L20 BM3 Pejon_88 (L+12) vs. AetV (X)

  • 23 22

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 50 Sea Zone
            1 infantry moved from 50 Sea Zone to Fiji
            1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 54 Sea Zone to 21 Sea Zone
            1 submarine moved from 44 Sea Zone to 21 Sea Zone
            1 fighter moved from Queensland to Guam
            2 aaGuns, 2 artilleries and 1 infantry moved from Queensland to New South Wales
            1 fighter moved from India to Eastern Persia
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
            1 artillery and 1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Queensland: 1 fighter
            EDIT: Adding units owned by Americans to New South Wales: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • 23 22

    @Pejon_88 At the end there I edited the US fig in Queensland to NSW. Didn’t realize it until now but don’t think anything has happened that could effect that edit. If you disagree please edit it back during G7.


  • @Pejon_88 understood. Thank you for letting me know.


  • @Pejon_88 shoot! I took Timguska instead of Novosibirsk with my Italian Mech-

    Am asking for permission to change that. Your Anzak/Fra move would also be not compromised.


  • @aequitas-et-veritas Of course! You change that.


  • @Pejon_88 very kind. Thank you.

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 2 artilleries, 1 destroyer, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            1 mech_infantry moved from Ukraine to Tambov
                  Germans take Tambov from Russians
            1 mech_infantry moved from Urals to Samara
                  Germans take Samara from Russians
            1 mech_infantry moved from Urals to Tsinghai
                  Germans take Tsinghai from Chinese
            1 armour and 1 mech_infantry moved from Ukraine to Volgograd
            1 mech_infantry moved from Ukraine to Caucasus
            1 fighter and 1 tactical_bomber moved from Ukraine to Caucasus
            2 bombers moved from Novgorod to Volgograd
            2 infantry moved from Novgorod to Belarus
            1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
            1 mech_infantry moved from Urals to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 mech_infantry moved from Ukraine to Volgograd
    
        Combat - Germans
            Battle in Volgograd
                Germans attack with 1 armour, 2 bombers and 2 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 armour, 2 bombers and 2 mech_infantrys in Volgograd, round 2 : 2/5 hits, 2,17 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 armour, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 1/3 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Belarus
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/4 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Belarus to Ukraine
            2 bombers moved from Volgograd to Ukraine
            1 fighter and 1 tactical_bomber moved from Caucasus to Ukraine
            1 infantry moved from Western Ukraine to Ukraine
            6 mech_infantrys moved from Eastern Poland to Ukraine
            1 destroyer moved from 113 Sea Zone to 104 Sea Zone
            1 armour and 1 infantry moved from Western Germany to 113 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 battleship and 1 cruiser moved from 113 Sea Zone to 115 Sea Zone
            1 armour and 1 infantry moved from 115 Sea Zone to Novgorod
            2 armour and 2 mech_infantrys moved from Western Germany to Poland
            1 artillery and 4 infantry moved from Western Germany to Holland Belgium
            1 tactical_bomber moved from Western Germany to Normandy Bordeaux
            1 fighter moved from Western Germany to Gibraltar
    
        Place Units - Germans
            1 armour and 2 artilleries placed in Ukraine
            1 armour and 2 mech_infantrys placed in Novgorod
            6 mech_infantrys placed in Germany
            Germans undo move 3.
            1 infantry and 5 mech_infantrys placed in Germany
            1 infantry and 1 mech_infantry placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Holland Belgium: 1 infantry
            EDIT: Adding units owned by Germans to Northern Italy: 1 infantry
            EDIT: Turning off Edit Mode
            Germans undo move 2.
            1 armour and 1 mech_infantry placed in Novgorod
            1 destroyer placed in 115 Sea Zone
            1 mech_infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
            Germans collect 63 PUs; end with 63 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1,00
    Germans regular : 0,00
    

