Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUsL20 #1 trulpen (X) vs wheatbeer (A+20) BM3
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 6 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta 1 infantry moved from Egypt to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 infantry moved from Southern Italy to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 80 Sea Zone 2 submarines moved from 98 Sea Zone to 80 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 battleship moved from 97 Sea Zone to 99 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Greece 1 artillery moved from Southern Italy to 97 Sea Zone 1 artillery and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 artillery moved from 99 Sea Zone to Crete 1 fighter moved from Southern Italy to Crete 1 tactical_bomber moved from Southern Italy to Crete Combat - Americans Battle in Greece Battle in Cyprus Battle in Morocco Battle in Malta Battle in Crete Americans attack with 1 artillery, 1 fighter and 1 tactical_bomber Germans defend with 1 infantry Americans roll dice for 1 battleship in Crete, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Crete, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Crete Americans win, taking Greece from Italians, taking Cyprus from Italians, taking Morocco from Germans, taking Malta from Italians, taking Crete from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 80 Sea Zone Americans attack with 1 destroyer and 2 submarines Japanese defend with 1 submarine Americans roll dice for 2 submarines in 80 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 80 Sea Zone Americans roll dice for 1 submarine in 80 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 80 Sea Zone Americans win, taking 80 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 0 Casualties for Americans: 1 submarine Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 destroyer moved from 89 Sea Zone to 91 Sea Zone 2 fighters moved from 112 Sea Zone to Southern Italy 4 carriers, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines and 3 transports moved from 112 Sea Zone to 109 Sea Zone 1 transport moved from 97 Sea Zone to 92 Sea Zone 3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 97 Sea Zone to 92 Sea Zone 1 carrier moved from 97 Sea Zone to 92 Sea Zone 1 artillery moved from Western United States to British Columbia 6 fighters and 3 tactical_bombers moved from Eastern United States to Gibraltar 1 fighter and 1 tactical_bomber moved from Crete to Syria 1 carrier moved from 98 Sea Zone to 80 Sea Zone 2 fighters moved from Southern Italy to 80 Sea Zone 2 fighters and 2 tactical_bombers moved from Southern Italy to Persia 1 cruiser moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from Western United States to British Columbia 1 infantry moved from Western United States to British Columbia Place Units - Americans 1 artillery and 2 infantry placed in Southern Italy 1 infantry placed in Western United States 6 fighters placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,6 Americans collect 57 PUs (1 lost to blockades); end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : 0.83 Germans regular : -0.33
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese 1 fighter moved from Burma to Szechwan 1 fighter moved from Burma to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter Japanese defend with 1 infantry Chinese roll dice for 1 fighter in Kweichow, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win with 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter Japanese defend with 1 infantry Chinese roll dice for 1 fighter in Szechwan, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter in Szechwan, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter in Szechwan, round 4 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win with 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Burma 1 fighter moved from Kweichow to Burma Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : -1.33
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 6 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta 1 infantry moved from Egypt to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 infantry moved from Southern Italy to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 80 Sea Zone 2 submarines moved from 98 Sea Zone to 80 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 battleship moved from 97 Sea Zone to 99 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Greece 1 artillery moved from Southern Italy to 97 Sea Zone 1 artillery and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 artillery moved from 99 Sea Zone to Crete 1 fighter moved from Southern Italy to Crete 1 tactical_bomber moved from Southern Italy to Crete Combat - Americans Battle in Greece Battle in Cyprus Battle in Morocco Battle in Malta Battle in Crete Americans attack with 1 artillery, 1 fighter and 1 tactical_bomber Germans defend with 1 infantry Americans roll dice for 1 battleship in Crete, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Crete, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Crete Americans win, taking Greece from Italians, taking Cyprus from Italians, taking Morocco from Germans, taking