sz 114 only, using the latest of 2.7 version now.
L20 AndrewAAGamer (X) vs oysteilo (A+58) OOB
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 3 fighters and 3 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Kansu to Novosibirsk Japanese take Novosibirsk from Russians 1 armour moved from Novosibirsk to Urals 4 bombers, 3 fighters and 3 tactical_bombers moved from Kansu to Urals 1 infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 infantry moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 1 fighter moved from Anhwe to Kwangsi 1 infantry moved from French Indo China to Kwangsi 1 tactical_bomber moved from 35 Sea Zone to Kwangsi 2 infantry moved from French Indo China to Shan State 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java 1 fighter moved from 35 Sea Zone to 41 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Borneo 1 submarine moved from 35 Sea Zone to 44 Sea Zone 1 submarine moved from 35 Sea Zone to 43 Sea Zone 1 battleship, 1 cruiser and 2 destroyers moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 battleship, 4 carriers, 1 cruiser and 3 destroyers moved from 35 Sea Zone to 42 Sea Zone 2 infantry moved from Korea to Amur Japanese take Amur from Russians Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 43 Sea Zone Japanese attack with 1 submarine and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 battleship, 4 carriers, 1 cruiser, 3 destroyers and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 4 carriers, 1 cruiser, 3 destroyers and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 41 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 41 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 37 Sea Zone Japanese attack with 1 battleship, 1 cruiser and 2 destroyers ANZAC defend with 1 submarine Japanese roll dice for 1 battleship, 1 cruiser and 2 destroyers in 37 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from ANZAC with 1 battleship, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Urals Japanese attack with 1 armour, 4 bombers, 3 fighters and 3 tactical_bombers Russians defend with 1 aaGun and 5 infantry Russians roll AA dice in Urals : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 armour, 4 bombers, 3 fighters and 3 tactical_bombers in Urals, round 2 : 6/11 hits, 6.67 expected hits Russians roll dice for 1 aaGun and 5 infantry in Urals, round 2 : 1/5 hits, 1.67 expected hits 5 infantry owned by the Russians, 1 armour owned by the Japanese and 1 aaGun owned by the Russians lost in Urals Japanese win with 4 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Japanese: 1 armour Casualties for Russians: 1 aaGun and 5 infantry Battle in Shan State Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Kwangsi Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Borneo Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Americans defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Borneo, round 2 : 3/6 hits, 3.00 expected hits UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Java Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 3/5 hits, 2.00 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 fighter moved from 41 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from Borneo to 42 Sea Zone 1 tactical_bomber moved from Shan State to 42 Sea Zone 1 fighter moved from Shan State to French Indo China 1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China 1 tactical_bomber moved from Japan to French Indo China 1 fighter moved from Japan to 36 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 1 carrier, 1 destroyer, 4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 4 infantry moved from 36 Sea Zone to French Indo China 2 infantry moved from Anhwe to Chahar 4 bombers moved from Urals to Chahar 3 fighters and 3 tactical_bombers moved from Urals to Kansu 1 aaGun and 2 infantry moved from Manchuria to Jehol 7 infantry moved from Manchuria to Amur Place Units - Japanese 3 infantry placed in French Indo China 3 fighters placed in Japan 1 carrier and 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 54 PUs; end with 55 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : 1.67 UK_Pacific regular : 1.00 ANZAC regular : -0.83 Russians regular : -0.67 Russians AA : -0.50 -
10 inf and 1 AA score 1 hit, not exactly impressive.
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Yep - agree with that. I figured I would lose about 4 units between the two battles so pleasantly surprised.
98.5% 1 hit, 92% 2 hits, 79% 3 hits, 57% 4 hits, 33% 5 hits, 15% 6 hits and 5.5% 7 hits.
