OwenToo allies -vs- dawgoneit axis. P2V

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    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 1 fighter, 3 infantry, 1 marine, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 32 Sea Zone to 25 Sea Zone
            1 submarine moved from 32 Sea Zone to 24 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to 24 Sea Zone
            1 fighter moved from Hawaiian Islands to 24 Sea Zone
            2 fighters moved from 32 Sea Zone to 25 Sea Zone
            2 infantry moved from Queensland to 55 Sea Zone
            2 infantry and 1 transport moved from 55 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Borneo
            1 submarine moved from 55 Sea Zone to 42 Sea Zone
            1 destroyer moved from 55 Sea Zone to 42 Sea Zone
            2 fighters moved from Queensland to 42 Sea Zone
            1 bomber moved from United Kingdom to Western Germany
    
        Combat - Americans
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
                Bombing raid in Western Germany causes 8 damage total. 
            Battle in Borneo
            Battle in 24 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 24 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 24 Sea Zone
                Americans win, taking Borneo from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 25 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 42 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 carrier moved from 55 Sea Zone to 42 Sea Zone
            1 submarine moved from 65 Sea Zone to 55 Sea Zone
            1 carrier moved from 65 Sea Zone to 55 Sea Zone
            2 fighters moved from 25 Sea Zone to 32 Sea Zone
            1 fighter moved from 24 Sea Zone to 32 Sea Zone
            1 tactical_bomber moved from 24 Sea Zone to 32 Sea Zone
            1 carrier moved from 11 Sea Zone to 32 Sea Zone
            1 marine moved from Western United States to 11 Sea Zone
            1 mech_infantry moved from Western United States to 11 Sea Zone
            1 infantry moved from Western United States to 11 Sea Zone
            1 battleship, 1 infantry, 1 marine, 1 mech_infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 32 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to Wake Island
            2 infantry moved from Eastern United States to 104 Sea Zone
            2 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Gibraltar
            1 infantry moved from Brazil to Suriname
            1 infantry moved from Brazil to British Guiana
            2 infantry moved from Brazil to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Gibraltar
            1 armour and 1 mech_infantry moved from Tunisia to Morocco
            1 transport moved from 104 Sea Zone to 93 Sea Zone
            1 bomber moved from Western Germany to United Kingdom
            1 marine moved from 32 Sea Zone to Wake Island
            1 infantry moved from 32 Sea Zone to Wake Island
            1 mech_infantry moved from 32 Sea Zone to Wake Island
    
        Place Units - Americans
            1 carrier, 1 submarine and 1 transport placed in 11 Sea Zone
            1 submarine and 1 transport placed in 104 Sea Zone
            1 carrier placed in 104 Sea Zone
            1 fighter placed in Eastern United States
            1 tactical_bomber placed in Western United States
            1 infantry and 1 marine placed in Western United States
            1 artillery and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 2,6,5,3,2,6,2,1,5,3,2,4
            Americans collect 56 PUs (2 lost to blockades); end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Shansi: Chinese has 1 infantry placed in Shansi
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
    
        Combat - Chinese
            Chinese creates battle in territory Chahar
            Chinese creates battle in territory Shansi
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
            1 infantry placed in Tsinghai
            3 artilleries placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 14 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 destroyer, 1 fighter, 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from United Kingdom to France
            4 infantry moved from Kwangsi to Kwangtung
            1 fighter and 1 tactical_bomber moved from Malaya to Kwangtung
            1 bomber moved from Eastern India to 132 Sea Zone
            1 mech_infantry moved from Hopei to Kwangtung
            1 bomber moved from Malta to Northern Italy
    
        Combat - British
            Strategic bombing raid in Northern Italy
                    Italians roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits
                Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in Northern Italy causes 3 damage total. 
            Strategic bombing raid in France
                    Germans roll AA dice in France : 0/1 hits, 0.17 expected hits
                Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in France causes 5 damage total. 
            Battle in 132 Sea Zone
                British attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 132 Sea Zone
                British win with 1 bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in Kwangtung
                British attack with 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 armour, 1 artillery and 1 harbour
                    British roll dice for 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/7 hits, 2.00 expected hits
                    Japanese roll dice for 1 armour and 1 artillery in Kwangtung, round 2 : 0/2 hits, 0.83 expected hits
                    1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Kwangtung
                British win, taking Kwangtung from Japanese with 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 armour and 1 artillery
    
        Non Combat Move - British
            1 aaGun moved from Kwangsi to Kwangtung
            1 infantry moved from French Indo China to Kwangsi
            2 infantry moved from Yunnan to Kwangsi
            1 bomber moved from 132 Sea Zone to Malaya
            2 infantry moved from Iraq to Northwest Persia
            1 artillery moved from Iraq to Northwest Persia
            1 bomber moved from France to United Kingdom
            1 bomber moved from Northern Italy to Malta
            1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
            1 infantry moved from Anglo-Egyptian Sudan to Egypt
            1 artillery moved from Egypt to 83 Sea Zone
            1 infantry moved from Egypt to 83 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 81 Sea Zone
            1 artillery moved from 81 Sea Zone to Western India
            1 infantry moved from 81 Sea Zone to Western India
            2 armour moved from Egypt to Iraq
            1 fighter moved from Malta to 94 Sea Zone
            1 armour moved from Tobruk to 98 Sea Zone
            1 mech_infantry moved from Tobruk to 98 Sea Zone
            1 infantry moved from Tobruk to 98 Sea Zone
            1 armour, 1 carrier, 1 fighter, 2 infantry, 1 mech_infantry and 3 transports moved from 98 Sea Zone to 94 Sea Zone
            1 armour moved from 94 Sea Zone to Gibraltar
            1 infantry moved from 94 Sea Zone to Gibraltar
            1 mech_infantry moved from 94 Sea Zone to Gibraltar
            3 infantry moved from Egypt to Trans-Jordan
            1 artillery moved from Egypt to Trans-Jordan
            2 artilleries and 1 infantry moved from Malaya to Shan State
            1 fighter and 1 tactical_bomber moved from Kwangtung to Hunan
            4 infantry moved from Eastern India to Burma
    
