@ArtofWar1947 said in L25 PTV #2 ArtofWar (X+12) v Stucifer (L):
In considering ITA-6, I noticed that I forgot to move the German inf in FCA to FCW.
It should be in French West Africa?
Game History
Round: 9
Combat Move - Italians
2 artilleries and 1 infantry moved from Yugoslavia to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 2 artilleries and 1 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians roll dice for 2 artilleries and 1 infantry in Northern Italy, round 2 : 1/3 hits, 1,00 expected hits
Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
Turn Complete - Italians
Combat Hit Differential Summary :
Americans regular : -0,33
Italians regular : 0,00
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser moved from 97 Sea Zone to 92 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 artillery moved from South Australia to Queensland
1 fighter moved from South Australia to Queensland
Combat - ANZAC
Battle in 92 Sea Zone
ANZAC attack with 1 cruiser and 1 submarine
Germans defend with 1 destroyer
ANZAC roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 cruiser in 92 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the ANZAC lost in 92 Sea Zone
ANZAC win with 1 cruiser remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Germans: 1 destroyer
Battle in Queensland
ANZAC attack with 1 artillery and 1 fighter
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery and 1 fighter in Queensland, round 2 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Queensland
ANZAC win, taking Queensland from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 infantry moved from Northwest Persia to Persia
1 fighter moved from Queensland to New South Wales
2 aaGuns, 3 artilleries and 6 infantry moved from South Australia to New South Wales
Place Units - ANZAC
1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,5,1,4,3,6,4,4,2,2
ANZAC collect 6 PUs (2 lost to blockades); end with 6 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Southern Italy
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 1.33
Germans regular : 0.67
Germany is pretty squashed.
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter, 19 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Buryatia to Sakha
Germans take Sakha from Russians
1 armour moved from Sakha to Amur
Germans take Amur from Russians
4 armour and 17 mech_infantrys moved from Kazakhstan to Turkmenistan
3 infantry moved from France to Western Germany
1 infantry moved from Baltic States to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Smolensk to Bryansk
Germans take Bryansk from Russians
3 infantry moved from Volgograd to Caucasus
1 submarine moved from 95 Sea Zone to 92 Sea Zone
Combat - Germans
Battle in Western Germany
Germans attack with 3 infantry
British defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Germans roll dice for 3 infantry in Western Germany, round 2 : 2/3 hits, 0,50 expected hits
British roll dice for 1 armour in Western Germany, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the British lost in Western Germany
Germans win, taking Western Germany from British with 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in 92 Sea Zone
Germans attack with 1 submarine
ANZAC defend with 1 cruiser
Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 cruiser in 92 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 submarine owned by the Germans lost in 92 Sea Zone
ANZAC win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in Turkmenistan
Germans attack with 4 armour and 17 mech_infantrys
British defend with 1 tactical_bomber
Germans roll dice for 4 armour and 17 mech_infantrys in Turkmenistan, round 2 : 5/21 hits, 4,83 expected hits
Russians roll dice for 1 tactical_bomber in Turkmenistan, round 2 : 0/1 hits, 0,50 expected hits
1 tactical_bomber owned by the British lost in Turkmenistan
Germans win, taking Turkmenistan from Russians with 4 armour and 17 mech_infantrys remaining. Battle score for attacker is 11
Casualties for British: 1 tactical_bomber
Battle in Caucasus
Germans attack with 3 infantry
British defend with 2 infantry
Germans roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits, 0,50 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Caucasus
Germans roll dice for 3 infantry in Caucasus, round 3 : 0/3 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Caucasus
Germans roll dice for 2 infantry in Caucasus, round 4 : 0/2 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 infantry in Caucasus, round 5 : 0/2 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Caucasus, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Caucasus
1 infantry owned by the Germans retreated to Volgograd
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Germans
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Archangel to Smolensk
1 infantry moved from Norway to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Germany
1 infantry moved from Romania to Slovakia Hungary
1 artillery and 12 infantry moved from Yugoslavia to Greater Southern Germany
1 aaGun moved from Yugoslavia to Greater Southern Germany
1 mech_infantry moved from Yugoslavia to Greater Southern Germany
5 artilleries and 24 infantry moved from Germany to Greater Southern Germany
1 infantry moved from Slovakia Hungary to Greater Southern Germany
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 aaGun moved from Germany to Greater Southern Germany
Place Units - Germans
1 bomber, 1 fighter and 1 tactical_bomber placed in Novgorod
3 infantry placed in Yugoslavia
10 infantry placed in Germany
3 infantry placed in Volgograd
3 infantry placed in France
Germans undo move 4.