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from United Kingdom to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 1 bomber moved from Scotland to Holland Belgium Combat - Americans Battle in Holland Belgium Americans attack with 1 bomber, 4 fighters, 1 infantry and 1 mech_infantry Italians defend with 1 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 bomber, 4 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 44 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 mech_infantrys moved from Central United States to 101 Sea Zone 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 bomber moved from Holland Belgium to United Kingdom 2 fighters moved from Holland Belgium to United Kingdom 2 fighters moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 bomber moved from United Kingdom to Scotland 1 fighter moved from Eastern Persia to Vologda 1 aaGun moved from Central United States to Western United States Place Units - Americans 1 artillery and 1 infantry placed in Eastern United States 2 submarines and 1 transport placed in 101 Sea Zone 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
Americans regular : 0,83 Japanese regular : -0,33 Germans regular : -0,33 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 artillery and 2 infantry placed in Yunnan 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 2 infantry moved from Scotland to 109 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 3 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 battleship and 1 cruiser moved from 92 Sea Zone to 110 Sea Zone 1 infantry moved from Burma to Shan State 1 fighter and 1 tactical_bomber moved from Yunnan to Shan State 1 mech_infantry moved from Yunnan to Kwangtung UK_Pacific take Kwangtung from Japanese 1 bomber moved from Iraq to Ukraine 1 infantry moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians Combat - British Strategic bombing raid in Ukraine Germans roll AA dice in Ukraine : 0/1 hits, 0,17 expected hits Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Ukraine causes 3 damage total. Battle in Normandy Bordeaux British attack with 1 artillery and 5 infantry Germans defend with 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour and 5 infantry; Italians defend with 1 aaGun and 4 infantry British roll dice for 2 battleships and 3 cruisers in Normandy Bordeaux, round 2 : 3/5 hits, 2,83 expected hitsCombat Hit Differential Summary :
Germans AA : -0,17 British regular : 0,17 -
AA guns?
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@oysteilo said in L20 AndrewAAGamer (X) vs oysteilo (A+58) OOB:
AA guns?
Yes AA guns please. Then up to 3 Italian infantry followed by German infantry and artillery
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would you mind if I edited usa in sz 111? I mean to load two american transports with the left behind units in London. I see now I forgot during usa
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I have no realistic chance of winning this battle (0% before dice is thrown) in normandy so i think it is within policy
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@oysteilo said in L20 AndrewAAGamer (X) vs oysteilo (A+58) OOB:
would you mind if I edited usa in sz 111? I mean to load two american transports with the left behind units in London. I see now I forgot during usa
I am okay with a US non-combat move change.
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from United Kingdom to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 1 bomber moved from Scotland to Holland Belgium Combat - Americans Battle in Holland Belgium Americans attack with 1 bomber, 4 fighters, 1 infantry and 1 mech_infantry Italians defend with 1 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 bomber, 4 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 44 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 mech_infantrys moved from Central United States to 101 Sea Zone 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 bomber moved from Holland Belgium to United Kingdom 2 fighters moved from Holland Belgium to United Kingdom 2 fighters moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 bomber moved from United Kingdom to Scotland 1 fighter moved from Eastern Persia to Vologda 1 aaGun moved from Central United States to Western United States Place Units - Americans 1 artillery and 1 infantry placed in Eastern United States 2 submarines and 1 transport placed in 101 Sea Zone 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 artillery and 2 infantry placed in Yunnan 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs Purchase Units - British British buy 3 artilleries, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 2 infantry moved from Scotland to 109 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 3 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 battleship and 1 cruiser moved from 92 Sea Zone to 110 Sea Zone 1 infantry moved from Burma to Shan State 1 fighter and 1 tactical_bomber moved from Yunnan to Shan State 1 mech_infantry moved from Yunnan to Kwangtung UK_Pacific take Kwangtung from Japanese 1 bomber moved from Iraq to Ukraine 1 infantry moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians Combat - British Strategic bombing raid in Ukraine Germans roll AA dice in Ukraine : 0/1 hits, 