The rulebook requires that all amphibious assaults be resolved before other battles, hence, Hong Kong and Philippines were supposed to be rolled first. Of course you choose between those two.
I had played quite a few games of global 'til this was pointed out to me, but it’s true… TripleA is not programmed to make that happen.
L21 Colt(X) vs DannyDuck716(L+18) BM3 game 2
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@Colt45554 Nope
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 3 infantry moved from Hunan to Yunnan 2 infantry moved from Kiangsi to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Guam 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 2 fighters moved from Japan to 21 Sea Zone 2 infantry moved from Siam to Shan State 1 artillery and 1 infantry moved from Kiangsi to Kwangtung 1 mech_infantry moved from Anhwe to Kwangtung 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from Kwangsi to 36 Sea Zone 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 fighter moved from 36 Sea Zone to 41 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State 1 cruiser moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines 1 tactical_bomber moved from 36 Sea Zone to Yunnan 1 cruiser moved from 20 Sea Zone to 37 Sea Zone 1 battleship moved from 36 Sea Zone to 21 Sea Zone 1 battleship and 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 1 bomber moved from Kwangsi to Shan State 1 infantry moved from Kiangsi to Kwangtung Combat - Japanese Battle in Borneo Battle in 42 Sea Zone Japanese attack with 1 destroyer and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking 42 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 41 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 41 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Java Japanese attack with 1 armour and 1 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 1 armour in Java, round 3 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Java, round 4 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Java, round 5 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 1 infantry in Java, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 armour remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in 37 Sea Zone Japanese attack with 1 battleship, 2 cruisers, 1 submarine and 1 transport British defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 2 cruisers and 1 transport in 37 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 2 cruisers, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Malaya Battle in Philippines Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 1/4 hits, 1.83 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 3 : 3/4 hits, 1.83 expected hits Americans roll dice for 1 infantry in Philippines, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Japanese win, taking Malaya from UK_Pacific, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 2 infantry Casualties for Japanese: 1 infantry Battle in Guam Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield and 1 fighter Japanese roll dice for 1 battleship in Guam, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 fighter in Guam, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Guam Japanese win, taking Guam from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for Americans: 1 fighter Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/6 hits, 2.17 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Yunnan Japanese attack with 1 fighter, 3 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Yunnan, round 2 : 2/6 hits, 2.17 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Yunnan, round 3 : 1/5 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Battle in Shan State Japanese attack with 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers British defend with 3 infantry; ANZAC defend with 1 infantry Japanese roll dice for 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in Shan State, round 2 : 3/10 hits, 5.17 expected hits UK_Pacific roll dice for 4 infantry in Shan State, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Shan State Japanese roll dice for 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 3 : 6/9 hits, 5.00 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 infantry Casualties for British: 3 infantry Non Combat Move - Japanese 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from 41 Sea Zone to 37 Sea Zone 1 fighter moved from Shan State to 37 Sea Zone 2 bombers, 2 fighters and 3 tactical_bombers moved from Shan State to Kwangsi 1 artillery moved from Kwangsi to French Indo China Japanese take French Indo China from Neutral_Axis 1 infantry moved from Kiangsi to Hunan 1 artillery and 1 infantry moved from Anhwe to Hunan 1 infantry moved from Jehol to Anhwe 2 infantry moved from Jehol to Manchuria 1 aaGun and 1 infantry moved from Jehol to Anhwe 1 submarine moved from 36 Sea Zone to 41 Sea Zone 1 carrier moved from 33 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from Guam to 21 Sea Zone 2 fighters moved from 21 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 destroyer moved from 33 Sea Zone to 43 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi 1 fighter and 2 tactical_bombers moved from Yunnan to Kwangsi Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone 2 infantry and 1 mech_infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 0.33 Japanese regular : -1.00 UK_Pacific regular : 0.67 ANZAC regular : -0.67 British regular : -0.33
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 cruiser and 2 destroyers moved from 54 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 32 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 32 Sea Zone 1 cruiser moved from 28 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 11 Sea Zone to 26 Sea Zone 2 carriers moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone Combat - Americans Battle in Marshall Islands Battle in 42 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer and 1 transport Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone Americans win, taking Marshall Islands from Japanese, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 9 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - Americans 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 artillery and 1 infantry placed in Western United States 1 artillery and 1 infantry placed in Eastern United States 1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : 0.67
