BOOM AND DOOM!
dawg Axis v. Entek Allies WaW
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Russians 1 Infantry moved from Olyokminsk to Yakutsk Russians take Yakutsk from Yamamoto 1 Artillery and 1 Infantry moved from N.Buryat Mongolia to Ayan 1 Adv.Fighter moved from N.Buryat Mongolia to Ayan 2 Fighters moved from N.Buryat Mongolia to Ayan 1 Artillery and 1 Infantry moved from Olyokminsk to Zhigansk Purchase Units - Russians Russians buy 2 Artillerys, 2 Bunkers, 2 Elites and 31 Infantrys; Remaining resources: 0 PUs; Combat - Russians Battle in Zhigansk Russians attack with 1 Artillery and 1 Infantry Yamamoto defend with 1 Infantry Russians roll dice for 1 Artillery and 1 Infantry in Zhigansk, round 2 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in Zhigansk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Zhigansk, round 3 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in Zhigansk, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Zhigansk, round 4 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in Zhigansk, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Yamamoto lost in Zhigansk Russians win, taking Zhigansk from Yamamoto with 1 Artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Yamamoto: 1 Infantry Battle in Ayan Russians attack with 1 Adv.Fighter, 1 Artillery, 2 Fighters and 1 Infantry Hisaichi defend with 1 ArmoredCar and 1 Infantry Russians roll dice for 1 Adv.Fighter, 1 Artillery, 2 Fighters and 1 Infantry in Ayan, round 2 : 1/5 hits, 1.83 expected hits Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in Ayan, round 2 : 0/2 hits, 0.50 expected hits 1 ArmoredCar owned by the Hisaichi lost in Ayan Russians roll dice for 1 Adv.Fighter, 1 Artillery, 2 Fighters and 1 Infantry in Ayan, round 3 : 3/5 hits, 1.83 expected hits Hisaichi roll dice for 1 Infantry in Ayan, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Ayan Russians win, taking Ayan from Hisaichi with 1 Adv.Fighter, 1 Artillery, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 ArmoredCar and 1 Infantry Non Combat Move - Russians 1 Adv.Fighter and 2 Fighters moved from Ayan to N.Buryat Mongolia 1 Artillery and 2 Infantrys moved from Olyokminsk to N.Buryat Mongolia 11 Infantrys moved from Evenkia to Olyokminsk 6 Infantrys moved from Sibirsky to Evenkia 4 Infantrys moved from Arkhangelsk to S.Karelia 1 AAGun and 10 Infantrys moved from Yaroslavl to Kursk 10 Infantrys moved from Moscow to Yaroslavl 10 Infantrys moved from Rostov to Kursk 5 Infantrys moved from Stalingrad to Rostov 5 Infantrys moved from Georgia to Rostov 1 Infantry moved from Chimkent to Kuybyshev 5 Infantrys moved from Perm to Kirov 3 Infantrys moved from Sverdlovsk to Perm Place Units - Russians 1 Bunker placed in N.Buryat Mongolia 1 Artillery and 5 Infantrys placed in Sibirsky 1 Bunker and 4 Infantrys placed in Arkhangelsk 10 Infantrys placed in Moscow 1 Artillery and 4 Infantrys placed in Stalingrad 3 Infantrys placed in Georgia 2 Elites and 3 Infantrys placed in Sverdlovsk 2 Infantrys placed in Tashkent Turn Complete - Russians Russians collect 75 PUs; end with 75 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.00 Russians regular : -0.67 Hisaichi regular : -0.83 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Italians 1 Infantry moved from Tobruk to Mersa Matruh 1 Infantry moved from Darfur to Kordofan Italians take Kordofan from British 1 ArmoredCar moved from New Valley to Darfur 1 ArmoredCar moved from Darfur to Equatoria Italians take Equatoria from British 1 ArmoredCar moved from Hun to New Valley 1 ArmoredCar moved from Hun to Darfur 1 HeavyTank and 1 Tank moved from New Valley to Kufra 1 Tank moved from Hun to Kufra 4 Infantrys moved from Tobruk to Kufra 1 ArmoredCar, 8 Mech.Infs and 3 Tanks moved from E.Morocco to Mauritania Italians take W.Morocco from French 10 Artillerys, 1 Elite and 14 Infantrys moved from E.Morocco to W.Morocco 4 Infantrys moved from N.Algeria to E.Morocco 1 Battleship and 1 Destroyer moved from 48 Sea Zone to 56 Sea Zone 1 Carrier moved from 48 Sea Zone to 56 Sea Zone 1 Destroyer and 2 Submarines moved from 46 Sea Zone to 45 Sea Zone 1 Transport moved from 48 Sea Zone to 47 Sea Zone 4 Transports moved from 48 Sea Zone to 46 Sea Zone 8 Infantrys moved from Rome to 46 Sea Zone 2 Infantrys moved from Tunis to 47 Sea Zone 2 Infantrys and 1 Transport moved from 47 Sea Zone to 48 Sea Zone 8 Infantrys and 4 Transports moved from 46 Sea Zone to 48 Sea Zone 10 Infantrys moved from 48 Sea Zone to Tobruk 5 Infantrys moved from Lombardy to Tuscany 2 Infantrys moved from Tunis to N.Tunisia Purchase Units - Italians Italians buy 2 Destroyers, 1 HeavyTank, 16 Infantrys, 1 Submarine and 2 Tanks; Remaining resources: 0 PUs; Combat - Italians Battle in 56 Sea Zone Italians attack with 1 Battleship, 1 Carrier and 1 Destroyer British defend with 3 T.Boats Italians roll dice for 1 Battleship, 1 Carrier and 1 Destroyer in 56 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits British roll dice for 3 T.Boats in 56 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Italians roll dice for 1 Battleship, 1 Carrier and 1 Destroyer in 56 Sea Zone, round 3 : 1/3 hits, 1.17 expected hits British roll dice for 3 T.Boats in 56 Sea Zone, round 3 : 1/3 hits, 0.50 expected hits Units damaged: 1 Battleship owned by the Italians 1 T.Boat owned by the British lost in 56 Sea Zone Italians roll dice for 1 Battleship, 1 Carrier and 1 Destroyer in 56 Sea Zone, round 4 : 0/3 hits, 1.17 expected hits British roll dice for 2 T.Boats in 56 Sea Zone, round 4 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 Battleship, 1 Carrier and 1 Destroyer in 56 Sea Zone, round 5 : 2/3 hits, 1.17 expected hits British roll dice for 2 T.Boats in 56 Sea Zone, round 5 : 1/2 hits, 0.33 expected hits 1 Carrier owned by the Italians and 2 T.Boats owned by the British lost in 56 Sea Zone Italians win with 1 Battleship and 1 Destroyer remaining. Battle score for attacker is 4 Casualties for British: 3 T.Boats Casualties for Italians: 1 Carrier Battle in Mauritania Italians attack with 1 ArmoredCar, 8 Mech.Infs and 3 Tanks French defend with 2 Infantrys; Americans defend with 3 Artillerys and 6 Elites Italians roll dice for 1 ArmoredCar, 8 Mech.Infs and 3 Tanks in Mauritania, round 2 : 5/12 hits, 4.50 expected hits French roll dice for 3 Artillerys, 6 Elites and 2 Infantrys in Mauritania, round 2 : 2/11 hits, 3.67 expected hits 1 ArmoredCar owned by the Italians, 3 Elites owned by the Americans, 2 Infantrys owned by the French and 1 Mech.Inf owned by the Italians lost in Mauritania Italians roll dice for 7 Mech.Infs and 3 Tanks in Mauritania, round 3 : 3/10 hits, 3.83 expected hits French roll dice for 3 Artillerys and 3 Elites in Mauritania, round 3 : 3/6 hits, 2.00 expected hits 3 Elites owned by the Americans and 3 Mech.Infs owned by the Italians lost in Mauritania Italians roll dice for 4 Mech.Infs and 3 Tanks in Mauritania, round 4 : 4/7 hits, 2.83 expected hits French roll dice for 3 Artillerys in Mauritania, round 4 : 0/3 hits, 1.00 expected hits 3 Artillerys owned by the Americans lost in Mauritania Italians win, taking Mauritania from French with 4 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 6 Casualties for Italians: 1 ArmoredCar and 4 Mech.Infs Casualties for Americans: 3 Artillerys and 6 Elites Casualties for French: 2 Infantrys Non Combat Move - Italians Place Units - Italians 1 HeavyTank and 2 Tanks placed in Hun 2 Destroyers and 1 Submarine placed in 46 Sea Zone 4 Infantrys placed in E.Morocco 4 Infantrys placed in Tunis 7 Infantrys placed in Rome 1 Infantry placed in Provence Turn Complete - Italians Italians collect 73 PUs; end with 73 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from E.Romania: 1 Artillery and 1 Infantry EDIT: Adding units owned by Italians to Vinnytsia: 1 Artillery and 1 Infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
French regular : -1.67 Italians regular : -0.83 British regular : 0.33 -
