@Stucifer, back from the hospital! I was a bit confused when I last looked at this, I mistakenly thought our game was further along, T2…smh
No scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 fighters, 1 harbour and 1 marine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Hunan to Yunnan
2 bombers, 4 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
Combat - Japanese
Battle in Yunnan
Japanese attack with 2 bombers, 4 fighters, 2 infantry and 5 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 4 fighters, 2 infantry and 5 tactical_bombers in Yunnan, round 2 : 7/13 hits, 6,83 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 bombers, 4 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
2 infantry moved from Siam to French Indo China
Japanese take French Indo China from Neutral_Axis
2 bombers, 4 fighters and 5 tactical_bombers moved from Yunnan to Kwangsi
1 artillery and 5 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Anhwe to Hunan
1 aaGun, 1 artillery and 6 infantry moved from Jehol to Anhwe
1 infantry moved from Anhwe to Kweichow
2 artilleries moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 marine moved from Japan to 6 Sea Zone
1 marine and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry, 1 marine and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Shantung to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 fighter moved from Japan to Caroline Islands
1 fighter moved from Japan to Kwangsi
4 infantry moved from Manchuria to Jehol
Place Units - Japanese
1 harbour placed in Hainan
2 fighters and 1 marine placed in Japan
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67
Japanese regular : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier and 2 destroyers placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
6 infantry moved from Shensi to Suiyuyan
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier and 2 destroyers placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
6 infantry moved from Shensi to Suiyuyan
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Purchase Units - British
British buy 1 carrier, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery moved from 76 Sea Zone to British Somaliland
1 battleship moved from 39 Sea Zone to 76 Sea Zone
Combat - British
Battle in British Somaliland
British attack with 1 artillery
Italians defend with 1 infantry
British roll dice for 1 battleship in British Somaliland, round 2 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 infantry in British Somaliland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in British Somaliland
British win, taking British Somaliland from Italians with 1 artillery remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 armour and 1 mech_infantry moved from Ethiopia to Egypt
1 bomber moved from Malta to Belgian Congo
2 infantry moved from Rhodesia to Belgian Congo
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 battleship, 1 cruiser and 1 destroyer moved from 123 Sea Zone to 106 Sea Zone
1 fighter moved from Iceland to 106 Sea Zone
1 fighter moved from United Kingdom to 106 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
3 fighters and 1 tactical_bomber moved from Malta to Egypt
Place Units - British
1 carrier and 1 transport placed in 106 Sea Zone
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
Place Units - UK_Pacific
8 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs
Some Units in India change ownership: 8 infantry
Combat Hit Differential Summary :
Italians regular : -0.33
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 artillery moved from 94 Sea Zone to Algeria
Italians take Algeria from Neutral_Axis
1 infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
1 armour moved from Greece to Romania
1 aaGun, 1 artillery and 1 infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Northern Italy to Romania
1 fighter moved from Southern Italy to Alexandria
Place Units - Italians
1 transport placed in 97 Sea Zone
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
@dawgoneit
Fröhliche Weihnachten from Germany!