    Savegame

  • 23 22

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Western Ukraine
            1 armour moved from Vologda to Urals
                  Russians take Urals from Germans
            1 armour moved from Urals to Novosibirsk
            1 armour and 4 mech_infantrys moved from Vologda to Novosibirsk
            1 fighter moved from Bryansk to Western Ukraine
            2 infantry moved from Vologda to Archangel
            1 fighter moved from Russia to Archangel
            1 fighter moved from Russia to Samara
            2 infantry moved from Vologda to Novosibirsk
            2 infantry moved from Russia to Samara
            1 artillery and 2 infantry moved from Bryansk to Rostov
            1 tactical_bomber moved from Bryansk to Rostov
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
                Italians defend with 1 armour and 1 mech_infantry
                    Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1,33 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 1/2 hits, 0,83 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov
                    Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Rostov, round 3 : 0/3 hits, 1,17 expected hits
                    Italians roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Russians lost in Rostov
                    Russians roll dice for 1 artillery and 1 tactical_bomber in Rostov, round 4 : 1/2 hits, 0,83 expected hits
                    Italians roll dice for 1 armour in Rostov, round 4 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Italians lost in Rostov
                Russians win, taking Rostov from Italians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 2 infantry
                Casualties for Italians: 1 armour and 1 mech_infantry
            Battle in Novosibirsk
                Russians attack with 2 armour, 2 infantry and 4 mech_infantrys
                Italians defend with 1 mech_infantry
                    Russians roll dice for 2 armour, 2 infantry and 4 mech_infantrys in Novosibirsk, round 2 : 1/8 hits, 2,00 expected hits
                    Italians roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians lost in Novosibirsk
                Russians win, taking Novosibirsk from Italians with 2 armour, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Battle in Archangel
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Western Ukraine
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                1 fighter owned by the Russians retreated
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Samara
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter moved from Archangel to Russia
            1 fighter moved from Samara to Russia
            1 fighter moved from Western Ukraine to Russia
            1 tactical_bomber moved from Rostov to Russia
            3 aaGuns, 10 artilleries and 49 infantry moved from Bryansk to Russia
            1 artillery and 1 infantry moved from Vologda to Russia
            2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
    
        Place Units - Russians
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 22 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0,17
    Germans regular : 1,00
    Russians regular : -2,67
    

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 2 fighters, 8 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Malaya to Shan State
            2 infantry moved from French Indo China to Yunnan
            1 fighter moved from French Indo China to Yunnan
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Shan State
            1 tactical_bomber moved from Shan State to Yunnan
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1,50 expected hits
                    Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 1/3 hits, 1,33 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 4 : 2/3 hits, 1,33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 fighter and 1 infantry
                Casualties for Chinese: 3 infantry
            Battle in Shan State
                Japanese attack with 1 fighter and 2 infantry
                British defend with 2 infantry
                    Japanese roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 1/3 hits, 0,83 expected hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the British lost in Shan State
                    Japanese roll dice for 1 fighter and 2 infantry in Shan State, round 3 : 0/3 hits, 0,83 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter and 2 infantry in Shan State, round 4 : 1/3 hits, 0,83 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from Yunnan to Hunan
            1 fighter moved from Shan State to French Indo China
            2 armour and 3 mech_infantrys moved from French Indo China to Hunan
            1 marine moved from Java to 42 Sea Zone
            1 armour moved from Java to 42 Sea Zone
            1 armour, 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 marine, 3 tactical_bombers and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 armour, 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 infantry, 1 marine, 3 tactical_bombers and 1 transport moved from 44 Sea Zone to 35 Sea Zone
            1 carrier and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
            1 submarine moved from 6 Sea Zone to 36 Sea Zone
            1 destroyer moved from 6 Sea Zone to 18 Sea Zone
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            2 transports moved from 6 Sea Zone to 35 Sea Zone
            3 fighters moved from Caroline Islands to 35 Sea Zone
            2 fighters moved from 35 Sea Zone to French Indo China
            1 tactical_bomber moved from Caroline Islands to 35 Sea Zone
            1 fighter moved from Caroline Islands to Philippines
            2 fighters and 2 tactical_bombers moved from Caroline Islands to Japan
            4 infantry moved from Korea to Manchuria
            1 infantry moved from Hunan to Anhwe
            1 mech_infantry moved from Anhwe to Hunan
    