1 infantry placed in Normandy Bordeaux
1 infantry placed in Southern France
1 infantry placed in Normandy Bordeaux
Germans undo move 3.
1 infantry placed in Normandy Bordeaux
1 infantry placed in Southern France
1 infantry placed in Southern France
3 infantry placed in Volgograd
4 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,2,5
Germans collect 62 PUs (2 lost to blockades); end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
ANZAC regular : 0,50
Russians regular : -0,17
Germans regular : 0,67
British regular : -0,50
L20 #1 trulpen vs wheat (+20) BM3 G10.tsvg
Moved sub west.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 infantry moved from Rostov to Bryansk
3 fighters and 1 tactical_bomber moved from Western Ukraine to Bryansk
1 artillery and 1 infantry moved from Poland to Eastern Poland
1 infantry moved from Poland to Eastern Poland
1 artillery and 1 infantry moved from Poland to Slovakia Hungary
1 infantry moved from Poland to Slovakia Hungary
12 artilleries and 41 infantry moved from Poland to Germany
Combat - Russians
Battle in Germany
Russians attack with 12 artilleries and 41 infantry
Germans defend with 1 factory_major and 5 infantry
Russians roll dice for 12 artilleries and 41 infantry in Germany, round 2 : 13/53 hits, 12.83 expected hits
Germans roll dice for 5 infantry in Germany, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Russians and 5 infantry owned by the Germans lost in Germany
Russians captures 79PUs while taking Germans capital
Russians converts factory_major into different units
Russians win, taking Germany from Germans with 12 artilleries and 40 infantry remaining. Battle score for attacker is 12
Casualties for Russians: 1 infantry
Casualties for Germans: 5 infantry
Battle in Bryansk
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/5 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Slovakia Hungary
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
triggerGermansDestroyPUsRussians: Setting destroysPUs to true for playerAttachment attached to Germans
Non Combat Move - Russians
1 aaGun moved from Western Ukraine to Eastern Poland
8 mech_infantrys moved from Poland to Western Ukraine
3 fighters and 1 tactical_bomber moved from Bryansk to Eastern Persia
1 aaGun, 2 artilleries and 23 infantry moved from Samara to Kazakhstan
1 infantry moved from Tambov to Samara
3 armour moved from Poland to Germany
Place Units - Russians
2 fighters, 1 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 107 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 109 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 118 PUs
Combat Hit Differential Summary :
Germans regular : -0.67
Russians regular : 0.17
Regular turn posts seem to work again
@wheatbeer said in L20 #1 trulpen (X) vs wheatbeer (A+20) BM3:
Regular turn posts seem to work again
Great!
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 6 armour, 1 artillery, 2 fighters, 6 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 63 Sea Zone to 62 Sea Zone
1 artillery and 5 infantry moved from 62 Sea Zone to New South Wales
1 artillery and 1 infantry moved from Fiji to 50 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 50 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 artillery moved from 62 Sea Zone to New South Wales
1 marine moved from New Zealand to 63 Sea Zone
2 battleships and 2 marines moved from 63 Sea Zone to 62 Sea Zone
2 marines moved from 62 Sea Zone to New South Wales
1 artillery and 1 infantry moved from New Hebrides to 53 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 53 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
1 bomber moved from New Zealand to New South Wales
7 fighters and 7 tactical_bombers moved from 63 Sea Zone to New South Wales
4 fighters moved from 54 Sea Zone to New South Wales
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
1 tactical_bomber moved from New Zealand to New South Wales
12 artilleries and 14 infantry moved from Shan State to Burma
1 armour and 1 mech_infantry moved from Shan State to Burma
6 infantry moved from Yunnan to Burma
1 bomber moved from French Indo China to Burma
Combat - Japanese
Battle in Burma
Japanese attack with 1 armour, 12 artilleries, 1 bomber, 20 infantry and 1 mech_infantry
British defend with 3 aaGuns, 5 artilleries and 24 infantry; ANZAC defend with 1 fighter; Chinese defend with 2 fighters
British roll AA dice in Burma : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 armour, 12 artilleries, 1 bomber, 20 infantry and 1 mech_infantry in Burma, round 2 : 8/35 hits, 10,67 expected hits
Combat Hit Differential Summary :
Japanese regular : -2,67
British AA : -0,17
8 hits in Burma. Casualties?
