• Really? I don’t see this game that way at all. Although I’ll be giving you a scare during Japan’s turn.

  • '23 '20

    Japan could have won the game 3 times - you just don’t commit. Buys me time to slow them down for a few turns, but not actually beat them back. That italian stack is huge, and the germans can now focus on defense and turtling ( an nice ironic reversal) while that await japan to either win in the pac, or finally take over the me, egypt and africa, after which its Us vs a world wide japan.


  • Well, just goes to show what an Idiot I am in the Pacific. I have no earthy idea what I’m doing there. … and it shows.


  • I’m assuming the French aren’t making any moves?


  • TripleA Turn Summary: French round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 2 carriers and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 36 Sea Zone to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from Philippines to 20 Sea Zone
    
        Combat - ANZAC
            Battle in 20 Sea Zone
                ANZAC attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 20 Sea Zone
                ANZAC win, taking 20 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 33 Sea Zone
            1 carrier moved from 54 Sea Zone to 33 Sea Zone
            2 fighters moved from 54 Sea Zone to Queensland
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 armour and 1 mech_infantry moved from New South Wales to South Australia
            2 fighters moved from Philippines to Queensland
            1 fighter moved from Philippines to Caroline Islands
            1 bomber moved from Philippines to Caroline Islands
    
        Place Units - ANZAC
            2 carriers and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    ANZAC regular : -2.00
    

    Savegame


  • TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 17
    
        Purchase Units - Germans
            Germans buy 5 armour, 5 artilleries and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Bryansk to Rostov
            1 infantry moved from Bryansk to Rostov
            1 artillery moved from Bryansk to Rostov
    
        Combat - Germans
            Battle in Rostov
                Germans attack with 1 artillery and 3 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 2/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Bryansk to Western Germany
            1 infantry moved from Bryansk to Western Ukraine
            1 infantry moved from Vyborg to Novgorod
            1 infantry moved from Archangel to Novgorod
            1 infantry moved from Nenetsia to Archangel
            2 infantry moved from Smolensk to Belarus
            1 artillery moved from Smolensk to Belarus
            1 mech_infantry moved from Samara to Tambov
            1 artillery moved from Novosibirsk to Samara
            1 mech_infantry moved from Vologda to Tambov
            2 aaGuns moved from Poland to Germany
            1 aaGun, 28 armour, 34 artilleries, 60 infantry and 5 mech_infantrys moved from Bryansk to Tambov
            2 tactical_bombers moved from Bryansk to Russia
            3 tactical_bombers moved from Bryansk to Germany
            2 fighters moved from Bryansk to Germany
            2 fighters moved from Bryansk to Russia
    
        Place Units - Germans
            3 infantry placed in Novgorod
            6 infantry placed in Germany
            1 armour placed in Western Germany
            4 armour placed in Germany
            5 artilleries placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 49 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.67
    Germans regular : 1.00
    

    Savegame

  • '23 '20

    TripleA Turn Summary: Russians round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 17
    
        Combat Move - Russians
            2 infantry moved from Volgograd to Kazakhstan
            3 fighters and 1 tactical_bomber moved from Volgograd to Kazakhstan
    
        Combat - Russians
            Battle in Kazakhstan
                Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 armour
                    Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/6 hits, 2.50 expected hits
                    Japanese roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakhstan
                Russians win, taking Kazakhstan from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Russians
            5 aaGuns, 9 armour, 20 artilleries, 68 infantry and 8 mech_infantrys moved from Volgograd to Caucasus
            3 fighters and 1 tactical_bomber moved from Kazakhstan to Caucasus
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Japanese regular : 0.50
    Russians regular : -0.50
    

    Savegame

  • '23 '20

    @Stough said in Mainah V Stough 5.0:

    Well, just goes to show what an Idiot I am in the Pacific. I have no earthy idea what I’m doing there. … and it shows.

    Well - i am finding that whenever i think i know what i am doing, some one else says to me that yes, that’s what your doing, and let me show you why you shouldn’t”

    The Experience of life is the greatest teacher. Too bad it kills all its students.


