So start a new Game Thread and France should dial you in .
I will do it. The Thread
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11
Combat Move - French
3 Infantrys moved from Palestine to Lower Egypt
1 Tank moved from Syria to W.Iran
1 Infantry moved from Italian East Africa to Nubia
Purchase Units - French
French buy 2 ArmoredCars and 1 Submarine; Remaining resources: 1 PUs;
Combat - French
Battle in Lower Egypt
French attack with 3 Infantrys
Italians defend with 1 Infantry
French roll dice for 3 Infantrys in Lower Egypt, round 2 : 0/3 hits, 0.50 expected hits
Italians roll dice for 1 Infantry in Lower Egypt, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 3 Infantrys in Lower Egypt, round 3 : 0/3 hits, 0.50 expected hits
Italians roll dice for 1 Infantry in Lower Egypt, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the French lost in Lower Egypt
French roll dice for 2 Infantrys in Lower Egypt, round 4 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 Infantry in Lower Egypt, round 4 : 0/1 hits, 0.33 expected hits
French roll dice for 2 Infantrys in Lower Egypt, round 5 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 Infantry in Lower Egypt, round 5 : 0/1 hits, 0.33 expected hits
French roll dice for 2 Infantrys in Lower Egypt, round 6 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 Infantry in Lower Egypt, round 6 : 0/1 hits, 0.33 expected hits
French roll dice for 2 Infantrys in Lower Egypt, round 7 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 Infantry in Lower Egypt, round 7 : 0/1 hits, 0.33 expected hits
French roll dice for 2 Infantrys in Lower Egypt, round 8 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 Infantry in Lower Egypt, round 8 : 0/1 hits, 0.33 expected hits
French roll dice for 2 Infantrys in Lower Egypt, round 9 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 Infantry in Lower Egypt, round 9 : 0/1 hits, 0.33 expected hits
French roll dice for 2 Infantrys in Lower Egypt, round 10 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 Infantry in Lower Egypt, round 10 : 0/1 hits, 0.33 expected hits
French roll dice for 2 Infantrys in Lower Egypt, round 11 : 1/2 hits, 0.33 expected hits
Italians roll dice for 1 Infantry in Lower Egypt, round 11 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Italians lost in Lower Egypt
French win, taking Lower Egypt from Italians with 2 Infantrys remaining. Battle score for attacker is 0
Casualties for French: 1 Infantry
Casualties for Italians: 1 Infantry
Non Combat Move - French
Place Units - French
2 ArmoredCars placed in French Equatorial Africa
1 Submarine placed in 55 Sea Zone
Turn Complete - French
French collect 15 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians regular : -2.33
French regular : -2.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11
Combat Move - Yamamoto
1 Destroyer moved from 85 Sea Zone to 86 Sea Zone
3 Adv.Fighters moved from 85 Sea Zone to N.Sakhalin
Purchase Units - Yamamoto
Yamamoto buy 3 Adv.Fighters, 3 Destroyers and 1 Transport; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in 86 Sea Zone
Yamamoto attack with 1 Destroyer
Americans defend with 1 Destroyer
Yamamoto roll dice for 1 Destroyer in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Destroyer in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Destroyer in 86 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 Destroyer in 86 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the Americans lost in 86 Sea Zone
Yamamoto win with 1 Destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 Destroyer
Battle in N.Sakhalin
Yamamoto attack with 3 Adv.Fighters
Americans defend with 2 Bombers; Russians defend with 1 Bunker
Yamamoto roll dice for 3 Adv.Fighters in N.Sakhalin, round 2 : 2/3 hits, 1.50 expected hits
Units damaged: 1 Bunker owned by the Russians
Russians roll dice for 2 Bombers and 1 Bunker in N.Sakhalin, round 2 : 2/3 hits, 0.83 expected hits
2 Adv.Fighters owned by the Yamamoto and 1 Bomber owned by the Americans lost in N.Sakhalin
Yamamoto roll dice for 1 Adv.Fighter in N.Sakhalin, round 3 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 Bomber and 1 Bunker in N.Sakhalin, round 3 : 0/2 hits, 0.67 expected hits
1 Bunker owned by the Russians lost in N.Sakhalin
Yamamoto roll dice for 1 Adv.Fighter in N.Sakhalin, round 4 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 Bomber in N.Sakhalin, round 4 : 0/1 hits, 0.17 expected hits
1 Bomber owned by the Americans lost in N.Sakhalin
Yamamoto win with 1 Adv.Fighter remaining. Battle score for attacker is 14
Casualties for Yamamoto: 2 Adv.Fighters
Casualties for Americans: 2 Bombers
Casualties for Russians: 1 Bunker
Non Combat Move - Yamamoto
1 Adv.Fighter moved from N.Sakhalin to 85 Sea Zone
Place Units - Yamamoto
1 Destroyer placed in 110 Sea Zone
2 Adv.Fighters, 2 Destroyers and 1 Transport placed in 85 Sea Zone
1 Adv.Fighter placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 59 PUs; end with 59 PUs
Combat Hit Differential Summary :
Yamamoto regular : 1.83
Americans regular : -0.67
Russians regular : 0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11
Combat Move - Chinese
1 Infantry moved from Shensi to Suiyuan
1 Infantry moved from Ningsia to Suiyuan
1 Fighter moved from Hupeh to Suiyuan
1 Infantry moved from Shensi to Suiyuan
2 Infantrys moved from Shensi to Shansi
1 Fighter moved from Hupeh to Shansi
1 Infantry moved from Szechwan to Kweichow
1 Marine moved from Hupeh to Kweichow
1 Infantry and 1 Marine moved from Hupeh to Hunan
Purchase Units - Chinese
Chinese buy 1 Elite, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 Infantry and 1 Marine
Hisaichi defend with 2 ArmoredCars
Chinese roll dice for 1 Infantry and 1 Marine in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 2 ArmoredCars in Kweichow, round 2 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry and 1 Marine in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 2 ArmoredCars in Kweichow, round 3 : 0/2 hits, 0.33 expected hits
1 ArmoredCar owned by the Hisaichi lost in Kweichow
Chinese roll dice for 1 Infantry and 1 Marine in Kweichow, round 4 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 ArmoredCar in Kweichow, round 4 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 Infantry and 1 Marine in Kweichow, round 5 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 ArmoredCar in Kweichow, round 5 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Hisaichi lost in Kweichow
Chinese win, taking Kweichow from Hisaichi with 1 Infantry and 1 Marine remaining. Battle score for attacker is 8
Casualties for Hisaichi: 2 ArmoredCars
Battle in Shansi
Chinese attack with 1 Fighter and 2 Infantrys
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Fighter and 2 Infantrys in Shansi, round 2 : 1/3 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Shansi
Chinese win, taking Shansi from Hisaichi with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Hunan
Chinese attack with 1 Infantry and 1 Marine
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Infantry and 1 Marine in Hunan, round 2 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Hunan
1 Marine owned by the Chinese retreated to Hupeh
Hisaichi win with 1 Infantry remaining. Battle score for attacker is -2
Casualties for Chinese: 1 Infantry
Battle in Suiyuan
Chinese attack with 1 Fighter and 3 Infantrys
Hisaichi defend with 1 Infantry and 1 Marine
Chinese roll dice for 1 Fighter and 3 Infantrys in Suiyuan, round 2 : 1/4 hits, 0.83 expected hits
Hisaichi roll dice for 1 Infantry and 1 Marine in Suiyuan, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi lost in Suiyuan
Chinese roll dice for 1 Fighter and 3 Infantrys in Suiyuan, round 3 : 0/4 hits, 0.83 expected hits
Hisaichi roll dice for 1 Marine in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Fighter and 3 Infantrys in Suiyuan, round 4 : 0/4 hits, 0.83 expected hits
Hisaichi roll dice for 1 Marine in Suiyuan, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Suiyuan
Chinese roll dice for 1 Fighter and 2 Infantrys in Suiyuan, round 5 : 0/3 hits, 0.67 expected hits
Hisaichi roll dice for 1 Marine in Suiyuan, round 5 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Suiyuan
Chinese roll dice for 1 Fighter and 1 Infantry in Suiyuan, round 6 : 2/2 hits, 0.50 expected hits
Hisaichi roll dice for 1 Marine in Suiyuan, round 6 : 0/1 hits, 0.33 expected hits
1 Marine owned by the Hisaichi lost in Suiyuan
Chinese win, taking Suiyuan from Hisaichi with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry and 1 Marine
Casualties for Chinese: 2 Infantrys
Non Combat Move - Chinese
1 Fighter moved from Suiyuan to Hupeh
1 Fighter moved from Shansi to Hupeh