3 aa guns, 5 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 6 armour, 1 artillery, 2 fighters, 6 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 63 Sea Zone to 62 Sea Zone
1 artillery and 5 infantry moved from 62 Sea Zone to New South Wales
1 artillery and 1 infantry moved from Fiji to 50 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 50 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 artillery moved from 62 Sea Zone to New South Wales
1 marine moved from New Zealand to 63 Sea Zone
2 battleships and 2 marines moved from 63 Sea Zone to 62 Sea Zone
2 marines moved from 62 Sea Zone to New South Wales
1 artillery and 1 infantry moved from New Hebrides to 53 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 53 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
1 bomber moved from New Zealand to New South Wales
7 fighters and 7 tactical_bombers moved from 63 Sea Zone to New South Wales
4 fighters moved from 54 Sea Zone to New South Wales
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
1 tactical_bomber moved from New Zealand to New South Wales
12 artilleries and 14 infantry moved from Shan State to Burma
1 armour and 1 mech_infantry moved from Shan State to Burma
6 infantry moved from Yunnan to Burma
1 bomber moved from French Indo China to Burma
Combat - Japanese
Battle in Burma
Japanese attack with 1 armour, 12 artilleries, 1 bomber, 20 infantry and 1 mech_infantry
British defend with 3 aaGuns, 5 artilleries and 24 infantry; ANZAC defend with 1 fighter; Chinese defend with 2 fighters
British roll AA dice in Burma : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 armour, 12 artilleries, 1 bomber, 20 infantry and 1 mech_infantry in Burma, round 2 : 8/35 hits, 10,67 expected hits
UK_Pacific roll dice for 3 aaGuns, 5 artilleries, 3 fighters and 24 infantry in Burma, round 2 : 8/32 hits, 11,67 expected hits
8 infantry owned by the Japanese, 3 aaGuns owned by the British and 5 infantry owned by the British lost in Burma
1 bomber owned by the Japanese retreated
12 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 12 artilleries owned by the Japanese and 1 armour owned by the Japanese retreated to Shan State
UK_Pacific win with 5 artilleries, 3 fighters and 19 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 8 infantry
Casualties for British: 3 aaGuns and 5 infantry
Battle in New South Wales
Japanese attack with 3 artilleries, 1 bomber, 11 fighters, 7 infantry, 2 marines and 8 tactical_bombers
ANZAC defend with 3 aaGuns, 1 armour, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 14 infantry; Americans defend with 4 fighters
ANZAC roll AA dice in New South Wales : 0/9 hits, 1,50 expected hits
Japanese roll dice for 2 battleships and 1 cruiser in New South Wales, round 2 : 1/3 hits, 1,83 expected hits
Japanese roll dice for 3 artilleries, 1 bomber, 11 fighters, 7 infantry, 2 marines and 8 tactical_bombers in New South Wales, round 2 : 15/32 hits, 14,83 expected hits
ANZAC roll dice for 3 aaGuns, 1 armour, 3 artilleries, 5 fighters and 14 infantry in New South Wales, round 2 : 8/23 hits, 9,50 expected hits
7 infantry owned by the Japanese, 1 artillery owned by the Japanese, 13 infantry owned by the ANZAC and 3 aaGuns owned by the ANZAC lost in New South Wales
Japanese roll dice for 2 artilleries, 1 bomber, 11 fighters, 2 marines and 8 tactical_bombers in New South Wales, round 3 : 14/24 hits, 12,83 expected hits
ANZAC roll dice for 1 armour, 3 artilleries, 5 fighters and 1 infantry in New South Wales, round 3 : 6/10 hits, 5,17 expected hits
3 fighters owned by the Japanese, 1 armour owned by the ANZAC, 2 artilleries owned by the Japanese, 1 marine owned by the Japanese, 1 infantry owned by the ANZAC, 1 fighter owned by the ANZAC, 3 artilleries owned by the ANZAC and 4 fighters owned by the Americans lost in New South Wales
Japanese captures 6PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 bomber, 8 fighters, 1 marine and 8 tactical_bombers remaining. Battle score for attacker is 57
Casualties for Japanese: 3 artilleries, 3 fighters, 7 infantry and 1 marine
Casualties for ANZAC: 3 aaGuns, 1 armour, 3 artilleries, 1 fighter and 14 infantry
Casualties for Americans: 4 fighters
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
Non Combat Move - Japanese
3 infantry moved from Malaya to Shan State
1 artillery and 2 infantry moved from French Indo China to Shan State
1 bomber moved from Burma to Shan State
1 infantry moved from Hunan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hopei to Shensi
1 infantry moved from Shensi to Szechwan
1 bomber moved from New South Wales to New Zealand
2 submarines moved from 63 Sea Zone to 26 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
3 infantry moved from Shantung to Anhwe
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Japan to Hawaiian Islands
1 transport moved from 54 Sea Zone to 33 Sea Zone
2 carriers moved from 54 Sea Zone to 63 Sea Zone
8 fighters and 8 tactical_bombers moved from New South Wales to 63 Sea Zone
1 carrier moved from 63 Sea Zone to 26 Sea Zone
2 destroyers moved from 54 Sea Zone to 63 Sea Zone