  • TripleA Turn Summary: Japanese round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 fighter, 7 infantry and 6 mech_infantrys; Remaining resources: 1 PUs; 2 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 infantry moved from Japan to 6 Sea Zone
            4 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
            4 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 6 Sea Zone to 26 Sea Zone
            1 destroyer moved from 6 Sea Zone to 17 Sea Zone
            1 tactical_bomber moved from Japan to 17 Sea Zone
            1 fighter moved from Japan to 17 Sea Zone
            5 infantry moved from French Indo China to 36 Sea Zone
            1 artillery moved from French Indo China to 36 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 36 Sea Zone to 35 Sea Zone
            5 infantry moved from 35 Sea Zone to Philippines
            1 artillery moved from 35 Sea Zone to Philippines
            1 fighter moved from 36 Sea Zone to 34 Sea Zone
            2 tactical_bombers moved from 36 Sea Zone to 34 Sea Zone
            1 submarine moved from 6 Sea Zone to 34 Sea Zone
                  Japanese take 22 Sea Zone from Americans
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                  Japanese take 19 Sea Zone from Americans
            2 fighters moved from 6 Sea Zone to 20 Sea Zone
            2 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
            1 bomber moved from Tsinghai to Kwangsi
    
        Combat - Japanese
            Battle in Philippines
            Battle in Hawaiian Islands
            Battle in 17 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 17 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 17 Sea Zone
                Japanese win, taking Philippines from Americans, taking Hawaiian Islands from Americans, taking 17 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 20 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                    ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 20 Sea Zone
                Japanese win, taking 20 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 34 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 2 tactical_bombers in 34 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 34 Sea Zone
                Japanese win with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            2 battleships, 5 carriers, 1 cruiser, 3 destroyers, 4 fighters and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
            1 fighter moved from 34 Sea Zone to 35 Sea Zone
            2 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone
            2 fighters moved from 20 Sea Zone to 35 Sea Zone
            2 tactical_bombers moved from 20 Sea Zone to 35 Sea Zone
            2 carriers moved from 6 Sea Zone to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 17 Sea Zone to 35 Sea Zone
            1 fighter moved from 17 Sea Zone to 35 Sea Zone
            2 tactical_bombers moved from Tsinghai to Kwangsi
            1 submarine moved from 37 Sea Zone to 35 Sea Zone
            1 submarine moved from 41 Sea Zone to 44 Sea Zone
            1 armour moved from South West Africa to Union of South Africa
            1 infantry moved from South West Africa to Union of South Africa
            1 mech_infantry moved from Tsinghai to Vologda
            1 armour and 1 mech_infantry moved from Tsinghai to Vologda
            3 armour and 4 mech_infantrys moved from Kansu to Vologda
            2 armour and 1 mech_infantry moved from Malaya to Burma
            1 artillery moved from French Indo China to Kwangsi
            2 armour and 2 mech_infantrys moved from Kweichow to Burma
            5 armour and 9 mech_infantrys moved from Szechwan to Burma
            1 infantry moved from Amur to Manchuria
            1 infantry moved from Anhwe to Shantung
            1 infantry moved from Jehol to Manchuria
            1 infantry moved from Jehol to Shantung
            1 artillery moved from Sakha to Amur
            1 infantry moved from Ulaanbaatar to Buyant-Uhaa
            2 fighters moved from Shantung to Kwangsi
    
        Place Units - Japanese
            1 fighter placed in Japan
            1 armour and 2 mech_infantrys placed in Malaya
            3 infantry placed in India
            3 infantry placed in Union of South Africa
            1 infantry placed in French Indo China
            2 mech_infantrys placed in French Indo China
            1 armour and 2 mech_infantrys placed in Shantung
            1 armour placed in Manchuria
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,5
            Japanese collect 72 PUs (1 lost to blockades); end with 73 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.50
    Japanese regular : 0.83
    ANZAC regular : -0.17
    

    Savegame

  • '23 '20

    And japan is the greatest nation on earth, again.