Malta from Italians, taking Crete from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 80 Sea Zone Americans attack with 1 destroyer and 2 submarines Japanese defend with 1 submarine Americans roll dice for 2 submarines in 80 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 80 Sea Zone Americans roll dice for 1 submarine in 80 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 80 Sea Zone Americans win, taking 80 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 0 Casualties for Americans: 1 submarine Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 destroyer moved from 89 Sea Zone to 91 Sea Zone 2 fighters moved from 112 Sea Zone to Southern Italy 4 carriers, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines and 3 transports moved from 112 Sea Zone to 109 Sea Zone 1 transport moved from 97 Sea Zone to 92 Sea Zone 3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 97 Sea Zone to 92 Sea Zone 1 carrier moved from 97 Sea Zone to 92 Sea Zone 1 artillery moved from Western United States to British Columbia 6 fighters and 3 tactical_bombers moved from Eastern United States to Gibraltar 1 fighter and 1 tactical_bomber moved from Crete to Syria 1 carrier moved from 98 Sea Zone to 80 Sea Zone 2 fighters moved from Southern Italy to 80 Sea Zone 2 fighters and 2 tactical_bombers moved from Southern Italy to Persia 1 cruiser moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from Western United States to British Columbia 1 infantry moved from Western United States to British Columbia Place Units - Americans 1 artillery and 2 infantry placed in Southern Italy 1 infantry placed in Western United States 6 fighters placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,6 Americans collect 57 PUs (1 lost to blockades); end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese 1 fighter moved from Burma to Szechwan 1 fighter moved from Burma to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter Japanese defend with 1 infantry Chinese roll dice for 1 fighter in Kweichow, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win with 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter Japanese defend with 1 infantry Chinese roll dice for 1 fighter in Szechwan, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter in Szechwan, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter in Szechwan, round 4 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win with 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Burma 1 fighter moved from Kweichow to Burma Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 9x factory_major; Remaining resources: 3 PUs; UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Western Germany 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 mech_infantry moved from 112 Sea Zone to Denmark 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Western Germany 1 fighter moved from 109 Sea Zone to Western Germany Combat - British Battle in Denmark Battle in Western Germany British attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry British roll dice for 1 battleship in Western Germany, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Western Germany, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 3 infantry in Western Germany, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Germans, 1 fighter owned by the British and 1 infantry owned by the British lost in Western Germany British win, taking Denmark from Germans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4 Casualties for British: 1 fighter and 1 infantry Casualties for Germans: 3 infantry Non Combat Move - British 1 tactical_bomber moved from Western Germany to Southern Italy 1 fighter moved from Western Germany to 112 Sea Zone 5 artilleries and 19 infantry moved from Burma to India 1 infantry moved from Caucasus to Kazakhstan 1 aaGun, 5 artilleries, 2 fighters and 4 infantry moved from Persia to Eastern Persia Place Units - British 3 fighters placed in Persia 2 mech_infantrys placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,6 British collect 37 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6 UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : -0.50 Japanese regular : -0.50 Germans regular : 0.67 British regular : 0.50
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Combat Move - Italians Combat - Italians Non Combat Move - Italians Turn Complete - Italians
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Combat Move - ANZAC 1 artillery moved from Queensland to New South Wales Combat - ANZAC Battle in New South Wales ANZAC attack with 1 artillery Japanese defend with 1 factory_minor, 1 harbour and 2 marines ANZAC roll dice for 1 artillery in New South Wales, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 marines in New South Wales, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the ANZAC lost in New South Wales Japanese win with 2 marines remaining. Battle score for attacker is -4 Casualties for ANZAC: 1 artillery Non Combat Move - ANZAC 1 fighter moved from Burma to India 1 infantry moved from Persia to Eastern Persia 1 cruiser moved from 92 Sea Zone to 91 Sea Zone Combat Move - French Combat - French Non Combat Move - French 2 infantry moved from United Kingdom to 109 Sea Zone 1 fighter moved from Southern Italy to Kazakhstan Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.33 ANZAC regular : -0.33
