OwenToo allies -vs- dawgoneit axis. P2V

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    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Western Ukraine to Ukraine
            1 bomber moved from Southern Italy to Ukraine
    
        Combat - Italians
            Battle in Ukraine
                Italians attack with 1 armour and 1 bomber
                Russians defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 armour and 1 bomber in Ukraine, round 2 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                    Italians roll dice for 1 armour and 1 bomber in Ukraine, round 3 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Ukraine
                Italians win, taking Ukraine from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            Trigger Ukraine Has Fallen to Italians Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed_Italians attached to Italians
            1 bomber moved from Ukraine to Romania
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            1 artillery and 1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4,6,1,6,2
            Italians collect 10 PUs (4 lost to blockades); end with 10 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.00
    Russians regular : -1.00
    

    Savegame

  • 21 20 19 18 17

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 64 Sea Zone to 58 Sea Zone
            1 artillery and 1 infantry moved from Eastern India to 40 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 40 Sea Zone to 58 Sea Zone
            1 artillery moved from 58 Sea Zone to Western Australia
            1 infantry moved from 58 Sea Zone to Western Australia
            2 infantry moved from Dutch New Guinea to New Guinea
            1 infantry moved from Libya to 98 Sea Zone
            1 infantry moved from Trans-Jordan to Iraq
    
        Place Units - ANZAC
            1 carrier, 1 submarine and 1 transport placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 16 PUs; end with 16 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 21 20 19 18 17

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 64 Sea Zone to 58 Sea Zone
            1 artillery and 1 infantry moved from Eastern India to 40 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 40 Sea Zone to 58 Sea Zone
            1 artillery moved from 58 Sea Zone to Western Australia
            1 infantry moved from 58 Sea Zone to Western Australia
            2 infantry moved from Dutch New Guinea to New Guinea
            1 infantry moved from Libya to 98 Sea Zone
            1 infantry moved from Trans-Jordan to Iraq
    
        Place Units - ANZAC
            1 carrier, 1 submarine and 1 transport placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 16 PUs; end with 16 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
    
        Combat Move - French
    
        Combat - French
    
        Non Combat Move - French
            1 infantry moved from Egypt to Trans-Jordan
            1 destroyer moved from 100 Sea Zone to 82 Sea Zone
            1 fighter moved from Egypt to Iraq
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Manual Gamesave Post: Germans round 6

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 8 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour, 2 artilleries and 9 infantry moved from Vyborg to Leningrad
            1 infantry moved from Baltic States to Northern Belarus
                  Germans take Northern Belarus from Russians
            2 infantry moved from Eastern Poland to Southern Belarus
            17 armour and 6 mech_infantrys moved from Eastern Poland to Ukraine
            3 armour and 3 mech_infantrys moved from Romania to Ukraine
            1 artillery and 4 infantry moved from Poland to Eastern Poland
            2 fighters and 4 tactical_bombers moved from Eastern Poland to 99 Sea Zone
            2 fighters moved from Western Germany to 99 Sea Zone
            1 fighter moved from Western Germany to 99 Sea Zone
            1 artillery moved from Eastern Poland to Southern Belarus
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • @OwenToo scramble in sz99?

  • 21 20 19 18 17

    @dawgoneit no scramble, thanks!

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    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 8 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour, 2 artilleries and 9 infantry moved from Vyborg to Leningrad
            1 infantry moved from Baltic States to Northern Belarus
                  Germans take Northern Belarus from Russians
            2 infantry moved from Eastern Poland to Southern Belarus
            17 armour and 6 mech_infantrys moved from Eastern Poland to Ukraine
            3 armour and 3 mech_infantrys moved from Romania to Ukraine
            1 artillery and 4 infantry moved from Poland to Eastern Poland
            2 fighters and 4 tactical_bombers moved from Eastern Poland to 99 Sea Zone
            2 fighters moved from Western Germany to 99 Sea Zone
            1 fighter moved from Western Germany to 99 Sea Zone
            1 artillery moved from Eastern Poland to Southern Belarus
    
        Combat - Germans
            Battle in 99 Sea Zone
                Germans attack with 5 fighters and 4 tactical_bombers
                British defend with 2 battleships, 1 cruiser, 1 destroyer and 1 submarine
                1 submarine owned by the British submerged
                    Germans roll dice for 5 fighters and 4 tactical_bombers in 99 Sea Zone, round 2 : 3/9 hits, 5.17 expected hits
                    British roll dice for 2 battleships, 1 cruiser and 1 destroyer in 99 Sea Zone, round 2 : 4/4 hits, 2.17 expected hits
                    1 destroyer owned by the British, 1 cruiser owned by the British, 2 fighters owned by the Germans, 2 tactical_bombers owned by the Germans and 1 battleship owned by the British lost in 99 Sea Zone
                    Germans roll dice for 3 fighters and 2 tactical_bombers in 99 Sea Zone, round 3 : 1/5 hits, 2.83 expected hits
                    British roll dice for 1 battleship in 99 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    1 battleship owned by the British lost in 99 Sea Zone
                Germans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
                Casualties for Germans: 2 fighters and 2 tactical_bombers
                Casualties for British: 2 battleships, 1 cruiser and 1 destroyer
            Battle in Southern Belarus
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Southern Belarus, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Southern Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Southern Belarus
                Germans win, taking Southern Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Leningrad
                Germans attack with 1 armour, 2 artilleries and 9 infantry
                Russians defend with 1 airfield, 1 harbour and 2 infantry
                    Germans roll dice for 1 armour, 2 artilleries and 9 infantry in Leningrad, round 2 : 4/12 hits, 3.00 expected hits
                    Russians roll dice for 2 infantry in Leningrad, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Leningrad
                Germans win, taking Leningrad from Russians with 1 armour, 2 artilleries and 7 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            2 fighters moved from 99 Sea Zone to Southern Italy
            1 fighter moved from 99 Sea Zone to Southern Italy
            2 tactical_bombers moved from 99 Sea Zone to Southern Italy
            3 armour and 3 mech_infantrys moved from Germany to Eastern Poland
            2 infantry moved from Germany to Western Germany
            2 infantry moved from Germany to 116 Sea Zone
            1 cruiser, 3 destroyers, 2 infantry and 1 transport moved from 116 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Norway
            1 destroyer moved from 128 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from France to Western Germany
            2 infantry moved from Western Germany to Denmark
    
        Place Units - Germans
            2 armour, 3 infantry and 5 mech_infantrys placed in Germany
            2 infantry placed in Western Germany
            2 infantry placed in France
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3
            Germans collect 48 PUs (3 lost to blockades); end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 2.00
    Germans regular : -2.83
    British regular : 1.17
    

    Savegame

  • 21 20 19 18 17

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 armour, 4 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Archangel
            1 fighter moved from Russia to Southern Belarus
            1 fighter moved from Russia to Archangel
            1 tactical_bomber moved from Smolensk to Southern Belarus
            2 infantry moved from Smolensk to Southern Belarus
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Southern Belarus
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Southern Belarus, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Southern Belarus, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Southern Belarus
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Southern Belarus, round 3 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 artillery in Southern Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Southern Belarus
                Russians win, taking Southern Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Southern Belarus to Russia
            1 fighter moved from Southern Belarus to Russia
            1 fighter moved from Archangel to Gorky
            1 fighter moved from Smolensk to Russia
            3 infantry moved from Kursk to Rostov
            4 infantry moved from Kursk to Tambov
            2 artilleries moved from Kursk to Tambov
            2 artilleries moved from Tula to Tambov
            4 infantry moved from Tula to Tambov
            4 mech_infantrys moved from Smolensk to Samara
            4 armour moved from Smolensk to Samara
            4 mech_infantrys moved from Russia to Urals
            3 armour moved from Russia to Urals
            2 artilleries moved from Russia to Samara
            3 infantry moved from Russia to Samara
    
        Place Units - Russians
            1 armour placed in Urals
            1 artillery and 2 infantry placed in Stalingrad
            3 artilleries and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.33
    Russians regular : -0.67
    

