tv time with wife. away for a few hours.
OwenToo allies -vs- dawgoneit axis. P2V
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 fighter, 3 infantry, 1 marine, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 32 Sea Zone to 25 Sea Zone 1 submarine moved from 32 Sea Zone to 24 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 24 Sea Zone 1 fighter moved from Hawaiian Islands to 24 Sea Zone 2 fighters moved from 32 Sea Zone to 25 Sea Zone 2 infantry moved from Queensland to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Borneo 1 submarine moved from 55 Sea Zone to 42 Sea Zone 1 destroyer moved from 55 Sea Zone to 42 Sea Zone 2 fighters moved from Queensland to 42 Sea Zone 1 bomber moved from United Kingdom to Western Germany Combat - Americans Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Western Germany causes 8 damage total. Battle in Borneo Battle in 24 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 24 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 24 Sea Zone Americans win, taking Borneo from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 42 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 carrier moved from 55 Sea Zone to 42 Sea Zone 1 submarine moved from 65 Sea Zone to 55 Sea Zone 1 carrier moved from 65 Sea Zone to 55 Sea Zone 2 fighters moved from 25 Sea Zone to 32 Sea Zone 1 fighter moved from 24 Sea Zone to 32 Sea Zone 1 tactical_bomber moved from 24 Sea Zone to 32 Sea Zone 1 carrier moved from 11 Sea Zone to 32 Sea Zone 1 marine moved from Western United States to 11 Sea Zone 1 mech_infantry moved from Western United States to 11 Sea Zone 1 infantry moved from Western United States to 11 Sea Zone 1 battleship, 1 infantry, 1 marine, 1 mech_infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 32 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to Wake Island 2 infantry moved from Eastern United States to 104 Sea Zone 2 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Gibraltar 1 infantry moved from Brazil to Suriname 1 infantry moved from Brazil to British Guiana 2 infantry moved from Brazil to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Gibraltar 1 armour and 1 mech_infantry moved from Tunisia to Morocco 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 bomber moved from Western Germany to United Kingdom 1 marine moved from 32 Sea Zone to Wake Island 1 infantry moved from 32 Sea Zone to Wake Island 1 mech_infantry moved from 32 Sea Zone to Wake Island Place Units - Americans 1 carrier, 1 submarine and 1 transport placed in 11 Sea Zone 1 submarine and 1 transport placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 fighter placed in Eastern United States 1 tactical_bomber placed in Western United States 1 infantry and 1 marine placed in Western United States 1 artillery and 2 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 2,6,5,3,2,6,2,1,5,3,2,4 Americans collect 56 PUs (2 lost to blockades); end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Shansi: Chinese has 1 infantry placed in Shansi Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Combat - Chinese Chinese creates battle in territory Chahar Chinese creates battle in territory Shansi Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Tsinghai 3 artilleries placed in Hunan Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs Purchase Units - British British buy 1 armour, 1 destroyer, 1 fighter, 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to France 4 infantry moved from Kwangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from Malaya to Kwangtung 1 bomber moved from Eastern India to 132 Sea Zone 1 mech_infantry moved from Hopei to Kwangtung 1 bomber moved from Malta to Northern Italy Combat - British Strategic bombing raid in Northern Italy Italians roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Northern Italy causes 3 damage total. Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in France causes 5 damage total. Battle in 132 Sea Zone British attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 132 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Kwangtung British attack with 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 armour, 1 artillery and 1 harbour British roll dice for 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/7 hits, 2.00 expected hits Japanese roll dice for 1 armour and 1 artillery in Kwangtung, round 2 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Kwangtung British win, taking Kwangtung from Japanese with 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Japanese: 1 armour and 1 artillery Non Combat Move - British 1 aaGun moved from Kwangsi to Kwangtung 1 infantry moved from French Indo China to Kwangsi 2 infantry moved from Yunnan to Kwangsi 1 bomber moved from 132 Sea Zone to Malaya 2 infantry moved from Iraq to Northwest Persia 1 artillery moved from Iraq to Northwest Persia 1 bomber moved from France to United Kingdom 1 bomber moved from Northern Italy to Malta 1 armour and 1 mech_infantry moved from Belgian Congo to Egypt 1 infantry moved from Anglo-Egyptian Sudan to Egypt 1 artillery moved from Egypt to 83 Sea Zone 1 infantry moved from Egypt to 83 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 81 Sea Zone 1 artillery moved from 81 Sea Zone to Western India 1 infantry moved from 81 Sea Zone to Western India 2 armour moved from Egypt to Iraq 1 fighter moved from Malta to 94 Sea Zone 1 armour moved from Tobruk to 98 Sea Zone 1 mech_infantry moved from Tobruk to 98 Sea Zone 1 infantry moved from Tobruk to 98 Sea Zone 1 armour, 1 carrier, 1 fighter, 2 infantry, 1 mech_infantry and 3 transports moved from 98 Sea Zone to 94 Sea Zone 1 armour moved from 94 Sea Zone to Gibraltar 1 infantry moved from 94 Sea Zone to Gibraltar 1 mech_infantry moved from 94 Sea Zone to Gibraltar 3 infantry moved from Egypt to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 2 artilleries and 1 infantry moved from Malaya to Shan State 1 fighter and 1 tactical_bomber moved from Kwangtung to Hunan 4 infantry moved from Eastern India to Burma Place Units - British 1 destroyer placed in 113 Sea Zone 1 fighter placed in United Kingdom 2 submarines placed in 100 Sea Zone 1 mech_infantry placed in Egypt 1 armour placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 1 armour, 1 infantry and 2 mech_infantrys placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 5,5,3,3,3,5,6,2,2,3,2,5 UK_Pacific collect 18 PUs (3 lost to blockades); end with 18 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs Some Units in Eastern India change ownership: 1 armour, 1 infantry and 2 mech_infantrysCombat Hit Differential Summary :
