/3 hits, 1,00 expected hits Americans roll dice for 4 infantry in Southern Italy, round 3 : 3/4 hits, 1,33 expected hits 1 infantry owned by the Americans, 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Southern Italy Americans win with 3 infantry remaining. Battle score for attacker is -3 Casualties for Americans: 1 aaGun and 1 infantry Casualties for Italians: 2 artilleries and 1 infantry Non Combat Move - Italians Turn Complete - Italians
Combat Hit Differential Summary :
Americans regular : 0,33 Italians regular : 0,00
-
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Eastern Persia to West India Combat Move - French Non Combat Move - French 1 fighter moved from Kazakhstan to India 2 infantry moved from 110 Sea Zone to Normandy Bordeaux Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Research Technology - Germans Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 submarine moved from 115 Sea Zone to 113 Sea Zone 3 infantry moved from Northern Italy to Southern Italy 1 fighter and 1 tactical_bomber moved from Greater Southern Germany to Southern Italy 1 infantry moved from Belarus to Eastern Poland Germans take Eastern Poland from Russians 1 infantry moved from Tambov to Bryansk Germans take Bryansk from Russians 1 bomber moved from Novgorod to Southern Italy 1 mech_infantry moved from Greater Southern Germany to Southern Italy Combat - Germans Battle in 113 Sea Zone Germans attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 113 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Southern Italy Germans attack with 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Southern Italy, round 2 : 1/7 hits, 2,50 expected hits Americans roll dice for 3 infantry in Southern Italy, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern Italy Germans roll dice for 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Southern Italy, round 3 : 2/6 hits, 2,33 expected hits Americans roll dice for 2 infantry in Southern Italy, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Southern Italy Germans win, taking Southern Italy from Americans with 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Americans: 3 infantry Non Combat Move - Germans 1 bomber moved from Southern Italy to Northern Italy 2 aaGuns, 6 artilleries and 37 infantry moved from Greater Southern Germany to Northern Italy 3 infantry moved from Western Germany to Northern Italy 1 fighter and 1 tactical_bomber moved from Southern Italy to Northern Italy 1 infantry moved from Vologda to Smolensk 1 infantry moved from Smolensk to Belarus 1 armour moved from Soviet Far East to Amur 1 infantry moved from France to Switzerland Germans take Switzerland from Neutral_True 1 infantry moved from Novgorod to 115 Sea Zone 1 infantry moved from 115 Sea Zone to Sweden Germans take Sweden from Neutral_True 1 aaGun and 1 infantry moved from Novgorod to Belarus 1 infantry moved from France to Southern France 1 infantry moved from France to Northern Italy Turn Complete - Germans
Combat Hit Differential Summary :
Americans regular : -0,67 Germans regular : -1,83
-
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Research Technology - Germans Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 submarine moved from 115 Sea Zone to 113 Sea Zone 3 infantry moved from Northern Italy to Southern Italy 1 fighter and 1 tactical_bomber moved from Greater Southern Germany to Southern Italy 1 infantry moved from Belarus to Eastern Poland Germans take Eastern Poland from Russians 1 infantry moved from Tambov to Bryansk Germans take Bryansk from Russians 1 bomber moved from Novgorod to Southern Italy 1 mech_infantry moved from Greater Southern Germany to Southern Italy Combat - Germans Battle in 113 Sea Zone Germans attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 113 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Southern Italy Germans attack with 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Southern Italy, round 2 : 1/7 hits, 2,50 expected hits Americans roll dice for 3 infantry in Southern Italy, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern Italy Germans roll dice for 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Southern Italy, round 3 : 2/6 hits, 2,33 expected hits Americans roll dice for 2 infantry in Southern Italy, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Southern Italy Germans win, taking Southern Italy from Americans with 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Americans: 3 infantry Non Combat Move - Germans 1 bomber moved from Southern Italy to Northern Italy 2 aaGuns, 6 artilleries and 37 infantry moved from Greater Southern Germany to Northern Italy 3 infantry moved from Western Germany to Northern Italy 1 fighter and 1 tactical_bomber