I wish you Love,Strength and Peace for this Season and the next Year!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
2 aaGuns and 1 infantry moved from New South Wales to Queensland
1 infantry moved from 62 Sea Zone to New South Wales
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
2 aaGuns and 1 infantry moved from New South Wales to Queensland
1 infantry moved from 62 Sea Zone to New South Wales
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@aequitas-et-veritas sorry. i was on vacation. hope your holidays were awesome
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 1 fighter, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
5 armour and 3 mech_infantrys moved from Yugoslavia to Bessarabia
1 artillery and 1 infantry moved from Poland to Eastern Poland
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 transport moved from 115 Sea Zone to 113 Sea Zone
2 bombers moved from Southern Italy to Eastern Poland
1 infantry moved from Romania to Eastern Poland
4 armour, 5 artilleries and 24 infantry moved from Romania to Bessarabia
Combat - Germans
Battle in Bessarabia
Germans attack with 9 armour, 5 artilleries, 24 infantry and 3 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 9 armour, 5 artilleries, 24 infantry and 3 mech_infantrys in Bessarabia, round 2 : 13/41 hits, 11,50 expected hits
Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 9 armour, 5 artilleries, 24 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Germans attack with 1 artillery, 2 bombers and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 2 bombers and 2 infantry in Eastern Poland, round 2 : 2/5 hits, 2,17 expected hits
Russians roll dice for 2 infantry in Eastern Poland, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery and 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
Trigger Germany Occupies Morocco Army Disband: has removed 1 infantry owned by Neutral_Axis in Morocco
5 armour and 5 mech_infantrys moved from Germany to Romania
3 aaGuns moved from Romania to Bessarabia
2 bombers moved from Eastern Poland to Western Germany
5 mech_infantrys moved from Western Germany to Poland
1 artillery and 8 infantry moved from Finland to Karelia
1 battleship and 1 cruiser moved from 110 Sea Zone to 113 Sea Zone
1 submarine moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
Germans take Southern France from Neutral_Axis
1 fighter and 1 tactical_bomber moved from Southern Italy to Alexandria
1 armour moved from Yugoslavia to 97 Sea Zone
Place Units - Germans
1 armour and 6 mech_infantrys placed in Germany
1 fighter placed in Western Germany
1 infantry placed in Normandy Bordeaux
1 destroyer placed in 113 Sea Zone
Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
Germans collect 46 PUs (1 lost to blockades); end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Russians regular : 0,67
Germans regular : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 1 fighter, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
5 armour and 3 mech_infantrys moved from Yugoslavia to Bessarabia
1 artillery and 1 infantry moved from Poland to Eastern Poland
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 transport moved from 115 Sea Zone to 113 Sea Zone
2 bombers moved from Southern Italy to Eastern Poland
1 infantry moved from Romania to Eastern Poland
4 armour, 5 artilleries and 24 infantry moved from Romania to Bessarabia
Combat - Germans
Battle in Bessarabia
Germans attack with 9 armour, 5 artilleries, 24 infantry and 3 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 9 armour, 5 artilleries, 24 infantry and 3 mech_infantrys in Bessarabia, round 2 : 13/41 hits, 11,50 expected hits
Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 9 armour, 5 artilleries, 24 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Germans attack with 1 artillery, 2 bombers and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 2 bombers and 2 infantry in Eastern Poland, round 2 : 2/5 hits, 2,17 expected hits
Russians roll dice for 2 infantry in Eastern Poland, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery and 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
Trigger Germany Occupies Morocco Army Disband: has removed 1 infantry owned by Neutral_Axis in Morocco
5 armour and 5 mech_infantrys moved from Germany to Romania
3 aaGuns moved from Romania to Bessarabia
2 bombers moved from Eastern Poland to Western Germany
5 mech_infantrys moved from Western Germany to Poland
1 artillery and 8 infantry moved from Finland to Karelia
1 battleship and 1 cruiser moved from 110 Sea Zone to 113 Sea Zone
1 submarine moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
Germans take Southern France from Neutral_Axis
1 fighter and 1 tactical_bomber moved from Southern Italy to Alexandria
1 armour moved from Yugoslavia to 97 Sea Zone
Place Units - Germans
1 armour and 6 mech_infantrys placed in Germany
1 fighter placed in Western Germany
1 infantry placed in Normandy Bordeaux
1 destroyer placed in 113 Sea Zone
Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
Germans collect 46 PUs (1 lost to blockades); end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Russians regular : 0,67
Germans regular : 1,33
@dawgoneit Happy New Year!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Novgorod to Baltic States
3 infantry moved from Belarus to Eastern Poland
1 fighter and 1 tactical_bomber moved from Bryansk to Baltic States
1 fighter moved from Bryansk to Eastern Poland
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 artillery
Russians roll dice for 1 fighter and 3 infantry in Eastern Poland, round 2 : 2/4 hits, 1.00 expected hits
Germans roll dice for 1 artillery in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery
Battle in Baltic States
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/5 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Baltic States to Bryansk
1 fighter moved from Eastern Poland to Bryansk
1 artillery and 4 infantry moved from Western Ukraine to Bryansk
1 artillery and 5 infantry moved from Russia to Bryansk
5 infantry moved from Belarus to Novgorod
1 aaGun moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to Ukraine
2 aaGuns and 18 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
2 infantry placed in Ukraine
3 infantry placed in Novgorod
1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : 0.33
@aequitas-et-veritas said in L20 BM3 dawgoneit (L+30) vs AetV (X no IJ NO):
@dawgoneit Happy New Year!