Americans regular : 1.67 Japanese regular : -0.83 Germans AA : -0.33 British regular : 1.00 Italians AA : -0.17 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Romania to Kursk 1 armour moved from Ukraine to Kursk 1 armour moved from Northern Italy to Romania Combat - Italians Battle in Kursk Italians attack with 1 armour and 1 bomber Russians defend with 3 infantry Italians roll dice for 1 armour and 1 bomber in Kursk, round 2 : 2/2 hits, 1.00 expected hits Russians roll dice for 3 infantry in Kursk, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 bomber owned by the Italians and 1 armour owned by the Italians lost in Kursk Russians win with 1 infantry remaining. Battle score for attacker is -12 Casualties for Italians: 1 armour and 1 bomber Casualties for Russians: 2 infantry Non Combat Move - Italians Place Units - Italians 1 artillery and 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4 Italians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
Italians regular : 1.00 Russians regular : 1.00 -
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 cruiser, 1 destroyer and 1 marine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 marine moved from New Zealand to 65 Sea Zone 1 cruiser and 1 marine moved from 65 Sea Zone to 35 Sea Zone 1 transport moved from 64 Sea Zone to 55 Sea Zone 1 infantry moved from Queensland to 55 Sea Zone 1 artillery moved from Queensland to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Caroline Islands 1 marine moved from 35 Sea Zone to Caroline Islands 1 infantry moved from 35 Sea Zone to Caroline Islands 1 submarine moved from 64 Sea Zone to 35 Sea Zone Combat - ANZAC Battle in Caroline Islands ANZAC attack with 1 artillery, 1 infantry and 1 marine Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Caroline Islands, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Caroline Islands, round 3 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Caroline Islands, round 4 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Caroline Islands ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 marine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 aaGun and 2 infantry Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC 1 artillery moved from Western Australia to 58 Sea Zone 1 infantry moved from Western Australia to 58 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 58 Sea Zone to 64 Sea Zone 1 carrier moved from 64 Sea Zone to 55 Sea Zone 2 fighters moved from New South Wales to 55 Sea Zone 1 artillery moved from 64 Sea Zone to New South Wales 1 infantry moved from 64 Sea Zone to New South Wales 1 infantry moved from 94 Sea Zone to Gibraltar 1 infantry moved from Iraq to Northwest Persia Place Units - ANZAC 1 cruiser and 1 destroyer placed in 64 Sea Zone 1 marine placed in New South Wales Turn Complete - ANZAC ANZAC collect 16 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : -0.50 -
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 cruiser, 1 destroyer and 1 marine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 marine moved from New Zealand to 65 Sea Zone 1 cruiser and 1 marine moved from 65 Sea Zone to 35 Sea Zone 1 transport moved from 64 Sea Zone to 55 Sea Zone 1 infantry moved from Queensland to 55 Sea Zone 1 artillery moved from Queensland to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Caroline Islands 1 marine moved from 35 Sea Zone to Caroline Islands 1 infantry moved from 35 Sea Zone to Caroline Islands 1 submarine moved from 64 Sea Zone to 35 Sea Zone Combat - ANZAC Battle in Caroline Islands ANZAC attack with 1 artillery, 1 infantry and 1 marine Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Caroline Islands, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Caroline Islands, round 3 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Caroline Islands, round 4 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Caroline Islands ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 marine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 aaGun and 2 infantry Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC 1 artillery moved from Western Australia to 58 Sea Zone 1 infantry moved from Western Australia to 58 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 58 Sea Zone to 64 Sea Zone 1 carrier moved from 64 Sea Zone to 55 Sea Zone 2 fighters moved from New South Wales to 55 Sea Zone 1 artillery moved from 64 Sea Zone to New South Wales 1 infantry moved from 64 Sea Zone to New South Wales 1 infantry moved from 94 Sea Zone to Gibraltar 1 infantry moved from Iraq to Northwest Persia Place Units - ANZAC 1 cruiser and 1 destroyer placed in 64 Sea Zone 1 marine placed in New South Wales Turn Complete - ANZAC ANZAC collect 16 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 82 Sea Zone to 40 Sea Zone 1 fighter moved from Iraq to Eastern India 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Egypt to Trans-Jordan Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : -0.50 -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 5 artilleries and 24 infantry moved from Eastern Poland to Southern Belarus 1 infantry moved from Northern Belarus to Novgorod Germans take Novgorod from Russians 1 infantry moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Leningrad to Southern Belarus 1 infantry moved from Leningrad to Northern Belarus 2 artilleries and 1 infantry moved from Leningrad to Archangel 2 tactical_bombers moved from Southern Italy to Western Germany 20 armour and 9 mech_infantrys moved from Ukraine to Rostov 3 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine Combat - Germans Battle in Rostov Germans attack with 20 armour and 9 mech_infantrys Russians defend with 3 infantry Germans roll dice for 20 armour and 9 mech_infantrys in Rostov, round 2 : 11/29 hits, 