L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16)


  • I never see early Russian help to China, besides myself I havent seen anybody doing it.

    interesting


  • this is a very interesting game all in all

    we ll see what comes.

    i like it :)

    pretty unpredictable ha

  • '17

    @Amon-Sul said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):

    so just to know for future games…

    1. if u hadnt declared war to Japan with Russia, U couldnt pick up Mongolian dudes with Russia?

    2. But could U pick it up with (other) allies?

    3. And could U pick it up with Russia without declaring war to Japan, once USA and UK are allied to Russia?

    All of the following answers apply with the state of this game for Russia’s 3rd turn:

    1. Correct because without doing so, Russia would not be at a state of war with Japan that turn
    2. Correct (with the exception of China, which has its own restrictions)
    3. Incorrect. Russia MUST be in a state of war with Japan to move any of its units to non-Russian territory on the Pacific map.

    Below I’ve quoted the relevant bits from the rules, in case that helps.

    Page 35 [Europe 1940 Rulebook, 2nd ed.] rules:

    The Soviet Union, due to its separate treaties with Germany and Japan, was in a unique position in its relationship with the Axis powers. As a result, if the Soviet Union is at war with Axis powers on only one map, it is still under the restrictions of being a neutral power (see Powers That Begin the Game Neutral, pg. 15) on the other map. In other words, a state of war with Japan lifts those restrictions from the USSR on the Pacific map only, and a state of war with Germany and/or Italy lifts those restrictions on the Europe map only.

    From page 15:

    Neutral Powers: When a power is not at war with anyone, it is neutral. Powers that begin the game
    neutral, such as the United States and the Soviet Union, aren’t initially part of the Allies or the Axis. The
    Axis powers are on the opposite side of these neutral powers, but they are not yet considered enemies.
    While a power remains neutral, it operates under even tighter restrictions. A neutral power can’t move
    land or air units into or through neutral territories. It can’t move units into or through territories or onto
    ships belonging to another power or use another power’s naval bases, nor can another power move
    land or air units into or through its territories or onto its ships or use its naval bases.


  • thanks a lot wheatbeer.

    this is rare case, but its good to have the rules clear 100 %


  • @Pejon_88

    as for sz 54 battle i decided its totally unlogical for U to scramble,

    but if U wish to try ur luck with those figs,

    be my guest

  • '23 '22

    @Amon-Sul and @wheatbeer Thanks wheatbeer and yes very unusual and interesting game :)

    Will look at it soon I hope. Have three other league games running too.


  • Happy New Year, and may the best dude wins!

    P. S. I hope U re not angry I took Ur homeland.

    I had to, 8 IPC is too much xd

  • '23 '22

    @Amon-Sul Happy new year to you too! I am very much looking forward to this game, don’t think otherwise it is just that I have three very intense games running which are all undecided right now. That is the only reason why I have not played for a while I thought since we just started and that this is for L21 you would not mind :)

    With that said I will really try and play tomorrow!

    Cheers!

  • '23 '22

    @Amon-Sul Haha Sweden! Maybe I need to punish the dudes in Yugoslavia a bit extra now ;)

  • '23 '22

    @Panther @gamerman01 Has any of you seen this before? Same error when I try and post in the thread. Have not had this issue before.

    24afb505-285d-4765-94cf-76e4acc12fa8-image.png

  • '23 '22


  • @pejon_88
    I suppose the error is related to the recent update of the forum software.

    There is a thread in the TripleA support category:
    https://www.axisandallies.org/forums/topic/36329/java-error

  • '23 '22

    @panther Thanks!


  • it seems its a forum issue?

    @Pejon_88
    u can bypass it by manually copy pasteing the move here

    and posting the map here manually

    but if u cant dice, then its a problem

  • '23 '22

    @amon-sul Oh right! I will do that instead until the issue is fixed :)

  • '23 '22

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 bomber moved from Western United States to Eastern United States
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 2 carriers, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to 26 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 62 Sea Zone
            1 destroyer moved from 49 Sea Zone to 62 Sea Zone
            1 destroyer moved from 46 Sea Zone to 62 Sea Zone
    
        Place Units - Americans
            1 destroyer and 1 transport placed in 101 Sea Zone
            1 carrier and 1 destroyer placed in 10 Sea Zone
            1 infantry placed in Central United States
            1 fighter placed in Western United States
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '22

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            6 infantry moved from Shensi to Hopei
            1 fighter moved from Shensi to Chahar
            2 infantry moved from Suiyuyan to Chahar
            3 infantry moved from Suiyuyan to Hopei
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 9 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 9 infantry in Hopei, round 2 : 2/9 hits, 1,50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 9 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Kansu
    
        Place Units - Chinese
            2 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,67
    Japanese regular : -0,67
    

    Savegame

  • '23 '22

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 bomber moved from Western United States to Eastern United States
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 2 carriers, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to 26 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 62 Sea Zone
            1 destroyer moved from 49 Sea Zone to 62 Sea Zone
            1 destroyer moved from 46 Sea Zone to 62 Sea Zone
    
        Place Units - Americans
            1 destroyer and 1 transport placed in 101 Sea Zone
            1 carrier and 1 destroyer placed in 10 Sea Zone
            1 infantry placed in Central United States
            1 fighter placed in Western United States
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            6 infantry moved from Shensi to Hopei
            1 fighter moved from Shensi to Chahar
            2 infantry moved from Suiyuyan to Chahar
            3 infantry moved from Suiyuyan to Hopei
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 9 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 9 infantry in Hopei, round 2 : 2/9 hits, 1,50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 9 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Kansu
    
        Place Units - Chinese
            2 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 2 destroyers, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 fighter and 4 infantry; Remaining resources: 1 PUs; 
    
        Politics - British
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            3 fighters moved from United Kingdom to 105 Sea Zone
            1 bomber moved from United Kingdom to 121 Sea Zone
            1 destroyer moved from 117 Sea Zone to 121 Sea Zone
            1 infantry moved from Egypt to Alexandria
                  British take Alexandria from Italians
    
        Combat - British
            British creates battle in territory 106 Sea Zone
            Battle in 121 Sea Zone
                British attack with 1 bomber and 1 destroyer
                Germans defend with 1 submarine
                    British roll dice for 1 bomber and 1 destroyer in 121 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Germans roll dice for 1 submarine in 121 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 121 Sea Zone
                British win, taking 106 Sea Zone from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 105 Sea Zone
                British attack with 3 fighters
                Germans defend with 1 destroyer
                    British roll dice for 3 fighters in 105 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 105 Sea Zone
                British win with 3 fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - British
            3 fighters moved from 105 Sea Zone to United Kingdom
            1 battleship and 1 cruiser moved from 117 Sea Zone to 106 Sea Zone
            1 bomber moved from 121 Sea Zone to Quebec
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry moved from Tanganyika Territory to 72 Sea Zone
            1 infantry moved from Kenya to Anglo Egyptian Sudan
            1 armour and 1 mech_infantry moved from Kenya to Egypt
            1 carrier, 2 cruisers and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 battleship, 2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
            4 infantry moved from 81 Sea Zone to Egypt
            1 fighter moved from 76 Sea Zone to India
            1 fighter moved from Union of South Africa to Egypt
            1 submarine moved from 98 Sea Zone to 93 Sea Zone
            3 aaGuns, 1 artillery, 13 infantry and 1 mech_infantry moved from Burma to India
    
        Place Units - British
            2 infantry placed in Egypt
            1 submarine placed in 81 Sea Zone
            1 destroyer placed in 71 Sea Zone
            1 destroyer and 1 transport placed in 106 Sea Zone
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            1 fighter and 4 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 4 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
            Some Units in India change ownership: 1 fighter and 4 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from Egypt: 2 fighters
            EDIT: Adding units owned by British to 81 Sea Zone: 2 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 0,67
    Japanese regular : -0,67
    Germans regular : -0,50
    British regular : 0,50
    

    Savegame

  • '23 '22

    @pejon_88 Finally! Sorry about that.


  • @pejon_88 Sorry i was busy, couldnt open the map before now

    will try to play the move now

Suggested Topics

  • 18
  • 64
  • 34
  • 108
  • 274
  • 110
  • 4.0k
  • 2.5k
Axis & Allies Boardgaming Custom Painted Miniatures

46

Online

17.7k

Users

40.3k

Topics

1.7m

Posts