moved from Southern Italy to Northern Italy 1 infantry moved from Vologda to Smolensk 1 infantry moved from Smolensk to Belarus 1 armour moved from Soviet Far East to Amur 1 infantry moved from France to Switzerland Germans take Switzerland from Neutral_True 1 infantry moved from Novgorod to 115 Sea Zone 1 infantry moved from 115 Sea Zone to Sweden Germans take Sweden from Neutral_True 1 aaGun and 1 infantry moved from Novgorod to Belarus 1 infantry moved from France to Southern France 1 infantry moved from France to Northern Italy Turn Complete - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 70 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 82 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0,67 Germans regular : -1,83
-
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Russians Russians buy 3 armour, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 2 artilleries and 2 infantry moved from Turkmenistan to Afghanistan 1 artillery and 3 infantry moved from Samara to Volgograd 1 infantry moved from Russia to Tambov Russians take Tambov from Germans 1 infantry moved from Romania to Bulgaria Russians take Bulgaria from Germans 1 infantry moved from Slovakia Hungary to Yugoslavia Russians take Yugoslavia from Germans 1 artillery and 1 infantry moved from Slovakia Hungary to Greater Southern Germany 3 armour moved from Germany to Greater Southern Germany 1 artillery and 2 infantry moved from Poland to Eastern Poland 10 fighters moved from Russia to Afghanistan 2 fighters moved from Eastern Persia to Afghanistan 3 fighters and 1 tactical_bomber moved from India to Afghanistan 1 mech_infantry moved from Kazakhstan to Afghanistan 1 infantry moved from Germany to Western Germany Russians take Western Germany from Germans 14 artilleries and 36 infantry moved from Germany to Greater Southern Germany Combat - Russians Battle in Afghanistan Russians attack with 2 artilleries, 15 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber Neutral_True defend with 4 infantry Russians roll dice for 2 artilleries, 15 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Afghanistan, round 2 : 12/21 hits, 9.67 expected hits Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 0/4 hits, 1.33 expected hits 4 infantry owned by the Neutral_True lost in Afghanistan Russians win, taking Afghanistan from Neutral_True with 2 artilleries, 15 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Neutral_True: 4 infantry Battle in Greater Southern Germany Russians attack with 3 armour, 15 artilleries and 37 infantry Germans defend with 1 infantry Russians roll dice for 3 armour, 15 artilleries and 37 infantry in Greater Southern Germany, round 2 : 15/55 hits, 15.17 expected hits Germans roll dice for 1 infantry in Greater Southern Germany, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Greater Southern Germany Russians win, taking Greater Southern Germany from Germans with 3 armour, 15 artilleries and 36 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 1 artillery and 3 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 artillery and 3 infantry in Volgograd, round 2 : 3/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Eastern Poland Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Russians roll dice for 1 artillery in Eastern Poland, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Eastern Poland Germans win with 1 infantry remaining. Battle score for attacker is -10 Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Russians 15 fighters and 1 tactical_bomber moved from Afghanistan to India 1 aaGun moved from Poland to Germany 2 infantry moved from Ukraine to Bessarabia 8 mech_infantrys moved from Rostov to Kazakhstan Place Units - Russians 3 armour placed in Germany 1 fighter and 3 mech_infantrys placed in Russia Russians undo move 1. Russians undo move 1. 2 armour and 1 mech_infantry placed in Germany 1 armour, 1 fighter and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 41 PUs; end with 41 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 21 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans regular : 2.33 Russians regular : 2.33 Neutral_True regular : -1.33
-