1 Infantry moved from Lanchow to Szechwan
5 Infantrys moved from Lanchow to Shensi
2 Infantrys and 1 Tank moved from Shensi to Hupeh
2 Mech.Infs moved from Ningsia to Hupeh
1 Elite and 5 Infantrys moved from E.Qinghai to Lanchow
1 Infantry moved from Gobi Altai to Ningsia
1 Elite moved from Hsining to E.Qinghai
5 Infantrys moved from Hsining to E.Qinghai
2 Infantrys moved from E.Sinkiang to Gobi Altai
1 Infantry moved from Urumqi to E.Sinkiang
3 Mech.Infs moved from Urumqi to Ningsia
Place Units - Chinese
1 Elite and 5 Infantrys placed in Hsining
2 Infantrys and 2 Mech.Infs placed in Urumqi
Turn Complete - Chinese
Chinese collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Chinese regular : -1.67
Hisaichi regular : -0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11
Combat Move - Hisaichi
2 Infantrys moved from N.French Indochina to Kweichow
1 Infantry moved from Hunan to Kweichow
2 ArmoredCars moved from Kwangsi to Kweichow
1 Infantry moved from Kwangtung to Hunan
1 Infantry and 1 Marine moved from Anhwei to Shansi
1 ArmoredCar moved from Shanghai to Shansi
1 ArmoredCar moved from Shantung to Suiyuan
1 Artillery and 1 Marine moved from Banjarmasin to 110 Sea Zone
1 Artillery and 1 Marine moved from 110 Sea Zone to Java
1 Destroyer moved from 111 Sea Zone to 108 Sea Zone
1 Destroyer moved from 110 Sea Zone to 111 Sea Zone
4 Infantrys moved from Heilungchiang to Ayan
1 ArmoredCar moved from Chita to Ayan
3 Artillerys, 1 Elite, 3 Infantrys and 1 Marine moved from Kirin to Heilungchiang
4 Infantrys moved from Changchun to Kirin
Purchase Units - Hisaichi
Hisaichi buy 6 ArmoredCars, 2 Artillerys, 1 Bunker, 13 Infantrys and 3 Tanks; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in 108 Sea Zone
Hisaichi attack with 1 Destroyer
Anzac defend with 1 Transport
Hisaichi roll dice for 1 Destroyer in 108 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Anzac roll dice for 1 Transport in 108 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 Transport owned by the Anzac lost in 108 Sea Zone
Hisaichi win with 1 Destroyer remaining. Battle score for attacker is 6
Casualties for Anzac: 1 Transport
Battle in Suiyuan
Hisaichi attack with 1 ArmoredCar
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 ArmoredCar in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Suiyuan
Hisaichi win, taking Suiyuan from Chinese with 1 ArmoredCar remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Ayan
Hisaichi attack with 1 ArmoredCar and 4 Infantrys
Russians defend with 1 Artillery and 3 Infantrys
Hisaichi roll dice for 1 ArmoredCar and 4 Infantrys in Ayan, round 2 : 0/5 hits, 1.00 expected hits
Russians roll dice for 1 Artillery and 3 Infantrys in Ayan, round 2 : 0/4 hits, 1.33 expected hits
Hisaichi roll dice for 1 ArmoredCar and 4 Infantrys in Ayan, round 3 : 1/5 hits, 1.00 expected hits
Russians roll dice for 1 Artillery and 3 Infantrys in Ayan, round 3 : 0/4 hits, 1.33 expected hits
1 Infantry owned by the Russians lost in Ayan
Hisaichi roll dice for 1 ArmoredCar and 4 Infantrys in Ayan, round 4 : 0/5 hits, 1.00 expected hits
Russians roll dice for 1 Artillery and 2 Infantrys in Ayan, round 4 : 0/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 ArmoredCar and 4 Infantrys in Ayan, round 5 : 0/5 hits, 1.00 expected hits
Russians roll dice for 1 Artillery and 2 Infantrys in Ayan, round 5 : 2/3 hits, 1.00 expected hits
2 Infantrys owned by the Hisaichi lost in Ayan
Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Ayan, round 6 : 0/3 hits, 0.67 expected hits
Russians roll dice for 1 Artillery and 2 Infantrys in Ayan, round 6 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Hisaichi lost in Ayan
1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Hisaichi retreated to Chita
Russians win with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is -4
Casualties for Russians: 1 Infantry
Casualties for Hisaichi: 3 Infantrys
Battle in Java
Hisaichi attack with 1 Artillery and 1 Marine
Dutch defend with 1 Bunker
Hisaichi roll dice for 1 Artillery and 1 Marine in Java, round 2 : 1/2 hits, 1.00 expected hits
Dutch roll dice for 1 Bunker in Java, round 2 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Dutch lost in Java
Hisaichi win, taking Java from Dutch with 1 Artillery and 1 Marine remaining. Battle score for attacker is 6
Casualties for Dutch: 1 Bunker
Battle in Shansi
Hisaichi attack with 1 ArmoredCar, 1 Infantry and 1 Marine
Chinese defend with 2 Infantrys
Hisaichi roll dice for 1 ArmoredCar, 1 Infantry and 1 Marine in Shansi, round 2 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 2 Infantrys in Shansi, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Chinese lost in Shansi
Hisaichi roll dice for 1 ArmoredCar, 1 Infantry and 1 Marine in Shansi, round 3 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 Infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
Hisaichi win, taking Shansi from Chinese with 1 ArmoredCar and 1 Marine remaining. Battle score for attacker is 2
Casualties for Chinese: 2 Infantrys
Casualties for Hisaichi: 1 Infantry
Battle in Kweichow
Hisaichi attack with 2 ArmoredCars and 3 Infantrys
Chinese defend with 1 Infantry and 1 Marine
Hisaichi roll dice for 2 ArmoredCars and 3 Infantrys in Kweichow, round 2 : 2/5 hits, 1.17 expected hits
Chinese roll dice for 1 Infantry and 1 Marine in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
1 ArmoredCar owned by the Hisaichi, 1 Marine owned by the Chinese and 1 Infantry owned by the Chinese lost in Kweichow
Hisaichi win, taking Kweichow from Chinese with 1 ArmoredCar and 3 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 ArmoredCar
Casualties for Chinese: 1 Infantry and 1 Marine
Non Combat Move - Hisaichi
1 Tank moved from Chita to Khabarovsk
1 Infantry moved from Shanghai to Anhwei
1 Infantry moved from Kiangsi to Shanghai
1 ArmoredCar and 1 Infantry moved from Shanghai to Shantung
3 Infantrys moved from Hong Kong to Kwangtung
3 Infantrys moved from Hong Kong to Kiangsi
Place Units - Hisaichi
1 Bunker, 2 Infantrys and 1 Tank placed in Chita
6 ArmoredCars placed in Hong Kong
1 Artillery and 3 Infantrys placed in Banjarmasin
1 Artillery and 2 Tanks placed in Shantung
8 Infantrys placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 75 PUs; end with 75 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Anzac regular : -0.17
Russians regular : -2.67
Dutch regular : -0.50
Hisaichi regular : -1.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11
Combat Move - British
1 Artillery and 1 Infantry moved from Sumatra to Java
2 Transports moved from 65 Sea Zone to 60 Sea Zone
2 Artillerys and 2 Infantrys moved from Madras to 60 Sea Zone
2 Artillerys, 2 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
2 Artillerys and 2 Infantrys moved from 65 Sea Zone to Malaya
1 Fighter moved from Madras to Malaya
2 Infantrys moved from Assam to Yunnan
1 Artillery and 2 Elites moved from Assam to Burma
4 Tanks moved from Assam to Burma
2 Infantrys moved from Bihar to Assam
1 Mech.Inf moved from Delhi to Burma
2 ArmoredCars moved from Delhi to Assam
1 Infantry moved from Cyprus to 55 Sea Zone
1 Infantry moved from 55 Sea Zone to Rhodes
British take Rhodes from Italians
1 Infantry moved from Manchester to 21 Sea Zone
1 Infantry and 1 T.Boat moved from 21 Sea Zone to 12 Sea Zone
1 Infantry moved from 12 Sea Zone to Oslo
British take Oslo from Finns
1 Infantry moved from Dover to 21 Sea Zone
1 Infantry and 1 T.Boat moved from 21 Sea Zone to 12 Sea Zone
1 Infantry moved from 12 Sea Zone to Nordland
British take Nordland from Finns
Purchase Units - British
British buy 4 ArmoredCars, 4 Artillerys, 1 Carrier, 1 Fighter, 6 Infantrys and 6 T.Boats; Remaining resources: 0 PUs;
Combat - British
Battle in Java
British attack with 1 Artillery and 1 Infantry
Hisaichi defend with 1 Artillery and 1 Marine
British roll dice for 1 Artillery and 1 Infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Artillery and 1 Marine in Java, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the British lost in Java
British roll dice for 1 Artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery and 1 Marine in Java, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 Artillery in Java, round 4 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery and 1 Marine in Java, round 4 : 2/2 hits, 0.67 expected hits
1 Artillery owned by the British lost in Java
Hisaichi win with 1 Artillery and 1 Marine remaining. Battle score for attacker is -6
Casualties for British: 1 Artillery and 1 Infantry
Battle in Yunnan
British attack with 2 Infantrys
Thai defend with 1 Infantry
British roll dice for 2 Infantrys in Yunnan, round 2 : 0/2 hits, 0.33 expected hits
