@gamerman01 Haha, yeah, I see the logic. Ok, so UK got a hit. By the Rules, I think that if my bomber gets a hit, you have to take the hit on the sub, but otherwise, you can take on the BB. That seem right to you? (if not, let me know what you want me to do here).
L21 #1 trulpen (X) vs Ghostglider (A+18) BM3
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Italians Italians buy 1 artillery, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Algeria to Morocco Italians take Morocco from Americans 1 infantry moved from Libya to Tobruk Italians take Tobruk from Americans 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Alexandria 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Syria 3 fighters moved from 95 Sea Zone to Egypt 1 bomber moved from Southern Italy to Egypt Combat - Italians Air Battle in Egypt Italians attacks with 4 units heading to Egypt Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Egypt British roll AA dice in Egypt : 0/1 hits, 0,17 expected hits Bombing raid in Egypt rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Egypt causes 6 damage total. Battle in Alexandria Battle in Syria Cleaning up after air battles Non Combat Move - Italians 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Greece 1 carrier moved from 95 Sea Zone to 98 Sea Zone 3 fighters moved from Egypt to 98 Sea Zone 1 tactical_bomber moved from 95 Sea Zone to 98 Sea Zone 1 carrier moved from 95 Sea Zone to 98 Sea Zone 1 submarine moved from 98 Sea Zone to 95 Sea Zone 2 destroyers moved from 95 Sea Zone to 98 Sea Zone 1 infantry moved from Tunisia to Libya 3 aaGuns and 6 infantry moved from Southern Italy to Northern Italy 2 artilleries and 1 infantry moved from Volgograd to Caucasus 1 armour and 4 mech_infantrys moved from Volgograd to Caucasus 1 artillery moved from Tunisia to Libya 1 infantry moved from Algeria to Tunisia 1 bomber moved from Egypt to Greece Place Units - Italians 1 transport placed in 97 Sea Zone 2 infantry and 1 tactical_bomber placed in Southern Italy 1 artillery placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs
Combat Hit Differential Summary :
British AA : -0,17
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Think it was just a double-post.
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Combat Move - ANZAC 4 fighters moved from Shan State to 19 Sea Zone 1 cruiser and 1 destroyer moved from 33 Sea Zone to 19 Sea Zone 1 infantry moved from Marshall Islands to 32 Sea Zone 1 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island Combat - ANZAC Battle in Paulau Island Battle in 19 Sea Zone British loiter and taunt; Americans loiter and taunt; ANZAC attack with 1 cruiser, 1 destroyer and 4 fighters Japanese defend with 5 submarines ANZAC roll dice for 1 cruiser, 1 destroyer and 4 fighters in 19 Sea Zone, round 2 : 4/6 hits, 2.83 expected hits Japanese roll dice for 5 submarines in 19 Sea Zone, round 2 : 1/5 hits, 0.83 expected hits 1 cruiser owned by the ANZAC and 4 submarines owned by the Japanese lost in 19 Sea Zone ANZAC roll dice for 1 destroyer and 4 fighters in 19 Sea Zone, round 3 : 3/5 hits, 2.33 expected hits Japanese roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 19 Sea Zone ANZAC win, taking Paulau Island from Japanese, taking 19 Sea Zone from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 18 Casualties for ANZAC: 1 cruiser Casualties for Japanese: 5 submarines Non Combat Move - ANZAC Turn Complete - ANZAC
Combat Hit Differential Summary :
Japanese regular : -0.00 ANZAC regular : 1.83
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Combat Move - ANZAC 4 fighters moved from Shan State to 19 Sea Zone 1 cruiser and 1 destroyer moved from 33 Sea Zone to 19 Sea Zone 1 infantry moved from Marshall Islands to 32 Sea Zone 1 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island Combat - ANZAC Battle in Paulau Island Battle in 19 Sea Zone British loiter and taunt; Americans loiter and taunt; ANZAC attack with 1 cruiser, 1 destroyer and 4 fighters Japanese defend with 5 submarines ANZAC roll dice for 1 cruiser, 1 destroyer and 4 fighters in 19 Sea Zone, round 2 : 4/6 hits, 2.83 expected hits Japanese roll dice for 5 submarines in 19 Sea Zone, round 2 : 1/5 hits, 0.83 expected hits 1 cruiser owned by the ANZAC and 4 submarines owned by the Japanese lost in 19 Sea Zone ANZAC roll dice for 1 destroyer and 4 fighters in 19 Sea Zone, round 3 : 3/5 hits, 2.33 expected hits Japanese roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 19 Sea Zone ANZAC win, taking Paulau Island from Japanese, taking 19 Sea Zone from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 18 Casualties for ANZAC: 1 cruiser Casualties for Japanese: 5 submarines Non Combat Move - ANZAC Turn Complete - ANZAC Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.00 ANZAC regular : 1.83
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 4 artilleries, 17 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Ukraine to Rostov 1 infantry moved from Bryansk to Tambov Germans take Tambov from Russians 1 infantry moved from Nenetsia to Vologda Germans take Vologda from Russians 1 armour moved from Yenisey to Yakut S.S.R. Germans take Yakut S.S.R. from Russians 1 mech_infantry moved from Volgograd to Northwest Persia Germans take Northwest Persia from British 2 infantry moved from France to Normandy Bordeaux 2 infantry moved from France to Holland Belgium 11 artilleries and 14 infantry moved from Volgograd to Rostov 1 infantry moved from Ukraine to Rostov 3 mech_infantrys moved from Bessarabia to Rostov 4 fighters moved from Volgograd to Russia 2 bombers moved from Archangel to Russia 1 fighter moved from France to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 fighter moved from Southern Italy to Normandy Bordeaux 2 fighters moved from Western Germany to Holland Belgium Combat - Germans Air Battle in Russia Germans attacks with 6 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/2 hits, 0,33 expected hits Bombing raid in Russia rolls: 6,5 and causes: 11 damage to unit: factory_major Bombing raid in Russia causes 11 damage total. Battle in Normandy Bordeaux Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 4/6 hits, 2,50 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Holland Belgium Germans attack with 4 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 infantry Germans roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 5/7 hits, 3,00 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Rostov Germans attack with 11 artilleries, 17 infantry and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 11 artilleries, 17 infantry and 3 mech_infantrys in Rostov, round 2 : 8/31 hits, 8,83 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 11 artilleries, 17 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 infantry moved from Rostov to Samara 9 armour and 20 mech_infantrys moved from Volgograd to Northwest Persia 1 infantry moved from Ukraine to Rostov 1 infantry moved from Archangel to Smolensk 1 infantry moved from Smolensk to Bryansk 1 mech_infantry moved from Yenisey to Yakut S.S.R. 1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R. 2 fighters moved from Russia to Ukraine 2 fighters moved from Russia to Volgograd 1 tactical_bomber moved from Volgograd to Yenisey 1 aaGun moved from Volgograd to Rostov 2 mech_infantrys moved from Romania to Ukraine 6 mech_infantrys moved from Ukraine to Caucasus 1 artillery moved from Bulgaria to Romania 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 cruiser and 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 carrier moved from 95 Sea Zone to 97 Sea Zone 2 submarines moved from 98 Sea Zone to 95 Sea Zone 1 tactical_bomber moved from Holland Belgium to 112 Sea Zone 2 fighters moved from Normandy Bordeaux to 112 Sea Zone 3 fighters moved from Holland Belgium to Western Germany 3 mech_infantrys moved from Yugoslavia to Bessarabia 2 mech_infantrys moved from Poland to Western Ukraine 1 mech_infantry moved from Archangel to Urals 5 infantry moved from Novgorod to Belarus 2 aaGuns moved from Archangel to Belarus 2 infantry moved from Archangel to Belarus 1 transport moved from 115 Sea Zone to 114 Sea Zone 2 infantry moved from Germany to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Greece 1 infantry moved from Eastern Persia to Turkmenistan 2 bombers moved from Russia to Timguska 1 fighter moved from Normandy Bordeaux to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to 112 Sea Zone 1 fighter moved from Holland Belgium to Western Germany 3 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 3 infantry placed in Volgograd 3 artilleries placed in Ukraine 3 infantry placed in Novgorod 1 artillery and 2 infantry placed in France 1 armour, 2 infantry and 3 mech_infantrys placed in Germany 7 infantry placed in Western Germany Turn Complete - Germans Germans collect 68 PUs; end with 68 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 75 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 77 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs
Combat Hit Differential Summary :
Americans regular : 1,33 Russians regular : -0,33 Germans regular : 2,67 Russians AA : -0,33
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Russians Russians repair damage of 7x factory_major; Remaining resources: 18 PUs; Russians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Smolensk 5 artilleries, 1 infantry and 4 mech_infantrys moved from Russia to Vologda 10 artilleries and 10 infantry moved from Russia to Bryansk 1 tactical_bomber moved from Russia to Tambov 1 fighter moved from Russia to Samara 1 fighter moved from Russia to Smolensk Combat - Russians Battle in Bryansk Russians attack with 10 artilleries and 10 infantry Germans defend with 1 infantry Russians roll dice for 10 artilleries and 10 infantry in Bryansk, round 2 : 7/20 hits, 6.67 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 10 artilleries and 10 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Samara Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara retreated to Samara Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Vologda Russians attack with 5 artilleries, 1 infantry and 4 mech_infantrys Germans defend with 1 infantry Russians roll dice for 5 artilleries, 1 infantry and 4 mech_infantrys in Vologda, round 2 : 1/10 hits, 3.33 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 5 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Smolensk to Russia 1 fighter moved from Samara to Russia 1 tactical_bomber moved from Tambov to Russia 46 infantry moved from Russia to Bryansk 3 artilleries moved from Russia to Bryansk 2 infantry moved from Russia to Vologda 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Bryansk Place Units - Russians 6 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Buryatia: 2 infantry EDIT: Adding units owned by Russians to Amur: 2 infantry EDIT: Turning off Edit Mode Russians undo move 1. 6 infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 14 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans regular : 1.33 Russians regular : -1.00
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 3 destroyers, 5 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 41 Sea Zone to 43 Sea Zone 1 armour moved from French Indo China to Malaya Japanese take Shan State from UK_Pacific Japanese take Malaya from UK_Pacific 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 bomber moved from French Indo China to 34 Sea Zone 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 bomber and 4 fighters moved from French Indo China to Borneo 1 infantry moved from South Australia to Western Australia Japanese take Western Australia from ANZAC 1 infantry moved from Queensland to Northern Territory Japanese take Northern Territory from ANZAC Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 submarine and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 35 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 34 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 34 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Borneo Japanese attack with 1 bomber, 4 fighters and 2 infantry Americans defend with 2 infantry Japanese roll dice for 1 bomber, 4 fighters and 2 infantry in Borneo, round 2 : 6/7 hits, 3,00 expected hits UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Japanese 1 bomber moved from Borneo to French Indo China 1 battleship moved from 62 Sea Zone to 63 Sea Zone 1 marine moved from New Zealand to 63 Sea Zone 1 battleship and 1 marine moved from 63 Sea Zone to 61 Sea Zone 1 infantry moved from Victoria to New South Wales 1 marine moved from Queensland to New South Wales 1 battleship, 8 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 61 Sea Zone 3 fighters and 3 tactical_bombers moved from 62 Sea Zone to New South Wales 3 transports moved from 62 Sea Zone to 61 Sea Zone 3 carriers and 1 destroyer moved from 41 Sea Zone to 43 Sea Zone 4 fighters moved from Borneo to 43 Sea Zone 1 infantry moved from Siam to Shan State 1 carrier moved from 41 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 43 Sea Zone 1 bomber moved from 34 Sea Zone to French Indo China 2 fighters moved from Shantung to 36 Sea Zone 1 fighter moved from Japan to Shantung 1 submarine moved from 37 Sea Zone to 36 Sea Zone Place Units - Japanese 2 tactical_bombers placed in Japan 3 infantry placed in Shantung 2 destroyers and 1 transport placed in 36 Sea Zone 1 destroyer placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - Japanese Total Cost from Convoy Blockades: 18 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3,3,3 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,6,4,6,2,4,1,2,6,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,2,2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,4,5,2,2,2,5,6,2,5,6,3,5,4,4,3,1,5,5,4,2,3,6,6,4,5,1,2,5,3,5,2,2 Japanese collect 45 PUs (18 lost to blockades); end with 45 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Japanese regular : 3,00 UK_Pacific regular : -0,67
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TripleA Manual Gamesave Post: Americans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 harbour, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship, 7 carriers, 2 cruisers, 9 fighters and 2 tactical_bombers moved from 54 Sea Zone to 62 Sea Zone 1 fighter moved from Jehol to Anhwe 1 fighter moved from Jehol to Chahar 1 fighter moved from Jehol to Hopei 1 fighter moved from Jehol to Kweichow 1 fighter moved from Jehol to Hunan 2 fighters moved from Gibraltar to 112 Sea Zone 2 bombers and 3 fighters moved from United Kingdom to 112 Sea Zone 1 fighter moved from Iceland to 112 Sea Zone 2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 110 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone 1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark Combat - Americans Americans creates battle in territory 20 Sea Zone
Combat Hit Differential Summary :
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I’m away until tomorrow in the afternoon. Can’t really dice on the fly. Can you post a screenshot of the map?
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@trulpen said in L21 #1 trulpen (X) vs Ghostglider (A+18) BM3:
I’m away until tomorrow in the afternoon. Can’t really dice on the fly. Can you post a screenshot of the map?
Not dice, but decide.
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Did some serious miscalculation or mixed things up or something. Thought I had something like 80 % in z112, but now it’s more than shaky.
Anyway, I have to send 3 figs up and hope for the best. Need to make decisions on casualties as we go, since it’s complicated and some follow-up by UK.
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TripleA Manual Gamesave Post: Americans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 harbour, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship, 7 carriers, 2 cruisers, 9 fighters and 2 tactical_bombers moved from 54 Sea Zone to 62 Sea Zone 1 fighter moved from Jehol to Anhwe 1 fighter moved from Jehol to Chahar 1 fighter moved from Jehol to Hopei 1 fighter moved from Jehol to Kweichow 1 fighter moved from Jehol to Hunan 2 fighters moved from Gibraltar to 112 Sea Zone 2 bombers and 3 fighters moved from United Kingdom to 112 Sea Zone 1 fighter moved from Iceland to 112 Sea Zone 2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 110 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone 1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark Combat - Americans Americans creates battle in territory 20 Sea Zone Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in Hunan Americans attack with 1 fighter Japanese defend with 1 infantry Americans roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Americans win, taking 20 Sea Zone from Japanese with 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Americans attack with 1 fighter Japanese defend with 1 infantry Americans roll dice for 1 fighter in Hopei, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in Hopei, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Americans win with 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Americans attack with 1 fighter Japanese defend with 1 infantry Americans roll dice for 1 fighter in Anhwe, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Americans win with 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Americans attack with 1 fighter Japanese defend with 1 infantry Americans roll dice for 1 fighter in Chahar, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Americans win with 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kweichow Americans attack with 1 fighter Japanese defend with 1 infantry Americans roll dice for 1 fighter in Kweichow, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in Kweichow, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in Kweichow, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in Kweichow, round 5 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Americans win with 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 62 Sea Zone British loiter and taunt; Americans attack with 1 battleship, 7 carriers, 2 cruisers, 7 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 battleship, 7 carriers, 2 cruisers, 7 fighters and 1 tactical_bomber in 62 Sea Zone, round 2 : 7/11 hits, 5.83 expected hits Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Japanese lost in 62 Sea Zone Americans win, taking 62 Sea Zone from Japanese with 1 battleship, 7 carriers, 2 cruisers, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 112 Sea Zone Americans attack with 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 10 fighters and 2 transports Germans defend with 1 battleship, 2 carriers, 2 destroyers, 5 fighters, 3 submarines and 2 tactical_bombers Americans roll dice for 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 10 fighters and 2 transports in 112 Sea Zone, round 2 : 5/14 hits, 7.17 expected hits
Combat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : -2.33
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5 hits will dmg 1 bs and 1 ac and sink 3 subs.
Now lets hope for +10 hits for G on the defense!
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1 cr, 9 fig, 2 sb attacking in battle-round 2 giving 3 hits.
G having 2 des, 1 ac, 1 dmg ac, 1 dmg bs, 2 tac and 5 fig in defense.
Will try and consider the 3 casualties.
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Correct after round 1.
All battles in China resulted in Cleared without loss -
Hoping for a good roll now, so take out 1 des and 2 tac.
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5 FTR, 1 CRU, 2 S.BMB vs. DD, AC(hit), BB(hit), 5 FTR
5 hits, please give casulties -
I should have 1 ac as well, right?
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Yes. 1 unhit ac
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Ok, US is too persistent. Won’t survive the british onslaught anyway, so sink all the ships. Should be 5 hits there.