        Place Units - Japanese
            3 infantry placed in Malaya
            3 infantry placed in French Indo China
            2 fighters, 2 infantry and 2 tactical_bombers placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 57 PUs; end with 57 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,00
    Japanese regular : -0,67
    UK_Pacific regular : -0,33
    

    Savegame

  • 23 22

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from Eastern United States to 106 Sea Zone
            1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
            1 bomber moved from United Kingdom to 104 Sea Zone
            1 submarine moved from 91 Sea Zone to 104 Sea Zone
            3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
            5 fighters and 1 tactical_bomber moved from 21 Sea Zone to 19 Sea Zone
            1 submarine moved from 21 Sea Zone to 19 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Guam to 21 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 21 Sea Zone to 33 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            1 battleship and 2 cruisers moved from 21 Sea Zone to 33 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 armour moved from Morocco to Tunisia
                  Americans take Algeria from Italians
                  Americans take Tunisia from Italians
    
        Combat - Americans
            Americans creates battle in territory 105 Sea Zone
            Battle in Caroline Islands
                Americans attack with 1 artillery, 4 infantry and 1 mech_infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1,67 expected hits
                    Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Caroline Islands, round 2 : 1/6 hits, 1,33 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking 105 Sea Zone from Germans, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in 104 Sea Zone
                Americans attack with 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 4/5 hits, 2,83 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
                Americans win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 destroyer
            Battle in 19 Sea Zone
                Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 5 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 5/6 hits, 3,17 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
                Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 106 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 submarine
                Italians defend with 1 submarine
                    Americans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Italians lost in 106 Sea Zone
                Americans win, taking 106 Sea Zone from Italians with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
    
        Non Combat Move - Americans
            1 fighter moved from 106 Sea Zone to 91 Sea Zone
            3 fighters and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 mech_infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
            1 mech_infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 bomber moved from 104 Sea Zone to United Kingdom
            1 artillery moved from Western United States to Central United States
            3 carriers and 4 destroyers moved from 21 Sea Zone to 33 Sea Zone
            5 fighters and 1 tactical_bomber moved from 19 Sea Zone to 33 Sea Zone
            2 carriers, 2 destroyers and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to Wake Island
            1 submarine moved from 60 Sea Zone to 41 Sea Zone
    
        Place Units - Americans
            2 infantry placed in Central United States
            1 bomber placed in Eastern United States
            2 transports placed in 101 Sea Zone
            1 carrier placed in 10 Sea Zone
            1 submarine placed in 10 Sea Zone
            1 destroyer placed in 10 Sea Zone
            1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 33 Sea Zone: 1 carrier and 2 fighters
            EDIT: Removing units owned by ANZAC from 21 Sea Zone: 1 carrier and 2 fighters
            EDIT: Adding units owned by ANZAC to 21 Sea Zone: 1 carrier
            EDIT: Adding units owned by Americans to 21 Sea Zone: 2 fighters
            EDIT: Adding units owned by Americans to 33 Sea Zone: 1 carrier
            EDIT: Adding units owned by ANZAC to 33 Sea Zone: 2 fighters
            EDIT: Removing units owned by Americans from New South Wales: 1 fighter
            EDIT: Adding units owned by Americans to 33 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
            Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 3,00
    Japanese regular : 2,00
    Germans regular : 0,67
    

    Savegame

  • 23 22

    @Pejon_88 Very annoying that the figs do not stay on the other nation’s AC. Had to edit again.

