@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
1 cr, 9 fig, 2 sb attacking in battle-round 2 giving 3 hits.
G having 2 des, 1 ac, 1 dmg ac, 1 dmg bs, 2 tac and 5 fig in defense.
Will try and consider the 3 casualties.
Correct after round 1.
All battles in China resulted in Cleared without loss
Hoping for a good roll now, so take out 1 des and 2 tac.
5 FTR, 1 CRU, 2 S.BMB vs. DD, AC(hit), BB(hit), 5 FTR
5 hits, please give casulties
I should have 1 ac as well, right?
Yes. 1 unhit ac
Ok, US is too persistent. Won’t survive the british onslaught anyway, so sink all the ships. Should be 5 hits there.
In the battle you dont have an AC, so I will have to edit/reload again
@ghostglider said in L21 #1 trulpen (X) vs Ghostglider (A+18) BM3:
In the battle you dont have an AC, so I will have to edit/reload again
Ok, but the dice were correct? You changed an ac for a des, right?
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
    Purchase Units - Americans
        Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 harbour, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 battleship, 7 carriers, 2 cruisers, 9 fighters and 2 tactical_bombers moved from 54 Sea Zone to 62 Sea Zone
        1 fighter moved from Jehol to Anhwe
        1 fighter moved from Jehol to Chahar
        1 fighter moved from Jehol to Hopei
        1 fighter moved from Jehol to Kweichow
        1 fighter moved from Jehol to Hunan
        2 fighters moved from Gibraltar to 112 Sea Zone
        2 bombers and 3 fighters moved from United Kingdom to 112 Sea Zone
        1 fighter moved from Iceland to 112 Sea Zone
        2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 110 Sea Zone to 112 Sea Zone
        1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
        1 armour and 1 infantry moved from 112 Sea Zone to Norway
        1 infantry moved from United Kingdom to 110 Sea Zone
        1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
        1 infantry moved from 112 Sea Zone to Denmark
    Combat - Americans
        Americans creates battle in territory 20 Sea Zone
        Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
        Turning on Edit Mode
        EDIT: Removing units owned by Germans from 112 Sea Zone: 3 submarines
        EDIT: Removing units owned by Germans from 112 Sea Zone: 1 carrier
        EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1
        EDIT: Adding units owned by Germans to 112 Sea Zone: 1 carrier
        EDIT: Changing unit hit damage for these Germans owned units to: carrier = 1
        EDIT: Removing units owned by Americans from 112 Sea Zone: 2 carriers
        EDIT: Removing units owned by Americans from 112 Sea Zone: 1 destroyer
        EDIT: Removing units owned by Americans from 112 Sea Zone: 1 fighter
        EDIT: Turning off Edit Mode
        Battle in 112 Sea Zone
            Americans attack with 2 bombers, 1 cruiser, 9 fighters and 2 transports
            Germans defend with 1 battleship, 1 carrier, 2 destroyers, 5 fighters and 2 tactical_bombers
                Americans roll dice for 2 bombers, 1 cruiser, 9 fighters and 2 transports in 112 Sea Zone, round 2 : 3/12 hits, 6.33 expected hits
                Germans roll dice for 1 battleship, 1 carrier, 2 destroyers, 5 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 4/11 hits, 6.00 expected hits
                1 destroyer owned by the Germans, 4 fighters owned by the Americans and 2 tactical_bombers owned by the Germans lost in 112 Sea Zone
                Americans roll dice for 2 bombers, 1 cruiser, 5 fighters and 2 transports in 112 Sea Zone, round 3 : 5/8 hits, 4.33 expected hits
                Germans roll dice for 1 battleship, 1 carrier, 1 destroyer and 5 fighters in 112 Sea Zone, round 3 : 8/8 hits, 4.67 expected hits
                1 battleship owned by the Germans, 1 destroyer owned by the Germans, 1 cruiser owned by the Americans, 2 fighters owned by the Germans, 1 carrier owned by the Germans, 5 fighters owned by the Americans and 2 bombers owned by the Americans lost in 112 Sea Zone
            2 transports owned by the Americans retreated to 110 Sea Zone
            Germans win, taking 20 Sea Zone from Japanese with 3 fighters remaining. Battle score for attacker is -36
            Casualties for Americans: 2 bombers, 1 cruiser and 9 fighters
            Casualties for Germans: 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 tactical_bombers
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 112 Sea Zone: 1 carrier
            EDIT: Adding units owned by Germans to Western Germany: 2 fighters
            EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -2.67
Germans regular : 1.33
@trulpen said in L21 #1 trulpen (X) vs Ghostglider (A+18) BM3:
@ghostglider said in L21 #1 trulpen (X) vs Ghostglider (A+18) BM3:
In the battle you dont have an AC, so I will have to edit/reload again
Ok, but the dice were correct? You changed an ac for a des, right?
Think G should roll another 2 for the ac in the last battle-round. The des that was a stand-in for the ac was taken as casualty, but the ac would’ve stayed.
Have to look at it in the map, so correct me if I’m wrong.
need 1 more defensive dice @2 before the battle is over…
5 FTRs can land. Where do you want them?
Last d2 will be first China INF in the rolling for China as these results have already been CWOL.
@ghostglider said in L21 #1 trulpen (X) vs Ghostglider (A+18) BM3:
need 1 more defensive dice @2 before the battle is over…
I’ll roll it here for you.
[dice 1d6<=2]
1d6<=2: 2; Hits: 1
@dicebot said in L21 #1 trulpen (X) vs Ghostglider (A+18) BM3:
1d6<=2: 2; Hits: 1
One of the trannies goes down then, right?
@ghostglider said in L21 #1 trulpen (X) vs Ghostglider (A+18) BM3:
5 FTRs can land. Where do you want them?
Last d2 will be first China INF in the rolling for China as these results have already been CWOL.
Think 3 of the figs need to land in WG since they were scrambled from there. The other 2 have the option to land in either WG, Denmark or Norway. It will be WG as I believe it’s suicide in any of the other two territories.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
    Purchase Units - Americans
        Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 harbour, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 battleship, 7 carriers, 2 cruisers, 9 fighters and 2 tactical_bombers moved from 54 Sea Zone to 62 Sea Zone
        1 fighter moved from Jehol to Anhwe
        1 fighter moved from Jehol to Chahar
        1 fighter moved from Jehol to Hopei
        1 fighter moved from Jehol to Kweichow
        1 fighter moved from Jehol to Hunan
        2 fighters moved from Gibraltar to 112 Sea Zone
        2 bombers and 3 fighters moved from United Kingdom to 112 Sea Zone
        1 fighter moved from Iceland to 112 Sea Zone
        2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 110 Sea Zone to 112 Sea Zone
        1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
        1 armour and 1 infantry moved from 112 Sea Zone to Norway
        1 infantry moved from United Kingdom to 110 Sea Zone
        1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
        1 infantry moved from 112 Sea Zone to Denmark
    Combat - Americans
        Americans creates battle in territory 20 Sea Zone
        Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
        Turning on Edit Mode
        EDIT: Removing units owned by Germans from 112 Sea Zone: 3 submarines
        EDIT: Removing units owned by Germans from 112 Sea Zone: 1 carrier
        EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1
        EDIT: Adding units owned by Germans to 112 Sea Zone: 1 carrier
        EDIT: Changing unit hit damage for these Germans owned units to: carrier = 1
        EDIT: Removing units owned by Americans from 112 Sea Zone: 2 carriers
        EDIT: Removing units owned by Americans from 112 Sea Zone: 1 destroyer
        EDIT: Removing units owned by Americans from 112 Sea Zone: 1 fighter
        EDIT: Turning off Edit Mode
        Battle in 112 Sea Zone
            Americans attack with 2 bombers, 1 cruiser, 9 fighters and 2 transports
            Germans defend with 1 battleship, 1 carrier, 2 destroyers, 5 fighters and 2 tactical_bombers
                Americans roll dice for 2 bombers, 1 cruiser, 9 fighters and 2 transports in 112 Sea Zone, round 2 : 3/12 hits, 6.33 expected hits
                Germans roll dice for 1 battleship, 1 carrier, 2 destroyers, 5 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 4/11 hits, 6.00 expected hits
                1 destroyer owned by the Germans, 4 fighters owned by the Americans and 2 tactical_bombers owned by the Germans lost in 112 Sea Zone
                Americans roll dice for 2 bombers, 1 cruiser, 5 fighters and 2 transports in 112 Sea Zone, round 3 : 5/8 hits, 4.33 expected hits
                Germans roll dice for 1 battleship, 1 carrier, 1 destroyer and 5 fighters in 112 Sea Zone, round 3 : 8/8 hits, 4.67 expected hits
                1 battleship owned by the Germans, 1 destroyer owned by the Germans, 1 cruiser owned by the Americans, 2 fighters owned by the Germans, 1 carrier owned by the Germans, 5 fighters owned by the Americans and 2 bombers owned by the Americans lost in 112 Sea Zone
            2 transports owned by the Americans retreated to 110 Sea Zone
            Germans win, taking 20 Sea Zone from Japanese with 3 fighters remaining. Battle score for attacker is -36
            Casualties for Americans: 2 bombers, 1 cruiser and 9 fighters
            Casualties for Germans: 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 tactical_bombers
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 112 Sea Zone: 1 carrier
            EDIT: Adding units owned by Germans to Western Germany: 2 fighters
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Anhwe: 1 infantry
            EDIT: Removing units owned by Japanese from Kweichow: 1 infantry
            EDIT: Removing units owned by Japanese from Hunan: 1 infantry
            EDIT: Removing units owned by Japanese from Hopei: 1 infantry
            EDIT: Removing units owned by Japanese from Chahar: 1 infantry
            EDIT: Turning off Edit Mode
        Battle in Kweichow
            Americans attack with 1 fighter
        Battle in Hunan
            Americans attack with 1 fighter
        Battle in Chahar
            Americans attack with 1 fighter
        Battle in Hopei
            Americans attack with 1 fighter
        Battle in Anhwe
            Americans attack with 1 fighter
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 62 Sea Zone: 1 destroyer
            EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1
            EDIT: Turning off Edit Mode
        Battle in 62 Sea Zone
            British loiter and taunt; Americans attack with 1 battleship, 7 carriers, 2 cruisers, 7 fighters and 1 tactical_bomber
        Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
            2 fighters owned by the Germans forced to land in Western Germany
    Non Combat Move - Americans
        Turning on Edit Mode
        EDIT: Removing units owned by Americans from 110 Sea Zone: 1 infantry and 2 transports
        EDIT: Turning off Edit Mode
        1 submarine moved from 50 Sea Zone to 63 Sea Zone
        1 artillery, 3 infantry and 2 transports moved from 27 Sea Zone to 29 Sea Zone
        1 carrier moved from 28 Sea Zone to 29 Sea Zone
        4 submarines moved from 54 Sea Zone to 62 Sea Zone
        2 submarines moved from 20 Sea Zone to 6 Sea Zone
        2 submarines moved from 26 Sea Zone to 54 Sea Zone
        2 carriers and 4 fighters moved from 19 Sea Zone to 22 Sea Zone
        1 artillery moved from Western United States to 10 Sea Zone
        1 artillery, 1 carrier, 2 destroyers, 2 submarines and 1 transport moved from 10 Sea Zone to 29 Sea Zone
        1 destroyer moved from 122 Sea Zone to 123 Sea Zone
        1 fighter moved from Hunan to Burma
        1 fighter moved from Kweichow to Burma
        1 fighter moved from Hopei to Jehol
        1 fighter moved from Chahar to Jehol
        1 fighter moved from Anhwe to Jehol
        2 fighters moved from Western United States to 29 Sea Zone
    Place Units - Americans
        1 harbour placed in Line Islands
        1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
        4 infantry placed in Western United States
        1 fighter placed in Western United States
        1 fighter placed in Eastern United States
    Turn Complete - Americans
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,5
        Americans collect 53 PUs (2 lost to blockades); end with 53 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
        Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : -2.67
Germans regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    Combat Move - Chinese
        Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
        Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
        Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
        Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
        Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
    Combat - Chinese
        Chinese creates battle in territory Kweichow
        Chinese creates battle in territory Hunan
        Chinese creates battle in territory Hopei
        Chinese creates battle in territory Chahar
        Chinese creates battle in territory Anhwe
    Non Combat Move - Chinese
    Place Units - Chinese
        1 infantry placed in Jehol
    Turn Complete - Chinese
        Chinese collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
Think you should have 1 more US-tr in z110.