  • '23 '20

    TripleA Turn Summary: Americans round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 3 armour, 3 artilleries and 6 tactical_bombers; Remaining resources: 8 PUs; 
    
        Combat Move - Americans
            9 armour, 2 fighters and 2 tactical_bombers moved from Southern France to Western Germany
            2 fighters and 5 tactical_bombers moved from Normandy Bordeaux to Western Germany
            2 bombers moved from Northern Italy to Western Germany
            3 armour, 11 artilleries, 4 fighters, 26 infantry and 5 tactical_bombers moved from Northern Italy to Western Germany
            1 fighter moved from 112 Sea Zone to Western Germany
            1 fighter and 1 tactical_bomber moved from 125 Sea Zone to Western Germany
            1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 125 Sea Zone to 112 Sea Zone
            2 artilleries, 7 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone
            2 artilleries, 7 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
            5 submarines moved from 33 Sea Zone to 26 Sea Zone
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            6 fighters and 3 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
            4 infantry moved from Johnston Island to 30 Sea Zone
            4 infantry and 2 transports moved from 30 Sea Zone to 26 Sea Zone
            4 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 bomber and 1 fighter moved from Western United States to Hawaiian Islands
            1 destroyer and 1 submarine moved from 11 Sea Zone to 1 Sea Zone
    
        Combat - Americans
            Air Battle in Western Germany
                Americans attacks with 2 units heading to Western Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 0/2 hits, 0.33 expected hits
                Bombing raid in Western Germany rolls: 8,6 and causes: 14 damage to unit: factory_major
                Bombing raid in Western Germany causes 14 damage total. 
            Battle in 1 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 submarine
                    Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 1 Sea Zone
                Americans win, taking 1 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 26 Sea Zone
                Americans attack with 6 fighters, 5 submarines, 3 tactical_bombers and 3 transports
                Japanese defend with 1 destroyer and 2 transports
                    Americans roll dice for 5 submarines in 26 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits
                    Japanese roll dice for 1 destroyer and 2 transports in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    2 transports owned by the Japanese and 1 destroyer owned by the Japanese lost in 26 Sea Zone
                Americans win, taking 26 Sea Zone from Neutral with 6 fighters, 5 submarines, 3 tactical_bombers and 3 transports remaining. Battle score for attacker is 22
                Casualties for Japanese: 1 destroyer and 2 transports
            Battle in Hawaiian Islands
                Americans attack with 1 bomber, 1 fighter and 6 infantry
                Japanese defend with 1 airfield, 1 harbour and 4 infantry
                    Americans roll dice for 1 bomber, 1 fighter and 6 infantry in Hawaiian Islands, round 2 : 3/8 hits, 2.17 expected hits
                    Japanese roll dice for 4 infantry in Hawaiian Islands, round 2 : 2/4 hits, 1.33 expected hits
                    3 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands
                    Americans roll dice for 1 bomber, 1 fighter and 4 infantry in Hawaiian Islands, round 3 : 3/6 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Hawaiian Islands, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hawaiian Islands
                Americans win, taking Hawaiian Islands from Japanese with 1 bomber, 1 fighter and 4 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 4 infantry
            Battle in Western Germany
                Americans attack with 12 armour, 13 artilleries, 10 fighters, 33 infantry, 1 mech_infantry and 13 tactical_bombers
                Germans defend with 2 aaGuns, 1 airfield, 4 armour, 15 artilleries, 1 bomber, 1 factory_major, 1 harbour and 34 infantry; Italians defend with 4 aaGuns, 4 artilleries, 1 fighter and 19 infantry
                    Germans roll AA dice in Western Germany : 1/18 hits, 3.00 expected hits
                    1 fighter owned by the Americans lost in Western Germany
                    Americans roll dice for 1 cruiser in Western Germany, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 12 armour, 13 artilleries, 9 fighters, 33 infantry, 1 mech_infantry and 13 tactical_bombers in Western Germany, round 2 : 32/81 hits, 31.33 expected hits
                    Germans roll dice for 6 aaGuns, 4 armour, 19 artilleries, 1 bomber, 1 fighter and 53 infantry in Western Germany, round 2 : 35/78 hits, 26.83 expected hits
                    1 bomber owned by the Germans, 31 infantry owned by the Germans, 32 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Western Germany
                    Americans roll dice for 12 armour, 11 artilleries, 9 fighters, 1 infantry and 13 tactical_bombers in Western Germany, round 3 : 20/46 hits, 23.17 expected hits
                    Germans roll dice for 6 aaGuns, 4 armour, 19 artilleries, 1 fighter and 22 infantry in Western Germany, round 3 : 13/46 hits, 16.33 expected hits
                    3 infantry owned by the Germans, 1 armour owned by the Americans, 1 infantry owned by the Americans, 11 artilleries owned by the Americans and 17 infantry owned by the Italians lost in Western Germany
                13 tactical_bombers owned by the Americans and 9 fighters owned by the Americans retreated
                11 armour owned by the Americans retreated to Northern Italy
                Germans win with 6 aaGuns, 4 armour, 19 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is -6
                Casualties for Americans: 1 armour, 13 artilleries, 1 fighter, 33 infantry and 1 mech_infantry
                Casualties for Germans: 1 bomber and 34 infantry
                Casualties for Italians: 17 infantry
            Cleaning up after air battles
    
