@aardvarkpepper said in kjf no good in 1942 online:
Keep informed with the action log and war diary
I re-read my last post (usually do to clean up a bit), and this bit from 1942 Online’s Steam store page description popped out at me. Keep informed, sounds nice, right?
But actually, 1942 Online’s war diary doesn’t give you proper information. Last I saw, you check the record, you see what went in, you see what came out, but you don’t see what the attacker hit allocation decisions were, you don’t see what happened in each round of combat, it’s just boop, win or lose. I don’t think the war diary even accurately reflects the order of combats.
TripleA gives all the details right down to the dice rolls. You REALLY know what happened, you get the hit allocations, the attack/retreat decisions, you see it all. It’s not fair to compare TripleA, which has been in development for years, with 1942 Online. But still, things are what they are.
When is having that information important? This is one of those things - if a player doesn’t already understand then even when it’s pointed out to them exactly why it makes a huge difference they still may not understand. It’s just words on a page. But I’ll try to explain.
When an opponent initiates any attack, you can look at the attackers, the defenders, the probability distribution of outcomes, the strategic and tactical situation, and what your opponent could have done differently (could have done other attacks entirely, could have allocated different units to different combats, etc.) This gives you insight as to your opponent’s read on the board position and risk preferences.
What does it say if a USSR player tries a triple attack, a Baltic Sea attack, or Baltic States/West Russia, or Ukraine/West Russia? Each of those attacks says something different about the player. A triple attack player is not afraid of risk. They are going to hit out, if you have a close stack battle in the offing, you’d better watch out because your opponent might be coming at you (and with the two-peak model, things could turn out real ugly). A Baltic Sea attack says your opponent is very confident in their own ability, others say Baltic attack is bad but your opponent doesn’t care and your opponent might be good or bad, but they’re going to generally do things that aren’t “meta” plays. Baltic States/West Russia is another unconventional play though less so, and Ukraine/West Russia is pretty meta. You can’t assemble a complete opponent profile based off one move - maybe an opponent decided to do something “different” this game, or maybe they use conventional openings but then don’t know the “meta” for following turns so they’ll change things up - but you have some idea.
Even things like composition of attack makes a difference. A R1 West Russia / Ukraine open is different depending on whether you send two tanks or three tanks.
Then sometimes opponents make moves that might seem irrational but aren’t. Like if an opponent hits West Russia only but holds some units back, that might be thought a mistake if you’re going with the “conventional” reasoning that West Russia is simply a territory that USSR conquers first turn. But if you know about the West Russia strafe / retreat into Karelia line, well, there you go. You hold back units because you want at least one German unit to survive so you can retreat the masses to Karelia. Not that I’m saying I think that’s a solid line, but I’ll leave off discussing that.
Returning to getting information off your opponent. If you can tell all that information from an opponent just from what they attack with, then how much more information can you get from an opponent by knowing what casualties they assign to what units and when, when they decide to attack or retreat, and so on? Again, it’s not that each decision is isolated. Each decision is made in context of the board position as a whole, even knowing the order an opponent resolved combats is important.
Before continuing, to address that last. Suppose in the LHTR setup, Germany attacks UK’s destroyer/transport off East Canada with one submarine and attacks UK’s battleship/destroyer (and likely USSR sub) with two submarines, cruiser, and two fighters. The battle off East Canada should be conducted first. Why? If the UK destroyer is destroyed, the Allies can’t hunt any German submarine survivors of the UK battleship battle. But if the UK destroyer survives, the Allies can hunt any German submarines, and submarines are poor defenders. If a player initiates both combats but doesn’t do the East Canada battle first - well maybe it’s 1942 Online’s UI (I think you have to right click or something to determine order of battles and that isn’t in the documentation, but whatever). But maybe also an opponent doesn’t know what they’re doing. Watching out for these sorts of things clues you in as to your opponent’s abilities.
Returning to information-gathering. You get a lot of information off an opponent’s combat movement and order of resolution during the combat phase, but within each combat your opponent also gives information. Information you should have includes opponent hit allocation which can give you insight into your opponent’s plans, opponent decisions to press or retreat in the face of changing probability distributions, and that in turn gives you a read on whether your opponent can properly reassess combats from sub-phase to sub-phase and act appropriately. All such information is lost in 1942 Online.
All this doesn’t mean that you can’t enjoy 1942 Online. There are players that can and do. But if you’re a sharp player that pays attention to detail, you will feel the differences between 1942 Online and actual board game play.