dawg Axis v. Entek Allies WaW

  • 20 19 18 17 16

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Chinese
            1 Infantry moved from Shensi to Suiyuan
            1 Infantry moved from Ningsia to Suiyuan
            1 Fighter moved from Hupeh to Suiyuan
            1 Infantry moved from Shensi to Suiyuan
            2 Infantrys moved from Shensi to Shansi
            1 Fighter moved from Hupeh to Shansi
            1 Infantry moved from Szechwan to Kweichow
            1 Marine moved from Hupeh to Kweichow
            1 Infantry and 1 Marine moved from Hupeh to Hunan
    
        Purchase Units - Chinese
            Chinese buy 1 Elite, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 Infantry and 1 Marine
                Hisaichi defend with 2 ArmoredCars
                    Chinese roll dice for 1 Infantry and 1 Marine in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 ArmoredCars in Kweichow, round 2 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry and 1 Marine in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 ArmoredCars in Kweichow, round 3 : 0/2 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Kweichow
                    Chinese roll dice for 1 Infantry and 1 Marine in Kweichow, round 4 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Kweichow, round 4 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Infantry and 1 Marine in Kweichow, round 5 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Kweichow, round 5 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Kweichow
                Chinese win, taking Kweichow from Hisaichi with 1 Infantry and 1 Marine remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 2 ArmoredCars
            Battle in Shansi
                Chinese attack with 1 Fighter and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Fighter and 2 Infantrys in Shansi, round 2 : 1/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Hunan
                Chinese attack with 1 Infantry and 1 Marine
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Infantry and 1 Marine in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Hunan
                1 Marine owned by the Chinese retreated to Hupeh
                Hisaichi win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Chinese: 1 Infantry
            Battle in Suiyuan
                Chinese attack with 1 Fighter and 3 Infantrys
                Hisaichi defend with 1 Infantry and 1 Marine
                    Chinese roll dice for 1 Fighter and 3 Infantrys in Suiyuan, round 2 : 1/4 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 Marine in Suiyuan, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Suiyuan
                    Chinese roll dice for 1 Fighter and 3 Infantrys in Suiyuan, round 3 : 0/4 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Marine in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Fighter and 3 Infantrys in Suiyuan, round 4 : 0/4 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Marine in Suiyuan, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Suiyuan
                    Chinese roll dice for 1 Fighter and 2 Infantrys in Suiyuan, round 5 : 0/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Marine in Suiyuan, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Suiyuan
                    Chinese roll dice for 1 Fighter and 1 Infantry in Suiyuan, round 6 : 2/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Marine in Suiyuan, round 6 : 0/1 hits, 0.33 expected hits
                    1 Marine owned by the Hisaichi lost in Suiyuan
                Chinese win, taking Suiyuan from Hisaichi with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry and 1 Marine
                Casualties for Chinese: 2 Infantrys
    
        Non Combat Move - Chinese
            1 Fighter moved from Suiyuan to Hupeh
            1 Fighter moved from Shansi to Hupeh
            1 Infantry moved from Lanchow to Szechwan
            5 Infantrys moved from Lanchow to Shensi
            2 Infantrys and 1 Tank moved from Shensi to Hupeh
            2 Mech.Infs moved from Ningsia to Hupeh
            1 Elite and 5 Infantrys moved from E.Qinghai to Lanchow
            1 Infantry moved from Gobi Altai to Ningsia
            1 Elite moved from Hsining to E.Qinghai
            5 Infantrys moved from Hsining to E.Qinghai
            2 Infantrys moved from E.Sinkiang to Gobi Altai
            1 Infantry moved from Urumqi to E.Sinkiang
            3 Mech.Infs moved from Urumqi to Ningsia
    
        Place Units - Chinese
            1 Elite and 5 Infantrys placed in Hsining
            2 Infantrys and 2 Mech.Infs placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.67
    Hisaichi regular : -0.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Hisaichi
            2 Infantrys moved from N.French Indochina to Kweichow
            1 Infantry moved from Hunan to Kweichow
            2 ArmoredCars moved from Kwangsi to Kweichow
            1 Infantry moved from Kwangtung to Hunan
            1 Infantry and 1 Marine moved from Anhwei to Shansi
            1 ArmoredCar moved from Shanghai to Shansi
            1 ArmoredCar moved from Shantung to Suiyuan
            1 Artillery and 1 Marine moved from Banjarmasin to 110 Sea Zone
            1 Artillery and 1 Marine moved from 110 Sea Zone to Java
            1 Destroyer moved from 111 Sea Zone to 108 Sea Zone
            1 Destroyer moved from 110 Sea Zone to 111 Sea Zone
            4 Infantrys moved from Heilungchiang to Ayan
            1 ArmoredCar moved from Chita to Ayan
            3 Artillerys, 1 Elite, 3 Infantrys and 1 Marine moved from Kirin to Heilungchiang
            4 Infantrys moved from Changchun to Kirin
    
        Purchase Units - Hisaichi
            Hisaichi buy 6 ArmoredCars, 2 Artillerys, 1 Bunker, 13 Infantrys and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in 108 Sea Zone
                Hisaichi attack with 1 Destroyer
                Anzac defend with 1 Transport
                    Hisaichi roll dice for 1 Destroyer in 108 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Transport in 108 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Anzac lost in 108 Sea Zone
                Hisaichi win with 1 Destroyer remaining. Battle score for attacker is 6
                Casualties for Anzac: 1 Transport
            Battle in Suiyuan
                Hisaichi attack with 1 ArmoredCar
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 ArmoredCar in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Suiyuan
                Hisaichi win, taking Suiyuan from Chinese with 1 ArmoredCar remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Ayan
                Hisaichi attack with 1 ArmoredCar and 4 Infantrys
                Russians defend with 1 Artillery and 3 Infantrys
                    Hisaichi roll dice for 1 ArmoredCar and 4 Infantrys in Ayan, round 2 : 0/5 hits, 1.00 expected hits
                    Russians roll dice for 1 Artillery and 3 Infantrys in Ayan, round 2 : 0/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 4 Infantrys in Ayan, round 3 : 1/5 hits, 1.00 expected hits
                    Russians roll dice for 1 Artillery and 3 Infantrys in Ayan, round 3 : 0/4 hits, 1.33 expected hits
                    1 Infantry owned by the Russians lost in Ayan
                    Hisaichi roll dice for 1 ArmoredCar and 4 Infantrys in Ayan, round 4 : 0/5 hits, 1.00 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in Ayan, round 4 : 0/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 4 Infantrys in Ayan, round 5 : 0/5 hits, 1.00 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in Ayan, round 5 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Hisaichi lost in Ayan
                    Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Ayan, round 6 : 0/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in Ayan, round 6 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Hisaichi lost in Ayan
                1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Hisaichi retreated to Chita
                Russians win with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is -4
                Casualties for Russians: 1 Infantry
                Casualties for Hisaichi: 3 Infantrys
            Battle in Java
                Hisaichi attack with 1 Artillery and 1 Marine
                Dutch defend with 1 Bunker
                    Hisaichi roll dice for 1 Artillery and 1 Marine in Java, round 2 : 1/2 hits, 1.00 expected hits
                    Dutch roll dice for 1 Bunker in Java, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Dutch lost in Java
                Hisaichi win, taking Java from Dutch with 1 Artillery and 1 Marine remaining. Battle score for attacker is 6
                Casualties for Dutch: 1 Bunker
            Battle in Shansi
                Hisaichi attack with 1 ArmoredCar, 1 Infantry and 1 Marine
                Chinese defend with 2 Infantrys
                    Hisaichi roll dice for 1 ArmoredCar, 1 Infantry and 1 Marine in Shansi, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 2 Infantrys in Shansi, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in Shansi
                    Hisaichi roll dice for 1 ArmoredCar, 1 Infantry and 1 Marine in Shansi, round 3 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
                Hisaichi win, taking Shansi from Chinese with 1 ArmoredCar and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Chinese: 2 Infantrys
                Casualties for Hisaichi: 1 Infantry
            Battle in Kweichow
                Hisaichi attack with 2 ArmoredCars and 3 Infantrys
                Chinese defend with 1 Infantry and 1 Marine
                    Hisaichi roll dice for 2 ArmoredCars and 3 Infantrys in Kweichow, round 2 : 2/5 hits, 1.17 expected hits
                    Chinese roll dice for 1 Infantry and 1 Marine in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Hisaichi, 1 Marine owned by the Chinese and 1 Infantry owned by the Chinese lost in Kweichow
                Hisaichi win, taking Kweichow from Chinese with 1 ArmoredCar and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 ArmoredCar
                Casualties for Chinese: 1 Infantry and 1 Marine
    
        Non Combat Move - Hisaichi
            1 Tank moved from Chita to Khabarovsk
            1 Infantry moved from Shanghai to Anhwei
            1 Infantry moved from Kiangsi to Shanghai
            1 ArmoredCar and 1 Infantry moved from Shanghai to Shantung
            3 Infantrys moved from Hong Kong to Kwangtung
            3 Infantrys moved from Hong Kong to Kiangsi
    