  • 23 22

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Burma to Yunnan
            3 infantry moved from Kweichow to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Kweichow
    
        Place Units - Chinese
            4 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,00
    Japanese regular : -0,33
    

    Savegame

  • 23 22

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from Eastern United States to 106 Sea Zone
            1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
            1 bomber moved from United Kingdom to 104 Sea Zone
            1 submarine moved from 91 Sea Zone to 104 Sea Zone
            3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
            5 fighters and 1 tactical_bomber moved from 21 Sea Zone to 19 Sea Zone
            1 submarine moved from 21 Sea Zone to 19 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Guam to 21 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 21 Sea Zone to 33 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            1 battleship and 2 cruisers moved from 21 Sea Zone to 33 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 armour moved from Morocco to Tunisia
                  Americans take Algeria from Italians
                  Americans take Tunisia from Italians
    
        Combat - Americans
            Americans creates battle in territory 105 Sea Zone
            Battle in Caroline Islands
                Americans attack with 1 artillery, 4 infantry and 1 mech_infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1,67 expected hits
                    Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Caroline Islands, round 2 : 1/6 hits, 1,33 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking 105 Sea Zone from Germans, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in 104 Sea Zone
                Americans attack with 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 4/5 hits, 2,83 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
                Americans win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 destroyer
            Battle in 19 Sea Zone
                Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 5 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 5/6 hits, 3,17 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
                Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 106 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 submarine
                Italians defend with 1 submarine
                    Americans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Italians lost in 106 Sea Zone
                Americans win, taking 106 Sea Zone from Italians with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
    
        Non Combat Move - Americans
            1 fighter moved from 106 Sea Zone to 91 Sea Zone
            3 fighters and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 mech_infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
            1 mech_infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 bomber moved from 104 Sea Zone to United Kingdom
            1 artillery moved from Western United States to Central United States
            3 carriers and 4 destroyers moved from 21 Sea Zone to 33 Sea Zone
            5 fighters and 1 tactical_bomber moved from 19 Sea Zone to 33 Sea Zone
            2 carriers, 2 destroyers and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to Wake Island
            1 submarine moved from 60 Sea Zone to 41 Sea Zone
    
        Place Units - Americans
            2 infantry placed in Central United States
            1 bomber placed in Eastern United States
            2 transports placed in 101 Sea Zone
            1 carrier placed in 10 Sea Zone
            1 submarine placed in 10 Sea Zone
            1 destroyer placed in 10 Sea Zone
            1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 33 Sea Zone: 1 carrier and 2 fighters
            EDIT: Removing units owned by ANZAC from 21 Sea Zone: 1 carrier and 2 fighters
            EDIT: Adding units owned by ANZAC to 21 Sea Zone: 1 carrier
            EDIT: Adding units owned by Americans to 21 Sea Zone: 2 fighters
            EDIT: Adding units owned by Americans to 33 Sea Zone: 1 carrier
            EDIT: Adding units owned by ANZAC to 33 Sea Zone: 2 fighters
            EDIT: Removing units owned by Americans from New South Wales: 1 fighter
            EDIT: Adding units owned by Americans to 33 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
            Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Burma to Yunnan
            3 infantry moved from Kweichow to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Kweichow
    
        Place Units - Chinese
            4 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 1 artillery, 5 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Burma to Shan State
            1 destroyer and 1 submarine moved from 80 Sea Zone to 39 Sea Zone
            1 fighter moved from India to 39 Sea Zone
            2 fighters moved from India to Shan State
            1 infantry moved from Burma to Shan State
            1 infantry moved from Alexandria to Tobruk
                  British take Tobruk from Italians
            2 infantry moved from Northwest Persia to Caucasus
            2 fighters and 1 tactical_bomber moved from Bryansk to Caucasus
    
        Combat - British
            Battle in 39 Sea Zone
                British attack with 1 destroyer, 1 fighter and 1 submarine
                Japanese defend with 1 submarine
                    British roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Japanese lost in 39 Sea Zone
                British win, taking 39 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Shan State
                British attack with 2 fighters and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters and 2 infantry in Shan State, round 2 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Caucasus
                British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/5 hits, 2,00 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            4 artilleries and 9 infantry moved from Iraq to Northwest Persia
            2 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia
            1 fighter moved from 39 Sea Zone to Northwest Persia
            1 fighter and 1 tactical_bomber moved from Egypt to Northwest Persia
            1 armour and 3 mech_infantrys moved from Trans-Jordan to Egypt
            1 mech_infantry moved from Belgian Congo to Egypt
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 armour and 3 mech_infantrys moved from Egypt to Alexandria
            2 mech_infantrys moved from Burma to Kweichow
            2 fighters moved from Shan State to Kweichow
            1 armour, 1 artillery, 6 infantry and 3 mech_infantrys moved from India to Burma
    