3 fighters moved from Japan to 26 Sea Zone
1 fighter moved from Japan to French Indo China
Place Units - Japanese
3 armour placed in French Indo China
3 armour placed in Malaya
3 infantry placed in Shantung
2 transports placed in 6 Sea Zone
1 artillery, 2 fighters and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 69 PUs; end with 75 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 98 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 103 PUs
Combat Hit Differential Summary :
Japanese regular : -2,17
British AA : -0,17
ANZAC AA : -1,50
ANZAC regular : -0,67
UK_Pacific regular : -3,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 6 armour, 1 artillery, 2 fighters, 6 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 63 Sea Zone to 62 Sea Zone
1 artillery and 5 infantry moved from 62 Sea Zone to New South Wales
1 artillery and 1 infantry moved from Fiji to 50 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 50 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 artillery moved from 62 Sea Zone to New South Wales
1 marine moved from New Zealand to 63 Sea Zone
2 battleships and 2 marines moved from 63 Sea Zone to 62 Sea Zone
2 marines moved from 62 Sea Zone to New South Wales
1 artillery and 1 infantry moved from New Hebrides to 53 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 53 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
1 bomber moved from New Zealand to New South Wales
7 fighters and 7 tactical_bombers moved from 63 Sea Zone to New South Wales
4 fighters moved from 54 Sea Zone to New South Wales
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
1 tactical_bomber moved from New Zealand to New South Wales
12 artilleries and 14 infantry moved from Shan State to Burma
1 armour and 1 mech_infantry moved from Shan State to Burma
6 infantry moved from Yunnan to Burma
1 bomber moved from French Indo China to Burma
Combat - Japanese
Battle in Burma
Japanese attack with 1 armour, 12 artilleries, 1 bomber, 20 infantry and 1 mech_infantry
British defend with 3 aaGuns, 5 artilleries and 24 infantry; ANZAC defend with 1 fighter; Chinese defend with 2 fighters
British roll AA dice in Burma : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 armour, 12 artilleries, 1 bomber, 20 infantry and 1 mech_infantry in Burma, round 2 : 8/35 hits, 10,67 expected hits
UK_Pacific roll dice for 3 aaGuns, 5 artilleries, 3 fighters and 24 infantry in Burma, round 2 : 8/32 hits, 11,67 expected hits
8 infantry owned by the Japanese, 3 aaGuns owned by the British and 5 infantry owned by the British lost in Burma
1 bomber owned by the Japanese retreated
12 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 12 artilleries owned by the Japanese and 1 armour owned by the Japanese retreated to Shan State
UK_Pacific win with 5 artilleries, 3 fighters and 19 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 8 infantry
Casualties for British: 3 aaGuns and 5 infantry
Battle in New South Wales
Japanese attack with 3 artilleries, 1 bomber, 11 fighters, 7 infantry, 2 marines and 8 tactical_bombers
ANZAC defend with 3 aaGuns, 1 armour, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 14 infantry; Americans defend with 4 fighters
ANZAC roll AA dice in New South Wales : 0/9 hits, 1,50 expected hits
Japanese roll dice for 2 battleships and 1 cruiser in New South Wales, round 2 : 1/3 hits, 1,83 expected hits
Japanese roll dice for 3 artilleries, 1 bomber, 11 fighters, 7 infantry, 2 marines and 8 tactical_bombers in New South Wales, round 2 : 15/32 hits, 14,83 expected hits
ANZAC roll dice for 3 aaGuns, 1 armour, 3 artilleries, 5 fighters and 14 infantry in New South Wales, round 2 : 8/23 hits, 9,50 expected hits
7 infantry owned by the Japanese, 1 artillery owned by the Japanese, 13 infantry owned by the ANZAC and 3 aaGuns owned by the ANZAC lost in New South Wales
Japanese roll dice for 2 artilleries, 1 bomber, 11 fighters, 2 marines and 8 tactical_bombers in New South Wales, round 3 : 14/24 hits, 12,83 expected hits
ANZAC roll dice for 1 armour, 3 artilleries, 5 fighters and 1 infantry in New South Wales, round 3 : 6/10 hits, 5,17 expected hits
3 fighters owned by the Japanese, 1 armour owned by the ANZAC, 2 artilleries owned by the Japanese, 1 marine owned by the Japanese, 1 infantry owned by the ANZAC, 1 fighter owned by the ANZAC, 3 artilleries owned by the ANZAC and 4 fighters owned by the Americans lost in New South Wales
Japanese captures 6PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 bomber, 8 fighters, 1 marine and 8 tactical_bombers remaining. Battle score for attacker is 57
Casualties for Japanese: 3 artilleries, 3 fighters, 7 infantry and 1 marine
Casualties for ANZAC: 3 aaGuns, 1 armour, 3 artilleries, 1 fighter and 14 infantry
Casualties for Americans: 4 fighters
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
Non Combat Move - Japanese
3 infantry moved from Malaya to Shan State
1 artillery and 2 infantry moved from French Indo China to Shan State
1 bomber moved from Burma to Shan State
1 infantry moved from Hunan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hopei to Shensi
