• I am curious as to what the Triple A does after the end of Japan’s next turn. Does it just say the Axis wins? Does it just stop? Does it allow the game to continue? Is there a parade or fireworks? What the heck happens?


  • I’ll start up another one and get it to you today. I’ll have to go back and relearn how to do it. It’s been a while.

    Two more in this format and then we can go to the Mod version.

  • '23 '20

    @Stough
    Lets find out. Start the next game, but let’s run this through and see

  • '23 '20

    TripleA Turn Summary: Americans round 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 18
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Combat - Americans
            Americans creates battle in territory 10 Sea Zone
    
        Non Combat Move - Americans
            1 mech_infantry moved from Alaska to Western United States
            2 transports moved from 104 Sea Zone to 102 Sea Zone
    
        Place Units - Americans
            2 fighters and 1 infantry placed in Eastern United States
            1 carrier, 2 destroyers and 3 submarines placed in 101 Sea Zone
            Americans undo move 2.
            1 destroyer placed in 10 Sea Zone
            1 carrier, 1 destroyer and 2 submarines placed in 101 Sea Zone
            1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 2,1
            Americans collect 49 PUs (3 lost to blockades); end with 49 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '20

    TripleA Turn Summary: UK_Pacific round 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 18
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Combat - Americans
            Americans creates battle in territory 10 Sea Zone
    
        Non Combat Move - Americans
            1 mech_infantry moved from Alaska to Western United States
            2 transports moved from 104 Sea Zone to 102 Sea Zone
    
        Place Units - Americans
            2 fighters and 1 infantry placed in Eastern United States
            1 carrier, 2 destroyers and 3 submarines placed in 101 Sea Zone
            Americans undo move 2.
            1 destroyer placed in 10 Sea Zone
            1 carrier, 1 destroyer and 2 submarines placed in 101 Sea Zone
            1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 2,1
            Americans collect 49 PUs (3 lost to blockades); end with 49 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 5 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - British
    
        Place Units - British
            1 destroyer and 1 submarine placed in 106 Sea Zone
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 17 PUs; end with 17 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italians round 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 18
    
        Purchase Units - Italians
            Italians buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Syria to 98 Sea Zone
            1 mech_infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
            1 mech_infantry moved from 76 Sea Zone to Ethiopia
            1 armour moved from Tunisia to Morocco
                  Italians take Algeria from French
            1 infantry moved from Tunisia to 94 Sea Zone
            1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
            1 armour moved from Spain to 92 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Morocco
            1 armour moved from 91 Sea Zone to Morocco
            1 infantry moved from Tobruk to 96 Sea Zone
            2 armour moved from Tobruk to 96 Sea Zone
            1 armour moved from Alexandria to Libya
                  Italians take Libya from French
            2 armour, 1 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
            1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
    
        Combat - Italians
            Battle in Ethiopia
            Battle in Morocco
                Italians attack with 2 armour and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 2 armour and 1 infantry in Morocco, round 2 : 1/3 hits, 1.17 expected hits
                    French roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 armour owned by the Italians lost in Morocco
                Italians win, taking Ethiopia from Russians, taking Morocco from French with 1 armour and 1 infantry remaining. Battle score for attacker is -3
                Casualties for Italians: 1 armour
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 armour moved from Syria to Saudi Arabia
                  Italians take Saudi Arabia from Neutral_True
            1 armour moved from Sakha to Buryatia
    
        Place Units - Italians
            1 carrier, 1 destroyer and 1 submarine placed in 91 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Trans-Jordan: 2 fighters
            EDIT: Adding units owned by Italians to Algeria: 2 fighters
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Algeria: 2 fighters
            EDIT: Adding units owned by Italians to Tunisia: 2 fighters
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Italians collect 33 PUs; end with 35 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 45 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.67
    Italians regular : -0.17
    

    Savegame

  • '23 '20

    TripleA Turn Summary: ANZAC round 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 18
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 45 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 infantry placed in Queensland
            1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • So, apparently there is cheering win you win and a message that asks if we want to keep going.

    The strange things is, shouldn’t it be the Japanese turn and not the German turn that is the marker of when victory is achieved n this game?

  • '23 '20

    @Stough
    No, that’s right. I checked the rulebook. As long as Axis hold on to the requisite number of VC at the END of THE ROUND, not FOR A FULL ROUND. So at the end of France’s turn, if the VC count is right, game over, axis win.

  • '23 '20

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