0,17 expected hits Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Ukraine causes 3 damage total. Battle in Normandy Bordeaux British attack with 1 artillery and 5 infantry Germans defend with 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour and 5 infantry; Italians defend with 1 aaGun and 4 infantry British roll dice for 2 battleships and 3 cruisers in Normandy Bordeaux, round 2 : 3/5 hits, 2,83 expected hits British roll dice for 1 artillery and 5 infantry in Normandy Bordeaux, round 2 : 1/6 hits, 1,33 expected hits Germans roll dice for 2 aaGuns, 2 artilleries and 9 infantry in Normandy Bordeaux, round 2 : 4/11 hits, 3,67 expected hits 1 aaGun owned by the Germans, 1 aaGun owned by the Italians, 2 infantry owned by the Italians and 4 infantry owned by the British lost in Normandy Bordeaux British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 2 artilleries and 7 infantry in Normandy Bordeaux, round 3 : 3/9 hits, 3,00 expected hits 1 artillery owned by the British, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Normandy Bordeaux Germans win with 2 artilleries and 6 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 artillery and 5 infantry Casualties for Germans: 1 aaGun Casualties for Italians: 1 aaGun and 3 infantry Battle in Shan State British attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Shan State to Yunnan 1 aaGun, 1 artillery and 1 infantry moved from Burma to Yunnan 2 fighters moved from Northwest Persia to Vologda 2 fighters moved from Eastern Persia to Vologda 1 bomber moved from Scotland to Russia 1 bomber moved from Ukraine to Russia 2 fighters and 1 tactical_bomber moved from Eastern Persia to Russia 1 infantry moved from Northwest Persia to Caucasus 1 fighter moved from Egypt to Northwest Persia 1 fighter moved from Syria to Northwest Persia 1 mech_infantry moved from Syria to Northwest Persia 6 infantry moved from Iraq to Northwest Persia 1 destroyer moved from 39 Sea Zone to 80 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from Egypt to Trans-Jordan 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 carrier moved from 92 Sea Zone to 110 Sea Zone 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 1 infantry moved from Scotland to United Kingdom 4 aaGuns moved from Scotland to United Kingdom 1 artillery and 1 infantry moved from Eastern Persia to Turkmenistan 1 fighter moved from Eastern Persia to Vologda Place Units - British 1 artillery and 1 infantry placed in United Kingdom 1 infantry placed in United Kingdom 2 artilleries and 1 infantry placed in Iraq 2 infantry and 1 mech_infantry placed in Egypt 1 fighter placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Place Units - UK_Pacific 1 artillery, 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2,2,5 UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry Turning on Edit Mode EDIT: Adding units owned by Americans to 110 Sea Zone: 1 artillery, 2 infantry and 1 mech_infantry EDIT: Removing units owned by Americans from United Kingdom: 1 mech_infantry EDIT: Removing units owned by Americans from United Kingdom: 1 artillery and 2 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : 0,83 Japanese regular : -0,67 Germans AA : -0,17 Germans regular : 0,00 British regular : -0,17 -
The men are on two transports
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 fighters and 2 infantry moved from Western Germany to Holland Belgium 1 bomber and 1 fighter moved from Southern Italy to Holland Belgium Combat - Italians Battle in Holland Belgium Italians attack with 1 bomber, 3 fighters and 2 infantry Americans defend with 1 infantry and 1 mech_infantry Italians roll dice for 1 bomber, 3 fighters and 2 infantry in Holland Belgium, round 2 : 3/6 hits, 2.50 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry and 1 mech_infantry Non Combat Move - Italians 3 fighters moved from Holland Belgium to Normandy Bordeaux 1 bomber moved from Holland Belgium to Southern Italy 1 infantry moved from Northern Italy to Yugoslavia 1 aaGun and 3 artilleries moved from Bulgaria to Yugoslavia 4 infantry moved from Northern Italy to Western Germany 1 aaGun moved from Northern Italy to Southern Italy 2 armour and 2 mech_infantrys moved from Bryansk to Ukraine Place Units - Italians 4 infantry placed in Northern Italy Italians undo move 1. 3 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2 Italians collect 11 PUs (4 lost to blockades); end with 11 PUsCombat Hit Differential Summary :
Americans regular : 0.33 Italians regular : 0.50 -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 aaGun and 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 transport moved from 61 Sea Zone to 63 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 3 fighters moved from Eastern Persia to Russia Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Non Combat Move - French 1 fighter moved from Eastern Persia to Russia 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Egypt to Trans-Jordan 2 infantry moved from United Kingdom to 110 Sea Zone 1 destroyer moved from 39 Sea Zone to 80 Sea Zone Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by British from 110 Sea Zone: 3 transports EDIT: Removing units owned by French from 110 Sea Zone: 2 infantry EDIT: Removing units owned by Americans from 110 Sea Zone: 1 artillery, 2 infantry, 1 mech_infantry and 3 transports EDIT: Adding units owned by Americans to 110 Sea Zone: 1 artillery, 2 infantry, 1 mech_infantry and 2 transports EDIT: Adding units owned by Americans to 110 Sea Zone: 1 transport EDIT: Adding units owned by French to 110 Sea Zone: 2 infantry EDIT: Adding units owned by British to 110 Sea Zone: 3 transports EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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3 LOADED AMERICAN TRANSPORTS . 3 EMPTY BRITISH TRANSPORTS