        Place Units - British
            1 destroyer placed in 113 Sea Zone
            1 fighter placed in United Kingdom
            2 submarines placed in 100 Sea Zone
            1 mech_infantry placed in Egypt
            1 armour placed in United Kingdom
    
        Turn Complete - British
            British collect 33 PUs; end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            1 armour, 1 infantry and 2 mech_infantrys placed in Eastern India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 5,5,3,3,3,5,6,2,2,3,2,5
            UK_Pacific collect 18 PUs (3 lost to blockades); end with 18 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
            Some Units in Eastern India change ownership: 1 armour, 1 infantry and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Americans regular : 1.67
    Japanese regular : -0.83
    Germans AA : -0.33
    British regular : 1.00
    Italians AA : -0.17
    

    Savegame

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    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Romania to Kursk
            1 armour moved from Ukraine to Kursk
            1 armour moved from Northern Italy to Romania
    
        Combat - Italians
            Battle in Kursk
                Italians attack with 1 armour and 1 bomber
                Russians defend with 3 infantry
                    Italians roll dice for 1 armour and 1 bomber in Kursk, round 2 : 2/2 hits, 1.00 expected hits
                    Russians roll dice for 3 infantry in Kursk, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians, 1 bomber owned by the Italians and 1 armour owned by the Italians lost in Kursk
                Russians win with 1 infantry remaining. Battle score for attacker is -12
                Casualties for Italians: 1 armour and 1 bomber
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4
            Italians collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.00
    Russians regular : 1.00
    

    Savegame

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    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser, 1 destroyer and 1 marine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 marine moved from New Zealand to 65 Sea Zone
            1 cruiser and 1 marine moved from 65 Sea Zone to 35 Sea Zone
            1 transport moved from 64 Sea Zone to 55 Sea Zone
            1 infantry moved from Queensland to 55 Sea Zone
            1 artillery moved from Queensland to 55 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone
            1 artillery moved from 35 Sea Zone to Caroline Islands
            1 marine moved from 35 Sea Zone to Caroline Islands
            1 infantry moved from 35 Sea Zone to Caroline Islands
            1 submarine moved from 64 Sea Zone to 35 Sea Zone
    
        Combat - ANZAC
            Battle in Caroline Islands
                ANZAC attack with 1 artillery, 1 infantry and 1 marine
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Caroline Islands, round 2 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                    ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Caroline Islands, round 3 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Caroline Islands, round 4 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Caroline Islands
                ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 marine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 aaGun and 2 infantry
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - ANZAC
            1 artillery moved from Western Australia to 58 Sea Zone
            1 infantry moved from Western Australia to 58 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 58 Sea Zone to 64 Sea Zone
            1 carrier moved from 64 Sea Zone to 55 Sea Zone
            2 fighters moved from New South Wales to 55 Sea Zone
            1 artillery moved from 64 Sea Zone to New South Wales
            1 infantry moved from 64 Sea Zone to New South Wales
            1 infantry moved from 94 Sea Zone to Gibraltar
            1 infantry moved from Iraq to Northwest Persia
    
        Place Units - ANZAC
            1 cruiser and 1 destroyer placed in 64 Sea Zone
            1 marine placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 16 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : -0.50
    

    Savegame

  • 21 20 19 18 17

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser, 1 destroyer and 1 marine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 marine moved from New Zealand to 65 Sea Zone
            1 cruiser and 1 marine moved from 65 Sea Zone to 35 Sea Zone
            1 transport moved from 64 Sea Zone to 55 Sea Zone
            1 infantry moved from Queensland to 55 Sea Zone
            1 artillery moved from Queensland to 55 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone
            1 artillery moved from 35 Sea Zone to Caroline Islands
            1 marine moved from 35 Sea Zone to Caroline Islands
            1 infantry moved from 35 Sea Zone to Caroline Islands
            1 submarine moved from 64 Sea Zone to 35 Sea Zone
    
        Combat - ANZAC
            Battle in Caroline Islands
                ANZAC attack with 1 artillery, 1 infantry and 1 marine
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Caroline Islands, round 2 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                    ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Caroline Islands, round 3 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Caroline Islands, round 4 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Caroline Islands
                ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 marine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 aaGun and 2 infantry
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - ANZAC
            1 artillery moved from Western Australia to 58 Sea Zone
            1 infantry moved from Western Australia to 58 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 58 Sea Zone to 64 Sea Zone
            1 carrier moved from 64 Sea Zone to 55 Sea Zone
            2 fighters moved from New South Wales to 55 Sea Zone
            1 artillery moved from 64 Sea Zone to New South Wales
            1 infantry moved from 64 Sea Zone to New South Wales
            1 infantry moved from 94 Sea Zone to Gibraltar
            1 infantry moved from Iraq to Northwest Persia
    
        Place Units - ANZAC
            1 cruiser and 1 destroyer placed in 64 Sea Zone
            1 marine placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 16 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 82 Sea Zone to 40 Sea Zone
            1 fighter moved from Iraq to Eastern India
            1 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Egypt to Trans-Jordan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : -0.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            5 artilleries and 24 infantry moved from Eastern Poland to Southern Belarus
            1 infantry moved from Northern Belarus to Novgorod
                  Germans take Novgorod from Russians
            1 infantry moved from Leningrad to Vologda
                  Germans take Vologda from Russians
            1 armour moved from Leningrad to Southern Belarus
            1 infantry moved from Leningrad to Northern Belarus
            2 artilleries and 1 infantry moved from Leningrad to Archangel
            2 tactical_bombers moved from Southern Italy to Western Germany
            20 armour and 9 mech_infantrys moved from Ukraine to Rostov
            3 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
    
