@dawgoneit Bid is a tank and a transport for Italy. G1 scramble orders?
L20 BM3 dawgoneit (L+30) vs AetV (X no IJ NO)
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@dawgoneit DD please.
Thank you. -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 destroyer and 1 submarine moved from 54 Sea Zone to 21 Sea Zone Combat - Americans Battle in 21 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 cruiser and 1 destroyer Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 cruiser and 1 destroyer in 21 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone Japanese win with 1 cruiser remaining. Battle score for attacker is -6 Casualties for Americans: 1 destroyer and 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 31 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 31 Sea Zone to Wake Island 1 bomber and 3 fighters moved from Hawaiian Islands to Wake Island 1 armour, 2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 armour, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 armour, 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 carrier and 2 destroyers placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : 1.17 -
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 17 infantry moved from Suiyuyan to Shensi Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 destroyer and 1 submarine moved from 54 Sea Zone to 21 Sea Zone Combat - Americans Battle in 21 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 cruiser and 1 destroyer Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 cruiser and 1 destroyer in 21 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone Japanese win with 1 cruiser remaining. Battle score for attacker is -6 Casualties for Americans: 1 destroyer and 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 31 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 31 Sea Zone to Wake Island 1 bomber and 3 fighters moved from Hawaiian Islands to Wake Island 1 armour, 2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 armour, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 armour, 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 carrier and 2 destroyers placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 17 infantry moved from Suiyuyan to Shensi Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Purchase Units - British British buy 1 armour, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 8 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from India to 41 Sea Zone 3 infantry moved from Persia to Iraq 3 fighters and 1 tactical_bomber moved from Egypt to Iraq 1 artillery moved from British Somaliland to 76 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 artillery moved from 80 Sea Zone to Iraq 1 armour and 1 mech_infantry moved from Belgian Congo to Egypt 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 bomber moved from Belgian Congo to Iraq 1 infantry moved from West India to 79 Sea Zone 1 infantry moved from West India to 79 Sea Zone 2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco Combat - British Battle in Morocco Battle in Iraq British attack with 1 artillery, 1 bomber, 3 fighters, 5 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 1 artillery, 1 bomber, 3 fighters, 5 infantry and 1 tactical_bomber in Iraq, round 2 : 3/11 hits, 4.17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Morocco from Neutral_Axis, taking Iraq from Neutral_Axis with 1 artillery, 1 bomber, 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Battle in 41 Sea Zone British attack with 1 fighter Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese submerged British roll dice for 1 fighter in 41 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 transport owned by the Japanese lost in 41 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - British 1 fighter moved from 41 Sea Zone to India 3 fighters and 1 tactical_bomber moved from Iraq to Egypt 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from Iraq to Persia Place Units - British 3 mech_infantrys placed in Union of South Africa 1 transport placed in 106 Sea Zone 1 armour and 1 infantry placed in Quebec 2 infantry placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 8 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in India change ownership: 8 infantryCombat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : 1.17 Neutral_Axis regular : 0.00 British regular : -2.83 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 artillery and 1 infantry moved from Romania to Eastern Poland 2 armour and 1 mech_infantry moved from Romania to Eastern Poland 1 artillery and 1 infantry moved from Algeria to Morocco 1 infantry moved from Tunisia to 94 Sea Zone 1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 2 submarines moved from 97 Sea Zone to 98 Sea Zone 1 bomber moved from Southern Italy to Eastern Poland Combat - Italians Battle in Crete Battle in Morocco Italians attack with 1 artillery and 1 infantry British defend with 1 artillery