        Non Combat Move - Americans
            5 fighters moved from Western Germany to Normandy Bordeaux
            9 tactical_bombers moved from Western Germany to Northern Italy
            2 bombers moved from Western Germany to Northern Italy
            4 tactical_bombers moved from Western Germany to Northern Italy
            3 infantry moved from Bulgaria to Romania
            2 armour and 1 mech_infantry moved from Greece to Romania
            1 battleship, 5 carriers, 2 cruisers and 8 destroyers moved from 33 Sea Zone to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
            1 transport moved from 27 Sea Zone to 10 Sea Zone
            1 bomber moved from Hawaiian Islands to Midway
            3 transports moved from 112 Sea Zone to 109 Sea Zone
            1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            3 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            2 fighters moved from Western Germany to 112 Sea Zone
            2 fighters moved from Western Germany to Southern France
            3 fighters moved from Normandy Bordeaux to Southern France
    
        Place Units - Americans
            3 artilleries placed in Northern Italy
            3 armour placed in Southern France
            3 tactical_bombers placed in Normandy Bordeaux
            3 tactical_bombers placed in Greece
    
        Turn Complete - Americans
            Americans collect 80 PUs; end with 88 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 103 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 108 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.00
    Japanese regular : 0.00
    Germans AA : -2.33
    Germans regular : 4.83
    

    Savegame

  • '23 '20

    TripleA Turn Summary: UK_Pacific round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 3 armour, 3 artilleries and 6 tactical_bombers; Remaining resources: 8 PUs; 
    
        Combat Move - Americans
            9 armour, 2 fighters and 2 tactical_bombers moved from Southern France to Western Germany
            2 fighters and 5 tactical_bombers moved from Normandy Bordeaux to Western Germany
            2 bombers moved from Northern Italy to Western Germany
            3 armour, 11 artilleries, 4 fighters, 26 infantry and 5 tactical_bombers moved from Northern Italy to Western Germany
            1 fighter moved from 112 Sea Zone to Western Germany
            1 fighter and 1 tactical_bomber moved from 125 Sea Zone to Western Germany
            1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 125 Sea Zone to 112 Sea Zone
            2 artilleries, 7 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone
            2 artilleries, 7 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
            5 submarines moved from 33 Sea Zone to 26 Sea Zone
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            6 fighters and 3 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
            4 infantry moved from Johnston Island to 30 Sea Zone
            4 infantry and 2 transports moved from 30 Sea Zone to 26 Sea Zone
            4 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 bomber and 1 fighter moved from Western United States to Hawaiian Islands
            1 destroyer and 1 submarine moved from 11 Sea Zone to 1 Sea Zone
    
