2 kamis on each cruiser, and 1 kami per destroyer for the rest of the kamis. No scramble.
tanios Allies +15 -vs- dawgoneit Axis BM3
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 3 fighters and 2 infantry; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 2 infantry moved from Central United States to Western United States Place Units - Americans 1 carrier placed in 10 Sea Zone 2 infantry placed in Western United States Americans undo move 2. 2 fighters placed in Western United States 2 infantry placed in Central United States 1 fighter placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 1 fighter EDIT: Adding units owned by Americans to Western United States: 1 fighter EDIT: Turning off Edit Mode Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 2 infantry moved from Szechwan to Yunnan 1 fighter moved from Sikang to Yunnan Combat - Chinese Chinese creates battle in territory Hunan Chinese creates battle in territory Chahar Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 armour, 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Yunnan, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Yunnan, round 3 : 0/3 hits, 1.17 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 4 : 1/2 hits, 0.83 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan 1 fighter owned by the Chinese retreated Japanese win with 1 armour remaining. Battle score for attacker is 1 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Hunan Chinese attack with 1 infantry Japanese defend with 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Hunan, round 2 : 2/2 hits, 1.17 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Chahar Chinese attack with 1 infantry Japanese defend with 1 aaGun and 1 fighter Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun and 1 fighter in Chahar, round 2 : 0/1 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun and 1 fighter in Chahar, round 3 : 0/1 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun and 1 fighter in Chahar, round 4 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win with 1 aaGun and 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Sikang 2 infantry moved from Sikang to Szechwan Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Turning on Edit Mode EDIT: Removing units owned by Chinese from Szechwan: 1 infantry EDIT: Adding units owned by Chinese to Sikang: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : -0.83 Japanese regular : -1.33 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 3 fighters and 2 infantry; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 2 infantry moved from Central United States to Western United States Place Units - Americans 1 carrier placed in 10 Sea Zone 2 infantry placed in Western United States Americans undo move 2. 2 fighters placed in Western United States 2 infantry placed in Central United States 1 fighter placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 1 fighter EDIT: Adding units owned by Americans to Western United States: 1 fighter EDIT: Turning off Edit Mode Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 2 infantry moved from Szechwan to Yunnan 1 fighter moved from Sikang to Yunnan Combat - Chinese Chinese creates battle in territory Hunan Chinese creates battle in territory Chahar Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 armour, 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Yunnan, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Yunnan, round 3 : 0/3 hits, 1.17 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 4 : 1/2 hits, 0.83 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan 1 fighter owned by the Chinese retreated Japanese win with 1 armour remaining. Battle score for attacker is 1 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Hunan Chinese attack with 1 infantry Japanese defend with 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Hunan, round 2 : 2/2 hits, 1.17 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Chahar Chinese attack with 1 infantry Japanese defend with 1 aaGun and 1 fighter Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun and 1 fighter in Chahar, round 2 : 0/1 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun and 1 fighter in Chahar, round 3 : 0/1 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun and 1 fighter in Chahar, round 4 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win with 1 aaGun and 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Sikang 2 infantry moved from Sikang to Szechwan Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Turning on Edit Mode EDIT: Removing units owned by Chinese from Szechwan: 1 infantry EDIT: Adding units owned by Chinese to Sikang: 1 infantry EDIT: Turning off Edit Mode Purchase Units - British British buy 1 carrier and 2 fighters; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 8 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Egypt to Tobruk British take Tobruk from Italians 1 mech_infantry moved from India to Yunnan 1 fighter moved from India to Yunnan 1 destroyer moved from 109 Sea Zone to 123 Sea Zone 1 bomber moved from United Kingdom to 123 Sea Zone Combat - British Battle in 123 Sea Zone British attack with 1 bomber and 1 destroyer Germans defend with 1 submarine British roll dice for 1 bomber and 1 destroyer in 123 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 123 Sea Zone British win with 1 bomber remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Germans: 1 submarine Battle in Yunnan British attack with 1 fighter and 1 mech_infantry Japanese defend with 1 armour British roll dice for 1 fighter and 1 mech_infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Yunnan, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Yunnan British win with 1 fighter remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 armour Non Combat Move - British 1 fighter moved from Yunnan to India 1 infantry moved from Siam to Shan State 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 1 artillery and 3 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 3 infantry moved from 81 Sea Zone to Egypt 1 infantry moved from Italian Somaliland to 76 Sea Zone 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Egypt 2 fighters moved from Gibraltar to 98 Sea Zone 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 battleship moved from 76 Sea Zone to 98 Sea Zone 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Iraq to Trans-Jordan 1 fighter moved from United Kingdom to Gibraltar 1 bomber moved from 123 Sea Zone to United Kingdom Place Units - British 1 carrier placed in 98 Sea Zone 2 fighters placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,1 British collect 30 PUs (3 lost to blockades); end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 8 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in India change ownership: 8 infantryCombat Hit Differential Summary :
Chinese regular : -0.83 Japanese regular : -0.83 Germans regular : 0.83 British regular : 0.33 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Algeria to Morocco Italians take Morocco from French 1 armour moved from Algeria to Libya 1 destroyer moved from 97 Sea Zone to 96 Sea Zone 1 bomber moved from Normandy Bordeaux to Southern Italy 2 armour, 1 artillery and 2 infantry moved from Yugoslavia to Romania 2 artilleries and 1 infantry moved from Northern Italy to Yugoslavia Combat - Italians Non Combat Move - Italians Place Units - Italians 2 destroyers placed in 97 Sea Zone Turn Complete - Italians Italians collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
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@tanios sorry. i was on vacation. hope your holidays were awesome
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 cruiser Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 fighter and 1 infantry placed in Queensland 1 artillery and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 cruiser Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 fighter and 1 infantry placed in Queensland 1 artillery and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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@dawgoneit no worries, happy new year!