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 5 armour, 4 artilleries, 1 factory_minor, 11 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 infantry moved from New South Wales to Victoria Japanese take Victoria from ANZAC Combat - Japanese Non Combat Move - Japanese 3 armour moved from French Indo China to Burma 3 armour moved from Malaya to Burma 1 infantry moved from Hunan to Yunnan 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Shensi to Szechwan 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 2 transports moved from 36 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan 3 infantry moved from Shantung to Anhwe 1 marine moved from Northern Territory to 55 Sea Zone 1 marine moved from Western Australia to 56 Sea Zone 1 cruiser and 1 marine moved from 56 Sea Zone to 37 Sea Zone 1 battleship and 1 marine moved from 55 Sea Zone to 37 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Shan State 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 4 transports moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 37 Sea Zone to 74 Sea Zone 1 battleship, 8 carriers and 2 destroyers moved from 42 Sea Zone to 37 Sea Zone 2 marines moved from 37 Sea Zone to Shan State 1 infantry moved from Yunnan to Burma 1 artillery and 3 infantry moved from French Indo China to Shan State 2 fighters moved from French Indo China to Shan State 4 fighters and 4 tactical_bombers moved from 42 Sea Zone to Shan State 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Burma 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Shan State 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Burma 1 submarine moved from 26 Sea Zone to 54 Sea Zone 2 aaGuns moved from Burma to Yunnan 3 fighters and 1 tactical_bomber moved from Japan to Caroline Islands 2 bombers moved from French Indo China to Caroline Islands 1 submarine moved from 26 Sea Zone to 54 Sea Zone Place Units - Japanese 1 factory_minor placed in Kwangtung 3 armour placed in French Indo China 2 armour and 1 mech_infantry placed in Malaya 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales 4 artilleries and 6 infantry placed in Japan 3 infantry placed in Shantung Turn Complete - Japanese Japanese collect 75 PUs; end with 75 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 88 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 98 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 103 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 5 armour, 4 artilleries, 1 factory_minor, 11 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 infantry moved from New South Wales to Victoria Japanese take Victoria from ANZAC Combat - Japanese Non Combat Move - Japanese 3 armour moved from French Indo China to Burma 3 armour moved from Malaya to Burma 1 infantry moved from Hunan to Yunnan 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Shensi to Szechwan 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 2 transports moved from 36 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan 3 infantry moved from Shantung to Anhwe 1 marine moved from Northern Territory to 55 Sea Zone 1 marine moved from Western Australia to 56 Sea Zone 1 cruiser and 1 marine moved from 56 Sea Zone to 37 Sea Zone 1 battleship and 1 marine moved from 55 Sea Zone to 37 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Shan State 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 4 transports moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 37 Sea Zone to 74 Sea Zone 1 battleship, 8 carriers and 2 destroyers moved from 42 Sea Zone to 37 Sea Zone 2 marines moved from 37 Sea Zone to Shan State 1 infantry moved from Yunnan to Burma 1 artillery and 3 infantry moved from French Indo China to Shan State 2 fighters moved from French Indo China to Shan State 4 fighters and 4 tactical_bombers moved from 42 Sea Zone to Shan State 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Burma 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Shan State 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Burma 1 submarine moved from 26 Sea Zone to 54 Sea Zone 2 aaGuns moved from Burma to Yunnan 3 fighters and 1 tactical_bomber moved from Japan to Caroline Islands 2 bombers moved from French Indo China to Caroline Islands 1 submarine moved from 26 Sea Zone to 54 Sea Zone Place Units - Japanese 1 factory_minor placed in Kwangtung 3 armour placed in French Indo China 2 armour and 1 mech_infantry placed in Malaya 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales 4 artilleries and 6 infantry placed in Japan 3 infantry placed in Shantung Turn Complete - Japanese Japanese collect 75 PUs; end with 75 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 88 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 98 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 103 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 battleship EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 battleship EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
-
Wait, I might need to rethink some things in this japanese turn. It’s a bit late and I’m tired.
-
@trulpen said in L20 #1 trulpen (X) vs wheatbeer (A+20) BM3:
Wait, I might need to rethink some things in this japanese turn. It’s a bit late and I’m tired.
No problem.
Since you had no dice rolled, feel free to redo the whole turn from scratch.
(just so I don’t have to check a large number of edits)
-
Thanks! If I’ll redo, I’ll do it from scratch to avoid edits. Promise. 🙂
-
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 4 armour, 2 factory_minors, 13 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 infantry moved from New South Wales to Victoria Japanese take Victoria from ANZAC Combat - Japanese Non Combat Move - Japanese 1 marine moved from Northern Territory to 55 Sea Zone 1 marine moved from Western Australia to 56 Sea Zone 1 cruiser and 1 marine moved from 56 Sea Zone to 58 Sea Zone 1 battleship moved from 42 Sea Zone to 36 Sea Zone 1 battleship and 1 marine moved from 55 Sea Zone to 37 Sea Zone 2 aaGuns moved from Burma to Yunnan 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Anhwe to Hunan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hopei 1 infantry moved from Hopei to Shensi 1 infantry moved from Shensi to Szechwan 4 carriers moved from 42 Sea Zone to 58 Sea Zone 5 fighters and 3 tactical_bombers moved from 42 Sea Zone to 58 Sea Zone 1 carrier moved from 42 Sea Zone to 37 Sea Zone 2 destroyers moved from 42 Sea Zone to 58 Sea Zone 1 submarine moved from 37 Sea Zone to 74 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 37 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 3 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 58 Sea Zone 2 carriers moved from 42 Sea Zone to 58 Sea Zone 1 carrier moved from 42 Sea Zone to 58 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 58 Sea Zone 2 fighters moved from 42 Sea Zone to 58 Sea Zone 2 tactical_bombers moved from 42 Sea Zone to 58 Sea Zone 2 tactical_bombers moved from 42 Sea Zone to Burma 2 fighters moved from French Indo China to Burma 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from Yunnan to Burma 3 armour moved from French Indo China to Burma 3 armour moved from Malaya to Burma 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Shan State 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 4 transports moved from 33 Sea Zone to 6 Sea Zone 2 fighters moved from Japan to Hawaiian Islands 2 submarines moved from 26 Sea Zone to 54 Sea Zone 3 infantry moved from Shantung to Anhwe 1 marine moved from 37 Sea Zone to Malaya 2 bombers moved from French Indo China to Burma Place Units - Japanese 2 infantry placed in New South Wales 1 transport placed in 62 Sea Zone 3 armour placed in French Indo China 1 armour and 2 mech_infantrys placed in Malaya 1 factory_minor placed in Kwangtung 1 factory_minor placed in Kiangsu 3 infantry placed in Shantung 8 infantry placed in Japan Turn Complete - Japanese Japanese collect 75 PUs; end with 75 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 88 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 98 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 103 PUs
Combat Hit Differential Summary :
-
Thanks for being patient. Think this is a bit better than the previous attempt.
-
TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 factory_minor, 3 fighters, 6 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Saudi Arabia to 81 Sea Zone 1 artillery and 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Turkey 1 artillery and 1 infantry moved from Algeria to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Turkey 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Turkey 2 infantry moved from Algeria to 94 Sea Zone 2 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Southern Italy 1 transport moved from 96 Sea Zone to 94 Sea Zone 1 artillery moved from Tunisia to 94 Sea Zone 1 artillery and 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery moved from 95 Sea Zone to Southern Italy 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Normandy Bordeaux to Spain 1 artillery and 3 infantry moved from 91 Sea Zone to Spain 1 cruiser moved from 110 Sea Zone to 91 Sea Zone 1 battleship and 1 cruiser moved from 81 Sea Zone to 99 Sea Zone 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Turkey 2 fighters moved from Gibraltar to Southern Italy 1 fighter and 1 tactical_bomber moved from Persia to Sikang 1 fighter and 1 tactical_bomber moved from India to Szechwan 2 fighters moved from Gibraltar to Spain 1 tactical_bomber moved from Trans-Jordan to Turkey 1 fighter moved from India to Sikang 1 tactical_bomber moved from India to Szechwan 2 transports moved from 106 Sea Zone to 101 Sea Zone 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone 1 infantry moved from Central America to Colombia Americans take Colombia from Neutral_True 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 89 Sea Zone to Venezuela 1 fighter moved from Eastern United States to Venezuela Combat - Americans Battle in Spain Americans attack with 2 artilleries, 2 fighters and 4 infantry Neutral_True defend with 6 infantry Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 2 artilleries, 2 fighters and 4 infantry in