13.00 expected hits Russians roll dice for 3 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 20 armour and 9 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in Archangel Germans attack with 2 artilleries and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 artilleries and 1 infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Southern Belarus Germans attack with 1 armour, 5 artilleries and 24 infantry Russians defend with 2 infantry Germans roll dice for 1 armour, 5 artilleries and 24 infantry in Southern Belarus, round 2 : 6/30 hits, 7.00 expected hits Russians roll dice for 2 infantry in Southern Belarus, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Southern Belarus Germans win, taking Southern Belarus from Russians with 1 armour, 5 artilleries and 23 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 aaGuns moved from Eastern Poland to Southern Belarus 2 armour and 5 mech_infantrys moved from Germany to Eastern Poland 3 infantry moved from Germany to Poland 1 artillery moved from Western Germany to France 1 infantry moved from Western Germany to France 2 infantry moved from Western Germany to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway Place Units - Germans 3 armour and 5 mech_infantrys placed in Germany 2 infantry placed in Western Germany 2 infantry placed in Germany 1 infantry placed in Normandy Bordeaux Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2 Germans collect 52 PUs (2 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Russians regular : -1.00 Germans regular : -3.00 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7 Purchase Units - Russians Russians buy 2 armour, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 7 artilleries and 34 infantry moved from Smolensk to Southern Belarus 2 fighters and 1 tactical_bomber moved from Russia to Southern Belarus Combat - Russians Battle in Southern Belarus Russians attack with 7 artilleries, 2 fighters, 34 infantry and 1 tactical_bomber Germans defend with 2 aaGuns, 1 armour, 5 artilleries and 23 infantry Germans roll AA dice in Southern Belarus : 0/3 hits, 0.50 expected hits Russians roll dice for 7 artilleries, 2 fighters, 34 infantry and 1 tactical_bomber in Southern Belarus, round 2 : 10/44 hits, 10.83 expected hits Germans roll dice for 2 aaGuns, 1 armour, 5 artilleries and 23 infantry in Southern Belarus, round 2 : 8/29 hits, 9.83 expected hits 8 infantry owned by the Russians, 2 aaGuns owned by the Germans and 8 infantry owned by the Germans lost in Southern Belarus Russians roll dice for 7 artilleries, 2 fighters, 26 infantry and 1 tactical_bomber in Southern Belarus, round 3 : 10/36 hits, 9.50 expected hits Germans roll dice for 1 armour, 5 artilleries and 15 infantry in Southern Belarus, round 3 : 3/21 hits, 7.17 expected hits 3 infantry owned by the Russians and 10 infantry owned by the Germans lost in Southern Belarus Russians roll dice for 7 artilleries, 2 fighters, 23 infantry and 1 tactical_bomber in Southern Belarus, round 4 : 10/33 hits, 9.00 expected hits Germans roll dice for 1 armour, 5 artilleries and 5 infantry in Southern Belarus, round 4 : 5/11 hits, 3.83 expected hits 5 infantry owned by the Russians, 5 artilleries owned by the Germans and 5 infantry owned by the Germans lost in Southern Belarus Russians roll dice for 7 artilleries, 2 fighters, 18 infantry and 1 tactical_bomber in Southern Belarus, round 5 : 6/28 hits, 8.17 expected hits Germans roll dice for 1 armour in Southern Belarus, round 5 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Southern Belarus Russians win, taking Southern Belarus from Germans with 7 artilleries, 2 fighters, 17 infantry and 1 tactical_bomber remaining. Battle score for attacker is 54 Casualties for Russians: 17 infantry Casualties for Germans: 2 aaGuns, 1 armour, 5 artilleries and 23 infantry Non Combat Move - Russians 1 fighter moved from Gorky to Stalingrad 4 armour and 4 mech_infantrys moved from Urals to Stalingrad 4 armour, 2 artilleries, 3 infantry and 4 mech_infantrys moved from Samara to Stalingrad 4 artilleries and 7 infantry moved from Tambov to Stalingrad 1 infantry moved from Stalingrad to Northern Caucasus 2 fighters and 1 tactical_bomber moved from Southern Belarus to Russia 1 infantry moved from Russia to Yaroslavl 1 infantry moved from Russia to Gorky 1 infantry moved from Russia to Smolensk 2 aaGuns moved from Smolensk to Russia 2 aaGuns moved from Smolensk to Russia Place Units - Russians 1 armour, 1 infantry and 1 mech_infantry placed in Stalingrad 1 armour and 1 mech_infantry placed in Urals 4 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUsCombat Hit Differential Summary :
Germans AA : -0.50 Germans regular : -4.33 Russians regular : -1.50 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 armour, 1 destroyer, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 2 infantry moved from Kyushu to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Kwangtung 1 infantry moved from Fukien to Kwangtung 1 artillery and 1 infantry moved from 21 Sea Zone to Kwangtung 1 mech_infantry moved from Kiangsu to Kwangtung 1 mech_infantry moved from Kiangsu to Kiangsi 1 artillery moved from Anhwe to Kiangsi 1 armour moved from Kiangsu to Shansi 1 artillery moved from Honan to Shansi 1 fighter moved from 21 Sea Zone to 44 Sea Zone 1 bomber moved from Kiangsu to Chahar 1 armour moved from Honan to Chahar 1 bomber moved from Kiangsu to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi 2 fighters moved from Fukien to Kwangsi 1 fighter and 2 tactical_bombers moved from 21 Sea Zone to Kwangsi 1 destroyer moved from 7 Sea Zone to 35 Sea Zone 2 cruisers and 2 destroyers moved from 21 Sea Zone to 35 Sea Zone 1 destroyer moved from 7 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Kwangsi Japanese attack with 3 fighters and 2 tactical_bombers British defend with 3 infantry Japanese roll dice for 3 fighters and 2 tactical_bombers in Kwangsi, round 2 : 5/5 hits, 2.83 expected hits Chinese roll dice for 3 infantry in Kwangsi, round 2 : 1/3 hits, 1.00 expected hits 1 fighter owned by the Japanese and 3 infantry owned by the British lost in Kwangsi Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 1 fighter Casualties for British: 3 infantry