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 4 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Germans 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 artillery and 8 infantry moved from Finland to Karelia Germans take Karelia from Russians 3 artilleries and 2 infantry moved from Poland to Eastern Poland 5 armour, 2 artilleries, 12 infantry and 9 mech_infantrys moved from Slovakia Hungary to Eastern Poland 2 infantry moved from Romania to Bessarabia 3 armour, 2 artilleries and 8 infantry moved from Romania to Eastern Poland 2 fighters and 1 tactical_bomber moved from Yugoslavia to Bessarabia 10 mech_infantrys moved from Germany to Eastern Poland Combat - Germans Battle in Eastern Poland Germans attack with 8 armour, 7 artilleries, 22 infantry and 19 mech_infantrys Russians defend with 1 infantry Germans roll dice for 8 armour, 7 artilleries, 22 infantry and 19 mech_infantrys in Eastern Poland, round 2 : 17/56 hits, 14.33 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 8 armour, 7 artilleries, 21 infantry and 19 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Bessarabia Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 4/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters moved from Bessarabia to Yugoslavia 1 tactical_bomber moved from Bessarabia to Romania 1 aaGun moved from Romania to Eastern Poland 1 aaGun moved from Slovakia Hungary to Eastern Poland 1 aaGun moved from Poland to Eastern Poland 1 fighter moved from Western Germany to Yugoslavia 3 tactical_bombers moved from Western Germany to Yugoslavia 1 tactical_bomber moved from Romania to Yugoslavia 2 bombers moved from Western Germany to Yugoslavia 3 infantry moved from Normandy Bordeaux to France 1 artillery and 2 infantry moved from France to Northern Italy 1 aaGun moved from Western Germany to Northern Italy 1 aaGun moved from Western Germany to France Place Units - Germans 10 mech_infantrys placed in Germany 3 infantry placed in France 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3 Germans collect 41 PUs (3 lost to blockades); end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUsCombat Hit Differential Summary :
Russians regular : 1.33 Germans regular : 4.67 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber moved from Novgorod to Karelia Combat - Russians Battle in Karelia Russians attack with 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber Germans defend with 1 artillery and 8 infantry Russians roll dice for 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber in Karelia, round 2 : 4/9 hits, 3.00 expected hits Germans roll dice for 1 artillery and 8 infantry in Karelia, round 2 : 4/9 hits, 3.00 expected hits 4 infantry owned by the Russians and 4 infantry owned by the Germans lost in Karelia Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Karelia, round 3 : 2/5 hits, 2.33 expected hits Germans roll dice for 1 artillery and 4 infantry in Karelia, round 3 : 0/5 hits, 1.67 expected hits 2 infantry owned by the Germans lost in Karelia Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Karelia, round 4 : 3/5 hits, 2.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Karelia, round 4 : 0/3 hits, 1.00 expected hits 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Russians: 4 infantry Casualties for Germans: 1 artillery and 8 infantry Non Combat Move - Russians 1 aaGun moved from Novgorod to Karelia 1 aaGun moved from Novgorod to Karelia 2 fighters and 1 tactical_bomber moved from Karelia to Russia 2 aaGuns, 16 artilleries and 20 infantry moved from Ukraine to Bryansk 1 mech_infantry moved from Volgograd to Bryansk 6 infantry moved from Russia to Vologda 6 infantry moved from Timguska to Novosibirsk Place Units - Russians 4 artilleries and 6 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUsCombat Hit Differential Summary :
Germans regular : -1.67 Russians regular : 1.33 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 factory_minor, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 submarine moved from 45 Sea Zone to 44 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 marine moved from Borneo to 43 Sea Zone 1 cruiser and 1 marine moved from 43 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 battleship, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 infantry and 1 marine moved from 37 Sea Zone to Malaya 2 artilleries moved from 37 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Malaya 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 1 submarine moved from 42 Sea Zone to 44 Sea Zone 2 infantry moved from Kwangtung to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Shan State 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State 1 mech_infantry moved from Kiangsu to Hunan 1 infantry moved from Kwangtung to Kwangsi 3 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan 1 fighter and 1 tactical_bomber moved from Hunan to Szechwan 1 artillery moved from Kiangsu to 19 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 bombers moved from Kwangsi to Malaya 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines 1 battleship moved from 20 Sea Zone to 35 Sea Zone 1 cruiser moved from 19 Sea Zone to 35 Sea Zone 1 carrier and 1 destroyer moved from 42 Sea Zone to 37 Sea Zone Combat - Japanese Battle in Malaya Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 2 artilleries, 2 bombers, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Malaya, round 2 : 4/8 hits, 3.83 expected hits UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 2 bombers, 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Casualties for British: 3 infantry Battle in Shan State Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 44 Sea Zone Japanese