BOOM AND DOOM!
dawg Axis v. Entek Allies WaW
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - Germans 4 ArmoredCars, 3 Artillerys, 1 Elite, 15 Infantrys and 7 Tanks moved from S.Karelia to Arkhangelsk 4 ArmoredCars and 1 HeavyTank moved from Leningrad to Arkhangelsk 4 Transports moved from 24 Sea Zone to 22 Sea Zone 1 T.Boat moved from 23 Sea Zone to 22 Sea Zone 3 ArmoredCars moved from Vinnytsia to Rostov 3 ArmoredCars moved from Kiev to Rostov 1 Stuka moved from Kiev to Rostov 3 Mech.Infs moved from Warsaw to Kiev 2 Infantrys moved from Vinnytsia to Kiev 1 Elite moved from Krakow to Vinnytsia 1 Mech.Inf moved from Warsaw to Kiev 1 ArmoredCar moved from Danzig to Kiev 7 Infantrys moved from Leningrad to S.Karelia 1 ArmoredCar moved from Hamburg to Danzig Purchase Units - Germans Germans buy 4 ArmoredCars, 1 Bunker, 4 HeavyTanks, 3 Infantrys, 4 Mech.Infs, 1 S.Submarine and 4 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in Arkhangelsk Germans attack with 8 ArmoredCars, 3 Artillerys, 1 Elite, 1 HeavyTank, 15 Infantrys and 7 Tanks Russians defend with 1 AAGun, 2 Bunkers, 1 Factory and 12 Infantrys Germans roll dice for 8 ArmoredCars, 3 Artillerys, 1 Elite, 1 HeavyTank, 15 Infantrys and 7 Tanks in Arkhangelsk, round 2 : 15/35 hits, 11.17 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 2 Bunkers and 12 Infantrys in Arkhangelsk, round 2 : 6/14 hits, 5.00 expected hits 12 Infantrys owned by the Russians, 6 Infantrys owned by the Germans and 1 Bunker owned by the Russians lost in Arkhangelsk Germans roll dice for 8 ArmoredCars, 3 Artillerys, 1 Elite, 1 HeavyTank, 9 Infantrys and 7 Tanks in Arkhangelsk, round 3 : 12/29 hits, 10.17 expected hits Russians roll dice for 1 Bunker in Arkhangelsk, round 3 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Russians lost in Arkhangelsk Germans win, taking Arkhangelsk from Russians with 8 ArmoredCars, 3 Artillerys, 1 Elite, 1 HeavyTank, 9 Infantrys and 7 Tanks remaining. Battle score for attacker is 24 Casualties for Germans: 6 Infantrys Casualties for Russians: 2 Bunkers and 12 Infantrys Battle in Rostov Germans attack with 6 ArmoredCars and 1 Stuka Russians defend with 1 Artillery and 7 Infantrys Germans roll dice for 6 ArmoredCars and 1 Stuka in Rostov, round 2 : 6/7 hits, 2.50 expected hits Russians roll dice for 1 Artillery and 7 Infantrys in Rostov, round 2 : 4/8 hits, 2.67 expected hits 4 ArmoredCars owned by the Germans and 6 Infantrys owned by the Russians lost in Rostov Germans roll dice for 2 ArmoredCars and 1 Stuka in Rostov, round 3 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Rostov Germans roll dice for 2 ArmoredCars and 1 Stuka in Rostov, round 4 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 Artillery in Rostov, round 4 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Germans and 1 Artillery owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 ArmoredCar and 1 Stuka remaining. Battle score for attacker is -2 Casualties for Germans: 5 ArmoredCars Casualties for Russians: 1 Artillery and 7 Infantrys Non Combat Move - Germans 1 Stuka moved from Rostov to Kiev 3 Infantrys moved from Picardy to Belgium 4 Infantrys moved from Belgium to Netherlands Place Units - Germans 1 Bunker and 3 HeavyTanks placed in Kiev 1 HeavyTank and 3 Tanks placed in Warsaw 4 Mech.Infs placed in Leningrad 4 ArmoredCars and 1 Tank placed in Bohemia 3 Infantrys placed in Normandy 1 S.Submarine placed in 22 Sea Zone Turn Complete - Germans Germans collect 112 PUs; end with 112 PUsCombat Hit Differential Summary :
Russians regular : 1.83 Germans regular : 9.83 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - Russians 1 Infantry moved from Penza to Rostov 5 Infantrys moved from Stalingrad to Rostov 2 Infantrys moved from Yaroslavl to Smolensk 1 Bomber moved from Kursk to Smolensk 1 Artillery and 1 Infantry moved from Kursk to Donetsk 2 Infantrys moved from Chimkent to 126 Sea Zone 2 Infantrys moved from 126 Sea Zone to Astrakhan 1 Infantry moved from Tashkent to Chimkent 5 Infantrys moved from N.Buryat Mongolia to Ayan 1 Artillery moved from Yakutsk to Ayan 1 Adv.Fighter and 2 Fighters moved from N.Buryat Mongolia to Ayan Purchase Units - Russians Russians buy 2 Bunkers, 30 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Russians Battle in Donetsk Russians attack with 1 Artillery and 1 Infantry Romanians defend with 1 Artillery and 1 Elite Russians roll dice for 1 Artillery and 1 Infantry in Donetsk, round 2 : 0/2 hits, 0.67 expected hits Romanians roll dice for 1 Artillery and 1 Elite in Donetsk, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Donetsk, round 3 : 1/2 hits, 0.67 expected hits Romanians roll dice for 1 Artillery and 1 Elite in Donetsk, round 3 : 0/2 hits, 0.67 expected hits 1 Elite owned by the Romanians lost in Donetsk Russians roll dice for 1 Artillery and 1 Infantry in Donetsk, round 4 : 1/2 hits, 0.67 expected hits Romanians roll dice for 1 Artillery in Donetsk, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Romanians lost in Donetsk Russians win, taking Donetsk from Romanians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 7 Casualties for Romanians: 1 Artillery and 1 Elite Battle in Rostov Russians attack with 6 Infantrys Germans defend with 1 ArmoredCar Russians roll dice for 6 Infantrys in Rostov, round 2 : 0/6 hits, 1.00 expected hits Germans roll dice for 1 ArmoredCar in Rostov, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 6 Infantrys in Rostov, round 3 : 0/6 hits, 1.00 expected hits Germans roll dice for 1 ArmoredCar in Rostov, round 3 : 0/1 hits, 0.17 expected hits Russians roll dice for 6 Infantrys in Rostov, round 4 : 2/6 hits, 1.00 expected hits Germans roll dice for 1 ArmoredCar in Rostov, round 4 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 6 Infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 ArmoredCar Battle in Ayan Russians attack with 1 Adv.Fighter, 1 Artillery, 2 Fighters and 5 Infantrys Hisaichi defend with 1 ArmoredCar and 3 Infantrys Russians roll dice for 1 Adv.Fighter, 1 Artillery, 2 Fighters and 5 Infantrys in Ayan, round 2 : 4/9 hits, 2.50 expected hits Hisaichi roll dice for 1 ArmoredCar and 3 Infantrys in Ayan, round 2 : 2/4 hits, 1.17 expected hits 1 ArmoredCar owned by the Hisaichi, 2 Infantrys owned by the Russians and 3 Infantrys owned by the Hisaichi lost in Ayan Russians win, taking Ayan from Hisaichi with 1 Adv.Fighter, 1 Artillery, 2 Fighters and 3 Infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 Infantrys Casualties for Hisaichi: 1 ArmoredCar and 3 Infantrys Battle in Smolensk Russians attack with 1 Bomber and 2 Infantrys Finns defend with 1 Tank Russians roll dice for 1 Bomber and 2 Infantrys in Smolensk, round 2 : 0/3 hits, 1.00 expected hits Finns roll dice for 1 Tank in Smolensk, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Russians lost in Smolensk Russians roll dice for 1 Bomber and 1 Infantry in Smolensk, round 3 : 1/2 hits, 0.83 expected hits Finns roll dice for 1 Tank in Smolensk, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Russians and 1 Tank owned by the Finns lost in Smolensk Russians win with 1 Bomber remaining. Battle score for attacker is 1 Casualties for Russians: 2 Infantrys Casualties for Finns: 1 Tank Non Combat Move - Russians 1 Bomber moved from Smolensk to Moscow 7 Infantrys moved from Yaroslavl to Moscow 1 AAGun, 2 ArmoredCars, 5 Artillerys, 1 Elite, 101 Infantrys, 1 Mot.Inf and 1 Tank moved from Kursk to Tula 1 Infantry moved from Kirov to Komi 1 Infantry moved from Kirov to Perm 2 Elites and 3 Infantrys moved from Perm to Sverdlovsk 1 Infantry moved from S.Buryat Mongolia to N.Buryat Mongolia 6 Infantrys moved from Olyokminsk to N.Buryat Mongolia 1 Adv.Fighter and 2 Fighters moved from Ayan to N.Buryat Mongolia 1 Artillery and 5 Infantrys moved from Evenkia to Olyokminsk 5 Infantrys moved from Sibirsky to Evenkia 1 Elite moved from Sibirsky to Evenkia Place Units - Russians 1 Bunker and 10 Infantrys placed in Moscow 1 Bunker placed in N.Buryat Mongolia 6 Infantrys placed in Sibirsky 3 Infantrys placed in Georgia 5 Infantrys placed in Stalingrad 5 Infantrys placed in Sverdlovsk 1 Infantry and 1 Tank placed in Tashkent Turn Complete - Russians Russians collect 71 PUs; end with 71 PUsCombat Hit Differential Summary :
Finns regular : 1.00 Romanians regular : -1.67 Germans regular : -0.50 Russians regular : -0.33 Hisaichi regular : 0.83 -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - Italians 10 Artillerys, 1 Elite and 8 Infantrys moved from Mauritania to Rio de Oro 8 Infantrys moved from W.Morocco to Mauritania 4 Mech.Infs moved from E.Morocco to Rio de Oro 3 Bombers moved from Tunis to 34 Sea Zone 1 Infantry moved from Mersa Matruh to Lower Egypt Italians take Lower Egypt from British 1 Elite and 2 Infantrys moved from Hun to Kufra 2 Destroyers, 2 Submarines and 5 Transports moved from 48 Sea Zone to 56 Sea Zone 3 Infantrys moved from Tobruk to Kufra 7 Infantrys moved from Tobruk to Mersa Matruh Purchase Units - Italians Italians buy 2 Bombers, 2 Elites, 1 Infantry, 4 Mech.Infs and 1 S.Submarine; Remaining resources: 0 PUs; Combat - Italians Battle in 34 Sea Zone Italians attack with 3 Bombers Americans defend with 1 B.Transport and 2 Transports Italians roll dice for 3 Bombers in 34 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits Americans roll dice for 1 B.Transport and 2 Transports in 34 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits 1 Bomber owned by the Italians and 2 Transports owned by the Americans lost in 34 Sea Zone Italians roll dice for 2 Bombers in 34 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits Americans roll dice for 1 B.Transport in 34 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 Bomber owned by the Italians and 1 B.Transport owned by the Americans lost in 34 Sea Zone Italians win with 1 Bomber remaining. Battle score for attacker is -8 Casualties for Italians: 2 Bombers Casualties for Americans: 1 B.Transport and 2 Transports Battle in 56 Sea Zone Italians attack with 2 Destroyers, 2 Submarines and 5 Transports British defend with 2 Destroyers and 5 T.Boats Italians roll dice for 2 Submarines in 56 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Italians roll dice for 2 Destroyers and 5 Transports in 56 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 2 Destroyers and 5 T.Boats in 56 Sea Zone, round 2 : 2/7 hits, 1.50 expected hits 2 Transports owned by the Italians and 2 T.Boats owned by the British lost in 56 Sea Zone Italians roll dice for 2 Submarines in 56 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Italians roll dice for 2 Destroyers and 3 Transports in 56 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits British roll dice for 2 Destroyers and 3 T.Boats in 56 Sea Zone, round 3 : 1/5 hits, 1.17 expected hits 1 Transport owned by the Italians and 3 T.Boats owned by the British lost in 56 Sea Zone Italians roll dice for 2 Submarines in 56 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits Italians roll dice for 2 Destroyers and 2 Transports in 56 Sea Zone, round 4 : 2/2 hits, 0.67 expected hits British roll dice for 2 Destroyers in 56 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits 1 Submarine owned by the Italians and 2 Destroyers owned by the British lost in 56 Sea Zone Italians win with 2 Destroyers, 1 Submarine and 2 Transports remaining. Battle score for attacker is 21 Casualties for Italians: 1 Submarine and 3 Transports Casualties for British: 2 Destroyers and 5 T.Boats Battle in Rio de Oro Italians attack with 10 Artillerys, 1 Elite, 8 Infantrys and 4 Mech.Infs Americans defend with 2 Artillerys, 1 Bunker, 4 Elites, 1 Factory, 1 Infantry and 6 Tanks Italians roll dice for 10 Artillerys, 1 Elite, 8 Infantrys and 4 Mech.Infs in Rio de Oro, round 2 : 9/23 hits, 7.83 expected hits Units damaged: 1 Bunker owned by the Americans Americans roll dice for 2 Artillerys, 1 Bunker, 4 Elites, 1 Infantry and 6 Tanks in Rio de Oro, round 2 : 5/14 hits, 5.83 expected hits 4 Elites owned by the Americans, 2 Artillerys owned by the Americans, 1 Infantry owned by the Americans, 5 Infantrys owned by the Italians and 1 Tank owned by the Americans lost in Rio de Oro Italians roll dice for 10 Artillerys, 1 Elite, 3 Infantrys and 4 Mech.Infs in Rio de Oro, round 3 : 7/18 hits, 6.17 expected hits Americans roll dice for 1 Bunker and 5 Tanks in Rio de Oro, round 3 : 4/6 hits, 3.00 expected hits 1 Bunker owned by the Americans, 1 Artillery owned by the Italians, 3 Infantrys owned by the Italians and 5 Tanks owned by the Americans lost in Rio de Oro Italians win, taking Rio de Oro from Americans with 9 Artillerys, 1 Elite and 4 Mech.Infs remaining. Battle score for attacker is 38 Casualties for Italians: 1 Artillery and 8 Infantrys Casualties for Americans: 2 Artillerys, 1 Bunker, 4 Elites, 1 Infantry and 6 Tanks Non Combat Move - Italians 1 Bomber moved from 34 Sea Zone to Mauritania 1 Infantry moved from Mersa Matruh to Kufra 2 Infantrys moved from N.Algeria to E.Morocco 2 Infantrys moved from N.Tunisia to N.Algeria 2 Infantrys moved from Lombardy to Tuscany Place Units - Italians 1 S.Submarine placed in 46 Sea Zone 4 Mech.Infs placed in E.Morocco Italians undo move 2. 1 Bomber, 1 Infantry and 1 Mech.Inf placed in Hun 2 Elites and 2 Mech.Infs placed in E.Morocco 1 Bomber and 1 Mech.Inf placed in Tunis Turn Complete - Italians Italians collect 72 PUs; end with 72 PUsCombat Hit Differential Summary :
Americans regular : 1.50 Italians regular : 5.67 British regular : 0.67 -
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - French 3 Infantrys moved from Palestine to Lower Egypt 1 Tank moved from Syria to W.Iran 1 Infantry moved from Italian East Africa to Nubia Purchase Units - French French buy 2 ArmoredCars and 1 Submarine; Remaining resources: 1 PUs; Combat - French Battle in Lower Egypt French attack with 3 Infantrys Italians defend with 1 Infantry French roll dice for 3 Infantrys in Lower Egypt, round 2 : 0/3 hits, 0.50 expected hits Italians roll dice for 1 Infantry in Lower Egypt, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 3 Infantrys in Lower Egypt, round 3 : 0/3 hits, 0.50 expected hits Italians roll dice for 1 Infantry in Lower Egypt, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the French lost in Lower Egypt French roll dice for 2 Infantrys in Lower Egypt, round 4 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 Infantry in Lower Egypt, round 4 : 0/1 hits, 0.33 expected hits French roll dice for 2 Infantrys in Lower Egypt, round 5 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 Infantry in Lower Egypt, round 5 : 0/1 hits, 0.33 expected hits French roll dice for 2 Infantrys in Lower Egypt, round 6 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 Infantry in Lower Egypt, round 6 : 0/1 hits, 0.33 expected hits French roll dice for 2 Infantrys in Lower Egypt, round 7 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 Infantry in Lower Egypt, round 7 : 0/1 hits, 0.33 expected hits French roll dice for 2 Infantrys in Lower Egypt, round 8 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 Infantry in Lower Egypt, round 8 : 0/1 hits, 0.33 expected hits French roll dice for 2 Infantrys in Lower Egypt, round 9 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 Infantry in Lower Egypt, round 9 : 0/1 hits, 0.33 expected hits French roll dice for 2 Infantrys in Lower Egypt, round 10 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 Infantry in Lower Egypt, round 10 : 0/1 hits, 0.33 expected hits French roll dice for 2 Infantrys in Lower Egypt, round 11 : 1/2 hits, 0.33 expected hits Italians roll dice for 1 Infantry in Lower Egypt, round 11 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in Lower Egypt French win, taking Lower Egypt from Italians with 2 Infantrys remaining. Battle score for attacker is 0 Casualties for French: 1 Infantry Casualties for Italians: 1 Infantry Non Combat Move - French Place Units - French 2 ArmoredCars placed in French Equatorial Africa 1 Submarine placed in 55 Sea Zone Turn Complete - French French collect 15 PUs; end with 16 PUsCombat Hit Differential Summary :
Italians regular : -2.33 French regular : -2.67 -
TripleA Turn Summary: Yamamoto round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - Yamamoto 1 Destroyer moved from 85 Sea Zone to 86 Sea Zone 3 Adv.Fighters moved from 85 Sea Zone to N.Sakhalin Purchase Units - Yamamoto Yamamoto buy 3 Adv.Fighters, 3 Destroyers and 1 Transport; Remaining resources: 0 PUs; Combat - Yamamoto Battle in 86 Sea Zone Yamamoto attack with 1 Destroyer Americans defend with 1 Destroyer Yamamoto roll dice for 1 Destroyer in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Destroyer in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer in 86 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 Destroyer in 86 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Americans lost in 86 Sea Zone Yamamoto win with 1 Destroyer remaining. Battle score for attacker is 8 Casualties for Americans: 1 Destroyer Battle in N.Sakhalin Yamamoto attack with 3 Adv.Fighters Americans defend with 2 Bombers; Russians defend with 1 Bunker Yamamoto roll dice for 3 Adv.Fighters in N.Sakhalin, round 2 : 2/3 hits, 1.50 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 2 Bombers and 1 Bunker in N.Sakhalin, round 2 : 2/3 hits, 0.83 expected hits 2 Adv.Fighters owned by the Yamamoto and 1 Bomber owned by the Americans lost in N.Sakhalin Yamamoto roll dice for 1 Adv.Fighter in N.Sakhalin, round 3 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 Bomber and 1 Bunker in N.Sakhalin, round 3 : 0/2 hits, 0.67 expected hits 1 Bunker owned by the Russians lost in N.Sakhalin Yamamoto roll dice for 1 Adv.Fighter in N.Sakhalin, round 4 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 Bomber in N.Sakhalin, round 4 : 0/1 hits, 0.17 expected hits 1 Bomber owned by the Americans lost in N.Sakhalin Yamamoto win with 1 Adv.Fighter remaining. Battle score for attacker is 14 Casualties for Yamamoto: 2 Adv.Fighters Casualties for Americans: 2 Bombers Casualties for Russians: 1 Bunker Non Combat Move - Yamamoto 1 Adv.Fighter moved from N.Sakhalin to 85 Sea Zone Place Units - Yamamoto 1 Destroyer placed in 110 Sea Zone 2 Adv.Fighters, 2 Destroyers and 1 Transport placed in 85 Sea Zone 1 Adv.Fighter placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 59 PUs; end with 59 PUsCombat Hit Differential Summary :
Yamamoto regular : 1.83 Americans regular : -0.67 Russians regular : 0.33 -
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - Chinese 1 Infantry moved from Shensi to Suiyuan 1 Infantry moved from Ningsia to Suiyuan 1 Fighter moved from Hupeh to Suiyuan 1 Infantry moved from Shensi to Suiyuan 2 Infantrys moved from Shensi to Shansi 1 Fighter moved from Hupeh to Shansi 1 Infantry moved from Szechwan to Kweichow 1 Marine moved from Hupeh to Kweichow 1 Infantry and 1 Marine moved from Hupeh to Hunan Purchase Units - Chinese Chinese buy 1 Elite, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in Kweichow Chinese attack with 1 Infantry and 1 Marine Hisaichi defend with 2 ArmoredCars Chinese roll dice for 1 Infantry and 1 Marine in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 2 ArmoredCars in Kweichow, round 2 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 Infantry and 1 Marine in Kweichow, round 3 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 2 ArmoredCars in Kweichow, round 3 : 0/2 hits, 0.33 expected hits 1 ArmoredCar owned by the Hisaichi lost in Kweichow Chinese roll dice for 1 Infantry and 1 Marine in Kweichow, round 4 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 ArmoredCar in Kweichow, round 4 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 Infantry and 1 Marine in Kweichow, round 5 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 ArmoredCar in Kweichow, round 5 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Hisaichi lost in Kweichow Chinese win, taking Kweichow from Hisaichi with 1 Infantry and 1 Marine remaining. Battle score for attacker is 8 Casualties for Hisaichi: 2 ArmoredCars Battle in Shansi Chinese attack with 1 Fighter and 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 1 Fighter and 2 Infantrys in Shansi, round 2 : 1/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Shansi Chinese win, taking Shansi from Hisaichi with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Hunan Chinese attack with 1 Infantry and 1 Marine Hisaichi defend with 1 Infantry Chinese roll dice for 1 Infantry and 1 Marine in Hunan, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Hunan 1 Marine owned by the Chinese retreated to Hupeh Hisaichi win with 1 Infantry remaining. Battle score for attacker is -2 Casualties for Chinese: 1 Infantry Battle in Suiyuan Chinese attack with 1 Fighter and 3 Infantrys Hisaichi defend with 1 Infantry and 1 Marine Chinese roll dice for 1 Fighter and 3 Infantrys in Suiyuan, round 2 : 1/4 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry and 1 Marine in Suiyuan, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Suiyuan Chinese roll dice for 1 Fighter and 3 Infantrys in Suiyuan, round 3 : 0/4 hits, 0.83 expected hits Hisaichi roll dice for 1 Marine in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Fighter and 3 Infantrys in Suiyuan, round 4 : 0/4 hits, 0.83 expected hits Hisaichi roll dice for 1 Marine in Suiyuan, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Suiyuan Chinese roll dice for 1 Fighter and 2 Infantrys in Suiyuan, round 5 : 0/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Marine in Suiyuan, round 5 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Suiyuan Chinese roll dice for 1 Fighter and 1 Infantry in Suiyuan, round 6 : 2/2 hits, 0.50 expected hits Hisaichi roll dice for 1 Marine in Suiyuan, round 6 : 0/1 hits, 0.33 expected hits 1 Marine owned by the Hisaichi lost in Suiyuan Chinese win, taking Suiyuan from Hisaichi with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry and 1 Marine Casualties for Chinese: 2 Infantrys Non Combat Move - Chinese 1 Fighter moved from Suiyuan to Hupeh 1 Fighter moved from Shansi to Hupeh 1 Infantry moved from Lanchow to Szechwan 5 Infantrys moved from Lanchow to Shensi 2 Infantrys and 1 Tank moved from Shensi to Hupeh 2 Mech.Infs moved from Ningsia to Hupeh 1 Elite and 5 Infantrys moved from E.Qinghai to Lanchow 1 Infantry moved from Gobi Altai to Ningsia 1 Elite moved from Hsining to E.Qinghai 5 Infantrys moved from Hsining to E.Qinghai 2 Infantrys moved from E.Sinkiang to Gobi Altai 1 Infantry moved from Urumqi to E.Sinkiang 3 Mech.Infs moved from Urumqi to Ningsia Place Units - Chinese 1 Elite and 5 Infantrys placed in Hsining 2 Infantrys and 2 Mech.Infs placed in Urumqi Turn Complete - Chinese Chinese collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Chinese regular : -1.67 Hisaichi regular : -0.67 -
TripleA Turn Summary: Hisaichi round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - Hisaichi 2 Infantrys moved from N.French Indochina to Kweichow 1 Infantry moved from Hunan to Kweichow 2 ArmoredCars moved from Kwangsi to Kweichow 1 Infantry moved from Kwangtung to Hunan 1 Infantry and 1 Marine moved from Anhwei to Shansi 1 ArmoredCar moved from Shanghai to Shansi 1 ArmoredCar moved from Shantung to Suiyuan 1 Artillery and 1 Marine moved from Banjarmasin to 110 Sea Zone 1 Artillery and 1 Marine moved from 110 Sea Zone to Java 1 Destroyer moved from 111 Sea Zone to 108 Sea Zone 1 Destroyer moved from 110 Sea Zone to 111 Sea Zone 4 Infantrys moved from Heilungchiang to Ayan 1 ArmoredCar moved from Chita to Ayan 3 Artillerys, 1 Elite, 3 Infantrys and 1 Marine moved from Kirin to Heilungchiang 4 Infantrys moved from Changchun to Kirin Purchase Units - Hisaichi Hisaichi buy 6 ArmoredCars, 2 Artillerys, 1 Bunker, 13 Infantrys and 3 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in 108 Sea Zone Hisaichi attack with 1 Destroyer Anzac defend with 1 Transport Hisaichi roll dice for 1 Destroyer in 108 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Anzac roll dice for 1 Transport in 108 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Anzac lost in 108 Sea Zone Hisaichi win with 1 Destroyer remaining. Battle score for attacker is 6 Casualties for Anzac: 1 Transport Battle in Suiyuan Hisaichi attack with 1 ArmoredCar Chinese defend with 1 Infantry Hisaichi roll dice for 1 ArmoredCar in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Suiyuan Hisaichi win, taking Suiyuan from Chinese with 1 ArmoredCar remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Ayan Hisaichi attack with 1 ArmoredCar and 4 Infantrys Russians defend with 1 Artillery and 3 Infantrys Hisaichi roll dice for 1 ArmoredCar and 4 Infantrys in Ayan, round 2 : 0/5 hits, 1.00 expected hits Russians roll dice for 1 Artillery and 3 Infantrys in Ayan, round 2 : 0/4 hits, 1.33 expected hits Hisaichi roll dice for 1 ArmoredCar and 4 Infantrys in Ayan, round 3 : 1/5 hits, 1.00 expected hits Russians roll dice for 1 Artillery and 3 Infantrys in Ayan, round 3 : 0/4 hits, 1.33 expected hits 1 Infantry owned by the Russians lost in Ayan Hisaichi roll dice for 1 ArmoredCar and 4 Infantrys in Ayan, round 4 : 0/5 hits, 1.00 expected hits Russians roll dice for 1 Artillery and 2 Infantrys in Ayan, round 4 : 0/3 hits, 1.00 expected hits Hisaichi roll dice for 1 ArmoredCar and 4 Infantrys in Ayan, round 5 : 0/5 hits, 1.00 expected hits Russians roll dice for 1 Artillery and 2 Infantrys in Ayan, round 5 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Hisaichi lost in Ayan Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Ayan, round 6 : 0/3 hits, 0.67 expected hits Russians roll dice for 1 Artillery and 2 Infantrys in Ayan, round 6 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Hisaichi lost in Ayan 1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Hisaichi retreated to Chita Russians win with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is -4 Casualties for Russians: 1 Infantry Casualties for Hisaichi: 3 Infantrys Battle in Java Hisaichi attack with 1 Artillery and 1 Marine Dutch defend with 1 Bunker Hisaichi roll dice for 1 Artillery and 1 Marine in Java, round 2 : 1/2 hits, 1.00 expected hits Dutch roll dice for 1 Bunker in Java, round 2 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Dutch lost in Java Hisaichi win, taking Java from Dutch with 1 Artillery and 1 Marine remaining. Battle score for attacker is 6 Casualties for Dutch: 1 Bunker Battle in Shansi Hisaichi attack with 1 ArmoredCar, 1 Infantry and 1 Marine Chinese defend with 2 Infantrys Hisaichi roll dice for 1 ArmoredCar, 1 Infantry and 1 Marine in Shansi, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 2 Infantrys in Shansi, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in Shansi Hisaichi roll dice for 1 ArmoredCar, 1 Infantry and 1 Marine in Shansi, round 3 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi Hisaichi win, taking Shansi from Chinese with 1 ArmoredCar and 1 Marine remaining. Battle score for attacker is 2 Casualties for Chinese: 2 Infantrys Casualties for Hisaichi: 1 Infantry Battle in Kweichow Hisaichi attack with 2 ArmoredCars and 3 Infantrys Chinese defend with 1 Infantry and 1 Marine Hisaichi roll dice for 2 ArmoredCars and 3 Infantrys in Kweichow, round 2 : 2/5 hits, 1.17 expected hits Chinese roll dice for 1 Infantry and 1 Marine in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 ArmoredCar owned by the Hisaichi, 1 Marine owned by the Chinese and 1 Infantry owned by the Chinese lost in Kweichow Hisaichi win, taking Kweichow from Chinese with 1 ArmoredCar and 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 ArmoredCar Casualties for Chinese: 1 Infantry and 1 Marine Non Combat Move - Hisaichi 1 Tank moved from Chita to Khabarovsk 1 Infantry moved from Shanghai to Anhwei 1 Infantry moved from Kiangsi to Shanghai 1 ArmoredCar and 1 Infantry moved from Shanghai to Shantung 3 Infantrys moved from Hong Kong to Kwangtung 3 Infantrys moved from Hong Kong to Kiangsi Place Units - Hisaichi 1 Bunker, 2 Infantrys and 1 Tank placed in Chita 6 ArmoredCars placed in Hong Kong 1 Artillery and 3 Infantrys placed in Banjarmasin 1 Artillery and 2 Tanks placed in Shantung 8 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 75 PUs; end with 75 PUsCombat Hit Differential Summary :
Chinese regular : 0.00 Anzac regular : -0.17 Russians regular : -2.67 Dutch regular : -0.50 Hisaichi regular : -1.50 -
TripleA Turn Summary: British round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - British 1 Artillery and 1 Infantry moved from Sumatra to Java 2 Transports moved from 65 Sea Zone to 60 Sea Zone 2 Artillerys and 2 Infantrys moved from Madras to 60 Sea Zone 2 Artillerys, 2 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone 2 Artillerys and 2 Infantrys moved from 65 Sea Zone to Malaya 1 Fighter moved from Madras to Malaya 2 Infantrys moved from Assam to Yunnan 1 Artillery and 2 Elites moved from Assam to Burma 4 Tanks moved from Assam to Burma 2 Infantrys moved from Bihar to Assam 1 Mech.Inf moved from Delhi to Burma 2 ArmoredCars moved from Delhi to Assam 1 Infantry moved from Cyprus to 55 Sea Zone 1 Infantry moved from 55 Sea Zone to Rhodes British take Rhodes from Italians 1 Infantry moved from Manchester to 21 Sea Zone 1 Infantry and 1 T.Boat moved from 21 Sea Zone to 12 Sea Zone 1 Infantry moved from 12 Sea Zone to Oslo British take Oslo from Finns 1 Infantry moved from Dover to 21 Sea Zone 1 Infantry and 1 T.Boat moved from 21 Sea Zone to 12 Sea Zone 1 Infantry moved from 12 Sea Zone to Nordland British take Nordland from Finns Purchase Units - British British buy 4 ArmoredCars, 4 Artillerys, 1 Carrier, 1 Fighter, 6 Infantrys and 6 T.Boats; Remaining resources: 0 PUs; Combat - British Battle in Java British attack with 1 Artillery and 1 Infantry Hisaichi defend with 1 Artillery and 1 Marine British roll dice for 1 Artillery and 1 Infantry in Java, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery and 1 Marine in Java, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the British lost in Java British roll dice for 1 Artillery in Java, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery and 1 Marine in Java, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 Artillery in Java, round 4 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery and 1 Marine in Java, round 4 : 2/2 hits, 0.67 expected hits 1 Artillery owned by the British lost in Java Hisaichi win with 1 Artillery and 1 Marine remaining. Battle score for attacker is -6 Casualties for British: 1 Artillery and 1 Infantry Battle in Yunnan British attack with 2 Infantrys Thai defend with 1 Infantry British roll dice for 2 Infantrys in Yunnan, round 2 : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 Infantrys in Yunnan, round 3 : 1/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Yunnan British win, taking Yunnan from Hisaichi with 1 Infantry remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Thai: 1 Infantry Battle in Burma British attack with 1 Artillery, 2 Elites, 1 Mech.Inf and 4 Tanks Thai defend with 1 Infantry British roll dice for 1 Artillery, 2 Elites, 1 Mech.Inf and 4 Tanks in Burma, round 2 : 4/8 hits, 3.67 expected hits Thai roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Burma British win, taking Burma from Thai with 1 Artillery, 2 Elites, 1 Mech.Inf and 4 Tanks remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Battle in Malaya British attack with 2 Artillerys, 1 Fighter and 2 Infantrys Thai defend with 1 Artillery and 5 Tanks British roll dice for 2 Artillerys, 1 Fighter and 2 Infantrys in Malaya, round 2 : 2/5 hits, 1.67 expected hits Thai roll dice for 1 Artillery and 5 Tanks in Malaya, round 2 : 2/6 hits, 2.83 expected hits 1 Tank owned by the Thai, 2 Infantrys owned by the British and 1 Artillery owned by the Thai lost in Malaya British roll dice for 2 Artillerys and 1 Fighter in Malaya, round 3 : 0/3 hits, 1.00 expected hits Thai roll dice for 4 Tanks in Malaya, round 3 : 4/4 hits, 2.00 expected hits 1 Fighter owned by the British and 2 Artillerys owned by the British lost in Malaya Thai win with 4 Tanks remaining. Battle score for attacker is -11 Casualties for British: 2 Artillerys, 1 Fighter and 2 Infantrys Casualties for Thai: 1 Artillery and 1 Tank Non Combat Move - British 2 Mech.Infs moved from Cape Town to Kenya Place Units - British Turning on Edit Mode EDIT: Removing units owned by British from Dover: 1 Fighter EDIT: Turning off Edit Mode 1 Carrier, 1 Fighter and 2 T.Boats placed in 21 Sea Zone 4 T.Boats placed in 56 Sea Zone 2 Infantrys placed in Cairo 2 Artillerys and 1 Infantry placed in W.Iran 2 Artillerys and 2 Infantrys placed in Madras 4 ArmoredCars and 1 Infantry placed in Delhi Turn Complete - British British collect 101 PUs; end with 101 PUsCombat Hit Differential Summary :
Thai regular : 0.83 British regular : -1.33 Hisaichi regular : 1.33 -
TripleA Turn Summary: Anzac round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - Anzac 2 Infantrys moved from Lombok to Java 2 Artillerys moved from Western Australia to 67 Sea Zone 2 Elites moved from Broome to 67 Sea Zone 1 Artillery moved from Northern Territory to 67 Sea Zone 3 Artillerys and 2 Elites moved from 67 Sea Zone to Java 2 Fighters moved from 67 Sea Zone to 111 Sea Zone 1 Destroyer moved from 67 Sea Zone to 111 Sea Zone 1 Artillery and 3 Infantrys moved from Ulithi to Woleai 1 Destroyer moved from 114 Sea Zone to 108 Sea Zone 1 Fighter moved from Townsville to 108 Sea Zone Purchase Units - Anzac Anzac buy 2 Artillerys, 3 Elites, 1 Fighter, 1 Infantry, 1 Marine and 1 S.Submarine; Remaining resources: 0 PUs; Combat - Anzac Battle in Java Anzac attack with 3 Artillerys, 2 Elites and 2 Infantrys Hisaichi defend with 1 Artillery and 1 Marine Anzac roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits 1 Artillery owned by the Hisaichi lost in Java Anzac roll dice for 3 Artillerys, 2 Elites and 2 Infantrys in Java, round 2 : 3/7 hits, 2.50 expected hits Hisaichi roll dice for 1 Marine in Java, round 2 : 0/1 hits, 0.33 expected hits 1 Marine owned by the Hisaichi lost in Java Anzac win, taking Java from Hisaichi with 3 Artillerys, 2 Elites and 2 Infantrys remaining. Battle score for attacker is 8 Casualties for Hisaichi: 1 Artillery and 1 Marine Battle in 111 Sea Zone Anzac attack with 1 Destroyer and 2 Fighters Hisaichi defend with 1 Destroyer Anzac roll dice for 1 Destroyer and 2 Fighters in 111 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Hisaichi lost in 111 Sea Zone Anzac win with 1 Destroyer and 2 Fighters remaining. Battle score for attacker is 8 Casualties for Hisaichi: 1 Destroyer Battle in 108 Sea Zone Anzac attack with 1 Destroyer and 1 Fighter Hisaichi defend with 1 Destroyer Anzac roll dice for 1 Destroyer and 1 Fighter in 108 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Destroyer in 108 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Destroyer owned by the Anzac lost in 108 Sea Zone Anzac roll dice for 1 Fighter in 108 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Destroyer in 108 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 Fighter owned by the Anzac lost in 108 Sea Zone Hisaichi win with 1 Destroyer remaining. Battle score for attacker is -16 Casualties for Anzac: 1 Destroyer and 1 Fighter Non Combat Move - Anzac 1 Infantry moved from Townsville to Northern Territory 2 Fighters moved from 111 Sea Zone to 67 Sea Zone Place Units - Anzac 2 Artillerys placed in Western Australia 3 Elites placed in Broome 1 Fighter and 1 Infantry placed in Townsville 1 S.Submarine placed in 114 Sea Zone 1 Marine placed in Port Moresby Turn Complete - Anzac Anzac collect 39 PUs; end with 39 PUsCombat Hit Differential Summary :
Anzac regular : -0.17 Hisaichi regular : 0.67 -
TripleA Turn Summary: Dutch round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - Dutch 1 Elite and 1 Infantry moved from Amazon to 32 Sea Zone 1 Elite, 1 Infantry and 1 Transport moved from 32 Sea Zone to 36 Sea Zone 1 Elite and 1 Infantry moved from 36 Sea Zone to French Sudan 2 Artillerys and 3 Elites moved from Suriname to Amazon Purchase Units - Dutch Dutch buy 2 Bunkers and 1 Transport; Remaining resources: 0 PUs; Non Combat Move - Dutch Place Units - Dutch 1 Bunker placed in Java 1 Bunker placed in Lombok 1 Transport placed in 32 Sea Zone Turn Complete - Dutch Dutch collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Finns round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - Finns 1 Artillery and 1 Elite moved from Stockholm to Oslo 1 Artillery moved from Stockholm to Oslo 3 Artillerys moved from Stockholm to Middle Norrland 1 Tank moved from Oulu to Finnmark 1 Tank moved from Oulu to Upper Norrland 2 Tanks moved from S.Karelia to Vologda 1 Artillery and 1 Infantry moved from S.Karelia to Yaroslavl 1 Infantry moved from S.Karelia to Yaroslavl 1 Infantry moved from S.Karelia to Vologda 1 Artillery and 2 Infantrys moved from Vyborg to S.Karelia 1 Artillery and 1 Infantry moved from Oulu to Lapland 1 Artillery and 1 Elite moved from Tampere to Oulu 1 Elite and 1 Infantry moved from Helsinki to 24 Sea Zone 1 Elite and 1 Infantry moved from 24 Sea Zone to Middle Norrland 4 Tanks moved from Helsinki to Oulu Purchase Units - Finns Finns buy 1 Elite and 5 Tanks; Remaining resources: 0 PUs; Combat - Finns Battle in Vologda Finns attack with 1 Infantry and 2 Tanks Russians defend with 1 Infantry Finns roll dice for 1 Infantry and 2 Tanks in Vologda, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 Infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Vologda Finns win, taking Vologda from Russians with 2 Tanks remaining. Battle score for attacker is 0 Casualties for Finns: 1 Infantry Casualties for Russians: 1 Infantry Battle in Yaroslavl Finns attack with 1 Artillery and 2 Infantrys Russians defend with 1 Infantry Finns roll dice for 1 Artillery and 2 Infantrys in Yaroslavl, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Yaroslavl, round 2 : 0/1 hits, 0.33 expected hits Finns roll dice for 1 Artillery and 2 Infantrys in Yaroslavl, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Yaroslavl, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Finns lost in Yaroslavl Finns roll dice for 1 Artillery and 1 Infantry in Yaroslavl, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Yaroslavl, round 4 : 0/1 hits, 0.33 expected hits Finns roll dice for 1 Artillery and 1 Infantry in Yaroslavl, round 5 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Yaroslavl, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Yaroslavl Finns win, taking Yaroslavl from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Finns: 1 Infantry Casualties for Russians: 1 Infantry Battle in Oslo Finns attack with 2 Artillerys and 1 Elite British defend with 1 Infantry Finns roll dice for 2 Artillerys and 1 Elite in Oslo, round 2 : 0/3 hits, 1.17 expected hits British roll dice for 1 Infantry in Oslo, round 2 : 0/1 hits, 0.33 expected hits Finns roll dice for 2 Artillerys and 1 Elite in Oslo, round 3 : 0/3 hits, 1.17 expected hits British roll dice for 1 Infantry in Oslo, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Finns lost in Oslo Finns roll dice for 1 Artillery and 1 Elite in Oslo, round 4 : 1/2 hits, 0.83 expected hits British roll dice for 1 Infantry in Oslo, round 4 : 1/1 hits, 0.33 expected hits 1 Elite owned by the Finns and 1 Infantry owned by the British lost in Oslo Finns win, taking Oslo from British with 1 Artillery remaining. Battle score for attacker is -5 Casualties for Finns: 1 Artillery and 1 Elite Casualties for British: 1 Infantry Non Combat Move - Finns Place Units - Finns 1 Elite and 5 Tanks placed in Helsinki Turn Complete - Finns Finns collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
Finns regular : -3.33 Russians regular : 0.33 British regular : 1.00 -
TripleA Turn Summary: Romanians round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - Romanians 1 Elite, 4 Mech.Infs and 6 Tanks moved from Erzurum to W.Iran 1 Mech.Inf moved from Izmir to Erzurum 1 Mech.Inf moved from Erzurum to W.Iran 3 Mech.Infs moved from Bursa to W.Iran 2 Elites and 2 Infantrys moved from Vinnytsia to Donetsk 3 Elites moved from Minsk to Kursk 4 Infantrys moved from Kiev to Kursk 1 Artillery moved from Kiev to Kursk 2 Infantrys moved from Vinnytsia to Kiev 1 Elite, 10 Infantrys and 1 Tank moved from Kiev to Kursk 4 Infantrys moved from E.Romania to Vinnytsia 4 Infantrys moved from Bucharest to E.Romania Purchase Units - Romanians Romanians buy 4 ArmoredCars, 2 Artillerys, 3 Infantrys, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs; Combat - Romanians Battle in W.Iran Romanians attack with 1 Elite, 8 Mech.Infs and 6 Tanks British defend with 1 AAGun, 2 ArmoredCars, 4 Artillerys, 1 Bunker, 1 Factory and 6 Infantrys; French defend with 1 Tank Romanians roll dice for 1 Elite, 8 Mech.Infs and 6 Tanks in W.Iran, round 2 : 4/15 hits, 6.17 expected hits Units damaged: 1 Bunker owned by the British British roll dice for 2 ArmoredCars, 4 Artillerys, 1 Bunker, 6 Infantrys and 1 Tank in W.Iran, round 2 : 4/14 hits, 4.67 expected hits 2 ArmoredCars owned by the British, 4 Mech.Infs owned by the Romanians and 1 Infantry owned by the British lost in W.Iran Romanians roll dice for 1 Elite, 4 Mech.Infs and 6 Tanks in W.Iran, round 3 : 5/11 hits, 4.83 expected hits British roll dice for 4 Artillerys, 1 Bunker, 5 Infantrys and 1 Tank in W.Iran, round 3 : 1/11 hits, 4.00 expected hits 1 Elite owned by the Romanians and 5 Infantrys owned by the British lost in W.Iran Romanians roll dice for 4 Mech.Infs and 6 Tanks in W.Iran, round 4 : 5/10 hits, 4.33 expected hits British roll dice for 4 Artillerys, 1 Bunker and 1 Tank in W.Iran, round 4 : 3/6 hits, 2.33 expected hits 1 Tank owned by the French, 3 Mech.Infs owned by the Romanians and 4 Artillerys owned by the British lost in W.Iran Romanians roll dice for 1 Mech.Inf and 6 Tanks in W.Iran, round 5 : 4/7 hits, 3.33 expected hits British roll dice for 1 Bunker in W.Iran, round 5 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the British lost in W.Iran Romanians win, taking W.Iran from British with 1 Mech.Inf and 6 Tanks remaining. Battle score for attacker is 2 Casualties for Romanians: 1 Elite and 7 Mech.Infs Casualties for British: 2 ArmoredCars, 4 Artillerys, 1 Bunker and 6 Infantrys Casualties for French: 1 Tank Battle in Kursk Romanians attack with 1 Artillery, 4 Elites, 14 Infantrys and 1 Tank Russians defend with 2 Bunkers Romanians roll dice for 1 Artillery, 4 Elites, 14 Infantrys and 1 Tank in Kursk, round 2 : 5/20 hits, 4.67 expected hits Russians roll dice for 2 Bunkers in Kursk, round 2 : 1/2 hits, 1.00 expected hits 2 Bunkers owned by the Russians and 1 Infantry owned by the Romanians lost in Kursk Romanians win, taking Kursk from Russians with 1 Artillery, 4 Elites, 13 Infantrys and 1 Tank remaining. Battle score for attacker is 10 Casualties for Romanians: 1 Infantry Casualties for Russians: 2 Bunkers Battle in Donetsk Romanians attack with 2 Elites and 2 Infantrys Russians defend with 1 Artillery and 1 Infantry Romanians roll dice for 2 Elites and 2 Infantrys in Donetsk, round 2 : 2/4 hits, 1.00 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Donetsk, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians, 1 Artillery owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk Romanians win, taking Donetsk from Russians with 2 Elites and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Romanians: 1 Infantry Casualties for Russians: 1 Artillery and 1 Infantry Non Combat Move - Romanians Place Units - Romanians 2 ArmoredCars and 1 Tank placed in Bursa 2 Artillerys and 2 Infantrys placed in Vinnytsia 2 ArmoredCars, 1 Infantry and 1 Mech.Inf placed in Bucharest Turn Complete - Romanians Romanians collect 44 PUs; end with 44 PUsCombat Hit Differential Summary :
Romanians regular : 0.67 Russians regular : 0.33 British regular : -3.50 -
TripleA Turn Summary: Thai round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - Thai 1 Submarine moved from 107 Sea Zone to 111 Sea Zone 1 Destroyer moved from 110 Sea Zone to 111 Sea Zone 2 Transports moved from 110 Sea Zone to 105 Sea Zone 3 Artillerys and 1 Elite moved from S.Thailand to Burma 4 Tanks moved from Malaya to Burma 1 Tank moved from Bangkok to Burma 2 Artillerys and 2 Marines moved from Bangkok to 105 Sea Zone 2 Artillerys, 2 Marines and 2 Transports moved from 105 Sea Zone to 110 Sea Zone 2 Artillerys and 2 Marines moved from 110 Sea Zone to Lombok Purchase Units - Thai Thai buy 2 ArmoredCars, 2 Artillerys, 1 Infantry and 1 Tank; Remaining resources: 0 PUs; Combat - Thai Battle in Lombok Thai attack with 2 Artillerys and 2 Marines Anzac defend with 2 Artillerys; Dutch defend with 2 Bunkers Thai roll dice for 2 Artillerys and 2 Marines in Lombok, round 2 : 1/4 hits, 2.00 expected hits Units damaged: 1 Bunker owned by the Dutch Dutch roll dice for 2 Artillerys and 2 Bunkers in Lombok, round 2 : 2/4 hits, 1.67 expected hits 2 Artillerys owned by the Thai lost in Lombok Thai roll dice for 2 Marines in Lombok, round 3 : 1/2 hits, 1.00 expected hits Units damaged: 1 Bunker owned by the Dutch Dutch roll dice for 2 Artillerys and 2 Bunkers in Lombok, round 3 : 3/4 hits, 1.67 expected hits 2 Marines owned by the Thai lost in Lombok Dutch win with 2 Artillerys and 2 Bunkers remaining. Battle score for attacker is -16 Casualties for Thai: 2 Artillerys and 2 Marines Battle in Burma Thai attack with 3 Artillerys, 1 Elite and 5 Tanks British defend with 1 Artillery, 2 Elites, 1 Mech.Inf and 4 Tanks Thai roll dice for 3 Artillerys, 1 Elite and 5 Tanks in Burma, round 2 : 7/9 hits, 4.00 expected hits British roll dice for 1 Artillery, 2 Elites, 1 Mech.Inf and 4 Tanks in Burma, round 2 : 1/8 hits, 3.33 expected hits 2 Elites owned by the British, 3 Tanks owned by the British, 1 Artillery owned by the British, 1 Mech.Inf owned by the British and 1 Artillery owned by the Thai lost in Burma Thai roll dice for 2 Artillerys, 1 Elite and 5 Tanks in Burma, round 3 : 1/8 hits, 3.67 expected hits British roll dice for 1 Tank in Burma, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the British lost in Burma Thai win, taking Burma from British with 2 Artillerys, 1 Elite and 5 Tanks remaining. Battle score for attacker is 32 Casualties for Thai: 1 Artillery Casualties for British: 1 Artillery, 2 Elites, 1 Mech.Inf and 4 Tanks Battle in 111 Sea Zone Thai attack with 1 Destroyer and 1 Submarine Anzac defend with 1 Destroyer Thai roll dice for 1 Submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Anzac roll dice for 1 Destroyer in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the Thai lost in 111 Sea Zone Thai roll dice for 1 Destroyer in 111 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Anzac roll dice for 1 Destroyer in 111 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 Destroyer owned by the Thai and 1 Destroyer owned by the Anzac lost in 111 Sea Zone Anzac win with no units remaining. Battle score for attacker is -7 Casualties for Thai: 1 Destroyer and 1 Submarine Casualties for Anzac: 1 Destroyer Non Combat Move - Thai Place Units - Thai 2 ArmoredCars, 2 Artillerys, 1 Infantry and 1 Tank placed in Bangkok Turn Complete - Thai Thai collect 21 PUs; end with 21 PUsCombat Hit Differential Summary :
Anzac regular : 1.33 Thai regular : -0.67 British regular : -2.83 Dutch regular : 1.67 -
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - Americans 1 B.Transport moved from 32 Sea Zone to 26 Sea Zone 4 Elites moved from South Atlantic USA to 26 Sea Zone 1 B.Transport and 4 Elites moved from 26 Sea Zone to 32 Sea Zone 4 Elites moved from 32 Sea Zone to Bahia 2 Transports moved from 35 Sea Zone to 26 Sea Zone 1 B.Transport moved from 35 Sea Zone to 32 Sea Zone 4 Elites moved from South Atlantic USA to 26 Sea Zone 4 Elites moved from 26 Sea Zone to Suriname 1 L.Fighter and 3 S.Bombers moved from Minamitori to 86 Sea Zone 1 Elite moved from Minamitori to 95 Sea Zone 1 Elite and 1 S.Submarine moved from 95 Sea Zone to 86 Sea Zone 1 Elite moved from 86 Sea Zone to Iwo Jima 1 Destroyer moved from 95 Sea Zone to 86 Sea Zone 1 Adv.Fighter, 1 Battleship, 1 Carrier and 1 L.Fighter moved from 95 Sea Zone to 86 Sea Zone 2 B.Transports and 1 Destroyer moved from 91 Sea Zone to 88 Sea Zone 1 Artillery and 1 Infantry moved from Okhotsk to Ayan Purchase Units - Americans Americans buy 1 Battleship, 2 Destroyers, 5 Elites, 2 Fighters, 2 L.Fighters, 2 Marines and 1 S.Submarine; Remaining resources: 0 PUs; Combat - Americans Battle in 86 Sea Zone Americans attack with 1 Adv.Fighter, 1 Battleship, 1 Carrier, 1 Destroyer, 2 L.Fighters, 3 S.Bombers and 1 S.Submarine Yamamoto defend with 1 Destroyer Americans roll dice for 1 S.Submarine in 86 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 Adv.Fighter, 1 Battleship, 1 Carrier, 1 Destroyer, 2 L.Fighters and 3 S.Bombers in 86 Sea Zone, round 2 : 6/9 hits, 5.17 expected hits Yamamoto roll dice for 1 Destroyer in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Yamamoto lost in 86 Sea Zone Americans win with 1 Adv.Fighter, 1 Battleship, 1 Carrier, 1 Destroyer, 2 L.Fighters, 3 S.Bombers and 1 S.Submarine remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 Destroyer Battle in Iwo Jima Non Combat Move - Americans 3 S.Bombers moved from 86 Sea Zone to Minamitori 1 L.Fighter moved from 86 Sea Zone to Minamitori Place Units - Americans 1 Battleship and 1 Destroyer placed in 86 Sea Zone 1 Destroyer placed in 88 Sea Zone 1 Fighter placed in Wake 1 S.Submarine placed in 91 Sea Zone 1 Marine placed in Pearl Harbor 1 Fighter placed in Pearl Harbor 2 Elites placed in Salvador 3 Elites placed in South Atlantic USA 1 Marine placed in South Central USA 2 L.Fighters placed in San Francisco Turning on Edit Mode EDIT: Adding units owned by Americans to 33 Sea Zone: 1 Carrier and 7 Destroyers EDIT: Removing units owned by Americans from 31 Sea Zone: 1 Carrier and 7 Destroyers EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 107 PUs; end with 107 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.33 Americans regular : 0.33 -
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Combat Move - Germans 1 ArmoredCar moved from Danzig to East Prussia 1 ArmoredCar and 3 Mech.Infs moved from Kiev to Rostov 1 HeavyTank, 1 Mech.Inf, 1 Stuka and 1 Tank moved from Kiev to Rostov 5 Artillerys, 1 Elite, 17 HeavyTanks, 18 Infantrys, 11 Mech.Infs and 17 Tanks moved from Kiev to Kursk 1 HeavyTank and 3 Tanks moved from Warsaw to Kiev 4 ArmoredCars and 1 Tank moved from Bohemia to Vinnytsia 1 Elite moved from Vinnytsia to Kiev 7 Infantrys moved from S.Karelia to Smolensk 1 ArmoredCar moved from Arkhangelsk to Gorky Germans take Gorky from Russians 1 Elite moved from Arkhangelsk to Kirov 2 Infantrys moved from Arkhangelsk to Kirov 1 Artillery moved from Arkhangelsk to Kirov 7 ArmoredCars, 2 Artillerys, 1 HeavyTank, 7 Infantrys and 7 Tanks moved from Arkhangelsk to Komi 4 Mech.Infs moved from Leningrad to Komi 1 Submarine moved from 51 Sea Zone to 56 Sea Zone 2 Infantrys moved from Normandy to Picardy 1 Infantry moved from Picardy to Belgium 1 Infantry moved from Normandy to Brittany 1 T.Boat moved from 22 Sea Zone to 12 Sea Zone 1 Submarine moved from 22 Sea Zone to 12 Sea Zone Purchase Units - Germans Germans buy 2 Adv.Fighters, 1 Carrier, 2 Destroyers, 4 HeavyTanks, 4 Mech.Infs and 1 S.Submarine; Remaining resources: 0 PUs; Combat - Germans Battle in 12 Sea Zone Germans attack with 1 Submarine and 1 T.Boat British defend with 2 T.Boats Germans roll dice for 1 Submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 T.Boat in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 T.Boats in 12 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 Submarine in 12 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 T.Boat in 12 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 2 T.Boats in 12 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 Submarine in 12 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 T.Boat in 12 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 2 T.Boats in 12 Sea Zone, round 4 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 Submarine in 12 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits 1 T.Boat owned by the British lost in 12 Sea Zone Germans roll dice for 1 T.Boat in 12 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 T.Boat in 12 Sea Zone, round 5 : 1/1 hits, 0.17 expected hits 1 T.Boat owned by the Germans lost in 12 Sea Zone Germans roll dice for 1 Submarine in 12 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits 1 T.Boat owned by the British lost in 12 Sea Zone Germans win with 1 Submarine remaining. Battle score for attacker is 6 Casualties for British: 2 T.Boats Casualties for Germans: 1 T.Boat Battle in Rostov Germans attack with 1 ArmoredCar, 1 HeavyTank, 4 Mech.Infs, 1 Stuka and 1 Tank Russians defend with 6 Infantrys Germans roll dice for 1 ArmoredCar, 1 HeavyTank, 4 Mech.Infs, 1 Stuka and 1 Tank in Rostov, round 2 : 2/8 hits, 3.33 expected hits Russians roll dice for 6 Infantrys in Rostov, round 2 : 1/6 hits, 2.00 expected hits 1 ArmoredCar owned by the Germans and 2 Infantrys owned by the Russians lost in Rostov Germans roll dice for 1 HeavyTank, 4 Mech.Infs, 1 Stuka and 1 Tank in Rostov, round 3 : 3/7 hits, 3.00 expected hits Russians roll dice for 4 Infantrys in Rostov, round 3 : 0/4 hits, 1.33 expected hits 3 Infantrys owned by the Russians lost in Rostov Germans roll dice for 1 HeavyTank, 4 Mech.Infs, 1 Stuka and 1 Tank in Rostov, round 4 : 3/7 hits, 3.00 expected hits Russians roll dice for 1 Infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 HeavyTank, 4 Mech.Infs, 1 Stuka and 1 Tank remaining. Battle score for attacker is 8 Casualties for Germans: 1 ArmoredCar Casualties for Russians: 6 Infantrys Battle in Kirov Germans attack with 1 Artillery, 1 Elite and 2 Infantrys Russians defend with 1 Infantry Germans roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Kirov, round 2 : 1/4 hits, 1.17 expected hits Russians roll dice for 1 Infantry in Kirov, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Kirov Germans win, taking Kirov from Russians with 1 Artillery, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in 56 Sea Zone Germans attack with 1 Submarine; Italians loiter and taunt British defend with 4 T.Boats Germans roll dice for 1 Submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 4 T.Boats in 56 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits Germans roll dice for 1 Submarine in 56 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 4 T.Boats in 56 Sea Zone, round 3 : 1/4 hits, 0.67 expected hits 1 Submarine owned by the Germans lost in 56 Sea Zone British win with 4 T.Boats remaining. Battle score for attacker is -7 Casualties for Germans: 1 Submarine Battle in Komi Germans attack with 7 ArmoredCars, 2 Artillerys, 1 HeavyTank, 7 Infantrys, 4 Mech.Infs and 7 Tanks Russians defend with 1 Infantry Germans roll dice for 7 ArmoredCars, 2 Artillerys, 1 HeavyTank, 7 Infantrys, 4 Mech.Infs and 7 Tanks in Komi, round 2 : 7/28 hits, 10.67 expected hits Russians roll dice for 1 Infantry in Komi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Komi Germans win, taking Komi from Russians with 7 ArmoredCars, 2 Artillerys, 1 HeavyTank, 7 Infantrys, 4 Mech.Infs and 7 Tanks remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Germans 1 Stuka moved from Rostov to Kiev Place Units - Germans 4 HeavyTanks placed in Arkhangelsk 4 Mech.Infs placed in Leningrad 1 Carrier, 2 Destroyers and 1 S.Submarine placed in 22 Sea Zone 2 Adv.Fighters placed in 22 Sea Zone Turn Complete - Germans Germans collect 114 PUs; end with 114 PUsCombat Hit Differential Summary :
Russians regular : -3.33 Germans regular : -6.83 British regular : -0.50 -
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Combat Move - Russians 1 Infantry moved from Perm to Salekhard 1 Infantry moved from Sverdlovsk to Perm 1 Infantry moved from Sverdlovsk to Surgut 1 Infantry moved from Sverdlovsk to Ufa 1 Infantry moved from Tashkent to Uzbekistan 1 Tank moved from Tashkent to E.Iran 1 Infantry moved from Astrakhan to Erzurum Russians take Erzurum from Romanians 1 Infantry moved from Astrakhan to 126 Sea Zone 1 Infantry moved from Chimkent to 126 Sea Zone 2 Infantrys moved from 126 Sea Zone to E.Iran 6 Infantrys moved from Georgia to Rostov 5 Infantrys moved from Stalingrad to Rostov 1 Bomber moved from Moscow to Rostov 2 Infantrys moved from Moscow to Gorky 1 Artillery and 2 Infantrys moved from Tula to Yaroslavl 1 Artillery and 2 Infantrys moved from Ayan to Khabarovsk Purchase Units - Russians Russians buy 1 Bunker, 30 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Russians Battle in Gorky Russians attack with 2 Infantrys Germans defend with 1 ArmoredCar Russians roll dice for 2 Infantrys in Gorky, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 ArmoredCar in Gorky, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 2 Infantrys in Gorky, round 3 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 ArmoredCar in Gorky, round 3 : 0/1 hits, 0.17 expected hits Russians roll dice for 2 Infantrys in Gorky, round 4 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 ArmoredCar in Gorky, round 4 : 0/1 hits, 0.17 expected hits Russians roll dice for 2 Infantrys in Gorky, round 5 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 ArmoredCar in Gorky, round 5 : 0/1 hits, 0.17 expected hits Russians roll dice for 2 Infantrys in Gorky, round 6 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 ArmoredCar in Gorky, round 6 : 0/1 hits, 0.17 expected hits Russians roll dice for 2 Infantrys in Gorky, round 7 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 ArmoredCar in Gorky, round 7 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Germans lost in Gorky Russians win, taking Gorky from Germans with 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 ArmoredCar Battle in Khabarovsk Russians attack with 1 Artillery and 2 Infantrys Hisaichi defend with 1 Tank Russians roll dice for 1 Artillery and 2 Infantrys in Khabarovsk, round 2 : 1/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Tank in Khabarovsk, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Russians and 1 Tank owned by the Hisaichi lost in Khabarovsk Russians win, taking Khabarovsk from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 Infantry Casualties for Hisaichi: 1 Tank Battle in Rostov Russians attack with 1 Bomber and 11 Infantrys Germans defend with 1 HeavyTank, 4 Mech.Infs and 1 Tank Russians roll dice for 1 Bomber and 11 Infantrys in Rostov, round 2 : 5/12 hits, 2.50 expected hits Germans roll dice for 1 HeavyTank, 4 Mech.Infs and 1 Tank in Rostov, round 2 : 3/6 hits, 2.50 expected hits 3 Infantrys owned by the Russians, 4 Mech.Infs owned by the Germans and 1 Tank owned by the Germans lost in Rostov Russians roll dice for 1 Bomber and 8 Infantrys in Rostov, round 3 : 3/9 hits, 2.00 expected hits Germans roll dice for 1 HeavyTank in Rostov, round 3 : 1/1 hits, 0.67 expected hits 1 HeavyTank owned by the Germans and 1 Infantry owned by the Russians lost in Rostov Russians win, taking Rostov from Germans with 1 Bomber and 7 Infantrys remaining. Battle score for attacker is 28 Casualties for Russians: 4 Infantrys Casualties for Germans: 1 HeavyTank, 4 Mech.Infs and 1 Tank Battle in Yaroslavl Russians attack with 1 Artillery and 2 Infantrys Finns defend with 1 Artillery and 1 Infantry Russians roll dice for 1 Artillery and 2 Infantrys in Yaroslavl, round 2 : 1/3 hits, 0.83 expected hits Finns roll dice for 1 Artillery and 1 Infantry in Yaroslavl, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Finns lost in Yaroslavl Russians roll dice for 1 Artillery and 2 Infantrys in Yaroslavl, round 3 : 1/3 hits, 0.83 expected hits Finns roll dice for 1 Artillery in Yaroslavl, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Finns lost in Yaroslavl Russians win, taking Yaroslavl from Finns with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 6 Casualties for Finns: 1 Artillery and 1 Infantry Non Combat Move - Russians 1 AAGun, 2 ArmoredCars, 4 Artillerys, 1 Elite, 98 Infantrys, 1 Mot.Inf and 1 Tank moved from Tula to Moscow 1 Bomber moved from Rostov to Moscow 1 Artillery and 5 Infantrys moved from Olyokminsk to N.Buryat Mongolia 1 Elite and 5 Infantrys moved from Evenkia to Olyokminsk 6 Infantrys moved from Sibirsky to Evenkia Place Units - Russians 1 Bunker and 5 Infantrys placed in Sverdlovsk 10 Infantrys placed in Moscow 2 Infantrys placed in Tashkent 3 Infantrys placed in Georgia 5 Infantrys placed in Stalingrad 5 Infantrys and 1 Tank placed in Sibirsky Turn Complete - Russians Russians collect 67 PUs; end with 67 PUsCombat Hit Differential Summary :
Finns regular : -1.00 Germans regular : -0.17 Russians regular : 3.00 Hisaichi regular : 0.50 -
TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Combat Move - Italians 4 Mech.Infs moved from Rio de Oro to French Sudan 2 Mech.Infs moved from E.Morocco to French Sudan 2 Elites and 2 Infantrys moved from E.Morocco to W.Morocco 8 Infantrys moved from Mauritania to French Sudan 2 Infantrys moved from N.Algeria to E.Morocco 2 Infantrys moved from N.Tunisia to N.Algeria 1 S.Submarine moved from 46 Sea Zone to 56 Sea Zone 1 Bomber moved from Tunis to 56 Sea Zone 1 Elite and 3 Infantrys moved from Kufra to Darfur 20 Infantrys moved from Mersa Matruh to Lower Egypt 3 Infantrys moved from Kufra to Darfur 1 Mech.Inf moved from Hun to Nubia 1 Infantry moved from New Valley to Nubia 1 Infantry moved from Hun to Kufra 1 Bomber moved from Mauritania to 32 Sea Zone 1 Bomber moved from Hun to 56 Sea Zone Purchase Units - Italians Italians buy 2 ArmoredCars, 1 Bomber, 6 Infantrys, 4 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs; Combat - Italians Battle in 32 Sea Zone Italians attack with 1 Bomber Americans defend with 2 B.Transports; Dutch defend with 1 Transport Italians roll dice for 1 Bomber in 32 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 2 B.Transports and 1 Transport in 32 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits 1 Transport owned by the Dutch lost in 32 Sea Zone Italians roll dice for 1 Bomber in 32 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits Americans roll dice for 2 B.Transports in 32 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 Bomber in 32 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits Americans roll dice for 2 B.Transports in 32 Sea Zone, round 4 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 Bomber in 32 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits Americans roll dice for 2 B.Transports in 32 Sea Zone, round 5 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 Bomber in 32 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits Americans roll dice for 2 B.Transports in 32 Sea Zone, round 6 : 1/2 hits, 0.33 expected hits 1 Bomber owned by the Italians and 1 B.Transport owned by the Americans lost in 32 Sea Zone Americans win with 1 B.Transport remaining. Battle score for attacker is 0 Casualties for Dutch: 1 Transport Casualties for Italians: 1 Bomber Casualties for Americans: 1 B.Transport Battle in Lower Egypt Italians attack with 20 Infantrys French defend with 2 Infantrys Italians roll dice for 20 Infantrys in Lower Egypt, round 2 : 5/20 hits, 3.33 expected hits British roll dice for 2 Infantrys in Lower Egypt, round 2 : 1/2 hits, 0.67 expected hits 2 Infantrys owned by the French and 1 Infantry owned by the Italians lost in Lower Egypt Italians win, taking Lower Egypt from British with 19 Infantrys remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Casualties for French: 2 Infantrys Battle in Darfur Italians attack with 1 Elite and 6 Infantrys British defend with 2 ArmoredCars Italians roll dice for 1 Elite and 6 Infantrys in Darfur, round 2 : 1/7 hits, 1.33 expected hits British roll dice for 2 ArmoredCars in Darfur, round 2 : 1/2 hits, 0.33 expected hits 1 ArmoredCar owned by the British and 1 Infantry owned by the Italians lost in Darfur Italians roll dice for 1 Elite and 5 Infantrys in Darfur, round 3 : 4/6 hits, 1.17 expected hits British roll dice for 1 ArmoredCar in Darfur, round 3 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the British lost in Darfur Italians win, taking Darfur from British with 1 Elite and 5 Infantrys remaining. Battle score for attacker is 6 Casualties for Italians: 1 Infantry Casualties for British: 2 ArmoredCars Battle in 56 Sea Zone Italians attack with 2 Bombers, 2 Destroyers, 1 S.Submarine, 1 Submarine and 2 Transports British defend with 4 T.Boats Italians roll dice for 1 S.Submarine and 1 Submarine in 56 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Italians roll dice for 2 Bombers, 2 Destroyers and 2 Transports in 56 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits British roll dice for 4 T.Boats in 56 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits 2 T.Boats owned by the British lost in 56 Sea Zone Italians roll dice for 1 S.Submarine and 1 Submarine in 56 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits Italians roll dice for 2 Bombers, 2 Destroyers and 2 Transports in 56 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits British roll dice for 2 T.Boats in 56 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits 1 Transport owned by the Italians and 1 T.Boat owned by the British lost in 56 Sea Zone Italians roll dice for 1 S.Submarine and 1 Submarine in 56 Sea Zone, round 4 : 1/2 hits, 0.83 expected hits 1 T.Boat owned by the British lost in 56 Sea Zone Italians win with 2 Bombers, 2 Destroyers, 1 S.Submarine, 1 Submarine and 1 Transport remaining. Battle score for attacker is 18 Casualties for British: 4 T.Boats Casualties for Italians: 1 Transport Battle in Nubia Italians attack with 1 Infantry and 1 Mech.Inf French defend with 1 Infantry Italians roll dice for 1 Infantry and 1 Mech.Inf in Nubia, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 Infantry in Nubia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the French lost in Nubia Italians win, taking Nubia from British with 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Battle in French Sudan Italians attack with 8 Infantrys and 6 Mech.Infs French defend with 1 Bunker; Dutch defend with 1 Elite and 1 Infantry Italians roll dice for 8 Infantrys and 6 Mech.Infs in French Sudan, round 2 : 6/14 hits, 4.33 expected hits French roll dice for 1 Bunker, 1 Elite and 1 Infantry in French Sudan, round 2 : 2/3 hits, 1.17 expected hits 1 Elite owned by the Dutch, 1 Bunker owned by the French, 2 Infantrys owned by the Italians and 1 Infantry owned by the Dutch lost in French Sudan Italians win, taking French Sudan from French with 6 Infantrys and 6 Mech.Infs remaining. Battle score for attacker is 7 Casualties for Italians: 2 Infantrys Casualties for French: 1 Bunker Casualties for Dutch: 1 Elite and 1 Infantry Non Combat Move - Italians 1 Mech.Inf moved from Tunis to Hun 2 Infantrys moved from Tuscany to Rome 1 Destroyer and 1 Submarine moved from 45 Sea Zone to 42 Sea Zone 1 Bomber moved from 56 Sea Zone to Tripoli 1 Bomber moved from 56 Sea Zone to Kufra Place Units - Italians 3 Infantrys placed in Rio de Oro 2 ArmoredCars, 1 Bomber and 1 Tank placed in E.Morocco 1 Infantry and 2 Tanks placed in Hun 4 Mech.Infs placed in Tunis 2 Infantrys placed in Rome Turn Complete - Italians Italians collect 75 PUs; end with 75 PUsCombat Hit Differential Summary :
Americans regular : -0.83 French regular : 0.83 Italians regular : 2.33 British regular : 0.50 -
TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Combat Move - French 1 Transport moved from 38 Sea Zone to 33 Sea Zone Purchase Units - French French buy 2 Artillerys, 1 Bunker and 1 Elite; Remaining resources: 0 PUs; Non Combat Move - French Place Units - French 2 Artillerys, 1 Bunker and 1 Elite placed in French Equatorial Africa Turn Complete - French French collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Combat Move - Yamamoto 1 Destroyer moved from 110 Sea Zone to 111 Sea Zone 1 Destroyer moved from 85 Sea Zone to 94 Sea Zone 1 Destroyer moved from 85 Sea Zone to 76 Sea Zone Purchase Units - Yamamoto Yamamoto buy 2 Adv.Fighters, 1 Carrier, 1 Destroyer, 1 S.Submarine and 1 Submarine; Remaining resources: 0 PUs; Non Combat Move - Yamamoto Place Units - Yamamoto Turning on Edit Mode EDIT: Removing units owned by Yamamoto from Tokyo: 1 Adv.Fighter EDIT: Turning off Edit Mode 2 Adv.Fighters, 1 Carrier, 1 Destroyer, 1 S.Submarine and 1 Submarine placed in 85 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Yamamoto to Tokyo: 1 Adv.Fighter EDIT: Turning off Edit Mode Turn Complete - Yamamoto Yamamoto collect 57 PUs; end with 57 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Combat Move - Chinese 1 Infantry moved from Ningsia to Suiyuan 1 Infantry moved from Shensi to Suiyuan 1 Fighter moved from Hupeh to Suiyuan 2 Infantrys moved from Shensi to Shansi 1 Fighter moved from Hupeh to Shansi 2 Infantrys and 1 Marine moved from Hupeh to Anhwei 1 Infantry moved from Szechwan to Kweichow 3 Infantrys moved from Hupeh to Kweichow 1 Mech.Inf moved from Ningsia to Kweichow Purchase Units - Chinese Chinese buy 8 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in Kweichow Chinese attack with 4 Infantrys and 1 Mech.Inf Hisaichi defend with 1 ArmoredCar and 3 Infantrys Chinese roll dice for 4 Infantrys and 1 Mech.Inf in Kweichow, round 2 : 0/5 hits, 1.17 expected hits Hisaichi roll dice for 1 ArmoredCar and 3 Infantrys in Kweichow, round 2 : 0/4 hits, 1.17 expected hits Chinese roll dice for 4 Infantrys and 1 Mech.Inf in Kweichow, round 3 : 0/5 hits, 1.17 expected hits Hisaichi roll dice for 1 ArmoredCar and 3 Infantrys in Kweichow, round 3 : 0/4 hits, 1.17 expected hits Chinese roll dice for 4 Infantrys and 1 Mech.Inf in Kweichow, round 4 : 2/5 hits, 1.17 expected hits Hisaichi roll dice for 1 ArmoredCar and 3 Infantrys in Kweichow, round 4 : 1/4 hits, 1.17 expected hits 1 ArmoredCar owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Kweichow Chinese roll dice for 3 Infantrys and 1 Mech.Inf in Kweichow, round 5 : 0/4 hits, 1.00 expected hits Hisaichi roll dice for 2 Infantrys in Kweichow, round 5 : 0/2 hits, 0.67 expected hits Chinese roll dice for 3 Infantrys and 1 Mech.Inf in Kweichow, round 6 : 0/4 hits, 1.00 expected hits Hisaichi roll dice for 2 Infantrys in Kweichow, round 6 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in Kweichow Chinese roll dice for 2 Infantrys and 1 Mech.Inf in Kweichow, round 7 : 1/3 hits, 0.83 expected hits Hisaichi roll dice for 2 Infantrys in Kweichow, round 7 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 Infantry and 1 Mech.Inf in Kweichow, round 8 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Kweichow, round 8 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Kweichow Chinese win, taking Kweichow from Hisaichi with 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 4 Casualties for Chinese: 3 Infantrys Casualties for Hisaichi: 1 ArmoredCar and 3 Infantrys Battle in Shansi Chinese attack with 1 Fighter and 2 Infantrys Hisaichi defend with 1 ArmoredCar and 1 Marine Chinese roll dice for 1 Fighter and 2 Infantrys in Shansi, round 2 : 0/3 hits, 0.67 expected hits Hisaichi roll dice for 1 ArmoredCar and 1 Marine in Shansi, round 2 : 1/2 hits, 0.50 expected hits 1 Infantry owned by the Chinese lost in Shansi Chinese roll dice for 1 Fighter and 1 Infantry in Shansi, round 3 : 0/2 hits, 0.50 expected hits Hisaichi roll dice for 1 ArmoredCar and 1 Marine in Shansi, round 3 : 1/2 hits, 0.50 expected hits 1 Infantry owned by the Chinese lost in Shansi 1 Fighter owned by the Chinese retreated Hisaichi win with 1 ArmoredCar and 1 Marine remaining. Battle score for attacker is -4 Casualties for Chinese: 2 Infantrys Battle in Anhwei Chinese attack with 2 Infantrys and 1 Marine Hisaichi defend with 1 Infantry Chinese roll dice for 2 Infantrys and 1 Marine in Anhwei, round 2 : 0/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Anhwei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 Infantrys and 1 Marine in Anhwei, round 3 : 1/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Anhwei, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Anhwei Chinese win, taking Anhwei from Hisaichi with 2 Infantrys and 1 Marine remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Suiyuan Chinese attack with 1 Fighter and 2 Infantrys Hisaichi defend with 1 ArmoredCar Chinese roll dice for 1 Fighter and 2 Infantrys in Suiyuan, round 2 : 0/3 hits, 0.67 expected hits Hisaichi roll dice for 1 ArmoredCar in Suiyuan, round 2 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 Fighter and 2 Infantrys in Suiyuan, round 3 : 0/3 hits, 0.67 expected hits Hisaichi roll dice for 1 ArmoredCar in Suiyuan, round 3 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 Fighter and 2 Infantrys in Suiyuan, round 4 : 1/3 hits, 0.67 expected hits Hisaichi roll dice for 1 ArmoredCar in Suiyuan, round 4 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Hisaichi lost in Suiyuan Chinese win, taking Suiyuan from Hisaichi with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 ArmoredCar Non Combat Move - Chinese 1 Fighter moved from Suiyuan to Hupeh 2 Infantrys moved from Shensi to Hupeh 1 Fighter moved from Shansi to Hupeh 2 Mech.Infs moved from Ningsia to Hupeh 1 Elite and 5 Infantrys moved from Lanchow to Shensi 1 Elite and 5 Infantrys moved from E.Qinghai to Lanchow 1 Elite moved from Hsining to E.Qinghai 5 Infantrys moved from Hsining to E.Qinghai 2 Infantrys moved from Gobi Altai to Ningsia 1 Infantry moved from E.Sinkiang to Gobi Altai 2 Infantrys moved from Urumqi to E.Sinkiang 2 Mech.Infs moved from Urumqi to Ningsia Place Units - Chinese 6 Infantrys placed in Hsining 2 Infantrys and 2 Mech.Infs placed in Urumqi Turn Complete - Chinese Chinese collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
Chinese regular : -5.83 Hisaichi regular : -3.00





