I believe couldn’t have landed the bomber there as Italy captured it this round
L21 #1 WindowWasher (X) vs trulpen (A+24) BM3
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it was a 50/50 will probably come out with 2 units
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TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 9 artilleries, 1 bomber, 1 destroyer and 11 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 4 fighters moved from United Kingdom to 104 Sea Zone 1 fighter moved from Western Germany to Turkey 1 fighter moved from Poland to Turkey 1 armour moved from Iraq to Turkey 1 armour, 1 infantry and 1 mech_infantry moved from Northwest Persia to Turkey 1 mech_infantry moved from Persia to Turkey 1 bomber and 1 mech_infantry moved from Saudi Arabia to Turkey 2 bombers moved from Russia to Turkey 1 infantry moved from Bryansk to Rostov 1 artillery moved from Ukraine to Rostov 2 artilleries moved from Ukraine to Bryansk 3 artilleries moved from Russia to Bryansk 1 armour moved from Evenkiyskiy to Yakut S.S.R. Germans take Yenisey from Russians Germans take Yakut S.S.R. from Russians 1 armour moved from Novosibirsk to Smolensk 1 armour moved from Timguska to Nenetsia 3 mech_infantrys moved from Novgorod to Bryansk 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from France to Normandy Bordeaux 1 artillery and 1 infantry moved from France to Southern France 1 fighter moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 mech_infantry moved from France to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Yugoslavia to Northern Italy 1 artillery moved from France to Northern Italy 1 infantry moved from Bryansk to Rostov Combat - Germans Battle in 104 Sea Zone Germans attack with 1 destroyer and 4 fighters Americans defend with 1 destroyer Germans roll dice for 1 destroyer and 4 fighters in 104 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Turning on Edit Mode EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 fighter EDIT: Removing units owned by Germans from Holland Belgium: 1 fighter EDIT: Adding units owned by Germans to United Kingdom: 2 fighters EDIT: Turning off Edit Mode Battle in Holland Belgium Germans attack with 1 fighter, 1 infantry and 1 mech_infantry Americans defend with 1 mech_infantry Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Americans: 1 mech_infantry Battle in Normandy Bordeaux Germans attack with 1 fighter and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Northern Italy Germans attack with 1 artillery and 1 infantry Americans defend with 1 factory_minor and 1 infantry Germans roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Northern Italy Germans roll dice for 1 artillery in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry in Northern Italy, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Northern Italy Americans win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Germans: 1 artillery and 1 infantry Battle in Southern France Germans attack with 1 artillery and 1 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Southern France, round 4 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Southern France, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Rostov Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Turkey Germans attack with 2 armour, 3 bombers, 2 fighters, 1 infantry and 3 mech_infantrys British defend with 2 fighters; Americans defend with 1 artillery and 9 infantry Germans roll dice for 2 armour, 3 bombers, 2 fighters, 1 infantry and 3 mech_infantrys in Turkey, round 2 : 6/11 hits, 4.67 expected hits Americans roll dice for 1 artillery, 2 fighters and 9 infantry in Turkey, round 2 : 4/12 hits, 4.67 expected hits 1 infantry owned by the Germans, 6 infantry owned by the Americans and 3 mech_infantrys owned by the Germans lost in Turkey Germans roll dice for 2 armour, 3 bombers and 2 fighters in Turkey, round 3 : 4/7 hits, 4.00 expected hits Americans roll dice for 1 artillery, 2 fighters and 3 infantry in Turkey, round 3 : 3/6 hits, 2.67 expected hits 1 bomber owned by the Germans, 2 armour owned by the Germans, 3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Turkey Germans roll dice for 2 bombers and 2 fighters in Turkey, round 4 : 2/4 hits, 2.33 expected hits Americans roll dice for 2 fighters in Turkey, round 4 : 2/2 hits, 1.33 expected hits 2 fighters owned by the Germans and 2 fighters owned by the British lost in Turkey Germans win with 2 bombers remaining. Battle score for attacker is -8 Casualties for Germans: 2 armour, 1 bomber, 2 fighters, 1 infantry and 3 mech_infantrys Casualties for Americans: 1 artillery and 9 infantry Casualties for British: 2 fighters Non Combat Move - Germans 1 bomber moved from Turkey to Poland 1 bomber moved from Turkey to Bryansk 1 aaGun moved from Russia to Bryansk 1 fighter moved from Normandy Bordeaux to United Kingdom 1 fighter moved from United Kingdom to Poland 2 fighters moved from 110 Sea Zone to Poland 6 tactical_bombers moved from United Kingdom to Poland 1 battleship, 4 carriers, 1 destroyer, 2 submarines and 4 transports moved from 110 Sea Zone to 113 Sea Zone 3 artilleries and 5 infantry moved from Western Germany to France 1 fighter moved from Holland Belgium to Poland 4 fighters moved from 104 Sea Zone to United Kingdom 3 infantry moved from Germany to Slovakia Hungary 1 artillery moved from Romania to Bulgaria 3 infantry moved from Germany to Western Germany 9 mech_infantrys moved from France to Western Germany 3 mech_infantrys moved from Western Germany to Germany 1 armour moved from Eastern Persia to Persia 1 aaGun moved from France to Western Germany Place Units - Germans 1 bomber placed in Novgorod 9 artilleries placed in Western Germany 1 infantry placed in Western Germany 3 armour placed in Ukraine 10 infantry placed in Germany Germans undo move 5. 