@donutgold no scram
Screenshot (25).png
if you look in the top left corner there is the option to save to forum under the file tab
Scramble fighters from 34 to SZ 33 ?
No thanks.
Some sort of bug prevented me from posting in the usual way, but here is the gamesave:
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
10 fighters moved from 33 Sea Zone to 34 Sea Zone
5 fighters moved from 33 Sea Zone to 34 Sea Zone
Combat - Americans
Battle in 34 Sea Zone
Americans attack with 15 fighters
Japanese defend with 1 destroyer
Americans roll dice for 15 fighters in 34 Sea Zone, round 2 : 6/15 hits, 7.50 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 15 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 marines moved from Marshall Islands to 33 Sea Zone
2 battleships, 8 carriers, 3 cruisers, 2 destroyers, 2 marines and 4 submarines moved from 33 Sea Zone to 27 Sea Zone
15 fighters moved from 34 Sea Zone to 27 Sea Zone
1 destroyer moved from 31 Sea Zone to 27 Sea Zone
2 marines moved from 27 Sea Zone to Hawaiian Islands
8 submarines moved from 11 Sea Zone to 27 Sea Zone
1 infantry moved from Albania to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
1 mech_infantry moved from Greece to 99 Sea Zone
2 carriers, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry, 2 tactical_bombers and 2 transports moved from 99 Sea Zone to 100 Sea Zone
3 infantry and 1 mech_infantry moved from 100 Sea Zone to Egypt
3 fighters moved from Greece to Gibraltar
3 bombers moved from Greece to Eastern India
Place Units - Americans
1 carrier, 1 submarine and 2 transports placed in 11 Sea Zone
1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber placed in Western United States
Americans undo move 2.
1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : -1.50
Japanese regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Kansu to Tsinghai
2 infantry moved from Kansu to Inner Mongolia
Combat - Chinese
Battle in Inner Mongolia
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Inner Mongolia, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Inner Mongolia, round 3 : 2/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Inner Mongolia
Chinese win, taking Inner Mongolia from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 4 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Japanese regular : -1.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
10 fighters moved from 33 Sea Zone to 34 Sea Zone
5 fighters moved from 33 Sea Zone to 34 Sea Zone
Combat - Americans
Battle in 34 Sea Zone
Americans attack with 15 fighters
Japanese defend with 1 destroyer
Americans roll dice for 15 fighters in 34 Sea Zone, round 2 : 6/15 hits, 7.50 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 15 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 marines moved from Marshall Islands to 33 Sea Zone
2 battleships, 8 carriers, 3 cruisers, 2 destroyers, 2 marines and 4 submarines moved from 33 Sea Zone to 27 Sea Zone
15 fighters moved from 34 Sea Zone to 27 Sea Zone
1 destroyer moved from 31 Sea Zone to 27 Sea Zone
2 marines moved from 27 Sea Zone to Hawaiian Islands
8 submarines moved from 11 Sea Zone to 27 Sea Zone
1 infantry moved from Albania to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
1 mech_infantry moved from Greece to 99 Sea Zone
2 carriers, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry, 2 tactical_bombers and 2 transports moved from 99 Sea Zone to 100 Sea Zone
3 infantry and 1 mech_infantry moved from 100 Sea Zone to Egypt
3 fighters moved from Greece to Gibraltar
3 bombers moved from Greece to Eastern India
Place Units - Americans
1 carrier, 1 submarine and 2 transports placed in 11 Sea Zone
1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber placed in Western United States
Americans undo move 2.
1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Kansu to Tsinghai
2 infantry moved from Kansu to Inner Mongolia
Combat - Chinese
Battle in Inner Mongolia
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Inner Mongolia, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Inner Mongolia, round 3 : 2/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Inner Mongolia
Chinese win, taking Inner Mongolia from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 4 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Purchase Units - British
British buy 1 artillery, 2 fighters, 2 infantry and 1 transport; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
1 fighter moved from Burma to Shan State
2 infantry moved from Burma to Yunnan
2 fighters moved from Burma to Yunnan
1 bomber moved from Eastern India to Yunnan
Combat - British
Battle in Yunnan
British attack with 1 bomber, 2 fighters and 2 infantry
Japanese defend with 2 infantry
British roll dice for 1 bomber, 2 fighters and 2 infantry in Yunnan, round 2 : 3/5 hits, 1.83 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Shan State
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 bomber and 2 fighters moved from Yunnan to Eastern India
1 fighter moved from Shan State to Eastern India
2 aaGuns, 2 armour and 6 infantry moved from Burma to Eastern India
1 fighter moved from Egypt to Central India
1 bomber moved from Greece to Eastern India
1 carrier and 2 fighters moved from 99 Sea Zone to 100 Sea Zone
1 artillery moved from Alexandria to Egypt
1 artillery moved from Trans-Jordan to Egypt
1 infantry moved from Northwest Persia to Southern Persia
1 submarine moved from 95 Sea Zone to 99 Sea Zone
1 destroyer moved from 112 Sea Zone to 94 Sea Zone
1 tactical_bomber moved from Greece to Gibraltar
3 fighters moved from Greece to Egypt
1 fighter moved from 100 Sea Zone to Southern Persia
1 fighter moved from 100 Sea Zone to Southern Persia
Place Units - British
1 transport placed in 100 Sea Zone
1 artillery and 1 infantry placed in Egypt
2 fighters and 1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,2,2,6
Rolling for Convoy Blockade Damage in 73 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 3,2
British collect 27 PUs (8 lost to blockades); end with 29 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
4 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 2,1,2,1
UK_Pacific collect 5 PUs (3 lost to blockades); end with 5 PUs
Some Units in Eastern India change ownership: 4 infantry
Combat Hit Differential Summary :
Chinese regular : 1.33
Americans regular : -1.50
Japanese regular : -3.00
British regular : 1.50
FYI, Americans did an assumed no carrier scramble to attack a Japan destroyer when it would’ve been 15 fighters vs destroyer and up to 5 fighters.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 12
Purchase Units - Italians
Italians buy nothing; Remaining resources: 4 PUs;
Combat Move - Italians
1 armour moved from Northern Italy to Albania
Italians take Albania from Americans
Combat - Italians
Non Combat Move - Italians
1 armour moved from Northern Italy to Romania
2 infantry moved from Southern Italy to Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1
Italians collect 11 PUs (1 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 12
Combat Move - ANZAC
Turn Complete - ANZAC
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 12
Combat Move - ANZAC
Turn Complete - ANZAC
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 bombers, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to Archangel
1 artillery moved from Leningrad to Archangel
1 infantry moved from Leningrad to Archangel
1 submarine moved from 115 Sea Zone to 128 Sea Zone
2 fighters moved from Southern Italy to Sardinia
1 tactical_bomber moved from Yugoslavia to Sardinia
2 artilleries and 4 infantry moved from Slovakia Hungary to Eastern Poland
2 fighters and 1 tactical_bomber moved from Western Germany to Eastern Poland
4 fighters moved from Yugoslavia to Eastern Poland
1 submarine moved from 128 Sea Zone to 122 Sea Zone
1 mech_infantry moved from Bulgaria to Greece
Germans take Greece from Americans
Combat - Germans
Battle in Archangel
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 2 artilleries, 6 fighters, 4 infantry and 1 tactical_bomber
Russians defend with 1 armour
Germans roll dice for 2 artilleries, 6 fighters, 4 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/13 hits, 5.33 expected hits
Russians roll dice for 1 armour in Eastern Poland, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 artilleries, 6 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Sardinia
Germans attack with 2 fighters and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 2 fighters and 1 tactical_bomber in Sardinia, round 2 : 1/3 hits, 1.67 expected hits
British roll dice for 1 infantry in Sardinia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Sardinia
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
2 artilleries moved from Western Germany to 115 Sea Zone
4 infantry moved from Western Germany to 115 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 115 Sea Zone to 118 Sea Zone
2 artilleries moved from 118 Sea Zone to Leningrad
4 infantry moved from 118 Sea Zone to Leningrad
1 carrier moved from 115 Sea Zone to 116 Sea Zone
1 destroyer moved from 115 Sea Zone to 116 Sea Zone
3 infantry moved from Novgorod to Smolensk
2 artilleries moved from Novgorod to Smolensk
1 bomber moved from Archangel to Leningrad
2 artilleries and 2 infantry moved from Southern Belarus to Smolensk
6 fighters moved from Eastern Poland to Smolensk
1 tactical_bomber moved from Eastern Poland to Smolensk
2 fighters moved from Sardinia to Yugoslavia
1 tactical_bomber moved from Sardinia to Southern Italy
1 tactical_bomber moved from Yugoslavia to Smolensk
1 aaGun moved from Bulgaria to Yugoslavia
4 armour moved from Bulgaria to Romania
1 armour moved from Yugoslavia to Romania
2 armour moved from Yugoslavia to Bulgaria
1 aaGun moved from Bulgaria to Yugoslavia
2 armour moved from Bulgaria to Yugoslavia
2 mech_infantrys moved from Bulgaria to Yugoslavia
4 mech_infantrys moved from Bulgaria to Romania
Place Units - Germans
2 bombers and 1 infantry placed in Yugoslavia
1 fighter and 2 infantry placed in Leningrad
2 artilleries and 4 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,6
Germans collect 51 PUs (1 lost to blockades); end with 51 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Russians regular : 0.17
Germans regular : -3.17
British regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 13
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 32 PUs;
Russians buy 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
6 infantry moved from Western Ukraine to Eastern Poland
1 armour, 1 infantry and 1 mech_infantry moved from Yenisey to Yakut S.S.R.
1 armour and 1 mech_infantry moved from Kansu to Szechwan
1 armour and 1 mech_infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Vologda to Novgorod
Russians take Novgorod from Germans
Combat - Russians
Battle in Yakut S.S.R.
Russians attack with 1 armour, 1 infantry and 1 mech_infantry
Japanese defend with 1 fighter and 2 infantry
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Yakut S.S.R., round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Yakut S.S.R., round 2 : 2/3 hits, 1.33 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Yakut S.S.R.
Russians roll dice for 1 armour in Yakut S.S.R., round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Yakut S.S.R., round 3 : 2/2 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Yakut S.S.R.
Japanese win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantry
Casualties for Japanese: 2 infantry
Battle in Eastern Poland
Russians attack with 1 armour, 6 infantry and 1 mech_infantry
Germans defend with 2 artilleries and 3 infantry
Russians roll dice for 1 armour, 6 infantry and 1 mech_infantry in Eastern Poland, round 2 : 5/8 hits, 1.83 expected hits
Germans roll dice for 2 artilleries and 3 infantry in Eastern Poland, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Russians, 2 artilleries owned by the Germans and 3 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 armour, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Russians: 2 infantry
Casualties for Germans: 2 artilleries and 3 infantry
Battle in Szechwan
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Russians win, taking Szechwan from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
3 infantry moved from Kansu to Inner Mongolia
1 infantry moved from Bryansk to Russia
1 aaGun moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Western Ukraine to Kursk
1 infantry moved from Ukraine to Bessarabia
1 aaGun, 2 artilleries and 2 infantry moved from Ukraine to Kursk
Place Units - Russians
9 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
Japanese regular : 1.33
Germans regular : 0.33
Russians regular : 3.83
FYI in Yakut S.S.R. you have a choice of keeping your fighter or infantry. I kept the fighter, but if you prefer the infantry you can edit that.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 battleship, 2 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Malaya to Shan State
1 infantry moved from Malaya to Shan State
1 fighter moved from Malaya to Shan State
1 infantry moved from Hopei to Szechwan
1 artillery moved from Kweichow to Szechwan
2 fighters and 1 tactical_bomber moved from Malaya to Szechwan
Combat - Japanese
Battle in Szechwan
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 3/5 hits, 2.33 expected hits
Chinese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 0/2 hits, 1.00 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 2 : 2/3 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Yakut S.S.R. to Buryatia
1 mech_infantry moved from Southern Manchuria to Buryatia
1 tactical_bomber moved from Jehol to Buryatia
2 infantry moved from Kyushu to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 7 Sea Zone
2 infantry moved from 7 Sea Zone to Iwo Jima
1 fighter moved from Japan to Iwo Jima
1 tactical_bomber moved from Japan to Iwo Jima
1 fighter moved from 35 Sea Zone to Iwo Jima
2 fighters moved from 38 Sea Zone to 35 Sea Zone
2 carriers moved from 38 Sea Zone to 35 Sea Zone
1 battleship moved from 38 Sea Zone to 35 Sea Zone
1 destroyer moved from 38 Sea Zone to 35 Sea Zone
3 transports moved from 38 Sea Zone to 55 Sea Zone
1 armour moved from Malaya to 38 Sea Zone
1 mech_infantry moved from Malaya to 38 Sea Zone
2 infantry moved from Malaya to 38 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 38 Sea Zone to 21 Sea Zone
1 armour and 1 mech_infantry moved from 21 Sea Zone to Kwangtung
2 infantry moved from 21 Sea Zone to Kwangtung
1 fighter moved from Shan State to Malaya
1 marine moved from Malaya to 38 Sea Zone
1 marine moved from Malaya to 38 Sea Zone
2 marines and 1 transport moved from 38 Sea Zone to 35 Sea Zone
2 marines moved from 35 Sea Zone to Caroline Islands
1 tactical_bomber moved from Szechwan to Hunan
1 fighter moved from Szechwan to Hunan
1 infantry moved from Honan to Hopei
1 infantry moved from Shansi to Honan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kiangsi to Hunan
1 armour moved from Kiangsu to Hunan
1 armour moved from Chahar to Southern Manchuria
1 aaGun moved from Jehol to Anhwe
2 infantry moved from Japan to Hokkaido
1 aaGun moved from Japan to Hokkaido
1 aaGun moved from Japan to Kyushu
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Anhwe
1 fighter moved from Szechwan to Hunan
1 submarine moved from 73 Sea Zone to 72 Sea Zone
1 submarine moved from 74 Sea Zone to 73 Sea Zone
1 submarine moved from 82 Sea Zone to 74 Sea Zone
2 submarines moved from 35 Sea Zone to 132 Sea Zone
2 submarines moved from 64 Sea Zone to 35 Sea Zone
2 submarines moved from 55 Sea Zone to 35 Sea Zone
1 submarine moved from 48 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
1 artillery placed in Queensland
3 infantry placed in Malaya
1 artillery, 2 fighters, 6 infantry and 1 tactical_bomber placed in Japan
1 battleship placed in 55 Sea Zone
Turn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Japanese regular : 1.50
UK_Pacific regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 100 Sea Zone to 82 Sea Zone
1 bomber moved from Eastern India to 82 Sea Zone
1 carrier moved from 100 Sea Zone to 82 Sea Zone
1 bomber moved from Eastern India to 82 Sea Zone
1 bomber moved from Eastern India to 82 Sea Zone
1 submarine moved from 27 Sea Zone to 7 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Western United States to 11 Sea Zone
1 armour, 1 infantry and 1 transport moved from 11 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 9 Sea Zone
1 artillery and 1 infantry moved from 9 Sea Zone to Aleutian Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 9 Sea Zone
1 artillery and 1 infantry moved from 9 Sea Zone to Aleutian Islands
2 infantry moved from Egypt to 100 Sea Zone
2 infantry and 1 transport moved from 100 Sea Zone to 101 Sea Zone
2 infantry moved from 101 Sea Zone to Greece
16 fighters moved from 27 Sea Zone to 50 Sea Zone
Combat - Americans
Battle in 7 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 7 Sea Zone
Americans win, taking 7 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Soviet Far East
Battle in Greece
Americans attack with 2 infantry
Germans defend with 1 airfield, 1 factory_minor and 1 mech_infantry
Americans roll dice for 2 infantry in Greece, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 infantry in Greece, round 3 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 mech_infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 infantry in Greece, round 4 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 mech_infantry in Greece, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 infantry in Greece, round 5 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 mech_infantry in Greece, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 infantry in Greece, round 6 : 1/2 hits, 0.33 expected hits
Germans roll dice for 1 mech_infantry in Greece, round 6 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Greece
Americans win, taking Soviet Far East from Japanese, taking Greece from Germans with 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Battle in Aleutian Islands
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
Americans roll dice for 2 artilleries and 2 infantry in Aleutian Islands, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 82 Sea Zone
Americans attack with 3 bombers, 1 carrier and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 3 bombers, 1 carrier and 1 destroyer in 82 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
Japanese roll dice for 1 submarine in 82 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 82 Sea Zone
Americans win, taking 82 Sea Zone from Neutral with 3 bombers, 1 carrier and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 50 Sea Zone
Americans attack with 16 fighters
Japanese defend with 1 destroyer
Americans roll dice for 16 fighters in 50 Sea Zone, round 2 : 5/16 hits, 8.00 expected hits
Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 50 Sea Zone
Americans win with 16 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
16 fighters moved from 50 Sea Zone to 27 Sea Zone
1 carrier and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
2 fighters and 1 tactical_bomber moved from Western United States to 27 Sea Zone
1 mech_infantry moved from Egypt to 100 Sea Zone
1 infantry moved from Egypt to 100 Sea Zone
1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 2 transports moved from 100 Sea Zone to 82 Sea Zone
3 bombers moved from 82 Sea Zone to Eastern India
1 infantry and 1 mech_infantry moved from 82 Sea Zone to Baluchistan
Place Units - Americans
1 destroyer and 3 transports placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
2 fighters placed in Eastern United States
1 artillery and 4 infantry placed in Central United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : -1.83
Japanese regular : -1.17
Germans regular : -1.67
@tanios FYI assumed no scramble in sz 50… 16 fighters vs destroyer and up to 4 fighters.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
4 infantry moved from Tsinghai to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 4 infantry in Szechwan, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese roll dice for 4 infantry in Szechwan, round 3 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Szechwan, round 4 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 3 infantry in Szechwan, round 5 : 2/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50
Japanese regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 100 Sea Zone to 82 Sea Zone
1 bomber moved from Eastern India to 82 Sea Zone
1 carrier moved from 100 Sea Zone to 82 Sea Zone
1 bomber moved from Eastern India to 82 Sea Zone
1 bomber moved from Eastern India to 82 Sea Zone
1 submarine moved from 27 Sea Zone to 7 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Western United States to 11 Sea Zone
1 armour, 1 infantry and 1 transport moved from 11 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 9 Sea Zone
1 artillery and 1 infantry moved from 9 Sea Zone to Aleutian Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 9 Sea Zone
1 artillery and 1 infantry moved from 9 Sea Zone to Aleutian Islands
2 infantry moved from Egypt to 100 Sea Zone
2 infantry and 1 transport moved from 100 Sea Zone to 101 Sea Zone
2 infantry moved from 101 Sea Zone to Greece
16 fighters moved from 27 Sea Zone to 50 Sea Zone
Combat - Americans
Battle in 7 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 7 Sea Zone
Americans win, taking 7 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Soviet Far East
Battle in Greece
Americans attack with 2 infantry
Germans defend with 1 airfield, 1 factory_minor and 1 mech_infantry
Americans roll dice for 2 infantry in Greece, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 infantry in Greece, round 3 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 mech_infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 infantry in Greece, round 4 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 mech_infantry in Greece, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 infantry in Greece, round 5 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 mech_infantry in Greece, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 infantry in Greece, round 6 : 1/2 hits, 0.33 expected hits
Germans roll dice for 1 mech_infantry in Greece, round 6 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Greece
Americans win, taking Soviet Far East from Japanese, taking Greece from Germans with 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Battle in Aleutian Islands
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
Americans roll dice for 2 artilleries and 2 infantry in Aleutian Islands, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 82 Sea Zone
Americans attack with 3 bombers, 1 carrier and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 3 bombers, 1 carrier and 1 destroyer in 82 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
Japanese roll dice for 1 submarine in 82 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 82 Sea Zone
Americans win, taking 82 Sea Zone from Neutral with 3 bombers, 1 carrier and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 50 Sea Zone
Americans attack with 16 fighters
Japanese defend with 1 destroyer
Americans roll dice for 16 fighters in 50 Sea Zone, round 2 : 5/16 hits, 8.00 expected hits
Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 50 Sea Zone
Americans win with 16 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
16 fighters moved from 50 Sea Zone to 27 Sea Zone
1 carrier and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
2 fighters and 1 tactical_bomber moved from Western United States to 27 Sea Zone
1 mech_infantry moved from Egypt to 100 Sea Zone
1 infantry moved from Egypt to 100 Sea Zone
1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 2 transports moved from 100 Sea Zone to 82 Sea Zone
3 bombers moved from 82 Sea Zone to Eastern India
1 infantry and 1 mech_infantry moved from 82 Sea Zone to Baluchistan
Place Units - Americans
1 destroyer and 3 transports placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
2 fighters placed in Eastern United States
1 artillery and 4 infantry placed in Central United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
4 infantry moved from Tsinghai to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 4 infantry in Szechwan, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese roll dice for 4 infantry in Szechwan, round 3 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Szechwan, round 4 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 3 infantry in Szechwan, round 5 : 2/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British buy 1 airfield, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Yunnan to Kweichow
1 bomber moved from Eastern India to Kweichow
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 armour moved from Eastern India to Shan State
1 bomber and 3 fighters moved from Eastern India to Shan State
1 fighter moved from Central India to Shan State
Combat - British
Battle in Kweichow
British attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kweichow
1 bomber owned by the British retreated
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in Shan State
British attack with 1 armour, 1 bomber and 4 fighters
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 1 bomber and 4 fighters in Shan State, round 2 : 4/6 hits, 3.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 armour owned by the British lost in Shan State
British win with 1 bomber and 4 fighters remaining. Battle score for attacker is 1
Casualties for British: 1 armour
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
1 bomber moved from Kweichow to Eastern India
1 bomber moved from Shan State to Eastern India
3 fighters moved from Shan State to Eastern India
1 tactical_bomber moved from Gibraltar to United Kingdom
2 fighters moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
1 destroyer moved from 94 Sea Zone to 112 Sea Zone
1 fighter moved from Egypt to Gibraltar
1 tactical_bomber moved from 100 Sea Zone to Gibraltar
1 fighter moved from Egypt to 100 Sea Zone
1 artillery and 1 infantry moved from Egypt to 100 Sea Zone
2 fighters moved from Southern Persia to Eastern India
1 fighter moved from Shan State to Burma
1 aaGun moved from Eastern India to Burma
1 artillery and 3 infantry moved from Eastern India to Burma
4 infantry moved from Eastern India to Burma
1 armour moved from Eastern India to Burma
1 artillery moved from Egypt to 100 Sea Zone
1 artillery and 1 transport moved from 100 Sea Zone to 82 Sea Zone
1 artillery moved from 82 Sea Zone to Baluchistan
1 infantry moved from Southern Persia to Baluchistan
1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 100 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Morocco
2 infantry moved from Eastern India to Burma
1 infantry moved from Eastern India to Burma
1 aaGun moved from Eastern India to Burma
Place Units - British
1 destroyer and 2 transports placed in 112 Sea Zone
British undo move 1.
2 transports placed in 112 Sea Zone
1 airfield placed in Gibraltar
1 destroyer placed in 83 Sea Zone
2 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 122 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 73 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 4,4
British collect 32 PUs (3 lost to blockades); end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
1 mech_infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 6,3,3,2
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
Some Units in Eastern India change ownership: 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 0.50
Americans regular : -1.83
Japanese regular : 0.17
Germans regular : -1.67
British regular : 0.33
FYI, ANZAC and France will be doing no combat or non-combat moves this round. You can go to Germany’s turn after you do Italy.
@tanios I presume also you will intercept my Moscow bombing run with 8 fighters. I will have 3 bombers, 2 Tac, and 7 fighters on the bombing run.