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@oysteilo said in L20 AndrewAAGamer (X) vs oysteilo (A+58) OOB:
3 LOADED AMERICAN TRANSPORTS . 3 EMPTY BRITISH TRANSPORTS
Thank you for the detailed explanation! :)
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 54 PUs; Germans buy 3 armour, 3 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Rostov to Caucasus 1 infantry and 1 mech_infantry moved from Rostov to Volgograd 1 armour moved from Archangel to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Belarus 1 fighter and 1 tactical_bomber moved from Novgorod to Caucasus 1 bomber and 1 tactical_bomber moved from Novgorod to Volgograd 1 bomber moved from Novgorod to Volgograd 1 tactical_bomber moved from Novgorod to Caucasus Combat - Germans Battle in Caucasus Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers British defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Caucasus, round 2 : 1/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Volgograd Germans attack with 2 bombers, 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 bombers, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits, 2.17 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 2 bombers, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 2 tactical_bombers moved from Caucasus to Rostov 2 bombers and 1 tactical_bomber moved from Volgograd to Rostov 2 bombers moved from Rostov to Belarus 9 armour and 4 mech_infantrys moved from Rostov to Belarus 2 artilleries moved from Ukraine to Rostov 3 artilleries moved from Bryansk to Rostov 6 infantry moved from Bryansk to Ukraine 25 infantry moved from Bryansk to Rostov 1 aaGun moved from Bryansk to Ukraine 6 mech_infantrys moved from Bryansk to Belarus 1 armour and 8 mech_infantrys moved from Poland to Novgorod 1 artillery and 2 infantry moved from Novgorod to Vyborg 1 artillery and 6 infantry moved from Finland to Vyborg 2 aaGuns moved from Archangel to Belarus 3 infantry moved from Archangel to Belarus 6 armour and 9 mech_infantrys moved from Archangel to Novgorod 2 mech_infantrys moved from Bryansk to Novgorod 4 infantry moved from Germany to Western Germany 1 fighter moved from Germany to Western Germany 2 mech_infantrys moved from Western Germany to Germany 1 infantry moved from Western Germany to Germany 1 tactical_bomber moved from Novgorod to Germany Place Units - Germans 3 infantry placed in Normandy Bordeaux 1 infantry and 3 mech_infantrys placed in Germany 3 artilleries placed in Ukraine 3 armour placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4 Germans collect 59 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUsCombat Hit Differential Summary :
Russians regular : 0.33 Germans regular : -1.17 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 2 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 infantry moved from Tambov to Volgograd 1 mech_infantry moved from Vologda to Volgograd 1 infantry moved from Vologda to Novosibirsk Russians take Novosibirsk from Japanese 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 infantry moved from Russia to Smolensk Russians take Smolensk from Germans 1 infantry moved from Russia to Bryansk Russians take Bryansk from Italians 2 infantry moved from Olgiy to Timguska 1 tactical_bomber moved from Russia to Timguska 2 fighters moved from Russia to Volgograd 1 infantry moved from Buyant-Uhaa to Manchuria Chinese take Manchuria from Japanese Combat - Russians Battle in Timguska Russians attack with 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Timguska, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Timguska Russians win, taking Timguska from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Volgograd Russians attack with 2 fighters, 1 infantry and 1 mech_infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Volgograd, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 tactical_bomber moved from Timguska to Vologda 1 aaGun and 33 infantry moved from Russia to Vologda 2 fighters moved from Volgograd to Russia 1 artillery moved from Russia to Samara 1 infantry moved from Russia to Tambov 1 infantry moved from Dzavhan to Yenisey 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 1 infantry moved from Buyant-Uhaa to Ulaanbaatar 1 cruiser and 1 submarine moved from 115 Sea Zone to 114 Sea Zone Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 24 PUsCombat Hit Differential Summary :
Japanese regular : -0,33 Germans regular : 0,67 Russians regular : -0,17 -
@oysteilo Not letting me Post the game summary for some reason. Hit send Bug Report and it says it is a known issue. Not sure what to do. Will try again in an hour or so once I get a chance to reboot just in case it is the internet or something like that. If that does not work I can always e-mail you the file though then it is not posted.