    Savegame

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    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 destroyers, 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 bombers moved from Borneo to Kwangtung
            1 artillery and 1 infantry moved from Fukien to Kwangtung
            1 armour and 1 mech_infantry moved from Chahar to Inner Mongolia
            1 armour and 1 artillery moved from Shansi to Honan
            1 armour moved from Kiangsu to Kwangtung
            1 artillery and 1 infantry moved from Kiangsu to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Kwangtung
            2 fighters and 1 tactical_bomber moved from Kiangsu to Kwangtung
            1 artillery and 1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsu to Fukien
            1 destroyer moved from 132 Sea Zone to 42 Sea Zone
            1 transport moved from 42 Sea Zone to 132 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 132 Sea Zone to 21 Sea Zone
            1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kwangtung
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kwangtung
            1 carrier, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 21 Sea Zone
            1 destroyer moved from 7 Sea Zone to 24 Sea Zone
            1 destroyer moved from 17 Sea Zone to 25 Sea Zone
            1 fighter moved from Japan to Anhwe
            1 infantry moved from Buryatia to Yakut S.S.R.
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer
                British defend with 1 transport
                    1 transport owned by the British lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for British: 1 transport
            Battle in Anhwe
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Honan
                Japanese attack with 1 armour and 1 artillery
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 artillery in Honan, round 2 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 1 artillery in Honan, round 3 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Honan, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 1 artillery in Honan, round 4 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Honan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Honan
                Japanese win, taking Honan from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Inner Mongolia
                Japanese attack with 1 armour and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Inner Mongolia, round 2 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Inner Mongolia, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Inner Mongolia
                Japanese win, taking Inner Mongolia from Chinese with 1 armour remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Kwangtung
                Japanese attack with 1 armour, 2 artilleries, 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers
                British defend with 1 armour, 2 infantry and 1 mech_infantry; Chinese defend with 3 artilleries and 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 2 cruisers in Kwangtung, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers in Kwangtung, round 2 : 6/14 hits, 6.83 expected hits
                    UK_Pacific roll dice for 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry in Kwangtung, round 2 : 2/8 hits, 3.00 expected hits
                    2 infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 infantry owned by the Chinese, 3 artilleries owned by the Chinese and 2 infantry owned by the British lost in Kwangtung
                    Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 4 fighters and 3 tactical_bombers in Kwangtung, round 3 : 7/12 hits, 6.17 expected hits
                    UK_Pacific roll dice for 1 armour in Kwangtung, round 3 : 1/1 hits, 0.50 expected hits
                    1 artillery owned by the Japanese and 1 armour owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 artillery, 2 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 22
                Casualties for Japanese: 1 artillery and 2 infantry
                Casualties for British: 1 armour, 2 infantry and 1 mech_infantry
                Casualties for Chinese: 3 artilleries and 1 infantry
    
        Non Combat Move - Japanese
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to Kyushu
            1 fighter moved from Anhwe to Kiangsu
            1 fighter moved from Kwangtung to Fukien
            1 fighter moved from Kwangtung to Fukien
            1 tactical_bomber moved from Kwangtung to Kiangsu
            2 fighters and 2 tactical_bombers moved from Kwangtung to 21 Sea Zone
            2 bombers moved from Kwangtung to Kiangsu
    
        Place Units - Japanese
            1 factory_minor placed in Shantung
            1 armour and 2 mech_infantrys placed in Kiangsu
            2 destroyers placed in 7 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 43 PUs; end with 43 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : -1.50
    UK_Pacific regular : -0.50
    

    Savegame

  • 21 20 19 18 17

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 1 fighter, 3 infantry, 1 marine, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 32 Sea Zone to 25 Sea Zone
            1 submarine moved from 32 Sea Zone to 24 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to 24 Sea Zone
            1 fighter moved from Hawaiian Islands to 24 Sea Zone
            2 fighters moved from 32 Sea Zone to 25 Sea Zone
            2 infantry moved from Queensland to 55 Sea Zone
            2 infantry and 1 transport moved from 55 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Borneo
            1 submarine moved from 55 Sea Zone to 42 Sea Zone
            1 destroyer moved from 55 Sea Zone to 42 Sea Zone
            2 fighters moved from Queensland to 42 Sea Zone
            1 bomber moved from United Kingdom to Western Germany
    