        Combat - Germans
            Battle in Rostov
                Germans attack with 20 armour and 9 mech_infantrys
                Russians defend with 3 infantry
                    Germans roll dice for 20 armour and 9 mech_infantrys in Rostov, round 2 : 11/29 hits, 13.00 expected hits
                    Russians roll dice for 3 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 20 armour and 9 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for Russians: 3 infantry
            Battle in Archangel
                Germans attack with 2 artilleries and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 artilleries and 1 infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Southern Belarus
                Germans attack with 1 armour, 5 artilleries and 24 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 armour, 5 artilleries and 24 infantry in Southern Belarus, round 2 : 6/30 hits, 7.00 expected hits
                    Russians roll dice for 2 infantry in Southern Belarus, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Southern Belarus
                Germans win, taking Southern Belarus from Russians with 1 armour, 5 artilleries and 23 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            2 aaGuns moved from Eastern Poland to Southern Belarus
            2 armour and 5 mech_infantrys moved from Germany to Eastern Poland
            3 infantry moved from Germany to Poland
            1 artillery moved from Western Germany to France
            1 infantry moved from Western Germany to France
            2 infantry moved from Western Germany to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Norway
    
        Place Units - Germans
            3 armour and 5 mech_infantrys placed in Germany
            2 infantry placed in Western Germany
            2 infantry placed in Germany
            1 infantry placed in Normandy Bordeaux
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2
            Germans collect 52 PUs (2 lost to blockades); end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1.00
    Germans regular : -3.00
    

    Savegame

  • 21 20 19 18 17

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 2 armour, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            7 artilleries and 34 infantry moved from Smolensk to Southern Belarus
            2 fighters and 1 tactical_bomber moved from Russia to Southern Belarus
    
        Combat - Russians
            Battle in Southern Belarus
                Russians attack with 7 artilleries, 2 fighters, 34 infantry and 1 tactical_bomber
                Germans defend with 2 aaGuns, 1 armour, 5 artilleries and 23 infantry
                    Germans roll AA dice in Southern Belarus : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 7 artilleries, 2 fighters, 34 infantry and 1 tactical_bomber in Southern Belarus, round 2 : 10/44 hits, 10.83 expected hits
                    Germans roll dice for 2 aaGuns, 1 armour, 5 artilleries and 23 infantry in Southern Belarus, round 2 : 8/29 hits, 9.83 expected hits
                    8 infantry owned by the Russians, 2 aaGuns owned by the Germans and 8 infantry owned by the Germans lost in Southern Belarus
                    Russians roll dice for 7 artilleries, 2 fighters, 26 infantry and 1 tactical_bomber in Southern Belarus, round 3 : 10/36 hits, 9.50 expected hits
                    Germans roll dice for 1 armour, 5 artilleries and 15 infantry in Southern Belarus, round 3 : 3/21 hits, 7.17 expected hits
                    3 infantry owned by the Russians and 10 infantry owned by the Germans lost in Southern Belarus
                    Russians roll dice for 7 artilleries, 2 fighters, 23 infantry and 1 tactical_bomber in Southern Belarus, round 4 : 10/33 hits, 9.00 expected hits
                    Germans roll dice for 1 armour, 5 artilleries and 5 infantry in Southern Belarus, round 4 : 5/11 hits, 3.83 expected hits
                    5 infantry owned by the Russians, 5 artilleries owned by the Germans and 5 infantry owned by the Germans lost in Southern Belarus
                    Russians roll dice for 7 artilleries, 2 fighters, 18 infantry and 1 tactical_bomber in Southern Belarus, round 5 : 6/28 hits, 8.17 expected hits
                    Germans roll dice for 1 armour in Southern Belarus, round 5 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Southern Belarus
                Russians win, taking Southern Belarus from Germans with 7 artilleries, 2 fighters, 17 infantry and 1 tactical_bomber remaining. Battle score for attacker is 54
                Casualties for Russians: 17 infantry
                Casualties for Germans: 2 aaGuns, 1 armour, 5 artilleries and 23 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Gorky to Stalingrad
            4 armour and 4 mech_infantrys moved from Urals to Stalingrad
            4 armour, 2 artilleries, 3 infantry and 4 mech_infantrys moved from Samara to Stalingrad
            4 artilleries and 7 infantry moved from Tambov to Stalingrad
            1 infantry moved from Stalingrad to Northern Caucasus
            2 fighters and 1 tactical_bomber moved from Southern Belarus to Russia
            1 infantry moved from Russia to Yaroslavl
            1 infantry moved from Russia to Gorky
            1 infantry moved from Russia to Smolensk
            2 aaGuns moved from Smolensk to Russia
            2 aaGuns moved from Smolensk to Russia
    
        Place Units - Russians
            1 armour, 1 infantry and 1 mech_infantry placed in Stalingrad
            1 armour and 1 mech_infantry placed in Urals
            4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Germans AA : -0.50
    Germans regular : -4.33
    Russians regular : -1.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 destroyer, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
            1 transport moved from 21 Sea Zone to 20 Sea Zone
            2 infantry moved from Kyushu to 20 Sea Zone
            2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Kwangtung
            1 infantry moved from Fukien to Kwangtung
            1 artillery and 1 infantry moved from 21 Sea Zone to Kwangtung
            1 mech_infantry moved from Kiangsu to Kwangtung
            1 mech_infantry moved from Kiangsu to Kiangsi
            1 artillery moved from Anhwe to Kiangsi
            1 armour moved from Kiangsu to Shansi
            1 artillery moved from Honan to Shansi
            1 fighter moved from 21 Sea Zone to 44 Sea Zone
            1 bomber moved from Kiangsu to Chahar
            1 armour moved from Honan to Chahar
            1 bomber moved from Kiangsu to Shansi
            1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
            2 fighters moved from Fukien to Kwangsi
            1 fighter and 2 tactical_bombers moved from 21 Sea Zone to Kwangsi
            1 destroyer moved from 7 Sea Zone to 35 Sea Zone
            2 cruisers and 2 destroyers moved from 21 Sea Zone to 35 Sea Zone
            1 destroyer moved from 7 Sea Zone to 35 Sea Zone
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 44 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Americans: 1 transport
            Battle in Kwangsi
                Japanese attack with 3 fighters and 2 tactical_bombers
                British defend with 3 infantry
                    Japanese roll dice for 3 fighters and 2 tactical_bombers in Kwangsi, round 2 : 5/5 hits, 2.83 expected hits
                    Chinese roll dice for 3 infantry in Kwangsi, round 2 : 1/3 hits, 1.00 expected hits
                    1 fighter owned by the Japanese and 3 infantry owned by the British lost in Kwangsi
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 fighter
                Casualties for British: 3 infantry
            Battle in Kiangsi
                Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in 35 Sea Zone
                Japanese attack with 2 cruisers and 4 destroyers
                ANZAC defend with 1 cruiser, 1 submarine and 1 transport
                    Japanese roll dice for 2 cruisers and 4 destroyers in 35 Sea Zone, round 2 : 1/6 hits, 2.33 expected hits
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 cruiser and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone
                    Japanese roll dice for 2 cruisers and 3 destroyers in 35 Sea Zone, round 3 : 2/5 hits, 2.00 expected hits
                    ANZAC roll dice for 1 cruiser and 1 transport in 35 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 transport owned by the ANZAC, 1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 35 Sea Zone
                Japanese win with 2 cruisers and 2 destroyers remaining. Battle score for attacker is 7
                Casualties for Japanese: 2 destroyers
                Casualties for ANZAC: 1 cruiser, 1 submarine and 1 transport
            Battle in Chahar
                Japanese attack with 1 armour and 1 bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 bomber in Chahar, round 2 : 1/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kwangtung
                Japanese attack with 1 artillery, 4 infantry and 1 mech_infantry
                British defend with 1 aaGun, 4 infantry and 1 mech_infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Kwangtung, round 2 : 3/6 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 aaGun, 4 infantry and 1 mech_infantry in Kwangtung, round 2 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Japanese, 1 aaGun owned by the British and 2 infantry owned by the British lost in Kwangtung
                    Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Kwangtung, round 3 : 2/5 hits, 1.17 expected hits
                    UK_Pacific roll dice for 2 infantry and 1 mech_infantry in Kwangtung, round 3 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the British lost in Kwangtung
                    Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Kwangtung, round 4 : 3/5 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 19
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 aaGun, 4 infantry and 1 mech_infantry
            Battle in Shansi
                Japanese attack with 1 armour, 1 artillery and 1 bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery and 1 bomber in Shansi, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shansi
                Japanese win, taking Shansi from Chinese with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Chahar to Kiangsu
            1 bomber moved from Shansi to Kiangsu
            1 armour moved from Inner Mongolia to Honan
            1 fighter and 1 tactical_bomber moved from Kiangsi to Anhwe
            1 aaGun moved from Kiangsu to Anhwe
            2 fighters moved from Kwangsi to 21 Sea Zone
            2 tactical_bombers moved from Kwangsi to 21 Sea Zone
            1 fighter moved from 44 Sea Zone to Paulau
    
        Place Units - Japanese
            1 destroyer and 1 submarine placed in 7 Sea Zone
            1 armour and 2 mech_infantrys placed in Kiangsu
            1 armour and 2 mech_infantrys placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 41 PUs; end with 41 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Japanese regular : 4.00
    UK_Pacific regular : -2.00
    ANZAC regular : 0.83
    

    Savegame

  • 21 20 19 18 17

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 7 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 marine moved from Western United States to 11 Sea Zone
            1 infantry moved from Western United States to 11 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 11 Sea Zone to 3 Sea Zone
            1 marine moved from 3 Sea Zone to Soviet Far East
            1 infantry moved from 3 Sea Zone to Soviet Far East
            1 submarine moved from 55 Sea Zone to 35 Sea Zone
            3 fighters moved from 32 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Wake Island to 35 Sea Zone
            1 tactical_bomber moved from 32 Sea Zone to 35 Sea Zone
            1 destroyer moved from 65 Sea Zone to 35 Sea Zone
            1 mech_infantry moved from Wake Island to 32 Sea Zone
            1 infantry moved from Wake Island to 32 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 23 Sea Zone
            1 mech_infantry moved from 23 Sea Zone to Marianas
            1 infantry moved from 23 Sea Zone to Marianas
            1 artillery moved from Marshall Islands to 32 Sea Zone
            1 infantry moved from Marshall Islands to 32 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 18 Sea Zone
            1 artillery moved from 18 Sea Zone to Iwo Jima
            1 infantry moved from 18 Sea Zone to Iwo Jima
            1 bomber moved from United Kingdom to Western Germany
            1 artillery moved from Morocco to 93 Sea Zone
            1 artillery and 1 transport moved from 93 Sea Zone to 113 Sea Zone
            1 artillery moved from 113 Sea Zone to Holland Belgium
            1 armour moved from Morocco to 93 Sea Zone
            1 mech_infantry moved from Morocco to 93 Sea Zone
            2 infantry moved from Gibraltar to 93 Sea Zone
            1 infantry moved from Morocco to 93 Sea Zone
            1 infantry moved from Gibraltar to 93 Sea Zone
            1 armour, 4 infantry, 1 mech_infantry and 3 transports moved from 93 Sea Zone to 113 Sea Zone
            1 mech_infantry moved from 113 Sea Zone to Normandy Bordeaux
            4 infantry moved from 113 Sea Zone to Normandy Bordeaux
            1 armour moved from 113 Sea Zone to Normandy Bordeaux
    
        Combat - Americans
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Western Germany rolls: 8 and causes: 6 damage to unit: airfield
                Bombing raid in Western Germany causes 6 damage total. 
            Battle in Holland Belgium
            Battle in Iwo Jima
            Battle in Marianas
            Battle in Soviet Far East
                Americans attack with 1 infantry and 1 marine
                Japanese defend with 1 infantry
                    Americans roll dice for 1 infantry and 1 marine in Soviet Far East, round 2 : 0/2 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 infantry and 1 marine in Soviet Far East, round 3 : 1/2 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Soviet Far East
                Americans win, taking Holland Belgium from Germans, taking Iwo Jima from Japanese, taking Marianas from Japanese, taking Soviet Far East from Japanese with 1 infantry and 1 marine remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Normandy Bordeaux
                Americans attack with 1 armour, 4 infantry and 1 mech_infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 armour, 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/6 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour, 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/6 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in 35 Sea Zone
                Americans attack with 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 2 cruisers and 2 destroyers
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits
                    Japanese roll dice for 2 cruisers and 2 destroyers in 35 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits
                    1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 35 Sea Zone
                    Americans roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 35 Sea Zone, round 3 : 2/7 hits, 3.67 expected hits
                    Japanese roll dice for 2 cruisers in 35 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    1 destroyer owned by the Americans, 1 fighter owned by the Americans and 2 cruisers owned by the Japanese lost in 35 Sea Zone
                Americans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine
                Casualties for Japanese: 2 cruisers and 2 destroyers
    
        Non Combat Move - Americans
            1 carrier moved from 55 Sea Zone to 23 Sea Zone
            3 fighters and 2 tactical_bombers moved from 35 Sea Zone to 23 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 42 Sea Zone to 132 Sea Zone
            2 fighters moved from 42 Sea Zone to 132 Sea Zone
            1 submarine moved from 25 Sea Zone to 23 Sea Zone
            1 tactical_bomber moved from Western United States to 3 Sea Zone
            1 carrier and 1 submarine moved from 11 Sea Zone to 3 Sea Zone
            1 marine moved from Wake Island to 32 Sea Zone
            1 battleship, 2 carriers, 1 marine and 1 submarine moved from 32 Sea Zone to 23 Sea Zone
            1 marine moved from 23 Sea Zone to Marianas
            1 fighter moved from Eastern United States to Gibraltar
            1 fighter moved from Gibraltar to United Kingdom
            1 bomber moved from Western Germany to United Kingdom
            1 artillery moved from Eastern United States to 104 Sea Zone
            1 artillery and 1 transport moved from 104 Sea Zone to 90 Sea Zone
            1 infantry moved from Suriname to 90 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone
            1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
            1 carrier moved from 104 Sea Zone to 93 Sea Zone
            1 submarine moved from 104 Sea Zone to 93 Sea Zone
    
        Place Units - Americans
            1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry placed in Western United States
            1 destroyer, 1 submarine and 2 transports placed in 11 Sea Zone
            2 transports placed in 104 Sea Zone
            5 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 4,3,5,5,6,6,2,3
                Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 1,4,5
            Americans collect 61 PUs (3 lost to blockades); end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -5.67
    Japanese regular : -0.33
    Germans AA : -0.17
    Germans regular : 0.33
    

    Savegame

  • 21 20 19 18 17

    The TripleA program offered a scramble from W. Germany to Holland/Belgium, which the rules (see notes on Land Scramble) disallow because land scramble has to have “already defending units”. This has to be player enforced because TripleA program always offers the scramble.

  • 21 20 19 18 17

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Inner Mongolia: Chinese has 1 infantry placed in Inner Mongolia
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            1 infantry moved from Hunan to Kiangsi
            1 artillery moved from Hunan to Kiangsi
    
        Combat - Chinese
            Chinese creates battle in territory Anhwe
            Chinese creates battle in territory Inner Mongolia
            Battle in Anhwe
                Chinese attack with 1 infantry
                Japanese defend with 1 aaGun, 1 fighter and 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 aaGun, 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 1/2 hits, 1.17 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Inner Mongolia from Japanese with 1 aaGun, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Kiangsi
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Kiangsi, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                    Chinese roll dice for 1 artillery in Kiangsi, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Kiangsi, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery in Kiangsi, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Kiangsi, round 6 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Chinese lost in Kiangsi
                Japanese win with 1 artillery remaining. Battle score for attacker is -7
                Casualties for Chinese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Tsinghai to Hopei
            1 infantry moved from Kansu to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Kwangsi
            2 artilleries and 2 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2.83
    Japanese regular : 0.17
    

    Savegame

  • 21 20 19 18 17

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 7 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 marine moved from Western United States to 11 Sea Zone
            1 infantry moved from Western United States to 11 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 11 Sea Zone to 3 Sea Zone
            1 marine moved from 3 Sea Zone to Soviet Far East
            1 infantry moved from 3 Sea Zone to Soviet Far East
            1 submarine moved from 55 Sea Zone to 35 Sea Zone
            3 fighters moved from 32 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Wake Island to 35 Sea Zone
            1 tactical_bomber moved from 32 Sea Zone to 35 Sea Zone
            1 destroyer moved from 65 Sea Zone to 35 Sea Zone
            1 mech_infantry moved from Wake Island to 32 Sea Zone
            1 infantry moved from Wake Island to 32 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 23 Sea Zone
            1 mech_infantry moved from 23 Sea Zone to Marianas
            1 infantry moved from 23 Sea Zone to Marianas
            1 artillery moved from Marshall Islands to 32 Sea Zone
            1 infantry moved from Marshall Islands to 32 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 18 Sea Zone
            1 artillery moved from 18 Sea Zone to Iwo Jima
            1 infantry moved from 18 Sea Zone to Iwo Jima
            1 bomber moved from United Kingdom to Western Germany
            1 artillery moved from Morocco to 93 Sea Zone
            1 artillery and 1 transport moved from 93 Sea Zone to 113 Sea Zone
            1 artillery moved from 113 Sea Zone to Holland Belgium
            1 armour moved from Morocco to 93 Sea Zone
            1 mech_infantry moved from Morocco to 93 Sea Zone
            2 infantry moved from Gibraltar to 93 Sea Zone
            1 infantry moved from Morocco to 93 Sea Zone
            1 infantry moved from Gibraltar to 93 Sea Zone
            1 armour, 4 infantry, 1 mech_infantry and 3 transports moved from 93 Sea Zone to 113 Sea Zone
            1 mech_infantry moved from 113 Sea Zone to Normandy Bordeaux
            4 infantry moved from 113 Sea Zone to Normandy Bordeaux
            1 armour moved from 113 Sea Zone to Normandy Bordeaux
    
        Combat - Americans
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Western Germany rolls: 8 and causes: 6 damage to unit: airfield
                Bombing raid in Western Germany causes 6 damage total. 
            Battle in Holland Belgium
            Battle in Iwo Jima
            Battle in Marianas
            Battle in Soviet Far East
                Americans attack with 1 infantry and 1 marine
                Japanese defend with 1 infantry
                    Americans roll dice for 1 infantry and 1 marine in Soviet Far East, round 2 : 0/2 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 infantry and 1 marine in Soviet Far East, round 3 : 1/2 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Soviet Far East
                Americans win, taking Holland Belgium from Germans, taking Iwo Jima from Japanese, taking Marianas from Japanese, taking Soviet Far East from Japanese with 1 infantry and 1 marine remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Normandy Bordeaux
                Americans attack with 1 armour, 4 infantry and 1 mech_infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 armour, 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/6 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour, 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/6 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in 35 Sea Zone
                Americans attack with 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 2 cruisers and 2 destroyers
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits
                    Japanese roll dice for 2 cruisers and 2 destroyers in 35 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits
                    1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 35 Sea Zone
                    Americans roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 35 Sea Zone, round 3 : 2/7 hits, 3.67 expected hits
                    Japanese roll dice for 2 cruisers in 35 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    1 destroyer owned by the Americans, 1 fighter owned by the Americans and 2 cruisers owned by the Japanese lost in 35 Sea Zone
                Americans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine
                Casualties for Japanese: 2 cruisers and 2 destroyers
    
        Non Combat Move - Americans
            1 carrier moved from 55 Sea Zone to 23 Sea Zone
            3 fighters and 2 tactical_bombers moved from 35 Sea Zone to 23 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 42 Sea Zone to 132 Sea Zone
            2 fighters moved from 42 Sea Zone to 132 Sea Zone
            1 submarine moved from 25 Sea Zone to 23 Sea Zone
            1 tactical_bomber moved from Western United States to 3 Sea Zone
            1 carrier and 1 submarine moved from 11 Sea Zone to 3 Sea Zone
            1 marine moved from Wake Island to 32 Sea Zone
            1 battleship, 2 carriers, 1 marine and 1 submarine moved from 32 Sea Zone to 23 Sea Zone
            1 marine moved from 23 Sea Zone to Marianas
            1 fighter moved from Eastern United States to Gibraltar
            1 fighter moved from Gibraltar to United Kingdom
            1 bomber moved from Western Germany to United Kingdom
            1 artillery moved from Eastern United States to 104 Sea Zone
            1 artillery and 1 transport moved from 104 Sea Zone to 90 Sea Zone
            1 infantry moved from Suriname to 90 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone
            1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
            1 carrier moved from 104 Sea Zone to 93 Sea Zone
            1 submarine moved from 104 Sea Zone to 93 Sea Zone
    
        Place Units - Americans
            1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry placed in Western United States
            1 destroyer, 1 submarine and 2 transports placed in 11 Sea Zone
            2 transports placed in 104 Sea Zone
            5 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 4,3,5,5,6,6,2,3
                Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 1,4,5
            Americans collect 61 PUs (3 lost to blockades); end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Inner Mongolia: Chinese has 1 infantry placed in Inner Mongolia
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            1 infantry moved from Hunan to Kiangsi
            1 artillery moved from Hunan to Kiangsi
    
        Combat - Chinese
            Chinese creates battle in territory Anhwe
            Chinese creates battle in territory Inner Mongolia
            Battle in Anhwe
                Chinese attack with 1 infantry
                Japanese defend with 1 aaGun, 1 fighter and 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 aaGun, 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 1/2 hits, 1.17 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Inner Mongolia from Japanese with 1 aaGun, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Kiangsi
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Kiangsi, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                    Chinese roll dice for 1 artillery in Kiangsi, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Kiangsi, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery in Kiangsi, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Kiangsi, round 6 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Chinese lost in Kiangsi
                Japanese win with 1 artillery remaining. Battle score for attacker is -7
                Casualties for Chinese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Tsinghai to Hopei
            1 infantry moved from Kansu to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Kwangsi
            2 artilleries and 2 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
    
        Purchase Units - British
            British buy 1 carrier, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 113 Sea Zone to 115 Sea Zone
            1 fighter and 1 tactical_bomber moved from United Kingdom to 115 Sea Zone
            1 bomber moved from United Kingdom to 115 Sea Zone
            1 cruiser moved from 93 Sea Zone to 115 Sea Zone
            1 fighter and 1 tactical_bomber moved from Gibraltar to 115 Sea Zone
            1 bomber moved from Malta to Western Germany
            2 submarines moved from 100 Sea Zone to 99 Sea Zone
            1 bomber moved from Malaya to Kiangsu
    
        Combat - British
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
                Bombing raid in Western Germany causes 5 damage total. 
            Strategic bombing raid in Kiangsu
                    Japanese roll AA dice in Kiangsu : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Kiangsu causes 0 damage total. 
            Battle in 115 Sea Zone
                British attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers
                Germans defend with 1 cruiser, 4 destroyers and 1 transport
                    British roll dice for 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 115 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
                    Germans roll dice for 1 cruiser, 4 destroyers and 1 transport in 115 Sea Zone, round 2 : 2/5 hits, 1.83 expected hits
                    3 destroyers owned by the Germans, 1 destroyer owned by the British and 1 cruiser owned by the British lost in 115 Sea Zone
                    British roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 115 Sea Zone, round 3 : 4/5 hits, 2.83 expected hits
                    Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 115 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    1 destroyer owned by the Germans, 1 bomber owned by the British, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 115 Sea Zone
                British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 18
                Casualties for British: 1 bomber, 1 cruiser and 1 destroyer
                Casualties for Germans: 1 cruiser, 4 destroyers and 1 transport
    