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Shensi to Suiyuyan 3 infantry moved from Shensi to Hopei 2 infantry moved from Shensi to Kweichow 1 fighter moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Suiyuyan, round 4 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Hopei, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 2 infantry in Hopei, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei 1 infantry owned by the Chinese retreated to Shensi Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 2 infantry moved from Shensi to Szechwan 1 fighter moved from Kweichow to Szechwan Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : -2.50 Japanese regular : -0.67
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 cruiser and 2 destroyers moved from 54 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 32 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 32 Sea Zone 1 cruiser moved from 28 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 11 Sea Zone to 26 Sea Zone 2 carriers moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone Combat - Americans Battle in Marshall Islands Battle in 42 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer and 1 transport Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone Americans win, taking Marshall Islands from Japanese, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 9 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - Americans 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 artillery and 1 infantry placed in Western United States 1 artillery and 1 infantry placed in Eastern United States 1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Shensi to Suiyuyan 3 infantry moved from Shensi to Hopei 2 infantry moved from Shensi to Kweichow 1 fighter moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Suiyuyan, round 4 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Hopei, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 2 infantry in Hopei, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei 1 infantry owned by the Chinese retreated to Shensi Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 2 infantry moved from Shensi to Szechwan 1 fighter moved from Kweichow to Szechwan Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - UK_Pacific UK_Pacific buy 5 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 1 battleship moved from 123 Sea Zone to 106 Sea Zone 1 cruiser moved from 123 Sea Zone to 106 Sea Zone 1 fighter moved from Iceland to Eastern United States 1 fighter moved from Quebec to Eastern United States 1 mech_infantry moved from Eire to Scotland 1 fighter moved from Malta to 96 Sea Zone 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 1 carrier and 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 fighter moved from 97 Sea Zone to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from Malta to 96 Sea Zone 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 2 infantry moved from 72 Sea Zone to Kenya 1 artillery and 1 infantry moved from Persia to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from 72 Sea Zone to Kenya 1 bomber moved from Syria to Kenya 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 2 infantry moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from India to Yunnan 1 fighter moved from Burma to Yunnan Combat - British Battle in 96 Sea Zone British attack with 2 fighters and 1 tactical_bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Yunnan British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kenya British attack with 1 artillery, 1 bomber and 3 infantry Italians defend with 1 artillery and 2 infantry British roll dice for 1 artillery, 1 bomber and 3 infantry in Kenya, round 2 : 3/5 hits, 1.67 expected hits Italians roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya British win, taking Kenya from Italians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 2 infantry Non Combat Move - British 1 bomber moved from Kenya to Tanganyika Territory 2 fighters and 1 tactical_bomber moved from Yunnan to India 1 artillery and 3 infantry moved from India to Burma 1 artillery moved from India to Burma 1 infantry moved from Eastern Persia to West India 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 mech_infantry moved from Syria to Egypt 1 fighter moved from 96 Sea Zone to Egypt 1 fighter moved from 96 Sea Zone to Egypt 1 tactical_bomber moved from 96 Sea Zone to 98 Sea Zone Place Units - UK_Pacific 1 submarine placed in 39 Sea Zone 5 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,2,1,1,1,4,2,2 UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Units Change Ownership Some Units in India change ownership: 5 infantry Some Units in 39 Sea Zone change ownership: 1 submarine
Combat Hit Differential Summary :
Chinese regular : -2.50 Americans regular : 0.33 Italians regular : 0.00 Japanese regular : -0.33 British regular : 2.33
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Bulgaria to Greece 2 armour moved from Romania to Greece 1 bomber and 2 fighters moved from Southern Italy to Greece 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo Italians take Belgian Congo from British Combat - Italians Battle in Greece Italians attack with 2 armour, 1 bomber, 2 fighters and 2 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 2 armour, 1 bomber, 2 fighters and 2 infantry in Greece, round 2 : 4/7 hits, 3.00 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits 4 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece Italians win, taking Greece from Neutral_Allies with 2 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Non Combat Move - Italians 1 bomber and 2 fighters moved from Greece to Southern Italy 1 mech_infantry moved from Tobruk to Tunisia Italians take Tunisia from Neutral_Axis 1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone 2 aaGuns, 1 artillery and 2 infantry moved from Yugoslavia to Romania Place Units - Italians 1 destroyer and 1 submarine placed in 97 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : 1.00 Neutral_Allies regular : 0.67