attack with 2 submarines ANZAC defend with 1 cruiser Japanese roll dice for 2 submarines in 44 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 cruiser owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from ANZAC with 2 submarines remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 cruiser Battle in Philippines Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 0/4 hits, 1.83 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 3 : 2/4 hits, 1.83 expected hits Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Szechwan Japanese attack with 4 fighters and 3 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 4 fighters and 3 tactical_bombers in Szechwan, round 2 : 4/7 hits, 4.00 expected hits Chinese roll dice for 3 infantry in Szechwan, round 2 : 2/3 hits, 1.00 expected hits 2 fighters owned by the Japanese and 3 infantry owned by the Chinese lost in Szechwan Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -11 Casualties for Japanese: 2 fighters Casualties for Chinese: 3 infantry Non Combat Move - Japanese 2 fighters and 3 tactical_bombers moved from Szechwan to Yunnan 1 carrier and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 34 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to Yunnan 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Malaya to Java Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in Kiangsu 1 factory_minor placed in Kwangtung 4 infantry and 1 mech_infantry placed in Japan Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
Chinese regular : 1.00 Americans regular : -1.00 Japanese regular : -3.00 UK_Pacific regular : -0.67 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 4 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Eastern United States to Morocco 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 fighter moved from Eastern United States to 106 Sea Zone Combat - Americans Battle in 106 Sea Zone Americans attack with 1 destroyer and 1 fighter Germans defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 106 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 1 fighter in 106 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone Americans win, taking 106 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Morocco Americans attack with 1 armour, 1 bomber and 1 infantry Italians defend with 1 artillery Americans roll dice for 1 armour, 1 bomber and 1 infantry in Morocco, round 2 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - Americans 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 bomber moved from Morocco to Gibraltar 1 carrier and 1 cruiser moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 3 fighters moved from Western United States to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 fighter moved from 106 Sea Zone to Eastern United States Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone 2 fighters placed in Eastern United States 1 infantry placed in Central United States 2 fighters and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Americans regular : -1.00 Italians regular : -0.33 Germans regular : -0.33 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan Combat - Chinese Chinese creates battle in territory Yunnan Chinese creates battle in territory Chahar Battle in Chahar Chinese attack with 1 infantry Japanese defend with 1 aaGun and 1 fighter Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun and 1 fighter in Chahar, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win with 1 aaGun and 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Yunnan Chinese attack with 1 infantry Japanese defend with 2 fighters and 3 tactical_bombers Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 fighters and 3 tactical_bombers in Yunnan, round 2 : 5/5 hits, 2.83 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Sikang to Tsinghai 1 fighter moved from Sikang to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 2.50 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 4 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Eastern United States to Morocco 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 fighter moved from Eastern United States to 106 Sea Zone Combat - Americans Battle in 106 Sea Zone Americans attack with 1 destroyer and 1 fighter Germans defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 106 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 1 fighter in 106 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone Americans win, taking 106 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Morocco Americans attack with 1 armour, 1 bomber and 1 infantry Italians defend with 1 artillery Americans roll dice for 1 armour, 1 bomber and 1 infantry in Morocco, round 2 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - Americans 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 bomber moved from Morocco to Gibraltar 1 carrier and 1 cruiser moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 3 fighters moved from Western United States to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 fighter moved from 106 Sea Zone to Eastern United States Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone 2 fighters placed in Eastern United States 1 infantry placed in Central United States 2 fighters and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan Combat - Chinese Chinese creates battle in territory Yunnan Chinese creates battle in territory Chahar Battle in Chahar Chinese attack with 1 infantry Japanese defend with 1 aaGun and 1 fighter Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun and 1 fighter in Chahar, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win with 1 aaGun and 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Yunnan