Battle in Kiangsi Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in 35 Sea Zone Japanese attack with 2 cruisers and 4 destroyers ANZAC defend with 1 cruiser, 1 submarine and 1 transport Japanese roll dice for 2 cruisers and 4 destroyers in 35 Sea Zone, round 2 : 1/6 hits, 2.33 expected hits ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits ANZAC roll dice for 1 cruiser and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone Japanese roll dice for 2 cruisers and 3 destroyers in 35 Sea Zone, round 3 : 2/5 hits, 2.00 expected hits ANZAC roll dice for 1 cruiser and 1 transport in 35 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 transport owned by the ANZAC, 1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 35 Sea Zone Japanese win with 2 cruisers and 2 destroyers remaining. Battle score for attacker is 7 Casualties for Japanese: 2 destroyers Casualties for ANZAC: 1 cruiser, 1 submarine and 1 transport Battle in Chahar Japanese attack with 1 armour and 1 bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 bomber in Chahar, round 2 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangtung Japanese attack with 1 artillery, 4 infantry and 1 mech_infantry British defend with 1 aaGun, 4 infantry and 1 mech_infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Kwangtung, round 2 : 3/6 hits, 1.33 expected hits UK_Pacific roll dice for 1 aaGun, 4 infantry and 1 mech_infantry in Kwangtung, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the British and 2 infantry owned by the British lost in Kwangtung Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Kwangtung, round 3 : 2/5 hits, 1.17 expected hits UK_Pacific roll dice for 2 infantry and 1 mech_infantry in Kwangtung, round 3 : 0/3 hits, 1.00 expected hits 2 infantry owned by the British lost in Kwangtung Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Kwangtung, round 4 : 3/5 hits, 1.17 expected hits UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 19 Casualties for Japanese: 1 infantry Casualties for British: 1 aaGun, 4 infantry and 1 mech_infantry Battle in Shansi Japanese attack with 1 armour, 1 artillery and 1 bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 1 bomber in Shansi, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shansi Japanese win, taking Shansi from Chinese with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Chahar to Kiangsu 1 bomber moved from Shansi to Kiangsu 1 armour moved from Inner Mongolia to Honan 1 fighter and 1 tactical_bomber moved from Kiangsi to Anhwe 1 aaGun moved from Kiangsu to Anhwe 2 fighters moved from Kwangsi to 21 Sea Zone 2 tactical_bombers moved from Kwangsi to 21 Sea Zone 1 fighter moved from 44 Sea Zone to Paulau Place Units - Japanese 1 destroyer and 1 submarine placed in 7 Sea Zone 1 armour and 2 mech_infantrys placed in Kiangsu 1 armour and 2 mech_infantrys placed in Shantung Turn Complete - Japanese Japanese collect 41 PUs; end with 41 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUsCombat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : 4.00 UK_Pacific regular : -2.00 ANZAC regular : 0.83 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 7 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 marine moved from Western United States to 11 Sea Zone 1 infantry moved from Western United States to 11 Sea Zone 1 infantry, 1 marine and 1 transport moved from 11 Sea Zone to 3 Sea Zone 1 marine moved from 3 Sea Zone to Soviet Far East 1 infantry moved from 3 Sea Zone to Soviet Far East 1 submarine moved from 55 Sea Zone to 35 Sea Zone 3 fighters moved from 32 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Wake Island to 35 Sea Zone 1 tactical_bomber moved from 32 Sea Zone to 35 Sea Zone 1 destroyer moved from 65 Sea Zone to 35 Sea Zone 1 mech_infantry moved from Wake Island to 32 Sea Zone 1 infantry moved from Wake Island to 32 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 23 Sea Zone 1 mech_infantry moved from 23 Sea Zone to Marianas 1 infantry moved from 23 Sea Zone to Marianas 1 artillery moved from Marshall Islands to 32 Sea Zone 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 18 Sea Zone 1 artillery moved from 18 Sea Zone to Iwo Jima 1 infantry moved from 18 Sea Zone to Iwo Jima 1 bomber moved from United Kingdom to Western Germany 1 artillery moved from Morocco to 93 Sea Zone 1 artillery and 1 transport moved from 93 Sea Zone to 113 Sea Zone 1 artillery moved from 113 Sea Zone to Holland Belgium 1 armour moved from Morocco to 93 Sea Zone 1 mech_infantry moved from Morocco to 93 Sea Zone 2 infantry moved from Gibraltar to 93 Sea Zone 1 infantry moved from Morocco to 93 Sea Zone 1 infantry moved from Gibraltar to 93 Sea Zone 1 armour, 4 infantry, 1 mech_infantry and 3 transports moved from 93 Sea Zone to 113 Sea Zone 1 mech_infantry moved from 113 Sea Zone to Normandy Bordeaux 4 infantry moved from 113 Sea Zone to Normandy Bordeaux 1 armour moved from 113 Sea Zone to Normandy Bordeaux Combat - Americans Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 8 and causes: 6 damage to unit: airfield Bombing raid in Western Germany causes 6 damage total. Battle in Holland Belgium Battle in Iwo Jima Battle in Marianas Battle in Soviet Far East Americans attack with 1 infantry and 1 marine Japanese defend with 1 infantry Americans roll dice for 1 infantry and 1 marine in Soviet Far East, round 2 : 0/2 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry and 1 marine in Soviet Far East, round 3 : 1/2 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Soviet Far East Americans win, taking Holland Belgium from Germans, taking Iwo Jima from Japanese, taking Marianas from Japanese, taking Soviet Far East from Japanese with 1 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Normandy Bordeaux Americans attack with 1 armour, 4 infantry and 1 mech_infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 armour, 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/6 hits, 1.50 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour, 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/6 hits, 1.50 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in 35 Sea Zone Americans attack with 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 