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Research Technology - Germans Combat Move - Germans 1 infantry moved from Baltic States to Poland Germans take Poland from Russians 1 infantry moved from Volgograd to Tambov Germans take Tambov from Russians 1 infantry moved from Volgograd to Rostov Germans take Rostov from Russians 1 infantry moved from Volgograd to Caucasus Germans take Caucasus from Russians 1 fighter and 1 tactical_bomber moved from Novgorod to Slovakia Hungary 2 infantry moved from Yugoslavia to Slovakia Hungary 1 infantry moved from Vologda to Samara 1 bomber moved from Novgorod to Samara Combat - Germans Battle in Samara Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Samara, round 2 : 0/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber and 1 infantry in Samara, round 3 : 2/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Slovakia Hungary Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 1/4 hits, 1,50 expected hits Russians roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Slovakia Hungary, round 3 : 2/3 hits, 1,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Slovakia Hungary Germans win, taking Slovakia Hungary from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Changing ownership of Siberia from Russians to Germans EDIT: Changing ownership of Soviet Far East from Russians to Germans EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Greater Southern Germany 3 infantry moved from Southern France to Northern Italy 3 infantry moved from France to Western Germany 3 infantry moved from Normandy Bordeaux to France 1 bomber moved from Samara to Novgorod 1 infantry moved from Novgorod to Baltic States 1 infantry moved from Archangel to Vologda 1 infantry moved from Yugoslavia to Greater Southern Germany 1 submarine moved from 118 Sea Zone to 116 Sea Zone 1 submarine moved from 82 Sea Zone to 70 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 armour moved from Amur to Soviet Far East Turn Complete - Germans
Combat Hit Differential Summary :
Russians regular : -1,33 Germans regular : 0,50
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Russians Russians buy 3 artilleries, 10 fighters and 2 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 2 artilleries and 24 infantry moved from Kazakhstan to Turkmenistan 2 fighters moved from Russia to Turkmenistan 3 fighters and 1 tactical_bomber moved from Eastern Persia to Turkmenistan 1 infantry moved from Bessarabia to Romania Russians take Romania from Germans 1 artillery and 1 infantry moved from Eastern Poland to Slovakia Hungary 1 artillery and 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Samara 8 mech_infantrys moved from Western Ukraine to Rostov 1 artillery and 2 infantry moved from Germany to Poland 1 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Russia to Samara Combat - Russians Battle in Poland Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Poland, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 8 mech_infantrys Germans defend with 1 infantry Russians roll dice for 8 mech_infantrys in Rostov, round 2 : 0/8 hits, 1.33 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 8 mech_infantrys in Rostov, round 3 : 1/8 hits, 1.33 expected hits Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 8 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 1 artillery and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 3 infantry in Samara, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Slovakia Hungary Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Turkmenistan Russians attack with 2 artilleries, 5 fighters, 24 infantry and 1 tactical_bomber Germans defend with 4 armour and 17 mech_infantrys Russians roll dice for 2 artilleries, 5 fighters, 24 infantry and 1 tactical_bomber in Turkmenistan, round 2 : 5/32 hits, 8.17 expected hits Germans roll dice for 4 armour and 17 mech_infantrys in Turkmenistan, round 2 : 5/21 hits, 7.67 expected hits 5 infantry owned by the Russians and 5 mech_infantrys owned by the Germans lost in Turkmenistan Russians roll dice for 2 artilleries, 5 fighters, 19 infantry and 1 tactical_bomber in Turkmenistan, round 3 : 6/27 hits, 7.33 expected hits Germans roll dice for 4 armour and 12 mech_infantrys in Turkmenistan, round 3 : 8/16 hits, 6.00 expected hits 8 infantry owned by the Russians and 6 mech_infantrys owned by the Germans lost in Turkmenistan Russians roll dice for 2 artilleries, 5 fighters, 11 infantry and 1 tactical_bomber in Turkmenistan, round 4 : 4/19 hits, 6.00 expected hits Germans roll dice for 4 armour and 6 mech_infantrys in Turkmenistan, round 4 : 4/10 hits, 4.00 expected hits 4 infantry owned by the Russians and 4 mech_infantrys owned by the Germans lost in Turkmenistan Russians roll dice for 2 artilleries, 5 fighters, 7 infantry and 1 tactical_bomber in Turkmenistan, round 5 : 4/15 hits, 5.33 expected hits Germans roll dice for 4 armour and 2 mech_infantrys in Turkmenistan, round 5 : 3/6 hits, 2.67 expected hits 3 infantry owned by the Russians, 2 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Turkmenistan Russians roll dice for 2 artilleries, 5 fighters, 4 infantry and 1 tactical_bomber in Turkmenistan, round 6 : 5/12 hits, 4.83 expected hits Germans roll dice for 2 armour in Turkmenistan, round 6 : 2/2 hits, 1.00 expected hits 2 infantry owned by the Russians and 2 armour owned by the Germans lost in Turkmenistan Russians win, taking Turkmenistan from Germans with 2 artilleries, 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 26 Casualties for Russians: 22 infantry Casualties for Germans: 4 armour and 17 mech_infantrys Non Combat Move - Russians 1 mech_infantry moved from Russia to Kazakhstan 1 infantry moved from Bryansk to Russia 1 aaGun moved from Eastern Poland to Poland 3 fighters moved from Turkmenistan to India 1 tactical_bomber moved from Turkmenistan to India 2 fighters moved from Turkmenistan to Eastern Persia Place Units - Russians 10 fighters placed in Russia 3 artilleries placed in Germany 2 infantry placed in Ukraine Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans regular : -1.33 Russians regular : -8.83
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 6 armour, 2 artilleries, 3 fighters, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 infantry moved from Yunnan to Burma 1 armour, 13 artilleries, 17 infantry and 1 mech_infantry moved from Shan State to Burma 3 armour moved from French Indo China to Burma 3 armour moved from Malaya to Burma 2 marines moved from New South Wales to 62 Sea Zone 1 cruiser and 1 marine moved from 62 Sea Zone to 56 Sea Zone 1 marine moved from 56 Sea Zone to Western Australia 1 battleship and 1 marine moved from 62 Sea Zone to 55 Sea Zone 1 marine moved from 55 Sea Zone to Northern Territory 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland Combat - Japanese Battle in Western Australia Battle in Northern Territory Battle in Queensland Battle in Burma Japanese attack with 7 armour, 13 artilleries, 20 infantry and 1 mech_infantry Chinese defend with 2 fighters Japanese roll dice for 7 armour, 13 artilleries, 20 infantry and 1 mech_infantry in Burma, round 2 : 14/41 hits, 13,50 expected hits UK_Pacific roll dice for 2 fighters in Burma, round 2 : 1/2 hits, 1,33 expected hits 1 infantry owned by the Japanese and 2 fighters owned by the Chinese lost in Burma Japanese win, taking Western Australia from ANZAC, taking Northern Territory from ANZAC, taking Queensland from ANZAC, taking Burma from UK_Pacific with 7 armour, 13 artilleries, 19 infantry and 1 mech_infantry remaining. Battle score for attacker is 17 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 fighters Non Combat Move - Japanese 2 aaGuns moved from Shan State to Burma 1 bomber moved from Shan State to French Indo China 1 infantry moved from Hunan to Yunnan 1 infantry moved from Shensi to Szechwan 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan 3 infantry moved from Shantung to Anhwe 1 battleship moved from 62 Sea Zone to 42 Sea Zone 3 transports moved from 62 Sea Zone to 33 Sea Zone 1 transport moved from 33 Sea Zone to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China 8 carriers and 2 destroyers moved from 63 Sea Zone to 42 Sea Zone 7 fighters and 8 tactical_bombers moved from 63 Sea Zone to 42 Sea Zone 1 fighter moved from French Indo China to 42 Sea Zone 1 bomber moved from New Zealand to French Indo China 2 fighters moved from Japan to French Indo China 1 submarine moved from 39 Sea Zone to 37 Sea Zone Place Units - Japanese 3 armour placed in French Indo China 3 armour placed in Malaya 3 infantry placed in Shantung 1 artillery and 2 infantry placed in New South Wales 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from 62 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 74 PUs; end with 74 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 87 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 97 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 102 PUs
Combat Hit Differential Summary :
Japanese regular : 0,50 UK_Pacific regular : -0,33
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 5 fighters and 6 infantry; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 infantry moved from Greece to 99 Sea Zone 1 artillery moved from Crete to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Saudi Arabia 1 fighter and 1 tactical_bomber moved from Syria to Saudi Arabia 1 artillery and 1 infantry moved from Morocco to Algeria 1 destroyer and 2 submarines moved from 109 Sea Zone to 116 Sea Zone 1 artillery moved from Morocco to 92 Sea Zone 1 artillery and 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia 1 infantry moved from Morocco to 91 Sea Zone 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Morocco to Algeria 1 infantry moved from Cyprus to 99 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to Tunisia 1 artillery moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Morocco to Algeria 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Libya 1 battleship and 1 cruiser moved from 99 Sea Zone to 81 Sea Zone Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Libya Battle in Saudi Arabia Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Neutral_True defend with 2 infantry Americans roll dice for 1 battleship and 1 cruiser in Saudi Arabia, round 2 : 2/2 hits, 1.17 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Saudi Arabia Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Libya from Italians, taking Saudi Arabia from Neutral_True with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Neutral_True: 2 infantry Battle in Algeria Americans attack with 1 artillery and 3 infantry Germans defend with 1 infantry Americans roll dice for 1 artillery and 3 infantry in Algeria, round 2 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Algeria Americans win, taking Algeria from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tunisia Americans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 2 artilleries and 2 infantry Americans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Tunisia, round 2 : 2/6 hits, 2.50 expected hits Italians roll dice for 2 artilleries and 2 infantry in Tunisia, round 2 : 3/4 hits, 1.33 expected hits 2 infantry owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Tunisia Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Tunisia, round 3 : 3/3 hits, 1.50 expected hits Italians roll dice for 2 artilleries in Tunisia, round 3 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery and 2 infantry Casualties for Italians: 2 artilleries and 2 infantry Battle in 116 Sea Zone Americans attack with 1 destroyer and 2 submarines Germans defend with 1 submarine Americans roll dice for 2 submarines in 116 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Germans lost in 116 Sea Zone Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 2 fighters and 2 tactical_bombers moved from Persia to India 2 fighters moved from 80 Sea Zone to India 1 fighter and 1 tactical_bomber moved from Saudi Arabia to Persia 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 transport moved from 99 Sea Zone to 94 Sea Zone 2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 5 fighters and 2 tactical_bombers moved from Gibraltar to Trans-Jordan 1 destroyer moved from 91 Sea Zone to 89 Sea Zone 1 submarine moved from 92 Sea Zone to 89 Sea Zone 2 transports moved from 109 Sea Zone to 106 Sea Zone 1 fighter and 1 tactical_bomber moved from Tunisia to 96 Sea Zone 1 carrier moved from 92 Sea Zone to 96 Sea Zone 2 fighters moved from Southern Italy to Trans-Jordan 6 fighters moved from Eastern United States to Gibraltar 1 artillery and 2 infantry moved from British Columbia to Western United States 1 artillery and 2 infantry moved from Western United States to Central United States 2 infantry moved from Southeast Mexico to Central America 1 mech_infantry moved from Western United States to Southeast Mexico 1 aaGun moved from Southeast Mexico to Central United States 1 infantry moved from Western United States to British Columbia 1 cruiser moved from 109 Sea Zone to 110 Sea Zone 1 carrier moved from 109 Sea Zone to 110 Sea Zone 3 carriers moved from 109 Sea Zone to 91 Sea Zone 1 submarine moved from 109 Sea Zone to 91 Sea Zone Place Units - Americans 3 infantry placed in Southern Italy 1 artillery, 5 fighters and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 68 PUs; end with 68 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Americans regular : 3.17 Italians regular : 1.00 Germans regular : -0.33 Neutral_True regular : 0.33
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 5 fighters and 6 infantry; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 infantry moved from Greece to 99 Sea Zone 1 artillery moved from Crete to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Saudi Arabia 1 fighter and 1 tactical_bomber moved from Syria to Saudi Arabia 1 artillery and 1 infantry moved from Morocco to Algeria 1 destroyer and 2 submarines moved from 109 Sea Zone to 116 Sea Zone 1 artillery moved from Morocco to 92 Sea Zone 1 artillery and 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia 1 infantry moved from Morocco to 91 Sea Zone 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Morocco to Algeria 1 infantry moved from Cyprus to 99 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to Tunisia 1 artillery moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Morocco to Algeria 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Libya 1 battleship and 1 cruiser moved from 99 Sea Zone to 81 Sea Zone Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Libya Battle in Saudi Arabia Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Neutral_True defend with 2 infantry Americans roll dice for 1 battleship and 1 cruiser in Saudi Arabia, round 2 : 2/2 hits, 1.17 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Saudi Arabia Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Libya from Italians, taking Saudi Arabia from Neutral_True with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Neutral_True: 2 infantry Battle in Algeria Americans attack with 1 artillery and 3 infantry Germans defend with 1 infantry Americans roll dice for 1 artillery and 3 infantry in Algeria, round 2 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Algeria Americans win, taking Algeria from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tunisia Americans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 2 artilleries and 2 infantry Americans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Tunisia, round 2 : 2/6 hits, 2.50 expected hits Italians roll dice for 2 artilleries and 2 infantry in Tunisia, round 2 : 3/4 hits, 1.33 expected hits 2 infantry owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Tunisia Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Tunisia, round 3 : 3/3 hits, 1.50 expected hits Italians roll dice for 2 artilleries in Tunisia, round 3 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery and 2 infantry Casualties for Italians: 2 artilleries and 2 infantry Battle in 116 Sea Zone Americans attack with 1 destroyer and 2 submarines Germans defend with 1 submarine Americans roll dice for 2 submarines in 116 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Germans lost in 116 Sea Zone Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 2 fighters and 2 tactical_bombers moved from Persia to India 2 fighters moved from 80 Sea Zone to India 1 fighter and 1 tactical_bomber moved from Saudi Arabia to Persia 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 transport moved from 99 Sea Zone to 94 Sea Zone 2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 5 fighters and 2 tactical_bombers moved from Gibraltar to Trans-Jordan 1 destroyer moved from 91 Sea Zone to 89 Sea Zone 1 submarine moved from 92 Sea Zone to 89 Sea Zone 2 transports moved from 109 Sea Zone to 106 Sea Zone 1 fighter and 1 tactical_bomber moved from Tunisia to 96 Sea Zone 1 carrier moved from 92 Sea Zone to 96 Sea Zone 2 fighters moved from Southern Italy to Trans-Jordan 6 fighters moved from Eastern United States to Gibraltar 1 artillery and 2 infantry moved from British Columbia to Western United States 1 artillery and 2 infantry moved from Western United States to Central United States 2 infantry moved from Southeast Mexico to Central America 1 mech_infantry moved from Western United States to Southeast Mexico 1 aaGun moved from Southeast Mexico to Central United States 1 infantry moved from Western United States to British Columbia 1 cruiser moved from 109 Sea Zone to 110 Sea Zone 1 carrier moved from 109 Sea Zone to 110 Sea Zone 3 carriers moved from 109 Sea Zone to 91 Sea Zone 1 submarine moved from 109 Sea Zone to 91 Sea Zone Place Units - Americans 3 infantry placed in Southern Italy 1 artillery, 5 fighters and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 68 PUs; end with 68 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 1 airfield, 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 1x factory_major; Remaining resources: 8 PUs; UK_Pacific buy 1 aaGun and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Egypt to Tobruk British take Tobruk from Italians 1 infantry moved from Kazakhstan to Caucasus 1 tactical_bomber moved from Southern Italy to Caucasus Combat - British Battle in Caucasus British attack with 1 infantry and 1 tactical_bomber Germans defend with 1 infantry British roll dice for 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 3 armour, 3 fighters and 8 mech_infantrys moved from Eastern Persia to India 3 fighters moved from Persia to India 1 aaGun, 5 artilleries and 4 infantry moved from Eastern Persia to West India 1 mech_infantry moved from Egypt to Iraq 1 tactical_bomber moved from Caucasus to Northwest Persia 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 aaGun moved from United Kingdom to 110 Sea Zone 1 aaGun moved from 110 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from Denmark to 112 Sea Zone 4 transports moved from 112 Sea Zone to 110 Sea Zone 4 aaGuns moved from United Kingdom to 110 Sea Zone 4 aaGuns moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 112 Sea Zone to Germany 1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 112 Sea Zone to 110 Sea Zone 1 mech_infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 mech_infantry moved from 113 Sea Zone to Germany Place Units - British 1 airfield placed in Trans-Jordan 1 fighter and 2 mech_infantrys placed in Persia 1 infantry placed in Egypt British undo move 3. 1 artillery and 1 infantry placed in Union of South Africa 2 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,5 British collect 37 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 1 aaGun and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 1 aaGun and 1 infantry
Combat Hit Differential Summary :
Americans regular : 3.17 Italians regular : 1.00 Germans regular : -0.67 Neutral_True regular : 0.33 British regular : 0.33
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I’m away and will be able to play first tomorrow afternoon.
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No rush :grin:
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TripleA Manual Gamesave Post: Italians round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 2 artilleries and 1 infantry moved from Northern Italy to Southern Italy Combat - Italians Battle in Southern Italy Italians attack with 2 artilleries and 1 infantry Americans defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry Italians roll dice for 2 artilleries and 1 infantry in Southern Italy, round 2 : 1/3 hits, 1,00 expected hits
Combat Hit Differential Summary :
Italians regular : 0,00
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Casualty?