        Place Units - British
            2 transports placed in 106 Sea Zone
            1 mech_infantry placed in Union of South Africa
            1 artillery and 2 infantry placed in Iraq
            3 infantry placed in Egypt
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            1 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 1 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0,00
    Americans regular : 3,00
    Japanese regular : 1,33
    Germans regular : 0,33
    British regular : 0,33
    

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 transport moved from 95 Sea Zone to 97 Sea Zone
            1 infantry moved from Albania to 97 Sea Zone
            1 infantry moved from Albania to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Crete
            1 armour, 1 artillery and 1 mech_infantry moved from Libya to Tunisia
            1 armour moved from Ukraine to Bryansk
                  Italians take Bryansk from Russians
            1 armour moved from Bryansk to Rostov
            2 armour, 1 fighter and 1 mech_infantry moved from Ukraine to Rostov
            1 fighter moved from Southern Italy to Tunisia
    
        Combat - Italians
            Battle in Crete
            Battle in Rostov
                Italians attack with 3 armour, 1 fighter and 1 mech_infantry
                Russians defend with 1 artillery
                    Italians roll dice for 3 armour, 1 fighter and 1 mech_infantry in Rostov, round 2 : 2/5 hits, 2,17 expected hits
                    Russians roll dice for 1 artillery in Rostov, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians and 1 artillery owned by the Russians lost in Rostov
                Italians win, taking Crete from Neutral_Allies, taking Rostov from Russians with 3 armour and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 1 artillery
            Battle in Tunisia
                Italians attack with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry
                Americans defend with 1 armour
                    Italians roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in Tunisia, round 2 : 1/4 hits, 1,67 expected hits
                    Americans roll dice for 1 armour in Tunisia, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Americans lost in Tunisia
                Italians win, taking Tunisia from Americans with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 1 armour
    
        Non Combat Move - Italians
            1 fighter moved from Tunisia to 95 Sea Zone
            1 fighter moved from Normandy Bordeaux to Gibraltar
            1 mech_infantry moved from Normandy Bordeaux to Northern Italy
            1 infantry moved from France to Normandy Bordeaux
            2 infantry moved from Southern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Gibraltar
            2 mech_infantrys moved from Northern Italy to Romania
            1 fighter moved from Rostov to Romania
    
        Place Units - Italians
            1 transport placed in 95 Sea Zone
            3 infantry placed in Southern Italy
            1 mech_infantry placed in Northern Italy
            2 infantry placed in Normandy Bordeaux
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
            Italians collect 16 PUs (1 lost to blockades); end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,50
    Italians regular : -0,83
    Russians regular : 0,67
    

    Savegame

  • 23 22

    TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Guam to 18 Sea Zone
            1 submarine moved from 21 Sea Zone to 18 Sea Zone
            1 infantry moved from Fiji to 50 Sea Zone
            1 infantry and 1 transport moved from 50 Sea Zone to 32 Sea Zone
            1 infantry moved from 32 Sea Zone to Marshall Islands
    
        Combat - ANZAC
            Battle in Marshall Islands
            Battle in 18 Sea Zone
                ANZAC attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 fighter in 18 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 18 Sea Zone
                ANZAC win, taking Marshall Islands from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 21 Sea Zone to 33 Sea Zone
            1 fighter moved from 18 Sea Zone to Caroline Islands
            2 fighters moved from 33 Sea Zone to Caroline Islands
            2 fighters moved from New South Wales to 33 Sea Zone
            2 submarines moved from 62 Sea Zone to 33 Sea Zone
            2 infantry moved from Trans-Jordan to Iraq
            1 fighter moved from Eastern Persia to Northwest Persia
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    ANZAC regular : 0,17
    

