@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
Pejon_88 (X) vs. Simon33 (Allies+16), 3rd game
-
TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 carrier and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 33 Sea Zone to 42 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 3 fighters moved from Caroline Islands to Queensland 1 fighter moved from New South Wales to Queensland 2 fighters moved from Amur to Suiyuyan 1 transport moved from 80 Sea Zone to 72 Sea Zone Place Units - ANZAC 1 carrier placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 16 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French 1 infantry moved from Volgograd to Samara Russians take Samara from Germans Combat - French Non Combat Move - French 1 infantry moved from Persia to Eastern Persia Turn Complete - FrenchCombat Hit Differential Summary :
-
@simon33 Tried local mode to get to the russians. didnt realise i was on a live session and convoy would happen…
-
Ok, but I can’t where you have posted Germany 's turn. Hasn’t been done in normal mode yet?
-
@simon33 Sorry for the confusion. I was in lice mode (thought I was in local) so when I finished the German turn there was an automatic convoy at the end. I am happy to substract the 4 IPC if you for some reason don’t hit 4 or more with your subs ;)
Will play now. Soviets coming up shortly.
-
@Pejon_88 dice mode haha
-
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 8 infantry, 7 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Rostov to Northwest Persia Germans take Northwest Persia from Russians 1 mech_infantry moved from Rostov to Kazakhstan 1 infantry moved from Bryansk to Tambov 1 fighter and 1 tactical_bomber moved from Ukraine to Tambov 2 bombers moved from Southern Italy to Kazakhstan 1 fighter and 1 tactical_bomber moved from Novgorod to Tambov Combat - Germans Battle in Kazakhstan Germans attack with 2 bombers and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 mech_infantry in Kazakhstan, round 2 : 1/3 hits, 1,50 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Tambov, round 2 : 3/5 hits, 2,50 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 armour and 6 mech_infantrys moved from Western Ukraine to Rostov 3 infantry and 2 mech_infantrys moved from Ukraine to Rostov 1 infantry moved from Belarus to Bryansk 7 infantry moved from Novgorod to Belarus 2 mech_infantrys moved from Romania to Ukraine 1 armour and 7 mech_infantrys moved from Slovakia Hungary to Western Ukraine 2 transports moved from 115 Sea Zone to 114 Sea Zone 4 infantry moved from Germany to 114 Sea Zone 2 bombers moved from Kazakhstan to Rostov 1 armour and 5 mech_infantrys moved from Western Germany to Poland 4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone 4 infantry moved from 115 Sea Zone to Novgorod 1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 111 Sea Zone to 112 Sea Zone 3 infantry moved from Northern Italy to France 1 fighter and 1 tactical_bomber moved from Tambov to Rostov 1 fighter and 1 tactical_bomber moved from Tambov to Rostov 16 armour and 22 mech_infantrys moved from Rostov to Northwest Persia 1 fighter moved from Southern Italy to Western Germany 1 submarine moved from 111 Sea Zone to 124 Sea Zone 10 mech_infantrys moved from Rostov to Northwest Persia Place Units - Germans 1 tactical_bomber placed in 112 Sea Zone 3 infantry placed in Novgorod 2 artilleries and 1 infantry placed in Ukraine 4 infantry placed in Germany 7 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,3,6,5,2,6,6,1,5 Germans collect 55 PUs (4 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Russians regular : 0,33 Germans regular : 0,00 -
Problem posting.
Game History
Round: 13 Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel 1 infantry moved from Vologda to Smolensk 1 infantry moved from Yakut S.S.R. to Buryatia Russians take Buryatia from Japanese 1 infantry moved from Amur to Siberia Russians take Siberia from Japanese 1 fighter moved from Kweichow to Kazakhstan 2 infantry moved from Volgograd to Kazakhstan 1 fighter and 1 infantry moved from Volgograd to Caucasus 1 tactical_bomber moved from Kansu to Caucasus 2 fighters moved from Kansu to Archangel 10 artilleries and 36 infantry moved from Russia to Smolensk 1 armour and 3 artilleries moved from Vologda to Smolensk 3 infantry moved from Vologda to Smolensk 1 fighter moved from Volgograd to Bryansk 1 infantry moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 armour, 13 artilleries and 40 infantry Germans defend with 1 infantry Russians roll dice for 1 armour, 13 artilleries and 40 infantry in Smolensk, round 2 : 10/54 hits, 13.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 armour, 13 artilleries and 39 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Kazakhstan Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Caucasus Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Caucasus Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd 1 fighter moved from Kazakhstan to Volgograd 1 fighter moved from Volgograd to Russia 1 fighter moved from Bryansk to Russia 2 fighters moved from Archangel to Vologda 1 aaGun and 1 infantry moved from Vologda to Smolensk 1 infantry moved from Evenkiyskiy to Urals 1 infantry moved from Yenisey to Timguska 1 armour moved from Evenkiyskiy to Yakut S.S.R. 2 aaGuns and 9 infantry moved from Amur to Buryatia 3 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 21 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUsCombat Hit Differential Summary :
Italians regular : 0.67 Germans regular : 1.67 Russians regular : -3.67 -
@simon33 https://www.axisandallies.org/forums/topic/36214/l21-amon-sul-axis-vs-pejon_88-allies-16/102?_=1609859482493
Seems to be a general problem.