1 infantry moved from Shensi to Szechwan
1 bomber moved from New South Wales to New Zealand
2 submarines moved from 63 Sea Zone to 26 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
3 infantry moved from Shantung to Anhwe
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Japan to Hawaiian Islands
1 transport moved from 54 Sea Zone to 33 Sea Zone
2 carriers moved from 54 Sea Zone to 63 Sea Zone
8 fighters and 8 tactical_bombers moved from New South Wales to 63 Sea Zone
1 carrier moved from 63 Sea Zone to 26 Sea Zone
2 destroyers moved from 54 Sea Zone to 63 Sea Zone
3 fighters moved from Japan to 26 Sea Zone
1 fighter moved from Japan to French Indo China
Place Units - Japanese
3 armour placed in French Indo China
3 armour placed in Malaya
3 infantry placed in Shantung
2 transports placed in 6 Sea Zone
1 artillery, 2 fighters and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 69 PUs; end with 75 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 98 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 103 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 63 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to New South Wales: 1 marine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -2,17
British AA : -0,17
ANZAC AA : -1,50
ANZAC regular : -0,67
UK_Pacific regular : -3,67
Took a fig instead of a marine as casualty, leaving 2 land in Sydney.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 6 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from Southern Italy to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
2 submarines moved from 98 Sea Zone to 80 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 battleship moved from 97 Sea Zone to 99 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Crete
1 fighter moved from Southern Italy to Crete
1 tactical_bomber moved from Southern Italy to Crete
Combat - Americans
Battle in Greece
Battle in Cyprus
Battle in Morocco
Battle in Malta
Battle in Crete
Americans attack with 1 artillery, 1 fighter and 1 tactical_bomber
Germans defend with 1 infantry
Americans roll dice for 1 battleship in Crete, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Crete, round 2 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Crete
Americans win, taking Greece from Italians, taking Cyprus from Italians, taking Morocco from Germans, taking Malta from Italians, taking Crete from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 80 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 submarine
Americans roll dice for 2 submarines in 80 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 80 Sea Zone
Americans roll dice for 1 submarine in 80 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 80 Sea Zone
Americans win, taking 80 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 0
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 destroyer moved from 89 Sea Zone to 91 Sea Zone
2 fighters moved from 112 Sea Zone to Southern Italy
4 carriers, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines and 3 transports moved from 112 Sea Zone to 109 Sea Zone
1 transport moved from 97 Sea Zone to 92 Sea Zone
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 carrier moved from 97 Sea Zone to 92 Sea Zone
1 artillery moved from Western United States to British Columbia
6 fighters and 3 tactical_bombers moved from Eastern United States to Gibraltar
1 fighter and 1 tactical_bomber moved from Crete to Syria
1 carrier moved from 98 Sea Zone to 80 Sea Zone
2 fighters moved from Southern Italy to 80 Sea Zone
2 fighters and 2 tactical_bombers moved from Southern Italy to Persia
1 cruiser moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Western United States to British Columbia
1 infantry moved from Western United States to British Columbia
Place Units - Americans
1 artillery and 2 infantry placed in Southern Italy
1 infantry placed in Western United States
6 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,6
Americans collect 57 PUs (1 lost to blockades); end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -0.50
Japanese regular : 0.83
Germans regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
1 fighter moved from Burma to Szechwan
1 fighter moved from Burma to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter in Kweichow, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter in Szechwan, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter in Szechwan, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter in Szechwan, round 4 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Burma
1 fighter moved from Kweichow to Burma
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 6 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from Southern Italy to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
2 submarines moved from 98 Sea Zone to 80 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 battleship moved from 97 Sea Zone to 99 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Crete
1 fighter moved from Southern Italy to Crete
1 tactical_bomber moved from Southern Italy to Crete
Combat - Americans
Battle in Greece
Battle in Cyprus
Battle in Morocco
Battle in Malta
Battle in Crete
Americans attack with 1 artillery, 1 fighter and 1 tactical_bomber
Germans defend with 1 infantry
Americans roll dice for 1 battleship in Crete, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Crete, round 2 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Crete
Americans win, taking Greece from Italians, taking Cyprus from Italians, taking Morocco from Germans, taking Malta from Italians, taking Crete from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 80 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 submarine
Americans roll dice for 2 submarines in 80 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 80 Sea Zone
Americans roll dice for 1 submarine in 80 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 80 Sea Zone
Americans win, taking 80 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 0
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 destroyer moved from 89 Sea Zone to 91 Sea Zone
2 fighters moved from 112 Sea Zone to Southern Italy
4 carriers, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines and 3 transports moved from 112 Sea Zone to 109 Sea Zone
1 transport moved from 97 Sea Zone to 92 Sea Zone
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 carrier moved from 97 Sea Zone to 92 Sea Zone
1 artillery moved from Western United States to British Columbia
6 fighters and 3 tactical_bombers moved from Eastern United States to Gibraltar
1 fighter and 1 tactical_bomber moved from Crete to Syria
1 carrier moved from 98 Sea Zone to 80 Sea Zone
2 fighters moved from Southern Italy to 80 Sea Zone
2 fighters and 2 tactical_bombers moved from Southern Italy to Persia
1 cruiser moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Western United States to British Columbia
1 infantry moved from Western United States to British Columbia
Place Units - Americans
1 artillery and 2 infantry placed in Southern Italy
1 infantry placed in Western United States
6 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,6
Americans collect 57 PUs (1 lost to blockades); end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
1 fighter moved from Burma to Szechwan
1 fighter moved from Burma to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter in Kweichow, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter in Szechwan, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter in Szechwan, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter in Szechwan, round 4 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Burma
1 fighter moved from Kweichow to Burma
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 9x factory_major; Remaining resources: 3 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Denmark
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
1 fighter moved from 109 Sea Zone to Western Germany
Combat - British
Battle in Denmark
Battle in Western Germany
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
British roll dice for 1 battleship in Western Germany, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Western Germany, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 3 infantry in Western Germany, round 2 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Germans, 1 fighter owned by the British and 1 infantry owned by the British lost in Western Germany
British win, taking Denmark from Germans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for British: 1 fighter and 1 infantry
Casualties for Germans: 3 infantry
Non Combat Move - British
1 tactical_bomber moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to 112 Sea Zone
5 artilleries and 19 infantry moved from Burma to India
1 infantry moved from Caucasus to Kazakhstan
1 aaGun, 5 artilleries, 2 fighters and 4 infantry moved from Persia to Eastern Persia
Place Units - British
3 fighters placed in Persia
2 mech_infantrys placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,6
British collect 37 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : -0.50
Japanese regular : -0.50
Germans regular : 0.67
British regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
Turn Complete - Italians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Combat Move - ANZAC
1 artillery moved from Queensland to New South Wales
Combat - ANZAC
Battle in New South Wales
ANZAC attack with 1 artillery
Japanese defend with 1 factory_minor, 1 harbour and 2 marines
ANZAC roll dice for 1 artillery in New South Wales, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 marines in New South Wales, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the ANZAC lost in New South Wales
Japanese win with 2 marines remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artillery
Non Combat Move - ANZAC
1 fighter moved from Burma to India
1 infantry moved from Persia to Eastern Persia
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
Combat Move - French
Combat - French
Non Combat Move - French
2 infantry moved from United Kingdom to 109 Sea Zone
1 fighter moved from Southern Italy to Kazakhstan
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.33
ANZAC regular : -0.33