and 1 infantry Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/2 hits, 0,67 expected hits British roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Morocco Italians roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 0/2 hits, 0,67 expected hits British roll dice for 1 artillery in Morocco, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery and 1 infantry in Morocco, round 4 : 0/2 hits, 0,67 expected hits British roll dice for 1 artillery in Morocco, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Morocco Italians roll dice for 1 artillery in Morocco, round 5 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery in Morocco, round 5 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Morocco British win, taking Crete from Neutral_Allies with 1 artillery remaining. Battle score for attacker is -4 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in Eastern Poland Italians attack with 2 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry Russians defend with 2 infantry Italians roll dice for 2 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Eastern Poland, round 2 : 2/6 hits, 2,50 expected hits Russians roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland Italians win, taking Eastern Poland from Russians with 2 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Italians 1 bomber moved from Eastern Poland to Western Germany 1 mech_infantry moved from Northern Italy to Romania 1 aaGun moved from Romania to Eastern Poland 1 infantry moved from Tunisia to Libya Place Units - Italians 3 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUsCombat Hit Differential Summary :
Italians regular : -1,83 Russians regular : 0,33 British regular : 0,33 -
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Dutch New Guinea to New Guinea 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 3 infantry moved from New South Wales to Queensland 1 cruiser moved from 54 Sea Zone to 62 Sea Zone Place Units - ANZAC 2 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5 ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Dutch New Guinea to New Guinea 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 3 infantry moved from New South Wales to Queensland 1 cruiser moved from 54 Sea Zone to 62 Sea Zone Place Units - ANZAC 2 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5 ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 1 destroyer moved from 76 Sea Zone to 98 Sea Zone Combat - French Battle in 98 Sea Zone French attack with 1 destroyer Italians defend with 2 submarines French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits French roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 submarines in 98 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits 1 destroyer owned by the French lost in 98 Sea Zone Italians win with 2 submarines remaining. Battle score for attacker is -8 Casualties for French: 1 destroyer Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Italians regular : 0.33 French regular : -0.67 -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 9 armour, 5 artilleries, 24 infantry and 3 mech_infantrys moved from Bessarabia to Ukraine 5 armour and 5 mech_infantrys moved from Romania to Ukraine 1 mech_infantry moved from Poland to Belarus Germans take Belarus from Russians 4 mech_infantrys moved from Poland to Baltic States 1 armour moved from Germany to Baltic States 1 artillery and 9 infantry moved from Karelia to Novgorod 1 infantry moved from Vyborg to Novgorod 2 bombers moved from Western Germany to Novgorod 1 fighter moved from Western Germany to Baltic States 1 mech_infantry moved from Germany to Baltic States Combat - Germans Battle in Novgorod Germans attack with 1 artillery, 2 bombers and 10 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 8 infantry Germans roll dice for 1 artillery, 2 bombers and 10 infantry in Novgorod, round 2 : 2/13 hits, 3,50 expected hits Russians roll dice for 8 infantry in Novgorod, round 2 : 4/8 hits, 2,67 expected hits 2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Novgorod Germans roll dice for 1 artillery, 2 bombers and 6 infantry in Novgorod, round 3 : 2/9 hits, 2,83 expected hits Russians roll dice for 6 infantry in Novgorod, round 3 : 3/6 hits, 2,00 expected hits 2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Novgorod Germans roll dice for 1 artillery, 2 bombers and 3 infantry in Novgorod, round 4 : 2/6 hits, 2,33 expected hits Russians roll dice for 4 infantry in Novgorod, round 4 : 3/4 hits, 1,33 expected hits 2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Novgorod Germans roll dice for 1 artillery and 2 bombers in Novgorod, round 5 : 1/3 hits, 1,67 expected hits Russians roll dice for 2 infantry in Novgorod, round 5 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Novgorod Germans roll dice for 1 artillery and 2 bombers in Novgorod, round 6 : 3/3 hits, 1,67 expected hits Russians roll dice for 1 infantry in Novgorod, round 6 