Spain, round 2 : 2/8 hits, 2.67 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain Americans roll dice for 2 artilleries, 2 fighters and 3 infantry in Spain, round 3 : 3/7 hits, 2.50 expected hits Neutral_True roll dice for 3 infantry in Spain, round 3 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 2 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 15 Casualties for Americans: 1 infantry Casualties for Neutral_True: 6 infantry Battle in Venezuela Americans attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry Neutral_True defend with 2 infantry Americans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Venezuela, round 2 : 2/5 hits, 1.50 expected hits Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Venezuela Americans win, taking Venezuela from Neutral_True with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Neutral_True: 2 infantry Battle in Turkey Americans attack with 2 artilleries, 2 fighters, 2 infantry and 3 tactical_bombers Neutral_True defend with 8 infantry Americans roll dice for 1 battleship and 1 cruiser in Turkey, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 2 artilleries, 2 fighters, 2 infantry and 3 tactical_bombers in Turkey, round 2 : 4/9 hits, 4.17 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2.67 expected hits 2 infantry owned by the Americans, 1 artillery owned by the Americans and 6 infantry owned by the Neutral_True lost in Turkey Americans roll dice for 1 artillery, 2 fighters and 3 tactical_bombers in Turkey, round 3 : 3/6 hits, 3.17 expected hits Neutral_True roll dice for 2 infantry in Turkey, round 3 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Neutral_True lost in Turkey Americans win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Americans: 2 artilleries, 1 fighter and 2 infantry Casualties for Neutral_True: 8 infantry Battle in Szechwan Americans attack with 1 fighter and 2 tactical_bombers Japanese defend with 1 infantry Americans roll dice for 1 fighter and 2 tactical_bombers in Szechwan, round 2 : 3/3 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Americans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Sikang Americans attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 2 fighters and 1 tactical_bomber in Sikang, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Sikang Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter Casualties for Japanese: 1 infantry Battle in Southern Italy Americans attack with 1 artillery, 2 fighters and 2 infantry Germans defend with 2 infantry and 1 mech_infantry; Italians defend with 1 airfield, 1 factory_minor and 1 harbour Americans roll dice for 1 artillery, 2 fighters and 2 infantry in Southern Italy, round 2 : 1/5 hits, 1.83 expected hits Italians roll dice for 2 infantry and 1 mech_infantry in Southern Italy, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern Italy Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Southern Italy, round 3 : 2/4 hits, 1.67 expected hits Italians roll dice for 1 infantry and 1 mech_infantry in Southern Italy, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Southern Italy Americans destroys 0PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry and 1 mech_infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Sikang to Kazakhstan 1 fighter and 2 tactical_bombers moved from Szechwan to Kazakhstan 2 fighters moved from Southern Italy to 95 Sea Zone 1 carrier moved from 80 Sea Zone to 81 Sea Zone 6 fighters moved from Trans-Jordan to India 1 artillery and 3 infantry moved from Western United States to British Columbia 1 aaGun moved from Central United States to Western United States 1 aaGun moved from Western United States to British Columbia 1 infantry moved from Holland Belgium to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 destroyer and 2 submarines moved from 116 Sea Zone to 101 Sea Zone 2 fighters moved from Gibraltar to Trans-Jordan 1 carrier moved from 91 Sea Zone to 95 Sea Zone 1 carrier moved from 91 Sea Zone to 95 Sea Zone 1 transport moved from 94 Sea Zone to 91 Sea Zone 2 transports moved from 110 Sea Zone to 91 Sea Zone 1 carrier moved from 110 Sea Zone to 91 Sea Zone 1 submarine moved from 91 Sea Zone to 89 Sea Zone 1 submarine moved from 80 Sea Zone to 81 Sea Zone 3 tactical_bombers moved from Turkey to Persia 1 fighter moved from Turkey to Persia 1 carrier moved from 96 Sea Zone to 99 Sea Zone 1 carrier moved from 91 Sea Zone to 95 Sea Zone 2 fighters moved from Spain to 99 Sea Zone 1 infantry moved from Central America to Colombia 4 mech_infantrys moved from Southeast Mexico to Colombia 1 fighter moved from Venezuela to Brazil 4 fighters moved from Eastern United States to Gibraltar 1 aaGun moved from Southeast Mexico to Central United States 1 destroyer moved from 80 Sea Zone to 81 Sea Zone Place Units - Americans 1 factory_minor placed in Greece 1 artillery and 2 infantry placed in Normandy Bordeaux 4 infantry placed in Western United States 3 fighters and 1 tactical_bomber placed in Eastern United States 1 armour and 1 mech_infantry placed in Western United States 2 mech_infantrys placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,3 Americans collect 71 PUs (1 lost to blockades); end with 71 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Americans regular : 2.50 Italians regular : -0.67 Japanese regular : 0.33 Neutral_True regular : 1.00