        Place Units - Hisaichi
            1 Bunker, 2 Infantrys and 1 Tank placed in Chita
            6 ArmoredCars placed in Hong Kong
            1 Artillery and 3 Infantrys placed in Banjarmasin
            1 Artillery and 2 Tanks placed in Shantung
            8 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 75 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Anzac regular : -0.17
    Russians regular : -2.67
    Dutch regular : -0.50
    Hisaichi regular : -1.50
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: British round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - British
            1 Artillery and 1 Infantry moved from Sumatra to Java
            2 Transports moved from 65 Sea Zone to 60 Sea Zone
            2 Artillerys and 2 Infantrys moved from Madras to 60 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
            2 Artillerys and 2 Infantrys moved from 65 Sea Zone to Malaya
            1 Fighter moved from Madras to Malaya
            2 Infantrys moved from Assam to Yunnan
            1 Artillery and 2 Elites moved from Assam to Burma
            4 Tanks moved from Assam to Burma
            2 Infantrys moved from Bihar to Assam
            1 Mech.Inf moved from Delhi to Burma
            2 ArmoredCars moved from Delhi to Assam
            1 Infantry moved from Cyprus to 55 Sea Zone
            1 Infantry moved from 55 Sea Zone to Rhodes
                  British take Rhodes from Italians
            1 Infantry moved from Manchester to 21 Sea Zone
            1 Infantry and 1 T.Boat moved from 21 Sea Zone to 12 Sea Zone
            1 Infantry moved from 12 Sea Zone to Oslo
                  British take Oslo from Finns
            1 Infantry moved from Dover to 21 Sea Zone
            1 Infantry and 1 T.Boat moved from 21 Sea Zone to 12 Sea Zone
            1 Infantry moved from 12 Sea Zone to Nordland
                  British take Nordland from Finns
    
        Purchase Units - British
            British buy 4 ArmoredCars, 4 Artillerys, 1 Carrier, 1 Fighter, 6 Infantrys and 6 T.Boats; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Java
                British attack with 1 Artillery and 1 Infantry
                Hisaichi defend with 1 Artillery and 1 Marine
                    British roll dice for 1 Artillery and 1 Infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Marine in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the British lost in Java
                    British roll dice for 1 Artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Marine in Java, round 3 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Artillery in Java, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Marine in Java, round 4 : 2/2 hits, 0.67 expected hits
                    1 Artillery owned by the British lost in Java
                Hisaichi win with 1 Artillery and 1 Marine remaining. Battle score for attacker is -6
                Casualties for British: 1 Artillery and 1 Infantry
            Battle in Yunnan
                British attack with 2 Infantrys
                Thai defend with 1 Infantry
                    British roll dice for 2 Infantrys in Yunnan, round 2 : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 Infantrys in Yunnan, round 3 : 1/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Yunnan
                British win, taking Yunnan from Hisaichi with 1 Infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Thai: 1 Infantry
            Battle in Burma
                British attack with 1 Artillery, 2 Elites, 1 Mech.Inf and 4 Tanks
                Thai defend with 1 Infantry
                    British roll dice for 1 Artillery, 2 Elites, 1 Mech.Inf and 4 Tanks in Burma, round 2 : 4/8 hits, 3.67 expected hits
                    Thai roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Burma
                British win, taking Burma from Thai with 1 Artillery, 2 Elites, 1 Mech.Inf and 4 Tanks remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
            Battle in Malaya
                British attack with 2 Artillerys, 1 Fighter and 2 Infantrys
                Thai defend with 1 Artillery and 5 Tanks
                    British roll dice for 2 Artillerys, 1 Fighter and 2 Infantrys in Malaya, round 2 : 2/5 hits, 1.67 expected hits
                    Thai roll dice for 1 Artillery and 5 Tanks in Malaya, round 2 : 2/6 hits, 2.83 expected hits
                    1 Tank owned by the Thai, 2 Infantrys owned by the British and 1 Artillery owned by the Thai lost in Malaya
                    British roll dice for 2 Artillerys and 1 Fighter in Malaya, round 3 : 0/3 hits, 1.00 expected hits
                    Thai roll dice for 4 Tanks in Malaya, round 3 : 4/4 hits, 2.00 expected hits
                    1 Fighter owned by the British and 2 Artillerys owned by the British lost in Malaya
                Thai win with 4 Tanks remaining. Battle score for attacker is -11
                Casualties for British: 2 Artillerys, 1 Fighter and 2 Infantrys
                Casualties for Thai: 1 Artillery and 1 Tank
    
        Non Combat Move - British
            2 Mech.Infs moved from Cape Town to Kenya
    
        Place Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from Dover: 1 Fighter
            EDIT: Turning off Edit Mode
            1 Carrier, 1 Fighter and 2 T.Boats placed in 21 Sea Zone
            4 T.Boats placed in 56 Sea Zone
            2 Infantrys placed in Cairo
            2 Artillerys and 1 Infantry placed in W.Iran
            2 Artillerys and 2 Infantrys placed in Madras
            4 ArmoredCars and 1 Infantry placed in Delhi
    
        Turn Complete - British
            British collect 101 PUs; end with 101 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 0.83
    British regular : -1.33
    Hisaichi regular : 1.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Anzac round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Anzac
            2 Infantrys moved from Lombok to Java
            2 Artillerys moved from Western Australia to 67 Sea Zone
            2 Elites moved from Broome to 67 Sea Zone
            1 Artillery moved from Northern Territory to 67 Sea Zone
            3 Artillerys and 2 Elites moved from 67 Sea Zone to Java
            2 Fighters moved from 67 Sea Zone to 111 Sea Zone
            1 Destroyer moved from 67 Sea Zone to 111 Sea Zone
            1 Artillery and 3 Infantrys moved from Ulithi to Woleai
            1 Destroyer moved from 114 Sea Zone to 108 Sea Zone
            1 Fighter moved from Townsville to 108 Sea Zone
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 3 Elites, 1 Fighter, 1 Infantry, 1 Marine and 1 S.Submarine; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Java
                Anzac attack with 3 Artillerys, 2 Elites and 2 Infantrys
                Hisaichi defend with 1 Artillery and 1 Marine
                    Anzac roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
                    1 Artillery owned by the Hisaichi lost in Java
                    Anzac roll dice for 3 Artillerys, 2 Elites and 2 Infantrys in Java, round 2 : 3/7 hits, 2.50 expected hits
                    Hisaichi roll dice for 1 Marine in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 Marine owned by the Hisaichi lost in Java
                Anzac win, taking Java from Hisaichi with 3 Artillerys, 2 Elites and 2 Infantrys remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 1 Artillery and 1 Marine
            Battle in 111 Sea Zone
                Anzac attack with 1 Destroyer and 2 Fighters
                Hisaichi defend with 1 Destroyer
                    Anzac roll dice for 1 Destroyer and 2 Fighters in 111 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Hisaichi lost in 111 Sea Zone
                Anzac win with 1 Destroyer and 2 Fighters remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 1 Destroyer
            Battle in 108 Sea Zone
                Anzac attack with 1 Destroyer and 1 Fighter
                Hisaichi defend with 1 Destroyer
                    Anzac roll dice for 1 Destroyer and 1 Fighter in 108 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Destroyer in 108 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Anzac lost in 108 Sea Zone
                    Anzac roll dice for 1 Fighter in 108 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Destroyer in 108 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 Fighter owned by the Anzac lost in 108 Sea Zone
                Hisaichi win with 1 Destroyer remaining. Battle score for attacker is -16
                Casualties for Anzac: 1 Destroyer and 1 Fighter
    
        Non Combat Move - Anzac
            1 Infantry moved from Townsville to Northern Territory
            2 Fighters moved from 111 Sea Zone to 67 Sea Zone
    
        Place Units - Anzac
            2 Artillerys placed in Western Australia
            3 Elites placed in Broome
            1 Fighter and 1 Infantry placed in Townsville
            1 S.Submarine placed in 114 Sea Zone
            1 Marine placed in Port Moresby
    
        Turn Complete - Anzac
            Anzac collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : -0.17
    Hisaichi regular : 0.67
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Dutch round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Dutch
            1 Elite and 1 Infantry moved from Amazon to 32 Sea Zone
            1 Elite, 1 Infantry and 1 Transport moved from 32 Sea Zone to 36 Sea Zone
            1 Elite and 1 Infantry moved from 36 Sea Zone to French Sudan
            2 Artillerys and 3 Elites moved from Suriname to Amazon
    
        Purchase Units - Dutch
            Dutch buy 2 Bunkers and 1 Transport; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Bunker placed in Java
            1 Bunker placed in Lombok
            1 Transport placed in 32 Sea Zone
    
        Turn Complete - Dutch
            Dutch collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Finns round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Finns
            1 Artillery and 1 Elite moved from Stockholm to Oslo
            1 Artillery moved from Stockholm to Oslo
            3 Artillerys moved from Stockholm to Middle Norrland
            1 Tank moved from Oulu to Finnmark
            1 Tank moved from Oulu to Upper Norrland
            2 Tanks moved from S.Karelia to Vologda
            1 Artillery and 1 Infantry moved from S.Karelia to Yaroslavl
            1 Infantry moved from S.Karelia to Yaroslavl
            1 Infantry moved from S.Karelia to Vologda
            1 Artillery and 2 Infantrys moved from Vyborg to S.Karelia
            1 Artillery and 1 Infantry moved from Oulu to Lapland
            1 Artillery and 1 Elite moved from Tampere to Oulu
            1 Elite and 1 Infantry moved from Helsinki to 24 Sea Zone
            1 Elite and 1 Infantry moved from 24 Sea Zone to Middle Norrland
            4 Tanks moved from Helsinki to Oulu
    