2 cruisers and 2 destroyers Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits Japanese roll dice for 2 cruisers and 2 destroyers in 35 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits 1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 35 Sea Zone Americans roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 35 Sea Zone, round 3 : 2/7 hits, 3.67 expected hits Japanese roll dice for 2 cruisers in 35 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits 1 destroyer owned by the Americans, 1 fighter owned by the Americans and 2 cruisers owned by the Japanese lost in 35 Sea Zone Americans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine Casualties for Japanese: 2 cruisers and 2 destroyers Non Combat Move - Americans 1 carrier moved from 55 Sea Zone to 23 Sea Zone 3 fighters and 2 tactical_bombers moved from 35 Sea Zone to 23 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 42 Sea Zone to 132 Sea Zone 2 fighters moved from 42 Sea Zone to 132 Sea Zone 1 submarine moved from 25 Sea Zone to 23 Sea Zone 1 tactical_bomber moved from Western United States to 3 Sea Zone 1 carrier and 1 submarine moved from 11 Sea Zone to 3 Sea Zone 1 marine moved from Wake Island to 32 Sea Zone 1 battleship, 2 carriers, 1 marine and 1 submarine moved from 32 Sea Zone to 23 Sea Zone 1 marine moved from 23 Sea Zone to Marianas 1 fighter moved from Eastern United States to Gibraltar 1 fighter moved from Gibraltar to United Kingdom 1 bomber moved from Western Germany to United Kingdom 1 artillery moved from Eastern United States to 104 Sea Zone 1 artillery and 1 transport moved from 104 Sea Zone to 90 Sea Zone 1 infantry moved from Suriname to 90 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier moved from 104 Sea Zone to 93 Sea Zone 1 submarine moved from 104 Sea Zone to 93 Sea Zone Place Units - Americans 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry placed in Western United States 1 destroyer, 1 submarine and 2 transports placed in 11 Sea Zone 2 transports placed in 104 Sea Zone 5 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 4,3,5,5,6,6,2,3 Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 1,4,5 Americans collect 61 PUs (3 lost to blockades); end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUsCombat Hit Differential Summary :
Americans regular : -5.67 Japanese regular : -0.33 Germans AA : -0.17 Germans regular : 0.33 -
The TripleA program offered a scramble from W. Germany to Holland/Belgium, which the rules (see notes on Land Scramble) disallow because land scramble has to have “already defending units”. This has to be player enforced because TripleA program always offers the scramble.
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Inner Mongolia: Chinese has 1 infantry placed in Inner Mongolia Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 infantry moved from Hunan to Kiangsi 1 artillery moved from Hunan to Kiangsi Combat - Chinese Chinese creates battle in territory Anhwe Chinese creates battle in territory Inner Mongolia Battle in Anhwe Chinese attack with 1 infantry Japanese defend with 1 aaGun, 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun, 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 1/2 hits, 1.17 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Inner Mongolia from Japanese with 1 aaGun, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Kiangsi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Chinese roll dice for 1 artillery in Kiangsi, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery in Kiangsi, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 6 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Kiangsi Japanese win with 1 artillery remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 infantry moved from Tsinghai to Hopei 1 infantry moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Kwangsi 2 artilleries and 2 infantry placed in Hunan Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUsCombat Hit Differential Summary :
Chinese regular : -2.83 Japanese regular : 0.17 -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 7 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 marine moved from Western United States to 11 Sea Zone 1 infantry moved from Western United States to 11 Sea Zone 1 infantry, 1 marine and 1 transport moved from 11 Sea Zone to 3 Sea Zone 1 marine moved from 3 Sea Zone to Soviet Far East 1 infantry moved from 3 Sea Zone to Soviet Far East 1 submarine moved from 55 Sea Zone to 35 Sea Zone 3 fighters moved from 32 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Wake Island to 35 Sea Zone 1 tactical_bomber moved from 32 Sea Zone to 35 Sea Zone 1 destroyer moved from 65 Sea Zone to 35 Sea Zone 1 mech_infantry moved from Wake Island to 32 Sea Zone 1 infantry moved from Wake Island to 32 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 23 Sea Zone 1 mech_infantry moved from 23 Sea Zone to Marianas 1 infantry moved from 23 Sea Zone to Marianas 1 artillery moved from Marshall Islands to 32 Sea Zone 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 18 Sea Zone 1 artillery moved from 18 Sea Zone to Iwo Jima 1 infantry moved from 18 Sea Zone to Iwo Jima 1 bomber moved from United Kingdom to Western Germany 1 artillery moved from Morocco to 93 Sea Zone 1 artillery and 1 transport moved from 93 Sea Zone to 113 Sea Zone 1 artillery moved from 113 Sea Zone to Holland Belgium 1 armour moved from Morocco to 93 Sea Zone 1 mech_infantry moved from Morocco to 93 Sea Zone 2 infantry moved from Gibraltar to 93 Sea Zone 1 infantry moved from Morocco to 93 Sea Zone 1 infantry moved from Gibraltar to 93 Sea Zone 1 armour, 4 infantry, 1 mech_infantry and 3 transports moved from 93 Sea Zone to 113 Sea Zone 1 mech_infantry moved from 113 Sea Zone to Normandy Bordeaux 4 infantry moved from 113 Sea Zone to Normandy Bordeaux 1 armour moved from 113 Sea Zone to Normandy Bordeaux Combat - Americans Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 8 and causes: 6 damage to unit: airfield Bombing raid in Western Germany causes 6 damage total. Battle in Holland Belgium Battle in Iwo Jima Battle in Marianas Battle in Soviet Far East Americans attack with 1 infantry and 1 marine Japanese defend with 1 infantry Americans roll dice for 1 infantry and 1 marine in Soviet Far East, round 2 : 0/2 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry and 1 marine in Soviet Far East, round 3 : 1/2 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Soviet Far East Americans win, taking Holland Belgium from Germans, taking Iwo Jima from Japanese, taking Marianas from Japanese, taking Soviet Far East from Japanese with 1 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Normandy Bordeaux Americans attack with 1 armour, 4 infantry and 1 mech_infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 armour, 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/6 hits, 1.50 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour, 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/6 hits, 1.50 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in 35 Sea Zone Americans attack with 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 2 cruisers and 2 destroyers Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits Japanese roll dice for 2 cruisers and 2 destroyers in 35 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits 1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 35 Sea Zone Americans roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 35 Sea Zone, round 3 : 2/7 hits, 3.67 expected hits Japanese roll dice for 2 cruisers in 35 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits 1 destroyer owned by the Americans, 1 fighter owned by the Americans and 2 cruisers owned by the Japanese lost in 35 Sea Zone Americans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine Casualties for Japanese: 2 cruisers and 2 destroyers Non Combat Move - Americans 1 carrier moved from 55 Sea Zone to 23 Sea Zone 3 fighters and 2 tactical_bombers moved from 35 Sea Zone to 23 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 42 Sea Zone to 132 Sea Zone 2 fighters moved from 42 Sea Zone to 132 Sea Zone 1 submarine moved from 25 Sea Zone to 23 Sea Zone 1 tactical_bomber moved from Western United States to 3 Sea Zone 1 carrier and 1 submarine moved from 11 Sea Zone to 3 Sea Zone 1 marine moved from Wake Island to 32 Sea Zone 1 battleship, 2 carriers, 1 marine and 1 submarine moved from 32 Sea Zone to 23 Sea Zone 1 marine moved from 23 Sea Zone to Marianas 1 fighter moved from Eastern United States to Gibraltar 1 fighter moved from Gibraltar to United Kingdom 1 bomber moved from Western Germany to United Kingdom 1 artillery moved from Eastern United States to 104 Sea Zone 1 artillery and 1 transport moved from 104 Sea Zone to 90 Sea Zone 1 infantry moved from Suriname to 90 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier moved from 104 Sea Zone to 93 Sea Zone 1 submarine moved from 104 Sea Zone to 93 Sea Zone Place Units - Americans 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry placed in Western United States 1 destroyer, 1 submarine and 2 transports placed in 11 Sea Zone 2 transports placed in 104 Sea Zone 5 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 4,3,5,5,6,6,2,3 Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 1,4,5 Americans collect 61 PUs (3 lost to blockades); end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Inner Mongolia: Chinese has 1 infantry placed in Inner Mongolia Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 infantry moved from Hunan to Kiangsi 1 artillery moved from Hunan to Kiangsi Combat - Chinese Chinese creates battle in territory Anhwe Chinese creates battle in territory Inner Mongolia Battle in Anhwe Chinese attack with 1 infantry Japanese defend with 1 aaGun, 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun, 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 1/2 hits, 1.17 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Inner Mongolia from Japanese with 1 aaGun, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Kiangsi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Chinese roll dice for 1 artillery in Kiangsi, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery in Kiangsi, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 6 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Kiangsi Japanese win with 1 artillery remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 infantry moved from Tsinghai to Hopei 1 infantry moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Kwangsi 2 artilleries and 2 infantry placed in Hunan Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs Purchase Units - British British buy 1 carrier, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 113 Sea Zone to 115 Sea Zone 1 fighter and 1 tactical_bomber moved from United Kingdom to 115 Sea Zone 1 bomber moved from United Kingdom to 115 Sea Zone 1 cruiser moved from 93 Sea Zone to 115 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to 115 Sea Zone 1 bomber moved from Malta to Western Germany 2 submarines moved from 100 Sea Zone to 99 Sea Zone 1 bomber moved from Malaya to Kiangsu Combat - British Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Western Germany causes 5 damage total. Strategic bombing raid in Kiangsu Japanese roll AA dice in Kiangsu : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Kiangsu causes 0 damage total. Battle in 115 Sea Zone British attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers Germans defend with 1 cruiser, 4 destroyers and 1 transport British roll dice for 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 115 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits Germans roll dice for 1 cruiser, 4 destroyers and 1 transport in 115 Sea Zone, round 2 : 2/5 hits, 1.83 expected hits 3 destroyers owned by the Germans, 1 destroyer owned by the British and 1 cruiser owned by the British lost in 115 Sea Zone British roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 115 Sea Zone, round 3 : 4/5 hits, 2.83 expected hits Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 115 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the Germans, 1 bomber owned by the British, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 115 Sea Zone British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for British: 1 bomber, 1 cruiser and 1 destroyer Casualties for Germans: 1 cruiser, 4 destroyers and 1 transport Non Combat Move - British 1 tactical_bomber moved from 115 Sea Zone to Normandy Bordeaux 1 fighter moved from 115 Sea Zone to Normandy Bordeaux 1 tactical_bomber moved from 115 Sea Zone to 113 Sea Zone 1 fighter moved from 115 Sea Zone to 113 Sea Zone 1 carrier moved from 94 Sea Zone to 113 Sea Zone 2 fighters moved from Malta to 100 Sea Zone 1 fighter moved from 94 Sea Zone to Normandy Bordeaux 1 fighter moved from 94 Sea Zone to Normandy Bordeaux 1 bomber moved from Western Germany to Normandy Bordeaux 1 armour moved from Gibraltar to 94 Sea Zone 1 mech_infantry moved from Gibraltar to 94 Sea Zone 1 infantry moved from Gibraltar to 94 Sea Zone 1 armour, 1 infantry, 1 mech_infantry and 3 transports moved from 94 Sea Zone to 113 Sea Zone 1 armour moved from United Kingdom to 113 Sea Zone 2 infantry moved from United Kingdom to 113 Sea Zone 1 mech_infantry moved from 113 Sea Zone to Normandy Bordeaux 2 armour moved from 113 Sea Zone to Normandy Bordeaux 3 infantry moved from 113 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from United Kingdom to 113 Sea Zone 1 infantry moved from United Kingdom to 113 Sea Zone 1 artillery moved from United Kingdom to 113 Sea Zone 1 infantry moved from United Kingdom to 113 Sea Zone 1 armour and 2 mech_infantrys moved from Eastern India to Yunnan 2 artilleries and 1 infantry moved from Shan State to Yunnan 4 infantry moved from Burma to Yunnan 1 infantry moved from Western India to Eastern India 1 artillery moved from Western India to Eastern India 1 transport moved from 81 Sea Zone to 40 Sea Zone 4 infantry moved from Eastern India to Burma 1 aaGun moved from Eastern India to Burma 2 armour moved from Iraq to Northwest Persia 1 armour and 2 mech_infantrys moved from Egypt to Iraq Place Units - British 1 carrier and 2 submarines placed in 100 Sea Zone 1 transport placed in 113 Sea Zone 3 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 1 armour, 1 fighter, 1 infantry and 1 mech_infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 18 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Some Units in Eastern India change ownership: 1 armour, 1 fighter, 1 infantry and 1 mech_infantryCombat Hit Differential Summary :
Chinese regular : -2.83 Americans regular : -5.67 Japanese regular : -0.17 Japanese AA : 0.83 Germans AA : -0.33 Germans regular : 0.67 British regular : 0.50 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7 Purchase Units - Italians Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 6 artilleries and 8 infantry moved from Northern Italy to Southern France 1 armour moved from Romania to Ukraine Combat - Italians Non Combat Move - Italians Place Units - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Ukraine: 1 armour EDIT: Adding units owned by Italians to Northern Italy: 1 armour EDIT: Turning off Edit Mode 2 artilleries and 1 infantry placed in Southern France Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 2 infantry EDIT: Adding units owned by Italians to Northern Italy: 2 infantry EDIT: Turning off Edit Mode 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,2,2,4,1,5 Italians collect 9 PUs (5 lost to blockades); end with 9 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 battleship and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 marine moved from New South Wales to 64 Sea Zone 1 cruiser and 1 marine moved from 64 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Paulau 1 artillery moved from New South Wales to 64 Sea Zone 1 infantry moved from New South Wales to 64 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Paulau 1 infantry moved from 35 Sea Zone to Paulau 2 fighters moved from 55 Sea Zone to Paulau Combat - ANZAC Battle in Paulau ANZAC attack with 1 artillery, 2 fighters, 1 infantry and 1 marine Japanese defend with 1 fighter and 1 infantry ANZAC roll dice for 1 cruiser in Paulau, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 artillery, 2 fighters, 1 infantry and 1 marine in Paulau, round 2 : 1/5 hits, 2.00 expected hits Japanese roll dice for 1 fighter and 1 infantry in Paulau, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Paulau ANZAC roll dice for 1 artillery, 2 fighters and 1 marine in Paulau, round 3 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 fighter in Paulau, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in Paulau ANZAC win, taking Paulau from Japanese with 1 artillery, 2 fighters and 1 marine remaining. Battle score for attacker is 10 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 fighter and 1 infantry Non Combat Move - ANZAC 1 carrier moved from 55 Sea Zone to 35 Sea Zone 2 fighters moved from Paulau to 35 Sea Zone 2 destroyers moved from 64 Sea Zone to 35 Sea Zone 1 infantry moved from Northwest Persia to Southern Caucasus Place Units - ANZAC 1 battleship and 1 transport placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 16 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUsCombat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : -2.17 -
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 battleship and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 marine moved from New South Wales to 64 Sea Zone 1 cruiser and 1 marine moved from 64 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Paulau 1 artillery moved from New South Wales to 64 Sea Zone 1 infantry moved from New South Wales to 64 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Paulau 1 infantry moved from 35 Sea Zone to Paulau 2 fighters moved from 55 Sea Zone to Paulau Combat - ANZAC Battle in Paulau ANZAC attack with 1 artillery, 2 fighters, 1 infantry and 1 marine Japanese defend with 1 fighter and 1 infantry ANZAC roll dice for 1 cruiser in Paulau, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 artillery, 2 fighters, 1 infantry and 1 marine in Paulau, round 2 : 1/5 hits, 2.00 expected hits Japanese roll dice for 1 fighter and 1 infantry in Paulau, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Paulau ANZAC roll dice for 1 artillery, 2 fighters and 1 marine in Paulau, round 3 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 fighter in Paulau, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in Paulau ANZAC win, taking Paulau from Japanese with 1 artillery, 2 fighters and 1 marine remaining. Battle score for attacker is 10 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 fighter and 1 infantry Non Combat Move - ANZAC 1 carrier moved from 55 Sea Zone to 35 Sea Zone 2 fighters moved from Paulau to 35 Sea Zone 2 destroyers moved from 64 Sea Zone to 35 Sea Zone 1 infantry moved from Northwest Persia to Southern Caucasus Place Units - ANZAC 1 battleship and 1 transport placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 16 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 40 Sea Zone to 132 Sea Zone 1 fighter moved from Eastern India to Hunan 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Trans-Jordan to Iraq Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : -2.17 -