        Combat - Americans
            Air Battle in Western Germany
                Americans attacks with 2 units heading to Western Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 0/2 hits, 0.33 expected hits
                Bombing raid in Western Germany rolls: 8,6 and causes: 14 damage to unit: factory_major
                Bombing raid in Western Germany causes 14 damage total. 
            Battle in 1 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 submarine
                    Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 1 Sea Zone
                Americans win, taking 1 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 26 Sea Zone
                Americans attack with 6 fighters, 5 submarines, 3 tactical_bombers and 3 transports
                Japanese defend with 1 destroyer and 2 transports
                    Americans roll dice for 5 submarines in 26 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits
                    Japanese roll dice for 1 destroyer and 2 transports in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    2 transports owned by the Japanese and 1 destroyer owned by the Japanese lost in 26 Sea Zone
                Americans win, taking 26 Sea Zone from Neutral with 6 fighters, 5 submarines, 3 tactical_bombers and 3 transports remaining. Battle score for attacker is 22
                Casualties for Japanese: 1 destroyer and 2 transports
            Battle in Hawaiian Islands
                Americans attack with 1 bomber, 1 fighter and 6 infantry
                Japanese defend with 1 airfield, 1 harbour and 4 infantry
                    Americans roll dice for 1 bomber, 1 fighter and 6 infantry in Hawaiian Islands, round 2 : 3/8 hits, 2.17 expected hits
                    Japanese roll dice for 4 infantry in Hawaiian Islands, round 2 : 2/4 hits, 1.33 expected hits
                    3 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands
                    Americans roll dice for 1 bomber, 1 fighter and 4 infantry in Hawaiian Islands, round 3 : 3/6 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Hawaiian Islands, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hawaiian Islands
                Americans win, taking Hawaiian Islands from Japanese with 1 bomber, 1 fighter and 4 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 4 infantry
            Battle in Western Germany
                Americans attack with 12 armour, 13 artilleries, 10 fighters, 33 infantry, 1 mech_infantry and 13 tactical_bombers
                Germans defend with 2 aaGuns, 1 airfield, 4 armour, 15 artilleries, 1 bomber, 1 factory_major, 1 harbour and 34 infantry; Italians defend with 4 aaGuns, 4 artilleries, 1 fighter and 19 infantry
                    Germans roll AA dice in Western Germany : 1/18 hits, 3.00 expected hits
                    1 fighter owned by the Americans lost in Western Germany
                    Americans roll dice for 1 cruiser in Western Germany, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 12 armour, 13 artilleries, 9 fighters, 33 infantry, 1 mech_infantry and 13 tactical_bombers in Western Germany, round 2 : 32/81 hits, 31.33 expected hits
                    Germans roll dice for 6 aaGuns, 4 armour, 19 artilleries, 1 bomber, 1 fighter and 53 infantry in Western Germany, round 2 : 35/78 hits, 26.83 expected hits
                    1 bomber owned by the Germans, 31 infantry owned by the Germans, 32 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Western Germany
                    Americans roll dice for 12 armour, 11 artilleries, 9 fighters, 1 infantry and 13 tactical_bombers in Western Germany, round 3 : 20/46 hits, 23.17 expected hits
                    Germans roll dice for 6 aaGuns, 4 armour, 19 artilleries, 1 fighter and 22 infantry in Western Germany, round 3 : 13/46 hits, 16.33 expected hits
                    3 infantry owned by the Germans, 1 armour owned by the Americans, 1 infantry owned by the Americans, 11 artilleries owned by the Americans and 17 infantry owned by the Italians lost in Western Germany
                13 tactical_bombers owned by the Americans and 9 fighters owned by the Americans retreated
                11 armour owned by the Americans retreated to Northern Italy
                Germans win with 6 aaGuns, 4 armour, 19 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is -6
                Casualties for Americans: 1 armour, 13 artilleries, 1 fighter, 33 infantry and 1 mech_infantry
                Casualties for Germans: 1 bomber and 34 infantry
                Casualties for Italians: 17 infantry
            Cleaning up after air battles
    
        Non Combat Move - Americans
            5 fighters moved from Western Germany to Normandy Bordeaux
            9 tactical_bombers moved from Western Germany to Northern Italy
            2 bombers moved from Western Germany to Northern Italy
            4 tactical_bombers moved from Western Germany to Northern Italy
            3 infantry moved from Bulgaria to Romania
            2 armour and 1 mech_infantry moved from Greece to Romania
            1 battleship, 5 carriers, 2 cruisers and 8 destroyers moved from 33 Sea Zone to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
            1 transport moved from 27 Sea Zone to 10 Sea Zone
            1 bomber moved from Hawaiian Islands to Midway
            3 transports moved from 112 Sea Zone to 109 Sea Zone
            1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            3 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            2 fighters moved from Western Germany to 112 Sea Zone
            2 fighters moved from Western Germany to Southern France
            3 fighters moved from Normandy Bordeaux to Southern France
    