-
TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang Combat - Chinese Chinese creates battle in territory Szechwan Chinese creates battle in territory Sikang Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 factory_minor, 3 fighters, 6 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Saudi Arabia to 81 Sea Zone 1 artillery and 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Turkey 1 artillery and 1 infantry moved from Algeria to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Turkey 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Turkey 2 infantry moved from Algeria to 94 Sea Zone 2 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Southern Italy 1 transport moved from 96 Sea Zone to 94 Sea Zone 1 artillery moved from Tunisia to 94 Sea Zone 1 artillery and 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery moved from 95 Sea Zone to Southern Italy 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Normandy Bordeaux to Spain 1 artillery and 3 infantry moved from 91 Sea Zone to Spain 1 cruiser moved from 110 Sea Zone to 91 Sea Zone 1 battleship and 1 cruiser moved from 81 Sea Zone to 99 Sea Zone 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Turkey 2 fighters moved from Gibraltar to Southern Italy 1 fighter and 1 tactical_bomber moved from Persia to Sikang 1 fighter and 1 tactical_bomber moved from India to Szechwan 2 fighters moved from Gibraltar to Spain 1 tactical_bomber moved from Trans-Jordan to Turkey 1 fighter moved from India to Sikang 1 tactical_bomber moved from India to Szechwan 2 transports moved from 106 Sea Zone to 101 Sea Zone 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone 1 infantry moved from Central America to Colombia Americans take Colombia from Neutral_True 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 89 Sea Zone to Venezuela 1 fighter moved from Eastern United States to Venezuela Combat - Americans Battle in Spain Americans attack with 2 artilleries, 2 fighters and 4 infantry Neutral_True defend with 6 infantry Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 2 artilleries, 2 fighters and 4 infantry in Spain, round 2 : 2/8 hits, 2.67 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain Americans roll dice for 2 artilleries, 2 fighters and 3 infantry in Spain, round 3 : 3/7 hits, 2.50 expected hits Neutral_True roll dice for 3 infantry in Spain, round 3 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 2 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 15 Casualties for Americans: 1 infantry Casualties for Neutral_True: 6 infantry Battle in Venezuela Americans attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry Neutral_True defend with 2 infantry Americans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Venezuela, round 2 : 2/5 hits, 1.50 expected hits Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Venezuela Americans win, taking Venezuela from Neutral_True with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Neutral_True: 2 infantry Battle in Turkey Americans attack with 2 artilleries, 2 fighters, 2 infantry and 3 tactical_bombers Neutral_True defend with 8 infantry Americans roll dice for 1 battleship and 1 cruiser in Turkey, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 2 artilleries, 2 fighters, 2 infantry and 3 tactical_bombers in Turkey, round 2 : 4/9 hits, 4.17 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2.67 expected hits 2 infantry owned by the Americans, 1 artillery owned by the Americans and 6 infantry owned by the Neutral_True lost in Turkey Americans roll dice for 1 artillery, 2 fighters and 3 tactical_bombers in Turkey, round 3 : 3/6 hits, 3.17 expected hits Neutral_True roll dice for 2 infantry in Turkey, round 3 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Neutral_True lost in Turkey Americans win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Americans: 2 artilleries, 1 fighter and 2 infantry Casualties for Neutral_True: 8 infantry Battle in Szechwan Americans attack with 1 fighter and 2 tactical_bombers Japanese defend with 1 infantry Americans roll dice for 1 fighter and 2 tactical_bombers in Szechwan, round 2 : 3/3 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Americans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Sikang Americans attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 2 fighters and 1 tactical_bomber in