    Savegame

  • 23 22

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Guam to 18 Sea Zone
            1 submarine moved from 21 Sea Zone to 18 Sea Zone
            1 infantry moved from Fiji to 50 Sea Zone
            1 infantry and 1 transport moved from 50 Sea Zone to 32 Sea Zone
            1 infantry moved from 32 Sea Zone to Marshall Islands
    
        Combat - ANZAC
            Battle in Marshall Islands
            Battle in 18 Sea Zone
                ANZAC attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 fighter in 18 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 18 Sea Zone
                ANZAC win, taking Marshall Islands from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 21 Sea Zone to 33 Sea Zone
            1 fighter moved from 18 Sea Zone to Caroline Islands
            2 fighters moved from 33 Sea Zone to Caroline Islands
            2 fighters moved from New South Wales to 33 Sea Zone
            2 submarines moved from 62 Sea Zone to 33 Sea Zone
            2 infantry moved from Trans-Jordan to Iraq
            1 fighter moved from Eastern Persia to Northwest Persia
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
            1 destroyer moved from 81 Sea Zone to 99 Sea Zone
    
        Combat - French
            Battle in 99 Sea Zone
                French attack with 1 destroyer
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 99 Sea Zone
                French win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    ANZAC regular : 0,17
    

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 bomber, 1 fighter, 11 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            15 armour and 17 mech_infantrys moved from Ukraine to Caucasus
            1 infantry moved from Smolensk to Vologda
            2 infantry moved from Novgorod to Archangel
            1 bomber moved from Ukraine to Vologda
            1 fighter moved from Ukraine to Archangel
            1 tactical_bomber moved from Ukraine to Archangel
            1 fighter and 1 tactical_bomber moved from Ukraine to Samara
            2 mech_infantrys moved from Volgograd to Samara
            1 armour moved from Volgograd to Turkmenistan
                  Germans take Turkmenistan from Russians
            1 mech_infantry moved from Tsinghai to Sikang
                  Germans take Sikang from Chinese
            1 battleship, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 114 Sea Zone
            1 bomber moved from Ukraine to Caucasus
    
        Combat - Germans
            Battle in 114 Sea Zone
                Germans attack with 1 battleship, 1 cruiser and 1 destroyer
                Russians defend with 1 submarine
                    Germans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 114 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 submarine owned by the Russians lost in 114 Sea Zone
                Germans win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Archangel
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 0/4 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 1/3 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Vologda, round 2 : 0/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 bomber and 1 infantry in Vologda, round 3 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Samara
                Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Samara, round 2 : 2/4 hits, 1,50 expected hits
                    Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Caucasus
                Germans attack with 15 armour, 1 bomber and 17 mech_infantrys
                British defend with 2 infantry
                    Germans roll dice for 15 armour, 1 bomber and 17 mech_infantrys in Caucasus, round 2 : 15/33 hits, 11,00 expected hits
                    Russians roll dice for 2 infantry in Caucasus, round 2 : 2/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 15 armour, 1 bomber and 15 mech_infantrys remaining. Battle score for attacker is -2
                Casualties for Germans: 2 mech_infantrys
                Casualties for British: 2 infantry
    
        Non Combat Move - Germans
            3 aaGuns, 12 artilleries and 14 infantry moved from Ukraine to Rostov
            1 fighter and 1 tactical_bomber moved from Samara to Volgograd
            1 mech_infantry moved from Tambov to Kazakhstan
            1 mech_infantry moved from Kazakhstan to Tsinghai
            1 bomber moved from Vologda to Novgorod
            1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
            2 armour and 2 mech_infantrys moved from Poland to Western Ukraine
            1 infantry moved from Belarus to Smolensk
            1 infantry moved from Belarus to Bryansk
            3 infantry moved from Karelia to Finland
            1 armour and 1 mech_infantry moved from Novgorod to Belarus
            1 armour and 1 mech_infantry moved from Novgorod to Karelia
            6 mech_infantrys moved from Germany to Romania
            1 infantry moved from Germany to Western Germany
            1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux
            1 infantry moved from Holland Belgium to Western Germany
            2 infantry moved from Normandy Bordeaux to Southern France
            1 fighter moved from Normandy Bordeaux to Gibraltar
            1 tactical_bomber moved from Normandy Bordeaux to Gibraltar
            1 tactical_bomber moved from Normandy Bordeaux to Western Germany
            1 bomber moved from Caucasus to Novgorod
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Volgograd
            3 infantry placed in Ukraine
            3 infantry placed in Novgorod
            3 infantry placed in Western Germany
            6 mech_infantrys placed in Germany
            1 bomber and 1 fighter placed in Western Germany
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Northern Italy: 1 mech_infantry
            EDIT: Removing units owned by Germans from Western Germany: 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
            Germans collect 62 PUs (2 lost to blockades); end with 62 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1,17
    Germans regular : 1,50
    

    Savegame

  • 23 22

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Novosibirsk to Kazakhstan
            1 infantry moved from Novosibirsk to Samara
            2 armour and 4 mech_infantrys moved from Novosibirsk to Vologda
            5 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Smolensk
            1 fighter moved from Russia to Smolensk
            1 infantry moved from Russia to Bryansk
            1 fighter moved from Russia to Bryansk
            1 infantry moved from Russia to Tambov
                  Russians take Tambov from Germans
            6 artilleries and 20 infantry moved from Russia to Samara
            1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
    
        Combat - Russians
            Battle in Smolensk
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Bryansk
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Kazakhstan
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits, 1,33 expected hits
                    Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Kazakhstan
                Russians win, taking Kazakhstan from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Vologda
                Russians attack with 2 armour, 5 infantry and 4 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 2 armour, 5 infantry and 4 mech_infantrys in Vologda, round 2 : 2/11 hits, 2,50 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 2 armour, 5 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 6 artilleries and 21 infantry
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 6 artilleries and 21 infantry in Samara, round 2 : 7/27 hits, 6,50 expected hits
                    Germans roll dice for 2 mech_infantrys in Samara, round 2 : 0/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 6 artilleries and 21 infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - Russians
            2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
            1 infantry moved from Russia to Vologda
            1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
            1 fighter moved from Bryansk to Russia
            1 fighter moved from Smolensk to Russia
            1 aaGun and 19 infantry moved from Russia to Samara
            1 artillery moved from Russia to Samara
            1 aaGun moved from Russia to Vologda
    
        Place Units - Russians
            1 artillery and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 19 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0,67
    Germans regular : -1,67
    Russians regular : 0,33
    

    Savegame


  • Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 transport moved from 35 Sea Zone to 37 Sea Zone
            2 infantry moved from Malaya to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
            2 infantry moved from 38 Sea Zone to Shan State
            1 fighter moved from French Indo China to Shan State
            1 tactical_bomber moved from Hunan to Shan State
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from French Indo China to Yunnan
            2 fighters moved from French Indo China to Yunnan
            1 fighter moved from Philippines to Yunnan
            1 artillery moved from Hunan to Yunnan
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 1 artillery, 3 fighters and 2 infantry
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 artillery, 3 fighters and 2 infantry in Yunnan, round 2 : 1/6 hits, 2,33 expected hits
                    Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Yunnan, round 3 : 2/5 hits, 2,17 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 3 infantry
            Battle in Shan State
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 0/4 hits, 1,50 expected hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 1/3 hits, 1,33 expected hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the British lost in Shan State
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 4 : 0/3 hits, 1,33 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                UK_Pacific win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 infantry
                1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese retreated
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Shan State to 38 Sea Zone
            1 armour, 1 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
            1 artillery moved from French Indo China to 36 Sea Zone
            1 armour, 1 artillery, 1 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 38 Sea Zone
            2 armour and 4 mech_infantrys moved from Hunan to French Indo China
            3 fighters moved from Yunnan to French Indo China
            1 aaGun moved from Hunan to Kwangsi
            2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 1 marine and 1 submarine moved from 35 Sea Zone to 36 Sea Zone
            1 destroyer moved from 36 Sea Zone to 38 Sea Zone
            1 carrier moved from 36 Sea Zone to 38 Sea Zone
            1 submarine moved from 36 Sea Zone to 38 Sea Zone
            2 fighters and 4 tactical_bombers moved from Japan to Philippines
            1 tactical_bomber moved from 35 Sea Zone to Philippines
            3 fighters moved from 35 Sea Zone to Philippines
            2 fighters and 4 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
            1 destroyer moved from 35 Sea Zone to 34 Sea Zone
            1 submarine moved from 36 Sea Zone to 35 Sea Zone
            1 battleship and 1 marine moved from 36 Sea Zone to 38 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in Malaya
            Japanese undo move 1.
            1 fighter and 2 infantry placed in Malaya
            1 infantry placed in French Indo China
            1 carrier and 1 destroyer placed in 36 Sea Zone
            1 submarine placed in 6 Sea Zone
            1 fighter placed in Japan
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,1
            Japanese collect 55 PUs (1 lost to blockades); end with 55 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,67
    Japanese regular : -4,67
    UK_Pacific regular : 0,33
    

    J8.tsvg

    @pejon_88

  • 23 22

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 transport moved from 35 Sea Zone to 37 Sea Zone
            2 infantry moved from Malaya to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
            2 infantry moved from 38 Sea Zone to Shan State
            1 fighter moved from French Indo China to Shan State
            1 tactical_bomber moved from Hunan to Shan State
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from French Indo China to Yunnan
            2 fighters moved from French Indo China to Yunnan
            1 fighter moved from Philippines to Yunnan
            1 artillery moved from Hunan to Yunnan
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 1 artillery, 3 fighters and 2 infantry
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 artillery, 3 fighters and 2 infantry in Yunnan, round 2 : 1/6 hits, 2,33 expected hits
                    Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Yunnan, round 3 : 2/5 hits, 2,17 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 3 infantry
            Battle in Shan State
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 0/4 hits, 1,50 expected hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 1/3 hits, 1,33 expected hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the British lost in Shan State
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 4 : 0/3 hits, 1,33 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                UK_Pacific win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 infantry
                1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese retreated
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Shan State to 38 Sea Zone
            1 armour, 1 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
            1 artillery moved from French Indo China to 36 Sea Zone
            1 armour, 1 artillery, 1 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 38 Sea Zone
            2 armour and 4 mech_infantrys moved from Hunan to French Indo China
            3 fighters moved from Yunnan to French Indo China
            1 aaGun moved from Hunan to Kwangsi
            2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 1 marine and 1 submarine moved from 35 Sea Zone to 36 Sea Zone
            1 destroyer moved from 36 Sea Zone to 38 Sea Zone
            1 carrier moved from 36 Sea Zone to 38 Sea Zone
            1 submarine moved from 36 Sea Zone to 38 Sea Zone
            2 fighters and 4 tactical_bombers moved from Japan to Philippines
            1 tactical_bomber moved from 35 Sea Zone to Philippines
            3 fighters moved from 35 Sea Zone to Philippines
            2 fighters and 4 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
            1 destroyer moved from 35 Sea Zone to 34 Sea Zone
            1 submarine moved from 36 Sea Zone to 35 Sea Zone
            1 battleship and 1 marine moved from 36 Sea Zone to 38 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in Malaya
            Japanese undo move 1.
            1 fighter and 2 infantry placed in Malaya
            1 infantry placed in French Indo China
            1 carrier and 1 destroyer placed in 36 Sea Zone
            1 submarine placed in 6 Sea Zone
            1 fighter placed in Japan
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,4
            Japanese collect 53 PUs (3 lost to blockades); end with 53 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,67
    Japanese regular : -4,67
    UK_Pacific regular : 0,33
    

    Savegame

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