• '23 '20

    TripleA Turn Summary: ANZAC round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 17
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 destroyer and 1 mech_infantry; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 62 Sea Zone
            1 fighter moved from Caroline Islands to 62 Sea Zone
            3 fighters moved from Queensland to 62 Sea Zone
            1 destroyer, 1 submarine and 2 transports moved from 54 Sea Zone to 62 Sea Zone
            1 bomber moved from Caroline Islands to Queensland
            1 armour and 1 mech_infantry moved from South Australia to Queensland
    
        Place Units - ANZAC
            1 armour and 1 mech_infantry placed in New South Wales
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,2
            ANZAC collect 15 PUs (2 lost to blockades); end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '20

    TripleA Turn Summary: French round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 17
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 destroyer and 1 mech_infantry; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 62 Sea Zone
            1 fighter moved from Caroline Islands to 62 Sea Zone
            3 fighters moved from Queensland to 62 Sea Zone
            1 destroyer, 1 submarine and 2 transports moved from 54 Sea Zone to 62 Sea Zone
            1 bomber moved from Caroline Islands to Queensland
            1 armour and 1 mech_infantry moved from South Australia to Queensland
    
        Place Units - ANZAC
            1 armour and 1 mech_infantry placed in New South Wales
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,2
            ANZAC collect 15 PUs (2 lost to blockades); end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
    
        Combat Move - French
            1 infantry moved from Egypt to Trans-Jordan
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 18
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 14x factory_major; Remaining resources: 45 PUs; 
            Germans buy 15 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery moved from Samara to Kazakhstan
            1 mech_infantry moved from Tambov to Kazakhstan
            1 mech_infantry moved from Tambov to Kazakhstan
            28 armour, 34 artilleries, 61 infantry and 5 mech_infantrys moved from Tambov to Volgograd
                  Germans take Volgograd from Russians
            1 artillery and 2 infantry moved from Rostov to Volgograd
    
        Combat - Germans
            Battle in Kazakhstan
                Germans attack with 1 artillery and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 mech_infantrys in Kazakhstan, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 fighters moved from Germany to Western Germany
            3 tactical_bombers moved from Germany to Western Germany
            2 fighters moved from Russia to Germany
            2 tactical_bombers moved from Russia to Germany
            1 infantry moved from Bryansk to Rostov
            1 aaGun moved from Tambov to Volgograd
            1 infantry moved from Russia to Tambov
            5 infantry moved from Novgorod to Baltic States
            1 infantry moved from Archangel to Novgorod
            2 infantry moved from Belarus to Baltic States
            1 artillery moved from Belarus to Baltic States
            4 infantry moved from Bryansk to Ukraine
            19 infantry moved from Germany to Western Germany
            5 artilleries moved from Germany to Western Germany
    
        Place Units - Germans
            7 infantry placed in Germany
            8 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 50 PUs; end with 50 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : 0.17
    

    Savegame

  • '23 '20

    TripleA Turn Summary: Russians round 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 18
    
        Combat Move - Russians
            4 infantry moved from Caucasus to Kazakhstan
            3 fighters and 1 tactical_bomber moved from Caucasus to Kazakhstan
    
        Combat - Russians
            Battle in Kazakhstan
                Russians attack with 3 fighters, 4 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 2 mech_infantrys
                    Russians roll dice for 3 fighters, 4 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/8 hits, 2.83 expected hits
                    Germans roll dice for 1 artillery and 2 mech_infantrys in Kazakhstan, round 2 : 0/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Germans lost in Kazakhstan
                    Russians roll dice for 3 fighters, 4 infantry and 1 tactical_bomber in Kazakhstan, round 3 : 3/8 hits, 2.83 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 3 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Kazakhstan
                Russians win, taking Kazakhstan from Germans with 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Germans: 1 artillery and 2 mech_infantrys
    
        Non Combat Move - Russians
            3 fighters and 1 tactical_bomber moved from Kazakhstan to Northwest Persia
            5 aaGuns, 9 armour, 20 artilleries, 67 infantry and 8 mech_infantrys moved from Caucasus to Northwest Persia
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans regular : -1.67
    Russians regular : -1.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 18
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 1 infantry and 8 submarines; Remaining resources: 0 PUs; 2 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from India to West India
                  Japanese take West India from British
    
        Combat - Japanese
            Japanese creates battle in territory 35 Sea Zone
    
        Non Combat Move - Japanese
            2 battleships, 7 carriers, 1 cruiser, 4 destroyers, 8 fighters, 1 submarine, 6 tactical_bombers and 3 transports moved from 35 Sea Zone to 6 Sea Zone
            1 artillery moved from Amur to Korea
            1 infantry moved from Manchuria to Korea
            1 infantry moved from Manchuria to Korea
            1 artillery moved from Manchuria to Korea
            1 armour moved from Manchuria to Chahar
            2 mech_infantrys moved from Shantung to Kweichow
            1 armour moved from Shantung to Kweichow
            9 armour and 12 mech_infantrys moved from Burma to Szechwan
            2 mech_infantrys moved from French Indo China to Szechwan
            1 mech_infantry moved from Malaya to Yunnan
            1 mech_infantry moved from Malaya to Yunnan
            1 armour moved from Malaya to Yunnan
            4 armour and 6 mech_infantrys moved from Vologda to Novgorod
            1 infantry moved from French Indo China to Shan State
            1 fighter moved from Kwangsi to 6 Sea Zone
            2 tactical_bombers moved from Kwangsi to 6 Sea Zone
            1 bomber moved from Kwangsi to 35 Sea Zone
            1 bomber moved from 35 Sea Zone to Philippines
            1 artillery moved from Kwangsi to Yunnan
            1 fighter moved from Kwangsi to 35 Sea Zone
            1 fighter moved from 35 Sea Zone to Philippines
            1 destroyer moved from 20 Sea Zone to 6 Sea Zone
            1 destroyer moved from 17 Sea Zone to 6 Sea Zone
            1 submarine moved from 34 Sea Zone to 43 Sea Zone
    
        Place Units - Japanese
            2 carriers and 8 submarines placed in 6 Sea Zone
            1 infantry placed in India
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6,1
            Japanese collect 69 PUs (1 lost to blockades); end with 69 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '20

    TripleA Turn Summary: Americans round 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 18
    
        Purchase Units - Americans
            Americans buy 12 armour and 6 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 transports moved from 112 Sea Zone to 109 Sea Zone
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Denmark
            2 fighters and 3 tactical_bombers moved from Normandy Bordeaux to 112 Sea Zone
            2 bombers and 13 tactical_bombers moved from Northern Italy to Germany
            2 fighters moved from 112 Sea Zone to Germany
            2 artilleries moved from Northern Italy to Greater Southern Germany
            5 fighters moved from Southern France to Greater Southern Germany
            3 tactical_bombers moved from Greece to Greater Southern Germany
    