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Germans
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Germans Germans buy 2 bombers, 1 fighter, 3 infantry, 10 mech_infantrys and 3 submarines; Remaining resources: 1 PUs; Combat Move - Germans 2 artilleries and 5 infantry moved from Slovakia Hungary to Eastern Poland 5 armour and 3 mech_infantrys moved from Germany to Eastern Poland 2 infantry moved from Poland to Baltic States 5 infantry moved from Romania to Eastern Poland 9 infantry moved from Finland to Karelia 4 bombers moved from Western Germany to Karelia 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 armour moved from United Kingdom to Scotland 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 1 marine moved from Western Germany to 112 Sea Zone 1 cruiser and 1 marine moved from 112 Sea Zone to 109 Sea Zone 1 battleship moved from 110 Sea Zone to 109 Sea Zone 1 marine moved from 109 Sea Zone to Scotland 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to Scotland 1 artillery moved from Poland to Baltic States 3 armour, 1 artillery and 9 infantry moved from Poland to Eastern Poland Combat - Germans Battle in Scotland Germans attack with 1 armour, 1 artillery, 1 infantry and 1 marine British defend with 1 airfield and 1 mech_infantry Germans roll dice for 1 battleship and 1 cruiser in Scotland, round 2 : 0/2 hits, 1.17 expected hits Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 marine in Scotland, round 2 : 1/4 hits, 1.50 expected hits British roll dice for 1 mech_infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Scotland Germans win, taking Scotland from British with 1 armour, 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Eastern Poland Germans attack with 8 armour, 3 artilleries, 19 infantry and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 8 armour, 3 artilleries, 19 infantry and 3 mech_infantrys in Eastern Poland, round 2 : 7/33 hits, 9.17 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 8 armour, 3 artilleries, 18 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Karelia Germans attack with 4 bombers and 9 infantry Russians defend with 1 artillery and 9 infantry Germans roll dice for 4 bombers and 9 infantry in Karelia, round 2 : 5/13 hits, 4.17 expected hits Russians roll dice for 1 artillery and 9 infantry in Karelia, round 2 : 4/10 hits, 3.33 expected hits 5 infantry owned by the Russians and 4 infantry owned by the Germans lost in Karelia Germans roll dice for 4 bombers and 5 infantry in Karelia, round 3 : 4/9 hits, 3.50 expected hits Russians roll dice for 1 artillery and 4 infantry in Karelia, round 3 : 1/5 hits, 1.67 expected hits 4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia Germans roll dice for 4 bombers and 4 infantry in Karelia, round 4 : 4/8 hits, 3.33 expected hits Russians roll dice for 1 artillery in Karelia, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 4 bombers and 4 infantry remaining. Battle score for attacker is 16 Casualties for Germans: 5 infantry Casualties for Russians: 1 artillery and 9 infantry Non Combat Move - Germans 4 bombers moved from Karelia to Norway 1 mech_infantry moved from Southern France to Yugoslavia 2 fighters and 2 tactical_bombers moved from Holland Belgium to United Kingdom 2 transports moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from Western Germany to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 destroyer moved from 110 Sea Zone to 109 Sea Zone 1 aaGun moved from Poland to Baltic States 2 aaGuns moved from Poland to Eastern Poland 9 infantry moved from Germany to Poland 1 artillery and 1 infantry moved from Western Germany to Germany Place Units - Germans 10 mech_infantrys placed in Germany 3 infantry placed in United Kingdom 3 submarines placed in 93 Sea Zone 2 bombers and 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 55 PUs; end with 56 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -2.50 British regular : -0.33
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 artilleries moved from Novgorod to Karelia 3 mech_infantrys moved from Belarus to Karelia 3 armour moved from Belarus to Karelia 2 fighters and 1 tactical_bomber moved from Belarus to Karelia Combat - Russians Battle in Karelia Russians attack with 3 armour, 3 artilleries, 2 fighters, 3 mech_infantrys and 1 tactical_bomber Germans defend with 4 infantry Russians roll dice for 3 armour, 3 artilleries, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Karelia, round 2 : 8/12 hits, 5.17 expected hits Germans roll dice for 4 infantry in Karelia, round 2 : 2/4 hits, 1.33 expected hits 1 mech_infantry owned by the Russians, 1 artillery owned by the Russians and 4 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 3 armour, 2 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery and 1 mech_infantry Casualties for Germans: 4 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Karelia to Archangel 2 aaGuns moved from Belarus to Archangel 2 infantry moved from Belarus to Archangel 2 aaGuns, 1 artillery and 9 infantry moved from Belarus to Bryansk 1 artillery and 6 infantry moved from Western Ukraine to Bryansk 2 infantry moved from Ukraine to Bryansk 4 artilleries moved from Russia to Bryansk 1 infantry moved from Ukraine to Bryansk 6 infantry moved from Yenisey to Timguska 4 infantry moved from Yakut S.S.R. to Yenisey Place Units - Russians 3 infantry placed in Novgorod 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : 2.83
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@Colt45554 Unfortunately, I don’t think I’m going to recover from losing London. I’m willing to stick it out a couple more turns but its not looking good.