        Purchase Units - Finns
            Finns buy 1 Elite and 5 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Vologda
                Finns attack with 1 Infantry and 2 Tanks
                Russians defend with 1 Infantry
                    Finns roll dice for 1 Infantry and 2 Tanks in Vologda, round 2 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Vologda
                Finns win, taking Vologda from Russians with 2 Tanks remaining. Battle score for attacker is 0
                Casualties for Finns: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Yaroslavl
                Finns attack with 1 Artillery and 2 Infantrys
                Russians defend with 1 Infantry
                    Finns roll dice for 1 Artillery and 2 Infantrys in Yaroslavl, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Yaroslavl, round 2 : 0/1 hits, 0.33 expected hits
                    Finns roll dice for 1 Artillery and 2 Infantrys in Yaroslavl, round 3 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Yaroslavl, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns lost in Yaroslavl
                    Finns roll dice for 1 Artillery and 1 Infantry in Yaroslavl, round 4 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Yaroslavl, round 4 : 0/1 hits, 0.33 expected hits
                    Finns roll dice for 1 Artillery and 1 Infantry in Yaroslavl, round 5 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Yaroslavl, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Yaroslavl
                Finns win, taking Yaroslavl from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Finns: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Oslo
                Finns attack with 2 Artillerys and 1 Elite
                British defend with 1 Infantry
                    Finns roll dice for 2 Artillerys and 1 Elite in Oslo, round 2 : 0/3 hits, 1.17 expected hits
                    British roll dice for 1 Infantry in Oslo, round 2 : 0/1 hits, 0.33 expected hits
                    Finns roll dice for 2 Artillerys and 1 Elite in Oslo, round 3 : 0/3 hits, 1.17 expected hits
                    British roll dice for 1 Infantry in Oslo, round 3 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Finns lost in Oslo
                    Finns roll dice for 1 Artillery and 1 Elite in Oslo, round 4 : 1/2 hits, 0.83 expected hits
                    British roll dice for 1 Infantry in Oslo, round 4 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Finns and 1 Infantry owned by the British lost in Oslo
                Finns win, taking Oslo from British with 1 Artillery remaining. Battle score for attacker is -5
                Casualties for Finns: 1 Artillery and 1 Elite
                Casualties for British: 1 Infantry
    
        Non Combat Move - Finns
    
        Place Units - Finns
            1 Elite and 5 Tanks placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Finns regular : -3.33
    Russians regular : 0.33
    British regular : 1.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Romanians round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Romanians
            1 Elite, 4 Mech.Infs and 6 Tanks moved from Erzurum to W.Iran
            1 Mech.Inf moved from Izmir to Erzurum
            1 Mech.Inf moved from Erzurum to W.Iran
            3 Mech.Infs moved from Bursa to W.Iran
            2 Elites and 2 Infantrys moved from Vinnytsia to Donetsk
            3 Elites moved from Minsk to Kursk
            4 Infantrys moved from Kiev to Kursk
            1 Artillery moved from Kiev to Kursk
            2 Infantrys moved from Vinnytsia to Kiev
            1 Elite, 10 Infantrys and 1 Tank moved from Kiev to Kursk
            4 Infantrys moved from E.Romania to Vinnytsia
            4 Infantrys moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 4 ArmoredCars, 2 Artillerys, 3 Infantrys, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in W.Iran
                Romanians attack with 1 Elite, 8 Mech.Infs and 6 Tanks
                British defend with 1 AAGun, 2 ArmoredCars, 4 Artillerys, 1 Bunker, 1 Factory and 6 Infantrys; French defend with 1 Tank
                    Romanians roll dice for 1 Elite, 8 Mech.Infs and 6 Tanks in W.Iran, round 2 : 4/15 hits, 6.17 expected hits
                Units damaged: 1 Bunker owned by the British
                    British roll dice for 2 ArmoredCars, 4 Artillerys, 1 Bunker, 6 Infantrys and 1 Tank in W.Iran, round 2 : 4/14 hits, 4.67 expected hits
                    2 ArmoredCars owned by the British, 4 Mech.Infs owned by the Romanians and 1 Infantry owned by the British lost in W.Iran
                    Romanians roll dice for 1 Elite, 4 Mech.Infs and 6 Tanks in W.Iran, round 3 : 5/11 hits, 4.83 expected hits
                    British roll dice for 4 Artillerys, 1 Bunker, 5 Infantrys and 1 Tank in W.Iran, round 3 : 1/11 hits, 4.00 expected hits
                    1 Elite owned by the Romanians and 5 Infantrys owned by the British lost in W.Iran
                    Romanians roll dice for 4 Mech.Infs and 6 Tanks in W.Iran, round 4 : 5/10 hits, 4.33 expected hits
                    British roll dice for 4 Artillerys, 1 Bunker and 1 Tank in W.Iran, round 4 : 3/6 hits, 2.33 expected hits
                    1 Tank owned by the French, 3 Mech.Infs owned by the Romanians and 4 Artillerys owned by the British lost in W.Iran
                    Romanians roll dice for 1 Mech.Inf and 6 Tanks in W.Iran, round 5 : 4/7 hits, 3.33 expected hits
                    British roll dice for 1 Bunker in W.Iran, round 5 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the British lost in W.Iran
                Romanians win, taking W.Iran from British with 1 Mech.Inf and 6 Tanks remaining. Battle score for attacker is 2
                Casualties for Romanians: 1 Elite and 7 Mech.Infs
                Casualties for British: 2 ArmoredCars, 4 Artillerys, 1 Bunker and 6 Infantrys
                Casualties for French: 1 Tank
            Battle in Kursk
                Romanians attack with 1 Artillery, 4 Elites, 14 Infantrys and 1 Tank
                Russians defend with 2 Bunkers
                    Romanians roll dice for 1 Artillery, 4 Elites, 14 Infantrys and 1 Tank in Kursk, round 2 : 5/20 hits, 4.67 expected hits
                    Russians roll dice for 2 Bunkers in Kursk, round 2 : 1/2 hits, 1.00 expected hits
                    2 Bunkers owned by the Russians and 1 Infantry owned by the Romanians lost in Kursk
                Romanians win, taking Kursk from Russians with 1 Artillery, 4 Elites, 13 Infantrys and 1 Tank remaining. Battle score for attacker is 10
                Casualties for Romanians: 1 Infantry
                Casualties for Russians: 2 Bunkers
            Battle in Donetsk
                Romanians attack with 2 Elites and 2 Infantrys
                Russians defend with 1 Artillery and 1 Infantry
                    Romanians roll dice for 2 Elites and 2 Infantrys in Donetsk, round 2 : 2/4 hits, 1.00 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Donetsk, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians, 1 Artillery owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk
                Romanians win, taking Donetsk from Russians with 2 Elites and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Romanians: 1 Infantry
                Casualties for Russians: 1 Artillery and 1 Infantry
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            2 ArmoredCars and 1 Tank placed in Bursa
            2 Artillerys and 2 Infantrys placed in Vinnytsia
            2 ArmoredCars, 1 Infantry and 1 Mech.Inf placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 44 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : 0.67
    Russians regular : 0.33
    British regular : -3.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Thai
            1 Submarine moved from 107 Sea Zone to 111 Sea Zone
            1 Destroyer moved from 110 Sea Zone to 111 Sea Zone
            2 Transports moved from 110 Sea Zone to 105 Sea Zone
            3 Artillerys and 1 Elite moved from S.Thailand to Burma
            4 Tanks moved from Malaya to Burma
            1 Tank moved from Bangkok to Burma
            2 Artillerys and 2 Marines moved from Bangkok to 105 Sea Zone
            2 Artillerys, 2 Marines and 2 Transports moved from 105 Sea Zone to 110 Sea Zone
            2 Artillerys and 2 Marines moved from 110 Sea Zone to Lombok
    
        Purchase Units - Thai
            Thai buy 2 ArmoredCars, 2 Artillerys, 1 Infantry and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Lombok
                Thai attack with 2 Artillerys and 2 Marines
                Anzac defend with 2 Artillerys; Dutch defend with 2 Bunkers
                    Thai roll dice for 2 Artillerys and 2 Marines in Lombok, round 2 : 1/4 hits, 2.00 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Dutch roll dice for 2 Artillerys and 2 Bunkers in Lombok, round 2 : 2/4 hits, 1.67 expected hits
                    2 Artillerys owned by the Thai lost in Lombok
                    Thai roll dice for 2 Marines in Lombok, round 3 : 1/2 hits, 1.00 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Dutch roll dice for 2 Artillerys and 2 Bunkers in Lombok, round 3 : 3/4 hits, 1.67 expected hits
                    2 Marines owned by the Thai lost in Lombok
                Dutch win with 2 Artillerys and 2 Bunkers remaining. Battle score for attacker is -16
                Casualties for Thai: 2 Artillerys and 2 Marines
            Battle in Burma
                Thai attack with 3 Artillerys, 1 Elite and 5 Tanks
                British defend with 1 Artillery, 2 Elites, 1 Mech.Inf and 4 Tanks
                    Thai roll dice for 3 Artillerys, 1 Elite and 5 Tanks in Burma, round 2 : 7/9 hits, 4.00 expected hits
                    British roll dice for 1 Artillery, 2 Elites, 1 Mech.Inf and 4 Tanks in Burma, round 2 : 1/8 hits, 3.33 expected hits
                    2 Elites owned by the British, 3 Tanks owned by the British, 1 Artillery owned by the British, 1 Mech.Inf owned by the British and 1 Artillery owned by the Thai lost in Burma
                    Thai roll dice for 2 Artillerys, 1 Elite and 5 Tanks in Burma, round 3 : 1/8 hits, 3.67 expected hits
                    British roll dice for 1 Tank in Burma, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the British lost in Burma
                Thai win, taking Burma from British with 2 Artillerys, 1 Elite and 5 Tanks remaining. Battle score for attacker is 32
                Casualties for Thai: 1 Artillery
                Casualties for British: 1 Artillery, 2 Elites, 1 Mech.Inf and 4 Tanks
            Battle in 111 Sea Zone
                Thai attack with 1 Destroyer and 1 Submarine
                Anzac defend with 1 Destroyer
                    Thai roll dice for 1 Submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Destroyer in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Thai lost in 111 Sea Zone
                    Thai roll dice for 1 Destroyer in 111 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Destroyer in 111 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Thai and 1 Destroyer owned by the Anzac lost in 111 Sea Zone
                Anzac win with no units remaining. Battle score for attacker is -7
                Casualties for Thai: 1 Destroyer and 1 Submarine
                Casualties for Anzac: 1 Destroyer
    