Chinese attack with 1 infantry Japanese defend with 2 fighters and 3 tactical_bombers Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 fighters and 3 tactical_bombers in Yunnan, round 2 : 5/5 hits, 2.83 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Sikang to Tsinghai 1 fighter moved from Sikang to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 1 airfield, 2 destroyers and 1 submarine; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Tobruk to Libya 1 fighter and 1 tactical_bomber moved from Egypt to Libya 1 destroyer moved from 98 Sea Zone to 96 Sea Zone 2 fighters moved from 98 Sea Zone to 96 Sea Zone 1 fighter moved from 98 Sea Zone to 96 Sea Zone 1 bomber moved from United Kingdom to Western Germany 1 fighter moved from Egypt to Libya 1 fighter moved from Egypt to 96 Sea Zone 1 tactical_bomber moved from Egypt to 96 Sea Zone Combat - British Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Western Germany causes 6 damage total. Battle in 96 Sea Zone British attack with 1 destroyer, 4 fighters and 1 tactical_bomber Italians defend with 1 destroyer British roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone British win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Libya British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 armour British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Libya, round 2 : 2/4 hits, 1.83 expected hits Italians roll dice for 1 armour in Libya, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Libya British win, taking Libya from Italians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Non Combat Move - British 2 transports moved from 81 Sea Zone to 98 Sea Zone 1 destroyer moved from 98 Sea Zone to 95 Sea Zone 1 fighter moved from 96 Sea Zone to 91 Sea Zone 1 bomber moved from Western Germany to United Kingdom 1 artillery and 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Northwest Persia to Persia 1 tactical_bomber moved from 96 Sea Zone to Egypt 3 fighters moved from 96 Sea Zone to Egypt 2 fighters and 1 tactical_bomber moved from Libya to 98 Sea Zone Place Units - British 1 airfield placed in Gibraltar 2 destroyers and 1 submarine placed in 98 Sea Zone Turn Complete - British British collect 34 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 1 aaGun and 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5,6,1,5,1,1 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 aaGun and 3 infantryCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -1.00 Japanese regular : 2.50 Italians regular : -1.17 Germans AA : -0.17 Germans regular : -0.33 British regular : 0.17 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 armour moved from Romania to Western Ukraine Italians take Western Ukraine from Russians 1 armour moved from Romania to Belarus Italians take Belarus from Russians 1 destroyer moved from 97 Sea Zone to 96 Sea Zone 1 destroyer moved from 97 Sea Zone to 95 Sea Zone 2 fighters moved from Southern Italy to 96 Sea Zone 1 bomber and 1 fighter moved from Southern Italy to 95 Sea Zone Combat - Italians Battle in 95 Sea Zone Italians attack with 1 bomber, 1 destroyer and 1 fighter British defend with 1 destroyer Italians roll dice for 1 bomber, 1 destroyer and 1 fighter in 95 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits British roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 95 Sea Zone Italians win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 96 Sea Zone Italians attack with 1 destroyer and 2 fighters British defend with 1 destroyer Italians roll dice for 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 96 Sea Zone Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 99 Sea Zone 1 bomber and 1 fighter moved from 95 Sea Zone to Southern Italy 2 fighters moved from 96 Sea Zone to Southern Italy 1 artillery and 2 infantry moved from Romania to Bulgaria 2 artilleries and 2 infantry moved from Yugoslavia to Bulgaria 4 infantry moved from Greece to Bulgaria Place Units - Italians 1 destroyer placed in 97 Sea Zone 3 infantry placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians regular : 0.17 British regular : -0.67 -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 4 fighters moved from Queensland to 55 Sea Zone Combat - ANZAC Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 2 bombers ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 2 bombers in Java, round 2 : 0/2 hits, 0.33 expected hits 2 bombers owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 24 Casualties for Japanese: 2 bombers Battle in 55 Sea Zone ANZAC attack with 1 destroyer and 4 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 4 fighters in 55 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 4 fighters moved from 55 Sea Zone to Queensland 1 artillery and 1 mech_infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUsCombat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : 3.00 -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 4 fighters moved from Queensland to 55 Sea Zone Combat - ANZAC Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 2 bombers ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 2 bombers in Java, round 2 : 0/2 hits, 0.33 expected hits 2 bombers owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 24 Casualties for Japanese: 2 bombers Battle in 55 Sea Zone ANZAC attack with 1 destroyer and 4 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 4 fighters in 55 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 4 fighters moved from 55 Sea Zone to Queensland 1 artillery and 1 mech_infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from United Kingdom to Gibraltar 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : 3.00 