Happy New Year Also and may peace be with you my friend.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 factory_minor, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 artillery and 1 infantry moved from Kwangsi to Kwangtung
2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Kweichow to Hopei
Japanese take Hopei from Chinese
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone
1 marine moved from 21 Sea Zone to Guam
1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to Philippines
1 infantry moved from Caroline Islands to 33 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
1 cruiser moved from 33 Sea Zone to 35 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 battleship and 1 marine moved from 33 Sea Zone to 34 Sea Zone
1 battleship, 2 infantry, 1 marine and 1 transport moved from 34 Sea Zone to 35 Sea Zone
2 infantry and 1 marine moved from 35 Sea Zone to Philippines
1 armour, 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
2 bombers moved from Kwangsi to Malaya
1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya
1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in Borneo
Battle in Sumatra
Battle in Guam
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Borneo from UK_Pacific, taking Sumatra from UK_Pacific, taking Guam from Americans with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters, 3 infantry, 1 marine and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 0/2 hits, 1,17 expected hits
Japanese roll dice for 1 artillery, 2 fighters, 3 infantry, 1 marine and 1 tactical_bomber in Philippines, round 2 : 2/8 hits, 3,00 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
British defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 37 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
British roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British and 1 transport owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Kwangtung, round 2 : 4/6 hits, 3,00 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Malaya
Japanese attack with 1 armour, 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 5 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Malaya, round 2 : 4/10 hits, 5,00 expected hits
UK_Pacific roll dice for 6 infantry in Malaya, round 2 : 2/6 hits, 2,00 expected hits
2 infantry owned by the Japanese and 4 infantry owned by the British lost in Malaya
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers in Malaya, round 3 : 3/8 hits, 4,50 expected hits
UK_Pacific roll dice for 2 infantry in Malaya, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 2 infantry
Casualties for British: 5 infantry
Casualties for ANZAC: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 3/4 hits, 1,83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 aaGun, 1 artillery and 6 infantry moved from Anhwe to Chahar
4 infantry moved from Jehol to Chahar
1 mech_infantry moved from Hunan to Chahar
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Kweichow to Hunan
1 artillery and 3 infantry moved from Kweichow to Yunnan
2 artilleries and 1 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangtung to Chahar
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
2 bombers moved from Malaya to Yunnan
2 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
Place Units - Japanese
1 factory_minor placed in French Indo China
1 fighter and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
Americans regular : 1,33
Japanese regular : -2,67
UK_Pacific regular : -1,67
British regular : -0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 destroyer and 1 submarine moved from 54 Sea Zone to 21 Sea Zone
Combat - Americans
Battle in 21 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 cruiser and 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Combat Hit Differential Summary :
Americans regular : 0.67
@aequitas-et-veritas my sub hit in sz21. i still have my destroyer to go. what would you like to lose. a cruiser or a destroyer?
@dawgoneit DD please.
Thank you.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 destroyer and 1 submarine moved from 54 Sea Zone to 21 Sea Zone
Combat - Americans
Battle in 21 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 cruiser and 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 cruiser and 1 destroyer in 21 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone
Japanese win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 31 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 31 Sea Zone to Wake Island
1 bomber and 3 fighters moved from Hawaiian Islands to Wake Island
1 armour, 2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 armour, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Japanese regular : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 17 infantry moved from Suiyuyan to Shensi
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :