dawg Axis v. Entek Allies WaW

  • 20 19 18 17 16

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Russians
            1 Infantry moved from Olyokminsk to Yakutsk
                  Russians take Yakutsk from Yamamoto
            1 Artillery and 1 Infantry moved from N.Buryat Mongolia to Ayan
            1 Adv.Fighter moved from N.Buryat Mongolia to Ayan
            2 Fighters moved from N.Buryat Mongolia to Ayan
            1 Artillery and 1 Infantry moved from Olyokminsk to Zhigansk
    
        Purchase Units - Russians
            Russians buy 2 Artillerys, 2 Bunkers, 2 Elites and 31 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Zhigansk
                Russians attack with 1 Artillery and 1 Infantry
                Yamamoto defend with 1 Infantry
                    Russians roll dice for 1 Artillery and 1 Infantry in Zhigansk, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Zhigansk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Zhigansk, round 3 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Zhigansk, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Zhigansk, round 4 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Zhigansk, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Yamamoto lost in Zhigansk
                Russians win, taking Zhigansk from Yamamoto with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Yamamoto: 1 Infantry
            Battle in Ayan
                Russians attack with 1 Adv.Fighter, 1 Artillery, 2 Fighters and 1 Infantry
                Hisaichi defend with 1 ArmoredCar and 1 Infantry
                    Russians roll dice for 1 Adv.Fighter, 1 Artillery, 2 Fighters and 1 Infantry in Ayan, round 2 : 1/5 hits, 1.83 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in Ayan, round 2 : 0/2 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Ayan
                    Russians roll dice for 1 Adv.Fighter, 1 Artillery, 2 Fighters and 1 Infantry in Ayan, round 3 : 3/5 hits, 1.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Ayan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Ayan
                Russians win, taking Ayan from Hisaichi with 1 Adv.Fighter, 1 Artillery, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 ArmoredCar and 1 Infantry
    
        Non Combat Move - Russians
            1 Adv.Fighter and 2 Fighters moved from Ayan to N.Buryat Mongolia
            1 Artillery and 2 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            11 Infantrys moved from Evenkia to Olyokminsk
            6 Infantrys moved from Sibirsky to Evenkia
            4 Infantrys moved from Arkhangelsk to S.Karelia
            1 AAGun and 10 Infantrys moved from Yaroslavl to Kursk
            10 Infantrys moved from Moscow to Yaroslavl
            10 Infantrys moved from Rostov to Kursk
            5 Infantrys moved from Stalingrad to Rostov
            5 Infantrys moved from Georgia to Rostov
            1 Infantry moved from Chimkent to Kuybyshev
            5 Infantrys moved from Perm to Kirov
            3 Infantrys moved from Sverdlovsk to Perm
    
        Place Units - Russians
            1 Bunker placed in N.Buryat Mongolia
            1 Artillery and 5 Infantrys placed in Sibirsky
            1 Bunker and 4 Infantrys placed in Arkhangelsk
            10 Infantrys placed in Moscow
            1 Artillery and 4 Infantrys placed in Stalingrad
            3 Infantrys placed in Georgia
            2 Elites and 3 Infantrys placed in Sverdlovsk
            2 Infantrys placed in Tashkent
    
        Turn Complete - Russians
            Russians collect 75 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.00
    Russians regular : -0.67
    Hisaichi regular : -0.83
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Italians
            1 Infantry moved from Tobruk to Mersa Matruh
            1 Infantry moved from Darfur to Kordofan
                  Italians take Kordofan from British
            1 ArmoredCar moved from New Valley to Darfur
            1 ArmoredCar moved from Darfur to Equatoria
                  Italians take Equatoria from British
            1 ArmoredCar moved from Hun to New Valley
            1 ArmoredCar moved from Hun to Darfur
            1 HeavyTank and 1 Tank moved from New Valley to Kufra
            1 Tank moved from Hun to Kufra
            4 Infantrys moved from Tobruk to Kufra
            1 ArmoredCar, 8 Mech.Infs and 3 Tanks moved from E.Morocco to Mauritania
                  Italians take W.Morocco from French
            10 Artillerys, 1 Elite and 14 Infantrys moved from E.Morocco to W.Morocco
            4 Infantrys moved from N.Algeria to E.Morocco
            1 Battleship and 1 Destroyer moved from 48 Sea Zone to 56 Sea Zone
            1 Carrier moved from 48 Sea Zone to 56 Sea Zone
            1 Destroyer and 2 Submarines moved from 46 Sea Zone to 45 Sea Zone
            1 Transport moved from 48 Sea Zone to 47 Sea Zone
            4 Transports moved from 48 Sea Zone to 46 Sea Zone
            8 Infantrys moved from Rome to 46 Sea Zone
            2 Infantrys moved from Tunis to 47 Sea Zone
            2 Infantrys and 1 Transport moved from 47 Sea Zone to 48 Sea Zone
            8 Infantrys and 4 Transports moved from 46 Sea Zone to 48 Sea Zone
            10 Infantrys moved from 48 Sea Zone to Tobruk
            5 Infantrys moved from Lombardy to Tuscany
            2 Infantrys moved from Tunis to N.Tunisia
    
        Purchase Units - Italians
            Italians buy 2 Destroyers, 1 HeavyTank, 16 Infantrys, 1 Submarine and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in 56 Sea Zone
                Italians attack with 1 Battleship, 1 Carrier and 1 Destroyer
                British defend with 3 T.Boats
                    Italians roll dice for 1 Battleship, 1 Carrier and 1 Destroyer in 56 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
                    British roll dice for 3 T.Boats in 56 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                    Italians roll dice for 1 Battleship, 1 Carrier and 1 Destroyer in 56 Sea Zone, round 3 : 1/3 hits, 1.17 expected hits
                    British roll dice for 3 T.Boats in 56 Sea Zone, round 3 : 1/3 hits, 0.50 expected hits
                Units damaged: 1 Battleship owned by the Italians
                1 T.Boat owned by the British lost in 56 Sea Zone
                    Italians roll dice for 1 Battleship, 1 Carrier and 1 Destroyer in 56 Sea Zone, round 4 : 0/3 hits, 1.17 expected hits
                    British roll dice for 2 T.Boats in 56 Sea Zone, round 4 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 Battleship, 1 Carrier and 1 Destroyer in 56 Sea Zone, round 5 : 2/3 hits, 1.17 expected hits
                    British roll dice for 2 T.Boats in 56 Sea Zone, round 5 : 1/2 hits, 0.33 expected hits
                    1 Carrier owned by the Italians and 2 T.Boats owned by the British lost in 56 Sea Zone
                Italians win with 1 Battleship and 1 Destroyer remaining. Battle score for attacker is 4
                Casualties for British: 3 T.Boats
                Casualties for Italians: 1 Carrier
            Battle in Mauritania
                Italians attack with 1 ArmoredCar, 8 Mech.Infs and 3 Tanks
                French defend with 2 Infantrys; Americans defend with 3 Artillerys and 6 Elites
                    Italians roll dice for 1 ArmoredCar, 8 Mech.Infs and 3 Tanks in Mauritania, round 2 : 5/12 hits, 4.50 expected hits
                    French roll dice for 3 Artillerys, 6 Elites and 2 Infantrys in Mauritania, round 2 : 2/11 hits, 3.67 expected hits
                    1 ArmoredCar owned by the Italians, 3 Elites owned by the Americans, 2 Infantrys owned by the French and 1 Mech.Inf owned by the Italians lost in Mauritania
                    Italians roll dice for 7 Mech.Infs and 3 Tanks in Mauritania, round 3 : 3/10 hits, 3.83 expected hits
                    French roll dice for 3 Artillerys and 3 Elites in Mauritania, round 3 : 3/6 hits, 2.00 expected hits
                    3 Elites owned by the Americans and 3 Mech.Infs owned by the Italians lost in Mauritania
                    Italians roll dice for 4 Mech.Infs and 3 Tanks in Mauritania, round 4 : 4/7 hits, 2.83 expected hits
                    French roll dice for 3 Artillerys in Mauritania, round 4 : 0/3 hits, 1.00 expected hits
                    3 Artillerys owned by the Americans lost in Mauritania
                Italians win, taking Mauritania from French with 4 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 6
                Casualties for Italians: 1 ArmoredCar and 4 Mech.Infs
                Casualties for Americans: 3 Artillerys and 6 Elites
                Casualties for French: 2 Infantrys
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 HeavyTank and 2 Tanks placed in Hun
            2 Destroyers and 1 Submarine placed in 46 Sea Zone
            4 Infantrys placed in E.Morocco
            4 Infantrys placed in Tunis
            7 Infantrys placed in Rome
            1 Infantry placed in Provence
    
        Turn Complete - Italians
            Italians collect 73 PUs; end with 73 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from E.Romania: 1 Artillery and 1 Infantry
            EDIT: Adding units owned by Italians to Vinnytsia: 1 Artillery and 1 Infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    French regular : -1.67
    Italians regular : -0.83
    British regular : 0.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - French
            1 Infantry moved from French Somaliland to Italian East Africa
            1 Transport moved from 34 Sea Zone to 30 Sea Zone
            1 Artillery and 1 Infantry moved from Azores to 30 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 30 Sea Zone to 34 Sea Zone
            1 Artillery and 1 Infantry moved from 34 Sea Zone to Rio de Oro
    
        Purchase Units - French
            French buy 1 Bunker, 2 Elites and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - French
    
        Non Combat Move - French
    
        Place Units - French
            1 Bunker, 1 Elite and 2 Infantrys placed in French Equatorial Africa
            1 Elite and 1 Infantry placed in Syria
    
        Turn Complete - French
            French collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Yamamoto round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Yamamoto
            2 Artillerys and 2 Tanks moved from Java to 110 Sea Zone
            2 Artillerys, 2 B.Transports and 2 Tanks moved from 110 Sea Zone to 67 Sea Zone
            2 Artillerys and 2 Tanks moved from 67 Sea Zone to Broome
            2 Adv.Fighters moved from Tokyo to 95 Sea Zone
            2 Adv.Fighters, 1 B.Transport, 1 Battleship, 1 Carrier, 1 Cruiser, 17 Destroyers, 1 S.Submarine, 1 Submarine, 1 T.Boat and 4 Transports moved from 86 Sea Zone to 95 Sea Zone
            2 Adv.Fighters moved from Tokyo to 76 Sea Zone
            2 Adv.Fighters moved from Tokyo to 85 Sea Zone
            1 Tank moved from Woleai to Ponape
                  Yamamoto take Ponape from Americans
            1 Artillery and 1 Infantry moved from Woleai to Ulithi
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Adv.Fighter, 1 B.Carrier, 2 Destroyers, 1 Factory and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 95 Sea Zone
                Yamamoto attack with 4 Adv.Fighters, 1 B.Transport, 1 Battleship, 1 Carrier, 1 Cruiser, 17 Destroyers, 1 S.Submarine, 1 Submarine, 1 T.Boat and 4 Transports
                Americans defend with 1 Adv.Fighter, 1 B.Carrier, 1 B.Transport, 1 Battleship, 2 Carriers, 7 Destroyers, 5 Fighters and 3 Transports
                    Yamamoto roll dice for 1 S.Submarine and 1 Submarine in 95 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Yamamoto roll dice for 4 Adv.Fighters, 1 B.Transport, 1 Battleship, 1 Carrier, 1 Cruiser, 17 Destroyers, 1 T.Boat and 4 Transports in 95 Sea Zone, round 2 : 8/25 hits, 9.33 expected hits
                Units damaged: 1 B.Carrier owned by the Americans and 1 Battleship owned by the Americans
                    Americans roll dice for 1 Adv.Fighter, 1 B.Carrier, 1 B.Transport, 1 Battleship, 2 Carriers, 7 Destroyers, 5 Fighters and 3 Transports in 95 Sea Zone, round 2 : 11/21 hits, 8.33 expected hits
                Units damaged: 1 Battleship owned by the Yamamoto
                    2 Destroyers owned by the Americans, 1 B.Transport owned by the Americans, 1 Submarine owned by the Yamamoto, 1 Carrier owned by the Yamamoto, 3 Transports owned by the Americans, 2 Destroyers owned by the Yamamoto, 4 Transports owned by the Yamamoto, 1 B.Transport owned by the Yamamoto and 1 T.Boat owned by the Yamamoto lost in 95 Sea Zone
                    Yamamoto roll dice for 1 S.Submarine in 95 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 4 Adv.Fighters, 1 Battleship, 1 Cruiser and 15 Destroyers in 95 Sea Zone, round 3 : 7/21 hits, 8.17 expected hits
                    Americans roll dice for 1 Adv.Fighter, 1 B.Carrier, 1 Battleship, 2 Carriers, 5 Destroyers and 5 Fighters in 95 Sea Zone, round 3 : 6/15 hits, 7.00 expected hits
                    3 Fighters owned by the Americans, 5 Destroyers owned by the Americans and 6 Destroyers owned by the Yamamoto lost in 95 Sea Zone
                    Yamamoto roll dice for 1 S.Submarine in 95 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                    1 Carrier owned by the Americans lost in 95 Sea Zone
                    Yamamoto roll dice for 4 Adv.Fighters, 1 Battleship, 1 Cruiser and 9 Destroyers in 95 Sea Zone, round 4 : 8/15 hits, 6.17 expected hits
                    Americans roll dice for 1 Adv.Fighter, 1 B.Carrier, 1 Battleship, 1 Carrier and 2 Fighters in 95 Sea Zone, round 4 : 3/6 hits, 3.33 expected hits
                    2 Fighters owned by the Americans, 1 B.Carrier owned by the Americans, 1 Carrier owned by the Americans, 1 Battleship owned by the Americans, 3 Destroyers owned by the Yamamoto and 1 Adv.Fighter owned by the Americans lost in 95 Sea Zone
                Yamamoto win with 4 Adv.Fighters, 1 Battleship, 1 Cruiser, 6 Destroyers and 1 S.Submarine remaining. Battle score for attacker is 53
                Casualties for Yamamoto: 1 B.Transport, 1 Carrier, 11 Destroyers, 1 Submarine, 1 T.Boat and 4 Transports
                Casualties for Americans: 1 Adv.Fighter, 1 B.Carrier, 1 B.Transport, 1 Battleship, 2 Carriers, 7 Destroyers, 5 Fighters and 3 Transports
            Battle in 76 Sea Zone
                Yamamoto attack with 2 Adv.Fighters
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 2 Adv.Fighters in 76 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Americans roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Americans lost in 76 Sea Zone
                Yamamoto win with 2 Adv.Fighters remaining. Battle score for attacker is 8
                Casualties for Americans: 1 Destroyer
            Battle in 85 Sea Zone
                Yamamoto attack with 2 Adv.Fighters
                British defend with 1 Destroyer
                    Yamamoto roll dice for 2 Adv.Fighters in 85 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    British roll dice for 1 Destroyer in 85 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the British lost in 85 Sea Zone
                Yamamoto win with 2 Adv.Fighters remaining. Battle score for attacker is 8
                Casualties for British: 1 Destroyer
            Battle in Broome
                Yamamoto attack with 2 Artillerys and 2 Tanks
                Anzac defend with 1 AAGun, 1 Bunker, 3 Elites and 1 Factory
                    Yamamoto roll dice for 2 Artillerys and 2 Tanks in Broome, round 2 : 2/4 hits, 1.67 expected hits
                Units damaged: 1 Bunker owned by the Anzac
                    Anzac roll dice for 1 Bunker and 3 Elites in Broome, round 2 : 2/4 hits, 1.50 expected hits
                    1 Elite owned by the Anzac and 2 Artillerys owned by the Yamamoto lost in Broome
                    Yamamoto roll dice for 2 Tanks in Broome, round 3 : 0/2 hits, 1.00 expected hits
                    Anzac roll dice for 1 Bunker and 2 Elites in Broome, round 3 : 0/3 hits, 1.17 expected hits
                    Yamamoto roll dice for 2 Tanks in Broome, round 4 : 1/2 hits, 1.00 expected hits
                    Anzac roll dice for 1 Bunker and 2 Elites in Broome, round 4 : 2/3 hits, 1.17 expected hits
                    1 Elite owned by the Anzac and 2 Tanks owned by the Yamamoto lost in Broome
                Anzac win with 1 Bunker and 1 Elite remaining. Battle score for attacker is -12
                Casualties for Yamamoto: 2 Artillerys and 2 Tanks
                Casualties for Anzac: 2 Elites
    
        Non Combat Move - Yamamoto
            2 Adv.Fighters could not land in 95 Sea Zone and were removed
            2 Adv.Fighters moved from 95 Sea Zone to 85 Sea Zone
            2 Adv.Fighters moved from 76 Sea Zone to Tokyo
    
        Place Units - Yamamoto
            1 B.Carrier and 2 Destroyers placed in 85 Sea Zone
            1 Adv.Fighter placed in Tokyo
            4 Infantrys placed in Davao
            1 Factory placed in West Borneo
            1 Adv.Fighter could not land in 85 Sea Zone and was removed
    
        Turn Complete - Yamamoto
            Yamamoto collect 66 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.83
    Americans regular : 1.00
    Anzac regular : 0.17
    British regular : -0.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Chinese
            1 Mech.Inf moved from Hupeh to Shanghai
                  Chinese take Hunan from Hisaichi
                  Chinese take Shanghai from Hisaichi
            1 Mech.Inf moved from Shanghai to Kiangsi
                  Chinese take Kiangsi from Hisaichi
            1 Mech.Inf moved from Hupeh to Kwangtung
                  Chinese take Kwangtung from Hisaichi
            1 Mech.Inf moved from Kwangtung to Kwangsi
                  Chinese take Kwangsi from Yamamoto
            1 Infantry moved from Hupeh to Hunan
            2 Infantrys moved from Hupeh to Kweichow
            1 Fighter moved from Hupeh to Kweichow
            2 Infantrys moved from Shensi to Szechwan
            1 Fighter moved from Hupeh to Szechwan
            5 Mech.Infs and 2 Tanks moved from Hupeh to Shantung
            3 Mech.Infs moved from Ningsia to Shantung
            1 Infantry moved from Shansi to Shantung
    
        Purchase Units - Chinese
            Chinese buy 1 Elite, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 Fighter and 2 Infantrys
                Hisaichi defend with 1 Adv.Fighter
                    Chinese roll dice for 1 Fighter and 2 Infantrys in Kweichow, round 2 : 0/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Adv.Fighter in Kweichow, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 Fighter and 1 Infantry in Kweichow, round 3 : 1/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Adv.Fighter in Kweichow, round 3 : 1/1 hits, 0.67 expected hits
                1 Adv.Fighter owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Kweichow
                Chinese win with 1 Fighter remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 Infantrys
                Casualties for Hisaichi: 1 Adv.Fighter
            Battle in Szechwan
                Chinese attack with 1 Fighter and 2 Infantrys
                Hisaichi defend with 1 ArmoredCar
                    Chinese roll dice for 1 Fighter and 2 Infantrys in Szechwan, round 2 : 1/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Szechwan, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Szechwan
                Chinese win, taking Szechwan from Hisaichi with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 ArmoredCar
            Battle in Shantung
                Chinese attack with 1 Infantry, 8 Mech.Infs and 2 Tanks
                Hisaichi defend with 1 Adv.Fighter, 1 Artillery, 1 Bunker, 1 Elite, 1 Factory and 1 Marine
                    Chinese roll dice for 1 Infantry, 8 Mech.Infs and 2 Tanks in Shantung, round 2 : 4/11 hits, 4.00 expected hits
                Units damaged: 1 Bunker owned by the Hisaichi
                    Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery, 1 Bunker, 1 Elite and 1 Marine in Shantung, round 2 : 3/5 hits, 2.17 expected hits
                    1 Elite owned by the Hisaichi, 2 Mech.Infs owned by the Chinese, 1 Artillery owned by the Hisaichi, 1 Infantry owned by the Chinese and 1 Marine owned by the Hisaichi lost in Shantung
                    Chinese roll dice for 6 Mech.Infs and 2 Tanks in Shantung, round 3 : 4/8 hits, 3.00 expected hits
                    Hisaichi roll dice for 1 Adv.Fighter and 1 Bunker in Shantung, round 3 : 1/2 hits, 1.17 expected hits
                1 Mech.Inf owned by the Chinese, 1 Bunker owned by the Hisaichi and 1 Adv.Fighter owned by the Hisaichi lost in Shantung
                Chinese win, taking Shantung from Hisaichi with 5 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 Infantry and 3 Mech.Infs
                Casualties for Hisaichi: 1 Adv.Fighter, 1 Artillery, 1 Bunker, 1 Elite and 1 Marine
    
        Non Combat Move - Chinese
            1 Fighter moved from Szechwan to Shensi
            1 Infantry moved from Ningsia to Suiyuan
            1 Infantry moved from Shensi to Shansi
            5 Infantrys and 1 Marine moved from Ningsia to Shensi
            1 Fighter moved from Kweichow to Shensi
            6 Infantrys moved from E.Qinghai to Ningsia
            1 Infantry moved from Gobi Altai to Ningsia
            6 Infantrys moved from Hsining to E.Qinghai
            1 AAGun moved from Hupeh to Shensi
            1 Tank moved from Urumqi to Gobi Altai
            1 Infantry moved from Urumqi to E.Sinkiang
            1 Infantry moved from E.Sinkiang to Gobi Altai
            2 Mech.Infs moved from Urumqi to Ningsia
    
        Place Units - Chinese
            1 Elite and 5 Infantrys placed in Hsining
            2 Infantrys and 2 Mech.Infs placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.17
    Hisaichi regular : 1.17
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Hisaichi
            1 Tank moved from Anhwei to Shanghai
                  Hisaichi take Shanghai from Chinese
            1 Tank moved from Shanghai to Shantung
            4 Infantrys moved from Banjarmasin to 110 Sea Zone
            1 Carrier, 4 Infantrys, 1 T.Boat and 2 Transports moved from 110 Sea Zone to 67 Sea Zone
            4 Infantrys moved from 67 Sea Zone to Broome
            1 Infantry moved from Hong Kong to Kwangtung
                  Hisaichi take Kwangtung from Chinese
            2 Infantrys moved from Hong Kong to Kiangsi
            1 Adv.Fighter moved from Hong Kong to Kwangsi
            1 Transport moved from 92 Sea Zone to 84 Sea Zone
            4 Infantrys moved from Changchun to 84 Sea Zone
            1 Tank moved from Anhwei to Kiangsi
            2 ArmoredCars and 1 Marine moved from Anhwei to Hunan
            1 Artillery moved from Anhwei to Shansi
            1 Marine moved from Chahar to Shansi
            1 ArmoredCar, 3 Artillerys, 2 Elites and 2 Tanks moved from Anhwei to Shantung
            2 Infantrys moved from 84 Sea Zone to Shantung
            1 Transport moved from 110 Sea Zone to 92 Sea Zone
            2 Infantrys moved from Hong Kong to 92 Sea Zone
            2 Infantrys moved from 84 Sea Zone to Shantung
            2 Infantrys moved from 92 Sea Zone to Kwangsi
            4 Infantrys moved from Khabarovsk to Ayan
            1 Infantry and 1 Marine moved from Chita to S.Buryat Mongolia
            6 Infantrys moved from Kirin to Heilungchiang
            1 Infantry moved from Changchun to Kirin
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 ArmoredCars, 6 Artillerys, 1 Bunker, 1 Elite, 5 Infantrys, 3 Marines and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in S.Buryat Mongolia
                Hisaichi attack with 1 Infantry and 1 Marine
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 1 Infantry and 1 Marine in S.Buryat Mongolia, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in S.Buryat Mongolia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in S.Buryat Mongolia
                    Hisaichi roll dice for 1 Marine in S.Buryat Mongolia, round 3 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in S.Buryat Mongolia, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in S.Buryat Mongolia
                Hisaichi win, taking S.Buryat Mongolia from Russians with 1 Marine remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Ayan
                Hisaichi attack with 4 Infantrys
                Russians defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 4 Infantrys in Ayan, round 2 : 0/4 hits, 0.67 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Ayan, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Ayan
                    Hisaichi roll dice for 3 Infantrys in Ayan, round 3 : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Ayan, round 3 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Hisaichi lost in Ayan
                1 Infantry owned by the Hisaichi retreated to Khabarovsk
                Russians win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -6
                Casualties for Hisaichi: 3 Infantrys
            Battle in Kwangsi
                Hisaichi attack with 1 Adv.Fighter and 2 Infantrys
                Chinese defend with 1 Mech.Inf
                    Hisaichi roll dice for 1 Adv.Fighter and 2 Infantrys in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Mech.Inf in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Adv.Fighter and 2 Infantrys in Kwangsi, round 3 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Mech.Inf in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Adv.Fighter and 2 Infantrys in Kwangsi, round 4 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Mech.Inf in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Adv.Fighter and 2 Infantrys in Kwangsi, round 5 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Mech.Inf in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Adv.Fighter and 2 Infantrys in Kwangsi, round 6 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Mech.Inf in Kwangsi, round 6 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese lost in Kwangsi
                Hisaichi win, taking Kwangsi from Chinese with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Mech.Inf
            Battle in Kiangsi
                Hisaichi attack with 2 Infantrys and 1 Tank
                Chinese defend with 1 Mech.Inf
                    Hisaichi roll dice for 2 Infantrys and 1 Tank in Kiangsi, round 2 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Mech.Inf in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese lost in Kiangsi
                Hisaichi win, taking Kiangsi from Chinese with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Mech.Inf
            Battle in Shantung
                Hisaichi attack with 1 ArmoredCar, 3 Artillerys, 2 Elites, 4 Infantrys and 3 Tanks
                Chinese defend with 1 Factory, 5 Mech.Infs and 2 Tanks
                    Hisaichi roll dice for 1 ArmoredCar, 3 Artillerys, 2 Elites, 4 Infantrys and 3 Tanks in Shantung, round 2 : 4/13 hits, 4.67 expected hits
                    Chinese roll dice for 5 Mech.Infs and 2 Tanks in Shantung, round 2 : 2/7 hits, 2.67 expected hits
                4 Mech.Infs owned by the Chinese and 2 Infantrys owned by the Hisaichi lost in Shantung
                    Hisaichi roll dice for 1 ArmoredCar, 3 Artillerys, 2 Elites, 2 Infantrys and 3 Tanks in Shantung, round 3 : 6/11 hits, 4.33 expected hits
                    Chinese roll dice for 1 Mech.Inf and 2 Tanks in Shantung, round 3 : 0/3 hits, 1.33 expected hits
                1 Mech.Inf owned by the Chinese and 2 Tanks owned by the Chinese lost in Shantung
                Hisaichi win, taking Shantung from Chinese with 1 ArmoredCar, 3 Artillerys, 2 Elites, 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 36
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Chinese: 5 Mech.Infs and 2 Tanks
            Battle in Hunan
                Hisaichi attack with 2 ArmoredCars and 1 Marine
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 ArmoredCars and 1 Marine in Hunan, round 2 : 2/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 Infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Hunan
                Hisaichi win, taking Hunan from Chinese with 2 ArmoredCars and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Broome
                Hisaichi attack with 4 Infantrys
                Anzac defend with 1 AAGun, 1 Bunker, 1 Elite and 1 Factory
                    Hisaichi roll dice for 4 Infantrys in Broome, round 2 : 0/4 hits, 0.67 expected hits
                    Anzac roll dice for 1 Bunker and 1 Elite in Broome, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Hisaichi lost in Broome
                    Hisaichi roll dice for 3 Infantrys in Broome, round 3 : 0/3 hits, 0.50 expected hits
                    Anzac roll dice for 1 Bunker and 1 Elite in Broome, round 3 : 0/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 3 Infantrys in Broome, round 4 : 0/3 hits, 0.50 expected hits
                    Anzac roll dice for 1 Bunker and 1 Elite in Broome, round 4 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Hisaichi lost in Broome
                    Hisaichi roll dice for 2 Infantrys in Broome, round 5 : 1/2 hits, 0.33 expected hits
                    Anzac roll dice for 1 Bunker and 1 Elite in Broome, round 5 : 0/2 hits, 0.83 expected hits
                    1 Elite owned by the Anzac lost in Broome
                    Hisaichi roll dice for 2 Infantrys in Broome, round 6 : 0/2 hits, 0.33 expected hits
                    Anzac roll dice for 1 Bunker in Broome, round 6 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Hisaichi lost in Broome
                    Hisaichi roll dice for 1 Infantry in Broome, round 7 : 1/1 hits, 0.17 expected hits
                    Anzac roll dice for 1 Bunker in Broome, round 7 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Anzac lost in Broome
                Hisaichi win, taking Broome from Anzac with 1 Infantry remaining. Battle score for attacker is 3
                Casualties for Hisaichi: 3 Infantrys
                Casualties for Anzac: 1 Bunker and 1 Elite
            Battle in Shansi
                Hisaichi attack with 1 Artillery and 1 Marine
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 1 Marine in Shansi, round 2 : 1/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Shansi
                Hisaichi win, taking Shansi from Chinese with 1 Marine remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 1 Artillery
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            2 Transports moved from 110 Sea Zone to 67 Sea Zone
            1 Destroyer moved from 92 Sea Zone to 110 Sea Zone
            1 Adv.Fighter moved from Kwangsi to S.French Indochina
            5 Infantrys moved from Vladivostok to Khabarovsk
    
        Place Units - Hisaichi
            1 Artillery, 1 Bunker and 1 Tank placed in Chita
            2 Artillerys and 2 Marines placed in Banjarmasin
            4 ArmoredCars and 2 Infantrys placed in Hong Kong
            1 Tank placed in Chita
            3 Artillerys, 1 Elite, 3 Infantrys and 1 Marine placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 77 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -3.67
    Anzac regular : -1.33
    Russians regular : 2.00
    Hisaichi regular : -1.00
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: British round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - British
            2 Elites, 1 Infantry and 2 Tanks moved from Bihar to Assam
            2 Tanks moved from Delhi to Assam
            1 Artillery and 1 Infantry moved from Calcutta to Assam
            1 Artillery and 1 Infantry moved from Calcutta to 60 Sea Zone
            1 Artillery, 1 Carrier, 2 Destroyers, 2 Fighters, 1 Infantry and 1 Transport moved from 60 Sea Zone to 65 Sea Zone
            1 Artillery and 1 Infantry moved from 65 Sea Zone to Malaya
                  British take Malaya from Thai
            2 Fighters moved from 65 Sea Zone to 67 Sea Zone
            2 ArmoredCars moved from Italian East Africa to Kordofan
            1 ArmoredCar and 2 Infantrys moved from Italian East Africa to Nubia
            1 ArmoredCar moved from Italian East Africa to Nubia
            1 ArmoredCar moved from Italian East Africa to Kordofan
            2 ArmoredCars moved from Rhodesia to Equatoria
            1 Infantry and 1 Tank moved from Iceland to 9 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 9 Sea Zone to 18 Sea Zone
            1 Infantry and 1 Tank moved from 18 Sea Zone to Manchester
            2 Destroyers moved from 57 Sea Zone to 56 Sea Zone
            1 Fighter moved from Cairo to 56 Sea Zone
    
        Purchase Units - British
            British buy 2 Artillerys, 1 Bunker, 1 Carrier, 3 Destroyers, 8 Infantrys, 3 T.Boats and 1 Transport; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in 67 Sea Zone
                British attack with 2 Fighters
                Hisaichi defend with 1 Carrier, 1 T.Boat and 4 Transports; Yamamoto defend with 2 B.Transports
                    British roll dice for 2 Fighters in 67 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 B.Transports, 1 Carrier, 1 T.Boat and 4 Transports in 67 Sea Zone, round 2 : 2/8 hits, 1.67 expected hits
                    2 Fighters owned by the British and 1 Transport owned by the Hisaichi lost in 67 Sea Zone
                Hisaichi win with 2 B.Transports, 1 Carrier, 1 T.Boat and 3 Transports remaining. Battle score for attacker is -10
                Casualties for British: 2 Fighters
                Casualties for Hisaichi: 1 Transport
            Battle in Nubia
                British attack with 2 ArmoredCars and 2 Infantrys
                Italians defend with 1 Infantry
                    British roll dice for 2 ArmoredCars and 2 Infantrys in Nubia, round 2 : 1/4 hits, 1.00 expected hits
                    Italians roll dice for 1 Infantry in Nubia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in Nubia
                British win, taking Nubia from Italians with 2 ArmoredCars and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
            Battle in Kordofan
                British attack with 3 ArmoredCars
                Italians defend with 1 Infantry
                    British roll dice for 3 ArmoredCars in Kordofan, round 2 : 1/3 hits, 1.00 expected hits
                    Italians roll dice for 1 Infantry in Kordofan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in Kordofan
                British win, taking Kordofan from Italians with 3 ArmoredCars remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
            Battle in 56 Sea Zone
                British attack with 2 Destroyers and 1 Fighter
                Italians defend with 1 Battleship and 1 Destroyer
                    British roll dice for 2 Destroyers and 1 Fighter in 56 Sea Zone, round 2 : 3/3 hits, 1.00 expected hits
                    Italians roll dice for 1 Battleship and 1 Destroyer in 56 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    1 Battleship owned by the Italians and 1 Destroyer owned by the Italians lost in 56 Sea Zone
                British win with 2 Destroyers and 1 Fighter remaining. Battle score for attacker is 28
                Casualties for Italians: 1 Battleship and 1 Destroyer
            Battle in Assam
                British attack with 1 Artillery, 2 Elites, 2 Infantrys and 4 Tanks
                Hisaichi defend with 1 Tank
                    British roll dice for 1 Artillery, 2 Elites, 2 Infantrys and 4 Tanks in Assam, round 2 : 6/9 hits, 3.50 expected hits
                    Hisaichi roll dice for 1 Tank in Assam, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi lost in Assam
                British win, taking Assam from Hisaichi with 1 Artillery, 2 Elites, 2 Infantrys and 4 Tanks remaining. Battle score for attacker is 5
                Casualties for Hisaichi: 1 Tank
            Battle in Equatoria
                British attack with 2 ArmoredCars
                Italians defend with 1 ArmoredCar
                    British roll dice for 2 ArmoredCars in Equatoria, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 ArmoredCar in Equatoria, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Italians lost in Equatoria
                British win, taking Equatoria from Italians with 2 ArmoredCars remaining. Battle score for attacker is 4
                Casualties for Italians: 1 ArmoredCar
    
        Non Combat Move - British
            3 ArmoredCars, 3 Artillerys, 3 Infantrys and 3 Tanks moved from Lower Egypt to Cairo
            1 Fighter moved from 56 Sea Zone to Cairo
            2 Fighters moved from Dover to 21 Sea Zone
    
        Place Units - British
            1 Carrier and 3 Destroyers placed in 21 Sea Zone
            3 T.Boats placed in 56 Sea Zone
            3 Infantrys placed in Cairo
            1 Transport placed in 60 Sea Zone
            1 Artillery, 1 Bunker and 2 Infantrys placed in W.Iran
            1 Artillery and 1 Infantry placed in Madras
            2 Infantrys placed in Delhi
    
        Turn Complete - British
            British collect 100 PUs; end with 101 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.83
    British regular : 5.17
    Hisaichi regular : -0.17
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Anzac round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Anzac
            1 Artillery and 1 Infantry moved from Yap to Ulithi
            1 Battleship moved from 113 Sea Zone to 67 Sea Zone
            2 Infantrys moved from West Papua to 108 Sea Zone
            2 Infantrys moved from 108 Sea Zone to Woleai
                  Americans take Woleai from Yamamoto
            2 Artillerys moved from Western Australia to Broome
            1 Elite moved from Sumatra to Java
                  Dutch take Java from Yamamoto
            1 Artillery and 1 Infantry moved from Soembawa to Lombok
            2 Fighters moved from 66 Sea Zone to 67 Sea Zone
            1 Carrier, 4 Destroyers and 4 Transports moved from 66 Sea Zone to 67 Sea Zone
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 Destroyer, 1 Elite, 2 Fighters and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in 67 Sea Zone
                Anzac attack with 1 Battleship, 1 Carrier, 4 Destroyers, 2 Fighters and 4 Transports
                Hisaichi defend with 1 Carrier, 1 T.Boat and 3 Transports; Yamamoto defend with 2 B.Transports
                    Anzac roll dice for 1 Battleship, 1 Carrier, 4 Destroyers, 2 Fighters and 4 Transports in 67 Sea Zone, round 2 : 2/8 hits, 2.83 expected hits
                    Hisaichi roll dice for 2 B.Transports, 1 Carrier, 1 T.Boat and 3 Transports in 67 Sea Zone, round 2 : 1/7 hits, 1.50 expected hits
                Units damaged: 1 Battleship owned by the Anzac
                    2 Transports owned by the Hisaichi lost in 67 Sea Zone
                    Anzac roll dice for 1 Battleship, 1 Carrier, 4 Destroyers, 2 Fighters and 4 Transports in 67 Sea Zone, round 3 : 2/8 hits, 2.83 expected hits
                    Hisaichi roll dice for 2 B.Transports, 1 Carrier, 1 T.Boat and 1 Transport in 67 Sea Zone, round 3 : 1/5 hits, 1.17 expected hits
                    1 Transport owned by the Anzac, 1 Transport owned by the Hisaichi and 1 T.Boat owned by the Hisaichi lost in 67 Sea Zone
                    Anzac roll dice for 1 Battleship, 1 Carrier, 4 Destroyers, 2 Fighters and 3 Transports in 67 Sea Zone, round 4 : 4/8 hits, 2.83 expected hits
                    Hisaichi roll dice for 2 B.Transports and 1 Carrier in 67 Sea Zone, round 4 : 1/3 hits, 0.83 expected hits
                    1 Carrier owned by the Hisaichi, 1 Transport owned by the Anzac and 2 B.Transports owned by the Yamamoto lost in 67 Sea Zone
                Anzac win with 1 Battleship, 1 Carrier, 4 Destroyers, 2 Fighters and 2 Transports remaining. Battle score for attacker is 42
                Casualties for Hisaichi: 1 Carrier, 1 T.Boat and 3 Transports
                Casualties for Anzac: 2 Transports
                Casualties for Yamamoto: 2 B.Transports
            Battle in Broome
                Anzac attack with 2 Artillerys
                Hisaichi defend with 1 AAGun, 1 Factory and 1 Infantry
                    Anzac roll dice for 2 Artillerys in Broome, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Broome, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 2 Artillerys in Broome, round 3 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Broome, round 3 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Anzac lost in Broome
                    Anzac roll dice for 1 Artillery in Broome, round 4 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Broome, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Broome
                Anzac win, taking Broome from Hisaichi with 1 Artillery remaining. Battle score for attacker is -2
                Casualties for Anzac: 1 Artillery
                Casualties for Hisaichi: 1 Infantry
            Battle in Lombok
                Anzac attack with 1 Artillery and 1 Infantry
                Thai defend with 2 Artillerys
                    Anzac roll dice for 1 Artillery and 1 Infantry in Lombok, round 2 : 1/2 hits, 0.67 expected hits
                    Thai roll dice for 2 Artillerys in Lombok, round 2 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the Thai lost in Lombok
                    Anzac roll dice for 1 Artillery and 1 Infantry in Lombok, round 3 : 2/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Artillery in Lombok, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Thai lost in Lombok
                Anzac win, taking Lombok from Thai with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 8
                Casualties for Thai: 2 Artillerys
            Battle in Ulithi
                Anzac attack with 1 Artillery and 1 Infantry
                Yamamoto defend with 1 Artillery and 1 Infantry
                    Anzac roll dice for 1 Artillery and 1 Infantry in Ulithi, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Ulithi, round 2 : 0/2 hits, 0.67 expected hits
                    Anzac roll dice for 1 Artillery and 1 Infantry in Ulithi, round 3 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Ulithi, round 3 : 2/2 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac and 1 Artillery owned by the Anzac lost in Ulithi
                Yamamoto win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -6
                Casualties for Anzac: 1 Artillery and 1 Infantry
    
        Non Combat Move - Anzac
            1 Elite moved from Northern Territory to Western Australia
    
        Place Units - Anzac
            1 Artillery and 1 Elite placed in Western Australia
            1 Destroyer placed in 113 Sea Zone
            1 Fighter placed in Townsville
            1 Artillery placed in Townsville
            1 Fighter and 2 Infantrys placed in Port Moresby
    
        Turn Complete - Anzac
            Anzac collect 38 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.67
    Anzac regular : -0.83
    Thai regular : -1.00
    Hisaichi regular : -0.50
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Dutch round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Dutch
            1 Elite and 1 Infantry moved from Amazon to 32 Sea Zone
            1 Elite, 1 Infantry and 1 Transport moved from 32 Sea Zone to 36 Sea Zone
            1 Elite and 1 Infantry moved from 36 Sea Zone to Mauritania
            2 Infantrys and 2 Tanks moved from French Sudan to Mauritania
    
        Purchase Units - Dutch
            Dutch buy 2 Artillerys, 1 Bunker and 1 Elite; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in Mauritania
                Dutch attack with 1 Elite, 3 Infantrys and 2 Tanks
                Italians defend with 4 Mech.Infs and 3 Tanks
                    Dutch roll dice for 1 Elite, 3 Infantrys and 2 Tanks in Mauritania, round 2 : 3/6 hits, 1.83 expected hits
                    Italians roll dice for 4 Mech.Infs and 3 Tanks in Mauritania, round 2 : 1/7 hits, 2.83 expected hits
                    1 Infantry owned by the Dutch and 3 Mech.Infs owned by the Italians lost in Mauritania
                    Dutch roll dice for 1 Elite, 2 Infantrys and 2 Tanks in Mauritania, round 3 : 0/5 hits, 1.67 expected hits
                    Italians roll dice for 1 Mech.Inf and 3 Tanks in Mauritania, round 3 : 1/4 hits, 1.83 expected hits
                    1 Infantry owned by the Dutch lost in Mauritania
                    Dutch roll dice for 1 Elite, 1 Infantry and 2 Tanks in Mauritania, round 4 : 0/4 hits, 1.50 expected hits
                    Italians roll dice for 1 Mech.Inf and 3 Tanks in Mauritania, round 4 : 1/4 hits, 1.83 expected hits
                    1 Infantry owned by the Dutch lost in Mauritania
                    Dutch roll dice for 1 Elite and 2 Tanks in Mauritania, round 5 : 3/3 hits, 1.33 expected hits
                    Italians roll dice for 1 Mech.Inf and 3 Tanks in Mauritania, round 5 : 3/4 hits, 1.83 expected hits
                    1 Elite owned by the Dutch, 2 Tanks owned by the Italians, 1 Mech.Inf owned by the Italians and 2 Tanks owned by the Dutch lost in Mauritania
                Italians win with 1 Tank remaining. Battle score for attacker is 15
                Casualties for Dutch: 1 Elite, 3 Infantrys and 2 Tanks
                Casualties for Italians: 4 Mech.Infs and 2 Tanks
    
        Non Combat Move - Dutch
            1 Elite moved from Suriname to Amazon
    
        Place Units - Dutch
            2 Artillerys and 1 Elite placed in Suriname
            1 Bunker placed in Lombok
    
        Turn Complete - Dutch
            Dutch collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -2.33
    Dutch regular : -0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Finns round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Finns
            1 Artillery and 15 Infantrys moved from Vyborg to S.Karelia
            5 Infantrys moved from N.Karelia to S.Karelia
            1 Tank moved from Oulu to S.Karelia
            1 Fighter moved from Upper Norrland to S.Karelia
            2 Artillerys and 1 Elite moved from Nordland to Middle Norrland
            1 Artillery and 1 Infantry moved from Upper Norrland to Middle Norrland
            1 Artillery and 1 Infantry moved from Helsinki to 24 Sea Zone
            1 Artillery and 1 Infantry moved from 24 Sea Zone to Middle Norrland
    
        Purchase Units - Finns
            Finns buy 2 Artillerys, 1 Elite, 1 Infantry and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Middle Norrland
                Finns attack with 4 Artillerys, 1 Elite and 2 Infantrys
                Neutral defend with 1 Artillery and 2 Infantrys
                    Finns roll dice for 4 Artillerys, 1 Elite and 2 Infantrys in Middle Norrland, round 2 : 2/7 hits, 2.50 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Middle Norrland, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Finns and 2 Infantrys owned by the Neutral lost in Middle Norrland
                    Finns roll dice for 4 Artillerys, 1 Elite and 1 Infantry in Middle Norrland, round 3 : 3/6 hits, 2.17 expected hits
                    Neutral roll dice for 1 Artillery in Middle Norrland, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns and 1 Artillery owned by the Neutral lost in Middle Norrland
                Finns loses 0 PUs for violating Middle Norrlands neutrality.
                Finns win, taking Middle Norrland from Neutral with 4 Artillerys and 1 Elite remaining. Battle score for attacker is 4
                Casualties for Finns: 2 Infantrys
                Casualties for Neutral: 1 Artillery and 2 Infantrys
            Battle in S.Karelia
                Finns attack with 1 Artillery, 1 Fighter, 20 Infantrys and 1 Tank
                Russians defend with 24 Infantrys
                    Finns roll dice for 1 Artillery, 1 Fighter, 20 Infantrys and 1 Tank in S.Karelia, round 2 : 8/23 hits, 4.67 expected hits
                    Russians roll dice for 24 Infantrys in S.Karelia, round 2 : 8/24 hits, 8.00 expected hits
                    8 Infantrys owned by the Russians and 8 Infantrys owned by the Finns lost in S.Karelia
                    Finns roll dice for 1 Artillery, 1 Fighter, 12 Infantrys and 1 Tank in S.Karelia, round 3 : 6/15 hits, 3.33 expected hits
                    Russians roll dice for 16 Infantrys in S.Karelia, round 3 : 7/16 hits, 5.33 expected hits
                    6 Infantrys owned by the Russians and 7 Infantrys owned by the Finns lost in S.Karelia
                    Finns roll dice for 1 Artillery, 1 Fighter, 5 Infantrys and 1 Tank in S.Karelia, round 4 : 4/8 hits, 2.17 expected hits
                    Russians roll dice for 10 Infantrys in S.Karelia, round 4 : 3/10 hits, 3.33 expected hits
                    4 Infantrys owned by the Russians and 3 Infantrys owned by the Finns lost in S.Karelia
                    Finns roll dice for 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank in S.Karelia, round 5 : 2/5 hits, 1.67 expected hits
                    Russians roll dice for 6 Infantrys in S.Karelia, round 5 : 3/6 hits, 2.00 expected hits
                    2 Infantrys owned by the Russians, 2 Infantrys owned by the Finns and 1 Artillery owned by the Finns lost in S.Karelia
                1 Fighter owned by the Finns retreated
                1 Tank owned by the Finns retreated to Vyborg
                Russians win with 4 Infantrys remaining. Battle score for attacker is -4
                Casualties for Finns: 1 Artillery and 20 Infantrys
                Casualties for Russians: 20 Infantrys
    
        Non Combat Move - Finns
            1 Fighter moved from S.Karelia to Vyborg
    
        Place Units - Finns
            Turning on Edit Mode
            EDIT: Removing units owned by Finns from Oulu: 1 Artillery and 3 Infantrys
            EDIT: Adding units owned by Finns to Vyborg: 1 Artillery and 3 Infantrys
            EDIT: Removing units owned by Finns from Tampere: 1 Artillery and 2 Infantrys
            EDIT: Adding units owned by Finns to Oulu: 1 Artillery and 2 Infantrys
            EDIT: Removing units owned by Finns from Helsinki: 2 Tanks
            EDIT: Adding units owned by Finns to Oulu: 2 Tanks
            EDIT: Removing units owned by Finns from Helsinki: 1 Artillery and 1 Infantry
            EDIT: Adding units owned by Finns to Tampere: 1 Artillery and 1 Infantry
            EDIT: Turning off Edit Mode
            2 Artillerys, 1 Elite, 1 Infantry and 2 Tanks placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 8.50
    Russians regular : 2.33
    Neutral regular : 0.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Romanians round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Romanians
            1 Artillery, 1 Elite, 3 Mech.Infs and 6 Tanks moved from Izmir to Ankara
            2 Mech.Infs moved from Istanbul to Ankara
            2 Mech.Infs moved from Bucharest to Istanbul
            1 Tank moved from Novgorod to S.Karelia
            2 Elites moved from Donetsk to Kiev
            1 Infantry moved from Vinnytsia to Donetsk
            1 Elite, 3 Infantrys and 1 Tank moved from Vinnytsia to Kiev
            2 Infantrys moved from E.Romania to Vinnytsia
            2 Infantrys moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 2 Artillerys, 1 Factory and 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Ankara
                Romanians attack with 1 Artillery, 1 Elite, 5 Mech.Infs and 6 Tanks
                Neutral defend with 2 Artillerys and 2 Infantrys
                    Romanians roll dice for 1 Artillery, 1 Elite, 5 Mech.Infs and 6 Tanks in Ankara, round 2 : 3/13 hits, 5.50 expected hits
                    Neutral roll dice for 2 Artillerys and 2 Infantrys in Ankara, round 2 : 2/4 hits, 1.33 expected hits
                    1 Artillery owned by the Romanians, 1 Mech.Inf owned by the Romanians, 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Ankara
                    Romanians roll dice for 1 Elite, 4 Mech.Infs and 6 Tanks in Ankara, round 3 : 6/11 hits, 4.83 expected hits
                    Neutral roll dice for 1 Artillery in Ankara, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Neutral lost in Ankara
                Romanians loses 0 PUs for violating Ankaras neutrality.
                Romanians win, taking Ankara from Neutral with 1 Elite, 4 Mech.Infs and 6 Tanks remaining. Battle score for attacker is 2
                Casualties for Romanians: 1 Artillery and 1 Mech.Inf
                Casualties for Neutral: 2 Artillerys and 2 Infantrys
            Battle in S.Karelia
                Romanians attack with 1 Tank
                Russians defend with 4 Infantrys
                    Romanians roll dice for 1 Tank in S.Karelia, round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 4 Infantrys in S.Karelia, round 2 : 1/4 hits, 1.33 expected hits
                    1 Tank owned by the Romanians lost in S.Karelia
                Russians win with 4 Infantrys remaining. Battle score for attacker is -5
                Casualties for Romanians: 1 Tank
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            1 Factory placed in Bursa
            2 Artillerys and 2 Infantrys placed in Vinnytsia
            4 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : -1.83
    Russians regular : -0.33
    Neutral regular : 0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Thai
            1 Infantry moved from Burma to Yunnan
            1 Infantry moved from Burma to Yunnan
            1 Tank moved from Burma to Malaya
            4 Artillerys moved from Burma to S.Thailand
            2 Tanks moved from Burma to Malaya
            2 Elites moved from Bangkok to Malaya
            2 Transports moved from 110 Sea Zone to 105 Sea Zone
            2 Artillerys and 2 Marines moved from Bangkok to 105 Sea Zone
            2 Artillerys, 2 Marines and 2 Transports moved from 105 Sea Zone to 110 Sea Zone
            1 Artillery and 1 Marine moved from 110 Sea Zone to Java
            1 Artillery and 1 Marine moved from 110 Sea Zone to Java
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 1 Elite, 1 Infantry and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Malaya
                Thai attack with 2 Elites and 3 Tanks
                British defend with 1 Artillery and 1 Infantry
                    Thai roll dice for 2 Elites and 3 Tanks in Malaya, round 2 : 3/5 hits, 2.17 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits
                    1 Elite owned by the Thai, 1 Artillery owned by the British and 1 Infantry owned by the British lost in Malaya
                Thai win, taking Malaya from British with 1 Elite and 3 Tanks remaining. Battle score for attacker is 3
                Casualties for Thai: 1 Elite
                Casualties for British: 1 Artillery and 1 Infantry
            Battle in Java
                Thai attack with 2 Artillerys and 2 Marines
                Anzac defend with 1 Elite
                    Thai roll dice for 2 Artillerys and 2 Marines in Java, round 2 : 1/4 hits, 2.00 expected hits
                    Dutch roll dice for 1 Elite in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Anzac lost in Java
                Thai win, taking Java from Dutch with 2 Artillerys and 2 Marines remaining. Battle score for attacker is 3
                Casualties for Anzac: 1 Elite
    