-
@simon33 How did you post?
-
@pejon_88 said in Pejon_88 (X) vs. Simon33 (Allies+16), 3rd game:
@simon33 How did you post?
Copied the autosave into the post, and the test in the “View History” window.
-
@simon33 said in Pejon_88 (X) vs. Simon33 (Allies+16), 3rd game:
@pejon_88 said in Pejon_88 (X) vs. Simon33 (Allies+16), 3rd game:
@simon33 How did you post?
Copied the autosave into the post, and the text in the “View History” window.
-
@simon33 Got you!
Game History
Round: 13 Purchase Units - Japanese Japanese buy 3 destroyers, 3 fighters and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yunnan to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Korea to Amur Japanese take Amur from Russians 1 infantry moved from Anhwe to Chahar Japanese take Chahar from Chinese 4 artilleries and 5 infantry moved from Korea to 6 Sea Zone 1 marine moved from Korea to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 4 artilleries, 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 6 infantry, 1 marine, 4 tactical_bombers and 5 transports moved from 6 Sea Zone to 26 Sea Zone 4 artilleries, 6 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands Combat - Japanese Japanese creates battle in territory 17 Sea Zone Battle in Hawaiian Islands Japanese attack with 4 artilleries, 6 infantry and 1 marine Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Japanese roll dice for 1 battleship and 2 cruisers in Hawaiian Islands, round 2 : 2/3 hits, 1,67 expected hits Americans roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Hawaiian Islands Japanese win, taking 17 Sea Zone from ANZAC, taking Hawaiian Islands from Americans with 4 artilleries, 6 infantry and 1 marine remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 26 Sea Zone: 3 tactical_bombers EDIT: Turning off Edit Mode 3 fighters moved from Japan to 26 Sea Zone 1 mech_infantry moved from Manchuria to Anhwe 1 infantry moved from Kwangsi to Hunan 2 armour moved from Hunan to Yunnan 6 infantry moved from Kwangsi to Yunnan 3 infantry moved from French Indo China to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 4 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Malaya to 37 Sea Zone 6 infantry and 3 transports moved from 37 Sea Zone to 35 Sea Zone 6 infantry moved from 35 Sea Zone to Philippines 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 1 destroyer moved from 36 Sea Zone to 45 Sea Zone 1 battleship, 10 carriers and 6 submarines moved from 36 Sea Zone to 35 Sea Zone 1 aaGun, 9 artilleries and 29 infantry moved from West India to India 1 destroyer moved from 17 Sea Zone to 34 Sea Zone 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to India 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to India 6 fighters and 6 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone Place Units - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to 35 Sea Zone: 3 tactical_bombers EDIT: Turning off Edit Mode 1 destroyer placed in 39 Sea Zone 2 fighters placed in India 3 infantry placed in Malaya 3 infantry placed in French Indo China 3 infantry placed in Korea 2 destroyers placed in 6 Sea Zone 1 fighter placed in Japan Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 75 PUsCombat Hit Differential Summary :
Americans regular : -0,67 Japanese regular : 0,33 -
@pejon_88 said in Pejon_88 (X) vs. Simon33 (Allies+16), 3rd game:
@simon33 Got you!
Oh bother. I may have forgotten a blocker there. Perhaps I’m missing something, but I don’t think so.
-
Ok, result posted. Not a good feeling, think I should have won that one.
-
@simon33 The “got you” was meant as a comment that I understood how you posted your turn and not as a result of your forgotten blocker, sorry about the misunderstanding.
I see you already posted the result, but I am inclined especially since you allowed the late changes with Germany some turns ago to let you adjust. What’s your thoughts on this?
-
It is normally frowned upon to unwind rolled dice. I guess that battle isn’t exactly decided on dice though.
So you would re-do the Japanese turn with an ANZAC DD in SZ25? Are you sure?
-
@simon33 I am a little divided. On one hand we can argue that it is a no brainer move to put it there, on the other hand it is part of the game to actually do the move hehe. My philosophy is generally to be forgiving since I usually get the same response from other players, you included obviously. I know how I personally would feel if I made a mistake like that so yeah sure I will redo Japan.
-
@simon33 I have been struggling with my conscience over the past days about re-doing Japan… I know I said I would do so, but having looked at the map again for the first time since I played them last, it is a really hard decision since it would probably greatly affect my ranking next year. So would it for you of course. Last thing I want to create here is any bad blood for the future, everything else is secondary in my opinion. I agree that Allies seem to have started getting a grip on things, but anything could probably happen going forward from here.
Anyway, I just now came up with a solution that is kind of a win-win in this case. What do think we say it is a draw that does not gets recorded (don’t know if that is allowed?). We could leave it at that or do a re-game for example?
-
Yeah, I am happy with a draw for this game.
-
@simon33 Ok, then let’s decide on that! I think that is fair. Think our games are intense! Re-match BM3 or PTV?