Hisaichi roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 Infantrys in Yunnan, round 3 : 1/2 hits, 0.33 expected hits
Hisaichi roll dice for 1 Infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Yunnan
British win, taking Yunnan from Hisaichi with 1 Infantry remaining. Battle score for attacker is 0
Casualties for British: 1 Infantry
Casualties for Thai: 1 Infantry
Battle in Burma
British attack with 1 Artillery, 2 Elites, 1 Mech.Inf and 4 Tanks
Thai defend with 1 Infantry
British roll dice for 1 Artillery, 2 Elites, 1 Mech.Inf and 4 Tanks in Burma, round 2 : 4/8 hits, 3.67 expected hits
Thai roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Thai lost in Burma
British win, taking Burma from Thai with 1 Artillery, 2 Elites, 1 Mech.Inf and 4 Tanks remaining. Battle score for attacker is 2
Casualties for Thai: 1 Infantry
Battle in Malaya
British attack with 2 Artillerys, 1 Fighter and 2 Infantrys
Thai defend with 1 Artillery and 5 Tanks
British roll dice for 2 Artillerys, 1 Fighter and 2 Infantrys in Malaya, round 2 : 2/5 hits, 1.67 expected hits
Thai roll dice for 1 Artillery and 5 Tanks in Malaya, round 2 : 2/6 hits, 2.83 expected hits
1 Tank owned by the Thai, 2 Infantrys owned by the British and 1 Artillery owned by the Thai lost in Malaya
British roll dice for 2 Artillerys and 1 Fighter in Malaya, round 3 : 0/3 hits, 1.00 expected hits
Thai roll dice for 4 Tanks in Malaya, round 3 : 4/4 hits, 2.00 expected hits
1 Fighter owned by the British and 2 Artillerys owned by the British lost in Malaya
Thai win with 4 Tanks remaining. Battle score for attacker is -11
Casualties for British: 2 Artillerys, 1 Fighter and 2 Infantrys
Casualties for Thai: 1 Artillery and 1 Tank
Non Combat Move - British
2 Mech.Infs moved from Cape Town to Kenya
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Dover: 1 Fighter
EDIT: Turning off Edit Mode
1 Carrier, 1 Fighter and 2 T.Boats placed in 21 Sea Zone
4 T.Boats placed in 56 Sea Zone
2 Infantrys placed in Cairo
2 Artillerys and 1 Infantry placed in W.Iran
2 Artillerys and 2 Infantrys placed in Madras
4 ArmoredCars and 1 Infantry placed in Delhi
Turn Complete - British
British collect 101 PUs; end with 101 PUs
Combat Hit Differential Summary :
Thai regular : 0.83
British regular : -1.33
Hisaichi regular : 1.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11
Combat Move - Anzac
2 Infantrys moved from Lombok to Java
2 Artillerys moved from Western Australia to 67 Sea Zone
2 Elites moved from Broome to 67 Sea Zone
1 Artillery moved from Northern Territory to 67 Sea Zone
3 Artillerys and 2 Elites moved from 67 Sea Zone to Java
2 Fighters moved from 67 Sea Zone to 111 Sea Zone
1 Destroyer moved from 67 Sea Zone to 111 Sea Zone
1 Artillery and 3 Infantrys moved from Ulithi to Woleai
1 Destroyer moved from 114 Sea Zone to 108 Sea Zone
1 Fighter moved from Townsville to 108 Sea Zone
Purchase Units - Anzac
Anzac buy 2 Artillerys, 3 Elites, 1 Fighter, 1 Infantry, 1 Marine and 1 S.Submarine; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Java
Anzac attack with 3 Artillerys, 2 Elites and 2 Infantrys
Hisaichi defend with 1 Artillery and 1 Marine
Anzac roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
1 Artillery owned by the Hisaichi lost in Java
Anzac roll dice for 3 Artillerys, 2 Elites and 2 Infantrys in Java, round 2 : 3/7 hits, 2.50 expected hits
Hisaichi roll dice for 1 Marine in Java, round 2 : 0/1 hits, 0.33 expected hits
1 Marine owned by the Hisaichi lost in Java
Anzac win, taking Java from Hisaichi with 3 Artillerys, 2 Elites and 2 Infantrys remaining. Battle score for attacker is 8
Casualties for Hisaichi: 1 Artillery and 1 Marine
Battle in 111 Sea Zone
Anzac attack with 1 Destroyer and 2 Fighters
Hisaichi defend with 1 Destroyer
Anzac roll dice for 1 Destroyer and 2 Fighters in 111 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 Destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the Hisaichi lost in 111 Sea Zone
Anzac win with 1 Destroyer and 2 Fighters remaining. Battle score for attacker is 8
Casualties for Hisaichi: 1 Destroyer
Battle in 108 Sea Zone
Anzac attack with 1 Destroyer and 1 Fighter
Hisaichi defend with 1 Destroyer
Anzac roll dice for 1 Destroyer and 1 Fighter in 108 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Destroyer in 108 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Destroyer owned by the Anzac lost in 108 Sea Zone
Anzac roll dice for 1 Fighter in 108 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Destroyer in 108 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 Fighter owned by the Anzac lost in 108 Sea Zone
Hisaichi win with 1 Destroyer remaining. Battle score for attacker is -16
Casualties for Anzac: 1 Destroyer and 1 Fighter
Non Combat Move - Anzac
1 Infantry moved from Townsville to Northern Territory
2 Fighters moved from 111 Sea Zone to 67 Sea Zone
Place Units - Anzac
2 Artillerys placed in Western Australia
3 Elites placed in Broome
1 Fighter and 1 Infantry placed in Townsville
1 S.Submarine placed in 114 Sea Zone
1 Marine placed in Port Moresby
Turn Complete - Anzac
Anzac collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Anzac regular : -0.17
Hisaichi regular : 0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11
Combat Move - Dutch
1 Elite and 1 Infantry moved from Amazon to 32 Sea Zone
1 Elite, 1 Infantry and 1 Transport moved from 32 Sea Zone to 36 Sea Zone
1 Elite and 1 Infantry moved from 36 Sea Zone to French Sudan
2 Artillerys and 3 Elites moved from Suriname to Amazon
Purchase Units - Dutch
Dutch buy 2 Bunkers and 1 Transport; Remaining resources: 0 PUs;
Non Combat Move - Dutch
Place Units - Dutch
1 Bunker placed in Java
1 Bunker placed in Lombok
1 Transport placed in 32 Sea Zone
Turn Complete - Dutch
Dutch collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11
Combat Move - Finns
1 Artillery and 1 Elite moved from Stockholm to Oslo
1 Artillery moved from Stockholm to Oslo
3 Artillerys moved from Stockholm to Middle Norrland
1 Tank moved from Oulu to Finnmark
1 Tank moved from Oulu to Upper Norrland
2 Tanks moved from S.Karelia to Vologda
1 Artillery and 1 Infantry moved from S.Karelia to Yaroslavl
1 Infantry moved from S.Karelia to Yaroslavl
1 Infantry moved from S.Karelia to Vologda
1 Artillery and 2 Infantrys moved from Vyborg to S.Karelia
1 Artillery and 1 Infantry moved from Oulu to Lapland
1 Artillery and 1 Elite moved from Tampere to Oulu
1 Elite and 1 Infantry moved from Helsinki to 24 Sea Zone
1 Elite and 1 Infantry moved from 24 Sea Zone to Middle Norrland
4 Tanks moved from Helsinki to Oulu
Purchase Units - Finns
Finns buy 1 Elite and 5 Tanks; Remaining resources: 0 PUs;
Combat - Finns
Battle in Vologda
Finns attack with 1 Infantry and 2 Tanks
Russians defend with 1 Infantry
Finns roll dice for 1 Infantry and 2 Tanks in Vologda, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 Infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Vologda
Finns win, taking Vologda from Russians with 2 Tanks remaining. Battle score for attacker is 0
Casualties for Finns: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Yaroslavl
Finns attack with 1 Artillery and 2 Infantrys
Russians defend with 1 Infantry
Finns roll dice for 1 Artillery and 2 Infantrys in Yaroslavl, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 Infantry in Yaroslavl, round 2 : 0/1 hits, 0.33 expected hits
Finns roll dice for 1 Artillery and 2 Infantrys in Yaroslavl, round 3 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 Infantry in Yaroslavl, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Finns lost in Yaroslavl
Finns roll dice for 1 Artillery and 1 Infantry in Yaroslavl, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Yaroslavl, round 4 : 0/1 hits, 0.33 expected hits
Finns roll dice for 1 Artillery and 1 Infantry in Yaroslavl, round 5 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Yaroslavl, round 5 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Yaroslavl
Finns win, taking Yaroslavl from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Finns: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Oslo
Finns attack with 2 Artillerys and 1 Elite
British defend with 1 Infantry
Finns roll dice for 2 Artillerys and 1 Elite in Oslo, round 2 : 0/3 hits, 1.17 expected hits
British roll dice for 1 Infantry in Oslo, round 2 : 0/1 hits, 0.33 expected hits
Finns roll dice for 2 Artillerys and 1 Elite in Oslo, round 3 : 0/3 hits, 1.17 expected hits
British roll dice for 1 Infantry in Oslo, round 3 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Finns lost in Oslo
Finns roll dice for 1 Artillery and 1 Elite in Oslo, round 4 : 1/2 hits, 0.83 expected hits
British roll dice for 1 Infantry in Oslo, round 4 : 1/1 hits, 0.33 expected hits
1 Elite owned by the Finns and 1 Infantry owned by the British lost in Oslo
Finns win, taking Oslo from British with 1 Artillery remaining. Battle score for attacker is -5
Casualties for Finns: 1 Artillery and 1 Elite
Casualties for British: 1 Infantry
Non Combat Move - Finns
Place Units - Finns
1 Elite and 5 Tanks placed in Helsinki
Turn Complete - Finns
Finns collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Finns regular : -3.33
Russians regular : 0.33
British regular : 1.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11
Combat Move - Romanians
1 Elite, 4 Mech.Infs and 6 Tanks moved from Erzurum to W.Iran
1 Mech.Inf moved from Izmir to Erzurum
1 Mech.Inf moved from Erzurum to W.Iran
3 Mech.Infs moved from Bursa to W.Iran
2 Elites and 2 Infantrys moved from Vinnytsia to Donetsk
3 Elites moved from Minsk to Kursk
4 Infantrys moved from Kiev to Kursk
1 Artillery moved from Kiev to Kursk
2 Infantrys moved from Vinnytsia to Kiev
1 Elite, 10 Infantrys and 1 Tank moved from Kiev to Kursk
4 Infantrys moved from E.Romania to Vinnytsia
4 Infantrys moved from Bucharest to E.Romania
Purchase Units - Romanians
Romanians buy 4 ArmoredCars, 2 Artillerys, 3 Infantrys, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs;
Combat - Romanians
Battle in W.Iran
Romanians attack with 1 Elite, 8 Mech.Infs and 6 Tanks
British defend with 1 AAGun, 2 ArmoredCars, 4 Artillerys, 1 Bunker, 1 Factory and 6 Infantrys; French defend with 1 Tank
Romanians roll dice for 1 Elite, 8 Mech.Infs and 6 Tanks in W.Iran, round 2 : 4/15 hits, 6.17 expected hits
Units damaged: 1 Bunker owned by the British
British roll dice for 2 ArmoredCars, 4 Artillerys, 1 Bunker, 6 Infantrys and 1 Tank in W.Iran, round 2 : 4/14 hits, 4.67 expected hits
2 ArmoredCars owned by the British, 4 Mech.Infs owned by the Romanians and 1 Infantry owned by the British lost in W.Iran
Romanians roll dice for 1 Elite, 4 Mech.Infs and 6 Tanks in W.Iran, round 3 : 5/11 hits, 4.83 expected hits
British roll dice for 4 Artillerys, 1 Bunker, 5 Infantrys and 1 Tank in W.Iran, round 3 : 1/11 hits, 4.00 expected hits
1 Elite owned by the Romanians and 5 Infantrys owned by the British lost in W.Iran
Romanians roll dice for 4 Mech.Infs and 6 Tanks in W.Iran, round 4 : 5/10 hits, 4.33 expected hits
British roll dice for 4 Artillerys, 1 Bunker and 1 Tank in W.Iran, round 4 : 3/6 hits, 2.33 expected hits
1 Tank owned by the French, 3 Mech.Infs owned by the Romanians and 4 Artillerys owned by the British lost in W.Iran
Romanians roll dice for 1 Mech.Inf and 6 Tanks in W.Iran, round 5 : 4/7 hits, 3.33 expected hits
British roll dice for 1 Bunker in W.Iran, round 5 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the British lost in W.Iran
Romanians win, taking W.Iran from British with 1 Mech.Inf and 6 Tanks remaining. Battle score for attacker is 2
Casualties for Romanians: 1 Elite and 7 Mech.Infs
Casualties for British: 2 ArmoredCars, 4 Artillerys, 1 Bunker and 6 Infantrys
Casualties for French: 1 Tank
Battle in Kursk
Romanians attack with 1 Artillery, 4 Elites, 14 Infantrys and 1 Tank
Russians defend with 2 Bunkers
Romanians roll dice for 1 Artillery, 4 Elites, 14 Infantrys and 1 Tank in Kursk, round 2 : 5/20 hits, 4.67 expected hits
Russians roll dice for 2 Bunkers in Kursk, round 2 : 1/2 hits, 1.00 expected hits
2 Bunkers owned by the Russians and 1 Infantry owned by the Romanians lost in Kursk
Romanians win, taking Kursk from Russians with 1 Artillery, 4 Elites, 13 Infantrys and 1 Tank remaining. Battle score for attacker is 10
Casualties for Romanians: 1 Infantry
Casualties for Russians: 2 Bunkers
Battle in Donetsk
Romanians attack with 2 Elites and 2 Infantrys
Russians defend with 1 Artillery and 1 Infantry
Romanians roll dice for 2 Elites and 2 Infantrys in Donetsk, round 2 : 2/4 hits, 1.00 expected hits
Russians roll dice for 1 Artillery and 1 Infantry in Donetsk, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Russians, 1 Artillery owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk
Romanians win, taking Donetsk from Russians with 2 Elites and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Romanians: 1 Infantry
Casualties for Russians: 1 Artillery and 1 Infantry
Non Combat Move - Romanians
Place Units - Romanians
2 ArmoredCars and 1 Tank placed in Bursa
2 Artillerys and 2 Infantrys placed in Vinnytsia
2 ArmoredCars, 1 Infantry and 1 Mech.Inf placed in Bucharest
Turn Complete - Romanians
Romanians collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
Romanians regular : 0.67
Russians regular : 0.33
British regular : -3.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11
Combat Move - Thai
1 Submarine moved from 107 Sea Zone to 111 Sea Zone
1 Destroyer moved from 110 Sea Zone to 111 Sea Zone
2 Transports moved from 110 Sea Zone to 105 Sea Zone
3 Artillerys and 1 Elite moved from S.Thailand to Burma
4 Tanks moved from Malaya to Burma
1 Tank moved from Bangkok to Burma
2 Artillerys and 2 Marines moved from Bangkok to 105 Sea Zone
2 Artillerys, 2 Marines and 2 Transports moved from 105 Sea Zone to 110 Sea Zone
2 Artillerys and 2 Marines moved from 110 Sea Zone to Lombok
Purchase Units - Thai
Thai buy 2 ArmoredCars, 2 Artillerys, 1 Infantry and 1 Tank; Remaining resources: 0 PUs;
Combat - Thai
Battle in Lombok
Thai attack with 2 Artillerys and 2 Marines
Anzac defend with 2 Artillerys; Dutch defend with 2 Bunkers
Thai roll dice for 2 Artillerys and 2 Marines in Lombok, round 2 : 1/4 hits, 2.00 expected hits
Units damaged: 1 Bunker owned by the Dutch
Dutch roll dice for 2 Artillerys and 2 Bunkers in Lombok, round 2 : 2/4 hits, 1.67 expected hits
2 Artillerys owned by the Thai lost in Lombok
Thai roll dice for 2 Marines in Lombok, round 3 : 1/2 hits, 1.00 expected hits
Units damaged: 1 Bunker owned by the Dutch
Dutch roll dice for 2 Artillerys and 2 Bunkers in Lombok, round 3 : 3/4 hits, 1.67 expected hits
2 Marines owned by the Thai lost in Lombok
Dutch win with 2 Artillerys and 2 Bunkers remaining. Battle score for attacker is -16
Casualties for Thai: 2 Artillerys and 2 Marines
Battle in Burma
Thai attack with 3 Artillerys, 1 Elite and 5 Tanks
British defend with 1 Artillery, 2 Elites, 1 Mech.Inf and 4 Tanks
Thai roll dice for 3 Artillerys, 1 Elite and 5 Tanks in Burma, round 2 : 7/9 hits, 4.00 expected hits
British roll dice for 1 Artillery, 2 Elites, 1 Mech.Inf and 4 Tanks in Burma, round 2 : 1/8 hits, 3.33 expected hits
2 Elites owned by the British, 3 Tanks owned by the British, 1 Artillery owned by the British, 1 Mech.Inf owned by the British and 1 Artillery owned by the Thai lost in Burma
Thai roll dice for 2 Artillerys, 1 Elite and 5 Tanks in Burma, round 3 : 1/8 hits, 3.67 expected hits
British roll dice for 1 Tank in Burma, round 3 : 0/1 hits, 0.50 expected hits
1 Tank owned by the British lost in Burma
Thai win, taking Burma from British with 2 Artillerys, 1 Elite and 5 Tanks remaining. Battle score for attacker is 32
Casualties for Thai: 1 Artillery
Casualties for British: 1 Artillery, 2 Elites, 1 Mech.Inf and 4 Tanks
Battle in 111 Sea Zone
Thai attack with 1 Destroyer and 1 Submarine
Anzac defend with 1 Destroyer
Thai roll dice for 1 Submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 Destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Anzac roll dice for 1 Destroyer in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Submarine owned by the Thai lost in 111 Sea Zone
Thai roll dice for 1 Destroyer in 111 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Anzac roll dice for 1 Destroyer in 111 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 Destroyer owned by the Thai and 1 Destroyer owned by the Anzac lost in 111 Sea Zone
Anzac win with no units remaining. Battle score for attacker is -7
Casualties for Thai: 1 Destroyer and 1 Submarine
Casualties for Anzac: 1 Destroyer
Non Combat Move - Thai
Place Units - Thai
2 ArmoredCars, 2 Artillerys, 1 Infantry and 1 Tank placed in Bangkok
Turn Complete - Thai
Thai collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Anzac regular : 1.33
Thai regular : -0.67
British regular : -2.83
Dutch regular : 1.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11
Combat Move - Americans
1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
4 Elites moved from South Atlantic USA to 26 Sea Zone
1 B.Transport and 4 Elites moved from 26 Sea Zone to 32 Sea Zone
4 Elites moved from 32 Sea Zone to Bahia
2 Transports moved from 35 Sea Zone to 26 Sea Zone
1 B.Transport moved from 35 Sea Zone to 32 Sea Zone
4 Elites moved from South Atlantic USA to 26 Sea Zone
4 Elites moved from 26 Sea Zone to Suriname
1 L.Fighter and 3 S.Bombers moved from Minamitori to 86 Sea Zone
1 Elite moved from Minamitori to 95 Sea Zone
1 Elite and 1 S.Submarine moved from 95 Sea Zone to 86 Sea Zone
1 Elite moved from 86 Sea Zone to Iwo Jima
1 Destroyer moved from 95 Sea Zone to 86 Sea Zone
1 Adv.Fighter, 1 Battleship, 1 Carrier and 1 L.Fighter moved from 95 Sea Zone to 86 Sea Zone
2 B.Transports and 1 Destroyer moved from 91 Sea Zone to 88 Sea Zone
1 Artillery and 1 Infantry moved from Okhotsk to Ayan
Purchase Units - Americans
Americans buy 1 Battleship, 2 Destroyers, 5 Elites, 2 Fighters, 2 L.Fighters, 2 Marines and 1 S.Submarine; Remaining resources: 0 PUs;
Combat - Americans
Battle in 86 Sea Zone
Americans attack with 1 Adv.Fighter, 1 Battleship, 1 Carrier, 1 Destroyer, 2 L.Fighters, 3 S.Bombers and 1 S.Submarine
Yamamoto defend with 1 Destroyer
Americans roll dice for 1 S.Submarine in 86 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 Adv.Fighter, 1 Battleship, 1 Carrier, 1 Destroyer, 2 L.Fighters and 3 S.Bombers in 86 Sea Zone, round 2 : 6/9 hits, 5.17 expected hits
Yamamoto roll dice for 1 Destroyer in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the Yamamoto lost in 86 Sea Zone
Americans win with 1 Adv.Fighter, 1 Battleship, 1 Carrier, 1 Destroyer, 2 L.Fighters, 3 S.Bombers and 1 S.Submarine remaining. Battle score for attacker is 8
Casualties for Yamamoto: 1 Destroyer
Battle in Iwo Jima
Non Combat Move - Americans
3 S.Bombers moved from 86 Sea Zone to Minamitori
1 L.Fighter moved from 86 Sea Zone to Minamitori
Place Units - Americans
1 Battleship and 1 Destroyer placed in 86 Sea Zone
1 Destroyer placed in 88 Sea Zone
1 Fighter placed in Wake
1 S.Submarine placed in 91 Sea Zone
1 Marine placed in Pearl Harbor
1 Fighter placed in Pearl Harbor
2 Elites placed in Salvador
3 Elites placed in South Atlantic USA
1 Marine placed in South Central USA
2 L.Fighters placed in San Francisco
Turning on Edit Mode
EDIT: Adding units owned by Americans to 33 Sea Zone: 1 Carrier and 7 Destroyers
EDIT: Removing units owned by Americans from 31 Sea Zone: 1 Carrier and 7 Destroyers
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 107 PUs; end with 107 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.33
Americans regular : 0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Germans
1 ArmoredCar moved from Danzig to East Prussia
1 ArmoredCar and 3 Mech.Infs moved from Kiev to Rostov
1 HeavyTank, 1 Mech.Inf, 1 Stuka and 1 Tank moved from Kiev to Rostov
5 Artillerys, 1 Elite, 17 HeavyTanks, 18 Infantrys, 11 Mech.Infs and 17 Tanks moved from Kiev to Kursk
1 HeavyTank and 3 Tanks moved from Warsaw to Kiev
4 ArmoredCars and 1 Tank moved from Bohemia to Vinnytsia
1 Elite moved from Vinnytsia to Kiev
7 Infantrys moved from S.Karelia to Smolensk
1 ArmoredCar moved from Arkhangelsk to Gorky
Germans take Gorky from Russians
1 Elite moved from Arkhangelsk to Kirov
2 Infantrys moved from Arkhangelsk to Kirov
1 Artillery moved from Arkhangelsk to Kirov
7 ArmoredCars, 2 Artillerys, 1 HeavyTank, 7 Infantrys and 7 Tanks moved from Arkhangelsk to Komi
4 Mech.Infs moved from Leningrad to Komi
1 Submarine moved from 51 Sea Zone to 56 Sea Zone
2 Infantrys moved from Normandy to Picardy
1 Infantry moved from Picardy to Belgium
1 Infantry moved from Normandy to Brittany
1 T.Boat moved from 22 Sea Zone to 12 Sea Zone
1 Submarine moved from 22 Sea Zone to 12 Sea Zone
Purchase Units - Germans
Germans buy 2 Adv.Fighters, 1 Carrier, 2 Destroyers, 4 HeavyTanks, 4 Mech.Infs and 1 S.Submarine; Remaining resources: 0 PUs;
Combat - Germans
Battle in 12 Sea Zone
Germans attack with 1 Submarine and 1 T.Boat
British defend with 2 T.Boats
Germans roll dice for 1 Submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 T.Boat in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 T.Boats in 12 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 Submarine in 12 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 T.Boat in 12 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 2 T.Boats in 12 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 Submarine in 12 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 T.Boat in 12 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 2 T.Boats in 12 Sea Zone, round 4 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 Submarine in 12 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
1 T.Boat owned by the British lost in 12 Sea Zone
Germans roll dice for 1 T.Boat in 12 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 1 T.Boat in 12 Sea Zone, round 5 : 1/1 hits, 0.17 expected hits
1 T.Boat owned by the Germans lost in 12 Sea Zone
Germans roll dice for 1 Submarine in 12 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
1 T.Boat owned by the British lost in 12 Sea Zone
Germans win with 1 Submarine remaining. Battle score for attacker is 6
Casualties for British: 2 T.Boats
Casualties for Germans: 1 T.Boat
Battle in Rostov
Germans attack with 1 ArmoredCar, 1 HeavyTank, 4 Mech.Infs, 1 Stuka and 1 Tank
Russians defend with 6 Infantrys
Germans roll dice for 1 ArmoredCar, 1 HeavyTank, 4 Mech.Infs, 1 Stuka and 1 Tank in Rostov, round 2 : 2/8 hits, 3.33 expected hits
Russians roll dice for 6 Infantrys in Rostov, round 2 : 1/6 hits, 2.00 expected hits
1 ArmoredCar owned by the Germans and 2 Infantrys owned by the Russians lost in Rostov
Germans roll dice for 1 HeavyTank, 4 Mech.Infs, 1 Stuka and 1 Tank in Rostov, round 3 : 3/7 hits, 3.00 expected hits
Russians roll dice for 4 Infantrys in Rostov, round 3 : 0/4 hits, 1.33 expected hits
3 Infantrys owned by the Russians lost in Rostov
Germans roll dice for 1 HeavyTank, 4 Mech.Infs, 1 Stuka and 1 Tank in Rostov, round 4 : 3/7 hits, 3.00 expected hits
Russians roll dice for 1 Infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 HeavyTank, 4 Mech.Infs, 1 Stuka and 1 Tank remaining. Battle score for attacker is 8
Casualties for Germans: 1 ArmoredCar
Casualties for Russians: 6 Infantrys
Battle in Kirov
Germans attack with 1 Artillery, 1 Elite and 2 Infantrys
Russians defend with 1 Infantry
Germans roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Kirov, round 2 : 1/4 hits, 1.17 expected hits
Russians roll dice for 1 Infantry in Kirov, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Kirov
Germans win, taking Kirov from Russians with 1 Artillery, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in 56 Sea Zone
Germans attack with 1 Submarine; Italians loiter and taunt
British defend with 4 T.Boats
Germans roll dice for 1 Submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 4 T.Boats in 56 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits
Germans roll dice for 1 Submarine in 56 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 4 T.Boats in 56 Sea Zone, round 3 : 1/4 hits, 0.67 expected hits
1 Submarine owned by the Germans lost in 56 Sea Zone
British win with 4 T.Boats remaining. Battle score for attacker is -7
Casualties for Germans: 1 Submarine
Battle in Komi
Germans attack with 7 ArmoredCars, 2 Artillerys, 1 HeavyTank, 7 Infantrys, 4 Mech.Infs and 7 Tanks
Russians defend with 1 Infantry
Germans roll dice for 7 ArmoredCars, 2 Artillerys, 1 HeavyTank, 7 Infantrys, 4 Mech.Infs and 7 Tanks in Komi, round 2 : 7/28 hits, 10.67 expected hits
Russians roll dice for 1 Infantry in Komi, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Komi
Germans win, taking Komi from Russians with 7 ArmoredCars, 2 Artillerys, 1 HeavyTank, 7 Infantrys, 4 Mech.Infs and 7 Tanks remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Non Combat Move - Germans
1 Stuka moved from Rostov to Kiev
Place Units - Germans
4 HeavyTanks placed in Arkhangelsk
4 Mech.Infs placed in Leningrad
1 Carrier, 2 Destroyers and 1 S.Submarine placed in 22 Sea Zone
2 Adv.Fighters placed in 22 Sea Zone
Turn Complete - Germans
Germans collect 114 PUs; end with 114 PUs
Combat Hit Differential Summary :
Russians regular : -3.33
Germans regular : -6.83
British regular : -0.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Russians
1 Infantry moved from Perm to Salekhard
1 Infantry moved from Sverdlovsk to Perm
1 Infantry moved from Sverdlovsk to Surgut
1 Infantry moved from Sverdlovsk to Ufa
1 Infantry moved from Tashkent to Uzbekistan
1 Tank moved from Tashkent to E.Iran
1 Infantry moved from Astrakhan to Erzurum
Russians take Erzurum from Romanians
1 Infantry moved from Astrakhan to 126 Sea Zone
1 Infantry moved from Chimkent to 126 Sea Zone
2 Infantrys moved from 126 Sea Zone to E.Iran
6 Infantrys moved from Georgia to Rostov
5 Infantrys moved from Stalingrad to Rostov
1 Bomber moved from Moscow to Rostov
2 Infantrys moved from Moscow to Gorky
1 Artillery and 2 Infantrys moved from Tula to Yaroslavl
1 Artillery and 2 Infantrys moved from Ayan to Khabarovsk
Purchase Units - Russians
Russians buy 1 Bunker, 30 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Russians
Battle in Gorky
Russians attack with 2 Infantrys
Germans defend with 1 ArmoredCar
Russians roll dice for 2 Infantrys in Gorky, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 ArmoredCar in Gorky, round 2 : 0/1 hits, 0.17 expected hits
Russians roll dice for 2 Infantrys in Gorky, round 3 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 ArmoredCar in Gorky, round 3 : 0/1 hits, 0.17 expected hits
Russians roll dice for 2 Infantrys in Gorky, round 4 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 ArmoredCar in Gorky, round 4 : 0/1 hits, 0.17 expected hits
Russians roll dice for 2 Infantrys in Gorky, round 5 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 ArmoredCar in Gorky, round 5 : 0/1 hits, 0.17 expected hits
Russians roll dice for 2 Infantrys in Gorky, round 6 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 ArmoredCar in Gorky, round 6 : 0/1 hits, 0.17 expected hits
Russians roll dice for 2 Infantrys in Gorky, round 7 : 1/2 hits, 0.33 expected hits
Germans roll dice for 1 ArmoredCar in Gorky, round 7 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Germans lost in Gorky
Russians win, taking Gorky from Germans with 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 ArmoredCar
Battle in Khabarovsk
Russians attack with 1 Artillery and 2 Infantrys
Hisaichi defend with 1 Tank
Russians roll dice for 1 Artillery and 2 Infantrys in Khabarovsk, round 2 : 1/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Tank in Khabarovsk, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Russians and 1 Tank owned by the Hisaichi lost in Khabarovsk
Russians win, taking Khabarovsk from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 Infantry
Casualties for Hisaichi: 1 Tank
Battle in Rostov
Russians attack with 1 Bomber and 11 Infantrys
Germans defend with 1 HeavyTank, 4 Mech.Infs and 1 Tank
Russians roll dice for 1 Bomber and 11 Infantrys in Rostov, round 2 : 5/12 hits, 2.50 expected hits
Germans roll dice for 1 HeavyTank, 4 Mech.Infs and 1 Tank in Rostov, round 2 : 3/6 hits, 2.50 expected hits
3 Infantrys owned by the Russians, 4 Mech.Infs owned by the Germans and 1 Tank owned by the Germans lost in Rostov
Russians roll dice for 1 Bomber and 8 Infantrys in Rostov, round 3 : 3/9 hits, 2.00 expected hits
Germans roll dice for 1 HeavyTank in Rostov, round 3 : 1/1 hits, 0.67 expected hits
1 HeavyTank owned by the Germans and 1 Infantry owned by the Russians lost in Rostov
Russians win, taking Rostov from Germans with 1 Bomber and 7 Infantrys remaining. Battle score for attacker is 28
Casualties for Russians: 4 Infantrys
Casualties for Germans: 1 HeavyTank, 4 Mech.Infs and 1 Tank
Battle in Yaroslavl
Russians attack with 1 Artillery and 2 Infantrys
Finns defend with 1 Artillery and 1 Infantry
Russians roll dice for 1 Artillery and 2 Infantrys in Yaroslavl, round 2 : 1/3 hits, 0.83 expected hits
Finns roll dice for 1 Artillery and 1 Infantry in Yaroslavl, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Finns lost in Yaroslavl
Russians roll dice for 1 Artillery and 2 Infantrys in Yaroslavl, round 3 : 1/3 hits, 0.83 expected hits
Finns roll dice for 1 Artillery in Yaroslavl, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Finns lost in Yaroslavl
Russians win, taking Yaroslavl from Finns with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 6
Casualties for Finns: 1 Artillery and 1 Infantry
Non Combat Move - Russians
1 AAGun, 2 ArmoredCars, 4 Artillerys, 1 Elite, 98 Infantrys, 1 Mot.Inf and 1 Tank moved from Tula to Moscow
1 Bomber moved from Rostov to Moscow
1 Artillery and 5 Infantrys moved from Olyokminsk to N.Buryat Mongolia
1 Elite and 5 Infantrys moved from Evenkia to Olyokminsk
6 Infantrys moved from Sibirsky to Evenkia
Place Units - Russians
1 Bunker and 5 Infantrys placed in Sverdlovsk
10 Infantrys placed in Moscow
2 Infantrys placed in Tashkent
3 Infantrys placed in Georgia
5 Infantrys placed in Stalingrad
5 Infantrys and 1 Tank placed in Sibirsky
Turn Complete - Russians
Russians collect 67 PUs; end with 67 PUs
Combat Hit Differential Summary :
Finns regular : -1.00
Germans regular : -0.17
Russians regular : 3.00
Hisaichi regular : 0.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Italians
4 Mech.Infs moved from Rio de Oro to French Sudan
2 Mech.Infs moved from E.Morocco to French Sudan
2 Elites and 2 Infantrys moved from E.Morocco to W.Morocco
8 Infantrys moved from Mauritania to French Sudan
2 Infantrys moved from N.Algeria to E.Morocco
2 Infantrys moved from N.Tunisia to N.Algeria
1 S.Submarine moved from 46 Sea Zone to 56 Sea Zone
1 Bomber moved from Tunis to 56 Sea Zone
1 Elite and 3 Infantrys moved from Kufra to Darfur
20 Infantrys moved from Mersa Matruh to Lower Egypt
3 Infantrys moved from Kufra to Darfur
1 Mech.Inf moved from Hun to Nubia
1 Infantry moved from New Valley to Nubia
1 Infantry moved from Hun to Kufra
1 Bomber moved from Mauritania to 32 Sea Zone
1 Bomber moved from Hun to 56 Sea Zone
Purchase Units - Italians
Italians buy 2 ArmoredCars, 1 Bomber, 6 Infantrys, 4 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs;
Combat - Italians
Battle in 32 Sea Zone
Italians attack with 1 Bomber
Americans defend with 2 B.Transports; Dutch defend with 1 Transport
Italians roll dice for 1 Bomber in 32 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 2 B.Transports and 1 Transport in 32 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
1 Transport owned by the Dutch lost in 32 Sea Zone
Italians roll dice for 1 Bomber in 32 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
Americans roll dice for 2 B.Transports in 32 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 Bomber in 32 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
Americans roll dice for 2 B.Transports in 32 Sea Zone, round 4 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 Bomber in 32 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits
Americans roll dice for 2 B.Transports in 32 Sea Zone, round 5 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 Bomber in 32 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits
Americans roll dice for 2 B.Transports in 32 Sea Zone, round 6 : 1/2 hits, 0.33 expected hits
1 Bomber owned by the Italians and 1 B.Transport owned by the Americans lost in 32 Sea Zone
Americans win with 1 B.Transport remaining. Battle score for attacker is 0
Casualties for Dutch: 1 Transport
Casualties for Italians: 1 Bomber
Casualties for Americans: 1 B.Transport
Battle in Lower Egypt
Italians attack with 20 Infantrys
French defend with 2 Infantrys
Italians roll dice for 20 Infantrys in Lower Egypt, round 2 : 5/20 hits, 3.33 expected hits
British roll dice for 2 Infantrys in Lower Egypt, round 2 : 1/2 hits, 0.67 expected hits
2 Infantrys owned by the French and 1 Infantry owned by the Italians lost in Lower Egypt
Italians win, taking Lower Egypt from British with 19 Infantrys remaining. Battle score for attacker is 2
Casualties for Italians: 1 Infantry
Casualties for French: 2 Infantrys
Battle in Darfur
Italians attack with 1 Elite and 6 Infantrys
British defend with 2 ArmoredCars
Italians roll dice for 1 Elite and 6 Infantrys in Darfur, round 2 : 1/7 hits, 1.33 expected hits
British roll dice for 2 ArmoredCars in Darfur, round 2 : 1/2 hits, 0.33 expected hits
1 ArmoredCar owned by the British and 1 Infantry owned by the Italians lost in Darfur
Italians roll dice for 1 Elite and 5 Infantrys in Darfur, round 3 : 4/6 hits, 1.17 expected hits
British roll dice for 1 ArmoredCar in Darfur, round 3 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the British lost in Darfur
Italians win, taking Darfur from British with 1 Elite and 5 Infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 1 Infantry
Casualties for British: 2 ArmoredCars
Battle in 56 Sea Zone
Italians attack with 2 Bombers, 2 Destroyers, 1 S.Submarine, 1 Submarine and 2 Transports
British defend with 4 T.Boats
Italians roll dice for 1 S.Submarine and 1 Submarine in 56 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Italians roll dice for 2 Bombers, 2 Destroyers and 2 Transports in 56 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
British roll dice for 4 T.Boats in 56 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits
2 T.Boats owned by the British lost in 56 Sea Zone
Italians roll dice for 1 S.Submarine and 1 Submarine in 56 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
Italians roll dice for 2 Bombers, 2 Destroyers and 2 Transports in 56 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits
British roll dice for 2 T.Boats in 56 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits
1 Transport owned by the Italians and 1 T.Boat owned by the British lost in 56 Sea Zone
Italians roll dice for 1 S.Submarine and 1 Submarine in 56 Sea Zone, round 4 : 1/2 hits, 0.83 expected hits
1 T.Boat owned by the British lost in 56 Sea Zone
Italians win with 2 Bombers, 2 Destroyers, 1 S.Submarine, 1 Submarine and 1 Transport remaining. Battle score for attacker is 18
Casualties for British: 4 T.Boats
Casualties for Italians: 1 Transport
Battle in Nubia
Italians attack with 1 Infantry and 1 Mech.Inf
French defend with 1 Infantry
Italians roll dice for 1 Infantry and 1 Mech.Inf in Nubia, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 Infantry in Nubia, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the French lost in Nubia
Italians win, taking Nubia from British with 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 2
Casualties for French: 1 Infantry
Battle in French Sudan
Italians attack with 8 Infantrys and 6 Mech.Infs
French defend with 1 Bunker; Dutch defend with 1 Elite and 1 Infantry
Italians roll dice for 8 Infantrys and 6 Mech.Infs in French Sudan, round 2 : 6/14 hits, 4.33 expected hits
French roll dice for 1 Bunker, 1 Elite and 1 Infantry in French Sudan, round 2 : 2/3 hits, 1.17 expected hits
1 Elite owned by the Dutch, 1 Bunker owned by the French, 2 Infantrys owned by the Italians and 1 Infantry owned by the Dutch lost in French Sudan
Italians win, taking French Sudan from French with 6 Infantrys and 6 Mech.Infs remaining. Battle score for attacker is 7
Casualties for Italians: 2 Infantrys
Casualties for French: 1 Bunker
Casualties for Dutch: 1 Elite and 1 Infantry
Non Combat Move - Italians
1 Mech.Inf moved from Tunis to Hun
2 Infantrys moved from Tuscany to Rome
1 Destroyer and 1 Submarine moved from 45 Sea Zone to 42 Sea Zone
1 Bomber moved from 56 Sea Zone to Tripoli
1 Bomber moved from 56 Sea Zone to Kufra
Place Units - Italians
3 Infantrys placed in Rio de Oro
2 ArmoredCars, 1 Bomber and 1 Tank placed in E.Morocco
1 Infantry and 2 Tanks placed in Hun
4 Mech.Infs placed in Tunis
2 Infantrys placed in Rome
Turn Complete - Italians
Italians collect 75 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : -0.83
French regular : 0.83
Italians regular : 2.33
British regular : 0.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - French
1 Transport moved from 38 Sea Zone to 33 Sea Zone
Purchase Units - French
French buy 2 Artillerys, 1 Bunker and 1 Elite; Remaining resources: 0 PUs;
Non Combat Move - French
Place Units - French
2 Artillerys, 1 Bunker and 1 Elite placed in French Equatorial Africa
Turn Complete - French
French collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Yamamoto
1 Destroyer moved from 110 Sea Zone to 111 Sea Zone
1 Destroyer moved from 85 Sea Zone to 94 Sea Zone
1 Destroyer moved from 85 Sea Zone to 76 Sea Zone
Purchase Units - Yamamoto
Yamamoto buy 2 Adv.Fighters, 1 Carrier, 1 Destroyer, 1 S.Submarine and 1 Submarine; Remaining resources: 0 PUs;
Non Combat Move - Yamamoto
Place Units - Yamamoto
Turning on Edit Mode
EDIT: Removing units owned by Yamamoto from Tokyo: 1 Adv.Fighter
EDIT: Turning off Edit Mode
2 Adv.Fighters, 1 Carrier, 1 Destroyer, 1 S.Submarine and 1 Submarine placed in 85 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Yamamoto to Tokyo: 1 Adv.Fighter
EDIT: Turning off Edit Mode
Turn Complete - Yamamoto
Yamamoto collect 57 PUs; end with 57 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Chinese
1 Infantry moved from Ningsia to Suiyuan
1 Infantry moved from Shensi to Suiyuan
1 Fighter moved from Hupeh to Suiyuan
2 Infantrys moved from Shensi to Shansi
1 Fighter moved from Hupeh to Shansi
2 Infantrys and 1 Marine moved from Hupeh to Anhwei
1 Infantry moved from Szechwan to Kweichow
3 Infantrys moved from Hupeh to Kweichow
1 Mech.Inf moved from Ningsia to Kweichow
Purchase Units - Chinese
Chinese buy 8 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Kweichow
Chinese attack with 4 Infantrys and 1 Mech.Inf
Hisaichi defend with 1 ArmoredCar and 3 Infantrys
Chinese roll dice for 4 Infantrys and 1 Mech.Inf in Kweichow, round 2 : 0/5 hits, 1.17 expected hits
Hisaichi roll dice for 1 ArmoredCar and 3 Infantrys in Kweichow, round 2 : 0/4 hits, 1.17 expected hits
Chinese roll dice for 4 Infantrys and 1 Mech.Inf in Kweichow, round 3 : 0/5 hits, 1.17 expected hits
Hisaichi roll dice for 1 ArmoredCar and 3 Infantrys in Kweichow, round 3 : 0/4 hits, 1.17 expected hits
Chinese roll dice for 4 Infantrys and 1 Mech.Inf in Kweichow, round 4 : 2/5 hits, 1.17 expected hits
Hisaichi roll dice for 1 ArmoredCar and 3 Infantrys in Kweichow, round 4 : 1/4 hits, 1.17 expected hits
1 ArmoredCar owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 3 Infantrys and 1 Mech.Inf in Kweichow, round 5 : 0/4 hits, 1.00 expected hits
Hisaichi roll dice for 2 Infantrys in Kweichow, round 5 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 3 Infantrys and 1 Mech.Inf in Kweichow, round 6 : 0/4 hits, 1.00 expected hits
Hisaichi roll dice for 2 Infantrys in Kweichow, round 6 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 2 Infantrys and 1 Mech.Inf in Kweichow, round 7 : 1/3 hits, 0.83 expected hits
Hisaichi roll dice for 2 Infantrys in Kweichow, round 7 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 Infantry and 1 Mech.Inf in Kweichow, round 8 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Kweichow, round 8 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Kweichow
Chinese win, taking Kweichow from Hisaichi with 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 4
Casualties for Chinese: 3 Infantrys
Casualties for Hisaichi: 1 ArmoredCar and 3 Infantrys
Battle in Shansi
Chinese attack with 1 Fighter and 2 Infantrys
Hisaichi defend with 1 ArmoredCar and 1 Marine
Chinese roll dice for 1 Fighter and 2 Infantrys in Shansi, round 2 : 0/3 hits, 0.67 expected hits
Hisaichi roll dice for 1 ArmoredCar and 1 Marine in Shansi, round 2 : 1/2 hits, 0.50 expected hits
1 Infantry owned by the Chinese lost in Shansi
Chinese roll dice for 1 Fighter and 1 Infantry in Shansi, round 3 : 0/2 hits, 0.50 expected hits
Hisaichi roll dice for 1 ArmoredCar and 1 Marine in Shansi, round 3 : 1/2 hits, 0.50 expected hits
1 Infantry owned by the Chinese lost in Shansi
1 Fighter owned by the Chinese retreated
Hisaichi win with 1 ArmoredCar and 1 Marine remaining. Battle score for attacker is -4
Casualties for Chinese: 2 Infantrys
Battle in Anhwei
Chinese attack with 2 Infantrys and 1 Marine
Hisaichi defend with 1 Infantry
Chinese roll dice for 2 Infantrys and 1 Marine in Anhwei, round 2 : 0/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Infantry in Anhwei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 Infantrys and 1 Marine in Anhwei, round 3 : 1/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Infantry in Anhwei, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Anhwei
Chinese win, taking Anhwei from Hisaichi with 2 Infantrys and 1 Marine remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Suiyuan
Chinese attack with 1 Fighter and 2 Infantrys
Hisaichi defend with 1 ArmoredCar
Chinese roll dice for 1 Fighter and 2 Infantrys in Suiyuan, round 2 : 0/3 hits, 0.67 expected hits
Hisaichi roll dice for 1 ArmoredCar in Suiyuan, round 2 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 Fighter and 2 Infantrys in Suiyuan, round 3 : 0/3 hits, 0.67 expected hits
Hisaichi roll dice for 1 ArmoredCar in Suiyuan, round 3 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 Fighter and 2 Infantrys in Suiyuan, round 4 : 1/3 hits, 0.67 expected hits
Hisaichi roll dice for 1 ArmoredCar in Suiyuan, round 4 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Hisaichi lost in Suiyuan
Chinese win, taking Suiyuan from Hisaichi with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 ArmoredCar
Non Combat Move - Chinese
1 Fighter moved from Suiyuan to Hupeh
2 Infantrys moved from Shensi to Hupeh
1 Fighter moved from Shansi to Hupeh
2 Mech.Infs moved from Ningsia to Hupeh
1 Elite and 5 Infantrys moved from Lanchow to Shensi
1 Elite and 5 Infantrys moved from E.Qinghai to Lanchow
1 Elite moved from Hsining to E.Qinghai
5 Infantrys moved from Hsining to E.Qinghai
2 Infantrys moved from Gobi Altai to Ningsia
1 Infantry moved from E.Sinkiang to Gobi Altai
2 Infantrys moved from Urumqi to E.Sinkiang
2 Mech.Infs moved from Urumqi to Ningsia
Place Units - Chinese
6 Infantrys placed in Hsining
2 Infantrys and 2 Mech.Infs placed in Urumqi
Turn Complete - Chinese
Chinese collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Chinese regular : -5.83
Hisaichi regular : -3.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Hisaichi
1 Destroyer moved from 108 Sea Zone to 101 Sea Zone
4 Infantrys moved from Kirin to Khabarovsk
1 Artillery moved from Heilungchiang to Khabarovsk
1 Artillery, 2 Infantrys and 1 Marine moved from Heilungchiang to Ayan
1 Infantry moved from Shanghai to Anhwei
1 Infantry moved from Hunan to N.French Indochina
1 Infantry moved from Kwangtung to Hunan
2 Infantrys moved from Kwangtung to Kwangsi
3 ArmoredCars moved from Hong Kong to Kwangsi
3 Infantrys moved from Kiangsi to Shanghai
3 ArmoredCars moved from Hong Kong to Shanghai
8 Infantrys moved from Changchun to Kirin
1 ArmoredCar and 1 Marine moved from Shansi to Suiyuan
1 ArmoredCar moved from Shantung to Suiyuan
1 Infantry moved from Shantung to Shansi
4 Artillerys, 3 Elites, 2 Infantrys and 6 Tanks moved from Shantung to Anhwei
Purchase Units - Hisaichi
Hisaichi buy 6 ArmoredCars, 1 Bunker, 2 Destroyers and 16 Infantrys; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Suiyuan
Hisaichi attack with 2 ArmoredCars and 1 Marine
Chinese defend with 2 Infantrys
Hisaichi roll dice for 2 ArmoredCars and 1 Marine in Suiyuan, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 2 Infantrys in Suiyuan, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Chinese lost in Suiyuan
Hisaichi roll dice for 2 ArmoredCars and 1 Marine in Suiyuan, round 3 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 Infantry in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Suiyuan
Hisaichi win, taking Suiyuan from Chinese with 2 ArmoredCars and 1 Marine remaining. Battle score for attacker is 4
Casualties for Chinese: 2 Infantrys
Battle in Anhwei
Hisaichi attack with 4 Artillerys, 3 Elites, 3 Infantrys and 6 Tanks
Chinese defend with 2 Infantrys and 1 Marine
Hisaichi roll dice for 4 Artillerys, 3 Elites, 3 Infantrys and 6 Tanks in Anhwei, round 2 : 8/16 hits, 6.50 expected hits
Chinese roll dice for 2 Infantrys and 1 Marine in Anhwei, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Hisaichi, 1 Marine owned by the Chinese and 2 Infantrys owned by the Chinese lost in Anhwei
Hisaichi win, taking Anhwei from Chinese with 4 Artillerys, 3 Elites, 2 Infantrys and 6 Tanks remaining. Battle score for attacker is 6
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 2 Infantrys and 1 Marine
Battle in Ayan
Hisaichi attack with 1 Artillery, 2 Infantrys and 1 Marine
Americans defend with 1 Artillery and 1 Infantry
Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Marine in Ayan, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 Artillery and 1 Infantry in Ayan, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Americans and 1 Infantry owned by the Hisaichi lost in Ayan
Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Marine in Ayan, round 3 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 Artillery in Ayan, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Americans lost in Ayan
Hisaichi win, taking Ayan from Russians with 1 Artillery, 1 Infantry and 1 Marine remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Infantry
Casualties for Americans: 1 Artillery and 1 Infantry
Battle in Khabarovsk
Hisaichi attack with 1 Artillery and 4 Infantrys
Russians defend with 1 Artillery and 1 Infantry
Hisaichi roll dice for 1 Artillery and 4 Infantrys in Khabarovsk, round 2 : 1/5 hits, 1.17 expected hits
Russians roll dice for 1 Artillery and 1 Infantry in Khabarovsk, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Russians lost in Khabarovsk
Hisaichi roll dice for 1 Artillery and 4 Infantrys in Khabarovsk, round 3 : 1/5 hits, 1.17 expected hits
Russians roll dice for 1 Artillery in Khabarovsk, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Russians lost in Khabarovsk
Hisaichi win, taking Khabarovsk from Russians with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 Artillery and 1 Infantry
Non Combat Move - Hisaichi
Place Units - Hisaichi
2 Destroyers placed in 110 Sea Zone
2 Infantrys placed in Banjarmasin
1 Bunker and 3 Infantrys placed in Chita
2 ArmoredCars and 1 Infantry placed in Shantung
4 ArmoredCars and 2 Infantrys placed in Hong Kong
8 Infantrys placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 72 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Russians regular : -1.00
Hisaichi regular : 0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - British
1 Infantry moved from Rhodes to 55 Sea Zone
1 Infantry moved from 55 Sea Zone to Izmir
British take Izmir from Romanians
1 Fighter moved from Cairo to Nubia
2 Mech.Infs moved from Kenya to Nubia
1 Infantry moved from Nordland to Oslo
4 Fighters moved from 21 Sea Zone to Oslo
2 Transports moved from 65 Sea Zone to 60 Sea Zone
2 Artillerys and 2 Infantrys moved from Madras to 60 Sea Zone
2 Artillerys, 2 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
2 Artillerys and 2 Infantrys moved from 65 Sea Zone to Malaya
British take Malaya from Thai
10 Infantrys moved from Cairo to Lower Egypt
3 Artillerys moved from Cairo to Lower Egypt
Purchase Units - British
British buy 2 ArmoredCars, 4 Artillerys, 1 Battleship, 3 Infantrys, 2 Mech.Infs, 6 T.Boats and 1 Tank; Remaining resources: 1 PUs;
Combat - British
Battle in Nubia
British attack with 1 Fighter and 2 Mech.Infs
Italians defend with 1 Infantry and 1 Mech.Inf
British roll dice for 1 Fighter and 2 Mech.Infs in Nubia, round 2 : 0/3 hits, 1.00 expected hits
Italians roll dice for 1 Infantry and 1 Mech.Inf in Nubia, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 Fighter and 2 Mech.Infs in Nubia, round 3 : 0/3 hits, 1.00 expected hits
Italians roll dice for 1 Infantry and 1 Mech.Inf in Nubia, round 3 : 1/2 hits, 0.67 expected hits
1 Mech.Inf owned by the British lost in Nubia
British roll dice for 1 Fighter and 1 Mech.Inf in Nubia, round 4 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 Infantry and 1 Mech.Inf in Nubia, round 4 : 0/2 hits, 0.67 expected hits
British roll dice for 1 Fighter and 1 Mech.Inf in Nubia, round 5 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 Infantry and 1 Mech.Inf in Nubia, round 5 : 1/2 hits, 0.67 expected hits
1 Mech.Inf owned by the British lost in Nubia
1 Fighter owned by the British retreated
Italians win with 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is -12
Casualties for British: 2 Mech.Infs
Battle in Oslo
British attack with 4 Fighters and 1 Infantry
Finns defend with 1 Artillery
British roll dice for 4 Fighters and 1 Infantry in Oslo, round 2 : 3/5 hits, 1.50 expected hits
Finns roll dice for 1 Artillery in Oslo, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Finns lost in Oslo
British win, taking Oslo from Finns with 4 Fighters and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Finns: 1 Artillery
Battle in Lower Egypt
British attack with 3 Artillerys and 10 Infantrys
Italians defend with 19 Infantrys
British roll dice for 3 Artillerys and 10 Infantrys in Lower Egypt, round 2 : 3/13 hits, 3.17 expected hits
Italians roll dice for 19 Infantrys in Lower Egypt, round 2 : 5/19 hits, 6.33 expected hits
3 Infantrys owned by the Italians and 5 Infantrys owned by the British lost in Lower Egypt
British roll dice for 3 Artillerys and 5 Infantrys in Lower Egypt, round 3 : 3/8 hits, 2.33 expected hits
Italians roll dice for 16 Infantrys in Lower Egypt, round 3 : 5/16 hits, 5.33 expected hits
3 Infantrys owned by the Italians and 5 Infantrys owned by the British lost in Lower Egypt
3 Artillerys owned by the British retreated to Cairo
Italians win with 13 Infantrys remaining. Battle score for attacker is -8
Casualties for British: 10 Infantrys
Casualties for Italians: 6 Infantrys
Non Combat Move - British
1 Fighter moved from Nubia to Cairo
4 Fighters moved from Oslo to 21 Sea Zone
1 T.Boat moved from 21 Sea Zone to 11 Sea Zone
1 Destroyer moved from 21 Sea Zone to 5 Sea Zone
4 ArmoredCars moved from Delhi to Baluchistan
1 Infantry moved from Delhi to Punjab
2 ArmoredCars and 1 Infantry moved from Assam to Calcutta
Place Units - British
1 Battleship and 3 T.Boats placed in 21 Sea Zone
3 T.Boats placed in 56 Sea Zone
1 Artillery and 2 Infantrys placed in Cairo
2 ArmoredCars, 2 Mech.Infs and 1 Tank placed in Delhi
2 Artillerys and 1 Infantry placed in Madras
1 Artillery placed in Wales
Turn Complete - British
British collect 101 PUs; end with 102 PUs
Combat Hit Differential Summary :
Italians regular : -2.33
Finns regular : -0.33
British regular : -1.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Dutch
2 units repaired.
1 Transport moved from 36 Sea Zone to 35 Sea Zone
2 Artillerys and 3 Elites moved from Amazon to Bahia
Purchase Units - Dutch
Dutch buy 2 Fighters and 1 Infantry; Remaining resources: 0 PUs;
Non Combat Move - Dutch
Place Units - Dutch
2 Fighters and 1 Infantry placed in Banjarmasin
Turn Complete - Dutch
Dutch collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :