• 20 19 18 17 16

    TripleA Turn Summary: Anzac round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Anzac
            2 Infantrys moved from New Caledonia to sz38
            1 Battleship, 1 Carrier, 1 EarlyFighter and 1 Transport moved from sz37 to sz50
            1 EarlyFighter moved from Melbourne to sz50
            1 Infantry moved from N.Australia to Derby
            3 Infantrys moved from Darwin to Derby
            1 Artillery moved from Darwin to Derby
            1 EarlyFighter moved from Sydney to Moresby
            1 Tank moved from Australia to Derby
            1 Infantry moved from Sydney to S.W.Australia
            3 Infantrys moved from Melbourne to S.W.Australia
            1 Artillery moved from Melbourne to S.W.Australia
            2 Tanks moved from Melbourne to W.Australia
            1 Artillery and 1 Infantry moved from E.Australia to sz41
            1 Artillery, 1 Infantry, 1 Submarine and 1 Transport moved from sz41 to sz49
            1 Artillery and 1 Infantry moved from sz49 to Derby
            2 Infantrys moved from Townsville to N.Australia
            1 Artillery and 2 Infantrys moved from Wellington to sz35
            1 Infantry moved from New Zealand to sz35
            1 Artillery, 3 Infantrys, 1 Submarine and 2 Transports moved from sz35 to sz37
            1 Artillery and 3 Infantrys moved from sz37 to E.Australia
            2 Infantrys and 2 T.Boats moved from sz38 to sz41
            2 Infantrys moved from sz41 to Townsville
    
        Purchase Units - Anzac
            Anzac buy 1 Destroyer; Remaining resources: 0 PUs; 
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            1 Destroyer placed in sz37
    
        Turn Complete - Anzac
            Anzac collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Americans
            1 Destroyer moved from sz27 to sz25
            1 Destroyer and 1 Submarine moved from sz31 to sz25
            1 EarlyFighter moved from Johnston to sz25
            1 EarlyFighter moved from Kauai to sz22
            1 Submarine moved from sz13 to sz22
            1 Battleship moved from sz23 to sz22
            1 EarlyFighter moved from Midway to sz22
            1 Bomber moved from Portland to sz22
            1 Destroyer moved from sz5 to sz22
            1 EarlyFighter moved from Alaska to sz22
            1 EarlyFighter moved from Davao to sz70
            1 Artillery and 1 Infantry moved from Mindanao to Davao
    
        Purchase Units - Americans
            Americans buy 2 Destroyers and 1 Infantry; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz22
                Americans attack with 1 Battleship, 1 Bomber, 1 Destroyer, 3 EarlyFighters and 1 Submarine
                Yamamoto defend with 2 Carriers and 4 EarlyFighters
                    Americans roll dice for 1 Submarine in sz22, round 2 : 1/1 hits, 0.33 expected hits
                    1 Carrier owned by the Yamamoto lost in sz22
                    Americans roll dice for 1 Battleship, 1 Bomber, 1 Destroyer and 3 EarlyFighters in sz22, round 2 : 3/6 hits, 2.67 expected hits
                    Yamamoto roll dice for 1 Carrier and 4 EarlyFighters in sz22, round 2 : 1/5 hits, 2.50 expected hits
                Units damaged: 1 Battleship owned by the Americans
                    3 EarlyFighters owned by the Yamamoto lost in sz22
                    Americans roll dice for 1 Submarine in sz22, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Battleship, 1 Bomber, 1 Destroyer and 3 EarlyFighters in sz22, round 3 : 2/6 hits, 2.67 expected hits
                    Yamamoto roll dice for 1 Carrier and 1 EarlyFighter in sz22, round 3 : 0/2 hits, 1.00 expected hits
                    1 Carrier owned by the Yamamoto and 1 EarlyFighter owned by the Yamamoto lost in sz22
                Americans win with 1 Battleship, 1 Bomber, 1 Destroyer, 3 EarlyFighters and 1 Submarine remaining. Battle score for attacker is 60
                Casualties for Yamamoto: 2 Carriers and 4 EarlyFighters
            Battle in sz70
                British loiter and taunt; Americans attack with 1 EarlyFighter
                Hisaichi defend with 1 Submarine
                    Americans roll dice for 1 EarlyFighter in sz70, round 2 : 0/1 hits, 0.33 expected hits
                1 EarlyFighter owned by the Americans retreated
            Battle in sz25
                Americans attack with 2 Destroyers, 1 EarlyFighter and 1 Submarine
                Yamamoto defend with 1 Cruiser
                    Americans roll dice for 1 Submarine in sz25, round 2 : 1/1 hits, 0.33 expected hits
                    1 Cruiser owned by the Yamamoto lost in sz25
                Americans winHisaichi win with 1 Submarine remaining with 2 Destroyers, 1 EarlyFighter and 1 Submarine remaining. Battle score for attacker is 10
                Casualties for Yamamoto: 1 Cruiser
    
        Non Combat Move - Americans
            1 EarlyFighter moved from sz70 to S.Borneo
            2 Infantrys moved from Weno to Lasap
            1 Tank moved from Phonpei to Pula
            1 Artillery moved from Pikelot to Pula
            1 Artillery moved from Fais to Ifalk
            2 Submarines moved from sz40 to sz20
            1 EarlyFighter moved from sz22 to sz25
            1 Bomber and 2 EarlyFighters moved from sz22 to Kauai
            1 Carrier moved from sz23 to sz25
            2 Infantrys moved from Los Angeles to sz27
            2 Infantrys and 1 Transport moved from sz27 to sz25
            2 Infantrys moved from sz25 to Pearl Harbor
            1 EarlyFighter moved from San Francisco to Kauai
            2 Tanks moved from San Francisco to Portland
            1 Tank moved from Central Valley to Seattle
            1 Tank moved from High Desert to Seattle
            2 Artillerys and 2 Infantrys moved from Rocky Mt to Canada
            1 Infantry moved from Olympic Penn to Seattle
            2 Infantrys moved from Nor Cal to Portland
            2 Infantrys moved from Central Valley to Portland
            1 Artillery and 1 Infantry moved from San Francisco to sz23
            1 Artillery, 1 Infantry and 1 Transport moved from sz23 to sz6
            1 Artillery and 1 Infantry moved from sz6 to N.Canada
            1 Infantry moved from Anchorage to Alaska
            1 Artillery and 2 Infantrys moved from San Francisco to Nor Cal
    
        Place Units - Americans
            2 Destroyers placed in sz25
            1 Infantry placed in Hilo
    
        Turn Complete - Americans
            Americans collect 96 PUs; end with 96 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    Yamamoto regular : -2.50
    Americans regular : 0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Masaharu round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Masaharu
            1 Destroyer and 1 Submarine moved from sz7 to sz4
            1 Artillery, 2 Infantrys and 1 Tank moved from Sukhalin to Ostrov
            1 Tank moved from N.Japan to sz7
            1 Infantry moved from N.Japan to sz7
            1 Infantry, 1 Tank and 1 Transport moved from sz7 to sz1
            1 Transport moved from sz1 to sz15
            1 Artillery and 1 Infantry moved from N.Japan to sz1
            1 Artillery moved from N.Japan to sz15
            1 Tank moved from Akina to sz15
            3 Infantrys moved from Akina to sz15
            1 Infantry, 1 Tank and 1 Transport moved from sz15 to sz1
            1 Artillery, 3 Infantrys and 2 Tanks moved from sz1 to Amursk
            1 Artillery and 2 Infantrys moved from sz15 to Vladivostok
            1 Bomber and 1 EarlyFighter moved from Akina to Vladivostok
            1 Artillery and 4 Infantrys moved from Manchuria to Belogorsk
            1 Tank moved from Hsingan to Belogorsk
            2 Artillerys, 4 Infantrys and 1 Tank moved from Hsingan to Quingdao
    
        Purchase Units - Masaharu
            Masaharu buy 1 Factory; Remaining resources: 5 PUs; 
    
        Combat - Masaharu
            Battle in sz4
                Masaharu attack with 1 Destroyer and 1 Submarine
                British defend with 1 Transport; Russians defend with 1 Submarine
                    Masaharu roll dice for 1 Submarine in sz4, round 2 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Submarine in sz4, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the British lost in sz4
                    Masaharu roll dice for 1 Destroyer in sz4, round 2 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Russians lost in sz4
                Masaharu win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 12
                Casualties for British: 1 Transport
                Casualties for Russians: 1 Submarine
            Battle in Belogorsk
                Masaharu attack with 1 Artillery, 4 Infantrys and 1 Tank
                Russians defend with 1 Bunker
                    Masaharu roll dice for 1 Artillery, 4 Infantrys and 1 Tank in Belogorsk, round 2 : 1/6 hits, 1.67 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker in Belogorsk, round 2 : 0/1 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Artillery, 4 Infantrys and 1 Tank in Belogorsk, round 3 : 1/6 hits, 1.67 expected hits
                    Russians roll dice for 1 Bunker in Belogorsk, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Belogorsk
                Masaharu win, taking Belogorsk from Russians with 1 Artillery, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 1 Bunker
            Battle in Vladivostok
                Masaharu attack with 1 Artillery, 1 Bomber, 1 EarlyFighter and 2 Infantrys
                Russians defend with 1 Bunker
                    Masaharu roll dice for 1 Artillery, 1 Bomber, 1 EarlyFighter and 2 Infantrys in Vladivostok, round 2 : 2/5 hits, 1.83 expected hits
                    Russians roll dice for 1 Bunker in Vladivostok, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians lost in Vladivostok
                Masaharu win, taking Vladivostok from Russians with 1 Artillery, 1 Bomber, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Bunker
            Battle in Quingdao
                Masaharu attack with 2 Artillerys, 4 Infantrys and 1 Tank
                Russians defend with 1 Bunker
                    Masaharu roll dice for 2 Artillerys, 4 Infantrys and 1 Tank in Quingdao, round 2 : 2/7 hits, 2.17 expected hits
                    Russians roll dice for 1 Bunker in Quingdao, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Quingdao
                Masaharu win, taking Quingdao from Russians with 2 Artillerys, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 1 Bunker
            Battle in Amursk
                Masaharu attack with 1 Artillery, 3 Infantrys and 2 Tanks
                Russians defend with 1 AAGun, 1 Bunker and 1 Factory
                    Masaharu roll dice for 1 Artillery, 3 Infantrys and 2 Tanks in Amursk, round 2 : 2/6 hits, 2.00 expected hits
                    Russians roll dice for 1 Bunker in Amursk, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians lost in Amursk
                Masaharu win, taking Amursk from Russians with 1 Artillery, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Bunker
            Battle in Ostrov
                Masaharu attack with 1 Artillery, 2 Infantrys and 1 Tank
                Russians defend with 1 Bunker
                    Masaharu roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Ostrov, round 2 : 1/4 hits, 1.33 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker in Ostrov, round 2 : 0/1 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Ostrov, round 3 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Bunker in Ostrov, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians lost in Ostrov
                Masaharu win, taking Ostrov from Russians with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Bunker
    
        Non Combat Move - Masaharu
            1 Bomber and 1 EarlyFighter moved from Vladivostok to Hsingan
    
        Place Units - Masaharu
            1 Factory placed in Hsingan
    
        Turn Complete - Masaharu
            Masaharu collect 32 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : -0.67
    Russians regular : -1.67
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Russians
            1 Infantry moved from Kyzal to Ulaan Ude
            2 Infantrys moved from Tulun to Ulaan Ude
            1 Artillery and 1 Infantry moved from Ustkut to Ulaan Ude
            1 Infantry moved from Irkutsk to Ulaan Ude
            1 Infantry moved from Irkutsk to Ulaan Ude
            1 Infantry moved from Angarsk to Irkutsk
            1 Infantry moved from Palana to Magadan
            1 Infantry moved from Magadan to Yakutsk
            1 Infantry moved from Tulun to Ulaan Ude
            1 EarlyFighter moved from Kaask to Ulaan Ude
            2 Tanks moved from Kaask to Ulaan Ude
            1 Infantry moved from Bratsk to Tulun
    
        Purchase Units - Russians
            Russians buy 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 Infantry moved from Jinquan to Kyzal
            2 Artillerys moved from Kaask to Tulun
            1 AAGun and 4 Infantrys moved from Kaask to Tulun
            1 Infantry moved from Krasnoyarsk to Kaask
            1 Infantry moved from Kyzyl to Kaask
            1 Tank moved from Abakan to Jinquan
            1 Infantry moved from Maltan to Haixi
            1 Tank moved from Achinsk to Kaask
            1 Artillery moved from Achinsk to Krasnoyarsk
            1 AAGun and 1 Infantry moved from Achinsk to Krasnoyarsk
    
        Place Units - Russians
            3 Infantrys placed in Kaask
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Yamamoto round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 Submarine moved from sz3 to sz5
            1 Destroyer moved from sz3 to sz20
            6 Artillerys, 8 Infantrys and 1 Tank moved from Manila to sz75
            1 Battleship, 1 Destroyer and 1 Submarine moved from sz71 to sz70
            1 B.Transport moved from sz78 to sz75
            2 Tanks moved from Iwo Jima to sz75
            1 Infantry moved from Iwo Jima to sz75
            1 B.Transport, 1 Infantry and 2 Tanks moved from sz75 to sz71
            1 Infantry and 2 Tanks moved from sz71 to Samar
            1 B.Transport moved from sz78 to sz75
            1 Artillery moved from Iwo Jima to sz75
            2 Infantrys moved from Iwo Jima to sz75
            1 Artillery, 1 B.Transport and 2 Infantrys moved from sz75 to sz71
            1 Artillery and 2 Infantrys moved from sz71 to Mindor
            1 Artillery and 2 Infantrys moved from Macau to Kiangsi
            2 Tanks moved from Kichedung to Nanking
            5 Infantrys moved from Shansi to Nanking
            1 Tank moved from Hopeh to Nanking
            2 Artillerys and 4 Infantrys moved from Tientsin to Hopeh
            10 Infantrys moved from S.Japan to Nagasaki
            4 Infantrys moved from Tokyo to S.Japan
            6 Artillerys, 7 Infantrys, 1 Tank and 7 Transports moved from sz75 to sz70
            6 Artillerys, 7 Infantrys and 1 Tank moved from sz70 to Davao
            1 Infantry and 1 T.Boat moved from sz75 to sz72
            1 Infantry moved from sz72 to Fais
                  Yamamoto take Fais from Americans
            2 Bombers moved from Iwo Jima to sz66
            2 EarlyFighters moved from sz68 to sz66
            2 EarlyFighters moved from sz60 to sz66
            2 EarlyFighters moved from Phuket to sz66
            1 Infantry moved from Hainan to sz67
            1 Infantry moved from sz67 to Frenchindochina
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 B.Transports, 2 Destroyers, 1 Elite, 2 Infantrys and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Samar
                Yamamoto attack with 1 Infantry and 2 Tanks
                Americans defend with 2 Infantrys
                    Yamamoto roll dice for 1 Infantry and 2 Tanks in Samar, round 2 : 0/3 hits, 1.17 expected hits
                    Americans roll dice for 2 Infantrys in Samar, round 2 : 2/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Samar
                    Yamamoto roll dice for 1 Tank in Samar, round 3 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 2 Infantrys in Samar, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Americans lost in Samar
                    Yamamoto roll dice for 1 Tank in Samar, round 4 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Infantry in Samar, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Samar
                Yamamoto win, taking Samar from Americans with 1 Tank remaining. Battle score for attacker is -3
                Casualties for Yamamoto: 1 Infantry and 1 Tank
                Casualties for Americans: 2 Infantrys
            Battle in Mindor
                Yamamoto attack with 1 Artillery and 2 Infantrys
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery and 2 Infantrys in Mindor, round 2 : 0/3 hits, 0.83 expected hits
                    Americans roll dice for 1 Infantry in Mindor, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Artillery and 2 Infantrys in Mindor, round 3 : 0/3 hits, 0.83 expected hits
                    Americans roll dice for 1 Infantry in Mindor, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Artillery and 2 Infantrys in Mindor, round 4 : 1/3 hits, 0.83 expected hits
                    Americans roll dice for 1 Infantry in Mindor, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Mindor
                Yamamoto win, taking Mindor from Americans with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
            Battle in sz5
                Yamamoto attack with 1 Submarine
                Americans defend with 1 Transport
                    Yamamoto roll dice for 1 Submarine in sz5, round 2 : 1/1 hits, 0.33 expected hits
                    1 Transport owned by the Americans lost in sz5
                Yamamoto win with 1 Submarine remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Transport
            Battle in sz70
                Hisaichi loiter and taunt; Yamamoto attack with 1 Battleship, 1 Destroyer, 1 Submarine and 7 Transports
                British defend with 1 Submarine
                    Yamamoto roll dice for 1 Submarine in sz70, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 Submarine in sz70, round 2 : 0/1 hits, 0.17 expected hits
                    1 Submarine owned by the British lost in sz70
                Yamamoto win with 1 Battleship, 1 Destroyer, 1 Submarine and 7 Transports remaining. Battle score for attacker is 6
                Casualties for British: 1 Submarine
            Battle in Davao
                Yamamoto attack with 6 Artillerys, 7 Infantrys and 1 Tank
                Americans defend with 1 AAGun, 1 Artillery, 1 Factory, 2 Infantrys and 2 Tanks
                    Yamamoto roll dice for 6 Artillerys, 7 Infantrys and 1 Tank in Davao, round 2 : 4/14 hits, 4.67 expected hits
                    Americans roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in Davao, round 2 : 1/5 hits, 2.00 expected hits
                    1 Infantry owned by the Yamamoto, 1 Artillery owned by the Americans, 2 Infantrys owned by the Americans and 1 Tank owned by the Americans lost in Davao
                    Yamamoto roll dice for 6 Artillerys, 6 Infantrys and 1 Tank in Davao, round 3 : 5/13 hits, 4.50 expected hits
                    Americans roll dice for 1 Tank in Davao, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Americans lost in Davao
                Yamamoto win, taking Davao from Americans with 6 Artillerys, 6 Infantrys and 1 Tank remaining. Battle score for attacker is 16
                Casualties for Yamamoto: 1 Infantry
                Casualties for Americans: 1 Artillery, 2 Infantrys and 2 Tanks
            Battle in sz20
                Yamamoto attack with 1 Destroyer
                Americans defend with 2 Submarines
                    Americans roll dice for 2 Submarines in sz20, round 2 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz20, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 Submarines in sz20, round 3 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz20, round 3 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Americans lost in sz20
                    Americans roll dice for 1 Submarine in sz20, round 4 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz20, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Submarine in sz20, round 5 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz20, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Submarine in sz20, round 6 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz20, round 6 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Americans lost in sz20
                Yamamoto win with 1 Destroyer remaining. Battle score for attacker is 12
                Casualties for Americans: 2 Submarines
            Battle in sz66
                Yamamoto attack with 2 Bombers and 6 EarlyFighters
                British defend with 2 Destroyers, 2 Submarines, 2 T.Boats and 2 Transports
                    Yamamoto roll dice for 2 Bombers and 6 EarlyFighters in sz66, round 2 : 1/8 hits, 3.33 expected hits
                    British roll dice for 2 Destroyers, 2 T.Boats and 2 Transports in sz66, round 2 : 1/6 hits, 1.67 expected hits
                1 T.Boat owned by the British and 1 EarlyFighter owned by the Yamamoto lost in sz66
                    Yamamoto roll dice for 2 Bombers and 5 EarlyFighters in sz66, round 3 : 3/7 hits, 3.00 expected hits
                    British roll dice for 2 Destroyers, 1 T.Boat and 2 Transports in sz66, round 3 : 1/5 hits, 1.50 expected hits
                    2 Transports owned by the British, 1 T.Boat owned by the British and 1 EarlyFighter owned by the Yamamoto lost in sz66
                    Yamamoto roll dice for 2 Bombers and 4 EarlyFighters in sz66, round 4 : 3/6 hits, 2.67 expected hits
                    British roll dice for 2 Destroyers in sz66, round 4 : 2/2 hits, 1.00 expected hits
                    2 Submarines owned by the British, 1 Destroyer owned by the British and 2 EarlyFighters owned by the Yamamoto lost in sz66
                    Yamamoto roll dice for 2 Bombers and 2 EarlyFighters in sz66, round 5 : 1/4 hits, 2.00 expected hits
                    British roll dice for 1 Destroyer in sz66, round 5 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the British lost in sz66
                Yamamoto win with 2 Bombers and 2 EarlyFighters remaining. Battle score for attacker is 18
                Casualties for Yamamoto: 4 EarlyFighters
                Casualties for British: 2 Destroyers, 2 Submarines, 2 T.Boats and 2 Transports
    
        Non Combat Move - Yamamoto
            2 EarlyFighters moved from sz66 to sz60
            2 Bombers moved from sz66 to Malaya
            1 EarlyFighter moved from Iwo Jima to sz60
            1 Carrier moved from sz68 to sz60
            2 Destroyers moved from sz78 to sz8
    
        Place Units - Yamamoto
            2 B.Transports, 2 Destroyers and 1 Submarine placed in sz78
            1 Elite and 2 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 53 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -3.17
    Americans regular : -3.33
    British regular : -0.83
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Chinese
                Chinese loses 0 PUs for violating W.Mongolias neutrality.
            1 Infantry moved from Gansu to Shangsi
            1 Infantry moved from Szechwan to Shangsi
            1 Infantry moved from Sian to Shangsi
            1 EarlyFighter moved from Sikang to Shangsi
            1 Infantry moved from Quyan to W.Mongolia
                  Chinese take W.Mongolia from Neutral
            1 EarlyFighter moved from Tsingnan to Shangsi
    
        Purchase Units - Chinese
            Chinese buy 4 Infantrys and 6 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shangsi
                Chinese attack with 2 EarlyFighters and 3 Infantrys
                Hisaichi defend with 1 Artillery and 2 Infantrys
                    Chinese roll dice for 2 EarlyFighters and 3 Infantrys in Shangsi, round 2 : 0/5 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Chinese lost in Shangsi
                    Chinese roll dice for 2 EarlyFighters and 2 Infantrys in Shangsi, round 3 : 0/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 3 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 2 EarlyFighters and 2 Infantrys in Shangsi, round 4 : 2/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 4 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Hisaichi lost in Shangsi
                    Chinese roll dice for 2 EarlyFighters and 2 Infantrys in Shangsi, round 5 : 0/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Artillery in Shangsi, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 EarlyFighters and 2 Infantrys in Shangsi, round 6 : 2/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Artillery in Shangsi, round 6 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Shangsi
                Chinese win, taking Shangsi from Hisaichi with 2 EarlyFighters and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Chinese
            2 EarlyFighters moved from Shangsi to Sian
            1 Tank moved from Szechwan to Sian
            2 Infantrys moved from W.Sian to Sian
            1 Tank moved from W.Chunking to W.Sian
            2 Tanks moved from Sikang to Sian
            1 Infantry moved from Sikang to Szechwan
            1 AAGun, 2 Artillerys and 6 Infantrys moved from Tsingnan to Gansu
            1 Tank moved from Gobi to Gansu
            3 Infantrys moved from Xining to Tsingnan
            1 AAGun moved from Quyan to Ming Jong
            1 Artillery and 1 Infantry moved from Quyan to Gobi
            1 Artillery moved from Ming Jong to Tsingnan
            1 Infantry moved from Hanan to Sian
            1 Infantry moved from Chunking to Hanan
    
        Place Units - Chinese
            4 Infantrys and 2 Mech.Infs placed in Xining
            4 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.17
    Hisaichi regular : -2.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Hisaichi
            2 Tanks moved from Hongkong to sz67
            2 Tanks moved from Kwangsi to sz67
            2 Artillerys and 1 Tank moved from N.French I. to sz67
            1 Artillery moved from Frenchindochina to sz67
            2 Infantrys moved from Kwangsi to sz67
            1 Infantry moved from N.French I. to sz67
            1 Infantry moved from Frenchindochina to sz67
            1 Artillery and 1 Tank moved from Frenchindochina to Thailand
            3 Artillerys, 2 Carriers, 2 EarlyFighters, 4 Infantrys, 5 Tanks and 8 Transports moved from sz67 to sz60
            3 Artillerys, 2 EarlyFighters, 4 Infantrys and 5 Tanks moved from sz60 to S.Borneo
            1 Submarine moved from sz68 to sz59
            2 Bombers moved from Phuket to S.Borneo
            7 EarlyFighters moved from Phuket to Thailand
            1 Artillery and 2 Infantrys moved from Hankou to Hanan
            1 Destroyer moved from sz68 to sz70
            1 Destroyer and 1 Submarine moved from sz68 to sz60
            1 T.Boat moved from sz67 to sz74
            3 Infantrys moved from E.Shansi to N.Shangsi
            1 Tank moved from Shansi to N.Shangsi
            1 Infantry moved from E.Shansi to Shangsi
            2 Infantrys moved from Shansi to Shangsi
            1 Artillery moved from Shansi to Shangsi
            1 Infantry moved from Shansi to Shangsi
            1 Artillery and 2 Infantrys moved from Nanking to Shansi
            2 Infantrys moved from Hopeh to Shansi
            1 Infantry moved from Formosa to sz74
            1 Infantry moved from sz74 to Hopeh
            2 Infantrys moved from Hopeh to E.Shansi
            1 Bomber moved from Seoul to sz69
            1 Submarine moved from sz78 to sz8
            4 Infantrys and 1 Marine moved from Seoul to Korea
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Artillerys, 1 B.Transport, 13 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in S.Borneo
                Hisaichi attack with 3 Artillerys, 2 Bombers, 2 EarlyFighters, 4 Infantrys and 5 Tanks
                British defend with 1 Artillery, 1 EarlyFighter and 1 Infantry; Americans defend with 1 EarlyFighter; Dutch defend with 1 AAGun, 2 Artillerys, 1 EarlyFighter, 1 Factory, 5 Infantrys and 1 Tank
                    Dutch roll AA dice in S.Borneo : 1/4 hits, 0.67 expected hits
                    1 EarlyFighter owned by the Hisaichi lost in S.Borneo
                    Hisaichi roll dice for 1 Battleship in S.Borneo, round 2 : 1/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 3 Artillerys, 2 Bombers, 1 EarlyFighter, 4 Infantrys and 5 Tanks in S.Borneo, round 2 : 5/15 hits, 6.33 expected hits
                    Dutch roll dice for 3 Artillerys, 3 EarlyFighters, 6 Infantrys and 1 Tank in S.Borneo, round 2 : 3/13 hits, 5.00 expected hits
                    1 Infantry owned by the British, 5 Infantrys owned by the Dutch and 3 Infantrys owned by the Hisaichi lost in S.Borneo
                    Hisaichi roll dice for 3 Artillerys, 2 Bombers, 1 EarlyFighter, 1 Infantry and 5 Tanks in S.Borneo, round 3 : 4/12 hits, 5.50 expected hits
                    Dutch roll dice for 3 Artillerys, 3 EarlyFighters and 1 Tank in S.Borneo, round 3 : 4/7 hits, 3.00 expected hits
                    2 Artillerys owned by the Dutch, 1 Artillery owned by the British, 1 Tank owned by the Dutch, 1 Infantry owned by the Hisaichi and 3 Artillerys owned by the Hisaichi lost in S.Borneo
                    Hisaichi roll dice for 2 Bombers, 1 EarlyFighter and 5 Tanks in S.Borneo, round 4 : 4/8 hits, 4.17 expected hits
                    Dutch roll dice for 3 EarlyFighters in S.Borneo, round 4 : 2/3 hits, 1.50 expected hits
                    1 Tank owned by the Hisaichi, 1 EarlyFighter owned by the Hisaichi, 1 EarlyFighter owned by the British, 1 EarlyFighter owned by the Dutch and 1 EarlyFighter owned by the Americans lost in S.Borneo
                Hisaichi captures 27PUs while taking Dutch capital
                Hisaichi win, taking S.Borneo from Dutch with 2 Bombers and 4 Tanks remaining. Battle score for attacker is 12
                Casualties for Hisaichi: 3 Artillerys, 2 EarlyFighters, 4 Infantrys and 1 Tank
                Casualties for British: 1 Artillery, 1 EarlyFighter and 1 Infantry
                Casualties for Dutch: 2 Artillerys, 1 EarlyFighter, 5 Infantrys and 1 Tank
                Casualties for Americans: 1 EarlyFighter
            Battle in sz59
                Hisaichi attack with 1 Submarine
                Dutch defend with 1 T.Boat
                    Hisaichi roll dice for 1 Submarine in sz59, round 2 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 T.Boat in sz59, round 2 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Submarine in sz59, round 3 : 1/1 hits, 0.33 expected hits
                1 T.Boat owned by the Dutch lost in sz59
                Hisaichi win with 1 Submarine remaining. Battle score for attacker is 5
                Casualties for Dutch: 1 T.Boat
            Battle in Shangsi
                Hisaichi attack with 1 Artillery and 4 Infantrys
                Chinese defend with 2 Infantrys
                    Hisaichi roll dice for 1 Artillery and 4 Infantrys in Shangsi, round 2 : 1/5 hits, 1.17 expected hits
                    Chinese roll dice for 2 Infantrys in Shangsi, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 3 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Shangsi, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 4 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Shangsi, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shangsi
                Hisaichi win, taking Shangsi from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Chinese: 2 Infantrys
            Battle in N.Shangsi
                Hisaichi attack with 3 Infantrys and 1 Tank
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 3 Infantrys and 1 Tank in N.Shangsi, round 2 : 1/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in N.Shangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.Shangsi
                Hisaichi win, taking N.Shangsi from Chinese with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Thailand
                Hisaichi attack with 1 Artillery, 7 EarlyFighters and 1 Tank
                British defend with 1 Artillery, 3 Infantrys and 1 Tank
                    Hisaichi roll dice for 1 Artillery, 7 EarlyFighters and 1 Tank in Thailand, round 2 : 4/9 hits, 3.17 expected hits
                    British roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Thailand, round 2 : 1/5 hits, 1.83 expected hits
                    1 Artillery owned by the British, 3 Infantrys owned by the British and 1 Artillery owned by the Hisaichi lost in Thailand
                    Hisaichi roll dice for 7 EarlyFighters and 1 Tank in Thailand, round 3 : 2/8 hits, 2.83 expected hits
                    British roll dice for 1 Tank in Thailand, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the British lost in Thailand
                Hisaichi win, taking Thailand from British with 7 EarlyFighters and 1 Tank remaining. Battle score for attacker is 11
                Casualties for Hisaichi: 1 Artillery
                Casualties for British: 1 Artillery, 3 Infantrys and 1 Tank
            Battle in Hanan
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Hanan, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Hanan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hanan
                Hisaichi win, taking Hanan from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            1 Bomber moved from sz69 to Davao
            3 EarlyFighters moved from Thailand to Malaya
            2 Bombers moved from S.Borneo to Malaya
            4 EarlyFighters moved from Thailand to sz60
    
        Place Units - Hisaichi
            1 B.Transport placed in sz79
            1 Artillery, 1 Infantry and 1 Mech.Inf placed in Peking
            6 Infantrys placed in Hongkong
            Hisaichi undo move 3.
            1 Artillery and 5 Infantrys placed in Hongkong
            7 Infantrys placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 52 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2.00
    Dutch AA : 0.33
    British regular : -1.33
    Dutch regular : -0.67
    Hisaichi regular : -3.00
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Dutch round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Dutch
            1 Destroyer and 2 Transports moved from sz57 to sz61
            1 T.Boat moved from sz57 to sz59
            1 EarlyFighter moved from Java to sz59
            1 Artillery and 1 Infantry moved from Sarong to New Guinea
    
        Combat - Dutch
            Battle in sz59
                Dutch attack with 1 EarlyFighter and 1 T.Boat
                Hisaichi defend with 1 Submarine
                    Hisaichi roll dice for 1 Submarine in sz59, round 2 : 0/1 hits, 0.17 expected hits
                    Dutch roll dice for 1 EarlyFighter and 1 T.Boat in sz59, round 2 : 1/2 hits, 0.67 expected hits
                    1 Submarine owned by the Hisaichi lost in sz59
                Dutch win with 1 EarlyFighter and 1 T.Boat remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Submarine
    
        Non Combat Move - Dutch
            1 EarlyFighter moved from sz59 to N.S
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Dutch regular : 0.33
    Hisaichi regular : -0.17
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Thai
            1 EarlyFighter moved from Phuket to sz59
            2 Tanks moved from Malaya to Burma
            2 Artillerys moved from Malaya to sz73
            2 Infantrys moved from Phuket to sz73
            1 Infantry moved from Phuket to sz73
            1 Infantry and 1 T.Boat moved from sz73 to sz60
            1 Infantry moved from sz60 to Sumatra
                  Thai take Sumatra from Dutch
            2 Artillerys, 2 Infantrys and 2 Transports moved from sz73 to sz60
            2 Artillerys and 2 Infantrys moved from sz60 to W.Borneo
    
        Purchase Units - Thai
            Thai buy 6 Infantrys; Remaining resources: 3 PUs; 
    
        Combat - Thai
            Battle in sz59
                Thai attack with 1 EarlyFighter
                Dutch defend with 1 T.Boat
                    Thai roll dice for 1 EarlyFighter in sz59, round 2 : 1/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 T.Boat in sz59, round 2 : 1/1 hits, 0.17 expected hits
                    1 EarlyFighter owned by the Thai and 1 T.Boat owned by the Dutch lost in sz59
                Dutch win with no units remaining. Battle score for attacker is -3
                Casualties for Thai: 1 EarlyFighter
                Casualties for Dutch: 1 T.Boat
            Battle in W.Borneo
                Thai attack with 2 Artillerys and 2 Infantrys
                Dutch defend with 2 Infantrys
                    Thai roll dice for 2 Artillerys and 2 Infantrys in W.Borneo, round 2 : 2/4 hits, 1.33 expected hits
                    British roll dice for 2 Infantrys in W.Borneo, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Thai and 2 Infantrys owned by the Dutch lost in W.Borneo
                Thai win, taking W.Borneo from British with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
                Casualties for Dutch: 2 Infantrys
            Battle in Burma
                Thai attack with 2 Tanks
                British defend with 1 Artillery
                    Thai roll dice for 2 Tanks in Burma, round 2 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 Artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in Burma
                Thai win, taking Burma from British with 2 Tanks remaining. Battle score for attacker is 4
                Casualties for British: 1 Artillery
    
        Non Combat Move - Thai
            3 Infantrys moved from Phuket to Malaya
    
        Place Units - Thai
            6 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 21 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 1.33
    British regular : 0.00
    Dutch regular : 0.83
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: British round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - British
            1 Artillery and 3 Infantrys moved from Java to sz57
            1 Artillery, 1 Destroyer, 3 Infantrys and 2 Transports moved from sz57 to sz61
            1 Artillery and 3 Infantrys moved from sz61 to Sumatra
            1 Carrier and 2 EarlyFighters moved from sz63 to sz61
            1 Tank moved from Nepal to Bengal
            1 Artillery and 1 Infantry moved from Bikaner to Punjab
            1 EarlyFighter moved from Bhopa to Punjab
            1 Artillery and 1 Infantry moved from Nagpur to E.India
            1 Artillery, 2 Infantrys and 1 Tank moved from E.India to Bengal
            1 Tank moved from C.India to Bengal
            1 Artillery and 7 Infantrys moved from C.India to E.India
            1 Infantry moved from Calcutta to C.India
            1 Marine moved from Calcutta to C.India
            2 Artillerys moved from Calcutta to C.India
            2 EarlyFighters moved from sz61 to Sumatra
            2 Infantrys moved from Palana to Magadan
    
        Purchase Units - British
            British buy 1 Battleship, 3 Destroyers, 1 Infantry and 2 Transports; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in Sumatra
                British attack with 1 Artillery, 2 EarlyFighters and 3 Infantrys
                Thai defend with 1 Infantry
                    British roll dice for 1 Artillery, 2 EarlyFighters and 3 Infantrys in Sumatra, round 2 : 1/6 hits, 1.67 expected hits
                    Thai roll dice for 1 Infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Sumatra
                British win, taking Sumatra from Thai with 1 Artillery, 2 EarlyFighters and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
            Battle in Punjab
                British attack with 1 Artillery, 1 EarlyFighter and 1 Infantry
                Neutral defend with 1 Infantry
                    British roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Punjab, round 2 : 2/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 Infantry in Punjab, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Punjab
                British loses 0 PUs for violating Punjabs neutrality.
                British win, taking Punjab from Neutral with 1 Artillery and 1 EarlyFighter remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - British
            1 EarlyFighter moved from Punjab to Bikaner
            1 AAGun and 2 Infantrys moved from Bhopa to Nepal
            2 EarlyFighters moved from Sumatra to sz61
    
        Place Units - British
            1 Battleship, 3 Destroyers and 2 Transports placed in sz63
            1 Infantry placed in Calcutta
    
        Turn Complete - British
            British collect 55 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -0.33
    Neutral regular : 0.67
    British regular : 0.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Anzac round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Anzac
            2 Infantrys moved from Townsville to sz41
            2 Infantrys and 2 T.Boats moved from sz41 to sz46
            2 Infantrys moved from sz46 to Arawa
            1 Artillery and 3 Infantrys moved from E.Australia to sz37
            1 Artillery, 1 Destroyer, 3 Infantrys, 1 Submarine and 2 Transports moved from sz37 to sz50
            1 Artillery and 3 Infantrys moved from sz50 to Soem
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 Elite and 1 Factory; Remaining resources: 0 PUs; 
    
        Non Combat Move - Anzac
            1 Artillery and 4 Infantrys moved from S.W.Australia to W.Australia
            2 Infantrys moved from N.Australia to Derby
            1 Transport moved from sz49 to sz50
            1 Submarine moved from sz49 to sz50
            2 Artillerys moved from Derby to sz50
            2 Infantrys moved from W.Australia to sz50
            2 Artillerys and 2 Infantrys moved from sz50 to Soem
    
        Place Units - Anzac
            1 Factory placed in W.Australia
            2 Artillerys and 1 Elite placed in Darwin
    
        Turn Complete - Anzac
            Anzac collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Americans
            1 Destroyer and 1 Submarine moved from sz22 to sz5
            4 Destroyers and 1 Submarine moved from sz25 to sz20
            2 EarlyFighters moved from sz25 to sz20
            3 EarlyFighters moved from Kauai to sz5
            1 Battleship moved from sz22 to sz5
    
        Purchase Units - Americans
            Americans buy 2 B.Transports, 4 Destroyers, 8 Elites and 1 Factory; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Battle in sz20
                Americans attack with 4 Destroyers, 2 EarlyFighters and 1 Submarine
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 1 Submarine in sz20, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 Destroyers and 2 EarlyFighters in sz20, round 2 : 1/6 hits, 2.00 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz20, round 2 : 1/1 hits, 0.50 expected hits
                    1 Submarine owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz20
                Americans win with 4 Destroyers and 2 EarlyFighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Submarine
                Casualties for Yamamoto: 1 Destroyer
            Battle in sz5
                Americans attack with 1 Battleship, 1 Destroyer, 3 EarlyFighters and 1 Submarine
                Yamamoto defend with 1 Submarine
                    Americans roll dice for 1 Submarine in sz5, round 2 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Submarine in sz5, round 2 : 0/1 hits, 0.17 expected hits
                    1 Submarine owned by the Yamamoto lost in sz5
                Americans win with 1 Battleship, 1 Destroyer, 3 EarlyFighters and 1 Submarine remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Submarine
    
        Non Combat Move - Americans
            2 Infantrys moved from Seattle to sz6
            2 Infantrys and 1 Transport moved from sz6 to sz5
            2 Infantrys moved from sz5 to Alaska
            3 EarlyFighters moved from sz5 to Alaska
            2 Artillerys and 2 Infantrys moved from Canada to N.Canada
            1 Artillery and 1 Infantry moved from N.Canada to Anchorage
            2 Infantrys moved from Seattle to British Columbia
            2 Tanks moved from Seattle to N.Canada
            2 Tanks moved from Portland to British Columbia
            4 Infantrys moved from Portland to Seattle
            1 Artillery and 2 Infantrys moved from Nor Cal to Portland
            1 Bomber moved from Kauai to Wake
            1 Artillery moved from Kauai to sz25
            1 Infantry moved from Hilo to sz25
            1 Artillery, 1 Carrier, 1 Infantry and 1 Transport moved from sz25 to sz20
            1 Artillery and 1 Infantry moved from sz20 to Wake
            1 Infantry moved from Pula to Pikelot
            1 Infantry moved from Lasap to Weno
            1 Tank moved from Pula to Phonpei
    
        Place Units - Americans
            1 Factory placed in Alaska
            2 Destroyers placed in sz25
            2 Destroyers placed in sz25
            2 B.Transports placed in sz23
            8 Elites placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 89 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.33
    Americans regular : -0.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Masaharu round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Masaharu
            1 Destroyer and 1 Submarine moved from sz4 to sz7
            1 Artillery, 2 Infantrys and 1 Tank moved from Ostrov to sz1
            1 Transport moved from sz1 to sz15
            1 Artillery moved from Vladivostok to sz15
            3 Infantrys and 1 Tank moved from Akina to sz15
            1 Artillery, 3 Infantrys, 1 T.Boat, 1 Tank and 2 Transports moved from sz15 to sz1
            2 Artillerys, 5 Infantrys and 2 Tanks moved from sz1 to Vostok
            2 Infantrys moved from Vladivostok to Manchuria
            1 Artillery and 1 Infantry moved from Quingdao to Jinan
            1 Bomber and 1 EarlyFighter moved from Hsingan to Jinan
            1 Artillery, 3 Infantrys and 1 Tank moved from Belogorsk to Quingdao
            2 Tanks moved from Amursk to Quingdao
            1 Artillery and 3 Infantrys moved from Amursk to Belogorsk
    
        Purchase Units - Masaharu
            Masaharu buy 1 Destroyer, 12 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Jinan
                Masaharu attack with 1 Artillery, 1 Bomber, 1 EarlyFighter and 1 Infantry
                Russians defend with 1 Bunker
                    Masaharu roll dice for 1 Artillery, 1 Bomber, 1 EarlyFighter and 1 Infantry in Jinan, round 2 : 1/4 hits, 1.67 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker in Jinan, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu lost in Jinan
                    Masaharu roll dice for 1 Artillery, 1 Bomber and 1 EarlyFighter in Jinan, round 3 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 Bunker in Jinan, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians lost in Jinan
                Masaharu win, taking Jinan from Russians with 1 Artillery, 1 Bomber and 1 EarlyFighter remaining. Battle score for attacker is 4
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 1 Bunker
            Battle in Vostok
                Masaharu attack with 2 Artillerys, 5 Infantrys and 2 Tanks
                Russians defend with 1 Infantry
                    Masaharu roll dice for 2 Artillerys, 5 Infantrys and 2 Tanks in Vostok, round 2 : 6/9 hits, 2.83 expected hits
                    Russians roll dice for 1 Infantry in Vostok, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Vostok
                Masaharu win, taking Vostok from Russians with 2 Artillerys, 4 Infantrys and 2 Tanks remaining. Battle score for attacker is 0
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Masaharu
            1 EarlyFighter moved from Jinan to Quingdao
            1 Bomber moved from Jinan to Hsingan
    
        Place Units - Masaharu
            3 Infantrys placed in Hsingan
            2 Infantrys and 1 Tank placed in Amursk
            1 Destroyer placed in sz16
            7 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 2.17
    Russians regular : 0.67
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Russians
            2 Infantrys moved from Ulaan Ude to Jinan
            1 EarlyFighter moved from Ulaan Ude to Jinan
            1 Infantry moved from Yakutsk to Angarsk
    
        Purchase Units - Russians
            Russians buy 1 Elite, 6 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Jinan
                Russians attack with 1 EarlyFighter and 2 Infantrys
                Masaharu defend with 1 Artillery
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Jinan, round 2 : 1/3 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Artillery in Jinan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Artillery owned by the Masaharu lost in Jinan
                Russians win, taking Jinan from Masaharu with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
                Casualties for Masaharu: 1 Artillery
    
        Non Combat Move - Russians
            1 EarlyFighter moved from Jinan to Ulaan Ude
            1 AAGun, 2 Artillerys and 5 Infantrys moved from Tulun to Ulaan Ude
            1 Infantry moved from Kyzal to Ulaan Ude
            1 Tank moved from Jinquan to Ulaan Ude
            1 Tank moved from Kaask to Ulaan Ude
            5 Infantrys moved from Kaask to Tulun
            1 AAGun moved from Krasnoyarsk to Kaask
            1 Artillery and 1 Infantry moved from Krasnoyarsk to Kaask
            1 Infantry moved from Haixi to Jinquan
    
        Place Units - Russians
            1 Elite and 5 Infantrys placed in Kaask
            1 Infantry and 3 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 0.67
    Russians regular : 0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Yamamoto round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            2 Destroyers moved from sz8 to sz7
            6 Artillerys, 6 Infantrys and 1 Tank moved from Davao to sz70
            6 Artillerys, 6 Infantrys, 1 Tank and 7 Transports moved from sz70 to sz60
            6 Artillerys, 3 EarlyFighters, 6 Infantrys and 1 Tank moved from sz60 to N.S
            2 Bombers moved from Malaya to N.S
            1 Tank moved from Samar to sz71
            1 Artillery and 2 Infantrys moved from Mindor to sz71
            1 B.Transport and 1 Infantry moved from sz71 to sz72
            1 Infantry moved from Iwo Jima to sz72
            1 Artillery, 1 B.Transport, 1 Infantry and 1 Tank moved from sz71 to sz70
            1 Artillery, 1 Infantry and 1 Tank moved from sz70 to Celebs
            1 B.Transport and 2 Infantrys moved from sz72 to sz70
            2 Infantrys moved from sz70 to Celebs
            1 Infantry moved from Fais to sz72
            1 Infantry and 1 T.Boat moved from sz72 to sz70
            1 Infantry moved from sz70 to Mindanao
                  Yamamoto take Mindanao from Americans
            4 Infantrys and 3 Tanks moved from Nanking to Hanan
            2 Artillerys, 2 Infantrys and 1 Tank moved from Kiangsi to Hanan
            2 Artillerys and 4 Infantrys moved from Hopeh to Shansi
            1 Elite moved from Tokyo to sz78
            1 B.Transport and 1 Elite moved from sz78 to sz74
            2 Tanks moved from Nagasaki to sz74
            1 Elite and 2 Tanks moved from sz74 to Shantung
            1 B.Transport moved from sz78 to sz74
            2 Tanks moved from Nagasaki to sz74
            1 Infantry moved from Nagasaki to sz74
            1 Infantry and 2 Tanks moved from sz74 to Shantung
            1 T.Boat moved from sz67 to sz74
            1 Infantry moved from Nagasaki to sz74
            1 Infantry moved from sz74 to Shantung
            2 Destroyers and 1 Submarine moved from sz78 to sz68
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 B.Transport, 3 Destroyers, 6 Infantrys, 1 Marine and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Celebs
                Yamamoto attack with 1 Artillery, 3 Infantrys and 1 Tank
                Dutch defend with 1 Infantry
                    Yamamoto roll dice for 1 Battleship in Celebs, round 2 : 0/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Celebs, round 2 : 1/5 hits, 1.50 expected hits
                    Dutch roll dice for 1 Infantry in Celebs, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Dutch lost in Celebs
                Yamamoto win, taking Celebs from Dutch with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Dutch: 1 Infantry
            Battle in N.S
                Yamamoto attack with 6 Artillerys, 2 Bombers, 3 EarlyFighters, 6 Infantrys and 1 Tank
                Dutch defend with 1 Artillery, 1 Bunker, 1 EarlyFighter, 2 Infantrys and 1 Tank
                    Yamamoto roll dice for 6 Artillerys, 2 Bombers, 3 EarlyFighters, 6 Infantrys and 1 Tank in N.S, round 2 : 7/18 hits, 6.83 expected hits
                    Dutch roll dice for 1 Artillery, 1 Bunker, 1 EarlyFighter, 2 Infantrys and 1 Tank in N.S, round 2 : 0/6 hits, 2.50 expected hits
                    1 Artillery owned by the Dutch, 1 EarlyFighter owned by the Dutch, 1 Bunker owned by the Dutch, 2 Infantrys owned by the Dutch and 1 Tank owned by the Dutch lost in N.S
                Yamamoto win, taking N.S from Dutch with 6 Artillerys, 2 Bombers, 3 EarlyFighters, 6 Infantrys and 1 Tank remaining. Battle score for attacker is 27
                Casualties for Dutch: 1 Artillery, 1 Bunker, 1 EarlyFighter, 2 Infantrys and 1 Tank
    
        Non Combat Move - Yamamoto
            4 Infantrys moved from S.Japan to Nagasaki
            2 Infantrys moved from Tokyo to S.Japan
            3 EarlyFighters moved from N.S to sz60
            2 Bombers moved from N.S to Phuket
    
        Place Units - Yamamoto
            3 Infantrys and 1 Marine placed in Davao
            1 B.Transport, 3 Destroyers and 1 Transport placed in sz78
            3 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 59 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.00
    Dutch regular : -1.83
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Chinese
            1 Artillery and 3 Infantrys moved from Gansu to N.Shangsi
            1 Infantry moved from Sian to Shangsi
            1 Infantry moved from Szechwan to Shangsi
            1 Mech.Inf moved from Xining to Shangsi
            1 EarlyFighter moved from Sian to N.Shangsi
            1 EarlyFighter moved from Sian to Shangsi
            1 Infantry moved from W.Mongolia to N.Mongolia
            1 Artillery and 1 Infantry moved from Gobi to N.Mongolia
    
        Purchase Units - Chinese
            Chinese buy 1 Elite, 5 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in N.Shangsi
                Chinese attack with 1 Artillery, 1 EarlyFighter and 3 Infantrys
                Hisaichi defend with 2 Infantrys and 1 Tank
                    Chinese roll dice for 1 Artillery, 1 EarlyFighter and 3 Infantrys in N.Shangsi, round 2 : 3/5 hits, 1.33 expected hits
                    Hisaichi roll dice for 2 Infantrys and 1 Tank in N.Shangsi, round 2 : 2/3 hits, 1.17 expected hits
                    1 Tank owned by the Hisaichi, 2 Infantrys owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in N.Shangsi
                Chinese win, taking N.Shangsi from Hisaichi with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 5
                Casualties for Chinese: 2 Infantrys
                Casualties for Hisaichi: 2 Infantrys and 1 Tank
            Battle in Shangsi
                Chinese attack with 1 EarlyFighter, 2 Infantrys and 1 Mech.Inf
                Hisaichi defend with 1 Artillery and 2 Infantrys
                    Chinese roll dice for 1 EarlyFighter, 2 Infantrys and 1 Mech.Inf in Shangsi, round 2 : 2/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 2 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Hisaichi lost in Shangsi
                    Chinese roll dice for 1 EarlyFighter, 2 Infantrys and 1 Mech.Inf in Shangsi, round 3 : 1/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Artillery in Shangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Shangsi
                Chinese win, taking Shangsi from Hisaichi with 1 EarlyFighter, 2 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 1 Artillery and 2 Infantrys
            Battle in N.Mongolia
                Chinese attack with 1 Artillery and 2 Infantrys
                Neutral defend with 1 Bunker
                    Chinese roll dice for 1 Artillery and 2 Infantrys in N.Mongolia, round 2 : 1/3 hits, 0.83 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker in N.Mongolia, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Chinese lost in N.Mongolia
                    Chinese roll dice for 1 Artillery and 1 Infantry in N.Mongolia, round 3 : 0/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Bunker in N.Mongolia, round 3 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in N.Mongolia, round 4 : 2/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Bunker in N.Mongolia, round 4 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral and 1 Infantry owned by the Chinese lost in N.Mongolia
                Chinese loses 0 PUs for violating N.Mongolias neutrality.
                Chinese win, taking N.Mongolia from Neutral with 1 Artillery remaining. Battle score for attacker is 2
                Casualties for Chinese: 2 Infantrys
                Casualties for Neutral: 1 Bunker
    
        Non Combat Move - Chinese
            1 Tank moved from W.Sian to Sian
            1 Infantry moved from Sian to W.Sian
            1 Tank moved from Gansu to Sian
            1 AAGun, 1 Artillery and 3 Infantrys moved from Gansu to Szechwan
            1 EarlyFighter moved from Shangsi to Sian
            1 EarlyFighter moved from N.Shangsi to Sian
            1 Artillery and 3 Infantrys moved from Tsingnan to Sikang
            1 Mech.Inf moved from Xining to Szechwan
            4 Infantrys moved from Xining to Tsingnan
            1 AAGun moved from Ming Jong to Xining
            4 Mech.Infs moved from Urumal to Tsingnan
    
        Place Units - Chinese
            1 Elite and 5 Infantrys placed in Xining
            4 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 3.17
    Neutral regular : 0.50
    Hisaichi regular : -0.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Hisaichi
            1 Submarine moved from sz60 to sz61
            1 Battleship moved from sz60 to sz61
            2 Carriers and 4 EarlyFighters moved from sz60 to sz61
            3 EarlyFighters moved from Malaya to sz61
            2 Bombers moved from Malaya to sz61
            2 Destroyers moved from sz60 to sz61
            4 Tanks moved from S.Borneo to E.Borneo
                  Hisaichi take E.Borneo from Dutch
            4 Tanks moved from E.Borneo to Borneo
            3 Transports moved from sz60 to sz61
            2 Infantrys moved from E.Shansi to N.Shangsi
            1 Mech.Inf moved from Peking to N.Shangsi
            1 Tank moved from Shansi to N.Shangsi
            1 Artillery and 3 Infantrys moved from Shansi to Shangsi
            2 Tanks moved from Shansi to Shangsi
            1 Infantry moved from Hopeh to Shansi
            1 Artillery and 4 Infantrys moved from Hankou to Hanan
            1 Bomber moved from Davao to sz61
            1 T.Boat moved from sz74 to sz67
            1 Infantry moved from Hongkong to sz67
            1 Infantry moved from sz67 to N.French I.
            4 Infantrys moved from Seoul to sz79
            1 B.Transport and 4 Infantrys moved from sz79 to sz74
            4 Infantrys and 1 Marine moved from Korea to Tientsin
            3 Infantrys moved from Seoul to Korea
            4 Infantrys moved from sz74 to Shantung
            2 Transports moved from sz60 to sz74
            1 Artillery and 1 Tank moved from Formosa to sz74
            1 Artillery and 1 Tank moved from sz74 to Shantung
            1 Transport moved from sz60 to sz74
            2 Transports moved from sz60 to sz67
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Artillerys, 2 B.Transports, 1 Destroyer, 3 Elites, 9 Infantrys, 1 Mech.Inf, 1 Submarine and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Shangsi
                Hisaichi attack with 1 Artillery, 3 Infantrys and 2 Tanks
                Chinese defend with 2 Infantrys and 1 Mech.Inf
                    Hisaichi roll dice for 1 Artillery, 3 Infantrys and 2 Tanks in Shangsi, round 2 : 2/6 hits, 2.00 expected hits
                    Chinese roll dice for 2 Infantrys and 1 Mech.Inf in Shangsi, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Shangsi
                    Hisaichi roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in Shangsi, round 3 : 4/5 hits, 1.83 expected hits
                    Chinese roll dice for 1 Mech.Inf in Shangsi, round 3 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Shangsi
                Hisaichi win, taking Shangsi from Chinese with 1 Artillery, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 5
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Chinese: 2 Infantrys and 1 Mech.Inf
            Battle in N.Shangsi
                Hisaichi attack with 2 Infantrys, 1 Mech.Inf and 1 Tank
                Chinese defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 2 Infantrys, 1 Mech.Inf and 1 Tank in N.Shangsi, round 2 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in N.Shangsi, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in N.Shangsi
                Hisaichi win, taking N.Shangsi from Chinese with 2 Infantrys, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Artillery and 1 Infantry
            Battle in sz61
                Hisaichi attack with 1 Battleship, 3 Bombers, 2 Carriers, 2 Destroyers, 7 EarlyFighters, 1 Submarine and 3 Transports
                British defend with 1 Carrier, 1 Destroyer, 2 EarlyFighters and 2 Transports; Dutch defend with 1 Destroyer and 2 Transports
                    Hisaichi roll dice for 1 Submarine in sz61, round 2 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Battleship, 3 Bombers, 2 Carriers, 2 Destroyers, 7 EarlyFighters and 3 Transports in sz61, round 2 : 10/15 hits, 6.00 expected hits
                    British roll dice for 1 Carrier, 2 Destroyers, 2 EarlyFighters and 4 Transports in sz61, round 2 : 4/9 hits, 3.17 expected hits
                Units damaged: 1 Battleship owned by the Hisaichi
                    1 Carrier owned by the British, 2 Transports owned by the Dutch, 2 Transports owned by the British, 3 Transports owned by the Hisaichi, 1 Destroyer owned by the British, 2 EarlyFighters owned by the British and 1 Destroyer owned by the Dutch lost in sz61
                Hisaichi win with 1 Battleship, 3 Bombers, 2 Carriers, 2 Destroyers, 7 EarlyFighters and 1 Submarine remaining. Battle score for attacker is 52
                Casualties for Hisaichi: 3 Transports
                Casualties for British: 1 Carrier, 1 Destroyer, 2 EarlyFighters and 2 Transports
                Casualties for Dutch: 1 Destroyer and 2 Transports
            Battle in Borneo
                Hisaichi attack with 4 Tanks
                British defend with 1 Infantry and 1 Tank
                    Hisaichi roll dice for 4 Tanks in Borneo, round 2 : 3/4 hits, 2.00 expected hits
                    Dutch roll dice for 1 Infantry and 1 Tank in Borneo, round 2 : 1/2 hits, 0.83 expected hits
                    1 Tank owned by the Hisaichi, 1 Tank owned by the British and 1 Infantry owned by the British lost in Borneo
                Hisaichi win, taking Borneo from Dutch with 3 Tanks remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Tank
                Casualties for British: 1 Infantry and 1 Tank
    
        Non Combat Move - Hisaichi
            3 EarlyFighters moved from sz61 to N.S
            2 Bombers moved from sz61 to Phuket
            1 Bomber moved from sz61 to N.S
            1 Submarine moved from sz8 to sz78
            1 Destroyer and 1 Submarine moved from sz70 to sz60
    
        Place Units - Hisaichi
            2 B.Transports placed in sz67
            2 Artillerys and 2 Elites placed in Hongkong
            1 Destroyer and 1 Submarine placed in sz60
            1 Elite and 1 Infantry placed in S.Borneo
            Hisaichi undo move 4.
            1 Mech.Inf and 2 Tankettes placed in Peking
            8 Infantrys placed in Seoul
            1 Elite and 1 Infantry placed in S.Borneo
    
        Turn Complete - Hisaichi
            Hisaichi collect 56 PUs; end with 56 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Dutch regular : 0.17
    British regular : 0.83
    Hisaichi regular : 8.50
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Dutch round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Thai
            1 Tank moved from Burma to N.Chunking
                  Thai take W.Chunking from Chinese
                  Thai take N.Chunking from Chinese
            1 Tank moved from Burma to Chunking
                  Thai take Chunking from Chinese
            1 Tank moved from Chunking to W.Chunking
            2 Artillerys and 1 Infantry moved from W.Borneo to sz60
            2 Infantrys moved from Malaya to sz60
            2 Artillerys and 3 Infantrys moved from sz60 to Sumatra
            3 Infantrys moved from Phuket to Malaya
            3 Infantrys moved from Phuket to Thailand
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 2 Tanks and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Sumatra
                Thai attack with 2 Artillerys and 3 Infantrys
                British defend with 1 Artillery and 3 Infantrys
                    Thai roll dice for 2 Artillerys and 3 Infantrys in Sumatra, round 2 : 2/5 hits, 1.50 expected hits
                    British roll dice for 1 Artillery and 3 Infantrys in Sumatra, round 2 : 0/4 hits, 1.33 expected hits
                    2 Infantrys owned by the British lost in Sumatra
                    Thai roll dice for 2 Artillerys and 3 Infantrys in Sumatra, round 3 : 1/5 hits, 1.50 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in Sumatra, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the British lost in Sumatra
                    Thai roll dice for 2 Artillerys and 3 Infantrys in Sumatra, round 4 : 0/5 hits, 1.50 expected hits
                    British roll dice for 1 Artillery in Sumatra, round 4 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 2 Artillerys and 3 Infantrys in Sumatra, round 5 : 1/5 hits, 1.50 expected hits
                    British roll dice for 1 Artillery in Sumatra, round 5 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in Sumatra
                Thai win, taking Sumatra from British with 2 Artillerys and 3 Infantrys remaining. Battle score for attacker is 10
                Casualties for British: 1 Artillery and 3 Infantrys
    
        Non Combat Move - Thai
    
        Place Units - Thai
            2 Artillerys, 2 Tanks and 2 Tankettes placed in Phuket
    
        Turn Complete - Thai
            Thai collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -2.00
    British regular : -2.67
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - British
            2 Artillerys moved from C.India to sz63
            1 Infantry and 1 Marine moved from C.India to sz63
            2 Artillerys, 1 Infantry, 1 Marine and 2 Transports moved from sz63 to sz66
            2 Artillerys, 1 Infantry and 1 Marine moved from sz66 to Thailand
            3 Tanks moved from Bengal to Thailand
                  British take Burma from Thai
            1 Artillery and 3 Infantrys moved from Bengal to W.Chunking
            2 Infantrys moved from Magadan to Yakutsk
            1 Infantry moved from N.Canada to Anchorage
            1 Infantry moved from Anchorage to Alaska
    
        Purchase Units - British
            British buy 2 Artillerys, 1 Battleship, 2 Destroyers, 4 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in W.Chunking
                British attack with 1 Artillery and 3 Infantrys
                Thai defend with 1 Tank
                    British roll dice for 1 Artillery and 3 Infantrys in W.Chunking, round 2 : 1/4 hits, 1.00 expected hits
                    Thai roll dice for 1 Tank in W.Chunking, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Thai lost in W.Chunking
                British win, taking W.Chunking from Thai with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 5
                Casualties for Thai: 1 Tank
            Battle in Thailand
                British attack with 2 Artillerys, 1 Infantry, 1 Marine and 3 Tanks
                Hisaichi defend with 1 Tank; Thai defend with 3 Infantrys
                    British roll dice for 2 Artillerys, 1 Infantry, 1 Marine and 3 Tanks in Thailand, round 2 : 5/7 hits, 3.00 expected hits
                    Thai roll dice for 3 Infantrys and 1 Tank in Thailand, round 2 : 2/4 hits, 1.50 expected hits
                    3 Infantrys owned by the Thai, 1 Tank owned by the Hisaichi, 1 Artillery owned by the British and 1 Infantry owned by the British lost in Thailand
                British win, taking Thailand from Thai with 1 Artillery, 1 Marine and 3 Tanks remaining. Battle score for attacker is 5
                Casualties for British: 1 Artillery and 1 Infantry
                Casualties for Thai: 3 Infantrys
                Casualties for Hisaichi: 1 Tank
    
        Non Combat Move - British
            2 Artillerys and 8 Infantrys moved from E.India to Bengal
            1 AAGun and 2 Infantrys moved from Nepal to Bengal
    
        Place Units - British
            1 Battleship and 2 Destroyers placed in sz63
            1 Artillery and 4 Infantrys placed in Calcutta
            1 Artillery and 1 Mech.Inf placed in Dheli
    
        Turn Complete - British
            British collect 57 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 0.00
    British regular : 2.00
    

    Savegame

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