        Non Combat Move - British
            1 tactical_bomber moved from 115 Sea Zone to Normandy Bordeaux
            1 fighter moved from 115 Sea Zone to Normandy Bordeaux
            1 tactical_bomber moved from 115 Sea Zone to 113 Sea Zone
            1 fighter moved from 115 Sea Zone to 113 Sea Zone
            1 carrier moved from 94 Sea Zone to 113 Sea Zone
            2 fighters moved from Malta to 100 Sea Zone
            1 fighter moved from 94 Sea Zone to Normandy Bordeaux
            1 fighter moved from 94 Sea Zone to Normandy Bordeaux
            1 bomber moved from Western Germany to Normandy Bordeaux
            1 armour moved from Gibraltar to 94 Sea Zone
            1 mech_infantry moved from Gibraltar to 94 Sea Zone
            1 infantry moved from Gibraltar to 94 Sea Zone
            1 armour, 1 infantry, 1 mech_infantry and 3 transports moved from 94 Sea Zone to 113 Sea Zone
            1 armour moved from United Kingdom to 113 Sea Zone
            2 infantry moved from United Kingdom to 113 Sea Zone
            1 mech_infantry moved from 113 Sea Zone to Normandy Bordeaux
            2 armour moved from 113 Sea Zone to Normandy Bordeaux
            3 infantry moved from 113 Sea Zone to Normandy Bordeaux
            1 mech_infantry moved from United Kingdom to 113 Sea Zone
            1 infantry moved from United Kingdom to 113 Sea Zone
            1 artillery moved from United Kingdom to 113 Sea Zone
            1 infantry moved from United Kingdom to 113 Sea Zone
            1 armour and 2 mech_infantrys moved from Eastern India to Yunnan
            2 artilleries and 1 infantry moved from Shan State to Yunnan
            4 infantry moved from Burma to Yunnan
            1 infantry moved from Western India to Eastern India
            1 artillery moved from Western India to Eastern India
            1 transport moved from 81 Sea Zone to 40 Sea Zone
            4 infantry moved from Eastern India to Burma
            1 aaGun moved from Eastern India to Burma
            2 armour moved from Iraq to Northwest Persia
            1 armour and 2 mech_infantrys moved from Egypt to Iraq
    
        Place Units - British
            1 carrier and 2 submarines placed in 100 Sea Zone
            1 transport placed in 113 Sea Zone
            3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            1 armour, 1 fighter, 1 infantry and 1 mech_infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 18 PUs; end with 18 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
            Some Units in Eastern India change ownership: 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -2.83
    Americans regular : -5.67
    Japanese regular : -0.17
    Japanese AA : 0.83
    Germans AA : -0.33
    Germans regular : 0.67
    British regular : 0.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            6 artilleries and 8 infantry moved from Northern Italy to Southern France
            1 armour moved from Romania to Ukraine
    
        Combat - Italians
    
        Non Combat Move - Italians
    
        Place Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Ukraine: 1 armour
            EDIT: Adding units owned by Italians to Northern Italy: 1 armour
            EDIT: Turning off Edit Mode
            2 artilleries and 1 infantry placed in Southern France
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern Italy: 2 infantry
            EDIT: Adding units owned by Italians to Northern Italy: 2 infantry
            EDIT: Turning off Edit Mode
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,2,2,4,1,5
            Italians collect 9 PUs (5 lost to blockades); end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 21 20 19 18 17

    TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 battleship and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 marine moved from New South Wales to 64 Sea Zone
            1 cruiser and 1 marine moved from 64 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Paulau
            1 artillery moved from New South Wales to 64 Sea Zone
            1 infantry moved from New South Wales to 64 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 35 Sea Zone
            1 artillery moved from 35 Sea Zone to Paulau
            1 infantry moved from 35 Sea Zone to Paulau
            2 fighters moved from 55 Sea Zone to Paulau
    
        Combat - ANZAC
            Battle in Paulau
                ANZAC attack with 1 artillery, 2 fighters, 1 infantry and 1 marine
                Japanese defend with 1 fighter and 1 infantry
                    ANZAC roll dice for 1 cruiser in Paulau, round 2 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 artillery, 2 fighters, 1 infantry and 1 marine in Paulau, round 2 : 1/5 hits, 2.00 expected hits
                    Japanese roll dice for 1 fighter and 1 infantry in Paulau, round 2 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Paulau
                    ANZAC roll dice for 1 artillery, 2 fighters and 1 marine in Paulau, round 3 : 1/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 fighter in Paulau, round 3 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese lost in Paulau
                ANZAC win, taking Paulau from Japanese with 1 artillery, 2 fighters and 1 marine remaining. Battle score for attacker is 10
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 fighter and 1 infantry
    
        Non Combat Move - ANZAC
            1 carrier moved from 55 Sea Zone to 35 Sea Zone
            2 fighters moved from Paulau to 35 Sea Zone
            2 destroyers moved from 64 Sea Zone to 35 Sea Zone
            1 infantry moved from Northwest Persia to Southern Caucasus
    
        Place Units - ANZAC
            1 battleship and 1 transport placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 16 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    ANZAC regular : -2.17
    

    Savegame

  • 21 20 19 18 17

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 battleship and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 marine moved from New South Wales to 64 Sea Zone
            1 cruiser and 1 marine moved from 64 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Paulau
            1 artillery moved from New South Wales to 64 Sea Zone
            1 infantry moved from New South Wales to 64 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 35 Sea Zone
            1 artillery moved from 35 Sea Zone to Paulau
            1 infantry moved from 35 Sea Zone to Paulau
            2 fighters moved from 55 Sea Zone to Paulau
    
        Combat - ANZAC
            Battle in Paulau
                ANZAC attack with 1 artillery, 2 fighters, 1 infantry and 1 marine
                Japanese defend with 1 fighter and 1 infantry
                    ANZAC roll dice for 1 cruiser in Paulau, round 2 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 artillery, 2 fighters, 1 infantry and 1 marine in Paulau, round 2 : 1/5 hits, 2.00 expected hits
                    Japanese roll dice for 1 fighter and 1 infantry in Paulau, round 2 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Paulau
                    ANZAC roll dice for 1 artillery, 2 fighters and 1 marine in Paulau, round 3 : 1/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 fighter in Paulau, round 3 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese lost in Paulau
                ANZAC win, taking Paulau from Japanese with 1 artillery, 2 fighters and 1 marine remaining. Battle score for attacker is 10
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 fighter and 1 infantry
    