        Combat - Americans
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
                Bombing raid in Western Germany causes 8 damage total. 
            Battle in Borneo
            Battle in 24 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 24 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 24 Sea Zone
                Americans win, taking Borneo from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 25 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 42 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 carrier moved from 55 Sea Zone to 42 Sea Zone
            1 submarine moved from 65 Sea Zone to 55 Sea Zone
            1 carrier moved from 65 Sea Zone to 55 Sea Zone
            2 fighters moved from 25 Sea Zone to 32 Sea Zone
            1 fighter moved from 24 Sea Zone to 32 Sea Zone
            1 tactical_bomber moved from 24 Sea Zone to 32 Sea Zone
            1 carrier moved from 11 Sea Zone to 32 Sea Zone
            1 marine moved from Western United States to 11 Sea Zone
            1 mech_infantry moved from Western United States to 11 Sea Zone
            1 infantry moved from Western United States to 11 Sea Zone
            1 battleship, 1 infantry, 1 marine, 1 mech_infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 32 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to Wake Island
            2 infantry moved from Eastern United States to 104 Sea Zone
            2 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Gibraltar
            1 infantry moved from Brazil to Suriname
            1 infantry moved from Brazil to British Guiana
            2 infantry moved from Brazil to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Gibraltar
            1 armour and 1 mech_infantry moved from Tunisia to Morocco
            1 transport moved from 104 Sea Zone to 93 Sea Zone
            1 bomber moved from Western Germany to United Kingdom
            1 marine moved from 32 Sea Zone to Wake Island
            1 infantry moved from 32 Sea Zone to Wake Island
            1 mech_infantry moved from 32 Sea Zone to Wake Island
    
        Place Units - Americans
            1 carrier, 1 submarine and 1 transport placed in 11 Sea Zone
            1 submarine and 1 transport placed in 104 Sea Zone
            1 carrier placed in 104 Sea Zone
            1 fighter placed in Eastern United States
            1 tactical_bomber placed in Western United States
            1 infantry and 1 marine placed in Western United States
            1 artillery and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 2,6,5,3,2,6,2,1,5,3,2,4
            Americans collect 56 PUs (2 lost to blockades); end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.67
    Japanese regular : 0.00
    Germans AA : -0.17
    

    Savegame

  • 21 20 19 18 17

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Shansi: Chinese has 1 infantry placed in Shansi
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
    
        Combat - Chinese
            Chinese creates battle in territory Chahar
            Chinese creates battle in territory Shansi
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
            1 infantry placed in Tsinghai
            3 artilleries placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 14 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 21 20 19 18 17

    TripleA Manual Gamesave Post: British round 6

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 6
    
        Combat Move - British
            1 bomber moved from United Kingdom to France
            4 infantry moved from Kwangsi to Kwangtung
            1 fighter and 1 tactical_bomber moved from Malaya to Kwangtung
            1 bomber moved from Eastern India to 132 Sea Zone
            1 mech_infantry moved from Hopei to Kwangtung
            1 bomber moved from Malta to Northern Italy
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame

  • 21 20 19 18 17

    Scramble aircraft from SZ21 to Kwangtung?

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    @owentoo none

  • 21 20 19 18 17

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 1 fighter, 3 infantry, 1 marine, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 32 Sea Zone to 25 Sea Zone
            1 submarine moved from 32 Sea Zone to 24 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to 24 Sea Zone
            1 fighter moved from Hawaiian Islands to 24 Sea Zone
            2 fighters moved from 32 Sea Zone to 25 Sea Zone
            2 infantry moved from Queensland to 55 Sea Zone
            2 infantry and 1 transport moved from 55 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Borneo
            1 submarine moved from 55 Sea Zone to 42 Sea Zone
            1 destroyer moved from 55 Sea Zone to 42 Sea Zone
            2 fighters moved from Queensland to 42 Sea Zone
            1 bomber moved from United Kingdom to Western Germany
    
        Combat - Americans
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
                Bombing raid in Western Germany causes 8 damage total. 
            Battle in Borneo
            Battle in 24 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 24 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 24 Sea Zone
                Americans win, taking Borneo from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 25 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 42 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 carrier moved from 55 Sea Zone to 42 Sea Zone
            1 submarine moved from 65 Sea Zone to 55 Sea Zone
            1 carrier moved from 65 Sea Zone to 55 Sea Zone
            2 fighters moved from 25 Sea Zone to 32 Sea Zone
            1 fighter moved from 24 Sea Zone to 32 Sea Zone
            1 tactical_bomber moved from 24 Sea Zone to 32 Sea Zone
            1 carrier moved from 11 Sea Zone to 32 Sea Zone
            1 marine moved from Western United States to 11 Sea Zone
            1 mech_infantry moved from Western United States to 11 Sea Zone
            1 infantry moved from Western United States to 11 Sea Zone
            1 battleship, 1 infantry, 1 marine, 1 mech_infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 32 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to Wake Island
            2 infantry moved from Eastern United States to 104 Sea Zone
            2 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Gibraltar
            1 infantry moved from Brazil to Suriname
            1 infantry moved from Brazil to British Guiana
            2 infantry moved from Brazil to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Gibraltar
            1 armour and 1 mech_infantry moved from Tunisia to Morocco
            1 transport moved from 104 Sea Zone to 93 Sea Zone
            1 bomber moved from Western Germany to United Kingdom
            1 marine moved from 32 Sea Zone to Wake Island
            1 infantry moved from 32 Sea Zone to Wake Island
            1 mech_infantry moved from 32 Sea Zone to Wake Island
    
        Place Units - Americans
            1 carrier, 1 submarine and 1 transport placed in 11 Sea Zone
            1 submarine and 1 transport placed in 104 Sea Zone
            1 carrier placed in 104 Sea Zone
            1 fighter placed in Eastern United States
            1 tactical_bomber placed in Western United States
            1 infantry and 1 marine placed in Western United States
            1 artillery and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 2,6,5,3,2,6,2,1,5,3,2,4
            Americans collect 56 PUs (2 lost to blockades); end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Shansi: Chinese has 1 infantry placed in Shansi
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
    
        Combat - Chinese
            Chinese creates battle in territory Chahar
            Chinese creates battle in territory Shansi
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
            1 infantry placed in Tsinghai
            3 artilleries placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 14 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 destroyer, 1 fighter, 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from United Kingdom to France
            4 infantry moved from Kwangsi to Kwangtung
            1 fighter and 1 tactical_bomber moved from Malaya to Kwangtung
            1 bomber moved from Eastern India to 132 Sea Zone
            1 mech_infantry moved from Hopei to Kwangtung
            1 bomber moved from Malta to Northern Italy
    
        Combat - British
            Strategic bombing raid in Northern Italy
                    Italians roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits
                Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in Northern Italy causes 3 damage total. 
            Strategic bombing raid in France
                    Germans roll AA dice in France : 0/1 hits, 0.17 expected hits
                Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in France causes 5 damage total. 
            Battle in 132 Sea Zone
                British attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 132 Sea Zone
                British win with 1 bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in Kwangtung
                British attack with 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 armour, 1 artillery and 1 harbour
                    British roll dice for 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/7 hits, 2.00 expected hits
                    Japanese roll dice for 1 armour and 1 artillery in Kwangtung, round 2 : 0/2 hits, 0.83 expected hits
                    1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Kwangtung
                British win, taking Kwangtung from Japanese with 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 armour and 1 artillery
    