        Place Units - Americans
            3 artilleries placed in Northern Italy
            3 armour placed in Southern France
            3 tactical_bombers placed in Normandy Bordeaux
            3 tactical_bombers placed in Greece
    
        Turn Complete - Americans
            Americans collect 80 PUs; end with 88 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 103 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 108 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Western Germany: 1 infantry
            EDIT: Adding units owned by Germans to Western Germany: 1 bomber
            EDIT: Turning off Edit Mode
            Chinese buy nothing; Remaining resources: 7 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 3 armour, 2 artilleries and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - British
            4 infantry moved from Norway to Finland
                  British take Finland from Germans
            1 infantry moved from Persia to 80 Sea Zone
            1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
            1 infantry moved from 72 Sea Zone to French Madagascar
            1 mech_infantry moved from Ethiopia to Kenya
                  British take Kenya from Japanese
            1 mech_infantry moved from French Equatorial Africa to Nigeria
                  British take Nigeria from Japanese
            1 armour and 8 infantry moved from Belgian Congo to Rhodesia
                  British take Rhodesia from Japanese
    
        Combat - British
            Battle in French Madagascar
    
        Non Combat Move - British
            2 armour moved from Romania to Northern Italy
            3 armour moved from Southern Italy to Northern Italy
            2 transports moved from 112 Sea Zone to 109 Sea Zone
            1 destroyer moved from 112 Sea Zone to 109 Sea Zone
            1 infantry moved from West India to Eastern Persia
            1 infantry moved from Turkmenistan to Eastern Persia
            1 battleship, 1 carrier, 3 cruisers and 1 submarine moved from 76 Sea Zone to 72 Sea Zone
            2 fighters moved from Persia to 72 Sea Zone
            1 aaGun, 3 armour, 4 fighters, 10 infantry and 1 mech_infantry moved from Persia to Eastern Persia
            2 artilleries and 2 infantry moved from Eastern Persia to 80 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 80 Sea Zone to 72 Sea Zone
            2 artilleries moved from 72 Sea Zone to French Madagascar
            2 infantry moved from 72 Sea Zone to French Madagascar
            1 submarine moved from 70 Sea Zone to 71 Sea Zone
            2 fighters moved from Romania to Southern France
            1 fighter moved from Romania to Southern France
    
        Place Units - British
            2 artilleries and 1 tactical_bomber placed in United Kingdom
            3 armour placed in Southern Italy
    
        Turn Complete - British
            British collect 44 PUs; end with 44 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans regular : 1.00
    Japanese regular : 0.00
    Germans AA : -2.33
    Germans regular : 4.83
    

    Savegame

  • '23 '20

    @stough - I had to swap an italian inf for your G bomber, as I didn’t notice TripleA had selected the bomber as a casualty in the first round. Prioritized G inf, then I inf in casualty selection, leaving you AAA guns, figuring you would want them over the inf.
    Didn’t use the Italian F in scramble or intercept, as you’d probably want to hold onto it, and let it roll at a 4 in the ground battle.
    Swap any thing out if you would like.


  • It’s the lack of fighter causulties that hurts.

  • '23 '20

    Yeah - your AAA gunners celebrated too hard last night.