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Yeah both of our low-investment sea lions meant USSR still stood no chance.
I reloaded my japan turn to change purchase and this time i forgot to unload transport in java. Will roll dice here if you dont mind, keeping your hit and my miss with fig from first round[dice 2d6]
[dice 1d6]
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2d6: 5, 4
1d6: 6 -
fig
[dice 1d6]my inf art
[dice 2d6]your inf
[dice 2d6] -
1d6: 5
2d6: 1, 4
2d6: 4, 4 -
fig
[dice 1d6]inf art
[dice 2d6]inf
[dice 1d6] -
1d6: 1
2d6: 2, 2
1d6: 5 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 destroyer, 2 factory_minors, 3 infantry and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Hopei to Shensi 2 infantry moved from Anhwe to Kweichow 2 infantry moved from Hunan to Yunnan 1 artillery moved from Hunan to Yunnan 2 bombers moved from Kwangsi to Shensi 2 fighters and 3 tactical_bombers moved from Kwangsi to Kweichow 2 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 fighter moved from 37 Sea Zone to Sumatra 1 fighter moved from 37 Sea Zone to Java 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 43 Sea Zone to 42 Sea Zone 1 submarine moved from 41 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 1 battleship moved from 37 Sea Zone to 42 Sea Zone 1 artillery moved from Guam to 21 Sea Zone 1 artillery and 1 transport moved from 21 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes Combat - Japanese Battle in Celebes Battle in Sumatra Japanese attack with 1 artillery, 1 fighter and 1 infantry British defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Sumatra, round 2 : 1/3 hits, 1.17 expected hits UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Sumatra Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Sumatra, round 3 : 1/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Sumatra Japanese win, taking Celebes from Dutch, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 42 Sea Zone Japanese attack with 1 artillery, 1 battleship, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports Americans defend with 1 submarine; ANZAC defend with 1 transport Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 42 Sea Zone Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 1 battleship, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 fighter ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 fighter in Java, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in Java ANZAC win with 1 artillery and 1 infantry remaining. Battle score for attacker is -10 Casualties for Japanese: 1 fighter Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 artillery, 2 infantry and 2 transports EDIT: Removing units owned by ANZAC from Java: 1 artillery and 1 infantry EDIT: Changing ownership of Java from ANZAC to Japanese EDIT: Adding units owned by Japanese to Java: 1 artillery and 1 infantry EDIT: Adding units owned by Japanese to Java: 1 fighter EDIT: Turning off Edit Mode Battle in Kweichow Japanese attack with 2 fighters, 2 infantry and 3 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Kweichow, round 2 : 3/7 hits, 3.17 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 1 artillery, 2 fighters, 2 infantry and 3 tactical_bombers British defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 2/8 hits, 3.67 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Shensi Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Shensi, round 2 : 2/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to 42 Sea Zone: 2 transports EDIT: Turning off Edit Mode 2 bombers moved from Shensi to Kwangsi 2 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi 2 fighters and 3 tactical_bombers moved from Kweichow to Kwangsi 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Japan to Philippines 2 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Hopei 1 aaGun moved from Anhwe to Chahar 1 mech_infantry moved from Kwangtung to Hunan 1 artillery and 1 infantry moved from Kwangtung to Kwangsi 1 fighter moved from Java to 42 Sea Zone 1 fighter moved from Sumatra to 42 Sea Zone 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 cruiser moved from 37 Sea Zone to 35 Sea Zone 1 carrier and 1 cruiser moved from 37 Sea Zone to 42 Sea Zone 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Kwangsi to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines 1 tactical_bomber moved from Kwangsi to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines Place Units - Japanese 3 infantry placed in Kiangsu 1 factory_minor placed in Kwangtung 1 factory_minor placed in Malaya 1 destroyer and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 58 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : -1.67 ANZAC regular : 0.33 UK_Pacific regular : -1.00