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There’s something strange with the history. It says Russia has DOWed on Japan, but I don’t remember it happening. It also says they’re at war even before R1, which simply doesn’t make sense.
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@trulpen said in L20 #1 trulpen (X) vs wheatbeer (A+20) BM3:
Casualty?
Americans lose aa gun
@trulpen said in L20 #1 trulpen (X) vs wheatbeer (A+20) BM3:
There’s something strange with the history. It says Russia has DOWed on Japan, but I don’t remember it happening. It also says they’re at war even before R1, which simply doesn’t make sense.
Russia declared war during the current turn, R11.
I don’t know that History and Politics tabs interact at all, maybe I’m misunderstanding.
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That could be it, although I thought that the war-info and history were linked.
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 2 artilleries and 1 infantry moved from Northern Italy to Southern Italy Combat - Italians Battle in Southern Italy Italians attack with 2 artilleries and 1 infantry Americans defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry Italians roll dice for 2 artilleries and 1 infantry in Southern Italy, round 2 : 1/3 hits, 1,00 expected hits Americans roll dice for 1 aaGun and 4 infantry in Southern Italy, round 2 : 0/4 hits, 1,33 expected hits 1 aaGun owned by the Americans lost in Southern Italy Italians roll dice for 2 artilleries and 1 infantry in Southern Italy, round 3 : 1/3 hits, 1,00 expected hits Americans roll dice for 4 infantry in Southern Italy, round 3 : 3/4 hits, 1,33 expected hits 1 infantry owned by the Americans, 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Southern Italy Americans win with 3 infantry remaining. Battle score for attacker is -3 Casualties for Americans: 1 aaGun and 1 infantry Casualties for Italians: 2 artilleries and 1 infantry Non Combat Move - Italians Turn Complete - Italians
Combat Hit Differential Summary :
Americans regular : 0,33 Italians regular : 0,00
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Eastern Persia to West India Combat Move - French Non Combat Move - French 1 fighter moved from Kazakhstan to India 2 infantry moved from 110 Sea Zone to Normandy Bordeaux Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Research Technology - Germans Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 submarine moved from 115 Sea Zone to 113 Sea Zone 3 infantry moved from Northern Italy to Southern Italy 1 fighter and 1 tactical_bomber moved from Greater Southern Germany to Southern Italy 1 infantry moved from Belarus to Eastern Poland Germans take Eastern Poland from Russians 1 infantry moved from Tambov to Bryansk Germans take Bryansk from Russians 1 bomber moved from Novgorod to Southern Italy 1 mech_infantry moved from Greater Southern Germany to Southern Italy Combat - Germans Battle in 113 Sea Zone Germans attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 113 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Southern Italy Germans attack with 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Southern Italy, round 2 : 1/7 hits, 2,50 expected hits Americans roll dice for 3 infantry in Southern Italy, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern Italy Germans roll dice for 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Southern Italy, round 3 : 2/6 hits, 2,33 expected hits Americans roll dice for 2 infantry in Southern Italy, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Southern Italy Germans win, taking Southern Italy from Americans with 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Americans: 3 infantry Non Combat Move - Germans 1 bomber moved from Southern Italy to Northern Italy 2 aaGuns, 6 artilleries and 37 infantry moved from Greater Southern Germany to Northern Italy 3 infantry moved from Western Germany to Northern Italy 1 fighter and 1 tactical_bomber moved from Southern Italy to Northern Italy 1 infantry moved from Vologda to Smolensk 1 infantry moved from Smolensk to Belarus 1 armour moved from Soviet Far East to Amur 1 infantry moved from France to Switzerland Germans take Switzerland from Neutral_True 1 infantry moved from Novgorod to 115 Sea Zone 1 infantry moved from 115 Sea Zone to Sweden Germans take Sweden from Neutral_True 1 aaGun and 1 infantry moved from Novgorod to Belarus 1 infantry moved from France to Southern France 1 infantry moved from France to Northern Italy Turn Complete - Germans
Combat Hit Differential Summary :
Americans regular : -0,67 Germans regular : -1,83