        Combat - Americans
            Battle in Denmark
            Battle in Greater Southern Germany
                Americans attack with 2 artilleries, 5 fighters and 3 tactical_bombers
                Italians defend with 1 infantry
                    Americans roll dice for 2 artilleries, 5 fighters and 3 tactical_bombers in Greater Southern Germany, round 2 : 2/10 hits, 5.17 expected hits
                    Germans roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Greater Southern Germany
                Americans win, taking Denmark from Germans, taking Greater Southern Germany from Germans with 2 artilleries, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Germany
                Americans attack with 2 bombers, 2 fighters and 13 tactical_bombers
                Germans defend with 2 aaGuns, 4 armour, 1 factory_major, 2 fighters, 7 infantry and 2 tactical_bombers; Italians defend with 5 infantry and 3 mech_infantrys
                    Germans roll AA dice in Germany : 2/6 hits, 1.00 expected hits
                    2 tactical_bombers owned by the Americans lost in Germany
                    Americans roll dice for 2 bombers, 2 fighters and 11 tactical_bombers in Germany, round 2 : 6/15 hits, 8.17 expected hits
                    Germans roll dice for 2 aaGuns, 4 armour, 2 fighters, 12 infantry, 3 mech_infantrys and 2 tactical_bombers in Germany, round 2 : 5/23 hits, 9.33 expected hits
                    2 aaGuns owned by the Germans, 4 infantry owned by the Germans and 5 tactical_bombers owned by the Americans lost in Germany
                    Americans roll dice for 2 bombers, 2 fighters and 6 tactical_bombers in Germany, round 3 : 6/10 hits, 5.67 expected hits
                    Germans roll dice for 4 armour, 2 fighters, 8 infantry, 3 mech_infantrys and 2 tactical_bombers in Germany, round 3 : 9/19 hits, 8.00 expected hits
                    1 infantry owned by the Germans, 6 tactical_bombers owned by the Americans, 2 fighters owned by the Americans, 1 bomber owned by the Americans and 5 infantry owned by the Italians lost in Germany
                    Americans roll dice for 1 bomber in Germany, round 4 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 4 armour, 2 fighters, 2 infantry, 3 mech_infantrys and 2 tactical_bombers in Germany, round 4 : 4/13 hits, 6.00 expected hits
                    1 infantry owned by the Germans and 1 bomber owned by the Americans lost in Germany
                Germans win with 4 armour, 2 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -144
                Casualties for Americans: 2 bombers, 2 fighters and 13 tactical_bombers
                Casualties for Germans: 2 aaGuns and 6 infantry
                Casualties for Italians: 5 infantry
    
        Non Combat Move - Americans
            5 fighters and 3 tactical_bombers moved from Greater Southern Germany to Northern Italy
            2 armour and 1 mech_infantry moved from Romania to Northern Italy
            3 armour moved from Southern France to Northern Italy
            3 tactical_bombers moved from 112 Sea Zone to Northern Italy
            2 fighters moved from 112 Sea Zone to Northern Italy
            1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
            1 artillery and 3 infantry moved from 95 Sea Zone to Northern Italy
    
        Place Units - Americans
            3 armour placed in Normandy Bordeaux
            3 armour placed in Southern France
            3 armour placed in Northern Italy
            3 armour placed in Greece
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Midway: 1 bomber
            EDIT: Adding units owned by Americans to Hawaiian Islands: 1 bomber
            EDIT: Adding units owned by Americans to 12 Sea Zone: 2 destroyers and 2 submarines
            EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to Hawaiian Islands: 2 infantry
            EDIT: Removing units owned by Americans from 1 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Americans from 1 Sea Zone: 1 submarine
            EDIT: Removing units owned by Americans from 10 Sea Zone: 1 transport
            EDIT: Removing units owned by Americans from Western United States: 2 infantry
            EDIT: Removing units owned by Americans from 64 Sea Zone: 1 destroyer and 1 submarine
            EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 25 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            6 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,4
            Americans collect 84 PUs (2 lost to blockades); end with 84 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -4.67
    Germans AA : 1.00
    Germans regular : -5.67
    

    Savegame

  • '23 '20

    TripleA Turn Summary: UK_Pacific round 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 18
    
        Purchase Units - Americans
            Americans buy 12 armour and 6 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 transports moved from 112 Sea Zone to 109 Sea Zone
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Denmark
            2 fighters and 3 tactical_bombers moved from Normandy Bordeaux to 112 Sea Zone
            2 bombers and 13 tactical_bombers moved from Northern Italy to Germany
            2 fighters moved from 112 Sea Zone to Germany
            2 artilleries moved from Northern Italy to Greater Southern Germany
            5 fighters moved from Southern France to Greater Southern Germany
            3 tactical_bombers moved from Greece to Greater Southern Germany
    
        Combat - Americans
            Battle in Denmark
            Battle in Greater Southern Germany
                Americans attack with 2 artilleries, 5 fighters and 3 tactical_bombers
                Italians defend with 1 infantry
                    Americans roll dice for 2 artilleries, 5 fighters and 3 tactical_bombers in Greater Southern Germany, round 2 : 2/10 hits, 5.17 expected hits
                    Germans roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Greater Southern Germany
                Americans win, taking Denmark from Germans, taking Greater Southern Germany from Germans with 2 artilleries, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Germany
                Americans attack with 2 bombers, 2 fighters and 13 tactical_bombers
                Germans defend with 2 aaGuns, 4 armour, 1 factory_major, 2 fighters, 7 infantry and 2 tactical_bombers; Italians defend with 5 infantry and 3 mech_infantrys
                    Germans roll AA dice in Germany : 2/6 hits, 1.00 expected hits
                    2 tactical_bombers owned by the Americans lost in Germany
                    Americans roll dice for 2 bombers, 2 fighters and 11 tactical_bombers in Germany, round 2 : 6/15 hits, 8.17 expected hits
                    Germans roll dice for 2 aaGuns, 4 armour, 2 fighters, 12 infantry, 3 mech_infantrys and 2 tactical_bombers in Germany, round 2 : 5/23 hits, 9.33 expected hits
                    2 aaGuns owned by the Germans, 4 infantry owned by the Germans and 5 tactical_bombers owned by the Americans lost in Germany
                    Americans roll dice for 2 bombers, 2 fighters and 6 tactical_bombers in Germany, round 3 : 6/10 hits, 5.67 expected hits
                    Germans roll dice for 4 armour, 2 fighters, 8 infantry, 3 mech_infantrys and 2 tactical_bombers in Germany, round 3 : 9/19 hits, 8.00 expected hits
                    1 infantry owned by the Germans, 6 tactical_bombers owned by the Americans, 2 fighters owned by the Americans, 1 bomber owned by the Americans and 5 infantry owned by the Italians lost in Germany
                    Americans roll dice for 1 bomber in Germany, round 4 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 4 armour, 2 fighters, 2 infantry, 3 mech_infantrys and 2 tactical_bombers in Germany, round 4 : 4/13 hits, 6.00 expected hits
                    1 infantry owned by the Germans and 1 bomber owned by the Americans lost in Germany
                Germans win with 4 armour, 2 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -144
                Casualties for Americans: 2 bombers, 2 fighters and 13 tactical_bombers
                Casualties for Germans: 2 aaGuns and 6 infantry
                Casualties for Italians: 5 infantry
    
        Non Combat Move - Americans
            5 fighters and 3 tactical_bombers moved from Greater Southern Germany to Northern Italy
            2 armour and 1 mech_infantry moved from Romania to Northern Italy
            3 armour moved from Southern France to Northern Italy
            3 tactical_bombers moved from 112 Sea Zone to Northern Italy
            2 fighters moved from 112 Sea Zone to Northern Italy
            1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
            1 artillery and 3 infantry moved from 95 Sea Zone to Northern Italy
    
        Place Units - Americans
            3 armour placed in Normandy Bordeaux
            3 armour placed in Southern France
            3 armour placed in Northern Italy
            3 armour placed in Greece
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Midway: 1 bomber
            EDIT: Adding units owned by Americans to Hawaiian Islands: 1 bomber
            EDIT: Adding units owned by Americans to 12 Sea Zone: 2 destroyers and 2 submarines
            EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to Hawaiian Islands: 2 infantry
            EDIT: Removing units owned by Americans from 1 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Americans from 1 Sea Zone: 1 submarine
            EDIT: Removing units owned by Americans from 10 Sea Zone: 1 transport
            EDIT: Removing units owned by Americans from Western United States: 2 infantry
            EDIT: Removing units owned by Americans from 64 Sea Zone: 1 destroyer and 1 submarine
            EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 25 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            6 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,4
            Americans collect 84 PUs (2 lost to blockades); end with 84 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 7 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 3 armour, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            7 armour moved from Northern Italy to Germany
            5 fighters moved from Romania to Germany
            3 fighters moved from Southern France to Germany
            1 tactical_bomber moved from United Kingdom to Germany
            2 transports moved from 109 Sea Zone to 110 Sea Zone
            2 artilleries moved from United Kingdom to 110 Sea Zone
            2 infantry moved from Normandy Bordeaux to 110 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 113 Sea Zone
            2 artilleries moved from 113 Sea Zone to Germany
            2 infantry moved from 113 Sea Zone to Germany
            1 mech_infantry moved from Nigeria to Gold Coast
                  British take Gold Coast from Japanese
            1 armour moved from Rhodesia to South West Africa
                  British take South West Africa from Japanese
            1 armour moved from South West Africa to Union of South Africa
            8 infantry moved from Rhodesia to Union of South Africa
            2 artilleries and 3 infantry moved from French Madagascar to 72 Sea Zone
            2 artilleries, 3 infantry and 3 transports moved from 72 Sea Zone to 71 Sea Zone
            3 infantry moved from 71 Sea Zone to Union of South Africa
            2 artilleries moved from 71 Sea Zone to Union of South Africa
            3 cruisers moved from 72 Sea Zone to 71 Sea Zone
            1 battleship moved from 72 Sea Zone to 71 Sea Zone
            2 fighters moved from 72 Sea Zone to Union of South Africa
            3 armour, 4 artilleries, 4 fighters, 25 infantry and 3 mech_infantrys moved from Eastern Persia to West India
            1 infantry moved from Finland to Karelia
                  British take Karelia from Germans
            1 infantry moved from Finland to Vyborg
                  British take Vyborg from Germans
    
        Combat - British
            Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
            Germans scrambles to create a battle in territory 113 Sea Zone
            Battle in Union of South Africa
                British attack with 1 armour, 2 artilleries, 2 fighters and 11 infantry
                Japanese defend with 1 armour, 1 factory_minor, 1 harbour and 7 infantry
                    British roll dice for 1 battleship and 3 cruisers in Union of South Africa, round 2 : 4/4 hits, 2.17 expected hits
                    British roll dice for 1 armour, 2 artilleries, 2 fighters and 11 infantry in Union of South Africa, round 2 : 5/16 hits, 4.33 expected hits
                    Japanese roll dice for 1 armour and 7 infantry in Union of South Africa, round 2 : 2/8 hits, 2.83 expected hits
                    7 infantry owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the British lost in Union of South Africa
                British win, taking Union of South Africa from Japanese with 1 armour, 2 artilleries, 2 fighters and 9 infantry remaining. Battle score for attacker is 21
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 armour and 7 infantry
            Battle in West India
                British attack with 3 armour, 4 artilleries, 4 fighters, 25 infantry and 3 mech_infantrys
                Japanese defend with 1 infantry
                    British roll dice for 3 armour, 4 artilleries, 4 fighters, 25 infantry and 3 mech_infantrys in West India, round 2 : 11/39 hits, 10.17 expected hits
                    Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in West India
                British win, taking West India from Japanese with 3 armour, 4 artilleries, 4 fighters, 25 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 113 Sea Zone
                British attack with 2 transports
                Germans defend with 2 fighters and 1 tactical_bomber
                    Germans roll dice for 2 fighters and 1 tactical_bomber in 113 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
                    1 transport owned by the British lost in 113 Sea Zone
                    1 artillery owned by the British and 1 infantry owned by the British lost in Germany
                    Germans roll dice for 2 fighters and 1 tactical_bomber in 113 Sea Zone, round 3 : 1/3 hits, 1.83 expected hits
                    1 transport owned by the British lost in 113 Sea Zone
                    1 artillery owned by the British and 1 infantry owned by the British lost in Germany
                Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -14
                Casualties for British: 2 transports
            Battle in Germany
                British attack with 7 armour, 8 fighters and 1 tactical_bomber
                Germans defend with 4 armour, 1 factory_major, 2 fighters, 1 infantry and 2 tactical_bombers; Italians defend with 3 mech_infantrys
                    British roll dice for 7 armour, 8 fighters and 1 tactical_bomber in Germany, round 2 : 8/16 hits, 8.17 expected hits
                    Germans roll dice for 4 armour, 2 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers in Germany, round 2 : 7/12 hits, 5.67 expected hits
                    3 mech_infantrys owned by the Italians, 1 infantry owned by the Germans, 4 armour owned by the Germans, 1 fighter owned by the British and 6 armour owned by the British lost in Germany
                    British roll dice for 1 armour, 7 fighters and 1 tactical_bomber in Germany, round 3 : 8/9 hits, 4.67 expected hits
                    Germans roll dice for 2 fighters and 2 tactical_bombers in Germany, round 3 : 3/4 hits, 2.33 expected hits
                    2 fighters owned by the Germans, 2 tactical_bombers owned by the Germans and 3 fighters owned by the British lost in Germany
                British captures 65PUs while taking Germans capital
                British converts factory_major into different units
                British win, taking Germany from Germans with 1 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -9
                Casualties for British: 6 armour, 2 artilleries, 4 fighters and 2 infantry
                Casualties for Germans: 4 armour, 2 fighters, 1 infantry and 2 tactical_bombers
                Casualties for Italians: 3 mech_infantrys
            Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
    
        Non Combat Move - British
            4 fighters moved from Germany to Northern Italy
            1 tactical_bomber moved from Germany to Greater Southern Germany
            3 armour moved from Southern Italy to Northern Italy
            3 aaGuns moved from Eastern Persia to West India
            4 fighters moved from West India to Persia
            2 fighters moved from Union of South Africa to 71 Sea Zone
            1 carrier moved from 72 Sea Zone to 71 Sea Zone
            1 submarine moved from 72 Sea Zone to 80 Sea Zone
    
        Place Units - British
            3 armour placed in Southern Italy
            2 fighters placed in United Kingdom
            2 infantry placed in Persia
    
        Turn Complete - British
            British collect 52 PUs; end with 117 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 122 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans regular : -4.67
    Japanese regular : -1.17
    Germans AA : 1.00
    Germans regular : -5.33
    British regular : 6.50
    

    Savegame

  • '23 '20

    @Stough
    A Pyrrhic victory, as if I needed another example after the strafe.

  • '23 '20

    I realize now I should have been buying way more bombers 4 turns ago, and bombing the living crap out of germany, so you would not have had a wall of cannon fodder that I couldn’t match.
    4 minor factories = 12 units, some are 3 - 4 spaces away. You have 2 major = 20, at the exact point you need them. + that italian army head start.
    Amateurs discuss tactics, pros talk logistics. If I was the latter, I would have done better.

  • '23 '20

    This game really shows the issues on the western wall. I got complacent with protecting sz 91, and you sank my shuttle fleet, right at the time i absolutely needed them. So i was then forced to build and utilize existing minor factories. Which meant i had to defend them very carefully. Which means defending normandy and southern france and northern italy and greece very well, while not taking paris as then the normandy and southern become french again, america loses a ton of income, and germany recaptures next turn or two.
    Too many ands. And for the second time of the game, those Parisians really ruin it for the allies.


  • TripleA Turn Summary: Italians round 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 18
    
        Combat Move - Italians
            1 armour moved from Poland to Germany
            3 infantry moved from Western Germany to Germany
            1 fighter and 2 infantry moved from Western Germany to Denmark
            1 artillery moved from Western Germany to Denmark
    
        Combat - Italians
            Battle in Denmark
                Italians attack with 1 artillery, 1 fighter and 2 infantry
                Americans defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Denmark, round 2 : 0/4 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Denmark, round 3 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Denmark, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Denmark
                Italians win, taking Denmark from Americans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Germany
                Italians attack with 1 armour and 3 infantry
                British defend with 1 armour and 1 factory_minor
                    Italians roll dice for 1 armour and 3 infantry in Germany, round 2 : 3/4 hits, 1.00 expected hits
                    British roll dice for 1 armour in Germany, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Italians and 1 armour owned by the British lost in Germany
                Italians win, taking Germany from British, taking Denmark from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for British: 1 armour
    
        Non Combat Move - Italians
            2 aaGuns moved from Western Germany to Germany
            1 infantry moved from Slovakia Hungary to Germany
            1 artillery moved from Eastern Poland to Slovakia Hungary
            1 infantry moved from Bessarabia to Eastern Poland
            1 infantry moved from Ukraine to Bessarabia
            1 fighter moved from Denmark to Western Germany
    
        Turn Complete - Italians
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Italians regular : 0.33
    British regular : 0.50
    

    Savegame

  • '23 '20

    TripleA Turn Summary: ANZAC round 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 18
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            3 carriers, 2 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 2 transports moved from 62 Sea Zone to 54 Sea Zone
            1 tactical_bomber moved from 54 Sea Zone to Queensland
            1 fighter moved from Queensland to 54 Sea Zone
            1 armour and 1 mech_infantry moved from New South Wales to South Australia
    
        Place Units - ANZAC
            1 fighter and 1 infantry placed in New South Wales
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,5
            ANZAC collect 17 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '20

    TripleA Turn Summary: French round 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 18
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            3 carriers, 2 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 2 transports moved from 62 Sea Zone to 54 Sea Zone
            1 tactical_bomber moved from 54 Sea Zone to Queensland
            1 fighter moved from Queensland to 54 Sea Zone
            1 armour and 1 mech_infantry moved from New South Wales to South Australia
    
        Place Units - ANZAC
            1 fighter and 1 infantry placed in New South Wales
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,5
            ANZAC collect 17 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Southern France to 112 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '20

    TripleA Turn Summary: French round 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 18
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            3 carriers, 2 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 2 transports moved from 62 Sea Zone to 54 Sea Zone
            1 tactical_bomber moved from 54 Sea Zone to Queensland
            1 fighter moved from Queensland to 54 Sea Zone
            1 armour and 1 mech_infantry moved from New South Wales to South Australia
    
        Place Units - ANZAC
            1 fighter and 1 infantry placed in New South Wales
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,5
            ANZAC collect 17 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Southern France to 112 Sea Zone
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by French from Trans-Jordan: 1 infantry
            EDIT: Adding units owned by French to Iraq: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '20

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 3 artilleries, 1 destroyer, 1 fighter, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 2 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from India to West India
            1 infantry moved from India to West India
            2 fighters and 2 tactical_bombers moved from Burma to West India
    
        Combat - Japanese
            Battle in West India
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in West India, round 2 : 3/6 hits, 2.67 expected hits
                    UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in West India
                Japanese win, taking West India from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from West India to India
            2 tactical_bombers moved from West India to India
            1 aaGun, 6 armour, 4 artilleries, 13 infantry and 9 mech_infantrys moved from India to West India
            7 infantry and 5 transports moved from 41 Sea Zone to 39 Sea Zone
            7 infantry moved from 39 Sea Zone to India
            2 destroyers moved from 41 Sea Zone to 39 Sea Zone
            1 submarine moved from 41 Sea Zone to 80 Sea Zone
            1 submarine moved from 41 Sea Zone to 72 Sea Zone
            1 submarine moved from 41 Sea Zone to 72 Sea Zone
            1 submarine moved from 41 Sea Zone to 72 Sea Zone
            2 battleships, 5 carriers, 1 cruiser, 3 destroyers, 7 fighters and 3 tactical_bombers moved from 41 Sea Zone to 35 Sea Zone
            1 destroyer moved from 19 Sea Zone to 18 Sea Zone
            2 artilleries and 6 infantry moved from Jehol to Manchuria
            1 armour and 2 mech_infantrys moved from French Indo China to Burma
            1 mech_infantry moved from Sikang to Tsinghai
            1 infantry moved from Tsinghai to Sikang
            1 mech_infantry moved from Kansu to Tsinghai
            2 fighters and 3 tactical_bombers moved from Burma to Tsinghai
            1 armour and 5 mech_infantrys moved from Chahar to Shensi
            1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
            1 armour and 2 mech_infantrys moved from Shantung to Kweichow
    
        Place Units - Japanese
            2 armour and 1 mech_infantry placed in Manchuria
            1 destroyer placed in 6 Sea Zone
            1 fighter and 1 tactical_bomber placed in Japan
            3 mech_infantrys placed in Shantung
            1 armour and 2 mech_infantrys placed in French Indo China
            3 artilleries placed in India
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,2,6,2,2,3,5
            Japanese collect 63 PUs (9 lost to blockades); end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.33
    UK_Pacific regular : -0.33
    

    Savegame

  • '23 '20

    @Stough
    Pardon the post for an alternate J11. This was my worst fear.
    Your J10 forced me to protect sub-sarahan africa, the ME, and Australia. Just the threat, and you have made me move way out of position. Excellent move. I did it once. Only my opponent did nothing to defend sub-sahara, and I was going to commit to that invaison. (He conceded the ANZAC turn before I could. Italy wiped out his american army in Normandy. 60% odds, but Marti played favorites with the Axis).

    And then, you either do as I show, and Nimitz has to do some fancy foot work to salvage Mitchner’s position.

    Or there could have been an alternate that pushed for Australia. The american fleet would not be able to protect australia for 3 turns. A factory in mayasia. A transport buy an FIC. Send some tanks from china to beef up the landing force. Move the air - land in western aus with 1/2 the force, then if I dont attack, reinforce with air. If I do attack, you have the other 1/2 of the landing force to destroy what’s left of the Anzac corps.

    Just some analysis. Hope I’m not typing in bad taste. This is very much a case of 20/20 hindsight vision. But I have been replaying your J10, J13, and J15 turns - to see what we both could have done better. Your european play has been fantastic. Can’t see what I would have done much different.

    In europe - I went Grant at Cold Harbour. “Well, a THIRD frontal assault should work.” And it’s going as well. 4-6 Boms doing SBR while I built up for 3-4 turns would have been far more prudent.


  • No I like it very much. I really like the take on it. I’m always appreciative of any feedback or suggestions. Let me download it and then I can see it and comment better


  • I am still struggling to see how I could have held off the US fleet while I build for Australia.
    Wait, I think I see it now. so move to SZ 56; drop some guys and then either pounce on the attack or pounce on Sydney. and meanwhile build trans to ferry guys over for another shot at it; if you manage ot parry both?


  • Honestly, I gave up on this game quite early. About round 2. When I realized I had absolutely no idea what. was doing in the Med for a follow up to my Med first Strat. I just went in balls first (like John Bell Hood; unfortunately - the Atlanta version) and never considered what I could do to sustain it . IN hind site I either shouldn’t have done it, or built a IC in Egypt immediately. I also didn’t realize how strong it would make Russia so fast. I was sweating bullets about Germany. So I just played loose and instinctive, didn’t really think very far ahead.

    I haven’t been even using the calculator, just been playing lazy and wild for fun. And I was totally done, attitude wise, after my bomber disasters in Russia. That’s when I just switched to operation ‘ant trail’ in Germany. Not ever thinking it would work, just to give me a crap ton of guys to draw it out for a long ass time and see what it looked like when Japan and Germany died.

    Meanwhile, the Pac has been an unmitigated disaster. In that theater I was acting like another Civil War failure- Bragg, who pouted at Chickamuga because he wasn’t winning the battle the way he thought he wanted to. In the Pac, I’ve just been an amoeba; responding to stimulus and seeking food. The J-3 is just such a different tempo than a J-1; I really don’t like it, but I need to learn it. Although I may do another J-1 for ole times sake next game. IDK. I really want to but really shouldn’t , because it will teach me nothing. J-3 is what I need to learn.

    Analogies aside, I should just take some time and actually analyze this stuff a bit to understand what the heck I’m doing. Been too lazy, and this is not a game you can win by playing lazy.

  • '23 '20

    @Stough
    I think I could have parried both in the short term - not a 100% on that - but you still could have kept pressure on the persia factory, probably taken it, and instead of us building in europe, serious money would have been sent to the pac for that parry.
    Your africa move i prepped for - didnt have a choice if UK was to survive. And gambled on drawing your fleet back. And after i played around with it, saw holes in my plan that i didnt see at the time. And saw how strong of a overall position you had.

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