        Non Combat Move - Thai
    
        Place Units - Thai
            2 ArmoredCars, 2 Artillerys, 1 Infantry and 1 Tank placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : 1.33
    Thai regular : -0.67
    British regular : -2.83
    Dutch regular : 1.67
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Americans
            1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
            4 Elites moved from South Atlantic USA to 26 Sea Zone
            1 B.Transport and 4 Elites moved from 26 Sea Zone to 32 Sea Zone
            4 Elites moved from 32 Sea Zone to Bahia
            2 Transports moved from 35 Sea Zone to 26 Sea Zone
            1 B.Transport moved from 35 Sea Zone to 32 Sea Zone
            4 Elites moved from South Atlantic USA to 26 Sea Zone
            4 Elites moved from 26 Sea Zone to Suriname
            1 L.Fighter and 3 S.Bombers moved from Minamitori to 86 Sea Zone
            1 Elite moved from Minamitori to 95 Sea Zone
            1 Elite and 1 S.Submarine moved from 95 Sea Zone to 86 Sea Zone
            1 Elite moved from 86 Sea Zone to Iwo Jima
            1 Destroyer moved from 95 Sea Zone to 86 Sea Zone
            1 Adv.Fighter, 1 Battleship, 1 Carrier and 1 L.Fighter moved from 95 Sea Zone to 86 Sea Zone
            2 B.Transports and 1 Destroyer moved from 91 Sea Zone to 88 Sea Zone
            1 Artillery and 1 Infantry moved from Okhotsk to Ayan
    
        Purchase Units - Americans
            Americans buy 1 Battleship, 2 Destroyers, 5 Elites, 2 Fighters, 2 L.Fighters, 2 Marines and 1 S.Submarine; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 86 Sea Zone
                Americans attack with 1 Adv.Fighter, 1 Battleship, 1 Carrier, 1 Destroyer, 2 L.Fighters, 3 S.Bombers and 1 S.Submarine
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 1 S.Submarine in 86 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Adv.Fighter, 1 Battleship, 1 Carrier, 1 Destroyer, 2 L.Fighters and 3 S.Bombers in 86 Sea Zone, round 2 : 6/9 hits, 5.17 expected hits
                    Yamamoto roll dice for 1 Destroyer in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Yamamoto lost in 86 Sea Zone
                Americans win with 1 Adv.Fighter, 1 Battleship, 1 Carrier, 1 Destroyer, 2 L.Fighters, 3 S.Bombers and 1 S.Submarine remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Destroyer
            Battle in Iwo Jima
    
        Non Combat Move - Americans
            3 S.Bombers moved from 86 Sea Zone to Minamitori
            1 L.Fighter moved from 86 Sea Zone to Minamitori
    
        Place Units - Americans
            1 Battleship and 1 Destroyer placed in 86 Sea Zone
            1 Destroyer placed in 88 Sea Zone
            1 Fighter placed in Wake
            1 S.Submarine placed in 91 Sea Zone
            1 Marine placed in Pearl Harbor
            1 Fighter placed in Pearl Harbor
            2 Elites placed in Salvador
            3 Elites placed in South Atlantic USA
            1 Marine placed in South Central USA
            2 L.Fighters placed in San Francisco
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 33 Sea Zone: 1 Carrier and 7 Destroyers
            EDIT: Removing units owned by Americans from 31 Sea Zone: 1 Carrier and 7 Destroyers
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 107 PUs; end with 107 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.33
    Americans regular : 0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Germans
            1 ArmoredCar moved from Danzig to East Prussia
            1 ArmoredCar and 3 Mech.Infs moved from Kiev to Rostov
            1 HeavyTank, 1 Mech.Inf, 1 Stuka and 1 Tank moved from Kiev to Rostov
            5 Artillerys, 1 Elite, 17 HeavyTanks, 18 Infantrys, 11 Mech.Infs and 17 Tanks moved from Kiev to Kursk
            1 HeavyTank and 3 Tanks moved from Warsaw to Kiev
            4 ArmoredCars and 1 Tank moved from Bohemia to Vinnytsia
            1 Elite moved from Vinnytsia to Kiev
            7 Infantrys moved from S.Karelia to Smolensk
            1 ArmoredCar moved from Arkhangelsk to Gorky
                  Germans take Gorky from Russians
            1 Elite moved from Arkhangelsk to Kirov
            2 Infantrys moved from Arkhangelsk to Kirov
            1 Artillery moved from Arkhangelsk to Kirov
            7 ArmoredCars, 2 Artillerys, 1 HeavyTank, 7 Infantrys and 7 Tanks moved from Arkhangelsk to Komi
            4 Mech.Infs moved from Leningrad to Komi
            1 Submarine moved from 51 Sea Zone to 56 Sea Zone
            2 Infantrys moved from Normandy to Picardy
            1 Infantry moved from Picardy to Belgium
            1 Infantry moved from Normandy to Brittany
            1 T.Boat moved from 22 Sea Zone to 12 Sea Zone
            1 Submarine moved from 22 Sea Zone to 12 Sea Zone
    
        Purchase Units - Germans
            Germans buy 2 Adv.Fighters, 1 Carrier, 2 Destroyers, 4 HeavyTanks, 4 Mech.Infs and 1 S.Submarine; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in 12 Sea Zone
                Germans attack with 1 Submarine and 1 T.Boat
                British defend with 2 T.Boats
                    Germans roll dice for 1 Submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 T.Boat in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 T.Boats in 12 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 Submarine in 12 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 T.Boat in 12 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 T.Boats in 12 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 Submarine in 12 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 T.Boat in 12 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 T.Boats in 12 Sea Zone, round 4 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 Submarine in 12 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                1 T.Boat owned by the British lost in 12 Sea Zone
                    Germans roll dice for 1 T.Boat in 12 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 T.Boat in 12 Sea Zone, round 5 : 1/1 hits, 0.17 expected hits
                1 T.Boat owned by the Germans lost in 12 Sea Zone
                    Germans roll dice for 1 Submarine in 12 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
                1 T.Boat owned by the British lost in 12 Sea Zone
                Germans win with 1 Submarine remaining. Battle score for attacker is 6
                Casualties for British: 2 T.Boats
                Casualties for Germans: 1 T.Boat
            Battle in Rostov
                Germans attack with 1 ArmoredCar, 1 HeavyTank, 4 Mech.Infs, 1 Stuka and 1 Tank
                Russians defend with 6 Infantrys
                    Germans roll dice for 1 ArmoredCar, 1 HeavyTank, 4 Mech.Infs, 1 Stuka and 1 Tank in Rostov, round 2 : 2/8 hits, 3.33 expected hits
                    Russians roll dice for 6 Infantrys in Rostov, round 2 : 1/6 hits, 2.00 expected hits
                    1 ArmoredCar owned by the Germans and 2 Infantrys owned by the Russians lost in Rostov
                    Germans roll dice for 1 HeavyTank, 4 Mech.Infs, 1 Stuka and 1 Tank in Rostov, round 3 : 3/7 hits, 3.00 expected hits
                    Russians roll dice for 4 Infantrys in Rostov, round 3 : 0/4 hits, 1.33 expected hits
                    3 Infantrys owned by the Russians lost in Rostov
                    Germans roll dice for 1 HeavyTank, 4 Mech.Infs, 1 Stuka and 1 Tank in Rostov, round 4 : 3/7 hits, 3.00 expected hits
                    Russians roll dice for 1 Infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 HeavyTank, 4 Mech.Infs, 1 Stuka and 1 Tank remaining. Battle score for attacker is 8
                Casualties for Germans: 1 ArmoredCar
                Casualties for Russians: 6 Infantrys
            Battle in Kirov
                Germans attack with 1 Artillery, 1 Elite and 2 Infantrys
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Kirov, round 2 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Kirov, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Kirov
                Germans win, taking Kirov from Russians with 1 Artillery, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in 56 Sea Zone
                Germans attack with 1 Submarine; Italians loiter and taunt
                British defend with 4 T.Boats
                    Germans roll dice for 1 Submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 4 T.Boats in 56 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits
                    Germans roll dice for 1 Submarine in 56 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 4 T.Boats in 56 Sea Zone, round 3 : 1/4 hits, 0.67 expected hits
                    1 Submarine owned by the Germans lost in 56 Sea Zone
                British win with 4 T.Boats remaining. Battle score for attacker is -7
                Casualties for Germans: 1 Submarine
            Battle in Komi
                Germans attack with 7 ArmoredCars, 2 Artillerys, 1 HeavyTank, 7 Infantrys, 4 Mech.Infs and 7 Tanks
                Russians defend with 1 Infantry
                    Germans roll dice for 7 ArmoredCars, 2 Artillerys, 1 HeavyTank, 7 Infantrys, 4 Mech.Infs and 7 Tanks in Komi, round 2 : 7/28 hits, 10.67 expected hits
                    Russians roll dice for 1 Infantry in Komi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Komi
                Germans win, taking Komi from Russians with 7 ArmoredCars, 2 Artillerys, 1 HeavyTank, 7 Infantrys, 4 Mech.Infs and 7 Tanks remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Germans
            1 Stuka moved from Rostov to Kiev
    