Sikang, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Sikang Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter Casualties for Japanese: 1 infantry Battle in Southern Italy Americans attack with 1 artillery, 2 fighters and 2 infantry Germans defend with 2 infantry and 1 mech_infantry; Italians defend with 1 airfield, 1 factory_minor and 1 harbour Americans roll dice for 1 artillery, 2 fighters and 2 infantry in Southern Italy, round 2 : 1/5 hits, 1.83 expected hits Italians roll dice for 2 infantry and 1 mech_infantry in Southern Italy, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern Italy Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Southern Italy, round 3 : 2/4 hits, 1.67 expected hits Italians roll dice for 1 infantry and 1 mech_infantry in Southern Italy, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Southern Italy Americans destroys 0PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry and 1 mech_infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Sikang to Kazakhstan 1 fighter and 2 tactical_bombers moved from Szechwan to Kazakhstan 2 fighters moved from Southern Italy to 95 Sea Zone 1 carrier moved from 80 Sea Zone to 81 Sea Zone 6 fighters moved from Trans-Jordan to India 1 artillery and 3 infantry moved from Western United States to British Columbia 1 aaGun moved from Central United States to Western United States 1 aaGun moved from Western United States to British Columbia 1 infantry moved from Holland Belgium to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 destroyer and 2 submarines moved from 116 Sea Zone to 101 Sea Zone 2 fighters moved from Gibraltar to Trans-Jordan 1 carrier moved from 91 Sea Zone to 95 Sea Zone 1 carrier moved from 91 Sea Zone to 95 Sea Zone 1 transport moved from 94 Sea Zone to 91 Sea Zone 2 transports moved from 110 Sea Zone to 91 Sea Zone 1 carrier moved from 110 Sea Zone to 91 Sea Zone 1 submarine moved from 91 Sea Zone to 89 Sea Zone 1 submarine moved from 80 Sea Zone to 81 Sea Zone 3 tactical_bombers moved from Turkey to Persia 1 fighter moved from Turkey to Persia 1 carrier moved from 96 Sea Zone to 99 Sea Zone 1 carrier moved from 91 Sea Zone to 95 Sea Zone 2 fighters moved from Spain to 99 Sea Zone 1 infantry moved from Central America to Colombia 4 mech_infantrys moved from Southeast Mexico to Colombia 1 fighter moved from Venezuela to Brazil 4 fighters moved from Eastern United States to Gibraltar 1 aaGun moved from Southeast Mexico to Central United States 1 destroyer moved from 80 Sea Zone to 81 Sea Zone Place Units - Americans 1 factory_minor placed in Greece 1 artillery and 2 infantry placed in Normandy Bordeaux 4 infantry placed in Western United States 3 fighters and 1 tactical_bomber placed in Eastern United States 1 armour and 1 mech_infantry placed in Western United States 2 mech_infantrys placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,3 Americans collect 71 PUs (1 lost to blockades); end with 71 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang Combat - Chinese Chinese creates battle in territory Szechwan Chinese creates battle in territory Sikang Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Purchase Units - British British buy 1 armour, 1 artillery, 3 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Germany to Eastern Poland 1 fighter moved from Germany to Eastern Poland 1 infantry moved from Caucasus to Turkey British take Turkey from Neutral_True Combat - British Battle in Eastern Poland British attack with 1 fighter and 1 mech_infantry Germans defend with 1 infantry British roll dice for 1 fighter and 1 mech_infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Eastern Poland British win with 1 fighter remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Germans: 1 infantry Non Combat Move - British 1 aaGun, 5 artilleries and 4 infantry moved from West India to India 2 mech_infantrys moved from Persia to Afghanistan 1 fighter moved from Persia to India 1 tactical_bomber moved from Northwest Persia to India 1 mech_infantry moved from Tobruk to Egypt 1 artillery and 1 infantry moved from Union of South Africa to Rhodesia 2 infantry moved from United Kingdom to 110 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry and 5 transports moved from 110 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Spain 4 aaGuns moved from Normandy Bordeaux to Spain 1 fighter moved from Eastern Poland to Germany 1 mech_infantry moved from Iraq to Eastern Persia Place Units - British 1 armour, 1 mech_infantry and 1 tactical_bomber placed in Union of South Africa 3 infantry placed in Egypt 3 mech_infantrys placed in Persia British undo move 2. 1 artillery and 2 infantry placed in Egypt 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,1 British collect 37 PUs (2 lost to blockades); end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 1 aaGun and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Some Units in India change ownership: 1 aaGun and 1 infantry
Combat Hit Differential Summary :
Americans regular : 2.50 Italians regular : -0.67 Japanese regular : 0.33 Germans regular : 0.67 Neutral_True regular : 1.00 British regular : 0.33
-
TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from West India to India Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Research Technology - Germans Combat Move - Germans 3 infantry moved from Switzerland to Western Germany 6 artilleries and 41 infantry moved from Northern Italy to Western Germany 1 infantry moved from Baltic States to Poland Germans take Poland from Russians 1 infantry moved from Bryansk to Ukraine Germans take Ukraine from Russians Combat - Germans Battle in Western Germany Germans attack with 6 artilleries and 44 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 6 artilleries and 44 infantry in Western Germany, round 2 : 4/50 hits, 10,33 expected hits Russians roll dice for 1 infantry in Western Germany, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Germany Germans win, taking Western Germany from Russians with 6 artilleries and 44 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 transport moved from 115 Sea Zone to 113 Sea Zone 2 infantry moved from Sweden to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Western Germany 2 carriers, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone 2 aaGuns moved from Northern Italy to Western Germany 1 infantry moved from Southern France to Northern Italy 1 fighter and 1 tactical_bomber moved from Northern Italy to 113 Sea Zone 1 bomber moved from Northern Italy to Novgorod 1 infantry moved from Smolensk to Belarus 1 infantry moved from Belarus to Eastern Poland 1 aaGun moved from Belarus to Baltic States 1 infantry moved from Belarus to Baltic States 1 armour moved from Amur to Jehol Turn Complete - Germans
Combat Hit Differential Summary :
Russians regular : -0,33 Germans regular : -6,33
-
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Russians Russians buy 4 artilleries, 3 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bulgaria to Albania Russians take Albania from Italians 1 infantry moved from Yugoslavia to Northern Italy 1 armour moved from Greater Southern Germany to Northern Italy 1 infantry moved from Greater Southern Germany to Northern Italy 1 armour moved from Russia to Archangel Russians take Smolensk from Germans Russians take Archangel from Germans 1 infantry moved from Tambov to Bryansk Russians take Bryansk from Germans 1 tactical_bomber moved from India to Tsinghai 1 fighter moved from Russia to Tsinghai 1 mech_infantry moved from Kazakhstan to Tsinghai 2 infantry moved from Bessarabia to Eastern Poland 1 armour moved from Greater Southern Germany to Eastern Poland 1 armour and 1 mech_infantry moved from Germany to Poland Combat - Russians Battle in Northern Italy Russians attack with 1 armour and 2 infantry Germans defend with 1 infantry; Italians defend with 1 factory_minor Russians roll dice for 1 armour and 2 infantry in Northern Italy, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Northern Italy Russians win, taking Northern Italy from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Tsinghai Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Russians win, taking Tsinghai from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Poland Russians attack with 1 armour and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 armour and 1 mech_infantry in Poland, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Poland, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Eastern Poland Russians attack with 1 armour and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 armour and 2 infantry in Eastern Poland, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 mech_infantry moved from Afghanistan to India 7 mech_infantrys moved from Kazakhstan to Afghanistan 1 fighter and 1 tactical_bomber moved from Tsinghai to Kazakhstan 2 mech_infantrys moved from Russia to Kazakhstan 1 artillery and 3 infantry moved from Volgograd to Kazakhstan 1 armour, 15 artilleries and 35 infantry moved from Greater Southern Germany to Germany 1 aaGun moved from Germany to Poland 1 infantry moved from Afghanistan to West India 2 artilleries and 1 infantry moved from Afghanistan to Kazakhstan Place Units - Russians 3 artilleries placed in Germany 1 artillery and 2 infantry placed in Yugoslavia 3 fighters and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 43 PUs; end with 43 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 24 PUs; end with 71 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Italians regular : 0.67 Germans regular : 0.00 Russians regular : -0.33
-
Sorry for being slow. I’ll try to come to some decision in this game soon. Have a precarious situation.
-
No worries … I haven’t played a game before where the BM3 revision to victory conditions mattered this much.