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 artillery and 2 bombers remaining. Battle score for attacker is -6 Casualties for Germans: 10 infantry Casualties for Russians: 8 infantry Battle in Ukraine Germans attack with 14 armour, 5 artilleries, 24 infantry and 8 mech_infantrys Russians defend with 1 aaGun, 1 factory_minor and 5 infantry Germans roll dice for 14 armour, 5 artilleries, 24 infantry and 8 mech_infantrys in Ukraine, round 2 : 13/51 hits, 14,83 expected hits Russians roll dice for 1 aaGun and 5 infantry in Ukraine, round 2 : 4/5 hits, 1,67 expected hits 5 infantry owned by the Russians, 4 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 14 armour, 5 artilleries, 20 infantry and 8 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Germans: 4 infantry Casualties for Russians: 1 aaGun and 5 infantry Battle in Baltic States Germans attack with 1 armour, 1 fighter and 5 mech_infantrys Russians defend with 3 infantry Germans roll dice for 1 armour, 1 fighter and 5 mech_infantrys in Baltic States, round 2 : 0/7 hits, 1,83 expected hits Russians roll dice for 3 infantry in Baltic States, round 2 : 1/3 hits, 1,00 expected hits 1 mech_infantry owned by the Germans lost in Baltic States Germans roll dice for 1 armour, 1 fighter and 4 mech_infantrys in Baltic States, round 3 : 3/6 hits, 1,67 expected hits Russians roll dice for 3 infantry in Baltic States, round 3 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 1 armour, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 3 infantry Non Combat Move - Germans 2 bombers moved from Novgorod to Germany 5 mech_infantrys moved from Germany to Eastern Poland 1 fighter moved from Baltic States to Eastern Poland 1 infantry moved from Southern France to Normandy Bordeaux 1 armour moved from 97 Sea Zone to Southern Italy 1 submarine moved from 96 Sea Zone to 97 Sea Zone 3 fighters moved from Alexandria to Southern Italy 1 tactical_bomber moved from Alexandria to Southern Italy 3 aaGuns moved from Bessarabia to Ukraine Place Units - Germans 3 infantry placed in Normandy Bordeaux 2 armour, 1 fighter and 5 mech_infantrys placed in Western Germany Turning on Edit Mode EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 110 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6 Germans collect 50 PUs (1 lost to blockades); end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Russians regular : 5,33 Germans regular : -4,33 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 6 PUs; Combat Move - Russians Non Combat Move - Russians 1 submarine moved from 105 Sea Zone to 91 Sea Zone 1 aaGun moved from Bryansk to Rostov 1 artillery and 6 infantry moved from Russia to Bryansk 1 mech_infantry moved from Bryansk to Caucasus 2 aaGuns and 18 infantry moved from Yenisey to Timguska Place Units - Russians 10 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 29 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 armour, 1 factory_minor, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Malaya to 37 Sea Zone 1 artillery and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 marine moved from Guam to 21 Sea Zone 1 cruiser and 1 marine moved from 21 Sea Zone to 44 Sea Zone 1 infantry moved from Yunnan to Burma 1 infantry moved from Yunnan to Burma 2 bombers moved from Yunnan to Burma 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone 2 fighters moved from Caroline Islands to 46 Sea Zone 1 submarine moved from 43 Sea Zone to 55 Sea Zone 1 marine moved from 44 Sea Zone to Celebes 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese Combat - Japanese Battle in Java Battle in Celebes Battle in 46 Sea Zone Japanese attack with 4 fighters and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 4 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 2/6 hits, 3,33 expected hits ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 46 Sea Zone Japanese win, taking Java from ANZAC, taking Celebes from UK_Pacific with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 55 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Burma Japanese attack with 2 bombers and 2 infantry British defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Burma, round 2 : 2/4 hits, 1,67 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 battleship and 1 carrier moved from 37 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone 1 submarine moved from 41 Sea Zone to 42 Sea Zone 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to Kwangsi 1 armour moved from Malaya to Yunnan 1 infantry moved from Yunnan to Szechwan 1 aaGun, 1 artillery, 1 fighter, 10 infantry, 1 mech_infantry and 1 tactical_bomber moved from Chahar to Hopei 2 fighters and 2 tactical_bombers moved from Yunnan to 35 Sea Zone 4 fighters and 2 tactical_bombers moved from 46 Sea Zone to Caroline Islands 4 fighters and 1 tactical_bomber moved from Japan to Caroline Islands 2 bombers moved from Burma to Yunnan 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from Yunnan to Hopei 1 destroyer moved from 43 Sea Zone to 35 Sea Zone Place Units - Japanese 1 fighter, 1 infantry and 1 tactical_bomber placed in Japan 1 factory_minor placed in Malaya 2 armour and 1 mech_infantry placed in French Indo China Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Japanese regular : -1,50 UK_Pacific regular : -0,33 ANZAC regular : 0,33 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa Combat - Americans Battle in French West Africa Non Combat Move - Americans 1 armour and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 armour and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 infantry moved from Brazil to British Guiana 1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 91 Sea Zone to 92 Sea Zone 1 carrier and 2 destroyers moved from 10 Sea Zone to 31 Sea Zone 1 destroyer moved from 25 Sea Zone to 31 Sea Zone 1 transport moved from 31 Sea Zone to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island 1 transport moved from 31 Sea Zone to 12 Sea Zone Place Units - Americans 1 destroyer and 1 transport placed in 101 Sea Zone 1 infantry and 1 mech_infantry placed in Eastern United States 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Shensi to Szechwan 1 fighter moved from Shensi to Szechwan 10 infantry moved from Shensi to Sikang Combat - Chinese Battle in Sikang Chinese attack with 10 infantry Japanese defend with 1 infantry Chinese roll dice for 10 infantry in Sikang, round 2 : 1/10 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese win, taking Sikang from Japanese with 9 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 3 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Tsinghai 6 infantry moved from Shensi to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 0.00 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa Combat - Americans Battle in French West Africa Non Combat Move - Americans 1 armour and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 armour and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 infantry moved from Brazil to British Guiana 1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 91 Sea Zone to 92 Sea Zone 1 carrier and 2 destroyers moved from 10 Sea Zone to 31 Sea Zone 1 destroyer moved from 25 Sea Zone to 31 Sea Zone 1 transport moved from 31 Sea Zone to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island 1 transport moved from 31 Sea Zone to 12 Sea Zone Place Units - Americans 1 destroyer and 1 transport placed in 101 Sea Zone 1 infantry and 1 mech_infantry placed in Eastern United States 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Shensi to Szechwan 1 fighter moved from Shensi to Szechwan 10 infantry moved from Shensi to Sikang Combat - Chinese Battle in Sikang Chinese attack with 10 infantry Japanese defend with 1 infantry Chinese roll dice for 10 infantry in Sikang, round 2 : 1/10 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese win, taking Sikang from Japanese with 9 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 3 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Tsinghai 6 infantry moved from Shensi to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 airfield, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from India to Burma 2 fighters and 1 tactical_bomber moved from India to Burma 1 bomber moved from Persia to Burma 1 artillery moved from Morocco to Algeria British take Algeria from Italians 1 infantry moved from Iraq to Syria British take Syria from Neutral_Axis Combat - British Battle in Burma British attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/6 hits, 2.67 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Italians from 99 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 bomber, 2 fighters and 1 tactical_bomber moved from Burma to India 1 artillery and 3 infantry moved from Iraq to 80 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone 1 fighter moved from Egypt to 99 Sea Zone 1 fighter moved from 99 Sea Zone to Egypt 1 artillery and 3 infantry moved from 81 Sea Zone to Egypt 2 infantry moved from Anglo Egyptian Sudan to Egypt 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 carrier and 2 fighters moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 106 Sea Zone 1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco Place Units - British 1 airfield placed in Egypt 3 mech_infantrys placed in Union of South Africa 2 infantry and 1 mech_infantry placed in Quebec Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,2,4 British collect 34 PUs (2 lost to blockades); end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 4 infantryCombat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 0.33 British regular : 0.33 -
@dawgoneit well i was making my moves. i was rearranging my pieces, i accidently move my fighter back to egypt that i wanted to take your transport. i edited your transport out. if you want to put it back its cool with me.
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@dawgoneit no problem.
This is fine with me.
Thank you for letting me know. -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Eastern Poland to Archangel Italians take Archangel from Russians 1 infantry moved from Northern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus Combat - Italians Battle in Cyprus Non Combat Move - Italians 1 fighter moved from Alexandria to Southern Italy 1 armour and 1 mech_infantry moved from Alexandria to Libya 1 infantry moved from Libya to Tunisia 1 artillery and 2 infantry moved from Alexandria to Tobruk 2 submarines moved from 98 Sea Zone to 96 Sea Zone 1 submarine moved from 96 Sea Zone to 95 Sea Zone 1 submarine moved from 96 Sea Zone to 97 Sea Zone 1 bomber moved from Western Germany to Southern Italy 2 infantry moved from Northern Italy to Southern Italy 2 armour moved from Eastern Poland to Ukraine 1 mech_infantry moved from Romania to Ukraine 1 artillery and 1 infantry moved from Greece to Bulgaria 1 aaGun and 1 artillery moved from Eastern Poland to Poland Place Units - Italians 1 mech_infantry placed in Northern Italy 2 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 1 transport moved from 62 Sea Zone to 46 Sea Zone 2 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 armour, 1 artillery and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 1 transport moved from 62 Sea Zone to 46 Sea Zone 2 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 armour, 1 artillery and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Belarus to Vologda Germans take Vologda from Russians 1 mech_infantry moved from Baltic States to Smolensk Germans take Smolensk from Russians 1 infantry moved from Ukraine to Rostov 1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone 2 bombers moved from Germany to 115 Sea Zone Combat - Germans Battle in Rostov Germans attack with 1 infantry Russians defend with 1 aaGun 1 aaGun owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 aaGun Battle in 115 Sea Zone Germans attack with 1 battleship, 2 bombers, 1 cruiser and 1 destroyer Russians defend with 1 cruiser and 1 submarine Germans roll dice for 1 battleship, 2 bombers, 1 cruiser and 1 destroyer in 115 Sea Zone, round 2 : 2/5 hits, 2,83 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Units damaged: 1 battleship owned by the Germans 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 115 Sea Zone Germans win with 1 battleship, 2 bombers, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 18 Casualties for Russians: 1 cruiser and 1 submarine Non Combat Move - Germans 2 bombers moved from 115 Sea Zone to Novgorod 1 mech_infantry moved from Baltic States to Belarus 1 armour and 1 mech_infantry moved from Baltic States to Archangel 5 mech_infantrys moved from Eastern Poland to Ukraine 1 fighter moved from Eastern Poland to Ukraine 2 armour and 5 mech_infantrys moved from Western Germany to Poland 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 fighter moved from Western Germany to Normandy Bordeaux 2 fighters and 1 tactical_bomber moved from Southern Italy to Ukraine 3 fighters and 2 tactical_bombers moved from Alexandria to Southern Italy 1 fighter moved from Southern Italy to Ukraine 1 submarine moved from 125 Sea Zone to 124 Sea Zone Place Units - Germans 3 artilleries placed in Ukraine 2 infantry and 1 mech_infantry placed in Novgorod 3 infantry placed in Normandy Bordeaux 1 infantry placed in Germany 7 mech_infantrys placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Ukraine: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Germans to Western Germany: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 55 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Russians regular : 0,33 Germans regular : -0,83 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour and 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Vologda 1 fighter moved from Bryansk to Vologda 2 infantry moved from Russia to Smolensk 1 fighter moved from Bryansk to Smolensk 2 infantry moved from Volgograd to Rostov 1 tactical_bomber moved from Bryansk to Rostov 1 infantry moved from Volgograd to Caucasus 1 mech_infantry moved from Caucasus to Samara 1 infantry moved from Western Ukraine to Eastern Poland Russians take Eastern Poland from Italians 1 infantry moved from Western Ukraine to Bessarabia Russians take Bessarabia from Germans 1 artillery and 2 infantry moved from Bryansk to Belarus Combat - Russians Battle in Vologda Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Belarus Russians attack with 1 artillery and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Belarus, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Rostov Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Rostov to Russia 1 aaGun and 1 infantry moved from Bryansk to Rostov 1 aaGun and 1 infantry moved from Western Ukraine to Bryansk 3 armour, 5 artilleries, 26 infantry and 1 mech_infantry moved from Bryansk to Russia 1 fighter moved from Smolensk to Russia 1 fighter moved from Vologda to Russia 2 aaGuns and 18 infantry moved from Timguska to Novosibirsk 1 submarine moved from 91 Sea Zone to 93 Sea Zone Place Units - Russians 1 armour and 9 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUsCombat Hit Differential Summary :
Germans regular : -0.67 Russians regular : 1.83