        Place Units - Germans
            4 HeavyTanks placed in Arkhangelsk
            4 Mech.Infs placed in Leningrad
            1 Carrier, 2 Destroyers and 1 S.Submarine placed in 22 Sea Zone
            2 Adv.Fighters placed in 22 Sea Zone
    
        Turn Complete - Germans
            Germans collect 114 PUs; end with 114 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -3.33
    Germans regular : -6.83
    British regular : -0.50
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Russians
            1 Infantry moved from Perm to Salekhard
            1 Infantry moved from Sverdlovsk to Perm
            1 Infantry moved from Sverdlovsk to Surgut
            1 Infantry moved from Sverdlovsk to Ufa
            1 Infantry moved from Tashkent to Uzbekistan
            1 Tank moved from Tashkent to E.Iran
            1 Infantry moved from Astrakhan to Erzurum
                  Russians take Erzurum from Romanians
            1 Infantry moved from Astrakhan to 126 Sea Zone
            1 Infantry moved from Chimkent to 126 Sea Zone
            2 Infantrys moved from 126 Sea Zone to E.Iran
            6 Infantrys moved from Georgia to Rostov
            5 Infantrys moved from Stalingrad to Rostov
            1 Bomber moved from Moscow to Rostov
            2 Infantrys moved from Moscow to Gorky
            1 Artillery and 2 Infantrys moved from Tula to Yaroslavl
            1 Artillery and 2 Infantrys moved from Ayan to Khabarovsk
    
        Purchase Units - Russians
            Russians buy 1 Bunker, 30 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Gorky
                Russians attack with 2 Infantrys
                Germans defend with 1 ArmoredCar
                    Russians roll dice for 2 Infantrys in Gorky, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 ArmoredCar in Gorky, round 2 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 2 Infantrys in Gorky, round 3 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 ArmoredCar in Gorky, round 3 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 2 Infantrys in Gorky, round 4 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 ArmoredCar in Gorky, round 4 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 2 Infantrys in Gorky, round 5 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 ArmoredCar in Gorky, round 5 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 2 Infantrys in Gorky, round 6 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 ArmoredCar in Gorky, round 6 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 2 Infantrys in Gorky, round 7 : 1/2 hits, 0.33 expected hits
                    Germans roll dice for 1 ArmoredCar in Gorky, round 7 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Germans lost in Gorky
                Russians win, taking Gorky from Germans with 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 ArmoredCar
            Battle in Khabarovsk
                Russians attack with 1 Artillery and 2 Infantrys
                Hisaichi defend with 1 Tank
                    Russians roll dice for 1 Artillery and 2 Infantrys in Khabarovsk, round 2 : 1/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Tank in Khabarovsk, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Russians and 1 Tank owned by the Hisaichi lost in Khabarovsk
                Russians win, taking Khabarovsk from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 Infantry
                Casualties for Hisaichi: 1 Tank
            Battle in Rostov
                Russians attack with 1 Bomber and 11 Infantrys
                Germans defend with 1 HeavyTank, 4 Mech.Infs and 1 Tank
                    Russians roll dice for 1 Bomber and 11 Infantrys in Rostov, round 2 : 5/12 hits, 2.50 expected hits
                    Germans roll dice for 1 HeavyTank, 4 Mech.Infs and 1 Tank in Rostov, round 2 : 3/6 hits, 2.50 expected hits
                    3 Infantrys owned by the Russians, 4 Mech.Infs owned by the Germans and 1 Tank owned by the Germans lost in Rostov
                    Russians roll dice for 1 Bomber and 8 Infantrys in Rostov, round 3 : 3/9 hits, 2.00 expected hits
                    Germans roll dice for 1 HeavyTank in Rostov, round 3 : 1/1 hits, 0.67 expected hits
                    1 HeavyTank owned by the Germans and 1 Infantry owned by the Russians lost in Rostov
                Russians win, taking Rostov from Germans with 1 Bomber and 7 Infantrys remaining. Battle score for attacker is 28
                Casualties for Russians: 4 Infantrys
                Casualties for Germans: 1 HeavyTank, 4 Mech.Infs and 1 Tank
            Battle in Yaroslavl
                Russians attack with 1 Artillery and 2 Infantrys
                Finns defend with 1 Artillery and 1 Infantry
                    Russians roll dice for 1 Artillery and 2 Infantrys in Yaroslavl, round 2 : 1/3 hits, 0.83 expected hits
                    Finns roll dice for 1 Artillery and 1 Infantry in Yaroslavl, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Finns lost in Yaroslavl
                    Russians roll dice for 1 Artillery and 2 Infantrys in Yaroslavl, round 3 : 1/3 hits, 0.83 expected hits
                    Finns roll dice for 1 Artillery in Yaroslavl, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Finns lost in Yaroslavl
                Russians win, taking Yaroslavl from Finns with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Finns: 1 Artillery and 1 Infantry
    
        Non Combat Move - Russians
            1 AAGun, 2 ArmoredCars, 4 Artillerys, 1 Elite, 98 Infantrys, 1 Mot.Inf and 1 Tank moved from Tula to Moscow
            1 Bomber moved from Rostov to Moscow
            1 Artillery and 5 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            1 Elite and 5 Infantrys moved from Evenkia to Olyokminsk
            6 Infantrys moved from Sibirsky to Evenkia
    
        Place Units - Russians
            1 Bunker and 5 Infantrys placed in Sverdlovsk
            10 Infantrys placed in Moscow
            2 Infantrys placed in Tashkent
            3 Infantrys placed in Georgia
            5 Infantrys placed in Stalingrad
            5 Infantrys and 1 Tank placed in Sibirsky
    
        Turn Complete - Russians
            Russians collect 67 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Finns regular : -1.00
    Germans regular : -0.17
    Russians regular : 3.00
    Hisaichi regular : 0.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Italians
            4 Mech.Infs moved from Rio de Oro to French Sudan
            2 Mech.Infs moved from E.Morocco to French Sudan
            2 Elites and 2 Infantrys moved from E.Morocco to W.Morocco
            8 Infantrys moved from Mauritania to French Sudan
            2 Infantrys moved from N.Algeria to E.Morocco
            2 Infantrys moved from N.Tunisia to N.Algeria
            1 S.Submarine moved from 46 Sea Zone to 56 Sea Zone
            1 Bomber moved from Tunis to 56 Sea Zone
            1 Elite and 3 Infantrys moved from Kufra to Darfur
            20 Infantrys moved from Mersa Matruh to Lower Egypt
            3 Infantrys moved from Kufra to Darfur
            1 Mech.Inf moved from Hun to Nubia
            1 Infantry moved from New Valley to Nubia
            1 Infantry moved from Hun to Kufra
            1 Bomber moved from Mauritania to 32 Sea Zone
            1 Bomber moved from Hun to 56 Sea Zone
    
        Purchase Units - Italians
            Italians buy 2 ArmoredCars, 1 Bomber, 6 Infantrys, 4 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in 32 Sea Zone
                Italians attack with 1 Bomber
                Americans defend with 2 B.Transports; Dutch defend with 1 Transport
                    Italians roll dice for 1 Bomber in 32 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 2 B.Transports and 1 Transport in 32 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                    1 Transport owned by the Dutch lost in 32 Sea Zone
                    Italians roll dice for 1 Bomber in 32 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 2 B.Transports in 32 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 Bomber in 32 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 2 B.Transports in 32 Sea Zone, round 4 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 Bomber in 32 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 2 B.Transports in 32 Sea Zone, round 5 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 Bomber in 32 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 2 B.Transports in 32 Sea Zone, round 6 : 1/2 hits, 0.33 expected hits
                    1 Bomber owned by the Italians and 1 B.Transport owned by the Americans lost in 32 Sea Zone
                Americans win with 1 B.Transport remaining. Battle score for attacker is 0
                Casualties for Dutch: 1 Transport
                Casualties for Italians: 1 Bomber
                Casualties for Americans: 1 B.Transport
            Battle in Lower Egypt
                Italians attack with 20 Infantrys
                French defend with 2 Infantrys
                    Italians roll dice for 20 Infantrys in Lower Egypt, round 2 : 5/20 hits, 3.33 expected hits
                    British roll dice for 2 Infantrys in Lower Egypt, round 2 : 1/2 hits, 0.67 expected hits
                    2 Infantrys owned by the French and 1 Infantry owned by the Italians lost in Lower Egypt
                Italians win, taking Lower Egypt from British with 19 Infantrys remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
                Casualties for French: 2 Infantrys
            Battle in Darfur
                Italians attack with 1 Elite and 6 Infantrys
                British defend with 2 ArmoredCars
                    Italians roll dice for 1 Elite and 6 Infantrys in Darfur, round 2 : 1/7 hits, 1.33 expected hits
                    British roll dice for 2 ArmoredCars in Darfur, round 2 : 1/2 hits, 0.33 expected hits
                    1 ArmoredCar owned by the British and 1 Infantry owned by the Italians lost in Darfur
                    Italians roll dice for 1 Elite and 5 Infantrys in Darfur, round 3 : 4/6 hits, 1.17 expected hits
                    British roll dice for 1 ArmoredCar in Darfur, round 3 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the British lost in Darfur
                Italians win, taking Darfur from British with 1 Elite and 5 Infantrys remaining. Battle score for attacker is 6
                Casualties for Italians: 1 Infantry
                Casualties for British: 2 ArmoredCars
            Battle in 56 Sea Zone
                Italians attack with 2 Bombers, 2 Destroyers, 1 S.Submarine, 1 Submarine and 2 Transports
                British defend with 4 T.Boats
                    Italians roll dice for 1 S.Submarine and 1 Submarine in 56 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Italians roll dice for 2 Bombers, 2 Destroyers and 2 Transports in 56 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    British roll dice for 4 T.Boats in 56 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits
                2 T.Boats owned by the British lost in 56 Sea Zone
                    Italians roll dice for 1 S.Submarine and 1 Submarine in 56 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
                    Italians roll dice for 2 Bombers, 2 Destroyers and 2 Transports in 56 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits
                    British roll dice for 2 T.Boats in 56 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits
                    1 Transport owned by the Italians and 1 T.Boat owned by the British lost in 56 Sea Zone
                    Italians roll dice for 1 S.Submarine and 1 Submarine in 56 Sea Zone, round 4 : 1/2 hits, 0.83 expected hits
                1 T.Boat owned by the British lost in 56 Sea Zone
                Italians win with 2 Bombers, 2 Destroyers, 1 S.Submarine, 1 Submarine and 1 Transport remaining. Battle score for attacker is 18
                Casualties for British: 4 T.Boats
                Casualties for Italians: 1 Transport
            Battle in Nubia
                Italians attack with 1 Infantry and 1 Mech.Inf
                French defend with 1 Infantry
                    Italians roll dice for 1 Infantry and 1 Mech.Inf in Nubia, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in Nubia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the French lost in Nubia
                Italians win, taking Nubia from British with 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 2
                Casualties for French: 1 Infantry
            Battle in French Sudan
                Italians attack with 8 Infantrys and 6 Mech.Infs
                French defend with 1 Bunker; Dutch defend with 1 Elite and 1 Infantry
                    Italians roll dice for 8 Infantrys and 6 Mech.Infs in French Sudan, round 2 : 6/14 hits, 4.33 expected hits
                    French roll dice for 1 Bunker, 1 Elite and 1 Infantry in French Sudan, round 2 : 2/3 hits, 1.17 expected hits
                    1 Elite owned by the Dutch, 1 Bunker owned by the French, 2 Infantrys owned by the Italians and 1 Infantry owned by the Dutch lost in French Sudan
                Italians win, taking French Sudan from French with 6 Infantrys and 6 Mech.Infs remaining. Battle score for attacker is 7
                Casualties for Italians: 2 Infantrys
                Casualties for French: 1 Bunker
                Casualties for Dutch: 1 Elite and 1 Infantry
    
        Non Combat Move - Italians
            1 Mech.Inf moved from Tunis to Hun
            2 Infantrys moved from Tuscany to Rome
            1 Destroyer and 1 Submarine moved from 45 Sea Zone to 42 Sea Zone
            1 Bomber moved from 56 Sea Zone to Tripoli
            1 Bomber moved from 56 Sea Zone to Kufra
    
        Place Units - Italians
            3 Infantrys placed in Rio de Oro
            2 ArmoredCars, 1 Bomber and 1 Tank placed in E.Morocco
            1 Infantry and 2 Tanks placed in Hun
            4 Mech.Infs placed in Tunis
            2 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 75 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.83
    French regular : 0.83
    Italians regular : 2.33
    British regular : 0.50
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - French
            1 Transport moved from 38 Sea Zone to 33 Sea Zone
    
        Purchase Units - French
            French buy 2 Artillerys, 1 Bunker and 1 Elite; Remaining resources: 0 PUs; 
    
        Non Combat Move - French
    
        Place Units - French
            2 Artillerys, 1 Bunker and 1 Elite placed in French Equatorial Africa
    
        Turn Complete - French
            French collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Yamamoto round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Yamamoto
            1 Destroyer moved from 110 Sea Zone to 111 Sea Zone
            1 Destroyer moved from 85 Sea Zone to 94 Sea Zone
            1 Destroyer moved from 85 Sea Zone to 76 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Adv.Fighters, 1 Carrier, 1 Destroyer, 1 S.Submarine and 1 Submarine; Remaining resources: 0 PUs; 
    
        Non Combat Move - Yamamoto
    
        Place Units - Yamamoto
            Turning on Edit Mode
            EDIT: Removing units owned by Yamamoto from Tokyo: 1 Adv.Fighter
            EDIT: Turning off Edit Mode
            2 Adv.Fighters, 1 Carrier, 1 Destroyer, 1 S.Submarine and 1 Submarine placed in 85 Sea Zone
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Yamamoto to Tokyo: 1 Adv.Fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Yamamoto
            Yamamoto collect 57 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Chinese
            1 Infantry moved from Ningsia to Suiyuan
            1 Infantry moved from Shensi to Suiyuan
            1 Fighter moved from Hupeh to Suiyuan
            2 Infantrys moved from Shensi to Shansi
            1 Fighter moved from Hupeh to Shansi
            2 Infantrys and 1 Marine moved from Hupeh to Anhwei
            1 Infantry moved from Szechwan to Kweichow
            3 Infantrys moved from Hupeh to Kweichow
            1 Mech.Inf moved from Ningsia to Kweichow
    
        Purchase Units - Chinese
            Chinese buy 8 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 4 Infantrys and 1 Mech.Inf
                Hisaichi defend with 1 ArmoredCar and 3 Infantrys
                    Chinese roll dice for 4 Infantrys and 1 Mech.Inf in Kweichow, round 2 : 0/5 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 3 Infantrys in Kweichow, round 2 : 0/4 hits, 1.17 expected hits
                    Chinese roll dice for 4 Infantrys and 1 Mech.Inf in Kweichow, round 3 : 0/5 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 3 Infantrys in Kweichow, round 3 : 0/4 hits, 1.17 expected hits
                    Chinese roll dice for 4 Infantrys and 1 Mech.Inf in Kweichow, round 4 : 2/5 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 3 Infantrys in Kweichow, round 4 : 1/4 hits, 1.17 expected hits
                    1 ArmoredCar owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 3 Infantrys and 1 Mech.Inf in Kweichow, round 5 : 0/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 2 Infantrys in Kweichow, round 5 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 3 Infantrys and 1 Mech.Inf in Kweichow, round 6 : 0/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 2 Infantrys in Kweichow, round 6 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 2 Infantrys and 1 Mech.Inf in Kweichow, round 7 : 1/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 2 Infantrys in Kweichow, round 7 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 Infantry and 1 Mech.Inf in Kweichow, round 8 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Kweichow, round 8 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Kweichow
                Chinese win, taking Kweichow from Hisaichi with 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 4
                Casualties for Chinese: 3 Infantrys
                Casualties for Hisaichi: 1 ArmoredCar and 3 Infantrys
            Battle in Shansi
                Chinese attack with 1 Fighter and 2 Infantrys
                Hisaichi defend with 1 ArmoredCar and 1 Marine
                    Chinese roll dice for 1 Fighter and 2 Infantrys in Shansi, round 2 : 0/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 1 Marine in Shansi, round 2 : 1/2 hits, 0.50 expected hits
                    1 Infantry owned by the Chinese lost in Shansi
                    Chinese roll dice for 1 Fighter and 1 Infantry in Shansi, round 3 : 0/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 1 Marine in Shansi, round 3 : 1/2 hits, 0.50 expected hits
                    1 Infantry owned by the Chinese lost in Shansi
                1 Fighter owned by the Chinese retreated
                Hisaichi win with 1 ArmoredCar and 1 Marine remaining. Battle score for attacker is -4
                Casualties for Chinese: 2 Infantrys
            Battle in Anhwei
                Chinese attack with 2 Infantrys and 1 Marine
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 2 Infantrys and 1 Marine in Anhwei, round 2 : 0/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Anhwei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 Infantrys and 1 Marine in Anhwei, round 3 : 1/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Anhwei, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Anhwei
                Chinese win, taking Anhwei from Hisaichi with 2 Infantrys and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Suiyuan
                Chinese attack with 1 Fighter and 2 Infantrys
                Hisaichi defend with 1 ArmoredCar
                    Chinese roll dice for 1 Fighter and 2 Infantrys in Suiyuan, round 2 : 0/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Suiyuan, round 2 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Fighter and 2 Infantrys in Suiyuan, round 3 : 0/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Suiyuan, round 3 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Fighter and 2 Infantrys in Suiyuan, round 4 : 1/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Suiyuan, round 4 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Suiyuan
                Chinese win, taking Suiyuan from Hisaichi with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 ArmoredCar
    
        Non Combat Move - Chinese
            1 Fighter moved from Suiyuan to Hupeh
            2 Infantrys moved from Shensi to Hupeh
            1 Fighter moved from Shansi to Hupeh
            2 Mech.Infs moved from Ningsia to Hupeh
            1 Elite and 5 Infantrys moved from Lanchow to Shensi
            1 Elite and 5 Infantrys moved from E.Qinghai to Lanchow
            1 Elite moved from Hsining to E.Qinghai
            5 Infantrys moved from Hsining to E.Qinghai
            2 Infantrys moved from Gobi Altai to Ningsia
            1 Infantry moved from E.Sinkiang to Gobi Altai
            2 Infantrys moved from Urumqi to E.Sinkiang
            2 Mech.Infs moved from Urumqi to Ningsia
    
        Place Units - Chinese
            6 Infantrys placed in Hsining
            2 Infantrys and 2 Mech.Infs placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -5.83
    Hisaichi regular : -3.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Hisaichi
            1 Destroyer moved from 108 Sea Zone to 101 Sea Zone
            4 Infantrys moved from Kirin to Khabarovsk
            1 Artillery moved from Heilungchiang to Khabarovsk
            1 Artillery, 2 Infantrys and 1 Marine moved from Heilungchiang to Ayan
            1 Infantry moved from Shanghai to Anhwei
            1 Infantry moved from Hunan to N.French Indochina
            1 Infantry moved from Kwangtung to Hunan
            2 Infantrys moved from Kwangtung to Kwangsi
            3 ArmoredCars moved from Hong Kong to Kwangsi
            3 Infantrys moved from Kiangsi to Shanghai
            3 ArmoredCars moved from Hong Kong to Shanghai
            8 Infantrys moved from Changchun to Kirin
            1 ArmoredCar and 1 Marine moved from Shansi to Suiyuan
            1 ArmoredCar moved from Shantung to Suiyuan
            1 Infantry moved from Shantung to Shansi
            4 Artillerys, 3 Elites, 2 Infantrys and 6 Tanks moved from Shantung to Anhwei
    
        Purchase Units - Hisaichi
            Hisaichi buy 6 ArmoredCars, 1 Bunker, 2 Destroyers and 16 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Suiyuan
                Hisaichi attack with 2 ArmoredCars and 1 Marine
                Chinese defend with 2 Infantrys
                    Hisaichi roll dice for 2 ArmoredCars and 1 Marine in Suiyuan, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 2 Infantrys in Suiyuan, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in Suiyuan
                    Hisaichi roll dice for 2 ArmoredCars and 1 Marine in Suiyuan, round 3 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 Infantry in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Suiyuan
                Hisaichi win, taking Suiyuan from Chinese with 2 ArmoredCars and 1 Marine remaining. Battle score for attacker is 4
                Casualties for Chinese: 2 Infantrys
            Battle in Anhwei
                Hisaichi attack with 4 Artillerys, 3 Elites, 3 Infantrys and 6 Tanks
                Chinese defend with 2 Infantrys and 1 Marine
                    Hisaichi roll dice for 4 Artillerys, 3 Elites, 3 Infantrys and 6 Tanks in Anhwei, round 2 : 8/16 hits, 6.50 expected hits
                    Chinese roll dice for 2 Infantrys and 1 Marine in Anhwei, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Hisaichi, 1 Marine owned by the Chinese and 2 Infantrys owned by the Chinese lost in Anhwei
                Hisaichi win, taking Anhwei from Chinese with 4 Artillerys, 3 Elites, 2 Infantrys and 6 Tanks remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 2 Infantrys and 1 Marine
            Battle in Ayan
                Hisaichi attack with 1 Artillery, 2 Infantrys and 1 Marine
                Americans defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Marine in Ayan, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Ayan, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Americans and 1 Infantry owned by the Hisaichi lost in Ayan
                    Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Marine in Ayan, round 3 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Artillery in Ayan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Americans lost in Ayan
                Hisaichi win, taking Ayan from Russians with 1 Artillery, 1 Infantry and 1 Marine remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Infantry
                Casualties for Americans: 1 Artillery and 1 Infantry
            Battle in Khabarovsk
                Hisaichi attack with 1 Artillery and 4 Infantrys
                Russians defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 4 Infantrys in Khabarovsk, round 2 : 1/5 hits, 1.17 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Khabarovsk, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Khabarovsk
                    Hisaichi roll dice for 1 Artillery and 4 Infantrys in Khabarovsk, round 3 : 1/5 hits, 1.17 expected hits
                    Russians roll dice for 1 Artillery in Khabarovsk, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in Khabarovsk
                Hisaichi win, taking Khabarovsk from Russians with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Artillery and 1 Infantry
    
        Non Combat Move - Hisaichi
    
        Place Units - Hisaichi
            2 Destroyers placed in 110 Sea Zone
            2 Infantrys placed in Banjarmasin
            1 Bunker and 3 Infantrys placed in Chita
            2 ArmoredCars and 1 Infantry placed in Shantung
            4 ArmoredCars and 2 Infantrys placed in Hong Kong
            8 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 72 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Russians regular : -1.00
    Hisaichi regular : 0.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: British round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - British
            1 Infantry moved from Rhodes to 55 Sea Zone
            1 Infantry moved from 55 Sea Zone to Izmir
                  British take Izmir from Romanians
            1 Fighter moved from Cairo to Nubia
            2 Mech.Infs moved from Kenya to Nubia
            1 Infantry moved from Nordland to Oslo
            4 Fighters moved from 21 Sea Zone to Oslo
            2 Transports moved from 65 Sea Zone to 60 Sea Zone
            2 Artillerys and 2 Infantrys moved from Madras to 60 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
            2 Artillerys and 2 Infantrys moved from 65 Sea Zone to Malaya
                  British take Malaya from Thai
            10 Infantrys moved from Cairo to Lower Egypt
            3 Artillerys moved from Cairo to Lower Egypt
    
        Purchase Units - British
            British buy 2 ArmoredCars, 4 Artillerys, 1 Battleship, 3 Infantrys, 2 Mech.Infs, 6 T.Boats and 1 Tank; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in Nubia
                British attack with 1 Fighter and 2 Mech.Infs
                Italians defend with 1 Infantry and 1 Mech.Inf
                    British roll dice for 1 Fighter and 2 Mech.Infs in Nubia, round 2 : 0/3 hits, 1.00 expected hits
                    Italians roll dice for 1 Infantry and 1 Mech.Inf in Nubia, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Fighter and 2 Mech.Infs in Nubia, round 3 : 0/3 hits, 1.00 expected hits
                    Italians roll dice for 1 Infantry and 1 Mech.Inf in Nubia, round 3 : 1/2 hits, 0.67 expected hits
                1 Mech.Inf owned by the British lost in Nubia
                    British roll dice for 1 Fighter and 1 Mech.Inf in Nubia, round 4 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 Infantry and 1 Mech.Inf in Nubia, round 4 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Fighter and 1 Mech.Inf in Nubia, round 5 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 Infantry and 1 Mech.Inf in Nubia, round 5 : 1/2 hits, 0.67 expected hits
                1 Mech.Inf owned by the British lost in Nubia
                1 Fighter owned by the British retreated
                Italians win with 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is -12
                Casualties for British: 2 Mech.Infs
            Battle in Oslo
                British attack with 4 Fighters and 1 Infantry
                Finns defend with 1 Artillery
                    British roll dice for 4 Fighters and 1 Infantry in Oslo, round 2 : 3/5 hits, 1.50 expected hits
                    Finns roll dice for 1 Artillery in Oslo, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Finns lost in Oslo
                British win, taking Oslo from Finns with 4 Fighters and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Finns: 1 Artillery
            Battle in Lower Egypt
                British attack with 3 Artillerys and 10 Infantrys
                Italians defend with 19 Infantrys
                    British roll dice for 3 Artillerys and 10 Infantrys in Lower Egypt, round 2 : 3/13 hits, 3.17 expected hits
                    Italians roll dice for 19 Infantrys in Lower Egypt, round 2 : 5/19 hits, 6.33 expected hits
                    3 Infantrys owned by the Italians and 5 Infantrys owned by the British lost in Lower Egypt
                    British roll dice for 3 Artillerys and 5 Infantrys in Lower Egypt, round 3 : 3/8 hits, 2.33 expected hits
                    Italians roll dice for 16 Infantrys in Lower Egypt, round 3 : 5/16 hits, 5.33 expected hits
                    3 Infantrys owned by the Italians and 5 Infantrys owned by the British lost in Lower Egypt
                3 Artillerys owned by the British retreated to Cairo
                Italians win with 13 Infantrys remaining. Battle score for attacker is -8
                Casualties for British: 10 Infantrys
                Casualties for Italians: 6 Infantrys
    
        Non Combat Move - British
            1 Fighter moved from Nubia to Cairo
            4 Fighters moved from Oslo to 21 Sea Zone
            1 T.Boat moved from 21 Sea Zone to 11 Sea Zone
            1 Destroyer moved from 21 Sea Zone to 5 Sea Zone
            4 ArmoredCars moved from Delhi to Baluchistan
            1 Infantry moved from Delhi to Punjab
            2 ArmoredCars and 1 Infantry moved from Assam to Calcutta
    