3 infantry placed in United Kingdom 7 infantry placed in Germany 1 destroyer placed in 113 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 4 infantry EDIT: Removing units owned by Germans from Novgorod: 1 bomber EDIT: Adding units owned by Germans to Germany: 1 armour EDIT: Adding units owned by Germans to Novgorod: 3 armour EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3,3,5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,3,3,6,6,6,3,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,6,1,1,1,3,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3 Germans collect 74 PUs (12 lost to blockades); end with 74 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 79 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 90 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 100 PUs
Combat Hit Differential Summary :
Americans regular : 2.67 Russians regular : -0.33 Germans regular : 0.17
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TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18 Combat Move - Russians 1 infantry moved from Samara to Russia Russians take Russia from Germans Russians take Soviet Far East from Americans Russians take Siberia from Americans 1 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Germans 2 infantry moved from Caucasus to Rostov 1 infantry moved from Tambov to Rostov 2 fighters and 3 tactical_bombers moved from Volgograd to Rostov 1 infantry moved from Kazakhstan to Novosibirsk Russians take Novosibirsk from Germans 1 infantry moved from Samara to Vologda Russians take Vologda from Germans Combat - Russians Battle in Rostov Russians attack with 2 fighters, 3 infantry and 3 tactical_bombers Germans defend with 1 artillery and 2 infantry Russians roll dice for 2 fighters, 3 infantry and 3 tactical_bombers in Rostov, round 2 : 4/8 hits, 3,33 expected hits Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Russians 4 aaGuns moved from Tambov to Samara 1 aaGun moved from Volgograd to Samara 35 artilleries moved from Tambov to Samara 3 armour, 55 infantry and 4 mech_infantrys moved from Tambov to Samara 2 fighters and 3 tactical_bombers moved from Rostov to Samara Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans regular : 0,00 Russians regular : 0,67
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TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18 Combat Move - Russians 1 infantry moved from Samara to Russia Russians take Russia from Germans Russians take Soviet Far East from Americans Russians take Siberia from Americans 1 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Germans 2 infantry moved from Caucasus to Rostov 1 infantry moved from Tambov to Rostov 2 fighters and 3 tactical_bombers moved from Volgograd to Rostov 1 infantry moved from Kazakhstan to Novosibirsk Russians take Novosibirsk from Germans 1 infantry moved from Samara to Vologda Russians take Vologda from Germans Combat - Russians Battle in Rostov Russians attack with 2 fighters, 3 infantry and 3 tactical_bombers Germans defend with 1 artillery and 2 infantry Russians roll dice for 2 fighters, 3 infantry and 3 tactical_bombers in Rostov, round 2 : 4/8 hits, 3,33 expected hits Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Russians 4 aaGuns moved from Tambov to Samara 1 aaGun moved from Volgograd to Samara 35 artilleries moved from Tambov to Samara 3 armour, 55 infantry and 4 mech_infantrys moved from Tambov to Samara 2 fighters and 3 tactical_bombers moved from Rostov to Samara Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Anhwe: 1 infantry EDIT: Adding units owned by Russians to Kiangsi: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0,00 Russians regular : 0,67
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TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18 Combat Move - Russians 1 infantry moved from Samara to Russia Russians take Russia from Germans Russians take Soviet Far East from Americans Russians take Siberia from Americans 1 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Germans 2 infantry moved from Caucasus to Rostov 1 infantry moved from Tambov to Rostov 2 fighters and 3 tactical_bombers moved from Volgograd to Rostov 1 infantry moved from Kazakhstan to Novosibirsk Russians take Novosibirsk from Germans 1 infantry moved from Samara to Vologda Russians take Vologda from Germans Combat - Russians Battle in Rostov Russians attack with 2 fighters, 3 infantry and 3 tactical_bombers Germans defend with 1 artillery and 2 infantry Russians roll dice for 2 fighters, 3 infantry and 3 tactical_bombers in Rostov, round 2 : 4/8 hits, 3,33 expected hits Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Russians 4 aaGuns moved from Tambov to Samara 1 aaGun moved from Volgograd to Samara 35 artilleries moved from Tambov to Samara 3 armour, 55 infantry and 4 mech_infantrys moved from Tambov to Samara 2 fighters and 3 tactical_bombers moved from Rostov to Samara Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Anhwe: 1 infantry EDIT: Adding units owned by Russians to Kiangsi: 1 infantry EDIT: Turning off Edit Mode Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Samara: 2 fighters and 3 tactical_bombers EDIT: Adding units owned by Russians to Turkey: 2 fighters and 3 tactical_bombers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0,00 Russians regular : 0,67
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TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18 Combat Move - Russians 1 infantry moved from Samara to Russia Russians take Russia from Germans Russians take Soviet Far East from Americans Russians take Siberia from Americans 1 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Germans 2 infantry moved from Caucasus to Rostov 1 infantry moved from Tambov to Rostov 2 fighters and 3 tactical_bombers moved from Volgograd to Rostov 1 infantry moved from Kazakhstan to Novosibirsk Russians take Novosibirsk from Germans 1 infantry moved from Samara to Vologda Russians take Vologda from Germans Combat - Russians Battle in Rostov Russians attack with 2 fighters, 3 infantry and 3 tactical_bombers Germans defend with 1 artillery and 2 infantry Russians roll dice for 2 fighters, 3 infantry and 3 tactical_bombers in Rostov, round 2 : 4/8 hits, 3,33 expected hits Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Russians 4 aaGuns moved from Tambov to Samara 1 aaGun moved from Volgograd to Samara 35 artilleries moved from Tambov to Samara 3 armour, 55 infantry and 4 mech_infantrys moved from Tambov to Samara 2 fighters and 3 tactical_bombers moved from Rostov to Samara Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Anhwe: 1 infantry EDIT: Adding units owned by Russians to Kiangsi: 1 infantry EDIT: Turning off Edit Mode Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Samara: 2 fighters and 3 tactical_bombers EDIT: Adding units owned by Russians to Turkey: 2 fighters and 3 tactical_bombers EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Samara: 3 armour and 4 mech_infantrys EDIT: Adding units owned by Russians to Volgograd: 3 armour and 4 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0,00 Russians regular : 0,67
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Put air and pansar a bit more aggressively to the south.
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TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18 Combat Move - Russians 1 infantry moved from Samara to Russia Russians take Russia from Germans Russians take Soviet Far East from Americans Russians take Siberia from Americans 1 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Germans 2 infantry moved from Caucasus to Rostov 1 infantry moved from Tambov to Rostov 2 fighters and 3 tactical_bombers moved from Volgograd to Rostov 1 infantry moved from Kazakhstan to Novosibirsk Russians take Novosibirsk from Germans 1 infantry moved from Samara to Vologda Russians take Vologda from Germans Combat - Russians Battle in Rostov Russians attack with 2 fighters, 3 infantry and 3 tactical_bombers Germans defend with 1 artillery and 2 infantry Russians roll dice for 2 fighters, 3 infantry and 3 tactical_bombers in Rostov, round 2 : 4/8 hits, 3,33 expected hits Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Russians 4 aaGuns moved from Tambov to Samara 1 aaGun moved from Volgograd to Samara 35 artilleries moved from Tambov to Samara 3 armour, 55 infantry and 4 mech_infantrys moved from Tambov to Samara 2 fighters and 3 tactical_bombers moved from Rostov to Samara Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Anhwe: 1 infantry EDIT: Adding units owned by Russians to Kiangsi: 1 infantry EDIT: Turning off Edit Mode Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Samara: 2 fighters and 3 tactical_bombers EDIT: Adding units owned by Russians to Turkey: 2 fighters and 3 tactical_bombers EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Samara: 3 armour and 4 mech_infantrys EDIT: Adding units owned by Russians to Volgograd: 3 armour and 4 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from 80 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 72 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0,00 Russians regular : 0,67
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Of course missed to move the sub south as well.
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Will there come a japanese move? If not, I’d better get to bed.
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@trulpen I hope so, but I wouldn’t count on it. School starts back up tomorrow so depends on how long it takes. Since I wont be on till Friday, doesn’t matter when you get your move to me
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Ok, then be easy and take your time. Over and out. :)
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transports changed to a destroyer and a sub before dice
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TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18 Purchase Units - Japanese Japanese buy 2 infantry, 1 marine, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 37 Sea Zone to 41 Sea Zone 1 submarine moved from 35 Sea Zone to 41 Sea Zone 1 submarine moved from 35 Sea Zone to 41 Sea Zone 5 fighters and 5 tactical_bombers moved from 35 Sea Zone to Kwangtung 1 fighter moved from French Indo China to Malaya 1 fighter moved from French Indo China to Malaya 1 mech_infantry moved from French Indo China to Malaya 2 infantry moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from West India to Eastern Persia 1 infantry moved from Trans-Jordan to Saudi Arabia 1 mech_infantry moved from French Indo China to Malaya 12 mech_infantrys moved from French Indo China to Burma 1 fighter moved from 35 Sea Zone to 37 Sea Zone 1 mech_infantry moved from India to Burma 1 armour moved from Tanganyika Territory to Kenya Japanese take Kenya from British 1 armour moved from Kenya to Anglo Egyptian Sudan Japanese take Anglo Egyptian Sudan from British 1 infantry moved from Belgian Congo to French Equatorial Africa Japanese take French Equatorial Africa from French 1 infantry moved from Belgian Congo to Kenya 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 marine moved from Philippines to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 2 fighters moved from Japan to 36 Sea Zone 1 submarine moved from 35 Sea Zone to 36 Sea Zone Combat - Japanese Japanese creates battle in territory 35 Sea Zone Battle in 41 Sea Zone Japanese attack with 3 submarines ANZAC defend with 1 cruiser and 1 submarine 1 submarine owned by the ANZAC Submerged Japanese roll dice for 3 submarines in 41 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits ANZAC roll dice for 1 cruiser in 41 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 3 submarines in 41 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits 1 cruiser owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Americans with 3 submarines remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 cruiser Battle in 37 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 submarine and 1 transport 1 submarine owned by the ANZAC Submerged Japanese roll dice for 1 fighter in 37 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 36 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Kwangtung Japanese attack with 5 fighters and 5 tactical_bombers Americans defend with 1 factory_minor, 1 harbour and 2 infantry; Chinese defend with 1 infantry Japanese roll dice for 5 fighters and 5 tactical_bombers in Kwangtung, round 2 : 6/10 hits, 5.83 expected hits Americans roll dice for 3 infantry in Kwangtung, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Americans and 1 infantry owned by the Chinese lost in Kwangtung Japanese win with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Americans: 2 infantry Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 3 infantry and 13 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 3 infantry and 13 mech_infantrys in Burma, round 2 : 2/16 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Burma Japanese win, taking Burma from Chinese with 2 infantry and 13 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Malaya Japanese attack with 2 fighters and 2 mech_infantrys ANZAC defend with 2 infantry Japanese roll dice for 2 fighters and 2 mech_infantrys in Malaya, round 2 : 0/4 hits, 1.33 expected hits ANZAC roll dice for 2 infantry in Malaya, round 2 : 2/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese lost in Malaya retreated to Malaya ANZAC win with 2 infantry remaining. Battle score for attacker is -8 Casualties for Japanese: 2 mech_infantrys Non Combat Move - Japanese 1 fighter moved from 37 Sea Zone to 36 Sea Zone 2 fighters moved from Malaya to 36 Sea Zone 5 fighters and 5 tactical_bombers moved from Kwangtung to 36 Sea Zone 2 battleships, 8 carriers, 1 destroyer and 1 marine moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from Rhodesia to Belgian Congo 1 mech_infantry moved from Union of South Africa to Belgian Congo Place Units - Japanese 2 transports placed in 36 Sea Zone 1 marine placed in French Indo China 2 infantry placed in Japan 2 mech_infantrys placed in India Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 2 transports EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer and 1 submarine EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4,5,4 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2,6,2,5,6,5,2,3,5,5,5,5,6,1,2,6,6,4,4,1,5,2,2,4,4,5,5,2,4,3,4,2,6,1,6,4,3,6,1,5,4,2,6,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,4,2,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2 Japanese collect 28 PUs (10 lost to blockades); end with 28 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -1.00 Japanese regular : -1.67 ANZAC regular : 0.83
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I assumed submerge in 41, you get a sub left alive and my subs cant really be anywhere important, also if you had fought i probably would’ve lost a sub and still convoyed you with 2 subs, so no difference except you keep a sub. feel free to reroll if necessary, for OOL, fight till death unless if i have 1 sub and you have both things, only scenario when to submerge
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@windowwasher said in L21 #1 WindowWasher (X) vs trulpen (A+24) BM3:
I assumed submerge in 41, you get a sub left alive and my subs cant really be anywhere important, also if you had fought i probably would’ve lost a sub and still convoyed you with 2 subs, so no difference except you keep a sub. feel free to reroll if necessary, for OOL, fight till death unless if i have 1 sub and you have both things, only scenario when to submerge
Sounds about right.
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Strange, I believe the japanese attack on Buryatia should activate Mongolia. Would you want to go there if it did?
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@trulpen said in L21 #1 WindowWasher (X) vs trulpen (A+24) BM3:
Strange, I believe the japanese attack on Buryatia should activate Mongolia. Would you want to go there if it did?
Nah, sorry, Russia has attacked japanese territories bordering Mongolia, so the pact is off.
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Can’t post. Maybe something about the maintenance.
Here’s the US-turn anyway.
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