@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 unit repaired.
1 mech_infantry moved from French Equatorial Africa to Belgian Congo
Americans take Belgian Congo from Italians
1 marine moved from Morocco to Algeria
Americans take Algeria from Italians
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 infantry and 1 mech_infantry moved from 94 Sea Zone to Tunisia
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 bomber moved from Korea to Iwo Jima
1 mech_infantry moved from Manchuria to Shantung
Chinese take Shantung from Japanese
Combat - Americans
Battle in Tunisia
Battle in Iwo Jima
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Iwo Jima, round 2 : 0/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Iwo Jima
Americans roll dice for 1 artillery and 1 bomber in Iwo Jima, round 3 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Tunisia from Italians, taking Iwo Jima from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 110 Sea Zone to 91 Sea Zone
2 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to French Equatorial Africa
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to French Equatorial Africa
1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 infantry moved from Western United States to Central United States
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 infantry moved from Manchuria to Jehol
1 bomber moved from Iwo Jima to Korea
Place Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
2 fighters placed in Western United States
1 transport placed in 101 Sea Zone
1 infantry and 1 mech_infantry placed in Korea
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,5,3,5
Americans collect 57 PUs (3 lost to blockades); end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Shensi
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
2 mech_infantrys moved from Yunnan to Kiangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsi
Combat - British
Battle in Kiangsi
British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 0/4 hits, 1,50 expected hits
Japanese roll dice for 2 infantry in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the British lost in Kiangsi
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 3 : 0/3 hits, 1,33 expected hits
Japanese roll dice for 2 infantry in Kiangsi, round 3 : 0/2 hits, 0,67 expected hits
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 4 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 2 infantry in Kiangsi, round 4 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Kiangsi to Yunnan
1 infantry moved from Siam to French Indo China
1 mech_infantry moved from India to Yunnan
1 aaGun, 3 artilleries and 14 infantry moved from India to Burma
1 transport moved from 70 Sea Zone to 83 Sea Zone
Place Units - UK_Pacific
1 submarine placed in 39 Sea Zone
1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Units Change Ownership
Some Units in India change ownership: 1 infantry and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 submarine
Combat Hit Differential Summary :
Chinese regular : 1,17
Americans regular : -1,67
Japanese regular : 0,00
Germans regular : 0,67
British regular : -2,17
@oysteilo I should be taking my next turn on the 30th or 31st as I’m currently away on vacation
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 4 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 94 Sea Zone
4 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Slovakia Hungary to Yugoslavia
5 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Egypt to French Equatorial Africa
1 fighter moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Egypt to Trans-Jordan
1 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 fighter moved from Egypt to French Equatorial Africa
1 fighter moved from Egypt to French Equatorial Africa
1 tactical_bomber moved from Egypt to French Equatorial Africa
1 tactical_bomber moved from Egypt to French Equatorial Africa
Combat - Italians
Battle in 94 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 94 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Trans-Jordan
Italians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Italians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 4/4 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Trans-Jordan
Italians win, taking Trans-Jordan from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in French Equatorial Africa
Italians attack with 1 armour, 2 fighters and 2 tactical_bombers
Americans defend with 1 artillery, 1 fighter and 1 infantry
Italians roll dice for 1 armour, 2 fighters and 2 tactical_bombers in French Equatorial Africa, round 2 : 2/5 hits, 2.83 expected hits
French roll dice for 1 artillery, 1 fighter and 1 infantry in French Equatorial Africa, round 2 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 armour owned by the Italians lost in French Equatorial Africa
Italians roll dice for 2 fighters and 2 tactical_bombers in French Equatorial Africa, round 3 : 2/4 hits, 2.33 expected hits
French roll dice for 1 fighter in French Equatorial Africa, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Americans lost in French Equatorial Africa
Italians win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Italians: 1 armour
Casualties for Americans: 1 artillery, 1 fighter and 1 infantry
Battle in Belgian Congo
Italians attack with 1 armour
Americans defend with 1 mech_infantry
Italians roll dice for 1 armour in Belgian Congo, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 mech_infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour in Belgian Congo, round 3 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 mech_infantry in Belgian Congo, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Belgian Congo
Italians win, taking Belgian Congo from Americans with 1 armour remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Yugoslavia
Italians attack with 1 artillery and 4 infantry
Russians defend with 2 infantry
Italians roll dice for 1 artillery and 4 infantry in Yugoslavia, round 2 : 1/5 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Yugoslavia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Yugoslavia
Italians roll dice for 1 artillery and 3 infantry in Yugoslavia, round 3 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Yugoslavia
Italians win, taking Yugoslavia from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 2 infantry
Battle in Romania
Italians attack with 5 infantry
Russians defend with 1 infantry
Italians roll dice for 5 infantry in Romania, round 2 : 0/5 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 5 infantry in Romania, round 3 : 1/5 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Romania, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania
Italians win, taking Romania from Russians with 4 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Northern Italy to Yugoslavia
1 bomber moved from 94 Sea Zone to Southern Italy
1 infantry moved from Southern Italy to Northern Italy
2 fighters and 2 tactical_bombers moved from French Equatorial Africa to Egypt
1 fighter moved from Trans-Jordan to Egypt
1 tactical_bomber moved from Trans-Jordan to Egypt
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 armour placed in Union of South Africa
2 submarines placed in 71 Sea Zone
1 artillery and 2 infantry placed in Egypt
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
French regular : -1.00
Italians regular : 0.50
Russians regular : -0.33
@bretters you never get diced, do you?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun, 1 armour, 2 fighters, 1 infantry and 1 mech_infantry moved from New South Wales to Queensland
1 fighter moved from Northern Territory to Queensland
1 infantry moved from Brazil to 85 Sea Zone
1 infantry and 1 transport moved from 85 Sea Zone to 87 Sea Zone
1 infantry moved from 87 Sea Zone to French West Africa
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun, 1 armour, 2 fighters, 1 infantry and 1 mech_infantry moved from New South Wales to Queensland
1 fighter moved from Northern Territory to Queensland
1 infantry moved from Brazil to 85 Sea Zone
1 infantry and 1 transport moved from 85 Sea Zone to 87 Sea Zone
1 infantry moved from 87 Sea Zone to French West Africa
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 10 artilleries and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Slovakia Hungary to Bulgaria
1 mech_infantry moved from Slovakia Hungary to Albania
1 armour moved from Slovakia Hungary to Albania
1 fighter moved from Slovakia Hungary to Bulgaria
1 tactical_bomber moved from Slovakia Hungary to Bulgaria
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
5 infantry moved from Karelia to Vyborg
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
4 artilleries and 2 infantry moved from Germany to Slovakia Hungary
1 bomber moved from Western Germany to Albania
1 fighter moved from Western Germany to Poland
1 tactical_bomber moved from Western Germany to Poland
1 mech_infantry moved from Slovakia Hungary to Bessarabia
Germans take Bessarabia from Russians
1 fighter moved from Western Germany to Poland
1 tactical_bomber moved from Western Germany to Poland
Combat - Germans
Battle in Poland
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 artillery
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Poland, round 2 : 3/6 hits, 2.67 expected hits
Russians roll dice for 1 artillery in Poland, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Bulgaria
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Bulgaria, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bulgaria
Germans win, taking Bulgaria from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Albania
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 armour
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Albania, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 armour in Albania, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Albania
Germans win, taking Albania from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Non Combat Move - Germans
1 bomber moved from Albania to Western Germany
1 fighter moved from Bulgaria to Slovakia Hungary
1 tactical_bomber moved from Bulgaria to Slovakia Hungary
1 tactical_bomber moved from Poland to Slovakia Hungary
1 fighter moved from Poland to Slovakia Hungary
1 fighter moved from Poland to Western Germany
1 tactical_bomber moved from Poland to Western Germany
1 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
Place Units - Germans
10 artilleries placed in Germany
1 armour and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3,1,6
Germans collect 46 PUs (7 lost to blockades); end with 46 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Russians regular : -1.17
Germans regular : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 armour, 4 artilleries, 1 fighter, 7 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Eastern Poland to Poland
1 artillery and 2 infantry moved from Eastern Poland to Romania
1 fighter and 1 tactical_bomber moved from Eastern Poland to Poland
5 fighters moved from Eastern Poland to Romania
1 bomber moved from Russia to Romania
Combat - Russians
Battle in Romania
Russians attack with 1 artillery, 1 bomber, 5 fighters and 2 infantry
Italians defend with 4 infantry
Russians roll dice for 1 artillery, 1 bomber, 5 fighters and 2 infantry in Romania, round 2 : 1/9 hits, 4,00 expected hits
Germans roll dice for 4 infantry in Romania, round 2 : 3/4 hits, 1,33 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Romania
5 fighters owned by the Russians and 1 bomber owned by the Russians retreated
Germans win with 3 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Italians: 1 infantry
Battle in Poland
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Poland, round 2 : 3/4 hits, 1,83 expected hits
Germans roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Poland to Eastern Poland
3 infantry moved from Belarus to Eastern Poland
1 armour and 2 mech_infantrys moved from Ukraine to Eastern Poland
1 bomber and 5 fighters moved from Romania to Eastern Poland
1 infantry moved from Bryansk to Western Ukraine
5 infantry moved from Bryansk to Belarus
4 infantry moved from Russia to Smolensk
4 infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Iraq to Northwest Persia
2 mech_infantrys moved from Volgograd to Ukraine
1 mech_infantry moved from Volgograd to Northwest Persia
2 infantry moved from Manchuria to Korea
Place Units - Russians
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
1 armour, 3 artilleries, 1 fighter, 4 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 39 PUs; end with 40 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans regular : 2,00
Russians regular : -1,83
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 5 artilleries, 1 destroyer, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Jehol
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Anhwe to Chahar
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Anhwe to Jehol
1 tactical_bomber moved from Anhwe to Shantung
1 tactical_bomber moved from Anhwe to Jehol
1 tactical_bomber moved from Anhwe to Shantung
1 fighter moved from Kwangsi to Kiangsi
1 tactical_bomber moved from Kwangsi to Kiangsi
2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
4 transports moved from 36 Sea Zone to 6 Sea Zone
@oysteilo do you want to scramble 3 fighters from Queensland to the sea battle in SZ 54?