TripleA Manual Gamesave Post: Germans round 8
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans repair damage of 13x factory_major; Remaining resources: 49 PUs; Germans buy 1 artillery and 15 infantry; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 3 artilleries and 7 infantry moved from France to Normandy Bordeaux 2 tactical_bombers moved from Western Germany to Normandy Bordeaux 3 fighters moved from Southern Italy to Normandy Bordeaux 5 infantry moved from Western Germany to Holland Belgium 1 armour moved from Germany to Holland Belgium 2 armour and 5 mech_infantrys moved from Germany to Eastern Poland 3 infantry moved from Poland to Eastern Poland 3 armour and 3 mech_infantrys moved from Ukraine to Eastern Poland 1 mech_infantry moved from Rostov to Ukraine 20 armour and 7 mech_infantrys moved from Rostov to Western Ukraine 2 artilleries and 1 infantry moved from Archangel to Vologda 1 infantry moved from Novgorod to Vologda 3 infantry moved from Leningrad to Vologda 1 infantry moved from Leningrad to Vologda 1 infantry moved from Northern Belarus to Eastern Poland Combat - GermansCombat Hit Differential Summary :
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@owentoo any scramble?
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@dawgoneit no scramble, thanks!
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@owentoo actually, I didn’t see the Normandy attack… please scramble the fighter into Normandy, unless you’ve already rolled.
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For OOL, take bomber only after inf, otherwise, max defense
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans repair damage of 13x factory_major; Remaining resources: 49 PUs; Germans buy 1 artillery and 15 infantry; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 3 artilleries and 7 infantry moved from France to Normandy Bordeaux 2 tactical_bombers moved from Western Germany to Normandy Bordeaux 3 fighters moved from Southern Italy to Normandy Bordeaux 5 infantry moved from Western Germany to Holland Belgium 1 armour moved from Germany to Holland Belgium 2 armour and 5 mech_infantrys moved from Germany to Eastern Poland 3 infantry moved from Poland to Eastern Poland 3 armour and 3 mech_infantrys moved from Ukraine to Eastern Poland 1 mech_infantry moved from Rostov to Ukraine 20 armour and 7 mech_infantrys moved from Rostov to Western Ukraine 2 artilleries and 1 infantry moved from Archangel to Vologda 1 infantry moved from Novgorod to Vologda 3 infantry moved from Leningrad to Vologda 1 infantry moved from Leningrad to Vologda 1 infantry moved from Northern Belarus to Eastern Poland Combat - Germans Americans scrambles 1 units out of 113 Sea Zone to defend against the attack in Normandy Bordeaux Battle in Holland Belgium Germans attack with 1 armour and 5 infantry Americans defend with 1 airfield and 1 artillery Germans roll dice for 1 armour and 5 infantry in Holland Belgium, round 2 : 0/6 hits, 1.33 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 5 infantry in Holland Belgium, round 3 : 1/6 hits, 1.33 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 armour and 4 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery Battle in Normandy Bordeaux Germans attack with 3 artilleries, 3 fighters, 7 infantry and 2 tactical_bombers British defend with 2 armour, 1 bomber, 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Americans defend with 1 armour, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry Germans roll dice for 3 artilleries, 3 fighters, 7 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 7/15 hits, 5.50 expected hits Americans roll dice for 3 armour, 1 bomber, 4 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 6/17 hits, 7.83 expected hits 6 infantry owned by the Germans, 1 bomber owned by the British, 3 infantry owned by the Americans and 3 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 3 artilleries, 3 fighters, 1 infantry and 2 tactical_bombers in Normandy Bordeaux, round 3 : 2/9 hits, 4.17 expected hits Americans roll dice for 3 armour, 4 fighters, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 3 : 6/10 hits, 5.67 expected hits 1 mech_infantry owned by the British, 3 artilleries owned by the Germans, 1 fighter owned by the Germans, 1 infantry owned by the Germans, 1 tactical_bomber owned by the Germans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux Germans roll dice for 2 fighters and 1 tactical_bomber in Normandy Bordeaux, round 4 : 1/3 hits, 1.67 expected hits Americans roll dice for 3 armour, 4 fighters and 1 tactical_bomber in Normandy Bordeaux, round 4 : 4/8 hits, 4.67 expected hits 2 fighters owned by the Germans, 1 armour owned by the Americans and 1 tactical_bomber owned by the Germans lost in Normandy Bordeaux Americans win with 2 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -37 Casualties for Germans: 3 artilleries, 3 fighters, 7 infantry and 2 tactical_bombers Casualties for Americans: 1 armour, 3 infantry and 1 mech_infantry Casualties for British: 1 bomber, 3 infantry and 1 mech_infantry Moving scrambled unit from Normandy Bordeaux to 113 Sea Zone Non Combat Move - Germans Place Units - Germans 10 infantry placed in Germany 1 artillery and 5 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,4,2,5,2,5 Germans collect 47 PUs (4 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Americans regular : -1.83 Germans regular : -3.00