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - French 1 Infantry moved from French Somaliland to Italian East Africa 1 Transport moved from 34 Sea Zone to 30 Sea Zone 1 Artillery and 1 Infantry moved from Azores to 30 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 30 Sea Zone to 34 Sea Zone 1 Artillery and 1 Infantry moved from 34 Sea Zone to Rio de Oro Purchase Units - French French buy 1 Bunker, 2 Elites and 3 Infantrys; Remaining resources: 0 PUs; Combat - French Non Combat Move - French Place Units - French 1 Bunker, 1 Elite and 2 Infantrys placed in French Equatorial Africa 1 Elite and 1 Infantry placed in Syria Turn Complete - French French collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Yamamoto 2 Artillerys and 2 Tanks moved from Java to 110 Sea Zone 2 Artillerys, 2 B.Transports and 2 Tanks moved from 110 Sea Zone to 67 Sea Zone 2 Artillerys and 2 Tanks moved from 67 Sea Zone to Broome 2 Adv.Fighters moved from Tokyo to 95 Sea Zone 2 Adv.Fighters, 1 B.Transport, 1 Battleship, 1 Carrier, 1 Cruiser, 17 Destroyers, 1 S.Submarine, 1 Submarine, 1 T.Boat and 4 Transports moved from 86 Sea Zone to 95 Sea Zone 2 Adv.Fighters moved from Tokyo to 76 Sea Zone 2 Adv.Fighters moved from Tokyo to 85 Sea Zone 1 Tank moved from Woleai to Ponape Yamamoto take Ponape from Americans 1 Artillery and 1 Infantry moved from Woleai to Ulithi Purchase Units - Yamamoto Yamamoto buy 1 Adv.Fighter, 1 B.Carrier, 2 Destroyers, 1 Factory and 4 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in 95 Sea Zone Yamamoto attack with 4 Adv.Fighters, 1 B.Transport, 1 Battleship, 1 Carrier, 1 Cruiser, 17 Destroyers, 1 S.Submarine, 1 Submarine, 1 T.Boat and 4 Transports Americans defend with 1 Adv.Fighter, 1 B.Carrier, 1 B.Transport, 1 Battleship, 2 Carriers, 7 Destroyers, 5 Fighters and 3 Transports Yamamoto roll dice for 1 S.Submarine and 1 Submarine in 95 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Yamamoto roll dice for 4 Adv.Fighters, 1 B.Transport, 1 Battleship, 1 Carrier, 1 Cruiser, 17 Destroyers, 1 T.Boat and 4 Transports in 95 Sea Zone, round 2 : 8/25 hits, 9.33 expected hits Units damaged: 1 B.Carrier owned by the Americans and 1 Battleship owned by the Americans Americans roll dice for 1 Adv.Fighter, 1 B.Carrier, 1 B.Transport, 1 Battleship, 2 Carriers, 7 Destroyers, 5 Fighters and 3 Transports in 95 Sea Zone, round 2 : 11/21 hits, 8.33 expected hits Units damaged: 1 Battleship owned by the Yamamoto 2 Destroyers owned by the Americans, 1 B.Transport owned by the Americans, 1 Submarine owned by the Yamamoto, 1 Carrier owned by the Yamamoto, 3 Transports owned by the Americans, 2 Destroyers owned by the Yamamoto, 4 Transports owned by the Yamamoto, 1 B.Transport owned by the Yamamoto and 1 T.Boat owned by the Yamamoto lost in 95 Sea Zone Yamamoto roll dice for 1 S.Submarine in 95 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Yamamoto roll dice for 4 Adv.Fighters, 1 Battleship, 1 Cruiser and 15 Destroyers in 95 Sea Zone, round 3 : 7/21 hits, 8.17 expected hits Americans roll dice for 1 Adv.Fighter, 1 B.Carrier, 1 Battleship, 2 Carriers, 5 Destroyers and 5 Fighters in 95 Sea Zone, round 3 : 6/15 hits, 7.00 expected hits 3 Fighters owned by the Americans, 5 Destroyers owned by the Americans and 6 Destroyers owned by the Yamamoto lost in 95 Sea Zone Yamamoto roll dice for 1 S.Submarine in 95 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits 1 Carrier owned by the Americans lost in 95 Sea Zone Yamamoto roll dice for 4 Adv.Fighters, 1 Battleship, 1 Cruiser and 9 Destroyers in 95 Sea Zone, round 4 : 8/15 hits, 6.17 expected hits Americans roll dice for 1 Adv.Fighter, 1 B.Carrier, 1 Battleship, 1 Carrier and 2 Fighters in 95 Sea Zone, round 4 : 3/6 hits, 3.33 expected hits 2 Fighters owned by the Americans, 1 B.Carrier owned by the Americans, 1 Carrier owned by the Americans, 1 Battleship owned by the Americans, 3 Destroyers owned by the Yamamoto and 1 Adv.Fighter owned by the Americans lost in 95 Sea Zone Yamamoto win with 4 Adv.Fighters, 1 Battleship, 1 Cruiser, 6 Destroyers and 1 S.Submarine remaining. Battle score for attacker is 53 Casualties for Yamamoto: 1 B.Transport, 1 Carrier, 11 Destroyers, 1 Submarine, 1 T.Boat and 4 Transports Casualties for Americans: 1 Adv.Fighter, 1 B.Carrier, 1 B.Transport, 1 Battleship, 2 Carriers, 7 Destroyers, 5 Fighters and 3 Transports Battle in 76 Sea Zone Yamamoto attack with 2 Adv.Fighters Americans defend with 1 Destroyer Yamamoto roll dice for 2 Adv.Fighters in 76 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Americans lost in 76 Sea Zone Yamamoto win with 2 Adv.Fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 Destroyer Battle in 85 Sea Zone Yamamoto attack with 2 Adv.Fighters British defend with 1 Destroyer Yamamoto roll dice for 2 Adv.Fighters in 85 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 1 Destroyer in 85 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the British lost in 85 Sea Zone Yamamoto win with 2 Adv.Fighters remaining. Battle score for attacker is 8 Casualties for British: 1 Destroyer Battle in Broome Yamamoto attack with 2 Artillerys and 2 Tanks Anzac defend with 1 AAGun, 1 Bunker, 3 Elites and 1 Factory Yamamoto roll dice for 2 Artillerys and 2 Tanks in Broome, round 2 : 2/4 hits, 1.67 expected hits Units damaged: 1 Bunker owned by the Anzac Anzac roll dice for 1 Bunker and 3 Elites in Broome, round 2 : 2/4 hits, 1.50 expected hits 1 Elite owned by the Anzac and 2 Artillerys owned by the Yamamoto lost in Broome Yamamoto roll dice for 2 Tanks in Broome, round 3 : 0/2 hits, 1.00 expected hits Anzac roll dice for 1 Bunker and 2 Elites in Broome, round 3 : 0/3 hits, 1.17 expected hits Yamamoto roll dice for 2 Tanks in Broome, round 4 : 1/2 hits, 1.00 expected hits Anzac roll dice for 1 Bunker and 2 Elites in Broome, round 4 : 2/3 hits, 1.17 expected hits 1 Elite owned by the Anzac and 2 Tanks owned by the Yamamoto lost in Broome Anzac win with 1 Bunker and 1 Elite remaining. Battle score for attacker is -12 Casualties for Yamamoto: 2 Artillerys and 2 Tanks Casualties for Anzac: 2 Elites Non Combat Move - Yamamoto 2 Adv.Fighters could not land in 95 Sea Zone and were removed 2 Adv.Fighters moved from 95 Sea Zone to 85 Sea Zone 2 Adv.Fighters moved from 76 Sea Zone to Tokyo Place Units - Yamamoto 1 B.Carrier and 2 Destroyers placed in 85 Sea Zone 1 Adv.Fighter placed in Tokyo 4 Infantrys placed in Davao 1 Factory placed in West Borneo 1 Adv.Fighter could not land in 85 Sea Zone and was removed Turn Complete - Yamamoto Yamamoto collect 66 PUs; end with 66 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.83 Americans regular : 1.00 Anzac regular : 0.17 British regular : -0.33 -
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Chinese 1 Mech.Inf moved from Hupeh to Shanghai Chinese take Hunan from Hisaichi Chinese take Shanghai from Hisaichi 1 Mech.Inf moved from Shanghai to Kiangsi Chinese take Kiangsi from Hisaichi 1 Mech.Inf moved from Hupeh to Kwangtung Chinese take Kwangtung from Hisaichi 1 Mech.Inf moved from Kwangtung to Kwangsi Chinese take Kwangsi from Yamamoto 1 Infantry moved from Hupeh to Hunan 2 Infantrys moved from Hupeh to Kweichow 1 Fighter moved from Hupeh to Kweichow 2 Infantrys moved from Shensi to Szechwan 1 Fighter moved from Hupeh to Szechwan 5 Mech.Infs and 2 Tanks moved from Hupeh to Shantung 3 Mech.Infs moved from Ningsia to Shantung 1 Infantry moved from Shansi to Shantung Purchase Units - Chinese Chinese buy 1 Elite, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in Kweichow Chinese attack with 1 Fighter and 2 Infantrys Hisaichi defend with 1 Adv.Fighter Chinese roll dice for 1 Fighter and 2 Infantrys in Kweichow, round 2 : 0/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Adv.Fighter in Kweichow, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 Fighter and 1 Infantry in Kweichow, round 3 : 1/2 hits, 0.50 expected hits Hisaichi roll dice for 1 Adv.Fighter in Kweichow, round 3 : 1/1 hits, 0.67 expected hits 1 Adv.Fighter owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Kweichow Chinese win with 1 Fighter remaining. Battle score for attacker is 6 Casualties for Chinese: 2 Infantrys Casualties for Hisaichi: 1 Adv.Fighter Battle in Szechwan Chinese attack with 1 Fighter and 2 Infantrys Hisaichi defend with 1 ArmoredCar Chinese roll dice for 1 Fighter and 2 Infantrys in Szechwan, round 2 : 1/3 hits, 0.67 expected hits Hisaichi roll dice for 1 ArmoredCar in Szechwan, round 2 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Hisaichi lost in Szechwan Chinese win, taking Szechwan from Hisaichi with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 ArmoredCar Battle in Shantung Chinese attack with 1 Infantry, 8 Mech.Infs and 2 Tanks Hisaichi defend with 1 Adv.Fighter, 1 Artillery, 1 Bunker, 1 Elite, 1 Factory and 1 Marine Chinese roll dice for 1 Infantry, 8 Mech.Infs and 2 Tanks in Shantung, round 2 : 4/11 hits, 4.00 expected hits Units damaged: 1 Bunker owned by the Hisaichi Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery, 1 Bunker, 1 Elite and 1 Marine in Shantung, round 2 : 3/5 hits, 2.17 expected hits 1 Elite owned by the Hisaichi, 2 Mech.Infs owned by the Chinese, 1 Artillery owned by the Hisaichi, 1 Infantry owned by the Chinese and 1 Marine owned by the Hisaichi lost in Shantung Chinese roll dice for 6 Mech.Infs and 2 Tanks in Shantung, round 3 : 4/8 hits, 3.00 expected hits Hisaichi roll dice for 1 Adv.Fighter and 1 Bunker in Shantung, round 3 : 1/2 hits, 1.17 expected hits 1 Mech.Inf owned by the Chinese, 1 Bunker owned by the Hisaichi and 1 Adv.Fighter owned by the Hisaichi lost in Shantung Chinese win, taking Shantung from Hisaichi with 5 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 7 Casualties for Chinese: 1 Infantry and 3 Mech.Infs Casualties for Hisaichi: 1 Adv.Fighter, 1 Artillery, 1 Bunker, 1 Elite and 1 Marine Non Combat Move - Chinese 1 Fighter moved from Szechwan to Shensi 1 Infantry moved from Ningsia to Suiyuan 1 Infantry moved from Shensi to Shansi 5 Infantrys and 1 Marine moved from Ningsia to Shensi 1 Fighter moved from Kweichow to Shensi 6 Infantrys moved from E.Qinghai to Ningsia 1 Infantry moved from Gobi Altai to Ningsia 6 Infantrys moved from Hsining to E.Qinghai 1 AAGun moved from Hupeh to Shensi 1 Tank moved from Urumqi to Gobi Altai 1 Infantry moved from Urumqi to E.Sinkiang 1 Infantry moved from E.Sinkiang to Gobi Altai 2 Mech.Infs moved from Urumqi to Ningsia Place Units - Chinese 1 Elite and 5 Infantrys placed in Hsining 2 Infantrys and 2 Mech.Infs placed in Urumqi Turn Complete - Chinese Chinese collect 39 PUs; end with 39 PUsCombat Hit Differential Summary :
Chinese regular : 1.17 Hisaichi regular : 1.17 -
TripleA Turn Summary: Hisaichi round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Hisaichi 1 Tank moved from Anhwei to Shanghai Hisaichi take Shanghai from Chinese 1 Tank moved from Shanghai to Shantung 4 Infantrys moved from Banjarmasin to 110 Sea Zone 1 Carrier, 4 Infantrys, 1 T.Boat and 2 Transports moved from 110 Sea Zone to 67 Sea Zone 4 Infantrys moved from 67 Sea Zone to Broome 1 Infantry moved from Hong Kong to Kwangtung Hisaichi take Kwangtung from Chinese 2 Infantrys moved from Hong Kong to Kiangsi 1 Adv.Fighter moved from Hong Kong to Kwangsi 1 Transport moved from 92 Sea Zone to 84 Sea Zone 4 Infantrys moved from Changchun to 84 Sea Zone 1 Tank moved from Anhwei to Kiangsi 2 ArmoredCars and 1 Marine moved from Anhwei to Hunan 1 Artillery moved from Anhwei to Shansi 1 Marine moved from Chahar to Shansi 1 ArmoredCar, 3 Artillerys, 2 Elites and 2 Tanks moved from Anhwei to Shantung 2 Infantrys moved from 84 Sea Zone to Shantung 1 Transport moved from 110 Sea Zone to 92 Sea Zone 2 Infantrys moved from Hong Kong to 92 Sea Zone 2 Infantrys moved from 84 Sea Zone to Shantung 2 Infantrys moved from 92 Sea Zone to Kwangsi 4 Infantrys moved from Khabarovsk to Ayan 1 Infantry and 1 Marine moved from Chita to S.Buryat Mongolia 6 Infantrys moved from Kirin to Heilungchiang 1 Infantry moved from Changchun to Kirin Purchase Units - Hisaichi Hisaichi buy 4 ArmoredCars, 6 Artillerys, 1 Bunker, 1 Elite, 5 Infantrys, 3 Marines and 2 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in S.Buryat Mongolia Hisaichi attack with 1 Infantry and 1 Marine Russians defend with 1 Infantry Hisaichi roll dice for 1 Infantry and 1 Marine in S.Buryat Mongolia, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in S.Buryat Mongolia, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in S.Buryat Mongolia Hisaichi roll dice for 1 Marine in S.Buryat Mongolia, round 3 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 Infantry in S.Buryat Mongolia, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in S.Buryat Mongolia Hisaichi win, taking S.Buryat Mongolia from Russians with 1 Marine remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 1 Infantry Battle in Ayan Hisaichi attack with 4 Infantrys Russians defend with 1 Artillery and 1 Infantry Hisaichi roll dice for 4 Infantrys in Ayan, round 2 : 0/4 hits, 0.67 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Ayan, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Ayan Hisaichi roll dice for 3 Infantrys in Ayan, round 3 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Ayan, round 3 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the Hisaichi lost in Ayan 1 Infantry owned by the Hisaichi retreated to Khabarovsk Russians win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -6 Casualties for Hisaichi: 3 Infantrys Battle in Kwangsi Hisaichi attack with 1 Adv.Fighter and 2 Infantrys Chinese defend with 1 Mech.Inf Hisaichi roll dice for 1 Adv.Fighter and 2 Infantrys in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 Mech.Inf in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Adv.Fighter and 2 Infantrys in Kwangsi, round 3 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 Mech.Inf in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Adv.Fighter and 2 Infantrys in Kwangsi, round 4 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 Mech.Inf in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Adv.Fighter and 2 Infantrys in Kwangsi, round 5 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 Mech.Inf in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Adv.Fighter and 2 Infantrys in Kwangsi, round 6 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 Mech.Inf in Kwangsi, round 6 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese lost in Kwangsi Hisaichi win, taking Kwangsi from Chinese with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 6 Casualties for Chinese: 1 Mech.Inf Battle in Kiangsi Hisaichi attack with 2 Infantrys and 1 Tank Chinese defend with 1 Mech.Inf Hisaichi roll dice for 2 Infantrys and 1 Tank in Kiangsi, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 Mech.Inf in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese lost in Kiangsi Hisaichi win, taking Kiangsi from Chinese with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6 Casualties for Chinese: 1 Mech.Inf Battle in Shantung Hisaichi attack with 1 ArmoredCar, 3 Artillerys, 2 Elites, 4 Infantrys and 3 Tanks Chinese defend with 1 Factory, 5 Mech.Infs and 2 Tanks Hisaichi roll dice for 1 ArmoredCar, 3 Artillerys, 2 Elites, 4 Infantrys and 3 Tanks in Shantung, round 2 : 4/13 hits, 4.67 expected hits Chinese roll dice for 5 Mech.Infs and 2 Tanks in Shantung, round 2 : 2/7 hits, 2.67 expected hits 4 Mech.Infs owned by the Chinese and 2 Infantrys owned by the Hisaichi lost in Shantung Hisaichi roll dice for 1 ArmoredCar, 3 Artillerys, 2 Elites, 2 Infantrys and 3 Tanks in Shantung, round 3 : 6/11 hits, 4.33 expected hits Chinese roll dice for 1 Mech.Inf and 2 Tanks in Shantung, round 3 : 0/3 hits, 1.33 expected hits 1 Mech.Inf owned by the Chinese and 2 Tanks owned by the Chinese lost in Shantung Hisaichi win, taking Shantung from Chinese with 1 ArmoredCar, 3 Artillerys, 2 Elites, 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 36 Casualties for Hisaichi: 2 Infantrys Casualties for Chinese: 5 Mech.Infs and 2 Tanks Battle in Hunan Hisaichi attack with 2 ArmoredCars and 1 Marine Chinese defend with 1 Infantry Hisaichi roll dice for 2 ArmoredCars and 1 Marine in Hunan, round 2 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 Infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Hunan Hisaichi win, taking Hunan from Chinese with 2 ArmoredCars and 1 Marine remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Broome Hisaichi attack with 4 Infantrys Anzac defend with 1 AAGun, 1 Bunker, 1 Elite and 1 Factory Hisaichi roll dice for 4 Infantrys in Broome, round 2 : 0/4 hits, 0.67 expected hits Anzac roll dice for 1 Bunker and 1 Elite in Broome, round 2 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Hisaichi lost in Broome Hisaichi roll dice for 3 Infantrys in Broome, round 3 : 0/3 hits, 0.50 expected hits Anzac roll dice for 1 Bunker and 1 Elite in Broome, round 3 : 0/2 hits, 0.83 expected hits Hisaichi roll dice for 3 Infantrys in Broome, round 4 : 0/3 hits, 0.50 expected hits Anzac roll dice for 1 Bunker and 1 Elite in Broome, round 4 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Hisaichi lost in Broome Hisaichi roll dice for 2 Infantrys in Broome, round 5 : 1/2 hits, 0.33 expected hits Anzac roll dice for 1 Bunker and 1 Elite in Broome, round 5 : 0/2 hits, 0.83 expected hits 1 Elite owned by the Anzac lost in Broome Hisaichi roll dice for 2 Infantrys in Broome, round 6 : 0/2 hits, 0.33 expected hits Anzac roll dice for 1 Bunker in Broome, round 6 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Hisaichi lost in Broome Hisaichi roll dice for 1 Infantry in Broome, round 7 : 1/1 hits, 0.17 expected hits Anzac roll dice for 1 Bunker in Broome, round 7 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Anzac lost in Broome Hisaichi win, taking Broome from Anzac with 1 Infantry remaining. Battle score for attacker is 3 Casualties for Hisaichi: 3 Infantrys Casualties for Anzac: 1 Bunker and 1 Elite Battle in Shansi Hisaichi attack with 1 Artillery and 1 Marine Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 1 Marine in Shansi, round 2 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Shansi Hisaichi win, taking Shansi from Chinese with 1 Marine remaining. Battle score for attacker is -2 Casualties for Hisaichi: 1 Artillery Casualties for Chinese: 1 Infantry Non Combat Move - Hisaichi 2 Transports moved from 110 Sea Zone to 67 Sea Zone 1 Destroyer moved from 92 Sea Zone to 110 Sea Zone 1 Adv.Fighter moved from Kwangsi to S.French Indochina 5 Infantrys moved from Vladivostok to Khabarovsk Place Units - Hisaichi 1 Artillery, 1 Bunker and 1 Tank placed in Chita 2 Artillerys and 2 Marines placed in Banjarmasin 4 ArmoredCars and 2 Infantrys placed in Hong Kong 1 Tank placed in Chita 3 Artillerys, 1 Elite, 3 Infantrys and 1 Marine placed in Changchun Turn Complete - Hisaichi Hisaichi collect 77 PUs; end with 77 PUsCombat Hit Differential Summary :
Chinese regular : -3.67 Anzac regular : -1.33 Russians regular : 2.00 Hisaichi regular : -1.00 -
TripleA Turn Summary: British round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - British 2 Elites, 1 Infantry and 2 Tanks moved from Bihar to Assam 2 Tanks moved from Delhi to Assam 1 Artillery and 1 Infantry moved from Calcutta to Assam 1 Artillery and 1 Infantry moved from Calcutta to 60 Sea Zone 1 Artillery, 1 Carrier, 2 Destroyers, 2 Fighters, 1 Infantry and 1 Transport moved from 60 Sea Zone to 65 Sea Zone 1 Artillery and 1 Infantry moved from 65 Sea Zone to Malaya British take Malaya from Thai 2 Fighters moved from 65 Sea Zone to 67 Sea Zone 2 ArmoredCars moved from Italian East Africa to Kordofan 1 ArmoredCar and 2 Infantrys moved from Italian East Africa to Nubia 1 ArmoredCar moved from Italian East Africa to Nubia 1 ArmoredCar moved from Italian East Africa to Kordofan 2 ArmoredCars moved from Rhodesia to Equatoria 1 Infantry and 1 Tank moved from Iceland to 9 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 9 Sea Zone to 18 Sea Zone 1 Infantry and 1 Tank moved from 18 Sea Zone to Manchester 2 Destroyers moved from 57 Sea Zone to 56 Sea Zone 1 Fighter moved from Cairo to 56 Sea Zone Purchase Units - British British buy 2 Artillerys, 1 Bunker, 1 Carrier, 3 Destroyers, 8 Infantrys, 3 T.Boats and 1 Transport; Remaining resources: 1 PUs; Combat - British Battle in 67 Sea Zone British attack with 2 Fighters Hisaichi defend with 1 Carrier, 1 T.Boat and 4 Transports; Yamamoto defend with 2 B.Transports British roll dice for 2 Fighters in 67 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 2 B.Transports, 1 Carrier, 1 T.Boat and 4 Transports in 67 Sea Zone, round 2 : 2/8 hits, 1.67 expected hits 2 Fighters owned by the British and 1 Transport owned by the Hisaichi lost in 67 Sea Zone Hisaichi win with 2 B.Transports, 1 Carrier, 1 T.Boat and 3 Transports remaining. Battle score for attacker is -10 Casualties for British: 2 Fighters Casualties for Hisaichi: 1 Transport Battle in Nubia British attack with 2 ArmoredCars and 2 Infantrys Italians defend with 1 Infantry British roll dice for 2 ArmoredCars and 2 Infantrys in Nubia, round 2 : 1/4 hits, 1.00 expected hits Italians roll dice for 1 Infantry in Nubia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in Nubia British win, taking Nubia from Italians with 2 ArmoredCars and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Battle in Kordofan British attack with 3 ArmoredCars Italians defend with 1 Infantry British roll dice for 3 ArmoredCars in Kordofan, round 2 : 1/3 hits, 1.00 expected hits Italians roll dice for 1 Infantry in Kordofan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in Kordofan British win, taking Kordofan from Italians with 3 ArmoredCars remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Battle in 56 Sea Zone British attack with 2 Destroyers and 1 Fighter Italians defend with 1 Battleship and 1 Destroyer British roll dice for 2 Destroyers and 1 Fighter in 56 Sea Zone, round 2 : 3/3 hits, 1.00 expected hits Italians roll dice for 1 Battleship and 1 Destroyer in 56 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits 1 Battleship owned by the Italians and 1 Destroyer owned by the Italians lost in 56 Sea Zone British win with 2 Destroyers and 1 Fighter remaining. Battle score for attacker is 28 Casualties for Italians: 1 Battleship and 1 Destroyer Battle in Assam British attack with 1 Artillery, 2 Elites, 2 Infantrys and 4 Tanks Hisaichi defend with 1 Tank British roll dice for 1 Artillery, 2 Elites, 2 Infantrys and 4 Tanks in Assam, round 2 : 6/9 hits, 3.50 expected hits Hisaichi roll dice for 1 Tank in Assam, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi lost in Assam British win, taking Assam from Hisaichi with 1 Artillery, 2 Elites, 2 Infantrys and 4 Tanks remaining. Battle score for attacker is 5 Casualties for Hisaichi: 1 Tank Battle in Equatoria British attack with 2 ArmoredCars Italians defend with 1 ArmoredCar British roll dice for 2 ArmoredCars in Equatoria, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 ArmoredCar in Equatoria, round 2 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Italians lost in Equatoria British win, taking Equatoria from Italians with 2 ArmoredCars remaining. Battle score for attacker is 4 Casualties for Italians: 1 ArmoredCar Non Combat Move - British 3 ArmoredCars, 3 Artillerys, 3 Infantrys and 3 Tanks moved from Lower Egypt to Cairo 1 Fighter moved from 56 Sea Zone to Cairo 2 Fighters moved from Dover to 21 Sea Zone Place Units - British 1 Carrier and 3 Destroyers placed in 21 Sea Zone 3 T.Boats placed in 56 Sea Zone 3 Infantrys placed in Cairo 1 Transport placed in 60 Sea Zone 1 Artillery, 1 Bunker and 2 Infantrys placed in W.Iran 1 Artillery and 1 Infantry placed in Madras 2 Infantrys placed in Delhi Turn Complete - British British collect 100 PUs; end with 101 PUsCombat Hit Differential Summary :
Italians regular : -1.83 British regular : 5.17 Hisaichi regular : -0.17 -
TripleA Turn Summary: Anzac round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Anzac 1 Artillery and 1 Infantry moved from Yap to Ulithi 1 Battleship moved from 113 Sea Zone to 67 Sea Zone 2 Infantrys moved from West Papua to 108 Sea Zone 2 Infantrys moved from 108 Sea Zone to Woleai Americans take Woleai from Yamamoto 2 Artillerys moved from Western Australia to Broome 1 Elite moved from Sumatra to Java Dutch take Java from Yamamoto 1 Artillery and 1 Infantry moved from Soembawa to Lombok 2 Fighters moved from 66 Sea Zone to 67 Sea Zone 1 Carrier, 4 Destroyers and 4 Transports moved from 66 Sea Zone to 67 Sea Zone Purchase Units - Anzac Anzac buy 2 Artillerys, 1 Destroyer, 1 Elite, 2 Fighters and 2 Infantrys; Remaining resources: 0 PUs; Combat - Anzac Battle in 67 Sea Zone Anzac attack with 1 Battleship, 1 Carrier, 4 Destroyers, 2 Fighters and 4 Transports Hisaichi defend with 1 Carrier, 1 T.Boat and 3 Transports; Yamamoto defend with 2 B.Transports Anzac roll dice for 1 Battleship, 1 Carrier, 4 Destroyers, 2 Fighters and 4 Transports in 67 Sea Zone, round 2 : 2/8 hits, 2.83 expected hits Hisaichi roll dice for 2 B.Transports, 1 Carrier, 1 T.Boat and 3 Transports in 67 Sea Zone, round 2 : 1/7 hits, 1.50 expected hits Units damaged: 1 Battleship owned by the Anzac 2 Transports owned by the Hisaichi lost in 67 Sea Zone Anzac roll dice for 1 Battleship, 1 Carrier, 4 Destroyers, 2 Fighters and 4 Transports in 67 Sea Zone, round 3 : 2/8 hits, 2.83 expected hits Hisaichi roll dice for 2 B.Transports, 1 Carrier, 1 T.Boat and 1 Transport in 67 Sea Zone, round 3 : 1/5 hits, 1.17 expected hits 1 Transport owned by the Anzac, 1 Transport owned by the Hisaichi and 1 T.Boat owned by the Hisaichi lost in 67 Sea Zone Anzac roll dice for 1 Battleship, 1 Carrier, 4 Destroyers, 2 Fighters and 3 Transports in 67 Sea Zone, round 4 : 4/8 hits, 2.83 expected hits Hisaichi roll dice for 2 B.Transports and 1 Carrier in 67 Sea Zone, round 4 : 1/3 hits, 0.83 expected hits 1 Carrier owned by the Hisaichi, 1 Transport owned by the Anzac and 2 B.Transports owned by the Yamamoto lost in 67 Sea Zone Anzac win with 1 Battleship, 1 Carrier, 4 Destroyers, 2 Fighters and 2 Transports remaining. Battle score for attacker is 42 Casualties for Hisaichi: 1 Carrier, 1 T.Boat and 3 Transports Casualties for Anzac: 2 Transports Casualties for Yamamoto: 2 B.Transports Battle in Broome Anzac attack with 2 Artillerys Hisaichi defend with 1 AAGun, 1 Factory and 1 Infantry Anzac roll dice for 2 Artillerys in Broome, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Broome, round 2 : 0/1 hits, 0.33 expected hits Anzac roll dice for 2 Artillerys in Broome, round 3 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Broome, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Anzac lost in Broome Anzac roll dice for 1 Artillery in Broome, round 4 : 1/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Broome, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Broome Anzac win, taking Broome from Hisaichi with 1 Artillery remaining. Battle score for attacker is -2 Casualties for Anzac: 1 Artillery Casualties for Hisaichi: 1 Infantry Battle in Lombok Anzac attack with 1 Artillery and 1 Infantry Thai defend with 2 Artillerys Anzac roll dice for 1 Artillery and 1 Infantry in Lombok, round 2 : 1/2 hits, 0.67 expected hits Thai roll dice for 2 Artillerys in Lombok, round 2 : 0/2 hits, 0.67 expected hits 1 Artillery owned by the Thai lost in Lombok Anzac roll dice for 1 Artillery and 1 Infantry in Lombok, round 3 : 2/2 hits, 0.67 expected hits Thai roll dice for 1 Artillery in Lombok, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Thai lost in Lombok Anzac win, taking Lombok from Thai with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 8 Casualties for Thai: 2 Artillerys Battle in Ulithi Anzac attack with 1 Artillery and 1 Infantry Yamamoto defend with 1 Artillery and 1 Infantry Anzac roll dice for 1 Artillery and 1 Infantry in Ulithi, round 2 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in Ulithi, round 2 : 0/2 hits, 0.67 expected hits Anzac roll dice for 1 Artillery and 1 Infantry in Ulithi, round 3 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in Ulithi, round 3 : 2/2 hits, 0.67 expected hits 1 Infantry owned by the Anzac and 1 Artillery owned by the Anzac lost in Ulithi Yamamoto win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -6 Casualties for Anzac: 1 Artillery and 1 Infantry Non Combat Move - Anzac 1 Elite moved from Northern Territory to Western Australia Place Units - Anzac 1 Artillery and 1 Elite placed in Western Australia 1 Destroyer placed in 113 Sea Zone 1 Fighter placed in Townsville 1 Artillery placed in Townsville 1 Fighter and 2 Infantrys placed in Port Moresby Turn Complete - Anzac Anzac collect 38 PUs; end with 38 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.67 Anzac regular : -0.83 Thai regular : -1.00 Hisaichi regular : -0.50 -
TripleA Turn Summary: Dutch round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Dutch 1 Elite and 1 Infantry moved from Amazon to 32 Sea Zone 1 Elite, 1 Infantry and 1 Transport moved from 32 Sea Zone to 36 Sea Zone 1 Elite and 1 Infantry moved from 36 Sea Zone to Mauritania 2 Infantrys and 2 Tanks moved from French Sudan to Mauritania Purchase Units - Dutch Dutch buy 2 Artillerys, 1 Bunker and 1 Elite; Remaining resources: 0 PUs; Combat - Dutch Battle in Mauritania Dutch attack with 1 Elite, 3 Infantrys and 2 Tanks Italians defend with 4 Mech.Infs and 3 Tanks Dutch roll dice for 1 Elite, 3 Infantrys and 2 Tanks in Mauritania, round 2 : 3/6 hits, 1.83 expected hits Italians roll dice for 4 Mech.Infs and 3 Tanks in Mauritania, round 2 : 1/7 hits, 2.83 expected hits 1 Infantry owned by the Dutch and 3 Mech.Infs owned by the Italians lost in Mauritania Dutch roll dice for 1 Elite, 2 Infantrys and 2 Tanks in Mauritania, round 3 : 0/5 hits, 1.67 expected hits Italians roll dice for 1 Mech.Inf and 3 Tanks in Mauritania, round 3 : 1/4 hits, 1.83 expected hits 1 Infantry owned by the Dutch lost in Mauritania Dutch roll dice for 1 Elite, 1 Infantry and 2 Tanks in Mauritania, round 4 : 0/4 hits, 1.50 expected hits Italians roll dice for 1 Mech.Inf and 3 Tanks in Mauritania, round 4 : 1/4 hits, 1.83 expected hits 1 Infantry owned by the Dutch lost in Mauritania Dutch roll dice for 1 Elite and 2 Tanks in Mauritania, round 5 : 3/3 hits, 1.33 expected hits Italians roll dice for 1 Mech.Inf and 3 Tanks in Mauritania, round 5 : 3/4 hits, 1.83 expected hits 1 Elite owned by the Dutch, 2 Tanks owned by the Italians, 1 Mech.Inf owned by the Italians and 2 Tanks owned by the Dutch lost in Mauritania Italians win with 1 Tank remaining. Battle score for attacker is 15 Casualties for Dutch: 1 Elite, 3 Infantrys and 2 Tanks Casualties for Italians: 4 Mech.Infs and 2 Tanks Non Combat Move - Dutch 1 Elite moved from Suriname to Amazon Place Units - Dutch 2 Artillerys and 1 Elite placed in Suriname 1 Bunker placed in Lombok Turn Complete - Dutch Dutch collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians regular : -2.33 Dutch regular : -0.33 -
TripleA Turn Summary: Finns round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Finns 1 Artillery and 15 Infantrys moved from Vyborg to S.Karelia 5 Infantrys moved from N.Karelia to S.Karelia 1 Tank moved from Oulu to S.Karelia 1 Fighter moved from Upper Norrland to S.Karelia 2 Artillerys and 1 Elite moved from Nordland to Middle Norrland 1 Artillery and 1 Infantry moved from Upper Norrland to Middle Norrland 1 Artillery and 1 Infantry moved from Helsinki to 24 Sea Zone 1 Artillery and 1 Infantry moved from 24 Sea Zone to Middle Norrland Purchase Units - Finns Finns buy 2 Artillerys, 1 Elite, 1 Infantry and 2 Tanks; Remaining resources: 0 PUs; Combat - Finns Battle in Middle Norrland Finns attack with 4 Artillerys, 1 Elite and 2 Infantrys Neutral defend with 1 Artillery and 2 Infantrys Finns roll dice for 4 Artillerys, 1 Elite and 2 Infantrys in Middle Norrland, round 2 : 2/7 hits, 2.50 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Middle Norrland, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Finns and 2 Infantrys owned by the Neutral lost in Middle Norrland Finns roll dice for 4 Artillerys, 1 Elite and 1 Infantry in Middle Norrland, round 3 : 3/6 hits, 2.17 expected hits Neutral roll dice for 1 Artillery in Middle Norrland, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Finns and 1 Artillery owned by the Neutral lost in Middle Norrland Finns loses 0 PUs for violating Middle Norrlands neutrality. Finns win, taking Middle Norrland from Neutral with 4 Artillerys and 1 Elite remaining. Battle score for attacker is 4 Casualties for Finns: 2 Infantrys Casualties for Neutral: 1 Artillery and 2 Infantrys Battle in S.Karelia Finns attack with 1 Artillery, 1 Fighter, 20 Infantrys and 1 Tank Russians defend with 24 Infantrys Finns roll dice for 1 Artillery, 1 Fighter, 20 Infantrys and 1 Tank in S.Karelia, round 2 : 8/23 hits, 4.67 expected hits Russians roll dice for 24 Infantrys in S.Karelia, round 2 : 8/24 hits, 8.00 expected hits 8 Infantrys owned by the Russians and 8 Infantrys owned by the Finns lost in S.Karelia Finns roll dice for 1 Artillery, 1 Fighter, 12 Infantrys and 1 Tank in S.Karelia, round 3 : 6/15 hits, 3.33 expected hits Russians roll dice for 16 Infantrys in S.Karelia, round 3 : 7/16 hits, 5.33 expected hits 6 Infantrys owned by the Russians and 7 Infantrys owned by the Finns lost in S.Karelia Finns roll dice for 1 Artillery, 1 Fighter, 5 Infantrys and 1 Tank in S.Karelia, round 4 : 4/8 hits, 2.17 expected hits Russians roll dice for 10 Infantrys in S.Karelia, round 4 : 3/10 hits, 3.33 expected hits 4 Infantrys owned by the Russians and 3 Infantrys owned by the Finns lost in S.Karelia Finns roll dice for 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank in S.Karelia, round 5 : 2/5 hits, 1.67 expected hits Russians roll dice for 6 Infantrys in S.Karelia, round 5 : 3/6 hits, 2.00 expected hits 2 Infantrys owned by the Russians, 2 Infantrys owned by the Finns and 1 Artillery owned by the Finns lost in S.Karelia 1 Fighter owned by the Finns retreated 1 Tank owned by the Finns retreated to Vyborg Russians win with 4 Infantrys remaining. Battle score for attacker is -4 Casualties for Finns: 1 Artillery and 20 Infantrys Casualties for Russians: 20 Infantrys Non Combat Move - Finns 1 Fighter moved from S.Karelia to Vyborg Place Units - Finns Turning on Edit Mode EDIT: Removing units owned by Finns from Oulu: 1 Artillery and 3 Infantrys EDIT: Adding units owned by Finns to Vyborg: 1 Artillery and 3 Infantrys EDIT: Removing units owned by Finns from Tampere: 1 Artillery and 2 Infantrys EDIT: Adding units owned by Finns to Oulu: 1 Artillery and 2 Infantrys EDIT: Removing units owned by Finns from Helsinki: 2 Tanks EDIT: Adding units owned by Finns to Oulu: 2 Tanks EDIT: Removing units owned by Finns from Helsinki: 1 Artillery and 1 Infantry EDIT: Adding units owned by Finns to Tampere: 1 Artillery and 1 Infantry EDIT: Turning off Edit Mode 2 Artillerys, 1 Elite, 1 Infantry and 2 Tanks placed in Helsinki Turn Complete - Finns Finns collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
Finns regular : 8.50 Russians regular : 2.33 Neutral regular : 0.67 -
TripleA Turn Summary: Romanians round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Romanians 1 Artillery, 1 Elite, 3 Mech.Infs and 6 Tanks moved from Izmir to Ankara 2 Mech.Infs moved from Istanbul to Ankara 2 Mech.Infs moved from Bucharest to Istanbul 1 Tank moved from Novgorod to S.Karelia 2 Elites moved from Donetsk to Kiev 1 Infantry moved from Vinnytsia to Donetsk 1 Elite, 3 Infantrys and 1 Tank moved from Vinnytsia to Kiev 2 Infantrys moved from E.Romania to Vinnytsia 2 Infantrys moved from Bucharest to E.Romania Purchase Units - Romanians Romanians buy 2 Artillerys, 1 Factory and 6 Infantrys; Remaining resources: 0 PUs; Combat - Romanians Battle in Ankara Romanians attack with 1 Artillery, 1 Elite, 5 Mech.Infs and 6 Tanks Neutral defend with 2 Artillerys and 2 Infantrys Romanians roll dice for 1 Artillery, 1 Elite, 5 Mech.Infs and 6 Tanks in Ankara, round 2 : 3/13 hits, 5.50 expected hits Neutral roll dice for 2 Artillerys and 2 Infantrys in Ankara, round 2 : 2/4 hits, 1.33 expected hits 1 Artillery owned by the Romanians, 1 Mech.Inf owned by the Romanians, 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Ankara Romanians roll dice for 1 Elite, 4 Mech.Infs and 6 Tanks in Ankara, round 3 : 6/11 hits, 4.83 expected hits Neutral roll dice for 1 Artillery in Ankara, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Neutral lost in Ankara Romanians loses 0 PUs for violating Ankaras neutrality. Romanians win, taking Ankara from Neutral with 1 Elite, 4 Mech.Infs and 6 Tanks remaining. Battle score for attacker is 2 Casualties for Romanians: 1 Artillery and 1 Mech.Inf Casualties for Neutral: 2 Artillerys and 2 Infantrys Battle in S.Karelia Romanians attack with 1 Tank Russians defend with 4 Infantrys Romanians roll dice for 1 Tank in S.Karelia, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 4 Infantrys in S.Karelia, round 2 : 1/4 hits, 1.33 expected hits 1 Tank owned by the Romanians lost in S.Karelia Russians win with 4 Infantrys remaining. Battle score for attacker is -5 Casualties for Romanians: 1 Tank Non Combat Move - Romanians Place Units - Romanians 1 Factory placed in Bursa 2 Artillerys and 2 Infantrys placed in Vinnytsia 4 Infantrys placed in Bucharest Turn Complete - Romanians Romanians collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Romanians regular : -1.83 Russians regular : -0.33 Neutral regular : 0.33 -
TripleA Turn Summary: Thai round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Thai 1 Infantry moved from Burma to Yunnan 1 Infantry moved from Burma to Yunnan 1 Tank moved from Burma to Malaya 4 Artillerys moved from Burma to S.Thailand 2 Tanks moved from Burma to Malaya 2 Elites moved from Bangkok to Malaya 2 Transports moved from 110 Sea Zone to 105 Sea Zone 2 Artillerys and 2 Marines moved from Bangkok to 105 Sea Zone 2 Artillerys, 2 Marines and 2 Transports moved from 105 Sea Zone to 110 Sea Zone 1 Artillery and 1 Marine moved from 110 Sea Zone to Java 1 Artillery and 1 Marine moved from 110 Sea Zone to Java Purchase Units - Thai Thai buy 2 Artillerys, 1 Elite, 1 Infantry and 2 Tanks; Remaining resources: 0 PUs; Combat - Thai Battle in Malaya Thai attack with 2 Elites and 3 Tanks British defend with 1 Artillery and 1 Infantry Thai roll dice for 2 Elites and 3 Tanks in Malaya, round 2 : 3/5 hits, 2.17 expected hits British roll dice for 1 Artillery and 1 Infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits 1 Elite owned by the Thai, 1 Artillery owned by the British and 1 Infantry owned by the British lost in Malaya Thai win, taking Malaya from British with 1 Elite and 3 Tanks remaining. Battle score for attacker is 3 Casualties for Thai: 1 Elite Casualties for British: 1 Artillery and 1 Infantry Battle in Java Thai attack with 2 Artillerys and 2 Marines Anzac defend with 1 Elite Thai roll dice for 2 Artillerys and 2 Marines in Java, round 2 : 1/4 hits, 2.00 expected hits Dutch roll dice for 1 Elite in Java, round 2 : 0/1 hits, 0.33 expected hits 1 Elite owned by the Anzac lost in Java Thai win, taking Java from Dutch with 2 Artillerys and 2 Marines remaining. Battle score for attacker is 3 Casualties for Anzac: 1 Elite Non Combat Move - Thai Place Units - Thai 2 Artillerys, 1 Elite, 1 Infantry and 2 Tanks placed in Bangkok Turn Complete - Thai Thai collect 23 PUs; end with 23 PUsCombat Hit Differential Summary :
Thai regular : -0.17 Dutch regular : -0.33 British regular : 0.33 -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Americans 1 Destroyer moved from 102 Sea Zone to 95 Sea Zone 2 S.Bombers moved from Minamitori to 95 Sea Zone 1 Fighter moved from Midway to 95 Sea Zone 1 Marine moved from Pearl Harbor to 91 Sea Zone 1 Marine and 1 S.Submarine moved from 91 Sea Zone to 95 Sea Zone 2 Destroyers moved from 87 Sea Zone to 95 Sea Zone 3 Destroyers moved from 88 Sea Zone to 95 Sea Zone 1 L.Fighter moved from Pearl Harbor to 95 Sea Zone 1 S.Bomber moved from San Francisco to 95 Sea Zone 2 Infantrys moved from Bahia to 35 Sea Zone 1 Transport moved from 36 Sea Zone to 35 Sea Zone 2 Infantrys moved from Bahia to 35 Sea Zone 1 B.Transport moved from 36 Sea Zone to 35 Sea Zone 4 Elites moved from Bahia to 35 Sea Zone 1 B.Transport moved from 36 Sea Zone to 35 Sea Zone 2 Infantrys moved from Bahia to 35 Sea Zone 2 B.Transports, 4 Elites, 6 Infantrys and 2 Transports moved from 35 Sea Zone to 36 Sea Zone 4 Elites and 6 Infantrys moved from 36 Sea Zone to Mauritania 3 Infantrys moved from Rio de Oro to Mauritania 1 Elite, 1 Mech.Inf and 4 Tanks moved from French Equatorial Africa to Darfur 1 Infantry moved from Amazon to Bahia 1 B.Transport moved from 32 Sea Zone to 26 Sea Zone 4 Elites moved from South Atlantic USA to 26 Sea Zone 1 B.Transport and 4 Elites moved from 26 Sea Zone to 32 Sea Zone 4 Elites moved from 32 Sea Zone to Bahia 2 Bombers moved from West Papua to 84 Sea Zone Purchase Units - Americans Americans buy 1 Adv.Fighter, 2 Artillerys, 1 B.Carrier, 2 Destroyers, 5 Elites, 1 L.Fighter, 1 Marine, 1 S.Submarine and 3 Tanks; Remaining resources: 0 PUs; Combat - Americans Battle in Mauritania Americans attack with 4 Elites and 9 Infantrys Italians defend with 1 Tank Americans roll dice for 4 Elites and 9 Infantrys in Mauritania, round 2 : 2/13 hits, 2.83 expected hits Italians roll dice for 1 Tank in Mauritania, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Italians lost in Mauritania Americans win, taking Mauritania from Italians with 4 Elites and 9 Infantrys remaining. Battle score for attacker is 5 Casualties for Italians: 1 Tank Battle in 95 Sea Zone Americans attack with 6 Destroyers, 1 Fighter, 1 L.Fighter, 1 Marine, 3 S.Bombers and 1 S.Submarine Yamamoto defend with 1 Battleship, 1 Cruiser, 6 Destroyers and 1 S.Submarine Americans roll dice for 1 S.Submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Yamamoto roll dice for 1 S.Submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 6 Destroyers, 1 Fighter, 1 L.Fighter and 3 S.Bombers in 95 Sea Zone, round 2 : 5/11 hits, 5.33 expected hits Yamamoto roll dice for 1 Battleship, 1 Cruiser and 6 Destroyers in 95 Sea Zone, round 2 : 4/8 hits, 3.17 expected hits 4 Destroyers owned by the Americans and 6 Destroyers owned by the Yamamoto lost in 95 Sea Zone Americans roll dice for 1 S.Submarine in 95 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 1 S.Submarine in 95 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 Destroyers, 1 Fighter, 1 L.Fighter and 3 S.Bombers in 95 Sea Zone, round 3 : 3/7 hits, 4.00 expected hits Yamamoto roll dice for 1 Battleship and 1 Cruiser in 95 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits 2 Destroyers owned by the Americans, 1 Cruiser owned by the Yamamoto, 1 Battleship owned by the Yamamoto and 1 S.Submarine owned by the Yamamoto lost in 95 Sea Zone Americans win with 1 Fighter, 1 L.Fighter, 3 S.Bombers and 1 S.Submarine remaining. Battle score for attacker is 42 Casualties for Americans: 6 Destroyers Casualties for Yamamoto: 1 Battleship, 1 Cruiser, 6 Destroyers and 1 S.Submarine Battle in Darfur Americans attack with 1 Elite, 1 Mech.Inf and 4 Tanks Italians defend with 1 ArmoredCar Americans roll dice for 1 Elite, 1 Mech.Inf and 4 Tanks in Darfur, round 2 : 4/6 hits, 2.83 expected hits Italians roll dice for 1 ArmoredCar in Darfur, round 2 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Italians lost in Darfur Americans win, taking Darfur from Italians with 1 Elite, 1 Mech.Inf and 4 Tanks remaining. Battle score for attacker is 4 Casualties for Italians: 1 ArmoredCar Battle in 84 Sea Zone Americans attack with 2 Bombers Hisaichi defend with 2 Transports Americans roll dice for 2 Bombers in 84 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Hisaichi roll dice for 2 Transports in 84 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 Transport owned by the Hisaichi lost in 84 Sea Zone Americans roll dice for 2 Bombers in 84 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits Hisaichi roll dice for 1 Transport in 84 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Hisaichi lost in 84 Sea Zone Americans win with 2 Bombers remaining. Battle score for attacker is 12 Casualties for Hisaichi: 2 Transports Non Combat Move - Americans 2 Bombers moved from 84 Sea Zone to N.Sakhalin 1 Marine moved from 95 Sea Zone to Minamitori 3 S.Bombers moved from 95 Sea Zone to Minamitori 1 Destroyer moved from 108 Sea Zone to 86 Sea Zone 2 Transports moved from 38 Sea Zone to 35 Sea Zone Place Units - Americans 1 B.Carrier placed in 95 Sea Zone 1 Adv.Fighter placed in 95 Sea Zone 1 Destroyer placed in 95 Sea Zone 1 Destroyer placed in 95 Sea Zone 1 S.Submarine placed in 91 Sea Zone 1 L.Fighter and 1 Marine placed in Pearl Harbor 3 Tanks placed in Rio de Oro 2 Artillerys placed in Salvador 3 Elites placed in South Atlantic USA 2 Elites placed in South Central USA Turn Complete - Americans Americans collect 108 PUs; end with 108 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.67 Americans regular : -1.67 Italians regular : -0.67 Hisaichi regular : -0.50 -
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Germans 1 ArmoredCar, 2 HeavyTanks and 1 Tank moved from Warsaw to Kiev 2 Infantrys moved from Vinnytsia to Kiev 1 Infantry moved from Minsk to Smolensk 1 Infantry moved from Kiev to Minsk 4 ArmoredCars moved from Smolensk to S.Karelia 8 Mech.Infs moved from Leningrad to Kiev 3 Artillerys, 1 Elite, 15 Infantrys and 7 Tanks moved from Leningrad to S.Karelia 2 Fighters moved from Kiev to Erzurum 1 Stuka moved from Latvia to Kiev 2 Infantrys moved from Krakow to Vinnytsia 3 ArmoredCars and 1 Elite moved from Bohemia to Krakow 3 ArmoredCars moved from Krakow to Vinnytsia 5 Infantrys moved from Normandy to Brittany 4 Transports moved from 24 Sea Zone to 23 Sea Zone 1 ArmoredCar and 7 Infantrys moved from Hamburg to 23 Sea Zone 1 ArmoredCar, 7 Infantrys and 4 Transports moved from 23 Sea Zone to 24 Sea Zone 1 ArmoredCar and 7 Infantrys moved from 24 Sea Zone to Leningrad 1 T.Boat moved from 24 Sea Zone to 23 Sea Zone 1 ArmoredCar moved from Hamburg to Danzig Purchase Units - Germans Germans buy 4 ArmoredCars, 1 Battleship, 1 Cruiser, 1 Destroyer, 4 HeavyTanks and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Germans Battle in Erzurum Germans attack with 2 Fighters Neutral defend with 2 Infantrys Germans roll dice for 2 Fighters in Erzurum, round 2 : 0/2 hits, 0.67 expected hits Neutral roll dice for 2 Infantrys in Erzurum, round 2 : 1/2 hits, 0.67 expected hits 1 Fighter owned by the Germans lost in Erzurum Germans roll dice for 1 Fighter in Erzurum, round 3 : 1/1 hits, 0.33 expected hits Neutral roll dice for 2 Infantrys in Erzurum, round 3 : 1/2 hits, 0.67 expected hits 1 Fighter owned by the Germans and 1 Infantry owned by the Neutral lost in Erzurum Neutral win with 1 Infantry remaining. Battle score for attacker is -14 Casualties for Germans: 2 Fighters Casualties for Neutral: 1 Infantry Battle in S.Karelia Germans attack with 4 ArmoredCars, 3 Artillerys, 1 Elite, 15 Infantrys and 7 Tanks Russians defend with 4 Infantrys Germans roll dice for 4 ArmoredCars, 3 Artillerys, 1 Elite, 15 Infantrys and 7 Tanks in S.Karelia, round 2 : 11/30 hits, 9.17 expected hits Russians roll dice for 4 Infantrys in S.Karelia, round 2 : 0/4 hits, 1.33 expected hits 4 Infantrys owned by the Russians lost in S.Karelia Germans win, taking S.Karelia from Russians with 4 ArmoredCars, 3 Artillerys, 1 Elite, 15 Infantrys and 7 Tanks remaining. Battle score for attacker is 8 Casualties for Russians: 4 Infantrys Non Combat Move - Germans Place Units - Germans 1 Battleship, 1 Cruiser and 1 Destroyer placed in 22 Sea Zone 3 HeavyTanks placed in Kiev 4 Mech.Infs placed in Warsaw 3 ArmoredCars and 1 HeavyTank placed in Leningrad 1 ArmoredCar placed in Hamburg Turn Complete - Germans Germans collect 108 PUs; end with 108 PUsCombat Hit Differential Summary :
Russians regular : -1.33 Germans regular : 1.83 Neutral regular : 0.67 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Russians 2 Infantrys moved from Rostov to Donetsk 1 Bomber moved from Kursk to Donetsk 2 ArmoredCars moved from Kursk to Minsk 2 ArmoredCars moved from Kursk to Smolensk 2 Infantrys moved from N.Buryat Mongolia to S.Buryat Mongolia 1 Adv.Fighter and 2 Fighters moved from N.Buryat Mongolia to S.Buryat Mongolia Purchase Units - Russians Russians buy 1 Bunker, 1 Elite and 33 Infantrys; Remaining resources: 0 PUs; Combat - Russians Battle in Minsk Russians attack with 2 ArmoredCars Germans defend with 1 Infantry Russians roll dice for 2 ArmoredCars in Minsk, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Minsk Russians win, taking Minsk from Germans with 2 ArmoredCars remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Battle in Donetsk Russians attack with 1 Bomber and 2 Infantrys Romanians defend with 1 Infantry Russians roll dice for 1 Bomber and 2 Infantrys in Donetsk, round 2 : 1/3 hits, 1.00 expected hits Romanians roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Romanians lost in Donetsk Russians win, taking Donetsk from Romanians with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Romanians: 1 Infantry Battle in Smolensk Russians attack with 2 ArmoredCars Germans defend with 1 Infantry Russians roll dice for 2 ArmoredCars in Smolensk, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 Infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 ArmoredCars remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Battle in S.Buryat Mongolia Russians attack with 1 Adv.Fighter, 2 Fighters and 2 Infantrys Hisaichi defend with 1 Marine Russians roll dice for 1 Adv.Fighter, 2 Fighters and 2 Infantrys in S.Buryat Mongolia, round 2 : 2/5 hits, 1.50 expected hits Hisaichi roll dice for 1 Marine in S.Buryat Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 Marine owned by the Hisaichi lost in S.Buryat Mongolia Russians win, taking S.Buryat Mongolia from Hisaichi with 1 Adv.Fighter, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Marine Non Combat Move - Russians 1 Adv.Fighter and 2 Fighters moved from S.Buryat Mongolia to N.Buryat Mongolia 11 Infantrys moved from Olyokminsk to N.Buryat Mongolia 1 Artillery moved from Ayan to N.Buryat Mongolia 1 Infantry moved from Yakutsk to N.Buryat Mongolia 1 Artillery moved from Zhigansk to Yakutsk 6 Infantrys moved from Evenkia to Olyokminsk 1 Artillery and 5 Infantrys moved from Sibirsky to Evenkia 2 Infantrys moved from Tashkent to Chimkent 10 Infantrys moved from Yaroslavl to Kursk 10 Infantrys moved from Moscow to Yaroslavl 1 Infantry moved from Kirov to Vologda 4 Infantrys moved from Kirov to Arkhangelsk 3 Infantrys moved from Perm to Kirov 1 Infantry moved from Kuybyshev to Penza 8 Infantrys moved from Rostov to Kursk 1 Bomber moved from Donetsk to Kursk 3 Infantrys moved from Georgia to Rostov 1 Artillery and 4 Infantrys moved from Stalingrad to Rostov 2 Elites and 3 Infantrys moved from Sverdlovsk to Perm Place Units - Russians 1 Bunker and 4 Infantrys placed in Arkhangelsk 1 Elite and 5 Infantrys placed in Sibirsky 10 Infantrys placed in Moscow 5 Infantrys placed in Stalingrad 3 Infantrys placed in Georgia 5 Infantrys placed in Sverdlovsk 1 Infantry placed in Tashkent Turn Complete - Russians Russians collect 77 PUs; end with 77 PUsCombat Hit Differential Summary :
Romanians regular : -0.33 Germans regular : -0.67 Russians regular : 1.17 Hisaichi regular : -0.33 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Italians 10 Artillerys, 1 Elite and 14 Infantrys moved from W.Morocco to Mauritania 8 Infantrys moved from E.Morocco to W.Morocco 2 Infantrys moved from N.Tunisia to N.Algeria 1 HeavyTank, 4 Infantrys and 2 Tanks moved from Kufra to Darfur 1 HeavyTank and 2 Tanks moved from Hun to Darfur 1 ArmoredCar moved from New Valley to Darfur 1 Infantry moved from Mersa Matruh to New Valley 15 Infantrys moved from Tobruk to Mersa Matruh 5 Transports moved from 48 Sea Zone to 46 Sea Zone 5 Infantrys moved from Tuscany to 46 Sea Zone 5 Infantrys moved from Rome to 46 Sea Zone 10 Infantrys and 5 Transports moved from 46 Sea Zone to 48 Sea Zone 4 Infantrys moved from Tunis to N.Tunisia 10 Infantrys moved from 48 Sea Zone to Tobruk 2 Destroyers and 1 Submarine moved from 46 Sea Zone to 48 Sea Zone 1 Submarine moved from 45 Sea Zone to 48 Sea Zone 2 Infantrys moved from Provence to Lombardy Purchase Units - Italians Italians buy 3 Bombers, 1 Elite, 2 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Italians Battle in Darfur Italians attack with 1 ArmoredCar, 2 HeavyTanks, 4 Infantrys and 4 Tanks Americans defend with 1 Elite, 1 Mech.Inf and 4 Tanks Italians roll dice for 1 ArmoredCar, 2 HeavyTanks, 4 Infantrys and 4 Tanks in Darfur, round 2 : 5/11 hits, 4.33 expected hits British roll dice for 1 Elite, 1 Mech.Inf and 4 Tanks in Darfur, round 2 : 3/6 hits, 2.67 expected hits 1 ArmoredCar owned by the Italians, 1 Elite owned by the Americans, 1 Mech.Inf owned by the Americans, 2 Infantrys owned by the Italians and 3 Tanks owned by the Americans lost in Darfur Italians roll dice for 2 HeavyTanks, 2 Infantrys and 4 Tanks in Darfur, round 3 : 3/8 hits, 3.67 expected hits British roll dice for 1 Tank in Darfur, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Americans lost in Darfur Italians win, taking Darfur from British with 2 HeavyTanks, 2 Infantrys and 4 Tanks remaining. Battle score for attacker is 21 Casualties for Italians: 1 ArmoredCar and 2 Infantrys Casualties for Americans: 1 Elite, 1 Mech.Inf and 4 Tanks Battle in Mauritania Italians attack with 10 Artillerys, 1 Elite and 14 Infantrys Americans defend with 4 Elites and 9 Infantrys Italians roll dice for 10 Artillerys, 1 Elite and 14 Infantrys in Mauritania, round 2 : 8/25 hits, 7.67 expected hits French roll dice for 4 Elites and 9 Infantrys in Mauritania, round 2 : 4/13 hits, 4.33 expected hits 8 Infantrys owned by the Americans and 4 Infantrys owned by the Italians lost in Mauritania Italians roll dice for 10 Artillerys, 1 Elite and 10 Infantrys in Mauritania, round 3 : 8/21 hits, 7.00 expected hits French roll dice for 4 Elites and 1 Infantry in Mauritania, round 3 : 2/5 hits, 1.67 expected hits 4 Elites owned by the Americans, 1 Infantry owned by the Americans and 2 Infantrys owned by the Italians lost in Mauritania Italians win, taking Mauritania from French with 10 Artillerys, 1 Elite and 8 Infantrys remaining. Battle score for attacker is 18 Casualties for Italians: 6 Infantrys Casualties for Americans: 4 Elites and 9 Infantrys Non Combat Move - Italians 1 Artillery and 1 Infantry moved from Vinnytsia to Kiev 2 Infantrys moved from Rome to Campania Place Units - Italians 4 Mech.Infs placed in E.Morocco 3 Bombers placed in Tunis 1 Elite and 2 Infantrys placed in Hun Turn Complete - Italians Italians collect 70 PUs; end with 70 PUsCombat Hit Differential Summary :
French regular : 0.00 Italians regular : 1.33 British regular : -0.17 -
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - French 1 Artillery and 1 Infantry moved from Rio de Oro to 34 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 34 Sea Zone to 38 Sea Zone 1 Artillery and 1 Infantry moved from 38 Sea Zone to French Equatorial Africa Purchase Units - French French buy 2 Artillerys, 1 Bunker and 1 Infantry; Remaining resources: 0 PUs; Non Combat Move - French 1 Destroyer moved from 34 Sea Zone to 41 Sea Zone Place Units - French 1 Artillery, 1 Bunker and 1 Infantry placed in French Equatorial Africa 1 Artillery placed in Syria Turn Complete - French French collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Yamamoto round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Yamamoto 3 Adv.Fighters moved from 85 Sea Zone to 95 Sea Zone 3 Adv.Fighters moved from Tokyo to 95 Sea Zone 1 B.Carrier and 2 Destroyers moved from 85 Sea Zone to 86 Sea Zone Purchase Units - Yamamoto Yamamoto buy 3 Adv.Fighters, 1 B.Carrier and 2 Destroyers; Remaining resources: 0 PUs; Combat - Yamamoto Battle in 95 Sea Zone Yamamoto attack with 6 Adv.Fighters Americans defend with 1 Adv.Fighter, 1 B.Carrier, 2 Destroyers, 1 Fighter, 1 L.Fighter and 1 S.Submarine Yamamoto roll dice for 6 Adv.Fighters in 95 Sea Zone, round 2 : 6/6 hits, 3.00 expected hits Americans roll dice for 1 Adv.Fighter, 1 B.Carrier, 2 Destroyers, 1 Fighter and 1 L.Fighter in 95 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits 1 Fighter owned by the Americans, 2 Destroyers owned by the Americans, 3 Adv.Fighters owned by the Yamamoto, 1 B.Carrier owned by the Americans and 1 S.Submarine owned by the Americans lost in 95 Sea Zone Yamamoto roll dice for 3 Adv.Fighters in 95 Sea Zone, round 3 : 0/3 hits, 1.50 expected hits Americans roll dice for 1 Adv.Fighter and 1 L.Fighter in 95 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits 1 Adv.Fighter owned by the Yamamoto lost in 95 Sea Zone Yamamoto roll dice for 2 Adv.Fighters in 95 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 Adv.Fighter and 1 L.Fighter in 95 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits 2 Adv.Fighters owned by the Yamamoto and 1 Adv.Fighter owned by the Americans lost in 95 Sea Zone Americans win with 1 L.Fighter remaining. Battle score for attacker is 4 Casualties for Yamamoto: 6 Adv.Fighters Casualties for Americans: 1 Adv.Fighter, 1 B.Carrier, 2 Destroyers, 1 Fighter and 1 S.Submarine Battle in 86 Sea Zone Yamamoto attack with 1 B.Carrier and 2 Destroyers Americans defend with 1 Destroyer Yamamoto roll dice for 1 B.Carrier and 2 Destroyers in 86 Sea Zone, round 2 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 Destroyer in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 B.Carrier owned by the Yamamoto Yamamoto roll dice for 1 B.Carrier and 2 Destroyers in 86 Sea Zone, round 3 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 Destroyer in 86 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 B.Carrier owned by the Yamamoto lost in 86 Sea Zone Yamamoto roll dice for 2 Destroyers in 86 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 Destroyer in 86 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 Destroyer owned by the Yamamoto lost in 86 Sea Zone Yamamoto roll dice for 1 Destroyer in 86 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Destroyer in 86 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer in 86 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Destroyer in 86 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer in 86 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Destroyer in 86 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Yamamoto retreated to 85 Sea Zone Americans win with 1 Destroyer remaining. Battle score for attacker is -28 Casualties for Yamamoto: 1 B.Carrier and 1 Destroyer 1 L.Fighter owned by the Americans forced to land in Rongelap Non Combat Move - Yamamoto Place Units - Yamamoto 1 B.Carrier and 1 Destroyer placed in 85 Sea Zone 3 Adv.Fighters placed in 85 Sea Zone 1 Destroyer placed in 110 Sea Zone Turn Complete - Yamamoto Yamamoto collect 60 PUs; end with 60 PUsCombat Hit Differential Summary :
Yamamoto regular : -1.83 Americans regular : 1.33 -
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Chinese 1 Infantry moved from Hupeh to Anhwei Chinese take Anhwei from Hisaichi 1 Infantry moved from Szechwan to Kweichow Chinese take Kweichow from Hisaichi 1 Infantry moved from Suiyuan to Chahar 2 Fighters moved from Shensi to Shansi 1 Infantry moved from Shensi to Shansi Purchase Units - Chinese Chinese buy 1 Bunker, 1 Elite, 6 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in Shansi Chinese attack with 2 Fighters and 1 Infantry Hisaichi defend with 1 Marine Chinese roll dice for 2 Fighters and 1 Infantry in Shansi, round 2 : 0/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Marine in Shansi, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shansi 2 Fighters owned by the Chinese retreated Hisaichi win with 1 Marine remaining. Battle score for attacker is -2 Casualties for Chinese: 1 Infantry Battle in Chahar Chinese attack with 1 Infantry Hisaichi defend with 1 Infantry Chinese roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Chahar Hisaichi win with 1 Infantry remaining. Battle score for attacker is -2 Casualties for Chinese: 1 Infantry Non Combat Move - Chinese 1 Infantry moved from Ningsia to Suiyuan 6 Infantrys and 2 Mech.Infs moved from Ningsia to Shensi 1 AAGun, 6 Infantrys, 1 Marine and 2 Mech.Infs moved from Shensi to Hupeh 6 Infantrys moved from E.Qinghai to Lanchow 1 Infantry and 1 Tank moved from Gobi Altai to Ningsia 1 Tank moved from Ningsia to Shensi 1 Elite moved from Hsining to E.Qinghai 5 Infantrys moved from Hsining to E.Qinghai 1 Infantry moved from E.Sinkiang to Gobi Altai 2 Infantrys moved from Urumqi to E.Sinkiang 2 Mech.Infs moved from Urumqi to Ningsia 2 Fighters moved from Shansi to Hupeh Place Units - Chinese 1 Bunker placed in Hupeh 1 Elite and 5 Infantrys placed in Hsining 1 Infantry and 3 Mech.Infs placed in Urumqi Turn Complete - Chinese Chinese collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
Chinese regular : -1.00 Hisaichi regular : 1.33 -
TripleA Turn Summary: Hisaichi round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Hisaichi 1 Destroyer moved from 110 Sea Zone to 111 Sea Zone 1 Transport moved from 92 Sea Zone to 110 Sea Zone 1 Artillery and 1 Marine moved from Banjarmasin to 110 Sea Zone 1 Artillery and 1 Marine moved from 110 Sea Zone to Java 3 Infantrys moved from Khabarovsk to Ayan 1 ArmoredCar moved from Chita to Ayan 6 Infantrys moved from Heilungchiang to Chita 1 Infantry moved from Kirin to Heilungchiang 3 Artillerys, 1 Elite, 3 Infantrys and 1 Marine moved from Changchun to Kirin 3 Infantrys moved from Khabarovsk to Heilungchiang 1 Infantry moved from Chahar to Suiyuan 1 Marine moved from Shansi to Suiyuan 1 Infantry moved from Shantung to Shansi 1 Infantry moved from Shantung to Anhwei 1 Marine moved from Hunan to Anhwei 2 ArmoredCars moved from Hunan to Kweichow 1 Adv.Fighter moved from S.French Indochina to Java Purchase Units - Hisaichi Hisaichi buy 2 Bunkers, 4 Destroyers, 1 Elite and 15 Infantrys; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Suiyuan Hisaichi attack with 1 Infantry and 1 Marine Chinese defend with 1 Infantry Hisaichi roll dice for 1 Infantry and 1 Marine in Suiyuan, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Suiyuan Hisaichi win, taking Suiyuan from Chinese with 1 Infantry and 1 Marine remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Anhwei Hisaichi attack with 1 Infantry and 1 Marine Chinese defend with 1 Infantry Hisaichi roll dice for 1 Infantry and 1 Marine in Anhwei, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Anhwei, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry and 1 Marine in Anhwei, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Anhwei, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Anhwei Hisaichi win, taking Anhwei from Chinese with 1 Infantry and 1 Marine remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Ayan Hisaichi attack with 1 ArmoredCar and 3 Infantrys Russians defend with 1 Infantry Hisaichi roll dice for 1 ArmoredCar and 3 Infantrys in Ayan, round 2 : 1/4 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Ayan Hisaichi win, taking Ayan from Russians with 1 ArmoredCar and 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Kweichow Hisaichi attack with 2 ArmoredCars Chinese defend with 1 Infantry Hisaichi roll dice for 2 ArmoredCars in Kweichow, round 2 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Kweichow Hisaichi win, taking Kweichow from Chinese with 2 ArmoredCars remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Non Combat Move - Hisaichi 1 Infantry moved from Kwangtung to Hunan 1 Tank moved from Kiangsi to Shantung 2 Infantrys moved from Kiangsi to Shanghai 2 Infantrys moved from Kwangsi to N.French Indochina 2 ArmoredCars moved from Hong Kong to Shanghai 2 ArmoredCars moved from Hong Kong to Kwangsi 1 Infantry moved from Hong Kong to Kiangsi 1 Infantry moved from Hong Kong to Kwangtung Place Units - Hisaichi 4 Destroyers placed in 110 Sea Zone 1 Bunker and 3 Infantrys placed in Shantung 1 Bunker and 3 Infantrys placed in Chita Hisaichi undo move 2. 1 Bunker, 1 Elite and 2 Infantrys placed in Shantung 6 Infantrys placed in Hong Kong 4 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 75 PUs; end with 75 PUsCombat Hit Differential Summary :
Chinese regular : -1.33 Russians regular : -0.33 Hisaichi regular : 1.50