        Place Units - British
            1 Battleship and 3 T.Boats placed in 21 Sea Zone
            3 T.Boats placed in 56 Sea Zone
            1 Artillery and 2 Infantrys placed in Cairo
            2 ArmoredCars, 2 Mech.Infs and 1 Tank placed in Delhi
            2 Artillerys and 1 Infantry placed in Madras
            1 Artillery placed in Wales
    
        Turn Complete - British
            British collect 101 PUs; end with 102 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -2.33
    Finns regular : -0.33
    British regular : -1.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Dutch round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Dutch
            2 units repaired.
            1 Transport moved from 36 Sea Zone to 35 Sea Zone
            2 Artillerys and 3 Elites moved from Amazon to Bahia
    
        Purchase Units - Dutch
            Dutch buy 2 Fighters and 1 Infantry; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            2 Fighters and 1 Infantry placed in Banjarmasin
    
        Turn Complete - Dutch
            Dutch collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Finns round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Finns
            1 Tank moved from Upper Norrland to Nordland
                  Finns take Nordland from British
            1 Tank moved from Nordland to Oslo
            3 Artillerys, 1 Elite and 1 Infantry moved from Middle Norrland to Oslo
            1 Artillery and 2 Infantrys moved from S.Karelia to Yaroslavl
            1 Tank moved from Finnmark to Oslo
            1 Tank moved from Vologda to Kuybyshev
                  Finns take Kuybyshev from Russians
            1 Tank moved from Vologda to Yaroslavl
            1 Artillery and 1 Elite moved from Oulu to 24 Sea Zone
            1 Artillery, 1 Elite and 1 Transport moved from 24 Sea Zone to 23 Sea Zone
            1 Artillery, 1 Elite and 1 Transport moved from 23 Sea Zone to 22 Sea Zone
            1 Artillery and 1 Elite moved from 22 Sea Zone to Oslo
            4 Tanks moved from Oulu to S.Karelia
            5 Tanks moved from Helsinki to Oulu
            1 Elite moved from Helsinki to Tampere
            1 Artillery and 1 Infantry moved from Lapland to Upper Norrland
    
        Purchase Units - Finns
            Finns buy 4 ArmoredCars and 1 Factory; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Yaroslavl
                Finns attack with 1 Artillery, 2 Infantrys and 1 Tank
                Russians defend with 1 Artillery and 2 Infantrys
                    Finns roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Yaroslavl, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in Yaroslavl, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Yaroslavl
                    Finns roll dice for 1 Artillery, 1 Infantry and 1 Tank in Yaroslavl, round 3 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Yaroslavl, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Yaroslavl
                    Finns roll dice for 1 Artillery and 1 Tank in Yaroslavl, round 4 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 Artillery in Yaroslavl, round 4 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians and 1 Artillery owned by the Finns lost in Yaroslavl
                Finns win, taking Yaroslavl from Russians with 1 Tank remaining. Battle score for attacker is 0
                Casualties for Finns: 1 Artillery and 2 Infantrys
                Casualties for Russians: 1 Artillery and 2 Infantrys
            Battle in Oslo
                Finns attack with 4 Artillerys, 2 Elites, 1 Infantry and 2 Tanks
                British defend with 1 Infantry
                    Finns roll dice for 4 Artillerys, 2 Elites, 1 Infantry and 2 Tanks in Oslo, round 2 : 6/9 hits, 3.67 expected hits
                    British roll dice for 1 Infantry in Oslo, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Oslo
                Finns win, taking Oslo from British with 4 Artillerys, 2 Elites, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
    
        Non Combat Move - Finns
    
        Place Units - Finns
            1 Factory placed in Vyborg
            4 ArmoredCars placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 2.00
    Russians regular : 1.00
    British regular : -0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Romanians round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Romanians
            2 Elites and 1 Infantry moved from Donetsk to Rostov
            1 Artillery, 1 Elite and 2 Infantrys moved from Kursk to Tula
            3 Elites, 11 Infantrys and 1 Tank moved from Kursk to Rostov
            2 Artillerys and 6 Infantrys moved from Vinnytsia to Kiev
            2 Infantrys moved from Kiev to Kursk
            1 Mech.Inf moved from W.Iran to Iraq
                  Romanians take Iraq from British
            1 Mech.Inf moved from Iraq to Palestine
                  Romanians take Palestine from British
            1 Mech.Inf moved from Palestine to Syria
            6 Tanks moved from W.Iran to Syria
            1 ArmoredCar and 1 Tank moved from Bursa to Izmir
            1 ArmoredCar moved from Bursa to Erzurum
            4 Infantrys moved from E.Romania to Odessa
            1 Mech.Inf moved from Bucharest to Istanbul
            2 ArmoredCars moved from Bucharest to Odessa
            1 Infantry moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 2 ArmoredCars, 2 Artillerys, 1 Bunker, 1 Elite, 8 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Syria
                Romanians attack with 1 Mech.Inf and 6 Tanks
                French defend with 1 AAGun, 1 Artillery, 2 Bunkers, 3 Elites, 1 Factory and 3 Infantrys
                    Romanians roll dice for 1 Mech.Inf and 6 Tanks in Syria, round 2 : 2/7 hits, 3.33 expected hits
                Units damaged: 2 Bunkers owned by the French
                    French roll dice for 1 Artillery, 2 Bunkers, 3 Elites and 3 Infantrys in Syria, round 2 : 2/9 hits, 3.33 expected hits
                    1 Tank owned by the Romanians and 1 Mech.Inf owned by the Romanians lost in Syria
                    Romanians roll dice for 5 Tanks in Syria, round 3 : 2/5 hits, 2.50 expected hits
                    French roll dice for 1 Artillery, 2 Bunkers, 3 Elites and 3 Infantrys in Syria, round 3 : 4/9 hits, 3.33 expected hits
                    4 Tanks owned by the Romanians and 2 Infantrys owned by the French lost in Syria
                1 Tank owned by the Romanians retreated to Iraq
                French win with 1 Artillery, 2 Bunkers, 3 Elites and 1 Infantry remaining. Battle score for attacker is -27
                Casualties for Romanians: 1 Mech.Inf and 5 Tanks
                Casualties for French: 2 Infantrys
            Battle in Rostov
                Romanians attack with 5 Elites, 12 Infantrys and 1 Tank
                Russians defend with 7 Infantrys
                    Romanians roll dice for 5 Elites, 12 Infantrys and 1 Tank in Rostov, round 2 : 2/18 hits, 4.17 expected hits
                    Russians roll dice for 7 Infantrys in Rostov, round 2 : 3/7 hits, 2.33 expected hits
                    2 Infantrys owned by the Russians and 3 Infantrys owned by the Romanians lost in Rostov
                    Romanians roll dice for 5 Elites, 9 Infantrys and 1 Tank in Rostov, round 3 : 7/15 hits, 3.67 expected hits
                    Russians roll dice for 5 Infantrys in Rostov, round 3 : 1/5 hits, 1.67 expected hits
                    5 Infantrys owned by the Russians and 1 Infantry owned by the Romanians lost in Rostov
                Romanians win, taking Rostov from Russians with 5 Elites, 8 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Romanians: 4 Infantrys
                Casualties for Russians: 7 Infantrys
            Battle in Izmir
                Romanians attack with 1 ArmoredCar and 1 Tank
                British defend with 1 AAGun and 1 Infantry
                    Romanians roll dice for 1 ArmoredCar and 1 Tank in Izmir, round 2 : 2/2 hits, 0.83 expected hits
                    British roll dice for 1 Infantry in Izmir, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Romanians and 1 Infantry owned by the British lost in Izmir
                Romanians win, taking Izmir from British with 1 Tank remaining. Battle score for attacker is -2
                Casualties for Romanians: 1 ArmoredCar
                Casualties for British: 1 Infantry
            Battle in Erzurum
                Romanians attack with 1 ArmoredCar
                Russians defend with 1 Infantry
                    Romanians roll dice for 1 ArmoredCar in Erzurum, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Erzurum, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Romanians lost in Erzurum
                Russians win with 1 Infantry remaining. Battle score for attacker is -4
                Casualties for Romanians: 1 ArmoredCar
            Battle in Tula
                Romanians attack with 1 Artillery, 1 Elite and 2 Infantrys
                Russians defend with 1 Infantry
                    Romanians roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Tula, round 2 : 2/4 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Tula, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Tula
                Romanians win, taking Tula from Russians with 1 Artillery, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            1 Bunker, 1 Elite, 1 Infantry and 1 Tank placed in W.Iran
            1 ArmoredCar, 1 Artillery and 1 Infantry placed in Bursa
            Romanians undo move 2.
            2 ArmoredCars and 1 Infantry placed in Bursa
            2 Artillerys and 2 Infantrys placed in Vinnytsia
            4 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 50 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.67
    Romanians regular : 1.00
    Russians regular : 0.33
    British regular : 0.67
    

    Savegame

Suggested Topics

  • 1
  • 67
  • 38
  • 37
  • 171
  • 77
  • 217
  • 171
Axis & Allies Boardgaming Custom Painted Miniatures

34

Online

17.9k

Users

40.7k

Topics

1.8m

Posts