@max334 Scrambles?
L21 Colt(X) vs DannyDuck716(L+18) BM3 game 2
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Suiyuyan to Shensi 6 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Shensi, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 2 infantry in Shensi, round 5 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 6 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 3/7 hits, 1.50 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -0.33
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers, 1 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship, 1 carrier, 2 cruisers and 3 destroyers moved from 32 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 32 Sea Zone to 33 Sea Zone 2 carriers, 1 cruiser and 2 fighters moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from Hawaiian Islands to 33 Sea Zone 1 armour and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 armour and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Hawaiian Islands to 16 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone Combat - Americans Battle in Morocco Battle in 16 Sea Zone Americans attack with 1 bomber and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 1 bomber and 1 fighter in 16 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone Americans win, taking Morocco from Neutral_Axis with 1 bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in Caroline Islands Americans attack with 1 armour, 1 artillery and 4 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 2/4 hits, 2.17 expected hits Americans roll dice for 1 armour, 1 artillery and 4 infantry in Caroline Islands, round 2 : 3/6 hits, 1.67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 bomber moved from 16 Sea Zone to Hawaiian Islands Place Units - Americans 1 submarine and 2 transports placed in 101 Sea Zone 2 artilleries, 1 infantry and 1 tactical_bomber placed in Eastern United States 2 destroyers and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Suiyuyan to Shensi 6 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Shensi, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 2 infantry in Shensi, round 5 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 6 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 3/7 hits, 1.50 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 battleship moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 cruiser and 2 destroyers moved from 106 Sea Zone to 91 Sea Zone 1 cruiser moved from 98 Sea Zone to 81 Sea Zone 2 submarines moved from 98 Sea Zone to 81 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 81 Sea Zone 1 infantry moved from Kenya to Ethiopia British take Ethiopia from Italians 1 artillery and 1 infantry moved from Kenya to Belgian Congo 1 bomber moved from Tanganyika Territory to Belgian Congo 1 transport moved from 72 Sea Zone to 79 Sea Zone 1 transport moved from 72 Sea Zone to 80 Sea Zone 2 infantry moved from Burma to Shan State 1 fighter moved from India to 41 Sea Zone 1 infantry moved from Burma to Shan State Combat - British Battle in 41 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Belgian Congo British attack with 1 artillery, 1 bomber and 1 infantry Italians defend with 1 infantry British roll dice for 1 artillery, 1 bomber and 1 infantry in Belgian Congo, round 2 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in Belgian Congo, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Belgian Congo British win, taking Belgian Congo from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 bomber moved from Belgian Congo to Egypt 1 fighter moved from 41 Sea Zone to India 1 aaGun, 3 artilleries and 4 infantry moved from Burma to Yunnan 5 infantry moved from India to Burma 1 aaGun moved from Burma to Yunnan 1 infantry moved from West India to India 1 infantry moved from Northwest Persia to Persia Place Units - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from 91 Sea Zone: 1 battleship EDIT: Adding units owned by British to 91 Sea Zone: 1 battleship EDIT: Turning off Edit Mode 1 artillery and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 2.00 Italians regular : 0.67 Japanese regular : -0.33 British regular : -0.33
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@Colt45554 It did not repair my BB and I couldn’t find any good reason for it in the rules so I edited it.
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@DannyDuck716 did you forget to offload canadian units in sz91?
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@DannyDuck716 said in L21 Colt(X) vs DannyDuck716(L+18) BM3 game 2:
@Colt45554 It did not repair my BB and I couldn’t find any good reason for it in the rules so I edited it.
It is in the rules. “The player skips all but the Combat Move, Conduct Combat, and Noncombat Move phases until the capital is liberated.” pg 21 europe.
The canadian naval base is operable but UK skips its “purchase and repair” phase -
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@Colt45554 yea
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Want them in Morocco with Americans?
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@Colt45554 yes please
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Italians Turning on Edit Mode EDIT: Removing units owned by British from 91 Sea Zone: 1 armour, 1 infantry and 1 transport EDIT: Adding units owned by British to Morocco: 1 armour and 1 infantry EDIT: Adding units owned by British to 91 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing unit hit damage for these British owned units to: battleship = 1 EDIT: Turning off Edit Mode Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from Romania to Bessarabia 1 submarine moved from 97 Sea Zone to 98 Sea Zone Italians take 97 Sea Zone from British 1 bomber moved from Southern Italy to 98 Sea Zone 1 armour moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour moved from Alexandria to Tobruk Combat - Italians Battle in 98 Sea Zone Italians attack with 1 bomber and 1 submarine French defend with 1 destroyer Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber in 98 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Italians lost in 98 Sea Zone Italians roll dice for 1 bomber in 98 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits French roll dice for 1 destroyer in 98 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the French and 1 bomber owned by the Italians lost in 98 Sea Zone French win with no units remaining. Battle score for attacker is -10 Casualties for Italians: 1 bomber and 1 submarine Casualties for French: 1 destroyer Battle in Bessarabia Italians attack with 1 artillery and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Bessarabia Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Italians win, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 2 aaGuns moved from Romania to Bessarabia 1 cruiser, 2 destroyers and 1 submarine moved from 97 Sea Zone to 95 Sea Zone 2 armour moved from Greece to Romania 2 infantry moved from Northern Italy to Southern Italy 1 mech_infantry moved from Tunisia to Algeria Italians take Algeria from Neutral_Axis Place Units - Italians 1 destroyer and 1 transport placed in 95 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
French regular : 1.33 Italians regular : -1.83 Russians regular : 0.00
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 marine; Remaining resources: 7 PUs; Combat Move - ANZAC 1 infantry moved from Egypt to Anglo Egyptian Sudan ANZAC take Anglo Egyptian Sudan from Italians Combat - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales 1 fighter moved from India to Yunnan Place Units - ANZAC 2 infantry and 1 marine placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 destroyer, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 marine moved from Scotland to 109 Sea Zone 1 armour moved from Scotland to 109 Sea Zone 2 transports moved from 112 Sea Zone to 110 Sea Zone 3 infantry moved from United Kingdom to 110 Sea Zone 3 infantry, 1 submarine and 2 transports moved from 110 Sea Zone to 91 Sea Zone 1 infantry moved from Scotland to 109 Sea Zone 1 artillery moved from Scotland to Eire Germans take Eire from British 1 armour, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 109 Sea Zone to 91 Sea Zone 3 submarines moved from 93 Sea Zone to 91 Sea Zone 4 bombers moved from Norway to 91 Sea Zone 1 marine moved from 91 Sea Zone to Gibraltar 1 armour and 4 infantry moved from 91 Sea Zone to Morocco 1 fighter and 1 tactical_bomber moved from United Kingdom to Morocco 1 fighter moved from Southern Italy to Morocco 2 bombers moved from Western Germany to Morocco 1 fighter moved from United Kingdom to 91 Sea Zone 1 tactical_bomber moved from United Kingdom to Morocco 1 mech_infantry moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 1 artillery and 2 infantry moved from Baltic States to Novgorod 1 armour and 1 mech_infantry moved from Eastern Poland to Novgorod 7 armour, 3 artilleries, 18 infantry and 1 mech_infantry moved from Eastern Poland to Belarus Combat - Germans Battle in 91 Sea Zone Germans attack with 1 battleship, 4 bombers, 1 cruiser, 1 destroyer, 1 fighter, 4 submarines and 3 transports British defend with 1 battleship, 1 cruiser, 2 destroyers and 1 transport; Americans defend with 1 carrier, 1 destroyer, 1 fighter and 2 transports Germans roll dice for 4 submarines in 91 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 battleship, 4 bombers, 1 cruiser, 1 destroyer, 1 fighter and 3 transports in 91 Sea Zone, round 2 : 4/8 hits, 4.67 expected hits Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 3 transports in 91 Sea Zone, round 2 : 3/7 hits, 3.17 expected hits Units damaged: 1 battleship owned by the Germans 2 destroyers owned by the British, 2 submarines owned by the Germans and 1 carrier owned by the Americans lost in 91 Sea Zone Germans roll dice for 2 submarines in 91 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 battleship, 4 bombers, 1 cruiser, 1 destroyer, 1 fighter and 3 transports in 91 Sea Zone, round 3 : 7/8 hits, 4.67 expected hits Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 3 transports in 91 Sea Zone, round 3 : 3/4 hits, 2.17 expected hits 1 destroyer owned by the Germans, 1 transport owned by the British, 1 destroyer owned by the Americans, 2 submarines owned by the Germans, 1 cruiser owned by the British, 1 fighter owned by the Americans, 2 transports owned by the Americans and 1 battleship owned by the British lost in 91 Sea Zone Germans win with 1 battleship, 4 bombers, 1 cruiser, 1 fighter and 3 transports remaining. Battle score for attacker is 71 Casualties for Germans: 1 destroyer and 4 submarines Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter and 2 transports Casualties for British: 1 battleship, 1 cruiser, 2 destroyers and 1 transport Battle in Gibraltar Battle in Morocco Germans attack with 1 armour, 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers British defend with 1 armour and 1 infantry; Americans defend with 2 artilleries and 2 infantry Germans roll dice for 1 armour, 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers in Morocco, round 2 : 5/11 hits, 4.83 expected hits Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Morocco, round 2 : 2/6 hits, 2.17 expected hits 2 infantry owned by the Germans, 2 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 infantry owned by the British lost in Morocco Germans roll dice for 1 armour, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Morocco, round 3 : 3/9 hits, 4.50 expected hits Americans roll dice for 1 armour in Morocco, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Morocco Germans win, taking Gibraltar from British, taking Morocco from Americans with 1 armour, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 17 Casualties for Germans: 2 infantry Casualties for Americans: 2 artilleries and 2 infantry Casualties for British: 1 armour and 1 infantry Battle in Novgorod Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Novgorod, round 2 : 3/5 hits, 1.50 expected hits Russians roll dice for 3 infantry in Novgorod, round 2 : 3/3 hits, 1.00 expected hits 3 infantry owned by the Russians, 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is -1 Casualties for Germans: 2 infantry and 1 mech_infantry Casualties for Russians: 3 infantry Battle in Belarus Germans attack with 7 armour, 3 artilleries, 18 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 7 armour, 3 artilleries, 18 infantry and 1 mech_infantry in Belarus, round 2 : 11/29 hits, 8.17 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 7 armour, 3 artilleries, 18 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 aaGuns moved from Eastern Poland to Belarus 1 aaGun moved from Baltic States to Belarus 9 infantry moved from Poland to Eastern Poland 1 mech_infantry moved from Yugoslavia to Eastern Poland 10 mech_infantrys moved from Germany to Eastern Poland 1 artillery and 1 infantry moved from Germany to Poland 1 fighter moved from Western Germany to Southern Italy 1 infantry moved from Norway to Finland 4 bombers moved from 91 Sea Zone to Algeria 2 fighters and 2 tactical_bombers moved from Morocco to Algeria 1 bomber moved from Morocco to Algeria 1 bomber moved from Morocco to Algeria 1 fighter moved from 91 Sea Zone to Algeria Place Units - Germans 1 mech_infantry placed in United Kingdom 1 destroyer placed in 93 Sea Zone 1 submarine placed in 93 Sea Zone 1 bomber placed in Western Germany 9 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 60 PUs; end with 60 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Russians regular : 1.67 Germans regular : 2.67
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@colt45554 yea, its over. I’m not going to recover. I concede. Shall we go ahead and start the tie breaker? I wouldn’t mind keeping Allies again for the same bid.
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I prefer to always go for a fresh bid. Allies +21
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@colt45554 20
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I’ll try the 18
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@colt45554 17
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All yours!
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@colt45554 submarine in SZ98, tac bomber in Malta
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Spicy. Will set the thread up in a bit