you have 3 subs, 1 DD, 1 carrier, 2 fighters against my - 2 damaged Bship, 2 fighter, 2 tac, sub, DD, 2 carriers, 2 cruisers
@bretters let me look
max defence, so 3 scrambles, and be carefull with selection this time, ask if unsure
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 5 artilleries, 1 destroyer, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Jehol
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Anhwe to Chahar
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Anhwe to Jehol
1 tactical_bomber moved from Anhwe to Shantung
1 tactical_bomber moved from Anhwe to Jehol
1 tactical_bomber moved from Anhwe to Shantung
1 fighter moved from Kwangsi to Kiangsi
1 tactical_bomber moved from Kwangsi to Kiangsi
2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
4 transports moved from 36 Sea Zone to 6 Sea Zone
Combat - Japanese
Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kiangsi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Jehol
Japanese attack with 1 infantry and 2 tactical_bombers
Americans defend with 1 infantry
Japanese roll dice for 1 infantry and 2 tactical_bombers in Jehol, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Jehol
Japanese win, taking Jehol from Chinese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Shantung
Japanese attack with 1 infantry and 2 tactical_bombers
Americans defend with 1 mech_infantry
Japanese roll dice for 1 infantry and 2 tactical_bombers in Shantung, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Shantung
Japanese win, taking Shantung from Chinese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 carrier, 1 destroyer, 2 fighters and 3 submarines; ANZAC defend with 3 fighters
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 4/9 hits, 5.00 expected hits
Americans roll dice for 3 submarines in 54 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 carrier, 1 destroyer and 5 fighters in 54 Sea Zone, round 2 : 4/7 hits, 4.00 expected hits
3 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 3 : 5/8 hits, 4.67 expected hits
Americans roll dice for 1 carrier and 5 fighters in 54 Sea Zone, round 3 : 4/6 hits, 3.67 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 fighters owned by the ANZAC, 1 carrier owned by the Americans, 2 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 54 Sea Zone
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese retreated
1 carrier owned by the Japanese and 2 battleships owned by the Japanese retreated to 55 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 3 submarines
Casualties for ANZAC: 2 fighters
Moving scrambled unit from 54 Sea Zone back to originating territory: Queensland
Non Combat Move - Japanese
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 17 Sea Zone to Japan
1 fighter moved from Kiangsi to Kwangsi
1 tactical_bomber moved from Kiangsi to Kwangsi
2 tactical_bombers moved from Shantung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Jehol to Kwangsi
1 tactical_bomber moved from Jehol to Kwangsi
Place Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kwangtung
3 artilleries placed in Malaya
2 infantry placed in Kiangsu
2 artilleries placed in Japan
Turn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : -0.17
Japanese regular : -0.83
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 bomber, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Manchuria to Jehol
1 mech_infantry moved from Korea to Jehol
1 bomber moved from Korea to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
do you want to scramble to sz 6?
I have 4 fighters and a bomber
You have 1 destroyer and potentially 2 fighters for scramble
@oysteilo yes scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 bomber, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Manchuria to Jehol
1 mech_infantry moved from Korea to Jehol
1 bomber moved from Korea to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
Combat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Jehol
Americans attack with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Jehol, round 2 : 1/6 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Jehol
Americans win, taking Jehol from Japanese with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 6 Sea Zone
Americans attack with 1 bomber and 4 fighters
Japanese defend with 1 destroyer, 2 fighters, 2 submarines and 4 transports
2 submarines owned by the Japanese submerged
Americans roll dice for 1 bomber and 4 fighters in 6 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
Japanese roll dice for 1 destroyer, 2 fighters and 4 transports in 6 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits
2 fighters owned by the Japanese, 1 destroyer owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone
4 transports owned by the Japanese lost in 6 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 26
Casualties for Americans: 3 fighters
Casualties for Japanese: 1 destroyer, 2 fighters and 4 transports
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Libya from Italians to Americans
EDIT: Turning off Edit Mode
1 bomber moved from 6 Sea Zone to Korea
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Tunisia to Libya
1 marine moved from Algeria to Tunisia
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 89 Sea Zone
1 aaGun moved from 89 Sea Zone to Southeast Mexico
1 infantry moved from 89 Sea Zone to Southeast Mexico
1 transport moved from 82 Sea Zone to 87 Sea Zone
1 artillery and 4 infantry moved from Korea to Manchuria
1 artillery, 1 carrier, 1 destroyer, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
Place Units - Americans
1 transport placed in 101 Sea Zone
1 artillery, 1 bomber, 2 fighters and 1 infantry placed in Eastern United States
Americans undo move 2.
Americans undo move 1.
1 bomber placed in Eastern United States
1 submarine placed in 101 Sea Zone
1 carrier and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 fighters placed in Eastern United States
1 airfield placed in Korea
1 fighter could not land in 6 Sea Zone and was removed
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,1,4
Americans collect 57 PUs (3 lost to blockades); end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to Korea: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 bomber
EDIT: Adding units owned by Americans to Western United States: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 89 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0,33
Japanese regular : 2,00
just some explaining. I have 4 fighters, 2 are coming from hawai and can land in korea. You kill 3 fighters so I land my fighter number 4 in korea. However the game does not allow it. I edited it because it is wrong.
Then there are some other minor ncm edits
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 fighter moved from Yunnan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
1 fighter owned by the Chinese retreated
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Yunnan
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Kweichow
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Manchuria: 1 infantry
EDIT: Adding units owned by Chinese to Jehol: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0,67
Japanese regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 bomber, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Manchuria to Jehol
1 mech_infantry moved from Korea to Jehol
1 bomber moved from Korea to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
Combat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Jehol
Americans attack with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Jehol, round 2 : 1/6 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Jehol
Americans win, taking Jehol from Japanese with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 6 Sea Zone
Americans attack with 1 bomber and 4 fighters
Japanese defend with 1 destroyer, 2 fighters, 2 submarines and 4 transports
2 submarines owned by the Japanese submerged
Americans roll dice for 1 bomber and 4 fighters in 6 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
Japanese roll dice for 1 destroyer, 2 fighters and 4 transports in 6 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits
2 fighters owned by the Japanese, 1 destroyer owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone
4 transports owned by the Japanese lost in 6 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 26
Casualties for Americans: 3 fighters
Casualties for Japanese: 1 destroyer, 2 fighters and 4 transports
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Libya from Italians to Americans
EDIT: Turning off Edit Mode
1 bomber moved from 6 Sea Zone to Korea
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Tunisia to Libya
1 marine moved from Algeria to Tunisia
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 89 Sea Zone
1 aaGun moved from 89 Sea Zone to Southeast Mexico
1 infantry moved from 89 Sea Zone to Southeast Mexico
1 transport moved from 82 Sea Zone to 87 Sea Zone
1 artillery and 4 infantry moved from Korea to Manchuria
1 artillery, 1 carrier, 1 destroyer, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
Place Units - Americans
1 transport placed in 101 Sea Zone
1 artillery, 1 bomber, 2 fighters and 1 infantry placed in Eastern United States
Americans undo move 2.
Americans undo move 1.
1 bomber placed in Eastern United States
1 submarine placed in 101 Sea Zone
1 carrier and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 fighters placed in Eastern United States
1 airfield placed in Korea
1 fighter could not land in 6 Sea Zone and was removed
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,1,4
Americans collect 57 PUs (3 lost to blockades); end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to Korea: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 bomber
EDIT: Adding units owned by Americans to Western United States: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 89 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 fighter moved from Yunnan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
1 fighter owned by the Chinese retreated
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Yunnan
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Kweichow
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Manchuria: 1 infantry
EDIT: Adding units owned by Chinese to Jehol: 1 infantry
EDIT: Turning off Edit Mode
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 mech_infantry moved from Yunnan to Kiangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsi
1 submarine moved from 39 Sea Zone to 55 Sea Zone
UK_Pacific take 41 Sea Zone from Japanese
UK_Pacific take 42 Sea Zone from Japanese
Combat - British
Battle in Kiangsi
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
British attack with 1 submarine
Japanese defend with 2 battleships, 1 carrier, 1 fighter and 1 tactical_bomber
British roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 battleships and 1 carrier in 55 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
1 submarine owned by the British lost in 55 Sea Zone
Japanese win with 2 battleships, 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for British: 1 submarine
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Kiangsi to Yunnan
1 aaGun moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
3 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,4,1
UK_Pacific collect 8 PUs (2 lost to blockades); end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -0,67
Americans regular : -0,33
Japanese regular : 1,67
British regular : -0,67