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers, 1 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship, 1 carrier, 2 cruisers and 3 destroyers moved from 32 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 32 Sea Zone to 33 Sea Zone 2 carriers, 1 cruiser and 2 fighters moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from Hawaiian Islands to 33 Sea Zone 1 armour and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 armour and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Hawaiian Islands to 16 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone Combat - Americans Battle in Morocco Battle in 16 Sea Zone Americans attack with 1 bomber and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 1 bomber and 1 fighter in 16 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone Americans win, taking Morocco from Neutral_Axis with 1 bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in Caroline Islands Americans attack with 1 armour, 1 artillery and 4 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 2/4 hits, 2.17 expected hits Americans roll dice for 1 armour, 1 artillery and 4 infantry in Caroline Islands, round 2 : 3/6 hits, 1.67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 bomber moved from 16 Sea Zone to Hawaiian Islands Place Units - Americans 1 submarine and 2 transports placed in 101 Sea Zone 2 artilleries, 1 infantry and 1 tactical_bomber placed in Eastern United States 2 destroyers and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : 2.00 Japanese regular : 0.00
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Suiyuyan to Shensi 6 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Shensi, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 2 infantry in Shensi, round 5 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 6 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 3/7 hits, 1.50 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -0.33
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers, 1 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship, 1 carrier, 2 cruisers and 3 destroyers moved from 32 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 32 Sea Zone to 33 Sea Zone 2 carriers, 1 cruiser and 2 fighters moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from Hawaiian Islands to 33 Sea Zone 1 armour and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 armour and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Hawaiian Islands to 16 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone Combat - Americans Battle in Morocco Battle in 16 Sea Zone Americans attack with 1 bomber and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 1 bomber and 1 fighter in 16 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone Americans win, taking Morocco from Neutral_Axis with 1 bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in Caroline Islands Americans attack with 1 armour, 1 artillery and 4 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 2/4 hits, 2.17 expected hits Americans roll dice for 1 armour, 1 artillery and 4 infantry in Caroline Islands, round 2 : 3/6 hits, 1.67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 bomber moved from 16 Sea Zone to Hawaiian Islands Place Units - Americans 1 submarine and 2 transports placed in 101 Sea Zone 2 artilleries, 1 infantry and 1 tactical_bomber placed in Eastern United States 2 destroyers and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Suiyuyan to Shensi 6 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Shensi, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 2 infantry in Shensi, round 5 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 6 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 3/7 hits, 1.50 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 battleship moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 cruiser and 2 destroyers moved from 106 Sea Zone to 91 Sea Zone 1 cruiser moved from 98 Sea Zone to 81 Sea Zone 2 submarines moved from 98 Sea Zone to 81 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 81 Sea Zone 1 infantry moved from Kenya to Ethiopia British take Ethiopia from Italians 1 artillery and 1 infantry moved from Kenya to Belgian Congo 1 bomber moved from Tanganyika Territory to Belgian Congo 1 transport moved from 72 Sea Zone to 79 Sea Zone 1 transport moved from 72 Sea Zone to 80 Sea Zone 2 infantry moved from Burma to Shan State 1 fighter moved from India to 41 Sea Zone 1 infantry moved from Burma to Shan State Combat - British Battle in 41 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Belgian Congo British attack with 1 artillery, 1 bomber and 1 infantry Italians defend with 1 infantry British roll dice for 1 artillery, 1 bomber and 1 infantry in Belgian Congo, round 2 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in Belgian Congo, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Belgian Congo British win, taking Belgian Congo from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 bomber moved from Belgian Congo to Egypt 1 fighter moved from 41 Sea Zone to India 1 aaGun, 3 artilleries and 4 infantry moved from Burma to Yunnan 5 infantry moved from India to Burma 1 aaGun moved from Burma to Yunnan 1 infantry moved from West India to India 1 infantry moved from Northwest Persia to Persia Place Units - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from 91 Sea Zone: 1 battleship EDIT: Adding units owned by British to 91 Sea Zone: 1 battleship EDIT: Turning off Edit Mode 1 artillery and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 2.00 Italians regular : 0.67 Japanese regular : -0.33 British regular : -0.33