  • TripleA Turn Summary: Italians round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 17
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 infantry moved from Greater Southern Germany to Western Germany
            2 infantry moved from Holland Belgium to Western Germany
            1 infantry moved from Slovakia Hungary to Greater Southern Germany
            1 infantry moved from Eastern Poland to Slovakia Hungary
            1 artillery moved from Belarus to Eastern Poland
            1 armour moved from Novgorod to Poland
            2 armour moved from Germany to Western Germany
            4 infantry moved from Germany to Western Germany
            1 armour moved from Germany to Western Germany
    
        Turn Complete - Italians
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '20

    TripleA Turn Summary: ANZAC round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 17
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 destroyer and 1 mech_infantry; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 62 Sea Zone
            1 fighter moved from Caroline Islands to 62 Sea Zone
            3 fighters moved from Queensland to 62 Sea Zone
            1 destroyer, 1 submarine and 2 transports moved from 54 Sea Zone to 62 Sea Zone
            1 bomber moved from Caroline Islands to Queensland
            1 armour and 1 mech_infantry moved from South Australia to Queensland
    
        Place Units - ANZAC
            1 armour and 1 mech_infantry placed in New South Wales
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,2
            ANZAC collect 15 PUs (2 lost to blockades); end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '20

    TripleA Turn Summary: French round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 17
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 destroyer and 1 mech_infantry; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 62 Sea Zone
            1 fighter moved from Caroline Islands to 62 Sea Zone
            3 fighters moved from Queensland to 62 Sea Zone
            1 destroyer, 1 submarine and 2 transports moved from 54 Sea Zone to 62 Sea Zone
            1 bomber moved from Caroline Islands to Queensland
            1 armour and 1 mech_infantry moved from South Australia to Queensland
    
        Place Units - ANZAC
            1 armour and 1 mech_infantry placed in New South Wales
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,2
            ANZAC collect 15 PUs (2 lost to blockades); end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
    
        Combat Move - French
            1 infantry moved from Egypt to Trans-Jordan
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 18
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 14x factory_major; Remaining resources: 45 PUs; 
            Germans buy 15 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery moved from Samara to Kazakhstan
            1 mech_infantry moved from Tambov to Kazakhstan
            1 mech_infantry moved from Tambov to Kazakhstan
            28 armour, 34 artilleries, 61 infantry and 5 mech_infantrys moved from Tambov to Volgograd
                  Germans take Volgograd from Russians
            1 artillery and 2 infantry moved from Rostov to Volgograd
    
        Combat - Germans
            Battle in Kazakhstan
                Germans attack with 1 artillery and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 mech_infantrys in Kazakhstan, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 fighters moved from Germany to Western Germany
            3 tactical_bombers moved from Germany to Western Germany
            2 fighters moved from Russia to Germany
            2 tactical_bombers moved from Russia to Germany
            1 infantry moved from Bryansk to Rostov
            1 aaGun moved from Tambov to Volgograd
            1 infantry moved from Russia to Tambov
            5 infantry moved from Novgorod to Baltic States
            1 infantry moved from Archangel to Novgorod
            2 infantry moved from Belarus to Baltic States
            1 artillery moved from Belarus to Baltic States
            4 infantry moved from Bryansk to Ukraine
            19 infantry moved from Germany to Western Germany
            5 artilleries moved from Germany to Western Germany
    
        Place Units - Germans
            7 infantry placed in Germany
            8 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 50 PUs; end with 50 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : 0.17
    

    Savegame

  • '23 '20

    TripleA Turn Summary: Russians round 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 18
    
        Combat Move - Russians
            4 infantry moved from Caucasus to Kazakhstan
            3 fighters and 1 tactical_bomber moved from Caucasus to Kazakhstan
    
        Combat - Russians
            Battle in Kazakhstan
                Russians attack with 3 fighters, 4 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 2 mech_infantrys
                    Russians roll dice for 3 fighters, 4 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/8 hits, 2.83 expected hits
                    Germans roll dice for 1 artillery and 2 mech_infantrys in Kazakhstan, round 2 : 0/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Germans lost in Kazakhstan
                    Russians roll dice for 3 fighters, 4 infantry and 1 tactical_bomber in Kazakhstan, round 3 : 3/8 hits, 2.83 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 3 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Kazakhstan
                Russians win, taking Kazakhstan from Germans with 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Germans: 1 artillery and 2 mech_infantrys
    
        Non Combat Move - Russians
            3 fighters and 1 tactical_bomber moved from Kazakhstan to Northwest Persia
            5 aaGuns, 9 armour, 20 artilleries, 67 infantry and 8 mech_infantrys moved from Caucasus to Northwest Persia
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans regular : -1.67
    Russians regular : -1.67
    

    Savegame

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