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 8 armour and 8 mech_infantrys moved from Eastern Poland to Novgorod Germans take Novgorod from Russians 1 mech_infantry moved from Eastern Poland to Archangel Germans take Archangel from Russians 1 mech_infantry moved from Eastern Poland to Smolensk Germans take Smolensk from Russians 10 mech_infantrys moved from Germany to Eastern Poland 2 tactical_bombers moved from Yugoslavia to Novgorod 2 bombers moved from Yugoslavia to United Kingdom 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians Combat - Germans Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Non Combat Move - Germans 2 bombers moved from United Kingdom to Holland Belgium 1 infantry moved from France to Holland Belgium 1 aaGun moved from France to Holland Belgium 1 infantry moved from France to Holland Belgium 1 aaGun moved from Northern Italy to France 2 tactical_bombers moved from Novgorod to Baltic States Place Units - Germans 10 mech_infantrys placed in Germany 2 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5 Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
British AA : -0.33 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 2 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel 1 infantry moved from Karelia to Finland Russians take Finland from Germans 1 infantry moved from Vologda to Archangel 1 infantry moved from Russia to Smolensk 1 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus 2 infantry moved from Bryansk to Western Ukraine 1 artillery and 1 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Ukraine 1 fighter moved from Russia to Western Ukraine 1 tactical_bomber moved from Russia to Belarus 1 fighter moved from Russia to Archangel 1 artillery moved from Russia to Smolensk Combat - Russians Battle in Ukraine Russians attack with 1 artillery and 2 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Western Ukraine Russians attack with 1 fighter and 2 infantry Italians defend with 1 armour Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 armour in Western Ukraine, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 3 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 armour in Western Ukraine, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Belarus Russians attack with 2 infantry and 1 tactical_bomber Italians defend with 1 armour Russians roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 armour in Belarus, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 3 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 armour in Belarus, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Belarus Russians win, taking Belarus from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Battle in Archangel Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 1 artillery and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 tactical_bomber moved from Belarus to Russia 1 fighter moved from Western Ukraine to Russia 1 fighter moved from Archangel to Russia 1 infantry moved from Volgograd to Rostov 2 infantry moved from Novosibirsk to Kazakhstan 1 infantry moved from Novosibirsk to Vologda 1 artillery moved from Russia to Vologda 2 artilleries and 5 infantry moved from Russia to Bryansk 1 aaGun moved from Karelia to Vyborg 1 artillery moved from Karelia to Vyborg Place Units - Russians 1 infantry placed in Volgograd 2 fighters and 7 infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUsCombat Hit Differential Summary :
Italians regular : -1.00 Germans regular : 0.00 Russians regular : 0.33 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 carrier, 3 destroyers, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 artilleries moved from Malaya to 37 Sea Zone 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 mech_infantry moved from Kiangsu to Hunan 1 mech_infantry moved from Hunan to French Indo China Japanese take French Indo China from French 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Siam 1 infantry moved from Shan State to 37 Sea Zone 1 marine moved from Malaya to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java 1 artillery and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 cruiser and 1 marine moved from 37 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 1 mech_infantry moved from Kiangsu to Hopei 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 armour moved from Kiangsu to Kweichow 1 artillery moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 destroyer and 1 submarine moved from 44 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 55 Sea Zone Combat - Japanese Battle in Siam Battle in 42 Sea Zone Japanese attack with 1 cruiser and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Siam from UK_Pacific, taking 42 Sea Zone from Neutral with 1 cruiser and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 55 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Java Japanese attack with 2 artilleries, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Java, round 2 : 3/6 hits, 2.50 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 2 artilleries, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - Japanese 1 carrier moved from 37 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone 1 battleship moved from 37 Sea Zone to 42 Sea Zone 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone 1 mech_infantry moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 3 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines 3 destroyers moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone Place Units - Japanese 1 carrier and 3 destroyers placed in 6 Sea Zone 1 armour, 1 artillery and 1 infantry placed in Kwangtung 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.00