        Non Combat Move - Thai
    
        Place Units - Thai
            2 Artillerys, 1 Elite, 1 Infantry and 2 Tanks placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -0.17
    Dutch regular : -0.33
    British regular : 0.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Americans
            1 Destroyer moved from 102 Sea Zone to 95 Sea Zone
            2 S.Bombers moved from Minamitori to 95 Sea Zone
            1 Fighter moved from Midway to 95 Sea Zone
            1 Marine moved from Pearl Harbor to 91 Sea Zone
            1 Marine and 1 S.Submarine moved from 91 Sea Zone to 95 Sea Zone
            2 Destroyers moved from 87 Sea Zone to 95 Sea Zone
            3 Destroyers moved from 88 Sea Zone to 95 Sea Zone
            1 L.Fighter moved from Pearl Harbor to 95 Sea Zone
            1 S.Bomber moved from San Francisco to 95 Sea Zone
            2 Infantrys moved from Bahia to 35 Sea Zone
            1 Transport moved from 36 Sea Zone to 35 Sea Zone
            2 Infantrys moved from Bahia to 35 Sea Zone
            1 B.Transport moved from 36 Sea Zone to 35 Sea Zone
            4 Elites moved from Bahia to 35 Sea Zone
            1 B.Transport moved from 36 Sea Zone to 35 Sea Zone
            2 Infantrys moved from Bahia to 35 Sea Zone
            2 B.Transports, 4 Elites, 6 Infantrys and 2 Transports moved from 35 Sea Zone to 36 Sea Zone
            4 Elites and 6 Infantrys moved from 36 Sea Zone to Mauritania
            3 Infantrys moved from Rio de Oro to Mauritania
            1 Elite, 1 Mech.Inf and 4 Tanks moved from French Equatorial Africa to Darfur
            1 Infantry moved from Amazon to Bahia
            1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
            4 Elites moved from South Atlantic USA to 26 Sea Zone
            1 B.Transport and 4 Elites moved from 26 Sea Zone to 32 Sea Zone
            4 Elites moved from 32 Sea Zone to Bahia
            2 Bombers moved from West Papua to 84 Sea Zone
    
        Purchase Units - Americans
            Americans buy 1 Adv.Fighter, 2 Artillerys, 1 B.Carrier, 2 Destroyers, 5 Elites, 1 L.Fighter, 1 Marine, 1 S.Submarine and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Mauritania
                Americans attack with 4 Elites and 9 Infantrys
                Italians defend with 1 Tank
                    Americans roll dice for 4 Elites and 9 Infantrys in Mauritania, round 2 : 2/13 hits, 2.83 expected hits
                    Italians roll dice for 1 Tank in Mauritania, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Italians lost in Mauritania
                Americans win, taking Mauritania from Italians with 4 Elites and 9 Infantrys remaining. Battle score for attacker is 5
                Casualties for Italians: 1 Tank
            Battle in 95 Sea Zone
                Americans attack with 6 Destroyers, 1 Fighter, 1 L.Fighter, 1 Marine, 3 S.Bombers and 1 S.Submarine
                Yamamoto defend with 1 Battleship, 1 Cruiser, 6 Destroyers and 1 S.Submarine
                    Americans roll dice for 1 S.Submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 S.Submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 6 Destroyers, 1 Fighter, 1 L.Fighter and 3 S.Bombers in 95 Sea Zone, round 2 : 5/11 hits, 5.33 expected hits
                    Yamamoto roll dice for 1 Battleship, 1 Cruiser and 6 Destroyers in 95 Sea Zone, round 2 : 4/8 hits, 3.17 expected hits
                    4 Destroyers owned by the Americans and 6 Destroyers owned by the Yamamoto lost in 95 Sea Zone
                    Americans roll dice for 1 S.Submarine in 95 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 S.Submarine in 95 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 2 Destroyers, 1 Fighter, 1 L.Fighter and 3 S.Bombers in 95 Sea Zone, round 3 : 3/7 hits, 4.00 expected hits
                    Yamamoto roll dice for 1 Battleship and 1 Cruiser in 95 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
                    2 Destroyers owned by the Americans, 1 Cruiser owned by the Yamamoto, 1 Battleship owned by the Yamamoto and 1 S.Submarine owned by the Yamamoto lost in 95 Sea Zone
                Americans win with 1 Fighter, 1 L.Fighter, 3 S.Bombers and 1 S.Submarine remaining. Battle score for attacker is 42
                Casualties for Americans: 6 Destroyers
                Casualties for Yamamoto: 1 Battleship, 1 Cruiser, 6 Destroyers and 1 S.Submarine
            Battle in Darfur
                Americans attack with 1 Elite, 1 Mech.Inf and 4 Tanks
                Italians defend with 1 ArmoredCar
                    Americans roll dice for 1 Elite, 1 Mech.Inf and 4 Tanks in Darfur, round 2 : 4/6 hits, 2.83 expected hits
                    Italians roll dice for 1 ArmoredCar in Darfur, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Italians lost in Darfur
                Americans win, taking Darfur from Italians with 1 Elite, 1 Mech.Inf and 4 Tanks remaining. Battle score for attacker is 4
                Casualties for Italians: 1 ArmoredCar
            Battle in 84 Sea Zone
                Americans attack with 2 Bombers
                Hisaichi defend with 2 Transports
                    Americans roll dice for 2 Bombers in 84 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    Hisaichi roll dice for 2 Transports in 84 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    1 Transport owned by the Hisaichi lost in 84 Sea Zone
                    Americans roll dice for 2 Bombers in 84 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Transport in 84 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Hisaichi lost in 84 Sea Zone
                Americans win with 2 Bombers remaining. Battle score for attacker is 12
                Casualties for Hisaichi: 2 Transports
    
        Non Combat Move - Americans
            2 Bombers moved from 84 Sea Zone to N.Sakhalin
            1 Marine moved from 95 Sea Zone to Minamitori
            3 S.Bombers moved from 95 Sea Zone to Minamitori
            1 Destroyer moved from 108 Sea Zone to 86 Sea Zone
            2 Transports moved from 38 Sea Zone to 35 Sea Zone
    
        Place Units - Americans
            1 B.Carrier placed in 95 Sea Zone
            1 Adv.Fighter placed in 95 Sea Zone
            1 Destroyer placed in 95 Sea Zone
            1 Destroyer placed in 95 Sea Zone
            1 S.Submarine placed in 91 Sea Zone
            1 L.Fighter and 1 Marine placed in Pearl Harbor
            3 Tanks placed in Rio de Oro
            2 Artillerys placed in Salvador
            3 Elites placed in South Atlantic USA
            2 Elites placed in South Central USA
    
        Turn Complete - Americans
            Americans collect 108 PUs; end with 108 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.67
    Americans regular : -1.67
    Italians regular : -0.67
    Hisaichi regular : -0.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Germans
            1 ArmoredCar, 2 HeavyTanks and 1 Tank moved from Warsaw to Kiev
            2 Infantrys moved from Vinnytsia to Kiev
            1 Infantry moved from Minsk to Smolensk
            1 Infantry moved from Kiev to Minsk
            4 ArmoredCars moved from Smolensk to S.Karelia
            8 Mech.Infs moved from Leningrad to Kiev
            3 Artillerys, 1 Elite, 15 Infantrys and 7 Tanks moved from Leningrad to S.Karelia
            2 Fighters moved from Kiev to Erzurum
            1 Stuka moved from Latvia to Kiev
            2 Infantrys moved from Krakow to Vinnytsia
            3 ArmoredCars and 1 Elite moved from Bohemia to Krakow
            3 ArmoredCars moved from Krakow to Vinnytsia
            5 Infantrys moved from Normandy to Brittany
            4 Transports moved from 24 Sea Zone to 23 Sea Zone
            1 ArmoredCar and 7 Infantrys moved from Hamburg to 23 Sea Zone
            1 ArmoredCar, 7 Infantrys and 4 Transports moved from 23 Sea Zone to 24 Sea Zone
            1 ArmoredCar and 7 Infantrys moved from 24 Sea Zone to Leningrad
            1 T.Boat moved from 24 Sea Zone to 23 Sea Zone
            1 ArmoredCar moved from Hamburg to Danzig
    
        Purchase Units - Germans
            Germans buy 4 ArmoredCars, 1 Battleship, 1 Cruiser, 1 Destroyer, 4 HeavyTanks and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Erzurum
                Germans attack with 2 Fighters
                Neutral defend with 2 Infantrys
                    Germans roll dice for 2 Fighters in Erzurum, round 2 : 0/2 hits, 0.67 expected hits
                    Neutral roll dice for 2 Infantrys in Erzurum, round 2 : 1/2 hits, 0.67 expected hits
                    1 Fighter owned by the Germans lost in Erzurum
                    Germans roll dice for 1 Fighter in Erzurum, round 3 : 1/1 hits, 0.33 expected hits
                    Neutral roll dice for 2 Infantrys in Erzurum, round 3 : 1/2 hits, 0.67 expected hits
                    1 Fighter owned by the Germans and 1 Infantry owned by the Neutral lost in Erzurum
                Neutral win with 1 Infantry remaining. Battle score for attacker is -14
                Casualties for Germans: 2 Fighters
                Casualties for Neutral: 1 Infantry
            Battle in S.Karelia
                Germans attack with 4 ArmoredCars, 3 Artillerys, 1 Elite, 15 Infantrys and 7 Tanks
                Russians defend with 4 Infantrys
                    Germans roll dice for 4 ArmoredCars, 3 Artillerys, 1 Elite, 15 Infantrys and 7 Tanks in S.Karelia, round 2 : 11/30 hits, 9.17 expected hits
                    Russians roll dice for 4 Infantrys in S.Karelia, round 2 : 0/4 hits, 1.33 expected hits
                    4 Infantrys owned by the Russians lost in S.Karelia
                Germans win, taking S.Karelia from Russians with 4 ArmoredCars, 3 Artillerys, 1 Elite, 15 Infantrys and 7 Tanks remaining. Battle score for attacker is 8
                Casualties for Russians: 4 Infantrys
    
        Non Combat Move - Germans
    
        Place Units - Germans
            1 Battleship, 1 Cruiser and 1 Destroyer placed in 22 Sea Zone
            3 HeavyTanks placed in Kiev
            4 Mech.Infs placed in Warsaw
            3 ArmoredCars and 1 HeavyTank placed in Leningrad
            1 ArmoredCar placed in Hamburg
    
        Turn Complete - Germans
            Germans collect 108 PUs; end with 108 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1.33
    Germans regular : 1.83
    Neutral regular : 0.67
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Russians
            2 Infantrys moved from Rostov to Donetsk
            1 Bomber moved from Kursk to Donetsk
            2 ArmoredCars moved from Kursk to Minsk
            2 ArmoredCars moved from Kursk to Smolensk
            2 Infantrys moved from N.Buryat Mongolia to S.Buryat Mongolia
            1 Adv.Fighter and 2 Fighters moved from N.Buryat Mongolia to S.Buryat Mongolia
    
        Purchase Units - Russians
            Russians buy 1 Bunker, 1 Elite and 33 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Minsk
                Russians attack with 2 ArmoredCars
                Germans defend with 1 Infantry
                    Russians roll dice for 2 ArmoredCars in Minsk, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Minsk
                Russians win, taking Minsk from Germans with 2 ArmoredCars remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in Donetsk
                Russians attack with 1 Bomber and 2 Infantrys
                Romanians defend with 1 Infantry
                    Russians roll dice for 1 Bomber and 2 Infantrys in Donetsk, round 2 : 1/3 hits, 1.00 expected hits
                    Romanians roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Romanians lost in Donetsk
                Russians win, taking Donetsk from Romanians with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Romanians: 1 Infantry
            Battle in Smolensk
                Russians attack with 2 ArmoredCars
                Germans defend with 1 Infantry
                    Russians roll dice for 2 ArmoredCars in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 2 ArmoredCars remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in S.Buryat Mongolia
                Russians attack with 1 Adv.Fighter, 2 Fighters and 2 Infantrys
                Hisaichi defend with 1 Marine
                    Russians roll dice for 1 Adv.Fighter, 2 Fighters and 2 Infantrys in S.Buryat Mongolia, round 2 : 2/5 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Marine in S.Buryat Mongolia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Marine owned by the Hisaichi lost in S.Buryat Mongolia
                Russians win, taking S.Buryat Mongolia from Hisaichi with 1 Adv.Fighter, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Marine
    
        Non Combat Move - Russians
            1 Adv.Fighter and 2 Fighters moved from S.Buryat Mongolia to N.Buryat Mongolia
            11 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            1 Artillery moved from Ayan to N.Buryat Mongolia
            1 Infantry moved from Yakutsk to N.Buryat Mongolia
            1 Artillery moved from Zhigansk to Yakutsk
            6 Infantrys moved from Evenkia to Olyokminsk
            1 Artillery and 5 Infantrys moved from Sibirsky to Evenkia
            2 Infantrys moved from Tashkent to Chimkent
            10 Infantrys moved from Yaroslavl to Kursk
            10 Infantrys moved from Moscow to Yaroslavl
            1 Infantry moved from Kirov to Vologda
            4 Infantrys moved from Kirov to Arkhangelsk
            3 Infantrys moved from Perm to Kirov
            1 Infantry moved from Kuybyshev to Penza
            8 Infantrys moved from Rostov to Kursk
            1 Bomber moved from Donetsk to Kursk
            3 Infantrys moved from Georgia to Rostov
            1 Artillery and 4 Infantrys moved from Stalingrad to Rostov
            2 Elites and 3 Infantrys moved from Sverdlovsk to Perm
    
        Place Units - Russians
            1 Bunker and 4 Infantrys placed in Arkhangelsk
            1 Elite and 5 Infantrys placed in Sibirsky
            10 Infantrys placed in Moscow
            5 Infantrys placed in Stalingrad
            3 Infantrys placed in Georgia
            5 Infantrys placed in Sverdlovsk
            1 Infantry placed in Tashkent
    
        Turn Complete - Russians
            Russians collect 77 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : -0.33
    Germans regular : -0.67
    Russians regular : 1.17
    Hisaichi regular : -0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Italians
            10 Artillerys, 1 Elite and 14 Infantrys moved from W.Morocco to Mauritania
            8 Infantrys moved from E.Morocco to W.Morocco
            2 Infantrys moved from N.Tunisia to N.Algeria
            1 HeavyTank, 4 Infantrys and 2 Tanks moved from Kufra to Darfur
            1 HeavyTank and 2 Tanks moved from Hun to Darfur
            1 ArmoredCar moved from New Valley to Darfur
            1 Infantry moved from Mersa Matruh to New Valley
            15 Infantrys moved from Tobruk to Mersa Matruh
            5 Transports moved from 48 Sea Zone to 46 Sea Zone
            5 Infantrys moved from Tuscany to 46 Sea Zone
            5 Infantrys moved from Rome to 46 Sea Zone
            10 Infantrys and 5 Transports moved from 46 Sea Zone to 48 Sea Zone
            4 Infantrys moved from Tunis to N.Tunisia
            10 Infantrys moved from 48 Sea Zone to Tobruk
            2 Destroyers and 1 Submarine moved from 46 Sea Zone to 48 Sea Zone
            1 Submarine moved from 45 Sea Zone to 48 Sea Zone
            2 Infantrys moved from Provence to Lombardy
    
        Purchase Units - Italians
            Italians buy 3 Bombers, 1 Elite, 2 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Darfur
                Italians attack with 1 ArmoredCar, 2 HeavyTanks, 4 Infantrys and 4 Tanks
                Americans defend with 1 Elite, 1 Mech.Inf and 4 Tanks
                    Italians roll dice for 1 ArmoredCar, 2 HeavyTanks, 4 Infantrys and 4 Tanks in Darfur, round 2 : 5/11 hits, 4.33 expected hits
                    British roll dice for 1 Elite, 1 Mech.Inf and 4 Tanks in Darfur, round 2 : 3/6 hits, 2.67 expected hits
                    1 ArmoredCar owned by the Italians, 1 Elite owned by the Americans, 1 Mech.Inf owned by the Americans, 2 Infantrys owned by the Italians and 3 Tanks owned by the Americans lost in Darfur
                    Italians roll dice for 2 HeavyTanks, 2 Infantrys and 4 Tanks in Darfur, round 3 : 3/8 hits, 3.67 expected hits
                    British roll dice for 1 Tank in Darfur, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Americans lost in Darfur
                Italians win, taking Darfur from British with 2 HeavyTanks, 2 Infantrys and 4 Tanks remaining. Battle score for attacker is 21
                Casualties for Italians: 1 ArmoredCar and 2 Infantrys
                Casualties for Americans: 1 Elite, 1 Mech.Inf and 4 Tanks
            Battle in Mauritania
                Italians attack with 10 Artillerys, 1 Elite and 14 Infantrys
                Americans defend with 4 Elites and 9 Infantrys
                    Italians roll dice for 10 Artillerys, 1 Elite and 14 Infantrys in Mauritania, round 2 : 8/25 hits, 7.67 expected hits
                    French roll dice for 4 Elites and 9 Infantrys in Mauritania, round 2 : 4/13 hits, 4.33 expected hits
                    8 Infantrys owned by the Americans and 4 Infantrys owned by the Italians lost in Mauritania
                    Italians roll dice for 10 Artillerys, 1 Elite and 10 Infantrys in Mauritania, round 3 : 8/21 hits, 7.00 expected hits
                    French roll dice for 4 Elites and 1 Infantry in Mauritania, round 3 : 2/5 hits, 1.67 expected hits
                    4 Elites owned by the Americans, 1 Infantry owned by the Americans and 2 Infantrys owned by the Italians lost in Mauritania
                Italians win, taking Mauritania from French with 10 Artillerys, 1 Elite and 8 Infantrys remaining. Battle score for attacker is 18
                Casualties for Italians: 6 Infantrys
                Casualties for Americans: 4 Elites and 9 Infantrys
    
        Non Combat Move - Italians
            1 Artillery and 1 Infantry moved from Vinnytsia to Kiev
            2 Infantrys moved from Rome to Campania
    
        Place Units - Italians
            4 Mech.Infs placed in E.Morocco
            3 Bombers placed in Tunis
            1 Elite and 2 Infantrys placed in Hun
    
        Turn Complete - Italians
            Italians collect 70 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.00
    Italians regular : 1.33
    British regular : -0.17
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - French
            1 Artillery and 1 Infantry moved from Rio de Oro to 34 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 34 Sea Zone to 38 Sea Zone
            1 Artillery and 1 Infantry moved from 38 Sea Zone to French Equatorial Africa
    
        Purchase Units - French
            French buy 2 Artillerys, 1 Bunker and 1 Infantry; Remaining resources: 0 PUs; 
    
        Non Combat Move - French
            1 Destroyer moved from 34 Sea Zone to 41 Sea Zone
    
        Place Units - French
            1 Artillery, 1 Bunker and 1 Infantry placed in French Equatorial Africa
            1 Artillery placed in Syria
    
        Turn Complete - French
            French collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Yamamoto round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Yamamoto
            3 Adv.Fighters moved from 85 Sea Zone to 95 Sea Zone
            3 Adv.Fighters moved from Tokyo to 95 Sea Zone
            1 B.Carrier and 2 Destroyers moved from 85 Sea Zone to 86 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 3 Adv.Fighters, 1 B.Carrier and 2 Destroyers; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 95 Sea Zone
                Yamamoto attack with 6 Adv.Fighters
                Americans defend with 1 Adv.Fighter, 1 B.Carrier, 2 Destroyers, 1 Fighter, 1 L.Fighter and 1 S.Submarine
                    Yamamoto roll dice for 6 Adv.Fighters in 95 Sea Zone, round 2 : 6/6 hits, 3.00 expected hits
                    Americans roll dice for 1 Adv.Fighter, 1 B.Carrier, 2 Destroyers, 1 Fighter and 1 L.Fighter in 95 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
                    1 Fighter owned by the Americans, 2 Destroyers owned by the Americans, 3 Adv.Fighters owned by the Yamamoto, 1 B.Carrier owned by the Americans and 1 S.Submarine owned by the Americans lost in 95 Sea Zone
                    Yamamoto roll dice for 3 Adv.Fighters in 95 Sea Zone, round 3 : 0/3 hits, 1.50 expected hits
                    Americans roll dice for 1 Adv.Fighter and 1 L.Fighter in 95 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                1 Adv.Fighter owned by the Yamamoto lost in 95 Sea Zone
                    Yamamoto roll dice for 2 Adv.Fighters in 95 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 Adv.Fighter and 1 L.Fighter in 95 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
                2 Adv.Fighters owned by the Yamamoto and 1 Adv.Fighter owned by the Americans lost in 95 Sea Zone
                Americans win with 1 L.Fighter remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 6 Adv.Fighters
                Casualties for Americans: 1 Adv.Fighter, 1 B.Carrier, 2 Destroyers, 1 Fighter and 1 S.Submarine
            Battle in 86 Sea Zone
                Yamamoto attack with 1 B.Carrier and 2 Destroyers
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 1 B.Carrier and 2 Destroyers in 86 Sea Zone, round 2 : 0/3 hits, 0.83 expected hits
                    Americans roll dice for 1 Destroyer in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 B.Carrier owned by the Yamamoto
                    Yamamoto roll dice for 1 B.Carrier and 2 Destroyers in 86 Sea Zone, round 3 : 0/3 hits, 0.83 expected hits
                    Americans roll dice for 1 Destroyer in 86 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                1 B.Carrier owned by the Yamamoto lost in 86 Sea Zone
                    Yamamoto roll dice for 2 Destroyers in 86 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer in 86 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Yamamoto lost in 86 Sea Zone
                    Yamamoto roll dice for 1 Destroyer in 86 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer in 86 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in 86 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer in 86 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in 86 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer in 86 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
                1 Destroyer owned by the Yamamoto retreated to 85 Sea Zone
                Americans win with 1 Destroyer remaining. Battle score for attacker is -28
                Casualties for Yamamoto: 1 B.Carrier and 1 Destroyer
                1 L.Fighter owned by the Americans forced to land in Rongelap
    
        Non Combat Move - Yamamoto
    
        Place Units - Yamamoto
            1 B.Carrier and 1 Destroyer placed in 85 Sea Zone
            3 Adv.Fighters placed in 85 Sea Zone
            1 Destroyer placed in 110 Sea Zone
    
        Turn Complete - Yamamoto
            Yamamoto collect 60 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.83
    Americans regular : 1.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Chinese
            1 Infantry moved from Hupeh to Anhwei
                  Chinese take Anhwei from Hisaichi
            1 Infantry moved from Szechwan to Kweichow
                  Chinese take Kweichow from Hisaichi
            1 Infantry moved from Suiyuan to Chahar
            2 Fighters moved from Shensi to Shansi
            1 Infantry moved from Shensi to Shansi
    
        Purchase Units - Chinese
            Chinese buy 1 Bunker, 1 Elite, 6 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shansi
                Chinese attack with 2 Fighters and 1 Infantry
                Hisaichi defend with 1 Marine
                    Chinese roll dice for 2 Fighters and 1 Infantry in Shansi, round 2 : 0/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Marine in Shansi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shansi
                2 Fighters owned by the Chinese retreated
                Hisaichi win with 1 Marine remaining. Battle score for attacker is -2
                Casualties for Chinese: 1 Infantry
            Battle in Chahar
                Chinese attack with 1 Infantry
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Chahar
                Hisaichi win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Chinese
            1 Infantry moved from Ningsia to Suiyuan
            6 Infantrys and 2 Mech.Infs moved from Ningsia to Shensi
            1 AAGun, 6 Infantrys, 1 Marine and 2 Mech.Infs moved from Shensi to Hupeh
            6 Infantrys moved from E.Qinghai to Lanchow
            1 Infantry and 1 Tank moved from Gobi Altai to Ningsia
            1 Tank moved from Ningsia to Shensi
            1 Elite moved from Hsining to E.Qinghai
            5 Infantrys moved from Hsining to E.Qinghai
            1 Infantry moved from E.Sinkiang to Gobi Altai
            2 Infantrys moved from Urumqi to E.Sinkiang
            2 Mech.Infs moved from Urumqi to Ningsia
            2 Fighters moved from Shansi to Hupeh
    
        Place Units - Chinese
            1 Bunker placed in Hupeh
            1 Elite and 5 Infantrys placed in Hsining
            1 Infantry and 3 Mech.Infs placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Hisaichi regular : 1.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Hisaichi
            1 Destroyer moved from 110 Sea Zone to 111 Sea Zone
            1 Transport moved from 92 Sea Zone to 110 Sea Zone
            1 Artillery and 1 Marine moved from Banjarmasin to 110 Sea Zone
            1 Artillery and 1 Marine moved from 110 Sea Zone to Java
            3 Infantrys moved from Khabarovsk to Ayan
            1 ArmoredCar moved from Chita to Ayan
            6 Infantrys moved from Heilungchiang to Chita
            1 Infantry moved from Kirin to Heilungchiang
            3 Artillerys, 1 Elite, 3 Infantrys and 1 Marine moved from Changchun to Kirin
            3 Infantrys moved from Khabarovsk to Heilungchiang
            1 Infantry moved from Chahar to Suiyuan
            1 Marine moved from Shansi to Suiyuan
            1 Infantry moved from Shantung to Shansi
            1 Infantry moved from Shantung to Anhwei
            1 Marine moved from Hunan to Anhwei
            2 ArmoredCars moved from Hunan to Kweichow
            1 Adv.Fighter moved from S.French Indochina to Java
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Bunkers, 4 Destroyers, 1 Elite and 15 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Suiyuan
                Hisaichi attack with 1 Infantry and 1 Marine
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Infantry and 1 Marine in Suiyuan, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Suiyuan
                Hisaichi win, taking Suiyuan from Chinese with 1 Infantry and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Anhwei
                Hisaichi attack with 1 Infantry and 1 Marine
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Infantry and 1 Marine in Anhwei, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Anhwei, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 Marine in Anhwei, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Anhwei, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Anhwei
                Hisaichi win, taking Anhwei from Chinese with 1 Infantry and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Ayan
                Hisaichi attack with 1 ArmoredCar and 3 Infantrys
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 1 ArmoredCar and 3 Infantrys in Ayan, round 2 : 1/4 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Ayan
                Hisaichi win, taking Ayan from Russians with 1 ArmoredCar and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Kweichow
                Hisaichi attack with 2 ArmoredCars
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 ArmoredCars in Kweichow, round 2 : 2/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Kweichow
                Hisaichi win, taking Kweichow from Chinese with 2 ArmoredCars remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            1 Infantry moved from Kwangtung to Hunan
            1 Tank moved from Kiangsi to Shantung
            2 Infantrys moved from Kiangsi to Shanghai
            2 Infantrys moved from Kwangsi to N.French Indochina
            2 ArmoredCars moved from Hong Kong to Shanghai
            2 ArmoredCars moved from Hong Kong to Kwangsi
            1 Infantry moved from Hong Kong to Kiangsi
            1 Infantry moved from Hong Kong to Kwangtung
    
        Place Units - Hisaichi
            4 Destroyers placed in 110 Sea Zone
            1 Bunker and 3 Infantrys placed in Shantung
            1 Bunker and 3 Infantrys placed in Chita
            Hisaichi undo move 2.
            1 Bunker, 1 Elite and 2 Infantrys placed in Shantung
            6 Infantrys placed in Hong Kong
            4 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 75 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.33
    Russians regular : -0.33
    Hisaichi regular : 1.50
    

    Savegame

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