        Non Combat Move - British
            1 aaGun moved from Kwangsi to Kwangtung
            1 infantry moved from French Indo China to Kwangsi
            2 infantry moved from Yunnan to Kwangsi
            1 bomber moved from 132 Sea Zone to Malaya
            2 infantry moved from Iraq to Northwest Persia
            1 artillery moved from Iraq to Northwest Persia
            1 bomber moved from France to United Kingdom
            1 bomber moved from Northern Italy to Malta
            1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
            1 infantry moved from Anglo-Egyptian Sudan to Egypt
            1 artillery moved from Egypt to 83 Sea Zone
            1 infantry moved from Egypt to 83 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 81 Sea Zone
            1 artillery moved from 81 Sea Zone to Western India
            1 infantry moved from 81 Sea Zone to Western India
            2 armour moved from Egypt to Iraq
            1 fighter moved from Malta to 94 Sea Zone
            1 armour moved from Tobruk to 98 Sea Zone
            1 mech_infantry moved from Tobruk to 98 Sea Zone
            1 infantry moved from Tobruk to 98 Sea Zone
            1 armour, 1 carrier, 1 fighter, 2 infantry, 1 mech_infantry and 3 transports moved from 98 Sea Zone to 94 Sea Zone
            1 armour moved from 94 Sea Zone to Gibraltar
            1 infantry moved from 94 Sea Zone to Gibraltar
            1 mech_infantry moved from 94 Sea Zone to Gibraltar
            3 infantry moved from Egypt to Trans-Jordan
            1 artillery moved from Egypt to Trans-Jordan
            2 artilleries and 1 infantry moved from Malaya to Shan State
            1 fighter and 1 tactical_bomber moved from Kwangtung to Hunan
            4 infantry moved from Eastern India to Burma
    
        Place Units - British
            1 destroyer placed in 113 Sea Zone
            1 fighter placed in United Kingdom
            2 submarines placed in 100 Sea Zone
            1 mech_infantry placed in Egypt
            1 armour placed in United Kingdom
    
        Turn Complete - British
            British collect 33 PUs; end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            1 armour, 1 infantry and 2 mech_infantrys placed in Eastern India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 5,5,3,3,3,5,6,2,2,3,2,5
            UK_Pacific collect 18 PUs (3 lost to blockades); end with 18 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
            Some Units in Eastern India change ownership: 1 armour, 1 infantry and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Americans regular : 1.67
    Japanese regular : -0.83
    Germans AA : -0.33
    British regular : 1.00
    Italians AA : -0.17
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Romania to Kursk
            1 armour moved from Ukraine to Kursk
            1 armour moved from Northern Italy to Romania
    
        Combat - Italians
            Battle in Kursk
                Italians attack with 1 armour and 1 bomber
                Russians defend with 3 infantry
                    Italians roll dice for 1 armour and 1 bomber in Kursk, round 2 : 2/2 hits, 1.00 expected hits
                    Russians roll dice for 3 infantry in Kursk, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians, 1 bomber owned by the Italians and 1 armour owned by the Italians lost in Kursk
                Russians win with 1 infantry remaining. Battle score for attacker is -12
                Casualties for Italians: 1 armour and 1 bomber
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4
            Italians collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.00
    Russians regular : 1.00
    

    Savegame

  • 21 20 19 18 17

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser, 1 destroyer and 1 marine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 marine moved from New Zealand to 65 Sea Zone
            1 cruiser and 1 marine moved from 65 Sea Zone to 35 Sea Zone
            1 transport moved from 64 Sea Zone to 55 Sea Zone
            1 infantry moved from Queensland to 55 Sea Zone
            1 artillery moved from Queensland to 55 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone
            1 artillery moved from 35 Sea Zone to Caroline Islands
            1 marine moved from 35 Sea Zone to Caroline Islands
            1 infantry moved from 35 Sea Zone to Caroline Islands
            1 submarine moved from 64 Sea Zone to 35 Sea Zone
    
        Combat - ANZAC
            Battle in Caroline Islands
                ANZAC attack with 1 artillery, 1 infantry and 1 marine
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Caroline Islands, round 2 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                    ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Caroline Islands, round 3 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Caroline Islands, round 4 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Caroline Islands
                ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 marine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 aaGun and 2 infantry
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - ANZAC
            1 artillery moved from Western Australia to 58 Sea Zone
            1 infantry moved from Western Australia to 58 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 58 Sea Zone to 64 Sea Zone
            1 carrier moved from 64 Sea Zone to 55 Sea Zone
            2 fighters moved from New South Wales to 55 Sea Zone
            1 artillery moved from 64 Sea Zone to New South Wales
            1 infantry moved from 64 Sea Zone to New South Wales
            1 infantry moved from 94 Sea Zone to Gibraltar
            1 infantry moved from Iraq to Northwest Persia
    
        Place Units - ANZAC
            1 cruiser and 1 destroyer placed in 64 Sea Zone
            1 marine placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 16 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : -0.50
    

    Savegame

  • 21 20 19 18 17

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser, 1 destroyer and 1 marine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 marine moved from New Zealand to 65 Sea Zone
            1 cruiser and 1 marine moved from 65 Sea Zone to 35 Sea Zone
            1 transport moved from 64 Sea Zone to 55 Sea Zone
            1 infantry moved from Queensland to 55 Sea Zone
            1 artillery moved from Queensland to 55 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone
            1 artillery moved from 35 Sea Zone to Caroline Islands
            1 marine moved from 35 Sea Zone to Caroline Islands
            1 infantry moved from 35 Sea Zone to Caroline Islands
            1 submarine moved from 64 Sea Zone to 35 Sea Zone
    
        Combat - ANZAC
            Battle in Caroline Islands
                ANZAC attack with 1 artillery, 1 infantry and 1 marine
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Caroline Islands, round 2 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                    ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Caroline Islands, round 3 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Caroline Islands, round 4 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Caroline Islands
                ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 marine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 aaGun and 2 infantry
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - ANZAC
            1 artillery moved from Western Australia to 58 Sea Zone
            1 infantry moved from Western Australia to 58 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 58 Sea Zone to 64 Sea Zone
            1 carrier moved from 64 Sea Zone to 55 Sea Zone
            2 fighters moved from New South Wales to 55 Sea Zone
            1 artillery moved from 64 Sea Zone to New South Wales
            1 infantry moved from 64 Sea Zone to New South Wales
            1 infantry moved from 94 Sea Zone to Gibraltar
            1 infantry moved from Iraq to Northwest Persia
    
        Place Units - ANZAC
            1 cruiser and 1 destroyer placed in 64 Sea Zone
            1 marine placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 16 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 82 Sea Zone to 40 Sea Zone
            1 fighter moved from Iraq to Eastern India
            1 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Egypt to Trans-Jordan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : -0.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            5 artilleries and 24 infantry moved from Eastern Poland to Southern Belarus
            1 infantry moved from Northern Belarus to Novgorod
                  Germans take Novgorod from Russians
            1 infantry moved from Leningrad to Vologda
                  Germans take Vologda from Russians
            1 armour moved from Leningrad to Southern Belarus
            1 infantry moved from Leningrad to Northern Belarus
            2 artilleries and 1 infantry moved from Leningrad to Archangel
            2 tactical_bombers moved from Southern Italy to Western Germany
            20 armour and 9 mech_infantrys moved from Ukraine to Rostov
            3 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
    
        Combat - Germans
            Battle in Rostov
                Germans attack with 20 armour and 9 mech_infantrys
                Russians defend with 3 infantry
                    Germans roll dice for 20 armour and 9 mech_infantrys in Rostov, round 2 : 11/29 hits, 13.00 expected hits
                    Russians roll dice for 3 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 20 armour and 9 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for Russians: 3 infantry
            Battle in Archangel
                Germans attack with 2 artilleries and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 artilleries and 1 infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Southern Belarus
                Germans attack with 1 armour, 5 artilleries and 24 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 armour, 5 artilleries and 24 infantry in Southern Belarus, round 2 : 6/30 hits, 7.00 expected hits
                    Russians roll dice for 2 infantry in Southern Belarus, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Southern Belarus
                Germans win, taking Southern Belarus from Russians with 1 armour, 5 artilleries and 23 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            2 aaGuns moved from Eastern Poland to Southern Belarus
            2 armour and 5 mech_infantrys moved from Germany to Eastern Poland
            3 infantry moved from Germany to Poland
            1 artillery moved from Western Germany to France
            1 infantry moved from Western Germany to France
            2 infantry moved from Western Germany to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Norway
    
        Place Units - Germans
            3 armour and 5 mech_infantrys placed in Germany
            2 infantry placed in Western Germany
            2 infantry placed in Germany
            1 infantry placed in Normandy Bordeaux
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2
            Germans collect 52 PUs (2 lost to blockades); end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1.00
    Germans regular : -3.00
    

    Savegame

  • 21 20 19 18 17

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 2 armour, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            7 artilleries and 34 infantry moved from Smolensk to Southern Belarus
            2 fighters and 1 tactical_bomber moved from Russia to Southern Belarus
    
        Combat - Russians
            Battle in Southern Belarus
                Russians attack with 7 artilleries, 2 fighters, 34 infantry and 1 tactical_bomber
                Germans defend with 2 aaGuns, 1 armour, 5 artilleries and 23 infantry
                    Germans roll AA dice in Southern Belarus : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 7 artilleries, 2 fighters, 34 infantry and 1 tactical_bomber in Southern Belarus, round 2 : 10/44 hits, 10.83 expected hits
                    Germans roll dice for 2 aaGuns, 1 armour, 5 artilleries and 23 infantry in Southern Belarus, round 2 : 8/29 hits, 9.83 expected hits
                    8 infantry owned by the Russians, 2 aaGuns owned by the Germans and 8 infantry owned by the Germans lost in Southern Belarus
                    Russians roll dice for 7 artilleries, 2 fighters, 26 infantry and 1 tactical_bomber in Southern Belarus, round 3 : 10/36 hits, 9.50 expected hits
                    Germans roll dice for 1 armour, 5 artilleries and 15 infantry in Southern Belarus, round 3 : 3/21 hits, 7.17 expected hits
                    3 infantry owned by the Russians and 10 infantry owned by the Germans lost in Southern Belarus
                    Russians roll dice for 7 artilleries, 2 fighters, 23 infantry and 1 tactical_bomber in Southern Belarus, round 4 : 10/33 hits, 9.00 expected hits
                    Germans roll dice for 1 armour, 5 artilleries and 5 infantry in Southern Belarus, round 4 : 5/11 hits, 3.83 expected hits
                    5 infantry owned by the Russians, 5 artilleries owned by the Germans and 5 infantry owned by the Germans lost in Southern Belarus
                    Russians roll dice for 7 artilleries, 2 fighters, 18 infantry and 1 tactical_bomber in Southern Belarus, round 5 : 6/28 hits, 8.17 expected hits
                    Germans roll dice for 1 armour in Southern Belarus, round 5 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Southern Belarus
                Russians win, taking Southern Belarus from Germans with 7 artilleries, 2 fighters, 17 infantry and 1 tactical_bomber remaining. Battle score for attacker is 54
                Casualties for Russians: 17 infantry
                Casualties for Germans: 2 aaGuns, 1 armour, 5 artilleries and 23 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Gorky to Stalingrad
            4 armour and 4 mech_infantrys moved from Urals to Stalingrad
            4 armour, 2 artilleries, 3 infantry and 4 mech_infantrys moved from Samara to Stalingrad
            4 artilleries and 7 infantry moved from Tambov to Stalingrad
            1 infantry moved from Stalingrad to Northern Caucasus
            2 fighters and 1 tactical_bomber moved from Southern Belarus to Russia
            1 infantry moved from Russia to Yaroslavl
            1 infantry moved from Russia to Gorky
            1 infantry moved from Russia to Smolensk
            2 aaGuns moved from Smolensk to Russia
            2 aaGuns moved from Smolensk to Russia
    
        Place Units - Russians
            1 armour, 1 infantry and 1 mech_infantry placed in Stalingrad
            1 armour and 1 mech_infantry placed in Urals
            4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Germans AA : -0.50
    Germans regular : -4.33
    Russians regular : -1.50
    

    Savegame

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