        Non Combat Move - ANZAC
            1 carrier moved from 55 Sea Zone to 35 Sea Zone
            2 fighters moved from Paulau to 35 Sea Zone
            2 destroyers moved from 64 Sea Zone to 35 Sea Zone
            1 infantry moved from Northwest Persia to Southern Caucasus
    
        Place Units - ANZAC
            1 battleship and 1 transport placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 16 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 40 Sea Zone to 132 Sea Zone
            1 fighter moved from Eastern India to Hunan
            1 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Trans-Jordan to Iraq
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    ANZAC regular : -2.17
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Manual Gamesave Post: Germans round 8

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 13x factory_major; Remaining resources: 49 PUs; 
            Germans buy 1 artillery and 15 infantry; Remaining resources: 0 PUs; 
            Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    
        Combat Move - Germans
            3 artilleries and 7 infantry moved from France to Normandy Bordeaux
            2 tactical_bombers moved from Western Germany to Normandy Bordeaux
            3 fighters moved from Southern Italy to Normandy Bordeaux
            5 infantry moved from Western Germany to Holland Belgium
            1 armour moved from Germany to Holland Belgium
            2 armour and 5 mech_infantrys moved from Germany to Eastern Poland
            3 infantry moved from Poland to Eastern Poland
            3 armour and 3 mech_infantrys moved from Ukraine to Eastern Poland
            1 mech_infantry moved from Rostov to Ukraine
            20 armour and 7 mech_infantrys moved from Rostov to Western Ukraine
            2 artilleries and 1 infantry moved from Archangel to Vologda
            1 infantry moved from Novgorod to Vologda
            3 infantry moved from Leningrad to Vologda
            1 infantry moved from Leningrad to Vologda
            1 infantry moved from Northern Belarus to Eastern Poland
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    @owentoo any scramble?

  • 21 20 19 18 17

    @dawgoneit no scramble, thanks!

  • 21 20 19 18 17

    @owentoo actually, I didn’t see the Normandy attack… please scramble the fighter into Normandy, unless you’ve already rolled.

  • 21 20 19 18 17

    For OOL, take bomber only after inf, otherwise, max defense

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 13x factory_major; Remaining resources: 49 PUs; 
            Germans buy 1 artillery and 15 infantry; Remaining resources: 0 PUs; 
            Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    
        Combat Move - Germans
            3 artilleries and 7 infantry moved from France to Normandy Bordeaux
            2 tactical_bombers moved from Western Germany to Normandy Bordeaux
            3 fighters moved from Southern Italy to Normandy Bordeaux
            5 infantry moved from Western Germany to Holland Belgium
            1 armour moved from Germany to Holland Belgium
            2 armour and 5 mech_infantrys moved from Germany to Eastern Poland
            3 infantry moved from Poland to Eastern Poland
            3 armour and 3 mech_infantrys moved from Ukraine to Eastern Poland
            1 mech_infantry moved from Rostov to Ukraine
            20 armour and 7 mech_infantrys moved from Rostov to Western Ukraine
            2 artilleries and 1 infantry moved from Archangel to Vologda
            1 infantry moved from Novgorod to Vologda
            3 infantry moved from Leningrad to Vologda
            1 infantry moved from Leningrad to Vologda
            1 infantry moved from Northern Belarus to Eastern Poland
    
        Combat - Germans
            Americans scrambles 1 units out of 113 Sea Zone to defend against the attack in Normandy Bordeaux
            Battle in Holland Belgium
                Germans attack with 1 armour and 5 infantry
                Americans defend with 1 airfield and 1 artillery
                    Germans roll dice for 1 armour and 5 infantry in Holland Belgium, round 2 : 0/6 hits, 1.33 expected hits
                    Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 5 infantry in Holland Belgium, round 3 : 1/6 hits, 1.33 expected hits
                    Americans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 armour and 4 infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 artillery
            Battle in Normandy Bordeaux
                Germans attack with 3 artilleries, 3 fighters, 7 infantry and 2 tactical_bombers
                British defend with 2 armour, 1 bomber, 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Americans defend with 1 armour, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
                    Germans roll dice for 3 artilleries, 3 fighters, 7 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 7/15 hits, 5.50 expected hits
                    Americans roll dice for 3 armour, 1 bomber, 4 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 6/17 hits, 7.83 expected hits
                    6 infantry owned by the Germans, 1 bomber owned by the British, 3 infantry owned by the Americans and 3 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 3 artilleries, 3 fighters, 1 infantry and 2 tactical_bombers in Normandy Bordeaux, round 3 : 2/9 hits, 4.17 expected hits
                    Americans roll dice for 3 armour, 4 fighters, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 3 : 6/10 hits, 5.67 expected hits
                    1 mech_infantry owned by the British, 3 artilleries owned by the Germans, 1 fighter owned by the Germans, 1 infantry owned by the Germans, 1 tactical_bomber owned by the Germans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
                    Germans roll dice for 2 fighters and 1 tactical_bomber in Normandy Bordeaux, round 4 : 1/3 hits, 1.67 expected hits
                    Americans roll dice for 3 armour, 4 fighters and 1 tactical_bomber in Normandy Bordeaux, round 4 : 4/8 hits, 4.67 expected hits
                    2 fighters owned by the Germans, 1 armour owned by the Americans and 1 tactical_bomber owned by the Germans lost in Normandy Bordeaux
                Americans win with 2 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -37
                Casualties for Germans: 3 artilleries, 3 fighters, 7 infantry and 2 tactical_bombers
                Casualties for Americans: 1 armour, 3 infantry and 1 mech_infantry
                Casualties for British: 1 bomber, 3 infantry and 1 mech_infantry
            Moving scrambled unit from Normandy Bordeaux to 113 Sea Zone
    
        Non Combat Move - Germans
    
        Place Units - Germans
            10 infantry placed in Germany
            1 artillery and 5 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,4,2,5,2,5
            Germans collect 47 PUs (4 lost to blockades); end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.83
    Germans regular : -3.00
    

    Savegame

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